fix coin
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parent
0d132fa803
commit
d92c2e1a43
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@ -43,6 +43,9 @@ func (s *SlotsSession) UID() uint64 {
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func (s *SlotsSession) Coin() int64 {
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return atomic.LoadInt64(&s.coin)
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}
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func (s *SlotsSession) SetCoin(coin int64) {
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s.coin = coin
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}
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func (s *SlotsSession) Set(key string, value interface{}) {
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s.Lock()
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defer s.Unlock()
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@ -15,13 +15,20 @@ type FortuneDragonPlayerData struct {
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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}
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func (p *FortuneDragonPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
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}
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func (p *FortuneDragonPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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}
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// 需要带到world上进行数据处理
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@ -2,6 +2,7 @@ package fortunedragon
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import (
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"encoding/json"
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"mongo.games.com/game/protocol/server"
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"time"
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"mongo.games.com/goserver/core"
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@ -91,6 +92,7 @@ func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Playe
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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playerEx.Clear()
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@ -109,11 +111,6 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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@ -130,6 +127,10 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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@ -375,6 +376,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLineIndex = params[2]
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playerEx.BetMode = params[3]
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logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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GameId: int64(sceneEx.GameId),
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@ -385,11 +391,42 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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Ts: time.Now().Unix(),
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})
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var gameEndStr string
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var data assemble.GameEnd
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if err == nil {
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data := assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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logger.Logger.Error("bet....", -data.TotalBet)
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//第一次触发或者正常模式
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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}
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var taxCoin float64
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if data.RoundReward > 0 {
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//税收比例
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taxRate := sceneEx.GetDBGameFree().GetTaxRate()
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if taxRate < 0 || taxRate > 10000 {
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taxRate = 500
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}
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taxCoin = data.RoundReward * float64(taxRate) / 10000
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data.RoundReward = data.RoundReward - taxCoin
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playerEx.AddServiceFee(int64(taxCoin))
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playerEx.taxCoin = int64(taxCoin)
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playerEx.winCoin = int64(data.RoundReward)
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}
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pi, _ := json.Marshal(data)
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gameEndStr = string(pi)
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playerEx.Coin = Response.Coin
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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logger.Logger.Error("win....", data.RoundReward)
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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//免费游戏结束或者正常模式
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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SnId: playerEx.SnId,
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Gain: int64(data.RoundReward - data.TotalBet),
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GainTax: int64(taxCoin),
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IsAddTimes: true,
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})
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}
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} else {
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logger.Logger.Error("slots Play err:", err)
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}
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@ -400,6 +437,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
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playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
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if playerEx.Coin != int64(data.FinalCoin) {
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logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
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}
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// 记录本次操作
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FortunedragonAndSaveLog(sceneEx, playerEx, data)
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}
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}
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}
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@ -434,7 +478,66 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
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}
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return nil
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}
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func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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logParam := &base.SaveGamePlayerListLogParam{
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Platform: playerEx.Platform,
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Channel: playerEx.Channel,
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Promoter: playerEx.BeUnderAgentCode,
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PackageTag: playerEx.PackageID,
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InviterId: playerEx.InviterId,
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LogId: logid,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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ValidBet: validBet,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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}
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sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
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}
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}
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//统计输下注金币数
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if !sceneEx.Testing && !playerEx.IsRob {
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playerBet := &server.PlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Bet: proto.Int64(playerEx.CurrentBet),
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Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
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Tax: proto.Int64(playerEx.taxCoin),
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Coin: proto.Int64(playerEx.GetCoin()),
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GameCoinTs: proto.Int64(playerEx.GameCoinTs),
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}
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gwPlayerBet := &server.GWPlayerData{
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SceneId: sceneEx.SceneId,
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GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
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}
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gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
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sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
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HasRobotGaming: false,
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Data: gwPlayerBet,
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})
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}
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playerEx.taxCoin = 0
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playerEx.winCoin = 0
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if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
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sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
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}
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}
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func init() {
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//主状态
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ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})
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@ -90,6 +90,8 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Playe
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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@ -373,6 +375,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLineIndex = params[2]
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//playerEx.BetMode = params[3]
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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GameId: int64(sceneEx.GameId),
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@ -387,7 +392,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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data := assemble.DataToCli(Response).(assemble.GameEnd)
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pi, _ := json.Marshal(data)
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gameEndStr = string(pi)
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playerEx.Coin = Response.Coin
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playerEx.Coin = int64(data.FinalCoin)
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} else {
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logger.Logger.Error("slots Play err:", err)
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}
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@ -40,6 +40,7 @@ type GameEnd struct {
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FinalCoin float64 `json:"final_coin"` //结束
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ActualBet float64 `json:"-"`
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ActualWin float64 `json:"-"`
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SnId int32 `json:"snid,omitempty"`
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}
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type BetConfig struct {
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BetChangeList []float64 `json:"bet_change_list"`
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@ -19,6 +19,8 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
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logger.Logger.Error("[slotsMgr.Enter] gameId not exist")
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return nil, errors.New("gameId not exist")
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}
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player.Get(s).Book.Coin.Set(s.Coin())
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player.Init(s)
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@ -74,6 +76,9 @@ func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPla
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logger.Logger.Error("[slotsMgr.play] msg.BetLevelIndex < 0")
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return nil, errors.New("msg.BetLevelIndex < 0")
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}
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player.Get(s).Book.Coin.Set(s.Coin())
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theme := key.GameMap[uint(req.GameId)]
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m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
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if m == nil {
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