Merge remote-tracking branch 'origin/develop' into dev_slots

# Conflicts:
#	public
This commit is contained in:
tomas 2024-09-07 09:00:20 +08:00
commit 94794a4e7c
24 changed files with 323 additions and 251 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "public"]
path = public
url = git@git.pogorockgames.com:mango-games/server/public.git

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@ -2,27 +2,6 @@
游戏业务代码
### 子仓库
public子仓库本项目本身并没有使用只是用来暴露部分公共代码供其他项目使用。
例如:
1.客户端同步通信协议
2.客户端同步游戏配置
#### 初始化子仓库
```
git submodule update --init --recursive
```
#### 更新子仓库
```
git submodule update --remote
```
#### 更新并提交子仓库代码
```
update_public.sh
```
### 脚本
#### gen_data.bat
xlsx文件转换为json,dat文件,生成pbdata.proto,生成srvdata包

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@ -316,6 +316,7 @@ const (
GainWayVipGift9 = 105 //vip等级礼包
GainWayRoomCost = 106 //房费消耗
GainWayRoomGain = 107 //房卡场获得
GainWayItemShop = 108 // 交易市场道具交易
)
// 后台选择 金币变化类型 的充值 类型id号起始

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@ -71,3 +71,7 @@ const (
Zego_ForbidRTCStream = iota + 1
Zego_ResumeRTCStream = iota + 1
)
const (
ClawDoorItemID = 40003
)

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@ -13,43 +13,6 @@ import (
"mongo.games.com/game/srvdata"
)
type CSDestroyRoomPacketFactory struct {
}
type CSDestroyRoomHandler struct {
}
func (this *CSDestroyRoomPacketFactory) CreatePacket() interface{} {
pack := &gamehall.CSDestroyRoom{}
return pack
}
func (this *CSDestroyRoomHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSDestroyRoomHandler Process recv ", data)
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSDestroyRoomHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSDestroyRoomHandler p.GetScene() == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.Creator != p.SnId {
logger.Logger.Warn("CSDestroyRoomHandler s.creator != p.AccountId")
return nil
}
// 房卡场开始后不能解散
if scene.IsCustom() && scene.NumOfGames > 0 {
return nil
}
scene.Destroy(true)
return nil
}
type CSLeaveRoomPacketFactory struct {
}
type CSLeaveRoomHandler struct {

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@ -1,7 +1,9 @@
package clawdoll
import (
"github.com/zegoim/zego_server_assistant/token/go/src/token04"
"mongo.games.com/game/common"
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
@ -52,10 +54,20 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p == nil {
logger.Logger.Warn("CSGetTokenHandler p == nil")
logger.Logger.Warn("MSDollMachineoCoinResultHandler p == nil")
return nil
}
s := p.GetScene()
if s == nil {
logger.Logger.Warn("MSDollMachineoCoinResultHandler p.scene == nil")
return nil
}
sceneEx, ok := s.ExtraData.(*SceneEx)
if !ok {
return nil
}
@ -68,10 +80,17 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
}
case 2:
if msg.Result == 1 {
// 获得娃娃卡
logger.Logger.Tracef("下抓成功snid = ", msg.Snid)
} else {
logger.Logger.Tracef("下抓失败snid = ", msg.Snid)
}
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
}
}
return nil
@ -97,8 +116,6 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
logger.Logger.Warn("CSGetTokenHandler p == nil")
return nil
}
pack := &machine.SMGetToken{}
pack.Snid = p.SnId
scene := p.GetScene()
if scene == nil {
@ -112,16 +129,27 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
machineId := scene.GetDBGameFree().GetId() % 6080000
machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
logger.Logger.Warn("CSGetTokenHandler machineId = %v not found", machineId)
return nil
}
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId)
pack.ServerSecret = machineInfo.ServerSecret
pack.AppId = machineInfo.AppId
pack.StreamId = machineInfo.StreamId
//生成token
token, err := token04.GenerateToken04(uint32(machineInfo.AppId), string(p.SnId), machineInfo.ServerSecret, 7200, "")
if err != nil {
logger.Logger.Error(err)
return err
}
logger.Logger.Trace(token)
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
pack := &clawdoll.SCCLAWDOLLSendToken{
LogicId: scene.DBGameFree.GetId(),
Appid: machineInfo.AppId,
Token: token,
StreamId: machineInfo.StreamId,
}
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
}
return nil
}

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@ -1,7 +1,9 @@
package clawdoll
import (
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/srvdata"
"mongo.games.com/goserver/core/logger"
)
@ -37,11 +39,18 @@ func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
// 能否投币
func (this *PlayerEx) CanPayCoin() bool {
itemID := int32(rule.ClawDoorItemID)
itemData := srvdata.GameItemMgr.Get(this.Platform, itemID)
if itemData == nil {
return false
}
return true
}
// 投币消耗
func (this *PlayerEx) CostPlayCoin() bool {
func (this *PlayerEx) CostPlayCoin(count int32) bool {
return true
}
@ -106,3 +115,16 @@ func (this *PlayerEx) GetClawState() int32 {
func (this *PlayerEx) SetClawState(state int32) {
this.clawDollState = state
}
func (this *PlayerEx) GetItemCount(itemID int32) int64 {
itemData := srvdata.GameItemMgr.Get(this.Platform, itemID)
if itemData != nil {
v, ok := this.Items[itemID]
if ok {
return v
} else {
return 0
}
}
return 0
}

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@ -1,9 +1,9 @@
package clawdoll
import (
"github.com/zegoim/zego_server_assistant/token/go/src/token04"
"mongo.games.com/game/gamesrv/action"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
"time"
"mongo.games.com/goserver/core"
@ -279,21 +279,31 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
logger.Logger.Warn("ClawdollGetVideoToken p == nil")
return
}
pack := &machine.SMGetToken{}
pack.Snid = p.SnId
machineId := s.DBGameFree.GetId() % 6080000
machineinfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineinfo == nil {
logger.Logger.Warn("CSGetTokenHandler machineId = %v not found", machineId)
return
}
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineinfo.AppId, machineinfo.ServerSecret, machineinfo.StreamId)
pack.ServerSecret = machineinfo.ServerSecret
pack.AppId = machineinfo.AppId
pack.StreamId = machineinfo.StreamId
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
//生成token
token, err := token04.GenerateToken04(uint32(machineinfo.AppId), string(p.SnId), machineinfo.ServerSecret, 3600, "")
if err != nil {
logger.Logger.Error(err)
return
}
logger.Logger.Trace(token)
pack := &clawdoll.SCCLAWDOLLSendToken{
LogicId: s.DBGameFree.GetId(),
Appid: machineinfo.AppId,
Token: token,
StreamId: machineinfo.StreamId,
}
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
}
// 广播房间状态
@ -667,12 +677,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
//1-弱力抓 2 -强力抓
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
case rule.ClawDollPlayerOpMove:
if !sceneEx.CheckMoveOp(playerEx) {
@ -700,14 +704,9 @@ func (this *PlayGame) OnTick(s *base.Scene) {
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
if sceneEx.TimeOutPlayGrab() {
//logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
}
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
return
}
}

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@ -148,6 +148,9 @@ func (this *ScenePolicyTienLen) OnPlayerLeave(s *base.Scene, p *base.Player, rea
}
sceneEx.OnPlayerLeave(p, reason)
s.FirePlayerEvent(p, base.PlayerEventLeave, []int64{int64(reason)})
if s.IsCustom() && len(s.Players) == 0 {
s.Destroy(true)
}
}
// 玩家掉线
@ -603,9 +606,6 @@ func (this *SceneBaseStateTienLen) OnTick(s *base.Scene) {
s.RandRobotCnt()
s.SetTimerRandomRobot(s.GetRobotTime())
}
if s.IsCustom() && len(s.Players) == 0 {
s.Destroy(true)
}
}
// 发送玩家操作情况

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@ -106,7 +106,7 @@ func init() {
if err != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "数据序列化失败"
return common.ResponseTag_ParamError, pack
return common.ResponseTag_Ok, pack
}
pack.Tag = webapiproto.TagCode_SUCCESS
@ -114,7 +114,7 @@ func init() {
if scene == nil || scene.ExtraData == nil {
pack.Tag = webapiproto.TagCode_NotFound
pack.Msg = "房间没找到"
return common.ResponseTag_NoFindRoom, pack
return common.ResponseTag_Ok, pack
}
switch d := scene.ExtraData.(type) {

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@ -10,6 +10,7 @@ import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/core/timer"
"strconv"
"sync"
"time"
)
@ -194,13 +195,13 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
//fmt.Println("Failed to read response from server:", err)
return
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
fmt.Println("没有抓到礼品snid = ", snid, "num = ", num)
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 0,
TypeId: 2,
})
logger.Logger.Trace("没有抓到礼品snid = ", snid, "num = ", num)
return
}
if bytes.Contains(part, instruction1) && num != 1 {
@ -208,39 +209,41 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
//回应数据
_, err = conn.Write([]byte{0xAA, 0x04, 0x01, 0x50, 0x09, 0x5c, 0xdd})
if err != nil {
logger.Logger.Error("Failed to read response from server:", err)
fmt.Println("Failed to read response from server:", err)
return
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
fmt.Println("抓到礼品了snid = ", snid, "num = ", num)
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 1,
TypeId: 2,
})
logger.Logger.Trace("抓到礼品了snid = ", snid, "num = ", num)
return
}
//上分成功
coinData := []byte{0xAA, 0x04, 0x02, 0x03, 0x01}
if bytes.Contains(part, coinData) {
//返回消息
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 1,
TypeId: 1,
})
fmt.Println("上分成功snid = ", snid, "num = ", num)
}
//上分失败
coinData = []byte{0xAA, 0x04, 0x02, 0x03, 0x00}
if bytes.Contains(part, coinData) {
//返回消息
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
Snid: snid,
Id: id,
Result: 0,
TypeId: 1,
})
fmt.Println("上分失败snid = ", snid, "num = ", num)
}
}
}
@ -253,7 +256,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
// 与游戏服务器连接成功,向游戏服务器推送所有娃娃机连接
func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Trace("与游戏服务器连接成功")
fmt.Println("与游戏服务器连接成功")
//开始向游戏服务器发送娃娃机连接信息
msg := &machine.MSDollMachineList{}
for i, _ := range machinedoll.MachineMgr.ConnMap {
@ -262,7 +265,7 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
msg.Data = append(msg.Data, info)
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
logger.Logger.Tracef("向游戏服务器发送娃娃机连接信息:%v", msg)
fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg)
return nil
}
@ -290,7 +293,7 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
var payload string = ""
//生成token
token, err := token04.GenerateToken04(appId, string(userId), serverSecret, effectiveTimeInSeconds, payload)
token, err := token04.GenerateToken04(appId, strconv.Itoa(int(userId)), serverSecret, effectiveTimeInSeconds, payload)
if err != nil {
logger.Logger.Error(err)
return err
@ -303,7 +306,7 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
info.StreamId = msg.StreamId
session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
logger.Logger.Tracef("向游戏服务器发送娃娃机token%v", info)
fmt.Println("向游戏服务器发送娃娃机token%v", info)
return nil
}

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@ -152,9 +152,7 @@ func (this *MachineManager) UpdateToGameServer(conn *Conn, status int32) {
}
func SendToGameServer(pid int, msg interface{}) {
if GameConn == nil {
GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 701)
}
GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 777)
if GameConn != nil {
GameConn.Send(pid, msg)
} else {

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@ -1,12 +1,13 @@
package model
import (
"mongo.games.com/game/protocol/gamehall"
"slices"
"strconv"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/game/protocol/gamehall"
"mongo.games.com/game/protocol/shop"
"mongo.games.com/game/protocol/webapi"
)
@ -76,7 +77,7 @@ func (this *ShopInfo) GetItems() []ItemInfo {
if this.ItemId > 0 {
ret = append(ret, ItemInfo{
ItemId: this.ItemId,
ItemNum: this.Amount,
ItemNum: this.AmountFinal,
})
}
for _, v := range this.AddItemInfo {
@ -405,7 +406,19 @@ func (cm *ConfigMgr) UpdateRoomConfig(data *webapi.RoomConfig) {
if d == nil {
d = make([]*webapi.RoomConfig, 0)
}
d = append(d, data)
has := false
for k, v := range d {
if v.GetId() == data.GetId() {
d[k] = data
has = true
break
}
}
if !has {
d = append(d, data)
}
cm.GetConfig(data.GetPlatform()).RoomTypeMap[data.GetRoomType()] = d
}
@ -413,19 +426,18 @@ func (cm *ConfigMgr) DelRoomConfig(plt string, id int32) {
d := cm.GetConfig(plt).RoomConfig[id]
if d != nil {
b := cm.GetConfig(plt).RoomTypeMap[d.GetRoomType()]
if b != nil {
for i, v := range b {
if v.GetId() == id {
b = append(b[:i], b[i+1:]...)
cm.GetConfig(plt).RoomTypeMap[d.GetRoomType()] = b
}
for i, v := range b {
if v.GetId() == id {
b = append(b[:i], b[i+1:]...)
cm.GetConfig(plt).RoomTypeMap[d.GetRoomType()] = b
break
}
}
}
delete(cm.GetConfig(plt).RoomConfig, id)
}
func (cm *ConfigMgr) GetRoomConfig(plt string) *gamehall.SCRoomConfig {
func (cm *ConfigMgr) GetRoomConfig(plt string, lastChannel string) *gamehall.SCRoomConfig {
pack := &gamehall.SCRoomConfig{}
for _, v := range cm.GetConfig(plt).RoomType {
if v.GetOn() != common.On {
@ -436,6 +448,10 @@ func (cm *ConfigMgr) GetRoomConfig(plt string) *gamehall.SCRoomConfig {
if vv.GetOn() != common.On {
continue
}
if lastChannel != "" && !slices.Contains(vv.GetOnChannelName(), lastChannel) {
continue
}
var cost, reward []*gamehall.ItemInfo
for _, item := range vv.GetCost() {
cost = append(cost, &gamehall.ItemInfo{

View File

@ -885,6 +885,7 @@ type SCCLAWDOLLSendToken struct {
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
AppSign string `protobuf:"bytes,5,opt,name=AppSign,proto3" json:"AppSign,omitempty"`
}
func (x *SCCLAWDOLLSendToken) Reset() {
@ -947,6 +948,13 @@ func (x *SCCLAWDOLLSendToken) GetStreamId() string {
return ""
}
func (x *SCCLAWDOLLSendToken) GetAppSign() string {
if x != nil {
return x.AppSign
}
return ""
}
type CLAWDOLLWaitPlayers struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1161,62 +1169,64 @@ var file_clawdoll_proto_rawDesc = []byte{
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}
var (

View File

@ -118,6 +118,7 @@ message SCCLAWDOLLSendToken {
int64 Appid = 2;
string Token = 3;
string StreamId = 4;
string AppSign = 5;
}
message CLAWDOLLWaitPlayers {

View File

@ -1,11 +1,11 @@
if exist ".\public" (
cd .\public
if exist "..\public" (
cd ..\public
git checkout main
git pull
xcopy ..\data .\data /s /e /y
xcopy ..\protocol .\protocol /s /e /y
xcopy ..\xlsx .\xlsx /s /e /y
xcopy ..\game\data .\data /s /e /y
xcopy ..\game\protocol .\protocol /s /e /y
xcopy ..\game\xlsx .\xlsx /s /e /y
git add .
git commit -m "update"

View File

@ -1168,7 +1168,7 @@ func CSRoomConfigHandler(s *netlib.Session, packetId int, data interface{}, sid
return nil
}
pack := PlatformMgrSingleton.GetRoomConfig(p.Platform)
pack := PlatformMgrSingleton.GetRoomConfig(p.Platform, p.LastChannel)
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCRoomConfig), pack)
logger.Logger.Tracef("SCRoomConfig: %v", pack)
return nil
@ -1202,18 +1202,36 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
send()
return nil
}
if !slices.Contains(cfg.GetOnChannelName(), p.LastChannel) {
send()
return nil
}
f := func(param []int32) []int32 {
if len(param) == 0 {
return nil
}
if param[0] == 0 {
return param[1:]
}
if param[0] > 0 && int(param[0]) < len(param) {
return []int32{param[param[0]]}
}
return nil
}
// 场次
if !slices.Contains(cfg.GetGameFreeId(), msg.GetGameFreeId()) {
if !slices.Contains(f(cfg.GetGameFreeId()), msg.GetGameFreeId()) {
send()
return nil
}
// 局数
if !slices.Contains(cfg.GetRound(), msg.GetRound()) {
if !slices.Contains(f(cfg.GetRound()), msg.GetRound()) {
send()
return nil
}
// 玩家数量
if !slices.Contains(cfg.GetPlayerNum(), msg.GetPlayerNum()) {
if !slices.Contains(f(cfg.GetPlayerNum()), msg.GetPlayerNum()) {
send()
return nil
}

View File

@ -513,7 +513,7 @@ func init() {
}
}
if !scene.IsMatchScene() { // 比赛没金币是积分
if !scene.IsMatchScene() && !scene.IsCustom() { // 比赛没金币是积分
player.Coin = playerBet.GetCoin()
player.GameCoinTs = playerBet.GetGameCoinTs()
player.GameTax += playerBet.GetTax()

View File

@ -1,11 +1,13 @@
package main
import (
"slices"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/game/protocol/gamehall"
)
func init() {
@ -76,7 +78,34 @@ func (p *PlayerNotify) GetPlayers(tp common.NotifyType) []int32 {
// SendToClient 发送消息给客户端
// tp 消息类型
func (p *PlayerNotify) SendToClient(tp common.NotifyType, packetId int, pack interface{}) {
ids := p.GetPlayers(tp)
PlayerMgrSington.BroadcastMessageToTarget(ids, packetId, pack)
logger.Logger.Tracef("PlayerNotify SendToClient tp:%v ids:%v", tp, ids)
switch tp {
case common.NotifyPrivateRoomList:
d := pack.(*gamehall.SCGetPrivateRoomList)
if len(d.GetDatas()) == 0 {
return
}
scene := SceneMgrSingleton.GetScene(int(d.GetDatas()[0].GetRoomId()))
if scene == nil {
return
}
roomConfigId := d.GetDatas()[0].GetRoomConfigId()
cfg := PlatformMgrSingleton.GetConfig(scene.limitPlatform.IdStr).RoomConfig[roomConfigId]
if cfg == nil {
return
}
var ids []int32
for _, v := range p.GetPlayers(tp) {
player := PlayerMgrSington.GetPlayerBySnId(v)
if player == nil {
continue
}
if slices.Contains(cfg.GetOnChannelName(), player.LastChannel) {
ids = append(ids, v)
}
}
PlayerMgrSington.BroadcastMessageToTarget(ids, packetId, pack)
logger.Logger.Tracef("PlayerNotify SendToClient tp:%v ids:%v", tp, ids)
}
}

View File

@ -141,7 +141,6 @@ func NewScene(args *CreateSceneParam) *Scene {
if s.CustomParam == nil {
s.CustomParam = new(serverproto.CustomParam)
}
s.sp.OnStart(s)
return s
}
@ -683,9 +682,9 @@ func (this *Scene) OnClose() {
}
this.Broadcast(int(hallproto.GameHallPacketID_PACKET_SC_DESTROYROOM), scDestroyRoom, 0)
this.sp.OnStop(this)
this.deleting = true
this.closed = true
this.sp.OnStop(this)
for _, p := range this.players {
this.DelPlayer(p)

View File

@ -413,6 +413,7 @@ func (m *SceneMgr) CreateScene(args *CreateSceneParam) *Scene {
return nil
}
m.scenes[args.RoomId] = s
s.sp.OnStart(s)
// 添加到游戏服记录中
args.GS.AddScene(&AddSceneParam{
S: s,

View File

@ -44,14 +44,15 @@ const (
// page类型
const (
ShopPageCoin = 1 //金币页面
ShopPageDiamond = 2 //钻石页面
ShopPageItem = 3 //道具页面
ShopPageVip = 4 //VIP页面
ShopPagePrivilege = 5 //VIP特权礼包
ShopPageGift = 7 //礼包页面
ShopPageDiamondBank = 8 //钻石存储罐
ShopPagePermit = 9 //赛季通行证
ShopPageCoin = 1 //金币页面
ShopPageDiamond = 2 //钻石页面
ShopPageItem = 3 //道具页面
ShopPageVip = 4 //VIP页面
ShopPagePrivilege = 5 //VIP特权礼包
ShopPageGift = 7 //礼包页面
ShopPageDiamondBank = 8 //钻石存储罐
ShopPagePermit = 9 //赛季通行证
ShopPageFangKa = 10 //房卡页面
ShopPagePhoneScore = 61 //手机积分商城
ShopPagePhoneScoreGoogle = 62
@ -62,9 +63,15 @@ const (
const (
ShopTypeCoin = iota + 1 // 金币
ShopTypeDiamond // 钻石
ShopTypeItem // 道具
ShopTypeFangKa // 房卡
ShopTypeMax
SHopTypeItem // 道具
)
// 商品参数类型
const (
ShopParamCoin = iota // 金币
ShopParamDiamond // 钻石
ShopParamUnKnown // 未定义
ShopParamMax // 参数数量
)
// 兑换商品状态
@ -138,7 +145,7 @@ func (this *ShopMgr) GetShopInfoProto(si *model.ShopInfo, p *Player, vipShopId i
}
added := int32(rand.Intn(int(si.AddArea[1])-int(si.AddArea[0])+1) + int(si.AddArea[0]))
consumptionAmount := int32(rand.Intn(int(si.CostArea[1])-int(si.CostArea[0])+1) + int(si.CostArea[0]))
amount := int64(si.Amount)
amount := si.Amount
isBuy := false
if si.Page == ShopPageVip {
shopData := p.GetVipShopData(si.Id, vipShopId)
@ -646,6 +653,7 @@ func (this *ShopMgr) GetAmountFinal(p *Player, shopId, vipShopId int32) int64 {
}
}
default:
addTotal += addNormal
}
return addTotal
}
@ -703,7 +711,7 @@ func (this *ShopMgr) GainShop(shopInfo *model.ShopInfo, p *Player, vipShopId, po
})
}
amount := [3]int32{} // 获得含义:金币,钻石,经验
amount := [ShopParamMax]int32{} // 获得含义:金币,钻石,经验
if shopInfo.Page == ShopPageVip {
if p.VipShopData[vipShopId] == nil {
logger.Logger.Errorf("GainShop 没有找到vip商品 shopId:%v vipShopId:%v snid:%v", shopInfo.Id, vipShopId, p.SnId)
@ -718,7 +726,7 @@ func (this *ShopMgr) GainShop(shopInfo *model.ShopInfo, p *Player, vipShopId, po
switch shopInfo.Type {
case ShopTypeCoin:
amount[0] = int32(addTotal)
amount[ShopParamCoin] = int32(addTotal)
p.AddCoin(addTotal, 0, common.GainWay_Shop_Buy, "system", shopName)
if shopInfo.Ad > 0 { //观看广告
if !p.IsRob {
@ -735,7 +743,7 @@ func (this *ShopMgr) GainShop(shopInfo *model.ShopInfo, p *Player, vipShopId, po
case ShopTypeDiamond:
//增加钻石
amount[1] = int32(addTotal)
amount[ShopParamDiamond] = int32(addTotal)
p.AddDiamond(addTotal, 0, common.GainWay_Shop_Buy, "system", shopName)
if shopInfo.Ad > 0 { //观看广告
if !p.IsRob {
@ -902,7 +910,7 @@ func (this *ShopMgr) Exchange(p *Player, goodsId int32, username, mobile, commen
if err := proto.Unmarshal(buff, as); err != nil {
logger.Logger.Errorf("API_CreateExchange err: %v %v", err, as.Tag)
}
var amount [ShopTypeItem]int32
var amount [ShopParamMax]int32
//保存db
dbShop := this.NewDbShop(p, 0, amount[:], ExchangeConsumeCash, info.Cash*num,
common.GainWay_ShopBuy, itemInfo, cdata.Id, cdata.Name, 0, "", []int32{})
@ -1194,40 +1202,10 @@ func (this *ShopMgr) NewDbShop(p *Player, pageId int32, amount []int32, consume,
func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any, remark string) {
//三方购买
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
var amount [ShopTypeItem]int32
var amount [ShopParamMax]int32
var dbShop *model.DbShop
if shopInfo, ok := data.(*model.ShopInfo); ok {
// 目前现金只能买钻石
var addTotal = int64(shopInfo.Amount)
added := rand.Int31n(shopInfo.AddArea[1]-shopInfo.AddArea[0]+1) + shopInfo.AddArea[0]
costNum := rand.Int31n(shopInfo.CostArea[1]-shopInfo.CostArea[0]+1) + shopInfo.CostArea[0]
/* if shopInfo.Page == ShopPageVip {
//暂时这样修改 VIP礼包没有现金支付
shopData := p.GetVipShopData(shopInfo.Id, 0)
if shopData != nil {
added = shopData.AddArea
costNum = shopData.CostArea
}
}*/
vipAdded := int32(0)
if shopInfo.Page == ShopPageDiamond {
//vip加成
vipAdded = VipMgrSington.GetVipDiamondExtra(p.Platform, p.VIP)
logger.Logger.Tracef("商城钻石购买vip加成 vipAdded = %v", vipAdded)
}
if added > 0 || vipAdded > 0 {
addTotal = shopInfo.Amount + int64((float64(shopInfo.Amount)*float64(added+vipAdded))/100.0)
}
// 首充翻倍
if shopInfo.FirstSwitch {
if !slices.Contains(p.ShopID, int(shopInfo.Id)) {
addTotal *= 2
}
}
amount[ShopTypeDiamond-1] = int32(addTotal)
var itemInfo []model.ItemInfo
var webItemInfo []*webapi_proto.ItemInfo
for _, info := range shopInfo.GetItems() {
@ -1241,6 +1219,13 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
})
}
switch shopInfo.Type {
case ShopTypeDiamond:
amount[ShopParamDiamond] = int32(shopInfo.AmountFinal)
default:
}
dbShop = this.NewDbShop(p, shopInfo.Page, amount[:], ShopConsumeMoney, costNum,
common.GainWay_ShopBuy, itemInfo, shopInfo.Id, shopInfo.Name, 0, remark, []int32{})
err := model.InsertDbShopLog(dbShop)
@ -1249,7 +1234,7 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
return nil
}
return webapi.API_CreateOrder(common.GetAppId(), dbShop.LogId.Hex(), ConfigPayId, p.SnId, shopInfo.Id, p.Platform, p.PackageID, p.DeviceOS,
p.DeviceId, shopInfo.Name, [ShopTypeItem]int32{0, int32(addTotal), 0}, costNum, webItemInfo, "", p.Channel, p.ChannelId)
p.DeviceId, shopInfo.Name, amount, costNum, webItemInfo, "", p.Channel, p.ChannelId)
} else if cdata, ok := data.(*ExchangeShopInfo); ok {
var info *shop.ExchangeType
@ -1274,35 +1259,54 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
//兑换 充值订单
logger.Logger.Infof("客户端请求兑换 创建支付订单AppId = %v,SnId = %v,Id = %v,dbShop.LogId.Hex() = %v,cash = %v", common.GetAppId(), p.SnId, cdata.Id, dbShop.LogId.Hex(), info.Cash*cdata.ExchangeNum)
return webapi.API_CreateOrder(common.GetAppId(), dbShop.LogId.Hex(), ConfigPayId, p.SnId, cdata.Id, p.Platform, p.PackageID, p.DeviceOS,
p.DeviceId, cdata.Name, [ShopTypeItem]int32{0, 0, 0}, info.Cash*cdata.ExchangeNum, nil, orderId, p.Channel, p.ChannelId)
p.DeviceId, cdata.Name, amount, info.Cash*cdata.ExchangeNum, nil, orderId, p.Channel, p.ChannelId)
} else if bbd, ok := data.(*webapi_proto.BlindBoxData); ok {
if bbd.Type == 1 {
if bbd.Type == ShopTypeCoin {
//金币
amount[0] = bbd.Grade
} else if bbd.Type == 2 {
amount[ShopParamCoin] = bbd.Grade
} else if bbd.Type == ShopTypeDiamond {
//钻石
amount[1] = bbd.Grade
amount[ShopParamDiamond] = bbd.Grade
}
dbShop = this.NewDbShop(p, 0, amount[:], ShopConsumeMoney, int32(bbd.Price2), common.GainWay_ActBlindBox, nil, 0, "", 0, remark, []int32{bbd.Id})
var itemInfo []model.ItemInfo
var webItemInfo []*webapi_proto.ItemInfo
for _, info := range shopInfo.GetItems() {
itemInfo = append(itemInfo, model.ItemInfo{
ItemId: info.ItemId,
ItemNum: info.ItemNum,
})
webItemInfo = append(webItemInfo, &webapi_proto.ItemInfo{
ItemId: info.ItemId,
ItemNum: info.ItemNum,
})
}
dbShop = this.NewDbShop(p, 0, amount[:], ShopConsumeMoney, int32(bbd.Price2), common.GainWay_ActBlindBox, itemInfo, 0, "", 0, remark, []int32{bbd.Id})
err := model.InsertDbShopLog(dbShop)
if err != nil {
logger.Logger.Errorf("model.InsertDbShopLog err:", err)
return nil
}
return webapi.API_CreateOrder(common.GetAppId(), dbShop.LogId.Hex(), ConfigPayId, p.SnId, 0, p.Platform, p.PackageID, p.DeviceOS,
p.DeviceId, bbd.Name, amount, int32(bbd.Price2), nil, "", p.Channel, p.ChannelId)
p.DeviceId, bbd.Name, amount, int32(bbd.Price2), webItemInfo, "", p.Channel, p.ChannelId)
} else if wfs, ok := data.(*webapi_proto.WelfareSpree); ok {
var items []model.ItemInfo
var webItemInfo []*webapi_proto.ItemInfo
for _, it := range wfs.Item {
if it.Type == 1 {
amount[0] = it.Grade
} else if it.Type == 2 {
amount[1] = it.Grade
} else if it.Type == 3 {
if it.Type == ShopTypeCoin {
amount[ShopParamCoin] = it.Grade
} else if it.Type == ShopTypeDiamond {
amount[ShopParamDiamond] = it.Grade
} else if it.Type == SHopTypeItem {
items = append(items, model.ItemInfo{
ItemId: it.Item_Id,
ItemNum: int64(it.Grade),
})
webItemInfo = append(webItemInfo, &webapi_proto.ItemInfo{
ItemId: it.GetItem_Id(),
ItemNum: int64(it.GetGrade()),
})
}
}
var gainWay int32 = common.GainWay_ActFirstPay
@ -1316,7 +1320,7 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
return nil
}
return webapi.API_CreateOrder(common.GetAppId(), dbShop.LogId.Hex(), ConfigPayId, p.SnId, 0, p.Platform, p.PackageID, p.DeviceOS,
p.DeviceId, "FirstRecharge", amount, int32(wfs.Price2), nil, "", p.Channel, p.ChannelId)
p.DeviceId, "FirstRecharge", amount, int32(wfs.Price2), webItemInfo, "", p.Channel, p.ChannelId)
}
return nil
}), task.CompleteNotifyWrapper(func(retdata interface{}, t task.Task) {