Merge remote-tracking branch 'origin/develop' into dev_slots

# Conflicts:
#	public
This commit is contained in:
tomas 2024-09-05 11:09:14 +08:00
commit 5418b2bdda
25 changed files with 302 additions and 291 deletions

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@ -6674,7 +6674,7 @@
0
],
"OtherIntParams": [
1
0
],
"RobotNumRng": [
0
@ -6707,7 +6707,7 @@
0
],
"OtherIntParams": [
1
0
],
"RobotNumRng": [
0
@ -6740,7 +6740,7 @@
0
],
"OtherIntParams": [
2
1
],
"RobotNumRng": [
0
@ -6773,7 +6773,7 @@
0
],
"OtherIntParams": [
2
1
],
"RobotNumRng": [
0

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@ -101,7 +101,8 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
for id, v := range args.BagItem {
if item, exist := bag.BagItem[id]; !exist {
if v.ItemNum <= 0 {
continue
err = errors.New("item num not enough")
break
}
bag.BagItem[id] = &model.Item{
ItemId: v.ItemId,
@ -110,7 +111,8 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
}
} else {
if v.ItemNum < 0 && -v.ItemNum > item.ItemNum {
v.ItemNum = -item.ItemNum
err = errors.New("item num not enough")
break
}
item.ItemNum += v.ItemNum
}
@ -119,10 +121,18 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
vCard = v.ItemNum
}
}
if err != nil {
*ret = false
logger.Logger.Errorf("AddBagItem error: %v", err)
return err
}
_, err = cbag.Upsert(bson.M{"_id": bag.BagId}, bag)
if err != nil {
*ret = false
logger.Logger.Info("AddBagItem error ", err)
return err
}
// v卡返还

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@ -227,7 +227,7 @@ func (svc *PlayerDataSvc) CreatePlayerDataByThird(args *model.CreatePlayer, ret
var dataParams model.PlayerParams
json.Unmarshal([]byte(a.Params), &dataParams)
pd = model.NewPlayerDataThird(acc, name, args.HeadUrl, id, a.Channel, a.Platform, a.Params,
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs)
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs, a.ChannelId)
if pd != nil {
err = cplayerdata.Insert(pd)
if err != nil {

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@ -35,15 +35,11 @@ func MSDollMachineListHandler(session *netlib.Session, packetId int, data interf
}
// 获取空闲娃娃机标识
func GetFreeDollMachineId() int {
// 获取互斥锁
MachineMapLock.Lock()
defer MachineMapLock.Unlock()
for i, v := range MachineMap {
if v.Status == false {
v.Status = true
return i
}
func GetFreeDollMachineId(id int32) int {
if MachineMap[int(id)] != nil && MachineMap[int(id)].MachineStatus == 1 {
return int(id)
} else {
return 0
}
return 0
}

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@ -73,7 +73,7 @@ func HandleWGBuyRecTimeItem(session *netlib.Session, packetId int, data interfac
// return nil
//}
func CreateSceneHandler(session *netlib.Session, packetId int, data interface{}) error {
func CreateScene(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("receive CreateScene %v", data)
msg, ok := data.(*server.WGCreateScene)
if !ok {
@ -86,52 +86,53 @@ func CreateSceneHandler(session *netlib.Session, packetId int, data interface{})
return nil
}
func DestroyScene(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Trace("receive WGDestroyScene:", data)
msg, ok := data.(*server.WGDestroyScene)
if !ok {
return nil
}
if !msg.IsGrace {
// 立刻删除,不管游戏是否结束
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s == nil {
continue
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
return nil
}
// 游戏结束后删除房间
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s == nil {
continue
}
if s.IsHundredScene() || s.Gaming {
s.SetGraceDestroy()
} else {
if s.IsMatchScene() {
s.SetGraceDestroy()
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
return nil
}
func init() {
// 创建房间
netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateSceneHandler)
//删除场景
// 立刻删除,不管游戏是否结束
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} {
return &server.WGDestroyScene{}
}))
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive WGDestroyScene:", pack)
msg, ok := pack.(*server.WGDestroyScene)
if !ok {
return nil
}
if !msg.IsGrace {
// 立刻删除,不管游戏是否结束
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s != nil {
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
} else {
// 游戏结束后删除房间
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s != nil {
if s.IsHundredScene() || s.Gaming {
s.SetGraceDestroy(true)
} else {
if s.IsMatchScene() {
s.SetGraceDestroy(true)
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
}
}
return nil
}))
netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateScene)
// 删除房间
netlib.Register(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), &server.WGDestroyScene{}, DestroyScene)
//玩家进入
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PLAYERENTER), netlib.PacketFactoryWrapper(func() interface{} {

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@ -4,6 +4,7 @@ import (
"fmt"
"math"
"math/rand"
"mongo.games.com/game/protocol/webapi"
"strconv"
"time"
@ -297,8 +298,8 @@ func (this *Scene) SetScenePolicy(sp ScenePolicy) {
func (this *Scene) GetGraceDestroy() bool {
return this.graceDestroy
}
func (this *Scene) SetGraceDestroy(graceDestroy bool) {
this.graceDestroy = graceDestroy
func (this *Scene) SetGraceDestroy() {
this.graceDestroy = true
}
func (this *Scene) GetCpControlled() bool {
@ -2553,15 +2554,16 @@ func (this *Scene) TryRelease() {
this.Destroy(true)
}
}
func (this *Scene) GetMachineServerSecret(MachineId int32, platform string) (AppId int64, ServerSecret string) {
func (this *Scene) GetMachineServerInfo(MachineId int32, platform string) *webapi.MachineInfo {
config := ConfigMgrInst.GetConfig(platform).MachineConfig
logger.Logger.Tracef("========GetMachineServerInfo=========== platform=%s, MachineId=%d ,config = %v", platform, MachineId, config)
if config == nil {
return 0, ""
return nil
}
for _, info := range config.Info {
if info.MachineId == MachineId {
return info.AppId, info.ServerSecret
return info
}
}
return 0, ""
return nil
}

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@ -1,7 +1,6 @@
package base
import (
"fmt"
"mongo.games.com/game/common"
"mongo.games.com/game/protocol/machine"
"mongo.games.com/goserver/core/logger"
@ -32,7 +31,7 @@ func (this *SrvSessMgr) OnRegiste(s *netlib.Session) {
} else if srvInfo.GetType() == 10 {
logger.Logger.Warn("(this *SrvSessMgr) OnRegiste (Machine):", s)
s.Send(int(machine.DollMachinePacketID_PACKET_SMGameLinkSucceed), &machine.SMGameLinkSucceed{})
fmt.Printf("与娃娃机服务器连接成功\n")
logger.Logger.Info("与娃娃机服务器连接成功\n")
}
}
}

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@ -2,7 +2,6 @@ package clawdoll
import (
"mongo.games.com/game/common"
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
@ -60,15 +59,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
return nil
}
scene := p.GetScene()
if scene == nil {
return nil
}
sceneEx, ok := scene.ExtraData.(*SceneEx)
if !ok {
return nil
}
switch msg.TypeId {
case 1:
if msg.Result == 1 {
@ -82,13 +72,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
} else {
logger.Logger.Tracef("下抓失败snid = ", msg.Snid)
}
scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(scene)
ClawdollSendPlayerInfo(scene)
}
}
return nil
@ -127,14 +110,17 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
}
machineId := scene.GetDBGameFree().GetId() % 6080000
appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
if serverSecret == "" || appId == 0 {
machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
return nil
}
pack.ServerSecret = serverSecret
pack.AppId = appId
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId)
pack.ServerSecret = machineInfo.ServerSecret
pack.AppId = machineInfo.AppId
pack.StreamId = machineInfo.StreamId
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
}
return nil
@ -158,9 +144,10 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
}
pack := &clawdoll.SCCLAWDOLLSendToken{
LogicId: scene.DBGameFree.GetId(),
Appid: msg.Appid,
Token: token,
LogicId: scene.DBGameFree.GetId(),
Appid: msg.Appid,
Token: token,
StreamId: msg.StreamId,
}
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
}

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@ -102,12 +102,35 @@ func (this *SceneEx) BroadcastPlayerLeave(p *base.Player, reason int) {
// 玩家进入事件
func (this *SceneEx) OnPlayerEnter(p *base.Player, reason int) {
this.BroadcastPlayerEnter(p, reason)
machineId := this.GetDBGameFree().GetId() % 6080000
machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
return
}
if this.GetPlayerNum() > 0 {
// 发送http Get请求 打开直播间流
}
}
// 玩家离开事件
func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) {
this.delPlayer(p)
this.BroadcastPlayerLeave(p, reason)
machineId := this.GetDBGameFree().GetId() % 6080000
machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
return
}
if this.GetPlayerNum() <= 0 {
// 发送http Get请求 关闭直播间流
}
}
func (this *SceneEx) SceneDestroy(force bool) {
//销毁房间
@ -288,7 +311,7 @@ func (this *SceneEx) GetPlayGrabType(player *PlayerEx) int32 {
return rule.ClawWeak
}
if this.RoundId%100 == 0 && this.RoundId != 0 {
if this.RoundId/2 == 0 && this.RoundId != 0 {
return rule.ClawStrong
}
@ -348,7 +371,11 @@ func (this *SceneEx) SetPlayingState(state int32) {
// 时间到 系统开始下抓
func (this *SceneEx) TimeOutPlayGrab() bool {
this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), rule.ClawWeak)
playerEx := this.players[this.playingSnid]
if playerEx != nil {
grapType := this.GetPlayGrabType(playerEx)
this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
}
return true
}

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@ -67,7 +67,8 @@ func (this *PolicyClawdoll) OnTick(s *base.Scene) {
sceneEx, ok := s.ExtraData.(*SceneEx)
if ok {
if sceneEx.machineId == 0 {
sceneEx.machineId = action.GetFreeDollMachineId()
machineId := s.DBGameFree.GetId() % 6080000
sceneEx.machineId = action.GetFreeDollMachineId(machineId)
}
if sceneEx.machineId != 0 {
machineStatus := action.GetDollMachineStatus(sceneEx.machineId)
@ -285,14 +286,16 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
pack.Snid = p.SnId
machineId := s.DBGameFree.GetId() % 6080000
appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
if serverSecret == "" || appId == 0 {
machineinfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineinfo == nil {
return
}
pack.ServerSecret = serverSecret
pack.AppId = appId
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineinfo.AppId, machineinfo.ServerSecret, machineinfo.StreamId)
pack.ServerSecret = machineinfo.ServerSecret
pack.AppId = machineinfo.AppId
pack.StreamId = machineinfo.StreamId
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
}
@ -666,6 +669,12 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
//1-弱力抓 2 -强力抓
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
case rule.ClawDollPlayerOpMove:
if !sceneEx.CheckMoveOp(playerEx) {
@ -693,9 +702,14 @@ func (this *PlayGame) OnTick(s *base.Scene) {
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
if sceneEx.TimeOutPlayGrab() {
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
//logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
}
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
return
}
}

View File

@ -169,7 +169,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
num := int64(1)
for {
// 读取数据
logger.Logger.Trace("监听抓取结果返回!")
//logger.Logger.Trace("监听抓取结果返回!")
buf := make([]byte, 1024)
n, err := conn.Read(buf)
if err != nil {
@ -178,7 +178,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
}
// 将读取到的数据按照 221 进行分割
parts := bytes.Split(buf[:n], []byte{221})
fmt.Println("获取到的返回值:", parts)
//fmt.Println("获取到的返回值:", parts)
instruction := []byte{0xAA, 0x05, 0x02, 0x50, 0x09, 0x00}
instruction1 := []byte{0xAA, 0x05, 0x02, 0x50, 0x09, 0x01}
// 遍历分割结果,打印出每个部分
@ -187,11 +187,11 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
part = part[:len(part)-1] // 去除最后一个字节,该字节为分隔符
//fmt.Println("比较返回结果 part = ", part)
if bytes.Contains(part, instruction) && num != 1 {
fmt.Printf("Part %d: %s\n", i+1, part)
//fmt.Printf("Part %d: %s\n", i+1, part)
//回应数据
_, err = conn.Write([]byte{0xAA, 0x04, 0x01, 0x50, 0x09, 0x5c, 0xdd})
if err != nil {
fmt.Println("Failed to read response from server:", err)
//fmt.Println("Failed to read response from server:", err)
return
}
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
@ -300,6 +300,7 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
info.Snid = msg.Snid
info.Token = token
info.Appid = msg.AppId
info.StreamId = msg.StreamId
session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
logger.Logger.Tracef("向游戏服务器发送娃娃机token%v", info)

View File

@ -981,7 +981,7 @@ func NewPlayerData(acc string, name string, id int32, channel, platform string,
}
func NewPlayerDataThird(acc string, name, headUrl string, id int32, channel, platform string, params, tel string,
packTag, ip string, tagkey, accountType int32, deviceOS string) *PlayerData {
packTag, ip string, tagkey, accountType int32, deviceOS, channelId string) *PlayerData {
if len(name) == 0 {
logger.Logger.Trace("New player name is empty.")
return nil
@ -992,6 +992,7 @@ func NewPlayerDataThird(acc string, name, headUrl string, id int32, channel, pla
AccountId: acc,
Name: name,
Channel: channel,
ChannelId: channelId,
Platform: platform,
SnId: id,
Head: rand.Int31n(common.HeadRange),

View File

@ -881,9 +881,10 @@ type SCCLAWDOLLSendToken struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
}
func (x *SCCLAWDOLLSendToken) Reset() {
@ -939,6 +940,13 @@ func (x *SCCLAWDOLLSendToken) GetToken() string {
return ""
}
func (x *SCCLAWDOLLSendToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
type CLAWDOLLWaitPlayers struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1145,59 +1153,61 @@ var file_clawdoll_proto_rawDesc = []byte{
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}
var (

View File

@ -117,6 +117,7 @@ message SCCLAWDOLLSendToken {
int32 LogicId = 1;
int64 Appid = 2;
string Token = 3;
string StreamId = 4;
}
message CLAWDOLLWaitPlayers {

View File

@ -505,6 +505,7 @@ type SMGetToken struct {
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
}
func (x *SMGetToken) Reset() {
@ -560,15 +561,23 @@ func (x *SMGetToken) GetServerSecret() string {
return ""
}
func (x *SMGetToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
//返回token
type MSSendToken struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
}
func (x *MSSendToken) Reset() {
@ -624,6 +633,13 @@ func (x *MSSendToken) GetToken() string {
return ""
}
func (x *MSSendToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
var File_machine_proto protoreflect.FileDescriptor
var file_machine_proto_rawDesc = []byte{
@ -661,40 +677,44 @@ var file_machine_proto_rawDesc = []byte{
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}
var (

View File

@ -64,10 +64,12 @@ message SMGetToken{
int32 Snid = 1;
int64 AppId = 2;
string ServerSecret = 3;
string StreamId = 4;
}
//token
message MSSendToken{
int32 Snid = 1;
int64 Appid = 2;
string Token = 3;
string StreamId = 4;
}

View File

@ -1938,6 +1938,9 @@ func CSPlayerData(s *netlib.Session, packetid int, data interface{}, sid int64)
if (p.Channel == "" || p.Channel == "0") && p.Channel != msg.AppChannel {
p.Channel = msg.AppChannel
}
if ls.als.acc.ChannelId != "" && p.ChannelId == "" {
p.ChannelId = ls.als.acc.ChannelId
}
if ls.clog != nil {
PlayerSubjectSign.UpdateHeadUrl(p.SnId, ls.clog.HeadUrl)

View File

@ -93,80 +93,10 @@ func init() {
etcd.Register(etcd.ETCDKEY_MatchAudience, webapi.MatchAudience{}, handlerEvent)
// 小精灵配置
etcd.Register(etcd.ETCDKEY_Spirit, webapi.SpiritConfig{}, platformConfigEvent)
PlatformMgrSingleton.GetConfig("1").RoomType = map[int32]*webapi.RoomType{
1: {
Platform: "1",
Id: 1,
Name: "{\"zh\":\"话费赛\",\"kh\":\"话费赛\",\"vi\":\"话费赛\",\"en\":\"话费赛\"}",
On: 1,
SortId: 1,
},
2: {
Platform: "1",
Id: 2,
Name: "{\"zh\":\"物品赛\",\"kh\":\"物品赛\",\"vi\":\"物品赛\",\"en\":\"物品赛\"}",
On: 1,
SortId: 2,
},
}
PlatformMgrSingleton.UpdateRoomConfig(&webapi.RoomConfig{
Platform: "1",
Id: 1,
Name: "{\"zh\":\"1元话费赛\",\"kh\":\"1元话费赛\",\"vi\":\"1元话费赛\",\"en\":\"1元话费赛\"}",
RoomType: 1,
On: 1,
SortId: 1,
Cost: []*webapi.ItemInfo{
{
ItemId: 100001,
ItemNum: 12,
},
},
Reward: []*webapi.ItemInfo{
{
ItemId: 100001,
ItemNum: 12,
},
},
OnChannelName: []string{common.ChannelOfficial, common.ChannelWeb, common.ChannelGooglePlay},
GameFreeId: []int32{2150001, 2160001, 2170001, 2180001},
Round: []int32{1, 2, 3, 4},
PlayerNum: []int32{2, 3, 4},
NeedPassword: 3,
CostType: 3,
Voice: 3,
ImageURI: "",
})
PlatformMgrSingleton.UpdateRoomConfig(&webapi.RoomConfig{
Platform: "1",
Id: 2,
Name: "{\"zh\":\"2元话费赛\",\"kh\":\"2元话费赛\",\"vi\":\"2元话费赛\",\"en\":\"2元话费赛\"}",
RoomType: 1,
On: 1,
SortId: 2,
Cost: []*webapi.ItemInfo{
{
ItemId: 100001,
ItemNum: 12,
},
},
Reward: []*webapi.ItemInfo{
{
ItemId: 100001,
ItemNum: 12,
},
},
OnChannelName: []string{common.ChannelOfficial, common.ChannelWeb, common.ChannelGooglePlay},
GameFreeId: []int32{2150001, 2160001, 2170001, 2180001},
Round: []int32{1, 2, 3, 4},
PlayerNum: []int32{2, 3, 4},
NeedPassword: 3,
CostType: 3,
Voice: 3,
ImageURI: "",
})
// 竞技馆房间配置
etcd.Register(etcd.ETCDKEY_RoomConfig, webapi.RoomConfig{}, handlerEvent)
// 竞技馆房间类型配置
etcd.Register(etcd.ETCDKEY_RoomType, webapi.RoomType{}, handlerEvent)
}
func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
@ -555,7 +485,7 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c
config := data.(*webapi.RoomType)
PlatformMgrSingleton.UpdateRoomType(config)
if !isInit {
PlayerMgrSington.BroadcastMessageToPlatform(config.GetPlatform(), int(0), nil)
//PlayerMgrSington.BroadcastMessageToPlatform(config.GetPlatform(), int(0), nil)
}
case clientv3.EventTypeDelete:
if plt == "" || len(param) == 0 {
@ -563,7 +493,7 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c
}
PlatformMgrSingleton.DelRoomType(plt, int32(param[0]))
if !isInit {
PlayerMgrSington.BroadcastMessageToPlatform(plt, int(0), nil)
//PlayerMgrSington.BroadcastMessageToPlatform(plt, int(0), nil)
}
}

View File

@ -514,8 +514,6 @@ func (this *Scene) lastScene(p *Player) {
}
func (this *Scene) DelPlayer(p *Player) bool {
FirePlayerLeaveScene(p, this)
this.sp.OnPlayerLeave(this, p)
if p.scene != this {
roomId := 0
if p.scene != nil {
@ -556,6 +554,8 @@ func (this *Scene) DelPlayer(p *Player) bool {
if !p.IsRob {
this.lastTime = time.Now()
}
FirePlayerLeaveScene(p, this)
this.sp.OnPlayerLeave(this, p)
return true
}

View File

@ -192,25 +192,26 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
}
si := &webapiproto.RoomInfo{
Platform: platformName,
SceneId: int32(s.sceneId),
GameId: int32(s.gameId),
GameMode: int32(s.gameMode),
SceneMode: int32(s.sceneMode),
GroupId: s.groupId,
Creator: s.creator,
ReplayCode: s.replayCode,
Params: common.CopySliceInt64ToInt32(s.params),
PlayerCnt: int32(len(s.players) - s.robotNum),
RobotCnt: int32(s.robotNum),
CreateTime: s.createTime.Unix(),
BaseScore: s.dbGameFree.BaseScore,
GameFreeId: s.dbGameFree.GetId(),
MaxRound: s.totalRound,
Password: s.GetPassword(),
CostType: s.GetCostType(),
Voice: s.GetVoice(),
CurrRound: s.currRound,
Platform: platformName,
SceneId: int32(s.sceneId),
GameId: int32(s.gameId),
GameMode: int32(s.gameMode),
SceneMode: int32(s.sceneMode),
GroupId: s.groupId,
GameFreeId: s.dbGameFree.GetId(),
Creator: s.creator,
ReplayCode: s.replayCode,
Params: common.CopySliceInt64ToInt32(s.params),
PlayerCnt: int32(len(s.players) - s.robotNum),
RobotCnt: int32(s.robotNum),
CreateTime: s.createTime.Unix(),
BaseScore: s.dbGameFree.BaseScore,
RoomConfigId: s.GetRoomConfigId(),
CurrRound: s.currRound,
MaxRound: s.totalRound,
Password: s.GetPassword(),
CostType: s.GetCostType(),
Voice: s.GetVoice(),
}
if s.starting {
si.Start = 1

View File

@ -3761,15 +3761,21 @@ func init() {
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p != nil {
//获取道具Id
BagMgrSingleton.AddItemsV2(&model.AddItemParam{
_, _, ok := BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: p.PlayerData,
Change: items,
GainWay: msg.GetTypeId(),
Operator: "system",
Remark: msg.GetRemark(),
})
if !ok {
logger.Logger.Errorf("player delete %v err: %v", msg, err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "修改道具失败"
return common.ResponseTag_Ok, pack
}
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "AddItem success"
pack.Msg = "修改道具成功"
return common.ResponseTag_Ok, pack
} else {
BagMgrSingleton.AddItemsOffline(msg.Platform, msg.Snid, items, msg.GetTypeId(),

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