修复游戏服同步道具问题
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@ -1267,6 +1267,7 @@ func (this *Player) GetSkillAdd(id int32) int32 {
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// 增加或减少道具
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// 同步到 worldsrv
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func (this *Player) AddItems(args *model.AddItemParam) {
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args.IsGame = true
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changeItem := map[int32]int64{}
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for _, v := range args.Change {
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item := srvdata.GameItemMgr.Get(this.Platform, v.ItemId)
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@ -84,6 +84,7 @@ type AddItemParam struct {
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GameId, GameFreeId int64 // 游戏id,场次id
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LogId string // 撤销的id,道具兑换失败
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RoomConfigId int32 // 房间配置id
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IsGame bool // 是否为gamesrv的操作
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}
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type ChangeItemParam struct {
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@ -729,7 +729,7 @@ func (this *BagMgr) AddItems(param *model.AddItemParam) (*BagInfo, bag.OpResultC
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}
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// 同步游戏服务器
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if p.scene != nil {
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if p.scene != nil && !param.IsGame {
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b, err := netlib.Gob.Marshal(items)
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if err != nil {
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logger.Logger.Errorf("AddItems Marshal error(%v)", err)
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