add test v1 不要合并
This commit is contained in:
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03cd5dda2b
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a2e34269fd
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package fortunedragon
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// 房间类型
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const (
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RoomMode_Classic int = iota //经典
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RoomMode_Max
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)
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// 场景状态
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const (
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FortuneDragonStateStart int = iota //默认状态
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FortuneDragonStateMax
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)
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// 玩家操作
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const (
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FortuneDragonPlayerOpStart int = iota
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FortuneDragonPlayerOpSwitch
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)
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const NowByte int64 = 10000
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@ -0,0 +1,359 @@
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package fortunedragon
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func (w *WinResult) Init() {
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w.EleValue = make([]int32, 15)
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w.WinLine = nil
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}
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// 玛丽游戏
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func (w *WinResult) InitMary() {
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w.MaryOutSide = -1
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w.MaryMidArray = nil
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w.MaryOutRate = 0
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w.MaryMidRate = 0
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w.MaryLianXu = 0
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}
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// 正常游戏 免费游戏
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func (w *WinResult) CreateLine(ele [][]int32, free bool) {
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w.Init()
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w.result(ele, free)
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//Print(w.EleValue)
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}
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func (w *WinResult) Win() {
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w.getWinLine()
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}
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// 玛丽游戏
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func (w *WinResult) CreateMary(maryGame [][]int32) {
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w.InitMary()
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w.MaryOutSide = RandSliceInt32IndexByWightN(maryGame[0])
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for i := 0; i < 4; i++ {
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ele := RandSliceInt32IndexByWightN(maryGame[1])
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w.MaryMidArray = append(w.MaryMidArray, ele)
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}
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//fmt.Println("外圈元素", w.MaryOutSide)
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//fmt.Println("内圈元素", w.MaryMidArray)
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w.MaryWin()
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}
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func (w *WinResult) MaryWin() {
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var outRate int64
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switch w.MaryOutSide {
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case Watermelon:
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outRate += 200
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case Grape:
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outRate += 100
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case Lemon:
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outRate += 70
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case Cherry:
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outRate += 50
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case Banana:
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outRate += 20
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case Apple:
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outRate += 10
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case Pineapple:
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outRate += 5
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}
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var flag = w.MaryMidArray[0]
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var n int32
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for _, v := range w.MaryMidArray {
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if flag != v {
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break
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}
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n++
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}
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for _, v := range w.MaryMidArray {
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if w.MaryOutSide == v {
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w.MaryOutRate = outRate
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break
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}
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}
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if n >= 3 {
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if n == 3 {
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w.MaryMidRate = 20
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} else if n == 4 {
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w.MaryMidRate = 500
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}
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w.MaryLianXu = n
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}
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//fmt.Println("外圈倍率:", w.MaryOutRate)
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//fmt.Println("内圈倍率", w.MaryMidRate)
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}
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func (w *WinResult) result(ele [][]int32, free bool) {
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sl1 := make(map[int]bool)
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sl2 := make(map[int]bool)
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sl3 := make(map[int]bool)
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n := 0
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for i := 0; i < Column; i++ {
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for j := 0; j < Row; j++ {
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val := RandSliceInt32IndexByWightN(ele[j])
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if val == Scatter {
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if !sl1[j] {
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sl1[j] = true
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} else {
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noScatter := make([]int32, len(ele[j]))
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copy(noScatter, ele[j])
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noScatter[Scatter] = 0
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noScatter[Bonus] = 0
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noScatter[Wild] = 0
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val = RandSliceInt32IndexByWightN(noScatter)
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}
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} else if val == Bonus {
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if !sl2[j] {
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sl2[j] = true
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} else {
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noBonus := make([]int32, len(ele[j]))
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copy(noBonus, ele[j])
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noBonus[Scatter] = 0
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noBonus[Bonus] = 0
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noBonus[Wild] = 0
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val = RandSliceInt32IndexByWightN(noBonus)
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}
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} else if val == Wild {
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if !sl3[j] {
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sl3[j] = true
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} else {
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noWild := make([]int32, len(ele[j]))
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copy(noWild, ele[j])
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noWild[Scatter] = 0
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noWild[Bonus] = 0
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noWild[Wild] = 0
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val = RandSliceInt32IndexByWightN(noWild)
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}
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}
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w.EleValue[n] = val
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n++
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}
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}
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if free {
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//免费 不中 玛丽游戏和奖池
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eleVal := make([]int32, len(w.EleValue))
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copy(eleVal, w.EleValue)
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var wls WinResult
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wls.Init()
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wls.EleValue = eleVal
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wls.Win()
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for _, v := range wls.WinLine {
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flag := v.Lines[0]
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if flag == Scatter {
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noScatter := make([]int32, len(ele[2]))
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copy(noScatter, ele[2])
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noScatter[Wild] = 0
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noScatter[Scatter] = 0
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vv := RandSliceInt32IndexByWightN(noScatter)
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w.EleValue[v.Poss[2]] = vv
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} else {
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wildNum := 0
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for _, el := range v.Lines {
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if el == Wild {
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wildNum++
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} else {
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wildNum = 0
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}
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}
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if wildNum >= 3 {
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noWild := make([]int32, len(ele[2]))
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copy(noWild, ele[2])
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noWild[Wild] = 0
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noWild[Scatter] = 0
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w.EleValue[v.Poss[2]] = RandSliceInt32IndexByWightN(noWild)
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}
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}
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}
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}
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}
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func (w *WinResult) getWinLine() {
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n := 0
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var flag int32 = -1
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for k, cols := range LineWinNum {
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flag = w.EleValue[cols[0]]
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//Bonus Scatter 不参与线数 Bonus下班单独计算
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if flag == Bonus || flag == Scatter {
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continue
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}
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var line []int32
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var pos []int32
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for _, key := range cols {
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//不计算 Bonus
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if (flag == w.EleValue[key] || Wild == w.EleValue[key] || flag == Wild) && w.EleValue[key] != Bonus &&
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w.EleValue[key] != Scatter {
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if Wild != w.EleValue[key] {
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flag = w.EleValue[key]
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}
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n++
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line = append(line, w.EleValue[key])
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pos = append(pos, int32(key))
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} else {
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if n >= 3 || (flag == Banana && n >= 2) {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(flag, n),
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})
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}
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n = 0
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pos = nil
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line = nil
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break
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}
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if n == 5 {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(flag, n),
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})
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n = 0
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pos = nil
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line = nil
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}
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}
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}
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w.getBonusAndScatter()
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//test code
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//if len(w.WinLine) > 0 {
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// fmt.Println("====== 赢的总线数 =======", len(w.WinLine))
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// for k, v := range w.WinLine {
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// fmt.Print(k+1, " ")
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// PrintWin(v.Lines)
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// fmt.Println(k+1, "位置 ", v.Poss, " 中奖线号:", v.LineId, " 线元素:", v.Lines, " 倍率:", v.Rate)
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// }
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//}
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}
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func (w *WinResult) getBonusAndScatter() {
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//只计算Bonus和Scatter
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for k, cols := range LineWinNum {
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var n int
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var line []int32
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var pos []int32
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for l, key := range cols {
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if w.EleValue[key] == Bonus {
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n++
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line = append(line, w.EleValue[key])
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pos = append(pos, int32(key))
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} else {
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if n >= 3 {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Bonus, n),
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})
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}
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n = 0
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pos = nil
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line = nil
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continue
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}
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if l == 4 {
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if n >= 3 {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Bonus, n),
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})
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n = 0
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pos = nil
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line = nil
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}
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}
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}
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n = 0
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pos = nil
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line = nil
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for l, key := range cols {
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if w.EleValue[key] == Scatter {
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n++
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line = append(line, w.EleValue[key])
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pos = append(pos, int32(key))
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} else {
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if n >= 3 {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Scatter, n),
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})
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}
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n = 0
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pos = nil
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line = nil
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continue
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}
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if l == 4 {
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if n >= 3 {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Scatter, n),
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})
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n = 0
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pos = nil
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line = nil
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}
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}
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}
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n = 0
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pos = nil
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line = nil
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for l, key := range cols {
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if w.EleValue[key] == Wild {
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n++
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line = append(line, w.EleValue[key])
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pos = append(pos, int32(key))
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} else {
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if n >= 3 {
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isHave := false
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for _, i2 := range w.WinLine {
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if i2.LineId == k+1 {
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isHave = true
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break
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}
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}
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if !isHave {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Wild, n),
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})
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}
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}
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n = 0
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pos = nil
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line = nil
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continue
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}
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if l == 4 {
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if n >= 3 {
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isHave := false
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for _, i2 := range w.WinLine {
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if i2.LineId == k+1 {
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isHave = true
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break
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}
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}
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if !isHave {
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w.WinLine = append(w.WinLine, WinLine{
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Lines: line,
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Poss: pos,
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LineId: k + 1,
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Rate: GetRate(Wild, n),
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})
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}
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n = 0
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pos = nil
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line = nil
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}
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}
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}
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}
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}
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@ -0,0 +1,215 @@
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package fortunedragon
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import (
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"fmt"
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"math/rand"
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"strconv"
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)
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func GetLineEleVal(gameState int, needRate int64, eleLineAppearRate [][]int32, isLow bool) (WinResult, []int, [][]int32) {
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var preInt [][]int32
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for i := 0; i < 1000; i++ {
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var wls WinResult
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wls.CreateLine(eleLineAppearRate, false)
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wls.Win()
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var rate int64
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var bonusNum int
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var wildNum int
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for _, v := range wls.WinLine {
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if len(v.Lines) == 0 {
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continue
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}
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rate += v.Rate
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if v.Lines[0] == Bonus {
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bonusNum += len(v.Lines)
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} else if v.Lines[0] == Wild {
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wildNum += len(v.Lines)
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}
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NowWildNum := 0
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for _, l := range v.Lines {
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if l != Wild && NowWildNum > 0 {
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if NowWildNum < 3 {
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NowWildNum = 0
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}
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} else if l == Wild {
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NowWildNum++
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}
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}
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if NowWildNum >= 3 {
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wildNum += NowWildNum
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}
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}
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//fmt.Printf("%v || rate %v", wls.EleValue, rate)
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//fmt.Println()
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var n int64 = 5
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if gameState == FreeGame {
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n = 50
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}
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if wildNum >= 3 || bonusNum >= 3 {
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continue
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}
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if isLow {
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continue
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}
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if rate >= needRate-n && rate <= needRate+n {
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var poss []int32
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for _, v := range wls.WinLine {
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poss = append(poss, v.Poss...)
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}
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var noPoss []int
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for k := range wls.EleValue {
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isF := false
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for _, pn := range poss {
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if k == int(pn) {
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isF = true
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break
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}
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}
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if !isF {
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noPoss = append(noPoss, k)
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}
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}
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//fmt.Println("...........find rate: ", rate, " 第 ", i+1, " 次.")
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return wls, noPoss, nil
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}
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if rate != 0 && rate < 50 && len(preInt) < 10 {
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preInt = append(preInt, wls.EleValue)
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}
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}
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return WinResult{}, nil, preInt
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}
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func GetLinePos(lineId int) []int {
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if lineId <= 9 || lineId >= 1 {
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return LineWinNum[lineId-1]
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}
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return nil
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}
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func GetRate(ele int32, num int) int64 {
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if data, ok := EleNumRate[ele]; ok {
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if r, ok2 := data[num]; ok2 {
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return r
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}
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}
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return 0
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}
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func RandSliceInt32IndexByWightN(s1 []int32) int32 {
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total := 0
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for _, v := range s1 {
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total += int(v)
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}
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if total <= 0 {
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return 0
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}
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random := rand.Intn(total)
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total = 0
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for i, v := range s1 {
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total += int(v)
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if random < total {
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return int32(i)
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}
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}
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return 0
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}
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func PrintFruit(idx int32) (str string) {
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switch idx {
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case Wild:
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str += "Wild"
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case Bonus:
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str += "Bonus"
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case Scatter:
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str += "SCATTER"
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case Bar:
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str += "Bar"
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case Cherry:
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str += "樱桃"
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case Bell:
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str += "铃铛"
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case Pineapple:
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str += "菠萝"
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case Grape:
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str += "葡萄"
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case Lemon:
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str += "柠檬"
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case Watermelon:
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str += "西瓜"
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case Banana:
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str += "香蕉"
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case Apple:
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str += "苹果"
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case Bomb:
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str += "炸弹"
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}
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return str
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}
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func Print(res []int32) {
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fmt.Println(res, len(res))
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str := ""
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for k, ele := range res {
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switch ele {
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case Wild:
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str += "Wild,"
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case Bonus:
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str += "Bonus,"
|
||||
case Scatter:
|
||||
str += "Scatter,"
|
||||
case Bar:
|
||||
str += "Bar,"
|
||||
case Cherry:
|
||||
str += "樱桃,"
|
||||
case Bell:
|
||||
str += "铃铛,"
|
||||
case Pineapple:
|
||||
str += "菠萝,"
|
||||
case Grape:
|
||||
str += "葡萄,"
|
||||
case Lemon:
|
||||
str += "柠檬,"
|
||||
case Watermelon:
|
||||
str += "西瓜,"
|
||||
case Apple:
|
||||
str += "苹果,"
|
||||
case Banana:
|
||||
str += "香蕉,"
|
||||
}
|
||||
if (k+1)%5 == 0 {
|
||||
fmt.Println("第", strconv.Itoa((k+1)/5), "行 ", str)
|
||||
str = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
func PrintWin(lines []int32) {
|
||||
str := ""
|
||||
for _, ele := range lines {
|
||||
switch ele {
|
||||
case Wild:
|
||||
str += "Wild,"
|
||||
case Bonus:
|
||||
str += "Bonus,"
|
||||
case Scatter:
|
||||
str += "Scatter,"
|
||||
case Bar:
|
||||
str += "Bar,"
|
||||
case Cherry:
|
||||
str += "樱桃,"
|
||||
case Bell:
|
||||
str += "铃铛,"
|
||||
case Pineapple:
|
||||
str += "菠萝,"
|
||||
case Grape:
|
||||
str += "葡萄,"
|
||||
case Lemon:
|
||||
str += "柠檬,"
|
||||
case Watermelon:
|
||||
str += "西瓜,"
|
||||
case Banana:
|
||||
str += "香蕉,"
|
||||
case Apple:
|
||||
str += "苹果,"
|
||||
case Bomb:
|
||||
str += "炸弹,"
|
||||
}
|
||||
}
|
||||
fmt.Println(str)
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/fortunedragon"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type CSFortuneDragonOpPacketFactory struct {
|
||||
}
|
||||
type CSFortuneDragonOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &fortunedragon.CSFortuneDragonOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*fortunedragon.CSFortuneDragonOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
//fortunedragon
|
||||
common.RegisterHandler(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpHandler{})
|
||||
netlib.RegisterFactory(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpPacketFactory{})
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type FortuneDragonPlayerData struct {
|
||||
*base.Player
|
||||
leaveTime int32 //离开时间
|
||||
}
|
||||
|
||||
func (p *FortuneDragonPlayerData) init() {
|
||||
}
|
||||
func (p *FortuneDragonPlayerData) Clear() {
|
||||
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type FortuneDragonSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*FortuneDragonPlayerData //玩家信息
|
||||
}
|
||||
|
||||
func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {
|
||||
sceneEx := &FortuneDragonSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*FortuneDragonPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *FortuneDragonSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *FortuneDragonSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *FortuneDragonSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
|
@ -0,0 +1,363 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamerule/fortunedragon"
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/fortunedragon"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyFortuneDragonSington = &ScenePolicyFortuneDragon{}
|
||||
|
||||
type ScenePolicyFortuneDragon struct {
|
||||
base.BaseScenePolicy
|
||||
states [fortunedragon.FortuneDragonStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(fortunedragon.FortuneDragonStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyFortuneDragon) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
playerEx.init()
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FortuneDragonSendRoomInfo(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) {
|
||||
pack := FortuneDragonCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONROOMINFO), pack)
|
||||
}
|
||||
func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCFortuneDragonRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.FortuneDragonPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateFortuneDragon struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneDragon) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneDragon struct {
|
||||
SceneBaseStateFortuneDragon
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetState() int {
|
||||
return fortunedragon.FortuneDragonStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
if playerEx.IsOnLine() {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneDragon) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneDragon.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if _, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunedragon.FortuneDragonPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneDragon.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneDragon) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunedragon.FortuneDragonStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunedragon.FortuneDragonStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneDragon, fortunedragon.RoomMode_Classic, ScenePolicyFortuneDragonSington)
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -0,0 +1,382 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.CashManiaBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 2,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinRange = {
|
||||
{5, 5, 5},
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinReel = {
|
||||
{1, 200, 2, 200, 3, 200, 4, 200, 5, 200},
|
||||
{6, 200, 7, 200, 8, 200, 9, 200, 10, 200, 11, 200, 12, 200, 13, 200, 14, 200, 15, 200, 16, 200, 17, 200, 18, 200, 19, 200},
|
||||
{1, 200, 2, 200, 3, 200, 4, 200, 5, 200},
|
||||
}
|
||||
|
||||
_.CashManiaSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "100倍",
|
||||
is_wild = false,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "5倍",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "1倍",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "0.5倍",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "0.1倍",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 1},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "5FreeSpin",
|
||||
is_wild = true,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "10FreeSpin",
|
||||
is_wild = true,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "20FreeSpin",
|
||||
is_wild = true,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "wildx1",
|
||||
is_wild = true,
|
||||
group = {9},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "wildx2",
|
||||
is_wild = true,
|
||||
group = {10},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[11] = {
|
||||
id = 11,
|
||||
name = "wildx3",
|
||||
is_wild = true,
|
||||
group = {11},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[12] = {
|
||||
id = 12,
|
||||
name = "wildx5",
|
||||
is_wild = true,
|
||||
group = {12},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[13] = {
|
||||
id = 13,
|
||||
name = "wildx10",
|
||||
is_wild = true,
|
||||
group = {13},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[14] = {
|
||||
id = 14,
|
||||
name = "wildx15",
|
||||
is_wild = true,
|
||||
group = {14},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[15] = {
|
||||
id = 15,
|
||||
name = "wildx20",
|
||||
is_wild = true,
|
||||
group = {15},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[16] = {
|
||||
id = 16,
|
||||
name = "wildx30",
|
||||
is_wild = true,
|
||||
group = {16},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[17] = {
|
||||
id = 17,
|
||||
name = "wildx40",
|
||||
is_wild = true,
|
||||
group = {17},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[18] = {
|
||||
id = 18,
|
||||
name = "wildx50",
|
||||
is_wild = true,
|
||||
group = {18},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[19] = {
|
||||
id = 19,
|
||||
name = "wildx100",
|
||||
is_wild = true,
|
||||
group = {19},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 0.1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,334 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneDragonBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 2,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "SureWinBaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "SureWinBaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 3, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 2, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 1, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 3, 5, 3, 5, 6, 7, 2, 5, 6, 5, 3, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 1, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 2, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 1, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 2, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 3, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 3, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 3, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 3, 4, 7, 3, 6, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 1, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 1, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 4, 7, 3, 7, 6, 4, 2, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 3, 5, 5, 7, 2, 3, 4, 7, 6, 3, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 3, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 1, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 1, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 2, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 2, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 1, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 3, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 2, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 2, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 2, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 3, 4, 5, 7, 7, 2, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 6, 6, 5, 7, 6, 4, 5, 4, 6, 1, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 3, 2, 6, 5, 2, 6, 6, 3, 4, 6, 4, 2, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 5, 3, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 2, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 2, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 2, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 2, 7, 7, 6, 2, 7, 3, 7, 5, 2, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 3, 6, 7, 7, 3, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 1, 3, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 2, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 1, 3, 3, 3, 6, 1, 7, 6, 3, 5, 4, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 2, 7, 3, 4, 5, 5, 5, 6, 3, 1, 7, 7, 2, 6, 5, 4, 6, 6, 3, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 4, 3, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 2, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 3, 7, 5, 2, 6, 6, 5, 2, 7, 4, 4, 4, 7, 2, 6, 6, 3, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 2, 7, 6, 5, 5, 5, 2, 2, 5, 7, 2, 7, 3, 4, 5, 3, 7, 7, 2, 5, 5, 5, 1, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 3, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 3, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 3, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "Wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 25},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "灯笼",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "福炮",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "花结",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "铜钱",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 2},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "X2",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "X5",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "X10",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,284 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneMouseBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 5, 3, 4, 2, 7, 7, 7, 6, 5, 5, 5, 4, 6, 5, 5, 5, 4, 7, 7, 7, 4, 7, 6, 5, 3, 3, 3, 5, 7, 6, 5, 7, 6, 5, 7, 7, 7, 6, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 1, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 7, 6, 4, 5, 4, 6, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 5, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 7, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 4, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 6, 6, 2, 7, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 6, 6, 7, 4, 6, 6, 6, 5, 4, 7, 6, 4, 7, 3, 6, 7, 6, 7, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 1, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 6, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 2, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 6, 6, 6, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 7, 6, 5, 7, 3, 6, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 6, 5, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 6, 6, 7, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 1, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 7, 4, 5, 7, 7, 7, 3, 6, 7, 5, 6, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 7, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 4, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinReel = {
|
||||
{1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8},
|
||||
{1, 1, 1},
|
||||
{1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8},
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 300},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "倒福",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 30},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 15},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "花生",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneOxBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 1, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 6, 6, 6, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 7, 7, 7, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 7, 7, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 7, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 6, 6, 6, 6, 6, 7, 7, 7, 7, 5, 4, 7, 5, 7, 2, 6, 7, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 7, 7, 7, 7, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 1, 2, 3, 4, 4, 7, 5, 5, 5, 5, 6, 6, 6, 6, 4, 7, 6, 1, 1, 7, 4, 5, 7, 6, 5, 4, 6, 7, 4, 7, 3, 5, 6, 7, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 7, 7, 6, 6, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 6, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 7, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 7, 7, 7, 7, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 7, 7, 7, 7, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 7, 7, 7, 7, 7},
|
||||
{5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 7, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 2, 2, 6, 6, 6, 3, 7, 5, 6, 6, 6, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 7, 7, 7, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 6, 6, 6, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 7, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 6, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7},
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinReel = {
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
}
|
||||
|
||||
_.FortuneOxSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 200},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "金锦盒",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 20},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "炮竹",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack1",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "SuperStack2",
|
||||
is_wild = false,
|
||||
group = {9},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,346 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneRabbitBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitCashPrizeWeight = {
|
||||
{
|
||||
id = 1,
|
||||
prize_value = 0.5,
|
||||
weight = 144,
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
prize_value = 1,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 3,
|
||||
prize_value = 2,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 4,
|
||||
prize_value = 5,
|
||||
weight = 100,
|
||||
},
|
||||
{
|
||||
id = 5,
|
||||
prize_value = 10,
|
||||
weight = 50,
|
||||
},
|
||||
{
|
||||
id = 6,
|
||||
prize_value = 20,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 7,
|
||||
prize_value = 30,
|
||||
weight = 15,
|
||||
},
|
||||
{
|
||||
id = 8,
|
||||
prize_value = 50,
|
||||
weight = 10,
|
||||
},
|
||||
{
|
||||
id = 9,
|
||||
prize_value = 100,
|
||||
weight = 5,
|
||||
},
|
||||
{
|
||||
id = 10,
|
||||
prize_value = 500,
|
||||
weight = 1,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 8, 8, 8, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 5, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 5, 6, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 8, 8, 8, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 3, 3, 3, 6, 2, 5, 7, 6, 8, 8, 8, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 8, 8, 8, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 8, 8, 8, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 4, 4, 4, 7, 7, 7, 3, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 8, 8, 8, 2, 7, 7, 2, 2, 6, 5, 2, 6, 4, 7, 6, 3, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 4, 5, 6, 6, 6, 8, 8, 8, 7, 5, 4, 1, 5, 7, 2, 6, 7, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 6, 5, 7, 4, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 5, 2, 3, 4, 4, 7, 5, 5, 5, 5, 8, 8, 8, 8, 4, 7, 6, 5, 1, 7, 4, 5, 7, 6, 5, 4, 8, 8, 8, 8, 3, 5, 6, 4, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 6, 7, 6, 7, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 8, 8, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 5, 5, 5, 5, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 4, 6, 3, 2, 5, 5, 4, 7, 7, 5, 3, 4, 8, 8, 5, 6, 4, 7, 5, 5, 5, 5, 8, 8, 7, 6, 3, 1, 1, 1, 5, 3, 4, 6, 7, 5, 3, 6, 4, 7, 6, 4, 1, 7, 5, 8, 8, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 6, 4, 7, 5, 6, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 8, 8, 8, 8, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 8, 8, 8, 8, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 8, 8, 8, 8, 6, 5, 3, 4, 2, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 5, 5, 5, 5, 7},
|
||||
{5, 5, 5, 6, 7, 3, 6, 4, 4, 4, 3, 3, 3, 4, 7, 1, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 8, 8, 8, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 1, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 4, 6, 5, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 8, 8, 8, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 4, 3, 6, 6, 6, 3, 7, 5, 8, 8, 8, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 8, 8, 8, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 2, 2, 2, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 8, 8, 8, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 8, 8, 8, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 8, 8, 8, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 4, 4, 4, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinReel = {
|
||||
{200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
{200, 200, 200, 8, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
{200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 200},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "铜币",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "胡萝卜",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 2},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "Cash",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneTigerBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 0, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 0, 7, 7, 3, 6, 4, 7, 6, 0, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 0, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 0, 5, 7, 6, 6, 7, 7, 6, 3, 5, 0, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 0, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 0, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 0, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 0, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 0, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 0, 0, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 0, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 0, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 0, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 0, 0, 0, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 0, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 0, 0, 0, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 0, 3, 4, 7, 6, 6, 6, 7, 7, 0, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 0, 0, 0, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 0, 6, 6, 5, 7, 6, 0, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 0, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 0, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 0, 0, 0, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 0, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 0, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 0, 4, 5, 7, 7, 7, 3, 6, 0, 0, 0, 7, 4, 3, 7, 5, 6, 6, 6, 7, 0, 5, 6, 7, 4, 6, 5, 6, 5, 0, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 0, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 0, 7, 2, 0, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinReel = {
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 250},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "玉饰",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 25},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "福袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 8},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,52 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.PrizeModelPrizeModelTypeA = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 10,
|
||||
max_multiple = 25,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 25,
|
||||
max_multiple = 50,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 50,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
_.PrizeModelPrizeModelTypeB = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 15,
|
||||
max_multiple = 30,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 30,
|
||||
max_multiple = 45,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 45,
|
||||
max_multiple = 60,
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 60,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
|
@ -0,0 +1,14 @@
|
|||
@echo off
|
||||
if exist "external" (cd external)
|
||||
|
||||
if not exist converter.exe (
|
||||
echo Building converter...
|
||||
go build -o converter.exe ../tools/converter
|
||||
) else (
|
||||
echo converter.exe already exists.
|
||||
)
|
||||
|
||||
converter.exe go /excel ../internal/exported/excel2go ..
|
||||
echo Done.
|
||||
pause
|
||||
exit
|
|
@ -0,0 +1,3 @@
|
|||
# external
|
||||
|
||||
### 后续需要移植出去,暂时放这里
|
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue