Merge remote-tracking branch 'origin/develop' into dev_slots
This commit is contained in:
commit
2201f656f1
|
@ -0,0 +1,22 @@
|
|||
stages:
|
||||
- build
|
||||
- deploy
|
||||
|
||||
variables:
|
||||
GIT_DEPTH: 0
|
||||
|
||||
default:
|
||||
tags:
|
||||
- game-develop
|
||||
|
||||
build-job:
|
||||
stage: build
|
||||
script:
|
||||
- echo "Compiling the code..."
|
||||
- echo "Compile complete."
|
||||
|
||||
deploy-job:
|
||||
stage: deploy
|
||||
script:
|
||||
- echo "Deploying application..."
|
||||
- echo "Application successfully deployed."
|
|
@ -0,0 +1,29 @@
|
|||
package common
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/spf13/viper"
|
||||
)
|
||||
|
||||
var paths = []string{
|
||||
".",
|
||||
"./etc",
|
||||
"./config",
|
||||
}
|
||||
|
||||
func GetViper(name, filetype string) *viper.Viper {
|
||||
vp := viper.New()
|
||||
// 配置文件
|
||||
vp.SetConfigName(name)
|
||||
vp.SetConfigType(filetype)
|
||||
for _, v := range paths {
|
||||
vp.AddConfigPath(v)
|
||||
}
|
||||
|
||||
err := vp.ReadInConfig()
|
||||
if err != nil {
|
||||
panic(fmt.Errorf("fatal error config file: %w", err))
|
||||
}
|
||||
return vp
|
||||
}
|
|
@ -9,5 +9,7 @@
|
|||
"MatchAwardTitle": "{\"zh\":\"话费充值兑换码\",\"vi\":\"Mã nạp tiền ĐT\",\"en\":\"Phone recharge code\",\"kh\":\"កូដបញ្ចូលទូរស័ព្ទ\"}",
|
||||
"MatchAward": "{\"zh\":\"恭喜您获得电话预付卡“%v$”话费充值奖励,兑换码:%v,请尽快使用\",\"vi\":\"Chúc mừng bạn đã nhận được Thẻ trả trước ĐT “%v$” phần thưởng nạp tiền tín dụng ĐT, mã đổi thưởng %v xin sử dụng ngay lập tức\",\"en\":\"Congratulations, you have received the phone prepaid card “%v$” mobile credit top-up reward, redemption code: %v please use it immediately.\",\"kh\":\"សូមអបអរសាទរ អ្នកទទួលបានរង្វាន់កាតបញ្ចូលទូរស័ព្ទ កាតទូរស័ព្ទបង់ប្រាក់ជាមុន “%v$”លេខកូដដោះដូរ %v សូមប្រើវាភ្លាមៗ\"}",
|
||||
"PermitAwardTitle": "{\"zh\":\"通行证排行奖励\",\"vi\":\"Vượt qua phần thưởng xếp hạng\",\"en\":\"Pass Ranking Rewards\",\"kh\":\"រង្វាន់ចំណាត់ថ្នាក់ឆ្លងកាត់\"}",
|
||||
"PermitAward": "{\"zh\":\"恭喜您在上个赛季通行证排行中名次达到%v名,排行奖励已发放,请查收\",\"vi\":\"Chúc mừng bạn đã đạt được %v trong bảng xếp hạng vượt qua. Phần thưởng xếp hạng đã được phân phối, vui lòng kiểm tra.\",\"en\":\"Congratulations on reaching %vth place in the pass ranking. Ranking rewards have been issued. Please check.\",\"kh\":\"សូមអបអរសាទរចំពោះការឈានដល់ចំណាត់ថ្នាក់ទី %v ក្នុងចំណាត់ថ្នាក់ឆ្លងកាត់។ រង្វាន់ចំណាត់ថ្នាក់ត្រូវបានចេញ។ សូមត្រួតពិនិត្យ។\"}"
|
||||
"PermitAward": "{\"zh\":\"恭喜您在上个赛季通行证排行中名次达到%v名,排行奖励已发放,请查收\",\"vi\":\"Chúc mừng bạn đã đạt được %v trong bảng xếp hạng vượt qua. Phần thưởng xếp hạng đã được phân phối, vui lòng kiểm tra.\",\"en\":\"Congratulations on reaching %vth place in the pass ranking. Ranking rewards have been issued. Please check.\",\"kh\":\"សូមអបអរសាទរចំពោះការឈានដល់ចំណាត់ថ្នាក់ទី %v ក្នុងចំណាត់ថ្នាក់ឆ្លងកាត់។ រង្វាន់ចំណាត់ថ្នាក់ត្រូវបានចេញ។ សូមត្រួតពិនិត្យ។\"}",
|
||||
"UpgradeTitle": "{\"zh\":\"更新奖励\",\"vi\":\"Phần thưởng cập nhật\",\"en\":\"Update Rewards\",\"kh\":\"រង្វាន់ដំឡើង\"}",
|
||||
"Upgrade": "{\"zh\":\"感谢您更新客户端,更新奖励已发放至附近,请注意查收\",\"vi\":\"Cảm ơn bạn đã cập nhật ứng dụng khách. Phần thưởng cập nhật đã được phân phối gần đó, vui lòng chú ý kiểm tra nhận\",\"en\":\"Thank you for updating the client. The update reward has been distributed to everyone. Please check it carefully.\",\"kh\":\"អរគុណសម្រាប់ការធ្វើបច្ចុប្បន្នភាពហ្គេម។ រង្វាន់នៃការធ្វើបច្ចុប្បន្នភាពត្រូវបានចែកចាយទៅគ្រប់គ្នា។ សូមពិនិត្យអោយបានច្បាស់លាស់។\"}"
|
||||
}
|
|
@ -9,8 +9,23 @@ import (
|
|||
newMongo "go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/mongo/options"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/mongo"
|
||||
)
|
||||
|
||||
func init() {
|
||||
// 读取配置文件
|
||||
vp := common.GetViper("mgo", "json")
|
||||
// mongo初始化
|
||||
conf := &mongo.Config{}
|
||||
err := vp.Unmarshal(conf)
|
||||
if err != nil {
|
||||
panic(fmt.Errorf("mongo config error: %v", err))
|
||||
}
|
||||
mongo.Init(conf)
|
||||
}
|
||||
|
||||
var globalMongoSession *newMongo.Client
|
||||
|
||||
func mongoURI(user, password, host string, port int32, options string) string {
|
||||
|
@ -31,6 +46,8 @@ func mongoURI(user, password, host string, port int32, options string) string {
|
|||
return url
|
||||
}
|
||||
|
||||
// NewMongoClient 创建mongo客户端
|
||||
// Deprecated: use [mongo.games.com/game/mongo] instead
|
||||
func NewMongoClient() (*newMongo.Client, error) {
|
||||
if globalMongoSession != nil {
|
||||
return globalMongoSession, nil
|
||||
|
|
|
@ -69,7 +69,10 @@ func (svc *AnnouncerLogSvc) InsertAnnouncerLog(args []*model.AnnouncerLog, ret *
|
|||
|
||||
func (svc *AnnouncerLogSvc) FetchAnnouncerLog(args *model.FetchAnnouncerLogArgs, ret *[]model.AnnouncerLog) (err error) {
|
||||
*ret, err = FetchAnnouncerLog(args.Plt)
|
||||
return
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *AwardLogSvc) UpsertAnnouncerLog(args *model.FetchAnnouncerLogArgs, ret *model.AnnouncerLog) error {
|
||||
|
|
|
@ -2,6 +2,7 @@ package svc
|
|||
|
||||
import (
|
||||
"errors"
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
|
@ -34,7 +35,10 @@ type AwardLogSvc struct {
|
|||
|
||||
func (svc *AwardLogSvc) FetchAwardLog(args *model.FetchAwardLogArgs, ret *model.AwardLog) (err error) {
|
||||
*ret, err = FetchAwardLog(args.Plt)
|
||||
return
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *AwardLogSvc) UpsertAwardLog(args *model.FetchAwardLogArgs, ret *model.AwardLog) error {
|
||||
|
|
|
@ -20,7 +20,11 @@ func LoginLogsCollection(plt string) *mongo.Collection {
|
|||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"logtype"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"ip"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"time"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"-time"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"-ts"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"appchannel"}, Background: true, Sparse: true})
|
||||
c_loginlogrec.EnsureIndex(mgo.Index{Key: []string{"clientver"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c_loginlogrec
|
||||
}
|
||||
|
|
|
@ -45,4 +45,5 @@ const (
|
|||
ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
|
||||
ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
|
||||
ETCDKEY_RoomConfigSystem = "/game/room_system" // 系统房间配置
|
||||
ETCDKEY_ClientUpgrade = "/game/client_upgrade" // 客户端升级奖励配置
|
||||
)
|
||||
|
|
|
@ -18,6 +18,7 @@ type PlayerEx struct {
|
|||
IsWin bool // 是否抓到娃娃
|
||||
gainCoin int64 // 本局赢的金币
|
||||
taxCoin int64 //本局税收
|
||||
lastIsWin bool // 上一局是否抓到娃娃
|
||||
}
|
||||
|
||||
func (this *PlayerEx) Clear(baseScore int32) {
|
||||
|
@ -27,6 +28,7 @@ func (this *PlayerEx) Clear(baseScore int32) {
|
|||
|
||||
this.gainCoin = 0
|
||||
this.IsWin = false
|
||||
this.lastIsWin = false
|
||||
}
|
||||
|
||||
func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
|
||||
|
@ -233,7 +235,7 @@ func (this *PlayerEx) SendPlayerGameBilled(RoundId int32) {
|
|||
if this != nil {
|
||||
|
||||
result := 0
|
||||
if this.IsWin {
|
||||
if this.lastIsWin {
|
||||
result = 1
|
||||
}
|
||||
pack := &clawdoll.SCCLAWDOLLRoundGameBilled{
|
||||
|
|
|
@ -804,6 +804,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
|
|||
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
||||
}
|
||||
|
||||
playerEx.lastIsWin = playerEx.IsWin
|
||||
playerEx.ReStartGame()
|
||||
}
|
||||
}
|
||||
|
@ -933,6 +934,8 @@ func (this *StateWaitPayCoin) OnEnter(s *base.Scene) {
|
|||
playingEx := sceneEx.GetPlayingEx()
|
||||
if playingEx != nil {
|
||||
playingEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
|
||||
|
||||
playingEx.lastIsWin = false
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -181,6 +181,10 @@ func DollMachineGrabResult(conn *machinedoll.Conn, snid, id int32) {
|
|||
n, err := conn.Read(buf)
|
||||
if err != nil {
|
||||
logger.Logger.Error("Failed to read response from client:", err)
|
||||
err := conn.Conn.Close()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
// 将读取到的数据按照 221 进行分割
|
||||
|
|
|
@ -383,7 +383,7 @@ var data = []byte{
|
|||
0x00, //1 几币几玩占用位
|
||||
0x2D, //2 游戏时间
|
||||
0x01, //3 出奖模式0 无概率 1 随机模式 2 固定模式 3 冠兴模式
|
||||
0x0F, //4 出奖概率
|
||||
0x0A, //4 出奖概率
|
||||
0x00, //5 出奖概率占用位
|
||||
0x00, //6 空中抓物 0关闭 1开启
|
||||
0x00, //7 连续投币赠送 范围0~100
|
||||
|
@ -409,7 +409,7 @@ var data = []byte{
|
|||
0x06, //25 放线长度占用位
|
||||
0x00, //26 礼品下放高度
|
||||
0x00, //27 礼品下放高度占用位
|
||||
0x14, //28 甩抓长度
|
||||
0x00, //28 甩抓长度
|
||||
0x00, //29 甩抓保护
|
||||
|
||||
0x78, //30 甩抓电压
|
||||
|
|
|
@ -56,16 +56,17 @@ type ShopInfo struct {
|
|||
Ratio int32 //权重
|
||||
EndTime int32 //新手礼包结束时间间隔
|
||||
//缓存数据
|
||||
AdLookedNum int32 //已经观看的次数
|
||||
AdReceiveNum int32 //已经领取的次数
|
||||
RemainingTime int32
|
||||
LastLookTime int32
|
||||
RoleAdded int32
|
||||
PetAdded int32
|
||||
RoleAddedId int32 //加成人物ID
|
||||
PetAddedId int32 //加成宠物ID
|
||||
FirstSwitch bool // 首冲翻倍
|
||||
AmountFinal int64 // 实际获得数量
|
||||
AdLookedNum int32 //已经观看的次数
|
||||
AdReceiveNum int32 //已经领取的次数
|
||||
RemainingTime int32
|
||||
LastLookTime int32
|
||||
RoleAdded int32
|
||||
PetAdded int32
|
||||
RoleAddedId int32 //加成人物ID
|
||||
PetAddedId int32 //加成宠物ID
|
||||
FirstSwitch bool // 首冲翻倍
|
||||
FirstGiveSwitch bool // 首冲翻倍时加赠是否翻倍
|
||||
AmountFinal int64 // 实际获得数量
|
||||
}
|
||||
|
||||
func (this *ShopInfo) GetName() string {
|
||||
|
@ -152,6 +153,8 @@ type AllConfig struct {
|
|||
RoomTypeMap map[int32][]*webapi.RoomConfig // key: 房间类型id:房间配置
|
||||
// 系统房间配置
|
||||
RoomConfigSystem map[int32]*webapi.RoomConfigSystem
|
||||
// 客户端升级奖励配置
|
||||
*webapi.ClientUpgrade
|
||||
}
|
||||
|
||||
type GlobalConfig struct {
|
||||
|
@ -235,28 +238,29 @@ func (cm *ConfigMgr) UpdateItemShop(list *webapi.ItemShopList) {
|
|||
}
|
||||
|
||||
shopInfos[itemShop.Id] = &ShopInfo{
