Merge remote-tracking branch 'origin/develop' into dev_slots

This commit is contained in:
tomas 2024-09-28 08:52:34 +08:00
commit 29e9c7bfe8
28 changed files with 263 additions and 416 deletions

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@ -1,50 +0,0 @@
package common
import (
"mongo.games.com/goserver/core/logger"
)
const (
A_USER_BLACK = 1 //增加黑名单
)
type Action struct {
ActionID int //执行id
ActionParamInt64 []int //整形参数
ActionParamFloat []float64 //浮点参数
ActionParamString []string //字符串参数
}
var ActionMgrSington = &ActionMgr{
pool: make(map[int]ActionBase),
}
type ActionMgr struct {
pool map[int]ActionBase
}
func (this *ActionMgr) ActionGroup(need interface{}, action []*Action) bool {
for i := 0; i < len(action); i++ {
this.action(need, action[i])
}
return true
}
func (this *ActionMgr) action(need interface{}, action *Action) bool {
a, ok := this.pool[action.ActionID]
if !ok {
logger.Logger.Warnf("no this action %v", action.ActionID)
return false
}
return a.Action(need, action)
}
func (this *ActionMgr) Register(cid int, c ActionBase) {
this.pool[cid] = c
}
type ActionBase interface {
Action(need interface{}, action *Action) bool
}

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@ -1,54 +1,55 @@
package common
import (
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/module"
"mongo.games.com/goserver/core/mongo"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/game/protocol/server"
)
// GameSessState 服务状态
type GameSessState int
const (
GAME_SESS_STATE_OFF GameSessState = iota //关闭状态
GAME_SESS_STATE_ON //开启状态
GameSessStateOff GameSessState = iota //关闭状态
GameSessStateOn //开启状态
)
var ServerCtrlCallback func(int32)
var SrvIsMaintaining = true
func RegisteServerCtrlCallback(cb func(int32)) {
var ServerCtrlCallback func(msg *server.ServerCtrl)
func RegisterServerCtrlCallback(cb func(msg *server.ServerCtrl)) {
ServerCtrlCallback = cb
}
type ServerCtrlPacketFactory struct {
func init() {
netlib.Register(int(server.SSPacketID_PACKET_MS_SRVCTRL), &server.ServerCtrl{}, ServerCtrlHandler)
}
type ServerCtrlHandler struct {
}
// ServerCtrlHandler 服务器控制,通用事件
func ServerCtrlHandler(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Infof("ServerCtrlHandler %v", data)
msg, ok := data.(*server.ServerCtrl)
if !ok {
return nil
}
switch msg.GetCtrlCode() {
case SrvCtrlCloseCode:
module.Stop()
func (this *ServerCtrlPacketFactory) CreatePacket() interface{} {
pack := &server.ServerCtrl{}
return pack
}
case SrvCtrlResetMgoSession:
mongo.ResetAllSession()
func (this *ServerCtrlHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
default:
logger.Logger.Errorf("unknow server ctrl %v", msg)
}
if sc, ok := data.(*server.ServerCtrl); ok {
logger.Logger.Trace("ServerCtrlHandler.Process== ", *sc)
switch sc.GetCtrlCode() {
case SrvCtrlCloseCode:
module.Stop()
}
//回调
if ServerCtrlCallback != nil {
ServerCtrlCallback(sc.GetCtrlCode())
}
// 服务自己处理的特殊事件
if ServerCtrlCallback != nil {
ServerCtrlCallback(msg)
}
return nil
}
func init() {
netlib.RegisterHandler(int(server.SSPacketID_PACKET_MS_SRVCTRL), &ServerCtrlHandler{})
netlib.RegisterFactory(int(server.SSPacketID_PACKET_MS_SRVCTRL), &ServerCtrlPacketFactory{})
}

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@ -1,172 +0,0 @@
package common
import (
"bytes"
"crypto/aes"
"crypto/cipher"
"encoding/base64"
"fmt"
"mongo.games.com/goserver/core/logger"
"regexp"
"strconv"
)
var key = []byte("kjh-vgjhhionoommmkokmokoo$%JH")
// 加密
func EnCrypt(orig []byte) (str string) {
defer func() {
err := recover()
if err != nil {
logger.Logger.Errorf("EnCrypt %v Error %v", string(orig), err)
str = string(orig)
}
}()
//将秘钥中的每个字节累加,通过sum实现orig的加密工作
sum := 0
for i := 0; i < len(key); i++ {
sum += int(key[0])
}
//给明文补码
var pkcs_code = PKCS5Padding(orig, 8)
//通过秘钥,对补码后的明文进行加密
for j := 0; j < len(pkcs_code); j++ {
pkcs_code[j] += byte(sum)
}
//base64.URLEncoding.EncodeToString()
return base64.URLEncoding.EncodeToString(pkcs_code)
}
// 补码
func PKCS5Padding(orig []byte, size int) []byte {
//计算明文的长度
length := len(orig)
padding := size - length%size
//向byte类型的数组中重复添加padding
repeats := bytes.Repeat([]byte{byte(padding)}, padding)
return append(orig, repeats...)
}
// 解密
func DeCrypt(text string) (str string) {
defer func() {
err := recover()
if err != nil {
logger.Logger.Errorf("DeCrypt %v Error %v", text, err)
str = text
}
}()
//orig, err := base64.StdEncoding.DecodeString(text)
orig, err := base64.URLEncoding.DecodeString(text)
if err != nil {
return "密文类型错误"
}
sum := 0
for i := 0; i < len(key); i++ {
sum += int(key[0])
}
//解密
for j := 0; j < len(orig); j++ {
orig[j] -= byte(sum)
}
//去码
var pkcs_unCode = PKCS5UnPadding(orig)
return string(pkcs_unCode)
}
// 去码
func PKCS5UnPadding(orig []byte) []byte {
//获取最后一位补码的数字
var tail = int(orig[len(orig)-1])
return orig[:(len(orig) - tail)]
}
var aesRule, _ = regexp.Compile(`^[0-9]+$`)
const (
aeskey = "DoNotEditThisKeyDoNotEditThisKey" // 加密的密钥,绝不可以更改
)
// 下面的字符串,也绝不可以更改
var defaultLetters = []rune("idjGfiRogsFnkdKgokdfgdow07u6978uxcvvLiPiDfjafOd2fuFJYYGBJuykbvfk")
func AesEncrypt(origDataStr string) (str string) {
defer func() {
err := recover()
if err != nil {
logger.Logger.Errorf("AesEncrypt %v Error %v", origDataStr, err)
str = origDataStr
}
}()
strlen := len(origDataStr)
b := aesRule.MatchString(origDataStr)
//不全是数字,或长度为零,不加密
if !b || strlen == 0 {
return origDataStr
}
phonenum, errint := strconv.Atoi(origDataStr)
if errint != nil {
return origDataStr
}
text := []byte(origDataStr)
//指定加密、解密算法为AES返回一个AES的Block接口对象
block, err := aes.NewCipher([]byte(aeskey))
if err != nil {
panic(err)
}
//指定计数器,长度必须等于block的块尺寸
iv := string(defaultLetters[phonenum%(len(defaultLetters))])
count := []byte(fmt.Sprintf("%016v", iv))
//指定分组模式
blockMode := cipher.NewCTR(block, count)
//执行加密、解密操作
message := make([]byte, len(text))
blockMode.XORKeyStream(message, text)
//返回明文或密文
return fmt.Sprintf("%v%v", iv, base64.StdEncoding.EncodeToString(message))
//return base64.StdEncoding.EncodeToString(message)
}
func AesDecrypt(cryptedstr string) (str string) {
defer func() {
err := recover()
if err != nil {
logger.Logger.Errorf("AesDecrypt %v Error %v", cryptedstr, err)
str = cryptedstr
}
}()
strlen := len(cryptedstr)
b := aesRule.MatchString(cryptedstr)
//全是数字,或长度为零,不解密
if b || strlen == 0 {
return cryptedstr
}
iv := cryptedstr[:1]
str = cryptedstr[1:]
text, err := base64.StdEncoding.DecodeString(str)
if err != nil {
logger.Logger.Errorf("AesDecrypt %v Err:%v", cryptedstr, err)
return cryptedstr
}
//指定加密、解密算法为AES返回一个AES的Block接口对象
block, err := aes.NewCipher([]byte(aeskey))
if err != nil {
panic(err)
}
//指定计数器,长度必须等于block的块尺寸
count := []byte(fmt.Sprintf("%016v", iv))
//指定分组模式
blockMode := cipher.NewCTR(block, count)
//执行加密、解密操作
message := make([]byte, len(text))
blockMode.XORKeyStream(message, text)
//返回明文或密文
return string(message)
}

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@ -6,6 +6,14 @@ import (
"mongo.games.com/goserver/core/module"
)
/*
时钟
*/
func init() {
module.RegisteModule(ClockMgrSingleton, time.Millisecond*500, 0)
}
var ClockMgrSingleton = &ClockMgr{
LastHour: -1,
LastDay: -1,
@ -99,9 +107,9 @@ func (this *ClockMgr) Update() {
this.LastSec = sec
this.fireSecondEvent()
min := tNow.Minute()
if min != this.LastMini {
this.LastMini = min
minute := tNow.Minute()
if minute != this.LastMini {
this.LastMini = minute
this.fireMinuteEvent()
hour := tNow.Hour()
@ -182,6 +190,87 @@ func (this *ClockMgr) GetLast() (int, int, int, int, int, int) {
return this.LastSec, this.LastMini, this.LastHour, this.LastDay, this.LastWeek, int(this.LastMonth)
}
func init() {
module.RegisteModule(ClockMgrSingleton, time.Millisecond*500, 0)
type ClockFunc struct {
event int
OnSecTimerFunc func()
OnMiniTimerFunc func()
OnHourTimerFunc func()
OnDayTimerFunc func()
OnWeekTimerFunc func()
OnMonthTimerFunc func()
OnShutdownFunc func()
}
func (s *ClockFunc) InterestClockEvent() int { return s.event }
func (s *ClockFunc) OnSecTimer() {
if s.OnSecTimerFunc != nil {
s.OnSecTimerFunc()
}
}
func (s *ClockFunc) OnMiniTimer() {
if s.OnMiniTimerFunc != nil {
s.OnMiniTimerFunc()
}
}
func (s *ClockFunc) OnHourTimer() {
if s.OnHourTimerFunc != nil {
s.OnHourTimerFunc()
}
}
func (s *ClockFunc) OnDayTimer() {
if s.OnDayTimerFunc != nil {
s.OnDayTimerFunc()
}
}
func (s *ClockFunc) OnWeekTimer() {
if s.OnWeekTimerFunc != nil {
s.OnWeekTimerFunc()
}
}
func (s *ClockFunc) OnMonthTimer() {
if s.OnMonthTimerFunc != nil {
s.OnMonthTimerFunc()
}
}
func (s *ClockFunc) OnShutdown() {
if s.OnShutdownFunc != nil {
s.OnShutdownFunc()
}
}
// RegisterClockFunc 注册时钟事件
func RegisterClockFunc(fs *ClockFunc) {
if fs == nil {
return
}
if fs.OnSecTimerFunc != nil {
fs.event = fs.event | ClockEventSecond
}
if fs.OnMiniTimerFunc != nil {
fs.event = fs.event | ClockEventMinute
}
if fs.OnHourTimerFunc != nil {
fs.event = fs.event | ClockEventHour
}
if fs.OnDayTimerFunc != nil {
fs.event = fs.event | ClockEventDay
}
if fs.OnWeekTimerFunc != nil {
fs.event = fs.event | ClockEventWeek
}
if fs.OnMonthTimerFunc != nil {
fs.event = fs.event | ClockEventMonth
}
if fs.OnShutdownFunc != nil {
fs.event = fs.event | ClockEventShutdown
}
ClockMgrSingleton.RegisterSinker(fs)
}

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@ -6,7 +6,6 @@ import (
protocol_game "mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/protocol"
)
@ -45,11 +44,11 @@ func createMulticastPacket(packetid int, data interface{}, sis ...*protocol.MCSe
return pack, nil
}
func SendToGate(sid int64, packetid int, rawpack interface{}, s *netlib.Session) bool {
if s == nil || rawpack == nil || sid == 0 {
func SendToGate(sid int64, packetId int, pack interface{}, s *netlib.Session) bool {
if s == nil || pack == nil || sid == 0 {
return false
}
pack, err := createMulticastPacket(packetid, rawpack,
pack, err := createMulticastPacket(packetId, pack,
&protocol.MCSessionUnion{
Mccs: &protocol.MCClientSession{
SId: proto.Int64(sid)}})
@ -63,25 +62,17 @@ func SendToGate(sid int64, packetid int, rawpack interface{}, s *netlib.Session)
return false
}
func SendToActThrSrv(packetid int, rawpack interface{}) bool {
if rawpack == nil {
return false
}
replaySess := srvlib.ServerSessionMgrSington.GetSession(GetSelfAreaId(), ActThrServerType, ActThrServerID)
if replaySess != nil {
return replaySess.Send(int(packetid), rawpack)
}
return false
}
func TransmitToServer(sid int64, packetid int, rawpack interface{}, s *netlib.Session) bool {
if d, err := netlib.MarshalPacket(packetid, rawpack); err == nil {
// TransmitToServer 转发消息到指定服务器
// sid: 客户端连接标识
// packetId: 消息id
// pack: 消息内容
// s: 接收消息的服务器连接
func TransmitToServer(sid int64, packetId int, pack interface{}, s *netlib.Session) bool {
if d, err := netlib.MarshalPacket(packetId, pack); err == nil {
pack := &protocol_game.SSTransmit{
PacketData: d,
SessionId: sid,
}
proto.SetDefaults(pack)
return s.Send(int(protocol_game.TransmitPacketID_PACKET_SS_PACKET_TRANSMIT), pack, true)
} else {
logger.Logger.Warn("TransmitToServer err:", err)

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@ -807,9 +807,10 @@ var (
)
const (
AttributeGuideStep = 1 // 引导步骤
AttributeGuideSkip = 2 // 跳过引导
AttributeGuideTest = 3 // 测试引导
AttributeGuideStep = 1 // 引导步骤
AttributeGuideSkip = 2 // 跳过引导
AttributeGuideTest = 3 // 测试引导
AttributeGuideCustom = 4 // 竞技馆引导页
)
const (
@ -861,3 +862,8 @@ const (
PlayerChangeTypeCoin = 0 // 金币
PlayerChangeTypeNum = 1 // 积分
)
// 玩家状态标记
const (
PlayerFlagsGuideCustom = 1 << iota // 竞技馆引导页关闭状态
)

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@ -486,13 +486,13 @@
"Id": 40003,
"Name": "娃娃卡",
"ShowLocation": [
1,
1,
0
0,
0,
1
],
"Classify": [
1,
1,
0,
0
],
"Type": 23,
@ -6270,9 +6270,8 @@
1
],
"SaleType": 1,
"SaleGold": 5000,
"SaleGold": 30,
"CompositionMax": 1,
"Time": 360,
"Location": "0",
"Describe": "可联系客服兑换实物奖励",
"Gain": {
@ -6308,9 +6307,8 @@
1
],
"SaleType": 1,
"SaleGold": 5000,
"SaleGold": 30,
"CompositionMax": 1,
"Time": 360,
"Location": "0",
"Describe": "可联系客服兑换实物奖励",
"Gain": {

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@ -116,23 +116,33 @@ func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes)
}
func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) {
//itemTypeIds := []int32{common.GainWayClawdollCostItem, common.GainWayItemShopChangeDoll}
var sql []bson.M
cond := bson.M{"snid": args.Snid, "typeid": bson.M{"$in": args.TypeIds}}
c := ItemLogsCollection(args.Platform)
if c == nil {
return
var Logs []model.RetClawdollItemLog
for _, typeId := range args.TypeIds {
var SubLogs []model.RetClawdollItemLog
sql = append(sql, bson.M{"snid": args.Snid, "typeid": typeId})
switch typeId {
case common.GainWay_Shop_Buy: // 商城兑换
sql = append(sql, bson.M{"itemid": common.ItemIDClawdoll})
case common.GainWayItemShopChangeDoll: // 积分支出
sql = append(sql, bson.M{"itemid": common.ItemDollCard})
case common.GainWayItemFenGain: // 积分获取
sql = append(sql, bson.M{"itemid": common.ItemDollCard})
}
c := ItemLogsCollection(args.Platform)
if c == nil {
return
}
err = c.Find(bson.M{"$and": sql}).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&SubLogs)
Logs = append(Logs, SubLogs...)
}
type RetClawdollItemLog struct {
ItemId int32 //道具ID
Time int64 //时间
TypeId int32 //道具记录类型
Num int64 //数量
LogType int32 //记录类型 0.获取 1.消耗
}
err = c.Find(cond).Limit(1000).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&ret.Logs)
ret.Logs = Logs
return
}
@ -146,7 +156,7 @@ func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItem
}
var datas []model.ItemLog
err = c.Find(cond).Limit(1000).All(&datas)
err = c.Find(cond).All(&datas)
if err != nil {
logger.Logger.Error("GetClawdollSuccessItemLog error: ", err)
return err

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@ -1844,7 +1844,7 @@ func (this *Scene) RandInt(args ...int) int {
func (this *Scene) CheckNeedDestroy() bool {
//if common.IsLocalGame(this.GameId) {
return ServerStateMgr.GetState() == common.GAME_SESS_STATE_OFF || this.graceDestroy
return ServerStateMgr.GetState() == common.GameSessStateOff || this.graceDestroy
//} else {
// return (ServerStateMgr.GetState() == common.GAME_SESS_STATE_OFF || this.graceDestroy) || (this.IsPrivateScene() && this.NumOfGames >= this.TotalOfGames)
//}

