This commit is contained in:
tomas 2024-10-22 16:03:23 +08:00
parent 0d132fa803
commit d92c2e1a43
6 changed files with 133 additions and 9 deletions

View File

@ -43,6 +43,9 @@ func (s *SlotsSession) UID() uint64 {
func (s *SlotsSession) Coin() int64 {
return atomic.LoadInt64(&s.coin)
}
func (s *SlotsSession) SetCoin(coin int64) {
s.coin = coin
}
func (s *SlotsSession) Set(key string, value interface{}) {
s.Lock()
defer s.Unlock()

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@ -15,13 +15,20 @@ type FortuneDragonPlayerData struct {
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
}
func (p *FortuneDragonPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
}
func (p *FortuneDragonPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理

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@ -2,6 +2,7 @@ package fortunedragon
import (
"encoding/json"
"mongo.games.com/game/protocol/server"
"time"
"mongo.games.com/goserver/core"
@ -91,6 +92,7 @@ func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Playe
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
playerEx.Clear()
@ -109,11 +111,6 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
@ -130,6 +127,10 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
}
}
}
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
@ -375,6 +376,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
playerEx.BetMode = params[3]
logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
@ -385,11 +391,42 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
data := assemble.DataToCli(Response).(assemble.GameEnd)
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("bet....", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
playerEx.Coin = Response.Coin
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("win....", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
} else {
logger.Logger.Error("slots Play err:", err)
}
@ -400,6 +437,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
// 记录本次操作
FortunedragonAndSaveLog(sceneEx, playerEx, data)
}
}
}
@ -434,7 +478,66 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
}
return nil
}
func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
}
}
func init() {
//主状态
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})

View File

@ -90,6 +90,8 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Playe
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
@ -373,6 +375,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3]
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
@ -387,7 +392,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
data := assemble.DataToCli(Response).(assemble.GameEnd)
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
playerEx.Coin = Response.Coin
playerEx.Coin = int64(data.FinalCoin)
} else {
logger.Logger.Error("slots Play err:", err)
}

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@ -40,6 +40,7 @@ type GameEnd struct {
FinalCoin float64 `json:"final_coin"` //结束
ActualBet float64 `json:"-"`
ActualWin float64 `json:"-"`
SnId int32 `json:"snid,omitempty"`
}
type BetConfig struct {
BetChangeList []float64 `json:"bet_change_list"`

View File

@ -19,6 +19,8 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
logger.Logger.Error("[slotsMgr.Enter] gameId not exist")
return nil, errors.New("gameId not exist")
}
player.Get(s).Book.Coin.Set(s.Coin())
player.Init(s)
@ -74,6 +76,9 @@ func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPla
logger.Logger.Error("[slotsMgr.play] msg.BetLevelIndex < 0")
return nil, errors.New("msg.BetLevelIndex < 0")
}
player.Get(s).Book.Coin.Set(s.Coin())
theme := key.GameMap[uint(req.GameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil {