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@ -9,6 +9,7 @@ _test
|
|||
**/backup
|
||||
/bin/*
|
||||
!/bin/protoc*
|
||||
/deploy/*
|
||||
|
||||
# Architecture specific extensions/prefixes
|
||||
*.[568vq]
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
stages:
|
||||
- lock
|
||||
- build
|
||||
- save
|
||||
- sync
|
||||
- unlock
|
||||
|
||||
variables:
|
||||
ProjectPath: "mongo.games.com/game"
|
||||
|
@ -10,20 +12,37 @@ default:
|
|||
tags:
|
||||
- gitlab
|
||||
|
||||
# 锁定作业,防止并发流水线执行
|
||||
lock_job:
|
||||
stage: lock
|
||||
script:
|
||||
- |
|
||||
if [ -f /tmp/ci_lock ]; then
|
||||
echo "流水线已在运行,等待..."
|
||||
exit 1
|
||||
else
|
||||
touch /tmp/ci_lock
|
||||
echo "获得锁定,开始流水线。"
|
||||
fi
|
||||
|
||||
build-job:
|
||||
stage: build
|
||||
only:
|
||||
- develop
|
||||
- release
|
||||
script:
|
||||
- git checkout $CI_COMMIT_REF_NAME
|
||||
- git pull origin $CI_COMMIT_REF_NAME
|
||||
# 拷贝到GOPATH
|
||||
- echo '拷贝到GOPATH'
|
||||
- cp -rfp ./* $GOPATH/src/$ProjectPath
|
||||
- rsync -rvz --delete ./* $GOPATH/src/$ProjectPath
|
||||
# 进入项目目录
|
||||
- cd $GOPATH/src/$ProjectPath
|
||||
# 编译
|
||||
- echo '编译'
|
||||
- go env -w GO111MODULE=off
|
||||
- |
|
||||
while IFS= read -r line
|
||||
while IFS= read -r line || [[ -n $line ]]
|
||||
do
|
||||
cd $line
|
||||
echo "编译 $line"
|
||||
|
@ -31,19 +50,23 @@ build-job:
|
|||
cd ..
|
||||
done < shell/programs.txt
|
||||
|
||||
deploy-job:
|
||||
save-job:
|
||||
stage: save
|
||||
only:
|
||||
- develop
|
||||
- release
|
||||
script:
|
||||
- cd $GOPATH/src/$ProjectPath
|
||||
# 拷贝文件
|
||||
- echo '拷贝文件'
|
||||
- mkdir -p ./temp
|
||||
- mkdir -p ./temp/data
|
||||
- rm -rf ./temp
|
||||
- mkdir ./temp
|
||||
- mkdir ./temp/data
|
||||
- cp -rfp ./data/* ./temp/data
|
||||
# 删除自定义配置
|
||||
- echo '删除自定义配置'
|
||||
- |
|
||||
while IFS= read -r line
|
||||
while IFS= read -r line || [[ -n $line ]]
|
||||
do
|
||||
echo "删除 $line 配置"
|
||||
rm ./temp/data/$line
|
||||
|
@ -51,39 +74,55 @@ deploy-job:
|
|||
# 拷贝可执行程序
|
||||
- echo '拷贝可执行程序'
|
||||
- |
|
||||
while IFS= read -r line
|
||||
while IFS= read -r line || [[ -n $line ]]
|
||||
do
|
||||
echo "拷贝 $line"
|
||||
mv ./$line/$line ./temp/$line
|
||||
done < ./shell/programs.txt
|
||||
|
||||
push_job:
|
||||
sync_job:
|
||||
stage: sync
|
||||
only:
|
||||
- develop
|
||||
- release
|
||||
script:
|
||||
- cd $GOPATH/src/$ProjectPath
|
||||
- |
|
||||
if [ "$CI_COMMIT_BRANCH" == "develop" ]; then
|
||||
SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_DEVELOP"
|
||||
REMOTE_HOST="$REMOTE_HOST_DEVELOP"
|
||||
REMOTE_USER="$REMOTE_USER_DEVELOP"
|
||||
REMOTE_PATH="$REMOTE_PATH_DEVELOP"
|
||||
- if [ "$CI_COMMIT_BRANCH" == "develop" ]; then
|
||||
SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_DEVELOP";
|
||||
REMOTE_HOST="$REMOTE_HOST_DEVELOP";
|
||||
REMOTE_USER="$REMOTE_USER_DEVELOP";
|
||||
SERVER_CI_TOKEN="$REMOTE_CI_TOKEN_DEVELOP";
|
||||
ServerName="develop";
|
||||
elif [ "$CI_COMMIT_BRANCH" == "release" ]; then
|
||||
SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_BETA"
|
||||
REMOTE_HOST="$REMOTE_HOST_BETA"
|
||||
REMOTE_USER="$REMOTE_USER_BETA"
|
||||
REMOTE_PATH="$REMOTE_PATH_BETA"
|
||||
SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_BETA";
|
||||
REMOTE_HOST="$REMOTE_HOST_BETA";
|
||||
REMOTE_USER="$REMOTE_USER_BETA";
|
||||
SERVER_CI_TOKEN="$REMOTE_CI_TOKEN_BETA";
|
||||
ServerName="beta";
|
||||
else
|
||||
echo "不支持的分支";
|
||||
exit 1;
|
||||
echo "不支持的分支";
|
||||
exit 1;
|
||||
fi
|
||||
|
||||
- echo "Setting up SSH keys..."
|
||||
|
||||
# 设置 .ssh 目录并写入 SSH 私钥
|
||||
- echo "设置 SSH keys..."
|
||||
- mkdir -p ~/.ssh
|
||||
- echo "$SSH_PRIVATE_KEY" | tr -d '\r' > ~/.ssh/id_rsa
|
||||
- chmod 600 ~/.ssh/id_rsa
|
||||
- ssh-keyscan -H "$REMOTE_HOST" >> ~/.ssh/known_hosts
|
||||
|
||||
# 使用 rsync 将文件同步到远程服务器
|
||||
- echo "同步到服务器"
|
||||
- echo "Deploying to remote server using rsync..."
|
||||
- rsync -avz --delete build/ $REMOTE_USER@$REMOTE_HOST:$REMOTE_PATH
|
||||
- rsync -avz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$REMOTE_DEPLOY_PATH
|
||||
|
||||
# 触发部署
|
||||
- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"
|
||||
|
||||
# 解锁作业,释放锁定
|
||||
unlock_job:
|
||||
stage: unlock
|
||||
script:
|
||||
- rm -f /tmp/ci_lock
|
||||
- echo "释放锁定,流水线结束。"
|
||||
when: always
|
|
@ -251,25 +251,25 @@ func RegisterClockFunc(fs *ClockFunc) {
|
|||
return
|
||||
}
|
||||
if fs.OnSecTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventSecond
|
||||
fs.event = fs.event | 1<<ClockEventSecond
|
||||
}
|
||||
if fs.OnMiniTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventMinute
|
||||
fs.event = fs.event | 1<<ClockEventMinute
|
||||
}
|
||||
if fs.OnHourTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventHour
|
||||
fs.event = fs.event | 1<<ClockEventHour
|
||||
}
|
||||
if fs.OnDayTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventDay
|
||||
fs.event = fs.event | 1<<ClockEventDay
|
||||
}
|
||||
if fs.OnWeekTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventWeek
|
||||
fs.event = fs.event | 1<<ClockEventWeek
|
||||
}
|
||||
if fs.OnMonthTimerFunc != nil {
|
||||
fs.event = fs.event | ClockEventMonth
|
||||
fs.event = fs.event | 1<<ClockEventMonth
|
||||
}
|
||||
if fs.OnShutdownFunc != nil {
|
||||
fs.event = fs.event | ClockEventShutdown
|
||||
fs.event = fs.event | 1<<ClockEventShutdown
|
||||
}
|
||||
|
||||
ClockMgrSingleton.RegisterSinker(fs)
|
||||
|
|
|
@ -573,6 +573,7 @@ const (
|
|||
ItemDiamondScore = 100012 //钻石积分
|
||||
ItemIDClawdoll = 40003 // 娃娃卡
|
||||
ItemDollCard = 40004 // 娃娃卡积分
|
||||
ItemIDRoomCard = 40002 // 房卡
|
||||
)
|
||||
|
||||
func ToItemId(id int32) int32 {
|
||||
|
@ -869,3 +870,9 @@ const (
|
|||
const (
|
||||
PlayerFlagsGuideCustom = 1 << iota // 竞技馆引导页关闭状态
|
||||
)
|
||||
|
||||
const (
|
||||
LotteryStateOver = 1 // 抽奖结束
|
||||
LotteryStateRun = 2 // 抽奖进行中
|
||||
LotteryStateNoStart = 3 // 抽奖未开始
|
||||
)
|
||||
|
|
|
@ -348,3 +348,7 @@ func GetBElementFromA(A []interface{}, B int) []interface{} {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
func RandFloat(min, max float64) float64 {
|
||||
return min + rand.Float64()*(max-min)
|
||||
}
|
||||
|
|
|
@ -182,3 +182,19 @@ func GetMonthTimestamp() []int64 {
|
|||
et := time.Date(year, month, 1, 0, 0, 0, 0, now.Location()).Unix()
|
||||
return []int64{st, et}
|
||||
}
|
||||
|
||||
// HMSToTime 将时分秒转换为今天的time
|
||||
// h: 时
|
||||
// m: 分
|
||||
// s: 秒
|
||||
func HMSToTime(h, m, s int) time.Time {
|
||||
now := time.Now().Local()
|
||||
year, month, day := now.Date()
|
||||
return time.Date(year, month, day, h, m, s, 0, now.Location())
|
||||
}
|
||||
|
||||
// IntToTime 将int转换为time
|
||||
// n: 时*10000 + 分*100 + 秒
|
||||
func IntToTime(n int) time.Time {
|
||||
return HMSToTime(n/10000, n%10000/100, n%100)
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -6502,6 +6502,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 30800,
|
||||
"LimitCoin": 10000,
|
||||
"BaseScore": 1000,
|
||||
"Turn": 30800,
|
||||
"BetDec": "1000",
|
||||
|
@ -6535,6 +6536,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 30900,
|
||||
"LimitCoin": 10000,
|
||||
"BaseScore": 1000,
|
||||
"Turn": 30900,
|
||||
"BetDec": "1000",
|
||||
|
@ -6568,6 +6570,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 31000,
|
||||
"LimitCoin": 10000,
|
||||
"BaseScore": 1000,
|
||||
"Turn": 31000,
|
||||
"BetDec": "1000",
|
||||
|
@ -6601,6 +6604,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 31100,
|
||||
"LimitCoin": 10000,
|
||||
"BaseScore": 1000,
|
||||
"Turn": 31100,
|
||||
"BetDec": "1000",
|
||||
|
@ -6634,6 +6638,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 31200,
|
||||
"LimitCoin": 10000,
|
||||
"BaseScore": 1000,
|
||||
"Turn": 31200,
|
||||
"BetDec": "1000",
|
||||
|
@ -6674,7 +6679,7 @@
|
|||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
0
|
||||
1
|
||||
],
|
||||
"RobotNumRng": [
|
||||
0
|
||||
|
@ -6707,7 +6712,7 @@
|
|||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
0
|
||||
1
|
||||
],
|
||||
"RobotNumRng": [
|
||||
0
|
||||
|
@ -6740,7 +6745,7 @@
|
|||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
1
|
||||
2
|
||||
],
|
||||
"RobotNumRng": [
|
||||
0
|
||||
|
@ -6773,7 +6778,7 @@
|
|||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
1
|
||||
2
|
||||
],
|
||||
"RobotNumRng": [
|
||||
0
|
||||
|
|
Binary file not shown.