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@ -1,25 +1,26 @@
package base
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/game/common"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core/mongo"
"mongo.games.com/goserver/srvlib"
)
func init() {
common.RegisteServerCtrlCallback(func(code int32) {
switch code {
common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) {
switch msg.GetCtrlCode() {
case common.SrvCtrlStateSwitchCode:
pack := &server.ServerStateSwitch{
SrvType: proto.Int(common.GetSelfSrvType()),
SrvId: proto.Int(common.GetSelfSrvId()),
}
proto.SetDefaults(pack)
srvlib.ServerSessionMgrSington.Broadcast(int(server.SSPacketID_PACKET_GB_STATE_SWITCH), pack, common.GetSelfAreaId(), srvlib.WorldServerType)
case common.SrvCtrlResetMgoSession:
mongo.ResetAllSession()
default:
logger.Logger.Errorf("unknow server ctrl code:%d", msg.GetCtrlCode())
}
})
}

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@ -5,7 +5,7 @@ import (
)
var ServerStateMgr = &ServerStateManager{
State: common.GAME_SESS_STATE_ON,
State: common.GameSessStateOn,
}
type ServerStateManager struct {
@ -13,7 +13,7 @@ type ServerStateManager struct {
}
func (this *ServerStateManager) Init() {
this.State = common.GAME_SESS_STATE_ON
this.State = common.GameSessStateOn
}
func (this *ServerStateManager) SetState(state common.GameSessState) {

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@ -1968,7 +1968,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
score = losePlayerCoin
}
//判断宠物技能生不生效
if losePlayer.PetUseSkill() {
if losePlayer.PetUseSkill() && !this.IsCustom() && !this.IsMatchScene() {
score = 0
//通知客户端宠物技能生效 炸弹不扣分
pack := &tienlen.SCTienLenPetSkillRes{}
@ -1997,7 +1997,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
winPlayer.bombRankScore += rankScore * rule.RankBaseScore
}
//lose
if this.IsMatchScene() && this.IsCustom() {
if this.IsMatchScene() || this.IsCustom() {
losePlayer.AddCoinNoLog(-score, 0)
} else {
losePlayer.AddCoin(-score, common.GainWay_CoinSceneLost, 0, "system", this.GetSceneName())

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@ -1,25 +1,26 @@
package main
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/game/common"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core/mongo"
"mongo.games.com/goserver/srvlib"
)
func init() {
common.RegisteServerCtrlCallback(func(code int32) {
switch code {
common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) {
switch msg.GetCtrlCode() {
case common.SrvCtrlStateSwitchCode:
pack := &server.ServerStateSwitch{
SrvType: proto.Int(common.GetSelfSrvType()),
SrvId: proto.Int(common.GetSelfSrvId()),
}
proto.SetDefaults(pack)
srvlib.ServerSessionMgrSington.Broadcast(int(server.SSPacketID_PACKET_GB_STATE_SWITCH), pack, common.GetSelfAreaId(), srvlib.WorldServerType)
case common.SrvCtrlResetMgoSession:
mongo.ResetAllSession()
default:
logger.Logger.Errorf("unknown server ctrl code:%d", msg.GetCtrlCode())
}
})
}

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@ -132,11 +132,19 @@ type ClawdollItemLogReq struct {
TypeIds []int32
}
type GetClawdollItemLogRet struct {
Logs []ItemLog
type RetClawdollItemLog struct {
ItemId int32 //道具ID
CreateTs int64 //记录时间
TypeId int32 // 变化类型
Count int64 //个数
LogType int32 //记录类型 0.获取 1.消耗
}
func GetClawdollItemLog(plt string, snid int32, typeIds []int32) (logs []ItemLog, err error) {
type GetClawdollItemLogRet struct {
Logs []RetClawdollItemLog
}
func GetClawdollItemLog(plt string, snid int32, typeIds []int32) (logs []RetClawdollItemLog, err error) {
if rpcCli == nil {
logger.Logger.Error("model.GetClawdollItemLog rpcCli == nil")

