needcoid val fix

This commit is contained in:
tomas 2024-10-25 11:57:11 +08:00
parent 8ab8cbacfe
commit e7f37542cb
2 changed files with 2 additions and 2 deletions

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) {
if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1),
}

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
//playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) {
if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1),
}