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
|
@ -191,6 +191,30 @@
|
|||
"30008": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 29,
|
||||
"Order": 6,
|
||||
"Name": "周活跃任务",
|
||||
"ActivityType": 2,
|
||||
"TaskType": 14,
|
||||
"TargetTimes": 900,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"30010": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 30,
|
||||
"Order": 7,
|
||||
"Name": "周活跃任务",
|
||||
"ActivityType": 2,
|
||||
"TaskType": 14,
|
||||
"TargetTimes": 1250,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"73001": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 12,
|
||||
"Order": 1,
|
||||
|
|
|
@ -11,5 +11,7 @@
|
|||
"PermitAwardTitle": "{\"zh\":\"通行证排行奖励\",\"vi\":\"Vượt qua phần thưởng xếp hạng\",\"en\":\"Pass Ranking Rewards\",\"kh\":\"រង្វាន់ចំណាត់ថ្នាក់ឆ្លងកាត់\"}",
|
||||
"PermitAward": "{\"zh\":\"恭喜您在上个赛季通行证排行中名次达到%v名,排行奖励已发放,请查收\",\"vi\":\"Chúc mừng bạn đã đạt được %v trong bảng xếp hạng vượt qua. Phần thưởng xếp hạng đã được phân phối, vui lòng kiểm tra.\",\"en\":\"Congratulations on reaching %vth place in the pass ranking. Ranking rewards have been issued. Please check.\",\"kh\":\"សូមអបអរសាទរចំពោះការឈានដល់ចំណាត់ថ្នាក់ទី %v ក្នុងចំណាត់ថ្នាក់ឆ្លងកាត់។ រង្វាន់ចំណាត់ថ្នាក់ត្រូវបានចេញ។ សូមត្រួតពិនិត្យ។\"}",
|
||||
"UpgradeTitle": "{\"zh\":\"更新奖励\",\"vi\":\"Phần thưởng cập nhật\",\"en\":\"Update Rewards\",\"kh\":\"រង្វាន់ដំឡើង\"}",
|
||||
"Upgrade": "{\"zh\":\"感谢您更新客户端,更新奖励已发放至附近,请注意查收\",\"vi\":\"Cảm ơn bạn đã cập nhật ứng dụng khách. Phần thưởng cập nhật đã được phân phối gần đó, vui lòng chú ý kiểm tra nhận\",\"en\":\"Thank you for updating the client. The update reward has been distributed to everyone. Please check it carefully.\",\"kh\":\"អរគុណសម្រាប់ការធ្វើបច្ចុប្បន្នភាពហ្គេម។ រង្វាន់នៃការធ្វើបច្ចុប្បន្នភាពត្រូវបានចែកចាយទៅគ្រប់គ្នា។ សូមពិនិត្យអោយបានច្បាស់លាស់។\"}"
|
||||
"Upgrade": "{\"zh\":\"感谢您更新客户端,更新奖励已发放至附近,请注意查收\",\"vi\":\"Cảm ơn bạn đã cập nhật ứng dụng khách. Phần thưởng cập nhật đã được phân phối gần đó, vui lòng chú ý kiểm tra nhận\",\"en\":\"Thank you for updating the client. The update reward has been distributed to everyone. Please check it carefully.\",\"kh\":\"អរគុណសម្រាប់ការធ្វើបច្ចុប្បន្នភាពហ្គេម។ រង្វាន់នៃការធ្វើបច្ចុប្បន្នភាពត្រូវបានចែកចាយទៅគ្រប់គ្នា។ សូមពិនិត្យអោយបានច្បាស់លាស់។\"}",
|
||||
"LotteryTitle": "{\"zh\":\"玩游戏抽奖品\",\"vi\":\"Chơi game rút thưởng\",\"en\":\"Play games, draw prizes\",\"kh\":\"លេងហ្គេម ចាប់រង្វាន់\"}",
|
||||
"Lottery": "{\"zh\":\"恭喜您在好友房玩游戏抽奖品活动中获得了大奖,奖品随邮件发放,请注意查收\",\"vi\":\"Chúc mừng bạn đã trúng giải thưởng lớn trong hoạt động rút thưởng trò chơi tại phòng bạn bè. Giải thưởng sẽ được gửi qua email, vui lòng kiểm tra cẩn thận.\",\"en\":\"Congratulations on winning the grand prize in the lucky draw activity in the friend room. The prize will be sent via email, please check it carefully.\",\"kh\":\"សូមអបអរសាទរចំពោះការឈ្នះរង្វាន់ធំក្នុងសកម្មភាពចាប់រង្វាន់ក្នុងបន្ទប់មិត្តភ័ក្តិរបស់អ្នក រង្វាន់នឹងត្រូវបានផ្ញើតាមអ៊ីម៉ែល សូមពិនិត្យមើលវាដោយយកចិត្តទុកដាក់។\"}"
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
package db
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"net"
|
||||
|
||||
"google.golang.org/grpc"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
var GrpcServer *grpc.Server
|
||||
var GrpcClientConn *grpc.ClientConn
|
||||
|
||||
func RunGrpcServer() {
|
||||
GrpcServer = grpc.NewServer()
|
||||
registerGrpcServer()
|
||||
ln, err := net.Listen("tcp", ":8899")
|
||||
if err != nil {
|
||||
panic(errors.New("db grpc failed to listen: " + err.Error()))
|
||||
}
|
||||
|
||||
err = GrpcServer.Serve(ln)
|
||||
if err != nil {
|
||||
panic(errors.New("db grpc failed to serve: " + err.Error()))
|
||||
}
|
||||
logger.Logger.Infof("db grpc start success")
|
||||
}
|
||||
|
||||
func NewGrpcClientConn() {
|
||||
var err error
|
||||
GrpcClientConn, err = grpc.NewClient("localhost:8899", grpc.WithInsecure())
|
||||
if err != nil {
|
||||
panic(errors.New("db grpc failed to dial: " + err.Error()))
|
||||
}
|
||||
registerGrpcClient()
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
set work_path=%cd%
|
||||
set proto_path=%work_path%\proto
|
||||
set protoc=%work_path%\..\bin\protoc-3.19.4-win64\bin\protoc.exe
|
||||
set protoc-gen-go-plugin-path="%work_path%\..\bin\protoc-gen-go.exe"
|
||||
set protoc-gen-go-grpc-plugin-path="%work_path%\..\bin\protoc-gen-go-grpc.exe"
|
||||
|
||||
rem echo %protoc3%
|
||||
cd %proto_path%
|
||||
for /d %%s in (,*) do (
|
||||
cd %%s
|
||||
for %%b in (,*.proto) do (
|
||||
%protoc% --proto_path=%GOPATH%\src\mongo.games.com\game\db\proto --proto_path=. --plugin=protoc-gen-go=%protoc-gen-go-plugin-path% --plugin=protoc-gen-go-grpc=%protoc-gen-go-grpc-plugin-path% --go_out=%GOPATH%\src --go-grpc_out=%GOPATH%\src %%b
|
||||
)
|
||||
cd ..
|
||||
)
|
||||
cd %work_path%
|
|
@ -0,0 +1,34 @@
|
|||
package model
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/db/proto/lottery"
|
||||
)
|
||||
|
||||
// 竞技馆抽奖记录
|
||||
|
||||
type Lottery struct {
|
||||
Ts int64 // 中奖时间
|
||||
SnId int32 // 玩家id
|
||||
Name string // 玩家昵称
|
||||
Number int64 // 中奖号码
|
||||
Award map[int32]int64 // 奖品,key为奖品id,value为奖品数量
|
||||
Video string // 视频地址
|
||||
}
|
||||
|
||||
type LotteryServer struct {
|
||||
lottery.UnimplementedLotteryServerServer
|
||||
}
|
||||
|
||||
func (l *Lottery) Save(ctx context.Context, req *lottery.SaveReq) (*lottery.SaveRsp, error) {
|
||||
logger.Logger.Infof("Lottery Save: %v", req)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func (l *Lottery) Find(ctx context.Context, req *lottery.FindReq) (*lottery.FindRsp, error) {
|
||||
logger.Logger.Infof("Lottery Find: %v", req)
|
||||
return nil, nil
|
||||
}
|
|
@ -0,0 +1,448 @@
|
|||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.27.1-devel
|
||||
// protoc v3.19.4
|
||||
// source: lottery.proto
|
||||
|
||||
package lottery
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
public "mongo.games.com/game/db/proto/public"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
type Lottery struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Ts int64 `protobuf:"varint,1,opt,name=Ts,proto3" json:"Ts,omitempty"` // 中奖时间
|
||||
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
|
||||
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"` // 玩家昵称
|
||||
Number int64 `protobuf:"varint,4,opt,name=Number,proto3" json:"Number,omitempty"` // 中奖号码
|
||||
Award []*public.Item `protobuf:"bytes,5,rep,name=Award,proto3" json:"Award,omitempty"` // 奖品,key为奖品id,value为奖品数量
|
||||
}
|
||||
|
||||
func (x *Lottery) Reset() {
|
||||
*x = Lottery{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_lottery_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Lottery) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Lottery) ProtoMessage() {}
|
||||
|
||||
func (x *Lottery) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_lottery_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Lottery.ProtoReflect.Descriptor instead.
|
||||
func (*Lottery) Descriptor() ([]byte, []int) {
|
||||
return file_lottery_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *Lottery) GetTs() int64 {
|
||||
if x != nil {
|
||||
return x.Ts
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Lottery) GetSnId() int32 {
|
||||
if x != nil {
|
||||
return x.SnId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Lottery) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *Lottery) GetNumber() int64 {
|
||||
if x != nil {
|
||||
return x.Number
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Lottery) GetAward() []*public.Item {
|
||||
if x != nil {
|
||||
return x.Award
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//客户端发送给服务端
|
||||
type SaveReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SaveReq) Reset() {
|
||||
*x = SaveReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_lottery_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SaveReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SaveReq) ProtoMessage() {}
|
||||
|
||||
func (x *SaveReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_lottery_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SaveReq.ProtoReflect.Descriptor instead.
|
||||
func (*SaveReq) Descriptor() ([]byte, []int) {
|
||||
return file_lottery_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *SaveReq) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
//服务端返回给客户端
|
||||
type SaveRsp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Msg string `protobuf:"bytes,1,opt,name=msg,proto3" json:"msg,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SaveRsp) Reset() {
|
||||
*x = SaveRsp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_lottery_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SaveRsp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SaveRsp) ProtoMessage() {}
|
||||
|
||||
func (x *SaveRsp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_lottery_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SaveRsp.ProtoReflect.Descriptor instead.
|
||||
func (*SaveRsp) Descriptor() ([]byte, []int) {
|
||||
return file_lottery_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *SaveRsp) GetMsg() string {
|
||||
if x != nil {
|
||||
return x.Msg
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
//客户端发送给服务端
|
||||
type FindReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
|
||||
}
|
||||
|
||||
func (x *FindReq) Reset() {
|
||||
*x = FindReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_lottery_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *FindReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*FindReq) ProtoMessage() {}
|
||||
|
||||
func (x *FindReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_lottery_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use FindReq.ProtoReflect.Descriptor instead.
|
||||
func (*FindReq) Descriptor() ([]byte, []int) {
|
||||
return file_lottery_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *FindReq) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
//服务端返回给客户端
|
||||
type FindRsp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Msg string `protobuf:"bytes,1,opt,name=msg,proto3" json:"msg,omitempty"`
|
||||
}
|
||||
|
||||
func (x *FindRsp) Reset() {
|
||||
*x = FindRsp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_lottery_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *FindRsp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*FindRsp) ProtoMessage() {}
|
||||
|
||||
func (x *FindRsp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_lottery_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use FindRsp.ProtoReflect.Descriptor instead.
|
||||
func (*FindRsp) Descriptor() ([]byte, []int) {
|
||||
return file_lottery_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *FindRsp) GetMsg() string {
|
||||
if x != nil {
|
||||
return x.Msg
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
var File_lottery_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_lottery_proto_rawDesc = []byte{
|
||||
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|
||||
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|
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|
||||
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|
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||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_lottery_proto_rawDescOnce sync.Once
|
||||
file_lottery_proto_rawDescData = file_lottery_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_lottery_proto_rawDescGZIP() []byte {
|
||||
file_lottery_proto_rawDescOnce.Do(func() {
|
||||
file_lottery_proto_rawDescData = protoimpl.X.CompressGZIP(file_lottery_proto_rawDescData)
|
||||
})
|
||||
return file_lottery_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_lottery_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_lottery_proto_goTypes = []interface{}{
|
||||
(*Lottery)(nil), // 0: lottery.Lottery
|
||||
(*SaveReq)(nil), // 1: lottery.SaveReq
|
||||
(*SaveRsp)(nil), // 2: lottery.SaveRsp
|
||||
(*FindReq)(nil), // 3: lottery.FindReq
|
||||
(*FindRsp)(nil), // 4: lottery.FindRsp
|
||||
(*public.Item)(nil), // 5: public.Item
|
||||
}
|
||||
var file_lottery_proto_depIdxs = []int32{
|
||||
5, // 0: lottery.Lottery.Award:type_name -> public.Item
|
||||
1, // 1: lottery.LotteryServer.Save:input_type -> lottery.SaveReq
|
||||
3, // 2: lottery.LotteryServer.Find:input_type -> lottery.FindReq
|
||||
2, // 3: lottery.LotteryServer.Save:output_type -> lottery.SaveRsp
|
||||
4, // 4: lottery.LotteryServer.Find:output_type -> lottery.FindRsp
|
||||
3, // [3:5] is the sub-list for method output_type
|
||||
1, // [1:3] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_lottery_proto_init() }
|
||||
func file_lottery_proto_init() {
|
||||
if File_lottery_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_lottery_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Lottery); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_lottery_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SaveReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_lottery_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SaveRsp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_lottery_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*FindReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_lottery_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*FindRsp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_lottery_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 5,
|
||||
NumExtensions: 0,
|
||||
NumServices: 1,
|
||||
},
|
||||
GoTypes: file_lottery_proto_goTypes,
|
||||
DependencyIndexes: file_lottery_proto_depIdxs,
|
||||
MessageInfos: file_lottery_proto_msgTypes,
|
||||
}.Build()
|
||||
File_lottery_proto = out.File
|
||||
file_lottery_proto_rawDesc = nil
|
||||
file_lottery_proto_goTypes = nil
|
||||
file_lottery_proto_depIdxs = nil
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
syntax = "proto3";
|
||||
package lottery;
|
||||
option go_package = "mongo.games.com/game/db/proto/lottery";
|
||||
|
||||
service LotteryServer {
|
||||
rpc Save (SaveReq) returns (SaveRsp){}
|
||||
rpc Find (FindReq) returns (FindRsp){}
|
||||
}
|
||||
|
||||
//客户端发送给服务端
|
||||
message SaveReq {
|
||||
string name = 1 ;
|
||||
}
|
||||
|
||||
//服务端返回给客户端
|
||||
message SaveRsp {
|
||||
string msg = 1 ;
|
||||
}
|
||||
|
||||
//客户端发送给服务端
|
||||
message FindReq {
|
||||
string name = 1 ;
|
||||
}
|
||||
|
||||
//服务端返回给客户端
|
||||
message FindRsp {
|
||||
string msg = 1 ;
|
||||
}
|
|
@ -0,0 +1,146 @@
|
|||
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
|
||||
// versions:
|
||||
// - protoc-gen-go-grpc v1.3.0
|
||||
// - protoc v3.19.4
|
||||
// source: lottery.proto
|
||||
|
||||
package lottery
|
||||
|
||||
import (
|
||||
context "context"
|
||||
grpc "google.golang.org/grpc"
|
||||
codes "google.golang.org/grpc/codes"
|
||||
status "google.golang.org/grpc/status"
|
||||
)
|
||||
|
||||
// This is a compile-time assertion to ensure that this generated file
|
||||
// is compatible with the grpc package it is being compiled against.
|
||||
// Requires gRPC-Go v1.32.0 or later.
|
||||
const _ = grpc.SupportPackageIsVersion7
|
||||
|
||||
const (
|
||||
LotteryServer_Save_FullMethodName = "/lottery.LotteryServer/Save"
|
||||
LotteryServer_Find_FullMethodName = "/lottery.LotteryServer/Find"
|
||||
)
|
||||
|
||||
// LotteryServerClient is the client API for LotteryServer service.
|
||||
//
|
||||
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
|
||||
type LotteryServerClient interface {
|
||||
Save(ctx context.Context, in *SaveReq, opts ...grpc.CallOption) (*SaveRsp, error)
|
||||
Find(ctx context.Context, in *FindReq, opts ...grpc.CallOption) (*FindRsp, error)
|
||||
}
|
||||
|
||||
type lotteryServerClient struct {
|
||||
cc grpc.ClientConnInterface
|
||||
}
|
||||
|
||||
func NewLotteryServerClient(cc grpc.ClientConnInterface) LotteryServerClient {
|
||||
return &lotteryServerClient{cc}
|
||||
}
|
||||
|
||||
func (c *lotteryServerClient) Save(ctx context.Context, in *SaveReq, opts ...grpc.CallOption) (*SaveRsp, error) {
|
||||
out := new(SaveRsp)
|
||||
err := c.cc.Invoke(ctx, LotteryServer_Save_FullMethodName, in, out, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
func (c *lotteryServerClient) Find(ctx context.Context, in *FindReq, opts ...grpc.CallOption) (*FindRsp, error) {
|
||||
out := new(FindRsp)
|
||||
err := c.cc.Invoke(ctx, LotteryServer_Find_FullMethodName, in, out, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// LotteryServerServer is the server API for LotteryServer service.
|
||||
// All implementations must embed UnimplementedLotteryServerServer
|
||||
// for forward compatibility
|
||||
type LotteryServerServer interface {
|
||||
Save(context.Context, *SaveReq) (*SaveRsp, error)
|
||||
Find(context.Context, *FindReq) (*FindRsp, error)
|
||||
mustEmbedUnimplementedLotteryServerServer()
|
||||
}
|
||||
|
||||
// UnimplementedLotteryServerServer must be embedded to have forward compatible implementations.
|
||||
type UnimplementedLotteryServerServer struct {
|
||||
}
|
||||
|
||||
func (UnimplementedLotteryServerServer) Save(context.Context, *SaveReq) (*SaveRsp, error) {
|
||||
return nil, status.Errorf(codes.Unimplemented, "method Save not implemented")
|
||||
}
|
||||
func (UnimplementedLotteryServerServer) Find(context.Context, *FindReq) (*FindRsp, error) {
|
||||
return nil, status.Errorf(codes.Unimplemented, "method Find not implemented")
|
||||
}
|
||||
func (UnimplementedLotteryServerServer) mustEmbedUnimplementedLotteryServerServer() {}
|
||||
|
||||
// UnsafeLotteryServerServer may be embedded to opt out of forward compatibility for this service.
|
||||
// Use of this interface is not recommended, as added methods to LotteryServerServer will
|
||||
// result in compilation errors.
|
||||
type UnsafeLotteryServerServer interface {
|
||||
mustEmbedUnimplementedLotteryServerServer()
|
||||
}
|
||||
|
||||
func RegisterLotteryServerServer(s grpc.ServiceRegistrar, srv LotteryServerServer) {
|
||||
s.RegisterService(&LotteryServer_ServiceDesc, srv)
|
||||
}
|
||||
|
||||
func _LotteryServer_Save_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
|
||||
in := new(SaveReq)
|
||||
if err := dec(in); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if interceptor == nil {
|
||||
return srv.(LotteryServerServer).Save(ctx, in)
|
||||
}
|
||||
info := &grpc.UnaryServerInfo{
|
||||
Server: srv,
|
||||
FullMethod: LotteryServer_Save_FullMethodName,
|
||||
}
|
||||
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
||||
return srv.(LotteryServerServer).Save(ctx, req.(*SaveReq))
|
||||
}
|
||||
return interceptor(ctx, in, info, handler)
|
||||
}
|
||||
|
||||
func _LotteryServer_Find_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
|
||||
in := new(FindReq)
|
||||
if err := dec(in); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if interceptor == nil {
|
||||
return srv.(LotteryServerServer).Find(ctx, in)
|
||||
}
|
||||
info := &grpc.UnaryServerInfo{
|
||||
Server: srv,
|
||||
FullMethod: LotteryServer_Find_FullMethodName,
|
||||
}
|
||||
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
||||
return srv.(LotteryServerServer).Find(ctx, req.(*FindReq))
|
||||
}
|
||||
return interceptor(ctx, in, info, handler)
|
||||
}
|
||||
|
||||
// LotteryServer_ServiceDesc is the grpc.ServiceDesc for LotteryServer service.
|
||||
// It's only intended for direct use with grpc.RegisterService,
|
||||
// and not to be introspected or modified (even as a copy)
|
||||
var LotteryServer_ServiceDesc = grpc.ServiceDesc{
|
||||
ServiceName: "lottery.LotteryServer",
|
||||
HandlerType: (*LotteryServerServer)(nil),
|
||||
Methods: []grpc.MethodDesc{
|
||||
{
|
||||
MethodName: "Save",
|
||||
Handler: _LotteryServer_Save_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "Find",
|
||||
Handler: _LotteryServer_Find_Handler,
|
||||
},
|
||||
},
|
||||
Streams: []grpc.StreamDesc{},
|
||||
Metadata: "lottery.proto",
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.27.1-devel
|
||||
// protoc v3.19.4
|
||||
// source: public.proto
|
||||
|
||||
package public
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
type Item struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"` // id
|
||||
Num int64 `protobuf:"varint,2,opt,name=Num,proto3" json:"Num,omitempty"` // 数量
|
||||
}
|
||||
|
||||
func (x *Item) Reset() {
|
||||
*x = Item{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_public_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Item) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Item) ProtoMessage() {}
|
||||
|
||||
func (x *Item) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_public_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Item.ProtoReflect.Descriptor instead.
|
||||
func (*Item) Descriptor() ([]byte, []int) {
|
||||
return file_public_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *Item) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Item) GetNum() int64 {
|
||||
if x != nil {
|
||||
return x.Num
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_public_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_public_proto_rawDesc = []byte{
|
||||
0x0a, 0x0c, 0x70, 0x75, 0x62, 0x6c, 0x69, 0x63, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x06,
|
||||
0x70, 0x75, 0x62, 0x6c, 0x69, 0x63, 0x22, 0x28, 0x0a, 0x04, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x0e,
|
||||
0x0a, 0x02, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x49, 0x64, 0x12, 0x10,
|
||||
0x0a, 0x03, 0x4e, 0x75, 0x6d, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x03, 0x4e, 0x75, 0x6d,
|
||||
0x42, 0x26, 0x5a, 0x24, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e,
|
||||
0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x64, 0x62, 0x2f, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x2f, 0x70, 0x75, 0x62, 0x6c, 0x69, 0x63, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_public_proto_rawDescOnce sync.Once
|
||||
file_public_proto_rawDescData = file_public_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_public_proto_rawDescGZIP() []byte {
|
||||
file_public_proto_rawDescOnce.Do(func() {
|
||||
file_public_proto_rawDescData = protoimpl.X.CompressGZIP(file_public_proto_rawDescData)
|
||||
})
|
||||
return file_public_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_public_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
|
||||
var file_public_proto_goTypes = []interface{}{
|
||||
(*Item)(nil), // 0: public.Item
|
||||
}
|
||||
var file_public_proto_depIdxs = []int32{
|
||||
0, // [0:0] is the sub-list for method output_type
|
||||
0, // [0:0] is the sub-list for method input_type
|
||||
0, // [0:0] is the sub-list for extension type_name
|
||||
0, // [0:0] is the sub-list for extension extendee
|
||||
0, // [0:0] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_public_proto_init() }
|
||||
func file_public_proto_init() {
|
||||
if File_public_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_public_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Item); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_public_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 1,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_public_proto_goTypes,
|
||||
DependencyIndexes: file_public_proto_depIdxs,
|
||||
MessageInfos: file_public_proto_msgTypes,
|
||||
}.Build()
|
||||
File_public_proto = out.File
|
||||
file_public_proto_rawDesc = nil
|
||||
file_public_proto_goTypes = nil
|
||||
file_public_proto_depIdxs = nil
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
syntax = "proto3";
|
||||
package public;
|
||||
option go_package = "mongo.games.com/game/db/proto/public";
|
||||
|
||||
// 通用数据结构
|
||||
|
||||
message Item {
|
||||
int32 Id = 1; // id
|
||||
int64 Num = 2; // 数量
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
package db
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/db/model"
|
||||
"mongo.games.com/game/db/proto/lottery"
|
||||
)
|
||||
|
||||
/*
|
||||
grpc 服务端注册
|
||||
*/
|
||||
|
||||
// registerGrpcServer 注册grpc服务
|
||||
func registerGrpcServer() {
|
||||
lottery.RegisterLotteryServerServer(GrpcServer, new(model.LotteryServer))
|
||||
}
|
||||
|
||||
var LotteryClient lottery.LotteryServerClient
|
||||
|
||||
func registerGrpcClient() {
|
||||
LotteryClient = lottery.NewLotteryServerClient(GrpcClientConn)
|
||||
}
|
|
@ -39,6 +39,10 @@ func main() {
|
|||
log.Fatalln("rpc start fatal error: ", err)
|
||||
}
|
||||
go http.Serve(lis, nil)
|
||||
|
||||
// grpc 服务
|
||||
//go db.RunGrpcServer()
|
||||
|
||||
return nil
|
||||
})
|
||||
core.RegisteHook(core.HOOK_AFTER_STOP, func() error {
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
package mq
|
||||
|
||||
import (
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/dbproxy/svc"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
)
|
||||
|
||||
func init() {
|
||||
mq.RegisterHandler(&mq.RegisterHandlerParam{
|
||||
Name: mq.DBLotteryCode,
|
||||
Data: &model.LotteryCode{},
|
||||
Handler: func(data interface{}) (err error) {
|
||||
log, ok := data.(*model.LotteryCode)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
c := svc.LotteryCodeCollection(log.Platform)
|
||||
if c == nil {
|
||||
return svc.LotteryCodeDBErr
|
||||
}
|
||||
if err = c.Insert(log); err != nil {
|
||||
logger.Logger.Errorf("InsertLotteryCode error: %v", err)
|
||||
return
|
||||
}
|
||||
return
|
||||
},
|
||||
})
|
||||
|
||||
mq.RegisterHandler(&mq.RegisterHandlerParam{
|
||||
Name: mq.DBLotteryLog,
|
||||
Data: &model.LotteryLog{},
|
||||
Handler: func(data interface{}) (err error) {
|
||||
log, ok := data.(*model.LotteryLog)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
if err = svc.InsertLotteryLogs(log.Platform, log); err != nil {
|
||||
logger.Logger.Errorf("InsertLotteryLogs error: %v", err)
|
||||
}
|
||||
|
||||
mq.Write(&model.LotteryLog{Platform: log.Platform}, mq.RankLotteryLog)
|
||||
return
|
||||
},
|
||||
})
|
||||
}
|
|
@ -12,7 +12,7 @@ import (
|
|||
var (
|
||||
CrashHashDBName = "user"
|
||||
CrashHashCollName = "user_crashhash"
|
||||
ErrHashDBNotOpen = model.NewDBError(CrashHashDBName, CrashHashCollName, model.NOT_OPEN)
|
||||
ErrHashDBNotOpen = model.NewDBError(CrashHashDBName, CrashHashCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func CrashHashCollection() *mongo.Collection {
|
||||
|
|
|
@ -12,7 +12,7 @@ import (
|
|||
var (
|
||||
CrashHashAtomDBName = "user"
|
||||
CrashHashAtomCollName = "user_crashhashatom"
|
||||
ErrHashAtomDBNotOpen = model.NewDBError(CrashHashAtomDBName, CrashHashAtomCollName, model.NOT_OPEN)
|
||||
ErrHashAtomDBNotOpen = model.NewDBError(CrashHashAtomDBName, CrashHashAtomCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func CrashHashAtomCollection() *mongo.Collection {
|
||||
|
|
|
@ -52,7 +52,11 @@ func InsertAnnouncerLog(logs ...*model.AnnouncerLog) (err error) {
|
|||
// 取最新100条数据
|
||||
func FetchAnnouncerLog(plt string) (recs []model.AnnouncerLog, err error) {
|
||||
query := bson.M{}
|
||||
err = AnnouncerLogCollection(plt).Find(query).Sort("-_id").Limit(100).All(&recs)
|
||||
c := AnnouncerLogCollection(plt)
|
||||
if c == nil {
|
||||
return recs, AnnouncerLogDBErr
|
||||
}
|
||||
err = c.Find(query).Sort("-_id").Limit(100).All(&recs)
|
||||
return
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,11 @@ func AwardLogCollection(plt string) *mongo.Collection {
|
|||
}
|
||||
|
||||
func FetchAwardLog(plt string) (recs model.AwardLog, err error) {
|
||||
err = AwardLogCollection(plt).Find(bson.M{}).One(&recs)
|
||||
c := AwardLogCollection(plt)
|
||||
if c == nil {
|
||||
return recs, AwardLogDBErr
|
||||
}
|
||||
err = c.Find(bson.M{}).One(&recs)
|
||||
return
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,15 @@ func (b *BindScoreSvc) GetInviteRankList(req *model.FindPlayerRankInviteListArgs
|
|||
logger.Logger.Error("GetInviteRankList find player is error", err)
|
||||
return err
|
||||
}
|
||||
|
||||
//机器人库
|
||||
robotPlayer := AccountCollection(mongo.G_P)
|
||||
var robotPlayerList []PInfo
|
||||
err = robotPlayer.Find(selecter).Select(bson.M{"snid": 1, "name": 1, "roles": 1}).All(&robotPlayerList)
|
||||
if err != nil {
|
||||
logger.Logger.Error("GetInviteRankList find player is error", err)
|
||||
return err
|
||||
}
|
||||
retPlayerList = append(retPlayerList, robotPlayerList...)
|
||||
for _, inviteInfo := range list {
|
||||
for _, playerData := range retPlayerList {
|
||||
if inviteInfo.SnId == playerData.SnId {
|
||||
|
|
|
@ -15,7 +15,7 @@ import (
|
|||
var (
|
||||
JybDBName = "log"
|
||||
JybCollName = "log_jyb"
|
||||
ErrJybDBNotOpen = model.NewDBError(JybDBName, JybCollName, model.NOT_OPEN)
|
||||
ErrJybDBNotOpen = model.NewDBError(JybDBName, JybCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func JybCollection(plt string) *mongo.Collection {
|
||||
|
|
|
@ -15,7 +15,7 @@ import (
|
|||
var (
|
||||
JybUserDBName = "log"
|
||||
JybUserCollName = "log_jybuser"
|
||||
ErrJybUserDBNotOpen = model.NewDBError(JybUserDBName, JybUserCollName, model.NOT_OPEN)
|
||||
ErrJybUserDBNotOpen = model.NewDBError(JybUserDBName, JybUserCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func JybuserCollection(plt string) *mongo.Collection {
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
package svc
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"net/rpc"
|
||||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
)
|
||||
|
||||
var (
|
||||
LotteryCodeDBErr = errors.New("log_lotterycode db open failed.")
|
||||
)
|
||||
|
||||
func LotteryCodeCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.LotteryCodeDBName)
|
||||
if s != nil {
|
||||
c, first := s.DB().C(model.LotteryCodeCollName)
|
||||
if first {
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"snid", "index"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"cid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"startts"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-startts"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"code"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"index"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-index"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// UpsertLotteryCode 记录玩家抽奖活动开奖码
|
||||
func UpsertLotteryCode(plt string, item *model.LotteryCode) (err error) {
|
||||
c := LotteryCodeCollection(plt)
|
||||
if c == nil {
|
||||
return LotteryCodeDBErr
|
||||
}
|
||||
_, err = c.Upsert(bson.M{"snid": item.SnId, "cid": item.CId, "startts": item.StartTs}, item)
|
||||
return
|
||||
}
|
||||
|
||||
// GetLotteryCode 获取玩家抽奖活动开奖码
|
||||
func GetLotteryCode(plt string, cid int64, startTs int64, code string) (*model.LotteryCode, error) {
|
||||
c := LotteryCodeCollection(plt)
|
||||
if c == nil {
|
||||
return nil, LotteryCodeDBErr
|
||||
}
|
||||
var ret model.LotteryCode
|
||||
err := c.Find(bson.M{"code": code, "cid": cid, "startts": startTs}).One(&ret)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return nil, err
|
||||
}
|
||||
return &ret, nil
|
||||
}
|
||||
|
||||
type LotteryCodeSvc struct{}
|
||||
|
||||
func (svc *LotteryCodeSvc) Upsert(req *model.UpsertLotteryCodeReq, ret *bool) (err error) {
|
||||
err = UpsertLotteryCode(req.Platform, req.Item)
|
||||
*ret = err == nil
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryCodeSvc) Get(req *model.GetLotteryCodeReq, resp *model.GetLotteryCodeResp) (err error) {
|
||||
resp.Item, err = GetLotteryCode(req.Platform, req.CId, req.StartTs, req.Code)
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryCodeSvc) GetJoinNum(req *model.GetLotteryCodeReq, resp *int) (err error) {
|
||||
c := LotteryCodeCollection(req.Platform)
|
||||
if c == nil {
|
||||
return LotteryCodeDBErr
|
||||
}
|
||||
type m struct {
|
||||
Count int64 `bson:"count"`
|
||||
}
|
||||
tc := new(m)
|
||||
err = c.Pipe([]bson.M{
|
||||
{"$match": bson.M{"snid": bson.M{"$gt": 0}, "cid": req.CId, "startts": req.StartTs}},
|
||||
{"$group": bson.M{"_id": bson.M{"snid": "$snid"}}},
|
||||
{"$count": "count"},
|
||||
}).AllowDiskUse().One(tc)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Warn("GetJoinNum error:", err)
|
||||
return
|
||||
}
|
||||
*resp = int(tc.Count)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *LotteryCodeSvc) GetRandom(req *model.GetLotteryCodeRandomReq, ret *model.GetLotteryCodeResp) error {
|
||||
c := LotteryCodeCollection(req.Platform)
|
||||
if c == nil {
|
||||
return LotteryCodeDBErr
|
||||
}
|
||||
where := bson.M{"cid": req.CId, "startts": req.StartTs}
|
||||
switch req.Tp {
|
||||
case 1:
|
||||
where["snid"] = 0
|
||||
where["index"] = req.Index
|
||||
case 2:
|
||||
where["code"] = fmt.Sprintf("%v", req.Index)
|
||||
case 3:
|
||||
where["snid"] = bson.M{"$gt": 0}
|
||||
where["index"] = req.Index
|
||||
}
|
||||
if err := c.Find(where).One(&ret.Item); err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
rpc.Register(new(LotteryCodeSvc))
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
package svc
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"net/rpc"
|
||||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
)
|
||||
|
||||
var (
|
||||
LotteryDataDBErr = errors.New("log_lotterydata db open failed.")
|
||||
)
|
||||
|
||||
func LotteryDataCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.LotteryDataDBName)
|
||||
if s != nil {
|
||||
c, first := s.DB().C(model.LotteryDataCollName)
|
||||
if first {
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"cid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"startts"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-startts"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetLotteryData(plt string) ([]*model.LotteryData, error) {
|
||||
clog := LotteryDataCollection(plt)
|
||||
if clog == nil {
|
||||
return nil, LotteryDataDBErr
|
||||
}
|
||||
var logs []*model.LotteryData
|
||||
err := clog.Find(nil).All(&logs)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return nil, err
|
||||
}
|
||||
return logs, nil
|
||||
}
|
||||
|
||||
func UpsertLotteryData(plt string, arr []*model.LotteryData) error {
|
||||
clog := LotteryDataCollection(plt)
|
||||
if clog == nil {
|
||||
return LotteryDataDBErr
|
||||
}
|
||||
for _, log := range arr {
|
||||
_, err := clog.Upsert(bson.M{"cid": log.CId, "startts": log.StartTs}, log)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type LotteryDataSvc struct{}
|
||||
|
||||
func (s *LotteryDataSvc) Get(req *model.GetLotteryDataReq, reply *model.GetLotteryDataResp) (err error) {
|
||||
reply.Data, err = GetLotteryData(req.Platform)
|
||||
return
|
||||
}
|
||||
|
||||
func (s *LotteryDataSvc) Upsert(req *model.UpsertLotteryDataReq, reply *bool) (err error) {
|
||||
err = UpsertLotteryData(req.Platform, req.Data)
|
||||
*reply = err == nil
|
||||
return
|
||||
}
|
||||
|
||||
func (s *LotteryDataSvc) Del(req *model.DelLotteryDataReq, reply *bool) (err error) {
|
||||
clog := LotteryDataCollection(req.Platform)
|
||||
if clog == nil {
|
||||
err = LotteryDataDBErr
|
||||
return
|
||||
}
|
||||
err = clog.Remove(bson.M{"cid": req.CId})
|
||||
*reply = err == nil
|
||||
return
|
||||
}
|
||||
|
||||
func init() {
|
||||
rpc.Register(new(LotteryDataSvc))
|
||||
}
|
|
@ -7,43 +7,41 @@ import (
|
|||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
var (
|
||||
LotteryLogDBErr = errors.New("log_lottery db open failed.")
|
||||
)
|
||||
|
||||
const LotteryLogMaxLimitPerQuery = 100
|
||||
|
||||
func LotteryLogsCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.LotteryLogDBName)
|
||||
if s != nil {
|
||||
c, first := s.DB().C(model.LotteryLogCollName)
|
||||
if first {
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"gameid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"cid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"ctime"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-ctime"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"num"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"time"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"name"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"playernum"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"code"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"isrobot"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"ismust"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-ts"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func InsertLotteryLog(log *model.LotteryLog) error {
|
||||
err := LotteryLogsCollection(log.Platform).Insert(log)
|
||||
if err != nil {
|
||||
logger.Logger.Info("InsertLotteryLog error:", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func InsertLotteryLogs(logs ...*model.LotteryLog) (err error) {
|
||||
clog := LotteryLogsCollection(logs[0].Platform)
|
||||
func InsertLotteryLogs(plt string, logs ...*model.LotteryLog) (err error) {
|
||||
clog := LotteryLogsCollection(plt)
|
||||
if clog == nil {
|
||||
return
|
||||
}
|
||||
|
@ -66,42 +64,36 @@ func InsertLotteryLogs(logs ...*model.LotteryLog) (err error) {
|
|||
return
|
||||
}
|
||||
|
||||
func RemoveLotteryLog(plt string, ts time.Time) (*mgo.ChangeInfo, error) {
|
||||
return LotteryLogsCollection(plt).RemoveAll(bson.M{"time": bson.M{"$lt": ts}})
|
||||
}
|
||||
|
||||
func GetLotteryLogBySnidAndLessTs(plt string, id int32, ts time.Time) (ret []model.LotteryLog, err error) {
|
||||
err = LotteryLogsCollection(plt).Find(bson.M{"snid": id, "time": bson.M{"$lt": ts}}).Limit(LotteryLogMaxLimitPerQuery).All(&ret)
|
||||
return
|
||||
}
|
||||
|
||||
type LotteryLogSvc struct {
|
||||
}
|
||||
|
||||
func (svc *LotteryLogSvc) InsertLotteryLogs(args []*model.LotteryLog, ret *bool) (err error) {
|
||||
err = InsertLotteryLogs(args...)
|
||||
if err == nil {
|
||||
*ret = true
|
||||
func GetLotteryLogs(plt string, count int) (ret []*model.LotteryLog, err error) {
|
||||
clog := LotteryLogsCollection(plt)
|
||||
if clog == nil {
|
||||
return nil, LotteryLogDBErr
|
||||
}
|
||||
err = clog.Find(bson.M{"ts": bson.M{"$lt": time.Now().Unix()}}).Sort("-ts").Limit(count).All(&ret)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return nil, err
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryLogSvc) InsertLotteryLog(args *model.LotteryLog, ret *bool) (err error) {
|
||||
err = InsertLotteryLog(args)
|
||||
if err == nil {
|
||||
*ret = true
|
||||
type LotteryLogSvc struct{}
|
||||
|
||||
func (svc *LotteryLogSvc) GetLotteryLogs(req *model.GetLotteryLogReq, ret *model.GetLotteryLogResp) (err error) {
|
||||
ret.LotteryLog, err = GetLotteryLogs(req.Platform, req.Num)
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryLogSvc) UpdateMedia(req *model.UpdateLotteryMediaReq, ret *bool) error {
|
||||
clog := LotteryLogsCollection(req.Platform)
|
||||
if clog == nil {
|
||||
return LotteryLogDBErr
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryLogSvc) RemoveLotteryLog(args *model.RemoveLotteryLogArgs, ret **mgo.ChangeInfo) (err error) {
|
||||
*ret, err = RemoveLotteryLog(args.Plt, args.Ts)
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotteryLogSvc) GetLotteryLogBySnidAndLessTs(args *model.GetLotteryLogBySnidAndLessTsArgs, ret *[]model.LotteryLog) (err error) {
|
||||
*ret, err = GetLotteryLogBySnidAndLessTs(args.Plt, args.Id, args.Ts)
|
||||
return
|
||||
err := clog.Update(bson.M{"_id": bson.ObjectIdHex(req.LogId)}, bson.M{"$set": bson.M{"media": req.Media}})
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return err
|
||||
}
|
||||
*ret = true
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
|
|
|
@ -2,6 +2,7 @@ package svc
|
|||
|
||||
import (
|
||||
"errors"
|
||||
"net/rpc"
|
||||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
|
@ -52,4 +53,17 @@ func SaveRankInvite(data *model.RankInvite) error {
|
|||
return nil
|
||||
}
|
||||
|
||||
//todo 每周清理数据
|
||||
type RankInviteSvc struct {
|
||||
}
|
||||
|
||||
func (svc *RankInviteSvc) SaveRankInvite(data *model.RankInvite, ret *bool) (err error) {
|
||||
err = SaveRankInvite(data)
|
||||
if err == nil {
|
||||
*ret = true
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func init() {
|
||||
rpc.Register(new(RankInviteSvc))
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ var (
|
|||
AccountDBName = "user"
|
||||
AccountCollName = "user_account"
|
||||
AccountDelBackupCollName = "user_account_del_backup"
|
||||
ErrAccDBNotOpen = model.NewDBError(AccountDBName, AccountCollName, model.NOT_OPEN)
|
||||
ErrAccDBNotOpen = model.NewDBError(AccountDBName, AccountCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func AccountCollection(plt string) *mongo.Collection {
|
||||
|
@ -550,7 +550,7 @@ func (svc *AccountSvc) GetRobotAccounts(limit int, accs *[]model.Account) error
|
|||
return nil
|
||||
}
|
||||
*accs = make([]model.Account, 0, limit)
|
||||
err := caccounts.Find(bson.M{"platform": common.Platform_Rob}).Limit(limit).All(&accs)
|
||||
err := caccounts.Find(bson.M{"platform": common.Platform_Rob}).Limit(limit).All(accs)
|
||||
if err != nil {
|
||||
logger.Logger.Info("GetAllRobotAccounts error:", err)
|
||||
return nil
|
||||
|
|
|
@ -17,7 +17,7 @@ import (
|
|||
var (
|
||||
BagDBName = "user"
|
||||
BagCollName = "user_bag"
|
||||
ErrBagDBNotOpen = model.NewDBError(BagDBName, BagCollName, model.NOT_OPEN)
|
||||
ErrBagDBNotOpen = model.NewDBError(BagDBName, BagCollName, model.NotOpen)
|
||||
)
|
||||
|
||||
func BagCollection(plt string) *mongo.Collection {
|
||||
|
|
|
@ -9,7 +9,7 @@ import (
|
|||
"net/rpc"
|
||||
)
|
||||
|
||||
var ErrHorseRaceLampDBNotOpen = model.NewDBError(model.HorseRaceLampDBName, model.HorseRaceLampCollName, model.NOT_OPEN)
|
||||
var ErrHorseRaceLampDBNotOpen = model.NewDBError(model.HorseRaceLampDBName, model.HorseRaceLampCollName, model.NotOpen)
|
||||
|
||||
func HorseRaceLampCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.HorseRaceLampDBName)
|
||||
|
@ -41,6 +41,7 @@ func (svc *HorseRaceLampSvc) GetAllHorseRaceLamp(args string, ret *[]model.Horse
|
|||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *HorseRaceLampSvc) GetHorseRaceLamp(args *model.GetHorseRaceLampArgs, ret *model.HorseRaceLamp) (err error) {
|
||||
c := HorseRaceLampCollection(args.Platform)
|
||||
if c == nil {
|
||||
|
@ -49,6 +50,7 @@ func (svc *HorseRaceLampSvc) GetHorseRaceLamp(args *model.GetHorseRaceLampArgs,
|
|||
err = c.Find(bson.M{"_id": args.Id}).One(ret)
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *HorseRaceLampSvc) RemoveHorseRaceLamp(args *model.RemoveHorseRaceLampArg, ret *bool) error {
|
||||
logger.Logger.Info("HorseRaceLampSvc RemoveHorseRaceLamp")
|
||||
c := HorseRaceLampCollection(args.Platform)
|
||||
|
@ -61,6 +63,7 @@ func (svc *HorseRaceLampSvc) RemoveHorseRaceLamp(args *model.RemoveHorseRaceLamp
|
|||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *HorseRaceLampSvc) InsertHorseRaceLamp(args *model.InsertHorseRaceLampArgs, ret *bool) (err error) {
|
||||
c := HorseRaceLampCollection(args.Platform)
|
||||
if c == nil {
|
||||
|
|
|
@ -2,44 +2,63 @@ package svc
|
|||
|
||||
import (
|
||||
"errors"
|
||||
"net/rpc"
|
||||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"net/rpc"
|
||||
)
|
||||
|
||||
var (
|
||||
LotteryDBErr = errors.New("user_coinlog db open failed.")
|
||||
)
|
||||
|
||||
func LotteryCollection() *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(mongo.G_P, model.LotteryDBName)
|
||||
func LotteryCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.LotteryDBName)
|
||||
if s != nil {
|
||||
c, first := s.DB().C(model.LotteryCollName)
|
||||
if first {
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"platform"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"cid"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"time"}, Background: true, Sparse: true})
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"-time"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetAllLottery() (ret []model.Lottery, err error) {
|
||||
err = LotteryCollection().Find(nil).All(&ret)
|
||||
func GetLottery(plt string, snid int32, cid int64, startts int64) (ret []*model.Lottery, err error) {
|
||||
c := LotteryCollection(plt)
|
||||
if c == nil {
|
||||
return nil, LotteryDBErr
|
||||
}
|
||||
where := bson.M{"snid": snid}
|
||||
if cid > 0 {
|
||||
where["cid"] = cid
|
||||
}
|
||||
if startts > 0 {
|
||||
where["startts"] = bson.M{"$gte": startts}
|
||||
}
|
||||
err = c.Find(where).All(&ret)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return nil, err
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func UpsertLottery(item *model.Lottery) (err error) {
|
||||
c := LotteryCollection()
|
||||
func UpsertLottery(plt string, item []*model.Lottery) (err error) {
|
||||
c := LotteryCollection(plt)
|
||||
if c == nil {
|
||||
return
|
||||
return LotteryDBErr
|
||||
}
|
||||
_, err = c.UpsertId(item.Id, item)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("UpsertLottery error:", err)
|
||||
return
|
||||
for _, v := range item {
|
||||
_, err = c.Upsert(bson.M{"snid": v.SnId, "cid": v.CId}, v)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -47,13 +66,13 @@ func UpsertLottery(item *model.Lottery) (err error) {
|
|||
type LotterySvc struct {
|
||||
}
|
||||
|
||||
func (svc *LotterySvc) GetAllLottery(args struct{}, ret *[]model.Lottery) (err error) {
|
||||
*ret, err = GetAllLottery()
|
||||
func (svc *LotterySvc) Get(req *model.GetLotteryReq, ret *model.GetLotteryResp) (err error) {
|
||||
ret.Lottery, err = GetLottery(req.Platform, req.SnId, req.CId, req.StartTs)
|
||||
return
|
||||
}
|
||||
|
||||
func (svc *LotterySvc) UpsertLottery(args *model.Lottery, ret *bool) (err error) {
|
||||
err = UpsertLottery(args)
|
||||
func (svc *LotterySvc) Upsert(req *model.UpsertLotteryReq, ret *bool) (err error) {
|
||||
err = UpsertLottery(req.Platform, req.Lottery)
|
||||
if err == nil {
|
||||
*ret = true
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ var (
|
|||
PlayerBucketIdsDBName = "user"
|
||||
PlayerBucketIdsCollName = "user_bucketids"
|
||||
PlayerBucketIdsAutoId = bson.ObjectIdHex("60f69b4a09dbe3323c632f25") // 记录id使用到多少了
|
||||
ErrPlayerBucketIdsDBNotOpen = model.NewDBError(PlayerBucketIdsDBName, PlayerBucketIdsCollName, model.NOT_OPEN)
|
||||
ErrPlayerBucketIdsDBNotOpen = model.NewDBError(PlayerBucketIdsDBName, PlayerBucketIdsCollName, model.NotOpen)
|
||||
playerBucketId = &model.PlayerBucketId{}
|
||||
playerBucketIdsCursor = int32(0)
|
||||
playerBucketIdLock = sync.Mutex{}
|
||||
|
|
|
@ -30,20 +30,23 @@ const (
|
|||
ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置
|
||||
ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置
|
||||
ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery"
|
||||
ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
|
||||
ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
|
||||
ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
|
||||
ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
|
||||
ETCDKEY_Item = "/game/item" // 道具列表
|
||||
ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
|
||||
ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
|
||||
ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
|
||||
ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
|
||||
ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
|
||||
ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
|
||||
ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
|
||||
ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
|
||||
ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
|
||||
ETCDKEY_RoomConfigSystem = "/game/room_system" // 系统房间配置
|
||||
ETCDKEY_ClientUpgrade = "/game/client_upgrade" // 客户端升级奖励配置
|
||||
ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
|
||||
ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
|
||||
ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
|
||||
ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
|
||||
ETCDKEY_Item = "/game/item" // 道具列表
|
||||
ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
|
||||
ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
|
||||
ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
|
||||
ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
|
||||
ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
|
||||
ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
|
||||
ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
|
||||
ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
|
||||
ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
|
||||
ETCDKEY_RoomConfigSystem = "/game/room_system" // 系统房间配置
|
||||
ETCDKEY_ClientUpgrade = "/game/client_upgrade" // 客户端升级奖励配置
|
||||
ETCDKEY_PopUpWindow = "/game/PopUpWindowConfig" //弹窗配置
|
||||
ETCDKEY_LotteryConfig = "/game/lottery" //抽奖配置
|
||||
ETCDKEY_LotteryUser = "/game/user_lottery" //抽奖用户必中配置
|
||||
)
|
||||
|
|
|
@ -32,6 +32,8 @@ const (
|
|||
|
||||
ClawDollSceneGrapTimeOut = time.Second * 5 //下抓防卡死强制变状态倒计时
|
||||
ClawDollScenePayCoinTimeOut = time.Second * 2 //投币防卡死强制变状态倒计时
|
||||
|
||||
ClawDollSceneExceptTimeOut = time.Second * 80 //
|
||||
)
|
||||
|
||||
// 玩家操作
|
||||
|
@ -73,3 +75,5 @@ const (
|
|||
Zego_ForbidRTCStream = iota + 1
|
||||
Zego_ResumeRTCStream = iota + 1
|
||||
)
|
||||
|
||||
var DebugSwitch bool = false
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
package fortunedragon
|
||||
|
||||
// 房间类型
|
||||
const (
|
||||
RoomMode_Classic int = iota //经典
|
||||
RoomMode_Max
|
||||
)
|
||||
|
||||
// 场景状态
|
||||
const (
|
||||
FortuneDragonStateStart int = iota //默认状态
|
||||
FortuneDragonStateMax
|
||||
)
|
||||
|
||||
// 玩家操作
|
||||
const (
|
||||
FortuneDragonPlayerOpStart int = iota
|
||||
FortuneDragonPlayerOpSwitch
|
||||
)
|
||||
const NowByte int64 = 10000
|
||||
|
||||
const GameDataKey = "FortuneData"
|
|
@ -0,0 +1,22 @@
|
|||
package fortunerabbit
|
||||
|
||||
// 房间类型
|
||||
const (
|
||||
RoomMode_Classic int = iota //经典
|
||||
RoomMode_Max
|
||||
)
|
||||
|
||||
// 场景状态
|
||||
const (
|
||||
FortuneRabbitStateStart int = iota //默认状态
|
||||
FortuneRabbitStateMax
|
||||
)
|
||||
|
||||
// 玩家操作
|
||||
const (
|
||||
FortuneRabbitPlayerOpStart int = iota
|
||||
FortuneRabbitPlayerOpSwitch
|
||||
)
|
||||
const NowByte int64 = 10000
|
||||
|
||||
const GameDataKey = "FortuneData"
|
|
@ -631,7 +631,7 @@ func GetPressCards(cards, lastCards []int32, data *tienlenApi.PredictRequest, po
|
|||
})
|
||||
isWin := data.IsWin
|
||||
//测试代码
|
||||
//isWin = false
|
||||
isWin = true
|
||||
logger.Logger.Trace("压牌 调控输赢 isWin = ", isWin)
|
||||
outCards := []int32{}
|
||||
//压牌测试代码
|
||||
|
@ -1734,7 +1734,7 @@ func GetOutCards(cards []int32, data *tienlenApi.PredictRequest, pos int32) []in
|
|||
})
|
||||
isWin := data.IsWin
|
||||
//测试代码
|
||||
//isWin = false
|
||||
isWin = true
|
||||
logger.Logger.Trace("出牌 调控输赢 isWin = ", isWin)
|
||||
//测试代码
|
||||
//cards = []int32{51, 4, 5}
|
||||
|
|
|
@ -52,17 +52,17 @@ type BaseAI struct {
|
|||
attribute map[interface{}]interface{}
|
||||
}
|
||||
|
||||
//挂载玩家
|
||||
// 挂载玩家
|
||||
func (b *BaseAI) SetOwner(p *Player) {
|
||||
b.owner = p
|
||||
}
|
||||
|
||||
//获取挂载玩家
|
||||
// 获取挂载玩家
|
||||
func (b *BaseAI) GetOwner() *Player {
|
||||
return b.owner
|
||||
}
|
||||
|
||||
//获取属性
|
||||
// 获取属性
|
||||
func (b *BaseAI) GetAttribute(key interface{}) (interface{}, bool) {
|
||||
if b.attribute != nil {
|
||||
v, ok := b.attribute[key]
|
||||
|
@ -71,29 +71,29 @@ func (b *BaseAI) GetAttribute(key interface{}) (interface{}, bool) {
|
|||
return nil, false
|
||||
}
|
||||
|
||||
//设置属性
|
||||
// 设置属性
|
||||
func (b *BaseAI) SetAttribute(key, val interface{}) {
|
||||
if b.attribute != nil {
|
||||
b.attribute[key] = val
|
||||
}
|
||||
}
|
||||
|
||||
//开启事件
|
||||
// 开启事件
|
||||
func (b *BaseAI) OnStart() {
|
||||
|
||||
}
|
||||
|
||||
//关闭事件
|
||||
// 关闭事件
|
||||
func (b *BaseAI) OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//心跳事件
|
||||
// 心跳事件
|
||||
func (b *BaseAI) OnTick(s *Scene) {
|
||||
|
||||
}
|
||||
|
||||
//自己进入事件
|
||||
// 自己进入事件
|
||||
func (b *BaseAI) OnSelfEnter(s *Scene, p *Player) {
|
||||
if !p.IsLocal {
|
||||
return
|
||||
|
@ -108,72 +108,72 @@ func (b *BaseAI) OnSelfEnter(s *Scene, p *Player) {
|
|||
p.LastSyncCoin = p.Coin
|
||||
}
|
||||
|
||||
//自己离开事件
|
||||
// 自己离开事件
|
||||
func (b *BaseAI) OnSelfLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家进入事件
|
||||
// 其他玩家进入事件
|
||||
func (b *BaseAI) OnPlayerEnter(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家离开事件
|
||||
// 其他玩家离开事件
|
||||
func (b *BaseAI) OnPlayerLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家掉线
|
||||
// 其他玩家掉线
|
||||
func (b *BaseAI) OnPlayerDropLine(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家重连
|
||||
// 其他玩家重连
|
||||
func (b *BaseAI) OnPlayerRehold(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家 返回房间
|
||||
// 其他玩家 返回房间
|
||||
func (b *BaseAI) OnPlayerReturn(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家操作事件
|
||||
// 其他玩家操作事件
|
||||
func (b *BaseAI) OnPlayerOp(s *Scene, p *Player, opcode int, params []int64) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
//其他玩家操作事件
|
||||
// 其他玩家操作事件
|
||||
func (b *BaseAI) OnPlayerOperate(s *Scene, p *Player, params interface{}) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
//其他玩家事件
|
||||
// 其他玩家事件
|
||||
func (b *BaseAI) OnPlayerEvent(s *Scene, p *Player, evtcode int, params []int64) {
|
||||
|
||||
}
|
||||
|
||||
//观众进入事件
|
||||
// 观众进入事件
|
||||
func (b *BaseAI) OnAudienceEnter(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//观众离开事件
|
||||
// 观众离开事件
|
||||
func (b *BaseAI) OnAudienceLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//观众坐下事件
|
||||
// 观众坐下事件
|
||||
func (b *BaseAI) OnAudienceSit(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//观众掉线事件
|
||||
// 观众掉线事件
|
||||
func (b *BaseAI) OnAudienceDropLine(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//房间状态变化事件
|
||||
// 房间状态变化事件
|
||||
func (b *BaseAI) OnChangeSceneState(s *Scene, oldstate, newstate int) {
|
||||
|
||||
}
|
||||
|
|
|
@ -1267,6 +1267,7 @@ func (this *Player) GetSkillAdd(id int32) int32 {
|
|||
// 增加或减少道具
|
||||
// 同步到 worldsrv
|
||||
func (this *Player) AddItems(args *model.AddItemParam) {
|
||||
args.IsGame = true
|
||||
changeItem := map[int32]int64{}
|
||||
for _, v := range args.Change {
|
||||
item := srvdata.GameItemMgr.Get(this.Platform, v.ItemId)
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
package base
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
)
|
||||
|
||||
type SlotsSession struct {
|
||||
sync.RWMutex
|
||||
uid uint64 // binding user id
|
||||
coin int64
|
||||
data map[string]interface{} // session data store
|
||||
lastConnectTime time.Time
|
||||
connectNum uint64
|
||||
}
|
||||
|
||||
func NewSession(uid uint64, coin int64) *SlotsSession {
|
||||
return &SlotsSession{
|
||||
uid: uid,
|
||||
coin: coin,
|
||||
data: make(map[string]interface{}),
|
||||
}
|
||||
}
|
||||
func (s *SlotsSession) SetLastConnectTime() bool {
|
||||
if time.Now().Sub(s.lastConnectTime) > time.Second {
|
||||
s.connectNum = 1
|
||||
s.lastConnectTime = time.Now()
|
||||
} else {
|
||||
s.connectNum++
|
||||
if s.connectNum > 5 {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
func (s *SlotsSession) GetLastConnectTime() time.Time {
|
||||
return s.lastConnectTime
|
||||
}
|
||||
func (s *SlotsSession) UID() uint64 {
|
||||
return atomic.LoadUint64(&s.uid)
|
||||
}
|
||||
func (s *SlotsSession) Coin() int64 {
|
||||
return atomic.LoadInt64(&s.coin)
|
||||
}
|
||||
func (s *SlotsSession) SetCoin(coin int64) {
|
||||
s.coin = coin
|
||||
}
|
||||
func (s *SlotsSession) Set(key string, value interface{}) {
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
|
||||
if s.data == nil {
|
||||
s.data = make(map[string]interface{})
|
||||
}
|
||||
s.data[key] = value
|
||||
}
|
||||
func (s *SlotsSession) Remove(key string) {
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
|
||||
delete(s.data, key)
|
||||
}
|
||||
|
||||
func (s *SlotsSession) Value(key string) interface{} {
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
|
||||
return s.data[key]
|
||||
}
|
||||
func (s *SlotsSession) Bool(key string) bool {
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
|
||||
v, ok := s.data[key]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
value, ok := v.(bool)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
return value
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package base
|
||||
|
||||
type EnterReq struct {
|
||||
TraceId string `form:"tid"`
|
||||
ThirdName string `json:"tn"`
|
||||
OperatorPlayerSession string `json:"ops"`
|
||||
GameId int64 `json:"gid"`
|
||||
Ts int64 `json:"ts"`
|
||||
IsSimulator bool `json:"is,optional"`
|
||||
}
|
||||
type BetConfig struct {
|
||||
BetChangeList []float64 `json:"bcl"`
|
||||
BetSize []float64 `json:"bs"` //单注
|
||||
BetLevel []int64 `json:"bl"` //下注线数
|
||||
BetLines []int64 `json:"bi"` //可选线数
|
||||
BetType int `json:"bt"` //total计算方式 1.显示成Lines betSize*betLevel*lines (lines)
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
}
|
||||
type TableInfo struct {
|
||||
Coin float64 `json:"c"`
|
||||
BetConfig BetConfig `json:"bc"`
|
||||
}
|
||||
type EnterResp struct {
|
||||
TableInfo TableInfo `json:"ti"`
|
||||
Token string `json:"token"`
|
||||
}
|
||||
type SpinReq struct {
|
||||
TraceId string `form:"tid"`
|
||||
GameId int64 `json:"gid"`
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
Platform string `json:"plf"`
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
Ts int64 `json:"ts"`
|
||||
}
|
|
@ -117,6 +117,8 @@ func (this *PlayerEx) CostPlayCoin() bool {
|
|||
GameFreeId: int64(sceneEx.GetGameFreeId()),
|
||||
})
|
||||
|
||||
sceneEx.PayCoinCount++
|
||||
|
||||
logger.Logger.Tracef("Clawdoll (*PlayerEx) CostPlayCoin, items = %v", items)
|
||||
return true
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ import (
|
|||
"mongo.games.com/game/common"
|
||||
rule "mongo.games.com/game/gamerule/clawdoll"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/clawdoll"
|
||||
"mongo.games.com/game/protocol/machine"
|
||||
|
@ -23,6 +24,7 @@ import (
|
|||
"mongo.games.com/goserver/srvlib"
|
||||
"net/http"
|
||||
"net/url"
|
||||
"strconv"
|
||||
"time"
|
||||
)
|
||||
|
||||
|
@ -66,6 +68,7 @@ type SceneEx struct {
|
|||
machineId int //娃娃机ID
|
||||
machineConn *netlib.Session //娃娃机链接
|
||||
machineStatus int32 //娃娃机链接状态 0:离线 1:在线
|
||||
PayCoinCount int //娃娃机总投币次数
|
||||
|
||||
payCoinTimeHandle timer.TimerHandle //上分投币托管handle
|
||||
grabTimerHandle timer.TimerHandle //下抓托管handle
|
||||
|
@ -152,7 +155,6 @@ func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) {
|
|||
// 发送http Get请求 关闭直播间流
|
||||
operateTask(this, 2, rule.Zego_ForbidRTCStream, p.Platform)
|
||||
}
|
||||
|
||||
}
|
||||
func (this *SceneEx) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
|
@ -237,6 +239,13 @@ func NewClawdollSceneData(s *base.Scene) *SceneEx {
|
|||
|
||||
func (this *SceneEx) init() bool {
|
||||
this.Clear()
|
||||
|
||||
this.PayCoinCount = this.LoadPayCoinCount()
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneEx) ShutDown() bool {
|
||||
this.SavePayCoinCount(false)
|
||||
return true
|
||||
}
|
||||
|
||||
|
@ -332,7 +341,36 @@ func (this *SceneEx) GetPlayGrabType(player *PlayerEx) int32 {
|
|||
return rule.ClawWeak
|
||||
}
|
||||
|
||||
if this.RoundId/2 == 0 && this.RoundId != 0 {
|
||||
if this.PayCoinCount == 0 {
|
||||
this.PayCoinCount = 1
|
||||
}
|
||||
|
||||
machineId := this.GetDBGameFree().GetId() % 6080000
|
||||
machineInfo := this.GetMachineServerInfo(machineId, player.Platform)
|
||||
if machineInfo == nil {
|
||||
logger.Logger.Errorf("Clawdoll GetPlayGrabType machineId: %v, platform: %v", machineId, player.Platform)
|
||||
return rule.ClawWeak
|
||||
}
|
||||
|
||||
ProfitRate := common.RandFloat(machineInfo.ProfitMin, machineInfo.ProfitMax)
|
||||
strongRate := (machineInfo.CatchPrice/(machineInfo.BuyPrice*ProfitRate))*float64(this.PayCoinCount) - 1
|
||||
|
||||
logger.Logger.Tracef("Clawdoll GetPlayGrabType: SnId: %v, PayCoinCount:%v, ProfitRate:%v, strongRate:%v", player.SnId, this.PayCoinCount, ProfitRate, strongRate)
|
||||
|
||||
if strongRate <= 0.00000 {
|
||||
return rule.ClawWeak
|
||||
} else if strongRate > 0.00000 && strongRate <= 0.99999 {
|
||||
// 再次随机
|
||||
newRate := common.RandFromRangeInt64(0, 100)
|
||||
logger.Logger.Tracef("Clawdoll GetPlayGrabType: newRate:%v, SnId: %v, PayCoinCount:%v, ProfitRate:%v, strongRate:%v ", newRate, player.SnId, this.PayCoinCount, ProfitRate, strongRate)
|
||||
|
||||
if int64(strongRate*100) >= newRate {
|
||||
logger.Logger.Tracef("Clawdoll GetPlayGrabType: SnId: %v gain ClawStrong, PayCoinCount:%v", player.SnId, this.PayCoinCount)
|
||||
return rule.ClawStrong
|
||||
} else {
|
||||
return rule.ClawWeak
|
||||
}
|
||||
} else if strongRate >= 1.00000 {
|
||||
return rule.ClawStrong
|
||||
}
|
||||
|
||||
|
@ -395,6 +433,12 @@ func (this *SceneEx) TimeOutPlayGrab() bool {
|
|||
playerEx := this.players[this.playingSnid]
|
||||
if playerEx != nil {
|
||||
grapType := this.GetPlayGrabType(playerEx)
|
||||
if grapType == rule.ClawStrong {
|
||||
this.PayCoinCount = 0
|
||||
}
|
||||
|
||||
logger.Logger.Trace("ClawDoll StatePlayGame OnPlayerOp Grab-----SnId:", playerEx.SnId, " grapType: ", grapType)
|
||||
|
||||
this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
|
||||
|
||||
}
|
||||
|
@ -464,6 +508,35 @@ func (this *SceneEx) PayCoinTimeHandle() {
|
|||
}), nil, rule.ClawDollScenePayCoinTimeOut, 1)
|
||||
}
|
||||
|
||||
// 得到投币次数
|
||||
func (this *SceneEx) LoadPayCoinCount() int {
|
||||
machineId := this.GetDBGameFree().GetId()
|
||||
PayCoinCountDBKey := fmt.Sprintf("Clawdoll_PayCoinCount_%v", machineId)
|
||||
|
||||
data := model.GetStrKVGameData(PayCoinCountDBKey)
|
||||
|
||||
PayCoinCount, err := strconv.Atoi(data)
|
||||
if err == nil {
|
||||
return PayCoinCount
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 保存投币次数
|
||||
func (this *SceneEx) SavePayCoinCount(asyn bool) {
|
||||
machineId := this.GetDBGameFree().GetId()
|
||||
PayCoinCountDBKey := fmt.Sprintf("Clawdoll_PayCoinCount_%v", machineId)
|
||||
|
||||
saveBuff := strconv.Itoa(int(this.PayCoinCount))
|
||||
if asyn {
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
return model.UptStrKVGameData(PayCoinCountDBKey, string(saveBuff))
|
||||
}), nil, "UptStrKVGameData").Start()
|
||||
} else {
|
||||
model.UptStrKVGameData(PayCoinCountDBKey, string(saveBuff))
|
||||
}
|
||||
}
|
||||
|
||||
// actionType : 1 禁止推流 ForbidRTCStream
|
||||
// actionType : 2 恢复推流 ResumeRTCStream
|
||||
func operateTask(sceneEx *SceneEx, times int, actionType int, platform string) {
|
||||
|
@ -512,7 +585,7 @@ func ZegoRTCStreamAction(Action string, machineInfo *webapi.MachineInfo) rule.Ze
|
|||
timestamp := time.Now().Unix()
|
||||
queryParams := url.Values{}
|
||||
|
||||
queryParams.Set("StreamId", "test")
|
||||
queryParams.Set("StreamId", machineInfo.StreamId)
|
||||
queryParams.Set("Sequence", fmt.Sprintf("%d", timestamp))
|
||||
|
||||
// 生成16进制随机字符串(16位)
|
||||
|
|
|
@ -56,6 +56,10 @@ func (this *PolicyClawdoll) OnStart(s *base.Scene) {
|
|||
|
||||
func (this *PolicyClawdoll) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnStop , sceneId=", s.GetSceneId())
|
||||
sceneEx, ok := s.ExtraData.(*SceneEx)
|
||||
if ok {
|
||||
sceneEx.ShutDown()
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnTick(s *base.Scene) {
|
||||
|
@ -667,6 +671,9 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
|
|||
}
|
||||
|
||||
grapType := sceneEx.GetPlayGrabType(playerEx)
|
||||
if grapType == rule.ClawStrong {
|
||||
sceneEx.PayCoinCount = 0
|
||||
}
|
||||
|
||||
logger.Logger.Trace("ClawDoll StatePlayGame OnPlayerOp Grab-----SnId:", p.SnId, " grapType: ", grapType)
|
||||
//1-弱力抓 2 -强力抓
|
||||
|
@ -805,6 +812,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
|
|||
}
|
||||
|
||||
playerEx.lastIsWin = playerEx.IsWin
|
||||
|
||||
playerEx.ReStartGame()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/fortunedragon"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type CSFortuneDragonOpPacketFactory struct {
|
||||
}
|
||||
type CSFortuneDragonOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &fortunedragon.CSFortuneDragonOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*fortunedragon.CSFortuneDragonOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
//fortunedragon
|
||||
common.RegisterHandler(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpHandler{})
|
||||
netlib.RegisterFactory(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpPacketFactory{})
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
gamerule "mongo.games.com/game/gamerule/fortunedragon"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
)
|
||||
|
||||
type FortuneDragonPlayerData struct {
|
||||
*base.Player
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
|
||||
taxCoin int64
|
||||
winCoin int64
|
||||
currentLogId string
|
||||
totalBet int64
|
||||
|
||||
isFree bool //只用于判断是否可以离开
|
||||
}
|
||||
|
||||
func (p *FortuneDragonPlayerData) init() {
|
||||
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
|
||||
}
|
||||
func (p *FortuneDragonPlayerData) Clear() {
|
||||
p.taxCoin = 0
|
||||
p.winCoin = 0
|
||||
p.currentLogId = ""
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
func (p *FortuneDragonPlayerData) PushPlayer() map[string]string {
|
||||
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
|
||||
return cache
|
||||
}
|
||||
|
||||
// 进房的时候需要带进来
|
||||
func (p *FortuneDragonPlayerData) PullPlayer(data map[string]string) {
|
||||
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
)
|
||||
|
||||
type FortuneDragonSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*FortuneDragonPlayerData //玩家信息
|
||||
BetConfig *assemble.BetConfig
|
||||
}
|
||||
|
||||
func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {
|
||||
sceneEx := &FortuneDragonSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*FortuneDragonPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *FortuneDragonSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *FortuneDragonSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *FortuneDragonSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
|
@ -0,0 +1,564 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamerule/fortunedragon"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/fortunedragon"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyFortuneDragonSington = &ScenePolicyFortuneDragon{}
|
||||
|
||||
type ScenePolicyFortuneDragon struct {
|
||||
base.BaseScenePolicy
|
||||
states [fortunedragon.FortuneDragonStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(fortunedragon.FortuneDragonStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyFortuneDragon) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
|
||||
playerEx.init()
|
||||
|
||||
d := p.GameData[fortunedragon.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[fortunedragon.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: fortunedragon.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FortuneDragonSendRoomInfo(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) {
|
||||
pack := FortuneDragonCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONROOMINFO), pack)
|
||||
}
|
||||
func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCFortuneDragonRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.FortuneDragonPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
if sceneEx.BetConfig == nil {
|
||||
sceneEx.BetConfig = &data.BetConfig
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateFortuneDragon struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneDragon) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneDragon struct {
|
||||
SceneBaseStateFortuneDragon
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetState() int {
|
||||
return fortunedragon.FortuneDragonStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneDragon) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneDragon.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunedragon.FortuneDragonPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCFortuneDragonBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) {
|
||||
pack := &protocol.SCFortuneDragonBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneDragonBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
playerEx.BetMode = params[3]
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
pack := &protocol.SCFortuneDragonBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
FortuneDragonAndSaveLog(sceneEx, playerEx, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneDragon.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneDragon) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunedragon.FortuneDragonStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunedragon.FortuneDragonStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||
totalin := playerEx.totalBet
|
||||
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
|
||||
validFlow := totalin + totalout
|
||||
validBet := common.AbsI64(totalin - totalout)
|
||||
logParam := &base.SaveGamePlayerListLogParam{
|
||||
Platform: playerEx.Platform,
|
||||
Channel: playerEx.Channel,
|
||||
Promoter: playerEx.BeUnderAgentCode,
|
||||
PackageTag: playerEx.PackageID,
|
||||
InviterId: playerEx.InviterId,
|
||||
LogId: logid,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: playerEx.totalBet,
|
||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
||||
ValidBet: validBet,
|
||||
ValidFlow: validFlow,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneDragon, fortunedragon.RoomMode_Classic, ScenePolicyFortuneDragonSington)
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/fortunerabbit"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type CSFortuneRabbitOpPacketFactory struct {
|
||||
}
|
||||
type CSFortuneRabbitOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSFortuneRabbitOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &fortunerabbit.CSFortuneRabbitOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSFortuneRabbitOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*fortunerabbit.CSFortuneRabbitOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSFortuneRabbitOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSFortuneRabbitOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
//fortunerabbit
|
||||
common.RegisterHandler(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpHandler{})
|
||||
netlib.RegisterFactory(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpPacketFactory{})
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamerule/fortunerabbit"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
)
|
||||
|
||||
type FortuneRabbitPlayerData struct {
|
||||
*base.Player
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
|
||||
taxCoin int64
|
||||
winCoin int64
|
||||
currentLogId string
|
||||
totalBet int64
|
||||
|
||||
isFree bool //只用于判断是否可以离开
|
||||
}
|
||||
|
||||
func (p *FortuneRabbitPlayerData) init() {
|
||||
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunerabbit.NowByte)
|
||||
}
|
||||
func (p *FortuneRabbitPlayerData) Clear() {
|
||||
p.taxCoin = 0
|
||||
p.winCoin = 0
|
||||
p.currentLogId = ""
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
func (p *FortuneRabbitPlayerData) PushPlayer() map[string]string {
|
||||
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
|
||||
return cache
|
||||
}
|
||||
|
||||
// 进房的时候需要带进来
|
||||
func (p *FortuneRabbitPlayerData) PullPlayer(data map[string]string) {
|
||||
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
)
|
||||
|
||||
type FortuneRabbitSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*FortuneRabbitPlayerData //玩家信息
|
||||
BetConfig *assemble.BetConfig
|
||||
}
|
||||
|
||||
func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {
|
||||
sceneEx := &FortuneRabbitSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*FortuneRabbitPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *FortuneRabbitSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *FortuneRabbitSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
|
@ -0,0 +1,567 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamerule/fortunerabbit"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/fortunerabbit"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"time"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyFortuneRabbitSington = &ScenePolicyFortuneRabbit{}
|
||||
|
||||
type ScenePolicyFortuneRabbit struct {
|
||||
base.BaseScenePolicy
|
||||
states [fortunerabbit.FortuneRabbitStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyFortuneRabbit) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewFortuneRabbitSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyFortuneRabbit) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &FortuneRabbitPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewFortuneRabbitSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(fortunerabbit.FortuneRabbitStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
playerEx := &FortuneRabbitPlayerData{Player: p}
|
||||
|
||||
playerEx.init()
|
||||
|
||||
d := p.GameData[fortunerabbit.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[fortunerabbit.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: fortunerabbit.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FortuneRabbitSendRoomInfo(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) {
|
||||
pack := FortuneRabbitCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITROOMINFO), pack)
|
||||
}
|
||||
func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCFortuneRabbitRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.FortuneRabbitPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
if sceneEx.BetConfig == nil {
|
||||
sceneEx.BetConfig = &data.BetConfig
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateFortuneRabbit struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneRabbit struct {
|
||||
SceneBaseStateFortuneRabbit
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) GetState() int {
|
||||
return fortunerabbit.FortuneRabbitStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneRabbit) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneRabbit.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunerabbit.FortuneRabbitPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 3 {
|
||||
pack := &protocol.SCFortuneRabbitBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
//playerEx.BetMode = params[3]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) {
|
||||
pack := &protocol.SCFortuneRabbitBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneRabbitBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
pack := &protocol.SCFortuneRabbitBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
||||
|
||||
// 记录本次操作
|
||||
FortuneRabbitAndSaveLog(sceneEx, playerEx, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneRabbit.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneRabbit) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunerabbit.FortuneRabbitStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunerabbit.FortuneRabbitStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||
totalin := playerEx.totalBet
|
||||
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
|
||||
validFlow := totalin + totalout
|
||||
validBet := common.AbsI64(totalin - totalout)
|
||||
logParam := &base.SaveGamePlayerListLogParam{
|
||||
Platform: playerEx.Platform,
|
||||
Channel: playerEx.Channel,
|
||||
Promoter: playerEx.BeUnderAgentCode,
|
||||
PackageTag: playerEx.PackageID,
|
||||
InviterId: playerEx.InviterId,
|
||||
LogId: logid,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: playerEx.totalBet,
|
||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
||||
ValidBet: validBet,
|
||||
ValidFlow: validFlow,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneRabbit, fortunerabbit.RoomMode_Classic, ScenePolicyFortuneRabbitSington)
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -30,9 +30,12 @@ import (
|
|||
_ "mongo.games.com/game/gamesrv/avengers"
|
||||
_ "mongo.games.com/game/gamesrv/caishen"
|
||||
_ "mongo.games.com/game/gamesrv/easterisland"
|
||||
_ "mongo.games.com/game/gamesrv/fortunedragon"
|
||||
_ "mongo.games.com/game/gamesrv/fortunerabbit"
|
||||
_ "mongo.games.com/game/gamesrv/fruits"
|
||||
_ "mongo.games.com/game/gamesrv/iceage"
|
||||
_ "mongo.games.com/game/gamesrv/richblessed"
|
||||
_ "mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
_ "mongo.games.com/game/gamesrv/tamquoc"
|
||||
)
|
||||
|
||||
|
|
|
@ -0,0 +1,111 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
|
||||
"sort"
|
||||
)
|
||||
|
||||
var CoinRate float64 = 10000
|
||||
|
||||
func DataToCli(response any) interface{} {
|
||||
switch Response := response.(type) {
|
||||
case *cli.SlotsEnterResponse:
|
||||
tableInfo := TableInfo{}
|
||||
var BetSizes []float64
|
||||
for _, size := range Response.BetSizes {
|
||||
BetSizes = append(BetSizes, float64(size)/10000)
|
||||
}
|
||||
sort.Slice(Response.BetChangeList, func(i, j int) bool { return Response.BetChangeList[i] < Response.BetChangeList[j] })
|
||||
sort.Slice(Response.BetLevels, func(i, j int) bool { return Response.BetLevels[i] < Response.BetLevels[j] })
|
||||
sort.Slice(BetSizes, func(i, j int) bool { return BetSizes[i] < BetSizes[j] })
|
||||
tableInfo.BetConfig = BetConfig{
|
||||
BetChangeList: Response.BetChangeList,
|
||||
BetSize: BetSizes,
|
||||
BetLevel: Response.BetLevels,
|
||||
BetLines: Response.BetLines,
|
||||
BetType: 1,
|
||||
BetSizeIndex: Response.BetSizeIndex,
|
||||
BetLevelIndex: Response.BetLevelIndex,
|
||||
BetLineIndex: Response.BetLineIndex,
|
||||
}
|
||||
tableInfo.Coin = float64(Response.Coin) / CoinRate
|
||||
//////////////////////////////////////////////////////////////
|
||||
res := response2NodeTree(Response.NodeTree)
|
||||
ress := []*shared.Result{res}
|
||||
gameEnd := shared.GameEndDto{
|
||||
Results: ress,
|
||||
RoundReward: Response.NodeTree.Nodes[0].ChildrenTotalWin,
|
||||
TotalBet: Response.NodeTree.BetCoin.GetCoin(),
|
||||
//BetBeforeCoin: Response.Coin - Response.ActualWin + Response.ActualBet,
|
||||
//BetAfterCoin: Response.Coin - Response.ActualWin,
|
||||
FinalCoin: Response.Coin,
|
||||
ActualBet: Response.NodeTree.Nodes[0].Bet,
|
||||
ActualWin: Response.Coin,
|
||||
}
|
||||
tableInfo.SpinResult = SpinRes2Dto(gameEnd)
|
||||
return tableInfo
|
||||
case *cli.SlotsPlayResponse:
|
||||
res := response2NodeTree(Response.NodeTree)
|
||||
ress := []*shared.Result{res}
|
||||
gameEnd := shared.GameEndDto{
|
||||
Results: ress,
|
||||
RoundReward: Response.NodeTree.Nodes[0].ChildrenTotalWin,
|
||||
TotalBet: Response.NodeTree.BetCoin.GetCoin(),
|
||||
BetBeforeCoin: Response.Coin - Response.ActualWin + Response.ActualBet,
|
||||
BetAfterCoin: Response.Coin - Response.ActualWin,
|
||||
FinalCoin: Response.Coin,
|
||||
ActualBet: Response.ActualBet,
|
||||
ActualWin: Response.ActualWin,
|
||||
}
|
||||
//a, _ := json.Marshal(GameEnd)
|
||||
//logx.Error("GameEnd:", string(a))
|
||||
return SpinRes2Dto(gameEnd)
|
||||
default:
|
||||
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func response2NodeTree(NodeTree *shared.LiteNodeTree) *shared.Result {
|
||||
Special, customFortune, featureTotalWin := getDataByTheme(NodeTree)
|
||||
var ass []*shared.ArrSpins
|
||||
for _, formation := range NodeTree.Formations {
|
||||
item := formation.DisplaySymbols
|
||||
spinType := formation.NodeType
|
||||
indexs := formation.RandPositions
|
||||
//win := formation.Win
|
||||
items := cli.ToItems(formation.MatrixForm, item)
|
||||
var lineReward float64
|
||||
for _, info := range formation.RewardInfo {
|
||||
lineReward += info.Reward
|
||||
}
|
||||
if formation.NewNodeType != "" {
|
||||
spinType = formation.NewNodeType
|
||||
}
|
||||
spin := &shared.ArrSpins{
|
||||
GearID: spinType,
|
||||
Items: items,
|
||||
Index: indexs,
|
||||
Reward: float64(featureTotalWin) + lineReward, ///total_win
|
||||
LineReward: lineReward, ///line_win
|
||||
RewardInfo: formation.RewardInfo,
|
||||
FinalSymbols: cli.ToItems(formation.MatrixForm, formation.GetFinalSymbols()),
|
||||
}
|
||||
if Special[formation.NodeID] != nil {
|
||||
spin.Special = Special[formation.NodeID]
|
||||
}
|
||||
ass = append(ass, spin)
|
||||
}
|
||||
res := &shared.Result{
|
||||
ArrSpins: ass,
|
||||
}
|
||||
|
||||
res.TotalRewardBase = ass[0].LineReward ///line_win
|
||||
res.TotalReward = ass[0].Reward ///total_win
|
||||
|
||||
res.FreeNumTrigger = customFortune.FreeNumTrigger
|
||||
res.FreeNumMax = customFortune.FreeNumMax
|
||||
res.FreeNum = customFortune.FreeSpinNum
|
||||
|
||||
return res
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type CustomFortune struct {
|
||||
FreeSpinNum int64 `json:"fsn"` //剩余freespin
|
||||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ForceRound int64 `json:"fr"` //第n次
|
||||
}
|
||||
|
||||
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {
|
||||
var Special = make(map[int64]*shared.SpinLock)
|
||||
var customFortune CustomFortune
|
||||
var FeatureTotalWin int64
|
||||
for _, feature := range NodeTree.Features {
|
||||
if strings.Contains(feature.Type, "Special") && len(feature.Custom) > 2 {
|
||||
sp := shared.SpinLock{}
|
||||
json.Unmarshal([]byte(feature.Custom), &sp)
|
||||
Special[feature.NodeID] = &sp
|
||||
json.Unmarshal([]byte(feature.Custom), &customFortune)
|
||||
}
|
||||
FeatureTotalWin += feature.Win
|
||||
}
|
||||
return Special, customFortune, FeatureTotalWin
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
)
|
||||
|
||||
func SpinRes2Dto(spinRes shared.GameEndDto) (spinResDto GameEnd) {
|
||||
////////////////////////////////////
|
||||
//数据组装
|
||||
spinResDto.Results = make([]Result, len(spinRes.Results))
|
||||
for i, result := range spinRes.Results {
|
||||
spinResDto.Results[i].WinStatus = result.WinStatus
|
||||
spinResDto.Results[i].FreeStatus = result.FreeStatus
|
||||
spinResDto.Results[i].FreeNum = result.FreeNum
|
||||
spinResDto.Results[i].FreeNumMax = result.FreeNumMax
|
||||
spinResDto.Results[i].FreeNumTrigger = result.FreeNumTrigger
|
||||
spinResDto.Results[i].TotalReward = result.TotalReward / CoinRate
|
||||
spinResDto.Results[i].TotalRewardBase = result.TotalRewardBase / CoinRate
|
||||
spinResDto.Results[i].BetMode = result.BetMode
|
||||
spinResDto.Results[i].ArrSpins = make([]ArrSpins, len(result.ArrSpins))
|
||||
for i2, spin := range result.ArrSpins {
|
||||
spinResDto.Results[i].ArrSpins[i2].GearID = spin.GearID
|
||||
spinResDto.Results[i].ArrSpins[i2].Items = spin.Items
|
||||
spinResDto.Results[i].ArrSpins[i2].FinalSymbols = spin.FinalSymbols
|
||||
spinResDto.Results[i].ArrSpins[i2].Index = spin.Index
|
||||
spinResDto.Results[i].ArrSpins[i2].Reward = spin.Reward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].LineReward = spin.LineReward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].Special = spin.Special
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo = make([]RewardInfo, len(spin.RewardInfo))
|
||||
for i3, info := range spin.RewardInfo {
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Type = info.Type
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Index = info.Index
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Item = info.Item
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Reward = info.Reward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Pos = info.Pos
|
||||
}
|
||||
}
|
||||
}
|
||||
spinResDto.RoundReward = float64(spinRes.RoundReward) / CoinRate
|
||||
spinResDto.BetSizeIndex = spinRes.BetSizeIndex
|
||||
spinResDto.BetLevelIndex = spinRes.BetLevelIndex
|
||||
spinResDto.LinesIndex = spinRes.LinesIndex
|
||||
spinResDto.TotalBet = float64(spinRes.TotalBet) / CoinRate
|
||||
spinResDto.BetBeforeCoin = float64(spinRes.BetBeforeCoin) / CoinRate
|
||||
spinResDto.BetAfterCoin = float64(spinRes.BetAfterCoin) / CoinRate
|
||||
spinResDto.FinalCoin = float64(spinRes.FinalCoin) / CoinRate
|
||||
spinResDto.ActualBet = float64(spinRes.ActualBet) / CoinRate
|
||||
spinResDto.ActualWin = float64(spinRes.ActualWin) / CoinRate
|
||||
////////////////////////////////////
|
||||
return
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
package assemble
|
||||
|
||||
type RewardInfo struct {
|
||||
Type int `json:"type"` //0.指定线的数量 1.全线
|
||||
Index int `json:"index"` //线的id
|
||||
Item int64 `json:"item"` //图标id
|
||||
Reward float64 `json:"reward"` //单线奖励
|
||||
Pos [][]int `json:"pos"` //位置
|
||||
}
|
||||
type ArrSpins struct {
|
||||
GearID string `json:"gear_id"` //"base","respin"
|
||||
Items [][]int64 `json:"items"` //当前元素
|
||||
FinalSymbols [][]int64 `json:"final_symbols"` //最终元素
|
||||
Index []int64 `json:"index"` //reel索引
|
||||
Reward float64 `json:"reward"` //总奖
|
||||
LineReward float64 `json:"line_reward"` //线的总奖
|
||||
RewardInfo []RewardInfo `json:"reward_info"`
|
||||
Special interface{} `json:"special"` //null
|
||||
}
|
||||
type Result struct {
|
||||
ArrSpins []ArrSpins `json:"arr_spins"`
|
||||
WinStatus int `json:"win_status"` //0.无特效 1.bigWin(5) 2.megaWin(10) 3.superWin(20) 4.epicWin(1000000000)
|
||||
FreeStatus int `json:"free_status"` //0.none trigger = 1, retrigger = 2, over = 3,
|
||||
FreeNum int64 `json:"free_num"` //剩余free数量
|
||||
FreeNumMax int64 `json:"free_num_max"` //最大的free数量
|
||||
FreeNumTrigger int64 `json:"free_num_trigger"` //新增的free数量
|
||||
TotalReward float64 `json:"total_reward"` //总奖
|
||||
TotalRewardBase float64 `json:"total_reward_base"` //基础奖
|
||||
BetMode int64 `json:"bet_mode"` //0.常规 1.必中
|
||||
}
|
||||
type GameEnd struct {
|
||||
Results []Result `json:"results"`
|
||||
RoundReward float64 `json:"round_reward"` //总奖
|
||||
BetSizeIndex int64 `json:"bet_size_index"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bet_level_index"` //选中的等级下标
|
||||
LinesIndex int64 `json:"lines_index"` //选中的线数下标
|
||||
TotalBet float64 `json:"total_bet"` //下注
|
||||
BetBeforeCoin float64 `json:"bet_before_coin"` //下注前
|
||||
BetAfterCoin float64 `json:"bet_after_coin"` //下注后
|
||||
FinalCoin float64 `json:"final_coin"` //结束
|
||||
ActualBet float64 `json:"-"`
|
||||
ActualWin float64 `json:"-"`
|
||||
SnId int32 `json:"snid,omitempty"`
|
||||
}
|
||||
type BetConfig struct {
|
||||
BetChangeList []float64 `json:"bet_change_list"`
|
||||
BetSize []float64 `json:"bet_size"` //单注
|
||||
BetLevel []int64 `json:"bet_level"` //下注线数
|
||||
BetLines []int64 `json:"bet_lines"` //可选线数
|
||||
BetType int `json:"bet_type"` //total计算方式 1.显示成Lines betSize*betLevel*lines (lines)
|
||||
BetSizeIndex int64 `json:"bet_size_index"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bet_level_index"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bet_line_index"` //选中的线数下标
|
||||
}
|
||||
type TableInfo struct {
|
||||
SpinResult GameEnd `json:"spin_result"`
|
||||
Coin float64 `json:"coin"`
|
||||
BetConfig BetConfig `json:"bet_config"`
|
||||
}
|
|
@ -0,0 +1,382 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.CashManiaBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 2,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinRange = {
|
||||
{ 5, 5, 5 },
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinReel = {
|
||||
{ 1, 200, 2, 200, 3, 200, 4, 200, 5, 200 },
|
||||
{ 6, 200, 7, 200, 8, 200, 9, 200, 10, 200, 11, 200, 12, 200, 13, 200, 14, 200, 15, 200, 16, 200, 17, 200, 18, 200, 19, 200 },
|
||||
{ 1, 200, 2, 200, 3, 200, 4, 200, 5, 200 },
|
||||
}
|
||||
|
||||
_.CashManiaSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "100倍",
|
||||
is_wild = false,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "5倍",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 50 },
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "1倍",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 10 },
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "0.5倍",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "0.1倍",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 1 },
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "5FreeSpin",
|
||||
is_wild = true,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "10FreeSpin",
|
||||
is_wild = true,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "20FreeSpin",
|
||||
is_wild = true,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "wildx1",
|
||||
is_wild = true,
|
||||
group = { 9 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "wildx2",
|
||||
is_wild = true,
|
||||
group = { 10 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[11] = {
|
||||
id = 11,
|
||||
name = "wildx3",
|
||||
is_wild = true,
|
||||
group = { 11 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[12] = {
|
||||
id = 12,
|
||||
name = "wildx5",
|
||||
is_wild = true,
|
||||
group = { 12 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[13] = {
|
||||
id = 13,
|
||||
name = "wildx10",
|
||||
is_wild = true,
|
||||
group = { 13 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[14] = {
|
||||
id = 14,
|
||||
name = "wildx15",
|
||||
is_wild = true,
|
||||
group = { 14 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[15] = {
|
||||
id = 15,
|
||||
name = "wildx20",
|
||||
is_wild = true,
|
||||
group = { 15 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[16] = {
|
||||
id = 16,
|
||||
name = "wildx30",
|
||||
is_wild = true,
|
||||
group = { 16 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[17] = {
|
||||
id = 17,
|
||||
name = "wildx40",
|
||||
is_wild = true,
|
||||
group = { 17 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[18] = {
|
||||
id = 18,
|
||||
name = "wildx50",
|
||||
is_wild = true,
|
||||
group = { 18 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[19] = {
|
||||
id = 19,
|
||||
name = "wildx100",
|
||||
is_wild = true,
|
||||
group = { 19 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "empty",
|
||||
is_wild = false,
|
||||
group = { 200 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 0.1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,334 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneDragonBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 2,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "SureWinBaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "SureWinBaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2 },
|
||||
{ 7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2 },
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 3, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 2, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 1, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 3, 5, 3, 5, 6, 7, 2, 5, 6, 5, 3, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 1, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 2, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 1, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 2, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 3, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 3, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 3, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 3, 4, 7, 3, 6, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 1, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 1, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2 },
|
||||
{ 7, 5, 5, 4, 7, 3, 7, 6, 4, 2, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 3, 5, 5, 7, 2, 3, 4, 7, 6, 3, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 3, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 1, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 1, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 2, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2 },
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 2, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 1, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 3, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 2, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 2, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 2, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 3, 4, 5, 7, 7, 2, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 6, 6, 5, 7, 6, 4, 5, 4, 6, 1, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 3, 2, 6, 5, 2, 6, 6, 3, 4, 6, 4, 2, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 5, 3, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 2, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 2, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 2, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 2, 7, 7, 6, 2, 7, 3, 7, 5, 2, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 3, 6, 7, 7, 3, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 1, 3, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 2, 7, 6, 3, 3, 2, 4, 4, 7, 2 },
|
||||
{ 7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 1, 3, 3, 3, 6, 1, 7, 6, 3, 5, 4, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 2, 7, 3, 4, 5, 5, 5, 6, 3, 1, 7, 7, 2, 6, 5, 4, 6, 6, 3, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 4, 3, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 2, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 3, 7, 5, 2, 6, 6, 5, 2, 7, 4, 4, 4, 7, 2, 6, 6, 3, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 2, 7, 6, 5, 5, 5, 2, 2, 5, 7, 2, 7, 3, 4, 5, 3, 7, 7, 2, 5, 5, 5, 1, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 3, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 3, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 3, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2 },
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "Wild",
|
||||
is_wild = true,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 50 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 25 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "灯笼",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 10 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "福炮",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "花结",
|
||||
is_wild = false,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 3 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "铜钱",
|
||||
is_wild = false,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 2 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "X2",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "X5",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "X10",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,284 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneMouseBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 5, 3, 4, 2, 7, 7, 7, 6, 5, 5, 5, 4, 6, 5, 5, 5, 4, 7, 7, 7, 4, 7, 6, 5, 3, 3, 3, 5, 7, 6, 5, 7, 6, 5, 7, 7, 7, 6, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 1, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 7, 6, 4, 5, 4, 6, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 5, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 7, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 4, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 5, 7, 6, 6, 2, 7, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 6, 6, 7, 4, 6, 6, 6, 5, 4, 7, 6, 4, 7, 3, 6, 7, 6, 7, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 1, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 6, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 2, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 6, 6, 6, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 7, 6, 5, 7, 3, 6, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 6, 5, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2 },
|
||||
{ 7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 6, 6, 7, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 1, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 7, 4, 5, 7, 7, 7, 3, 6, 7, 5, 6, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 7, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 4, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2 },
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinReel = {
|
||||
{ 1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8 },
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 300 },
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "倒福",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 50 },
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 30 },
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 15 },
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "花生",
|
||||
is_wild = false,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 3 },
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneOxBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinRange = {
|
||||
{ 3, 4, 3 },
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 1, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 6, 6, 6, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 7, 7, 7, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 7, 7, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 7, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 6, 6, 6, 6, 6, 7, 7, 7, 7, 5, 4, 7, 5, 7, 2, 6, 7, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 7, 7, 7, 7, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 1, 2, 3, 4, 4, 7, 5, 5, 5, 5, 6, 6, 6, 6, 4, 7, 6, 1, 1, 7, 4, 5, 7, 6, 5, 4, 6, 7, 4, 7, 3, 5, 6, 7, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 7, 7, 6, 6, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 6, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 7, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 7, 7, 7, 7, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 7, 7, 7, 7, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 7, 7, 7, 7, 7 },
|
||||
{ 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 7, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 2, 2, 6, 6, 6, 3, 7, 5, 6, 6, 6, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 7, 7, 7, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 6, 6, 6, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 7, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 6, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7 },
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinRange = {
|
||||
{ 3, 4, 3 },
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinReel = {
|
||||
{ 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8 },
|
||||
{ 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8 },
|
||||
{ 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8 },
|
||||
}
|
||||
|
||||
_.FortuneOxSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 200 },
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "金锦盒",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 50 },
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 20 },
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 10 },
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "炮竹",
|
||||
is_wild = false,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 3 },
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack1",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "SuperStack2",
|
||||
is_wild = false,
|
||||
group = { 9 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,346 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneRabbitBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitCashPrizeWeight = {
|
||||
{
|
||||
id = 1,
|
||||
prize_value = 0.5,
|
||||
weight = 144,
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
prize_value = 1,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 3,
|
||||
prize_value = 2,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 4,
|
||||
prize_value = 5,
|
||||
weight = 100,
|
||||
},
|
||||
{
|
||||
id = 5,
|
||||
prize_value = 10,
|
||||
weight = 50,
|
||||
},
|
||||
{
|
||||
id = 6,
|
||||
prize_value = 20,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 7,
|
||||
prize_value = 30,
|
||||
weight = 15,
|
||||
},
|
||||
{
|
||||
id = 8,
|
||||
prize_value = 50,
|
||||
weight = 10,
|
||||
},
|
||||
{
|
||||
id = 9,
|
||||
prize_value = 100,
|
||||
weight = 5,
|
||||
},
|
||||
{
|
||||
id = 10,
|
||||
prize_value = 500,
|
||||
weight = 1,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinRange = {
|
||||
{ 3, 4, 3 },
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 8, 8, 8, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 5, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 5, 6, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 8, 8, 8, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 3, 3, 3, 6, 2, 5, 7, 6, 8, 8, 8, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 8, 8, 8, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 8, 8, 8, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 4, 4, 4, 7, 7, 7, 3, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 8, 8, 8, 2, 7, 7, 2, 2, 6, 5, 2, 6, 4, 7, 6, 3, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 4, 5, 6, 6, 6, 8, 8, 8, 7, 5, 4, 1, 5, 7, 2, 6, 7, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 6, 5, 7, 4, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 5, 2, 3, 4, 4, 7, 5, 5, 5, 5, 8, 8, 8, 8, 4, 7, 6, 5, 1, 7, 4, 5, 7, 6, 5, 4, 8, 8, 8, 8, 3, 5, 6, 4, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 6, 7, 6, 7, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 8, 8, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 5, 5, 5, 5, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 4, 6, 3, 2, 5, 5, 4, 7, 7, 5, 3, 4, 8, 8, 5, 6, 4, 7, 5, 5, 5, 5, 8, 8, 7, 6, 3, 1, 1, 1, 5, 3, 4, 6, 7, 5, 3, 6, 4, 7, 6, 4, 1, 7, 5, 8, 8, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 6, 4, 7, 5, 6, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 8, 8, 8, 8, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 8, 8, 8, 8, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 8, 8, 8, 8, 6, 5, 3, 4, 2, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 5, 5, 5, 5, 7 },
|
||||
{ 5, 5, 5, 6, 7, 3, 6, 4, 4, 4, 3, 3, 3, 4, 7, 1, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 8, 8, 8, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 1, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 4, 6, 5, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 8, 8, 8, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 4, 3, 6, 6, 6, 3, 7, 5, 8, 8, 8, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 8, 8, 8, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 2, 2, 2, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 8, 8, 8, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 8, 8, 8, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 8, 8, 8, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 4, 4, 4, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7 },
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinRange = {
|
||||
{ 3, 4, 3 },
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinReel = {
|
||||
{ 200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200 },
|
||||
{ 200, 200, 200, 8, 8, 8, 8, 200, 200, 200, 200, 200 },
|
||||
{ 200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200 },
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 200 },
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 50 },
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 10 },
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "铜币",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 3 },
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "胡萝卜",
|
||||
is_wild = false,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 2 },
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "Cash",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = { 200 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneTigerBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinReel = {
|
||||
{ 3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 0, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 0, 7, 7, 3, 6, 4, 7, 6, 0, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 0, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 0, 5, 7, 6, 6, 7, 7, 6, 3, 5, 0, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 0, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 0, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 0, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 0, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 0, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6 },
|
||||
{ 5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 0, 0, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 0, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 0, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 0, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 0, 0, 0, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 0, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 0, 0, 0, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 0, 3, 4, 7, 6, 6, 6, 7, 7, 0, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 0, 0, 0, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 0, 6, 6, 5, 7, 6, 0, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2 },
|
||||
{ 7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 0, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 0, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 0, 0, 0, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 0, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 0, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 0, 4, 5, 7, 7, 7, 3, 6, 0, 0, 0, 7, 4, 3, 7, 5, 6, 6, 6, 7, 0, 5, 6, 7, 4, 6, 5, 6, 5, 0, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 0, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 0, 7, 2, 0, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2 },
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinRange = {
|
||||
{ 3, 3, 3 },
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinReel = {
|
||||
{ 8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200 },
|
||||
{ 8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200 },
|
||||
{ 8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200 },
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = { 1 },
|
||||
pay_rate = { 0, 0, 250 },
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = { 2 },
|
||||
pay_rate = { 0, 0, 100 },
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "玉饰",
|
||||
is_wild = false,
|
||||
group = { 3 },
|
||||
pay_rate = { 0, 0, 25 },
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "福袋",
|
||||
is_wild = false,
|
||||
group = { 4 },
|
||||
pay_rate = { 0, 0, 10 },
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = { 5 },
|
||||
pay_rate = { 0, 0, 8 },
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = { 6 },
|
||||
pay_rate = { 0, 0, 5 },
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = { 7 },
|
||||
pay_rate = { 0, 0, 3 },
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = { 8 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = { 200 },
|
||||
pay_rate = { 0, 0, 0 },
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,52 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.PrizeModelPrizeModelTypeA = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 10,
|
||||
max_multiple = 25,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 25,
|
||||
max_multiple = 50,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 50,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
_.PrizeModelPrizeModelTypeB = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 15,
|
||||
max_multiple = 30,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 30,
|
||||
max_multiple = 45,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 45,
|
||||
max_multiple = 60,
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 60,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,14 @@
|
|||
@echo off
|
||||
if exist "external" (cd external)
|
||||
|
||||
if not exist converter.exe (
|
||||
echo Building converter...
|
||||
go build -o converter.exe ../tools/converter
|
||||
) else (
|
||||
echo converter.exe already exists.
|
||||
)
|
||||
|
||||
converter.exe go /excel ../internal/exported/excel2go ..
|
||||
echo Done.
|
||||
pause
|
||||
exit
|
|
@ -0,0 +1,3 @@
|
|||
# external
|
||||
|
||||
### 后续需要移植出去,暂时放这里
|
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue