Merge remote-tracking branch 'origin/develop' into dev_slots

This commit is contained in:
tomas 2024-09-21 13:34:21 +08:00
commit 99d032dffc
3 changed files with 14 additions and 7 deletions

View File

@ -1993,8 +1993,13 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
itemData := srvdata.GameItemMgr.Get(p.Platform, id)
if itemData != nil {
p.AddItems(&model.AddItemParam{
P: p.PlayerData,
Change: nil,
P: p.PlayerData,
Change: []*model.Item{
{
ItemId: id,
ItemNum: int64(num),
},
},
GainWay: common.GainWay_Game,
Operator: "system",
Remark: fmt.Sprintf("游戏掉落%v", id),

View File

@ -767,6 +767,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum)
LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
LogBaseResult.IsWin = playerEx.IsWin
LogBaseResult.Channel = playerEx.Channel
if !playerEx.IsRob {
sceneEx.logid, _ = model.AutoIncGameLogId()

View File

@ -1683,9 +1683,10 @@ type SamLocPerson struct {
// 娃娃机 每局记录
type ClawdollResultType struct {
//all
RoomId int32 //房间Id
PlayerSnid int32 //玩家id
BeforeClawdollItemNum int64 //变化前娃娃币
AfterClawdollItemNum int64 //变化后娃娃币
IsWin bool //是否成功
RoomId int32 //房间Id
PlayerSnid int32 //玩家id
BeforeClawdollItemNum int64 //变化前娃娃币
AfterClawdollItemNum int64 //变化后娃娃币
IsWin bool //是否成功
Channel string //渠道
}