Merge remote-tracking branch 'origin/develop' into dev_slots
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commit
99d032dffc
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@ -1993,8 +1993,13 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
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itemData := srvdata.GameItemMgr.Get(p.Platform, id)
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if itemData != nil {
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p.AddItems(&model.AddItemParam{
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P: p.PlayerData,
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Change: nil,
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P: p.PlayerData,
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Change: []*model.Item{
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{
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ItemId: id,
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ItemNum: int64(num),
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},
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},
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GainWay: common.GainWay_Game,
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Operator: "system",
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Remark: fmt.Sprintf("游戏掉落%v", id),
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@ -767,6 +767,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum)
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LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
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LogBaseResult.IsWin = playerEx.IsWin
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LogBaseResult.Channel = playerEx.Channel
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if !playerEx.IsRob {
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sceneEx.logid, _ = model.AutoIncGameLogId()
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@ -1683,9 +1683,10 @@ type SamLocPerson struct {
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// 娃娃机 每局记录
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type ClawdollResultType struct {
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//all
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RoomId int32 //房间Id
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PlayerSnid int32 //玩家id
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BeforeClawdollItemNum int64 //变化前娃娃币
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AfterClawdollItemNum int64 //变化后娃娃币
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IsWin bool //是否成功
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RoomId int32 //房间Id
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PlayerSnid int32 //玩家id
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BeforeClawdollItemNum int64 //变化前娃娃币
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AfterClawdollItemNum int64 //变化后娃娃币
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IsWin bool //是否成功
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Channel string //渠道
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}
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