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@ -29,13 +29,6 @@ const (
VER_PLAYER_MAX
)
const (
PLAYER_FLAGS_PRIVILEGE int64 = 1 << iota
PLAYER_FLAGS_FIRSTGAME //首次游戏
PLAYER_FLAGS_FIRSTBINDTEL //首次绑定账号
PLAYER_FLAGS_CANREBATE //是否能够返利
)
const (
DEFAULT_PLAYER_SAFEBOX_PWD = "" //保险箱默认密码
)
@ -402,7 +395,7 @@ type PlayerData struct {
InviterHead int32 //邀请人头像
BeUnderAgentCode string //隶属经销商(推广人)
SubBeUnderAgentCode string //经销商子id
Flags int64 //标记
Flags int //标记
GameCoinTs int64 //游服金币对账时间戳
Ver int32 //数据版本号
CheckSum uint32 //校验码(预防暴库修改数据)
@ -501,7 +494,7 @@ type PlayerData struct {
DiamondLotteryScore int64 //钻石抽奖幸运值
VCardCost int64 // 消耗v卡数量
MoneyTotal int64 // 现金总充值金额,不包含api加币时的现金
GuideStep int32 // 引导步骤;跳过引导后,该值会置为-1
GuideStep int32 // tienlen游戏引导步骤;跳过引导后,该值会置为-1
}
// 七日签到数据
@ -802,15 +795,15 @@ func ConvertPlayerDataToWebData(param *WebPlayerDataParam) *webapi.PlayerData {
return pdfw
}
func (this *PlayerData) IsMarkFlag(flag int) bool {
return this.Flags&(1<<flag) != 0
return this.Flags&flag != 0
}
func (this *PlayerData) MarkFlag(flag int) {
this.Flags |= (1 << flag)
this.Flags |= flag
}
func (this *PlayerData) UnmarkFlag(flag int) {
this.Flags &= ^(1 << flag)
this.Flags &= ^flag
}
func (this *PlayerData) GetSnId() int32 {

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@ -10746,7 +10746,7 @@ type CSUpdateAttribute struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tp int32 `protobuf:"varint,1,opt,name=Tp,proto3" json:"Tp,omitempty"` // 1.更新新手引导阶段 2.跳过新手引导 3.更新新手引导状态(测试用)
Tp int32 `protobuf:"varint,1,opt,name=Tp,proto3" json:"Tp,omitempty"` // 1.更新新手引导阶段 2.跳过新手引导 3.更新新手引导状态(测试用) 4.竞技馆引导结束
Param []int64 `protobuf:"varint,2,rep,packed,name=Param,proto3" json:"Param,omitempty"`
}

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@ -1337,7 +1337,7 @@ message WindowsInfo{
//PACKET_CSUpdateAttribute
message CSUpdateAttribute{
int32 Tp = 1; // 1. 2. 3.()
int32 Tp = 1; // 1. 2. 3.() 4.
repeated int64 Param = 2;
}
//PACKET_SCUpdateAttribute

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@ -139,7 +139,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
}
// 是否正在维护
if model.GameParamData.SrvMaintain && SrvIsMaintaining {
if model.GameParamData.SrvMaintain && common.SrvIsMaintaining {
inWhiteList := false
for i := 0; i < len(model.GMACData.WhiteList); i++ {
if model.GMACData.WhiteList[i] == csl.GetUsername() {

View File

@ -3159,6 +3159,11 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
case common.AttributeGuideCustom:
p.MarkFlag(common.PlayerFlagsGuideCustom)
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
}
return nil
}
@ -3180,7 +3185,7 @@ func CSClawdollItemLog(s *netlib.Session, packetId int, data interface{}, sid in
ret.TypeIds = append(ret.TypeIds, msg.TypeIds...)
var err error
var ItemUseLogs []model.ItemLog
var ItemUseLogs []model.RetClawdollItemLog
//娃娃机道具使用日志
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {

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@ -296,18 +296,18 @@ func init() {
srvid := int(sr.GetSrvId())
gameSess := GameSessMgrSington.GetGameSess(srvid)
if gameSess != nil {
if gameSess.state == common.GAME_SESS_STATE_ON {
gameSess.SwitchState(common.GAME_SESS_STATE_OFF)
if gameSess.state == common.GameSessStateOn {
gameSess.SwitchState(common.GameSessStateOff)
} else {
gameSess.SwitchState(common.GAME_SESS_STATE_ON)
gameSess.SwitchState(common.GameSessStateOn)
}
} else {
gateSess := GameSessMgrSington.GetGateSess(srvid)
if gateSess != nil {
if gateSess.state == common.GAME_SESS_STATE_ON {
gateSess.SwitchState(common.GAME_SESS_STATE_OFF)
if gateSess.state == common.GameSessStateOn {
gateSess.SwitchState(common.GameSessStateOff)
} else {
gateSess.SwitchState(common.GAME_SESS_STATE_ON)
gateSess.SwitchState(common.GameSessStateOn)
}
}
}
@ -615,13 +615,7 @@ func (this *CSPMCmdHandler) Process(s *netlib.Session, packetid int, data interf
}
}
case common.PMCmd_Privilege:
if p.GMLevel >= 3 {
if p.Flags&model.PLAYER_FLAGS_PRIVILEGE == 0 {
p.Flags |= model.PLAYER_FLAGS_PRIVILEGE
} else {
p.Flags &= ^model.PLAYER_FLAGS_PRIVILEGE
}
}
}
}
}

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@ -43,13 +43,12 @@ type GameSession struct {
gameIds []int32
}
// 构造函数
func NewGameSession(srvId, srvType int, s *netlib.Session) *GameSession {
gs := &GameSession{
Session: s,
srvId: srvId,
srvType: srvType,
state: common.GAME_SESS_STATE_ON,
state: common.GameSessStateOn,
players: make(map[int32]*Player),
scenes: make(map[int]*Scene),
cps: make(map[string]*model.CoinPoolSetting),
@ -57,13 +56,6 @@ func NewGameSession(srvId, srvType int, s *netlib.Session) *GameSession {
return gs
}
func (this *GameSession) RebindPlayerSnId(oldSnId, newSnId int32) {
if p, exist := this.players[oldSnId]; exist {
delete(this.players, oldSnId)
this.players[newSnId] = p
}
}
func (this *GameSession) GetSrvId() int32 {
if this.Session == nil {
return 0
@ -85,7 +77,6 @@ func (this *GameSession) CloseAllScene() {
OpRetCode: gamehall_proto.OpResultCode_Game_OPRC_Sucess_Game,
IsForce: proto.Int(1),
}
proto.SetDefaults(scDestroyRoom)
scene.Broadcast(int(gamehall_proto.GameHallPacketID_PACKET_SC_DESTROYROOM), scDestroyRoom, 0)
SceneMgrSingleton.DestroyScene(sceneId, true)
}
@ -105,11 +96,8 @@ func (this *GameSession) OnRegiste() {
// 注销事件
func (this *GameSession) OnUnregiste() {
//销毁比赛
//MatchMgrSington.DestroyAllMatchByGameSession(this)
//解散房间
this.CloseAllScene()
GameSessionListenerSet.Range(func(key, val interface{}) bool {
if lis, ok := val.(GameSessionListener); ok {
lis.OnGameSessionUnregiste(this)
@ -130,12 +118,13 @@ func (this *GameSession) SwitchState(state common.GameSessState) {
}
this.state = state
switch state {
case common.GAME_SESS_STATE_ON:
case common.GameSessStateOn:
this.OnStateOn()
case common.GAME_SESS_STATE_OFF:
case common.GameSessStateOff:
this.OnStateOff()
}
}
func (this *GameSession) OnStateOn() {
pack := &server_proto.ServerState{
SrvState: proto.Int(int(this.state)),
@ -143,6 +132,7 @@ func (this *GameSession) OnStateOn() {
proto.SetDefaults(pack)
this.Send(int(server_proto.SSPacketID_PACKET_WG_SERVER_STATE), pack)
}
func (this *GameSession) OnStateOff() {
pack := &server_proto.ServerState{
SrvState: proto.Int(int(this.state)),

View File

@ -2,21 +2,18 @@ package main
import (
"math"
"mongo.games.com/game/protocol/webapi"
"strconv"
"strings"
"mongo.games.com/game/common"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/protocol"
)
//const (
// ReplayServerType int = 8
// ReplayServerId = 801
//)
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/protocol/webapi"
)
var GameSessMgrSington = &GameSessMgr{
servers: make(map[int]*GameSession),
@ -25,9 +22,9 @@ var GameSessMgrSington = &GameSessMgr{
}
type GameSessMgr struct {
servers map[int]*GameSession
gamesrvs map[int][]*GameSession
gates map[int]*GameSession
servers map[int]*GameSession // 游戏服务id
gamesrvs map[int][]*GameSession // 游戏id
gates map[int]*GameSession // 网关id
}
// 注册事件
@ -134,6 +131,7 @@ func (this *GameSessMgr) OnUnregiste(s *netlib.Session) {
}
}
}
func (this *GameSessMgr) GetGameServerSess(gameid int) []*GameSession {
return this.gamesrvs[gameid]
}
@ -146,7 +144,7 @@ func (this *GameSessMgr) GetMinLoadSess(gameid int) *GameSession {
if gss, exist := this.gamesrvs[gameid]; exist {
if gss != nil {
for _, s := range gss {
if s.state == common.GAME_SESS_STATE_ON {
if s.state == common.GameSessStateOn {
loadFactor = s.GetLoadFactor()
if minLoad > loadFactor {
minLoad = loadFactor
@ -162,7 +160,7 @@ func (this *GameSessMgr) GetMinLoadSess(gameid int) *GameSession {
if gss, exist := this.gamesrvs[0]; exist {
if gss != nil {
for _, s := range gss {
if s.state == common.GAME_SESS_STATE_ON {
if s.state == common.GameSessStateOn {
loadFactor = s.GetLoadFactor()
if minLoad > loadFactor {
minLoad = loadFactor
@ -184,6 +182,7 @@ func (this *GameSessMgr) GetGameSess(srvId int) *GameSession {
}
return nil
}
func (this *GameSessMgr) GetAllGameSess() []*GameSession {
servers := make([]*GameSession, 0)
for _, v := range this.servers {
@ -191,17 +190,13 @@ func (this *GameSessMgr) GetAllGameSess() []*GameSession {
}
return servers
}
func (this *GameSessMgr) GetGateSess(srvId int) *GameSession {
if gs, exist := this.gates[srvId]; exist {
return gs
}
return nil
}
func (this *GameSessMgr) RebindPlayerSnId(oldSnId, newSnId int32) {
for _, gs := range this.servers {
gs.RebindPlayerSnId(oldSnId, newSnId)
}
}
func (this *GameSessMgr) ListServerState(srvId, srvType int) []*webapi.ServerInfo {
_createGateServerInfo := func(srvId, srvType int, s *GameSession) *webapi.ServerInfo {
@ -299,15 +294,17 @@ func (this *GameSessMgr) ListServerState(srvId, srvType int) []*webapi.ServerInf
myInfo := &webapi.ServerInfo{
SrvId: int32(common.GetSelfSrvId()),
SrvType: int32(common.GetSelfSrvType()),
State: int32(common.GAME_SESS_STATE_ON),
State: int32(common.GameSessStateOn),
PlayerNum: int32(len(PlayerMgrSington.players)),
RobotNum: int32(len(PlayerMgrSington.snidMap) - len(PlayerMgrSington.players)),
SceneNum: int32(len(SceneMgrSingleton.scenes)),
}
if SrvIsMaintaining {
myInfo.State = int32(common.GAME_SESS_STATE_ON)
} else {
myInfo.State = int32(common.GAME_SESS_STATE_OFF)
if model.GameParamData.SrvMaintain {
if !common.SrvIsMaintaining {
myInfo.State = int32(common.GameSessStateOn)
} else {
myInfo.State = int32(common.GameSessStateOff)
}
}
//把自己加进去
datas = append(datas, myInfo)

View File

@ -3161,25 +3161,6 @@ func (this *Player) AddCoinPayTotal(coin int64) {
this.CoinPayTotal += coin
}
// 当用户充值
func OnPlayerPay(pd *model.PlayerData, coin int64) {
if pd == nil {
return
}
buf, err := pd.GetPlayerDataEncoder()
if err == nil {
pack := &serverproto.WTPlayerPay{
AddCoin: proto.Int64(coin),
PlayerData: buf.Bytes(),
}
proto.SetDefaults(pack)
common.SendToActThrSrv(int(serverproto.SSPacketID_PACKET_WT_PLAYERPAY), pack)
}
//ActFPayMgrSington.OnPlayerPay(pd.SnId, pd.Platform, coin)
}
func (this *Player) SendPlatformCanUsePromoterBind() {
state := int32(0)
plt := PlatformMgrSingleton.GetPlatform(this.Platform)

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@ -1,19 +1,23 @@
package main
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/goserver/core/mongo"
"mongo.games.com/game/model"
"mongo.games.com/game/protocol/server"
)
var SrvIsMaintaining = true
func init() {
common.RegisteServerCtrlCallback(func(code int32) {
switch code {
common.RegisterServerCtrlCallback(func(msg *server.ServerCtrl) {
switch msg.GetCtrlCode() {
case common.SrvCtrlStateSwitchCode:
SrvIsMaintaining = !SrvIsMaintaining
case common.SrvCtrlResetMgoSession:
mongo.ResetAllSession()
if model.GameParamData.SrvMaintain {
common.SrvIsMaintaining = !common.SrvIsMaintaining
}
default:
logger.Logger.Errorf("unknown server ctrl code:%d", msg.GetCtrlCode())
}
})
}

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