|
||||
Id: itemShop.Id,
|
||||
ItemId: itemShop.ItemId,
|
||||
Page: itemShop.Page,
|
||||
Order: itemShop.Order,
|
||||
Type: itemShop.Type,
|
||||
Location: itemShop.Location,
|
||||
Picture: itemShop.Picture,
|
||||
Name: itemShop.Name,
|
||||
Ad: itemShop.Ad,
|
||||
AdTime: itemShop.AdTime,
|
||||
RepeatTimes: itemShop.RepeatTimes,
|
||||
CoolingTime: itemShop.CoolingTime,
|
||||
Label: itemShop.Label,
|
||||
AddArea: itemShop.AddArea,
|
||||
Amount: int64(itemShop.Amount),
|
||||
ConstType: itemShop.ConstType,
|
||||
CostArea: itemShop.CostArea,
|
||||
AddItemInfo: itemInfo,
|
||||
VipLevel: itemShop.VipLevel,
|
||||
Ratio: itemShop.Ratio,
|
||||
EndTime: itemShop.EndTime,
|
||||
FirstSwitch: itemShop.FirstSwitch,
|
||||
Id: itemShop.Id,
|
||||
ItemId: itemShop.ItemId,
|
||||
Page: itemShop.Page,
|
||||
Order: itemShop.Order,
|
||||
Type: itemShop.Type,
|
||||
Location: itemShop.Location,
|
||||
Picture: itemShop.Picture,
|
||||
Name: itemShop.Name,
|
||||
Ad: itemShop.Ad,
|
||||
AdTime: itemShop.AdTime,
|
||||
RepeatTimes: itemShop.RepeatTimes,
|
||||
CoolingTime: itemShop.CoolingTime,
|
||||
Label: itemShop.Label,
|
||||
AddArea: itemShop.AddArea,
|
||||
Amount: int64(itemShop.Amount),
|
||||
ConstType: itemShop.ConstType,
|
||||
CostArea: itemShop.CostArea,
|
||||
AddItemInfo: itemInfo,
|
||||
VipLevel: itemShop.VipLevel,
|
||||
Ratio: itemShop.Ratio,
|
||||
EndTime: itemShop.EndTime,
|
||||
FirstSwitch: itemShop.FirstSwitch,
|
||||
FirstGiveSwitch: itemShop.OnFirstGiveDouble == common.On,
|
||||
}
|
||||
}
|
||||
cm.GetConfig(list.Platform).ShopInfos = shopInfos
|
||||
|
|
|
@ -133,10 +133,12 @@ type PlayerLoginEvent struct {
|
|||
IsNew int32 //是否是新用户,1是 0否
|
||||
DeviceId string //设备id
|
||||
ChannelId string //渠道id
|
||||
AppChannel string //包渠道
|
||||
ClientVer int32 // 客户端版本
|
||||
}
|
||||
|
||||
func CreatePlayerLoginEvent(snid int32, channel, promoter, platform, city, os, ip string, createTime,
|
||||
upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId string) *PlayerLoginEvent {
|
||||
upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId, appChannel string, clientVer int32) *PlayerLoginEvent {
|
||||
isNew := int32(0)
|
||||
if createTime.Local().YearDay() == time.Now().Local().YearDay() && createTime.Local().Year() == time.Now().Local().Year() {
|
||||
isNew = 1
|
||||
|
@ -158,25 +160,11 @@ func CreatePlayerLoginEvent(snid int32, channel, promoter, platform, city, os, i
|
|||
IsNew: isNew,
|
||||
DeviceId: deviceId,
|
||||
ChannelId: channelId,
|
||||
AppChannel: appChannel,
|
||||
ClientVer: clientVer,
|
||||
}
|
||||
}
|
||||
|
||||
func MarshalPlayerLoginEvent(source, snid int32, channel, promoter, platform, city, os, ip string,
|
||||
createTime, upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId string) (data string, err error) {
|
||||
raw := &RabbitMQDataRaw{
|
||||
Source: source,
|
||||
Data: CreatePlayerLoginEvent(snid, channel, promoter, platform, city, os, ip, createTime,
|
||||
upgradeTime, isBindPhone, telephonePromoter, deviceId, channelId),
|
||||
}
|
||||
|
||||
d, e := json.Marshal(raw)
|
||||
if e == nil {
|
||||
data = string(d[:])
|
||||
}
|
||||
err = e
|
||||
return
|
||||
}
|
||||
|
||||
// 用户升级账号
|
||||
type PlayerBindPhoneEvent struct {
|
||||
SnId int32 //用户ID
|
||||
|
|
|
@ -91,6 +91,7 @@ type GameParam struct {
|
|||
UseAdminPassword bool // 是否使用管理员密码
|
||||
CloseCustomRoomCreate bool // 关闭自定义房间创建
|
||||
ClientVersion int32 // 客户端版本号
|
||||
ClientVersionChannel []string // 客户端版本号包渠道
|
||||
}
|
||||
|
||||
var GameParamPath = "../data/gameparam.json"
|
||||
|
|
|
@ -55,11 +55,12 @@ type LoginLog struct {
|
|||
BuildVersion string
|
||||
AppChannel string
|
||||
DeviceOS string
|
||||
ClientVer int32
|
||||
}
|
||||
|
||||
func NewLoginLog(snId, logType int32, tel, ip, platform, channel, promoter, packageId, city string,
|
||||
clog *ClientLoginInfo, totalCoin int64, gameId, lastGameId int,
|
||||
DeviceName, PackageName, AppVersion, BuildVersion, AppChannel, channelId string) *LoginLog {
|
||||
DeviceName, PackageName, AppVersion, BuildVersion, AppChannel, channelId string, clientVer int32) *LoginLog {
|
||||
now := time.Now()
|
||||
cl := &LoginLog{LogId: bson.NewObjectId()}
|
||||
cl.SnId = snId
|
||||
|
@ -95,6 +96,7 @@ func NewLoginLog(snId, logType int32, tel, ip, platform, channel, promoter, pack
|
|||
cl.AppVersion = AppVersion
|
||||
cl.BuildVersion = BuildVersion
|
||||
cl.AppChannel = AppChannel
|
||||
cl.ClientVer = clientVer
|
||||
|
||||
return cl
|
||||
}
|
||||
|
|
|
@ -73,14 +73,14 @@ type Message struct {
|
|||
CreatTs int64 //创建时间戳
|
||||
AttachState int32 //附件状态
|
||||
GiftId string //
|
||||
Params []int32 //额外参数
|
||||
Params []int64 //额外参数
|
||||
Platform string //平台信息
|
||||
ShowId int64 //区分主子游戏大厅
|
||||
Channel []string //渠道
|
||||
}
|
||||
|
||||
func NewMessage(pid string, srcId int32, srcName string, snid, mType int32, title, content string, coin, diamond int64,
|
||||
state int32, addTime int64, attachState int32, giftId string, params []int32, platform string, showId int64, channel []string) *Message {
|
||||
state int32, addTime int64, attachState int32, giftId string, params []int64, platform string, showId int64, channel []string) *Message {
|
||||
if srcName == "" {
|
||||
srcName = "{\"zh\":\"系统\",\"vi\":\"GM\",\"en\":\"GM\",\"kh\":\"GM\"}"
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ func NewMessage(pid string, srcId int32, srcName string, snid, mType int32, titl
|
|||
return msg
|
||||
}
|
||||
func NewMessageByPlayer(pid string, oper, srcId int32, srcName string, snid, mType int32, title, content string, coin, diamond int64,
|
||||
state int32, addTime int64, attachState int32, giftId string, params []int32, platform string, showId int64) *Message {
|
||||
state int32, addTime int64, attachState int32, giftId string, params []int64, platform string, showId int64) *Message {
|
||||
|
||||
msg := &Message{
|
||||
Id: bson.NewObjectId(),
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
package mongo
|
||||
|
||||
import (
|
||||
"errors"
|
||||
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/mongo/internal"
|
||||
)
|
||||
|
||||
type Config = internal.Config
|
||||
type DatabaseConfig = internal.DatabaseConfig
|
||||
type Collection = internal.Collection
|
||||
type Database = internal.Database
|
||||
|
||||
var _manager *internal.Manager
|
||||
var _conf *internal.Config
|
||||
|
||||
// GetConfig 获取配置
|
||||
func GetConfig() *Config {
|
||||
return _conf
|
||||
}
|
||||
|
||||
// Init 初始化
|
||||
func Init(conf *Config) {
|
||||
_conf = conf
|
||||
_manager = internal.NewManager(_conf)
|
||||
}
|
||||
|
||||
// Restart 重启
|
||||
func Restart() {
|
||||
if _manager == nil {
|
||||
logger.Logger.Errorf("mongo manager is nil, please call Init() first")
|
||||
return
|
||||
}
|
||||
_manager.Restart(_conf)
|
||||
}
|
||||
|
||||
// Close 关闭
|
||||
func Close() {
|
||||
internal.Close(_manager)
|
||||
}
|
||||
|
||||
// GetGlobalCollection 获取全局库
|
||||
// database: 数据库名称
|
||||
// collection: 集合名称
|
||||
func GetGlobalCollection(database, collection string) (*Collection, error) {
|
||||
if _manager == nil {
|
||||
return nil, errors.New("mongo manager is nil, please call Init() first")
|
||||
}
|
||||
|
||||
return _manager.GetCollection("global", database, collection)
|
||||
}
|
||||
|
||||
// GetCollection 获取平台库
|
||||
// platform: 平台id
|
||||
// database: 数据库名称
|
||||
// collection: 集合名称
|
||||
func GetCollection(platform, database, collection string) (*Collection, error) {
|
||||
if _manager == nil {
|
||||
return nil, errors.New("mongo manager is nil, please call Init() first")
|
||||
}
|
||||
|
||||
return _manager.GetCollection(platform, database, collection)
|
||||
}
|
||||
|
||||
// GetClient 获取数据库连接
|
||||
// 默认获取的是 Global, log 的数据库连接
|
||||
func GetClient() (*mongo.Client, error) {
|
||||
if _manager == nil {
|
||||
return nil, errors.New("mongo manager is nil, please call Init() first")
|
||||
}
|
||||
|
||||
c, err := _manager.GetCollection("global", "log", "empty")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return c.Database.Client, nil
|
||||
}
|
|
@ -0,0 +1,188 @@
|
|||
package internal
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"go.mongodb.org/mongo-driver/mongo/options"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
type Config struct {
|
||||
Global map[string]*DatabaseConfig
|
||||
Platforms map[string]map[string]*DatabaseConfig
|
||||
}
|
||||
|
||||
type DatabaseConfig struct {
|
||||
HostName string // 主机地址
|
||||
HostPort int32 // 端口
|
||||
Database string // 数据库名
|
||||
Username string // 用户名
|
||||
Password string // 密码
|
||||
Options string // 配置
|
||||
}
|
||||
|
||||
type Collection struct {
|
||||
Database *Database
|
||||
*mongo.Collection
|
||||
}
|
||||
|
||||
type Database struct {
|
||||
*DatabaseConfig
|
||||
Client *mongo.Client
|
||||
Database *mongo.Database
|
||||
Collection sync.Map
|
||||
}
|
||||
|
||||
func (d *Database) Connect() error {
|
||||
if d.DatabaseConfig == nil {
|
||||
err := fmt.Errorf("mongo Connect error, DatabaseConifg not found")
|
||||
logger.Logger.Error(err)
|
||||
return err
|
||||
}
|
||||
|
||||
login := ""
|
||||
if d.DatabaseConfig.Username != "" {
|
||||
login = d.DatabaseConfig.Username + ":" + d.DatabaseConfig.Password + "@"
|
||||
}
|
||||
host := d.DatabaseConfig.HostName
|
||||
if d.DatabaseConfig.HostName == "" {
|
||||
host = "127.0.0.1"
|
||||
}
|
||||
port := d.DatabaseConfig.HostPort
|
||||
if d.DatabaseConfig.HostPort == 0 {
|
||||
port = 27017
|
||||
}
|
||||
myOptions := d.DatabaseConfig.Options
|
||||
if myOptions != "" {
|
||||
myOptions = "?" + myOptions
|
||||
}
|
||||
|
||||
s := fmt.Sprintf("mongodb://%s%s:%d/admin%s", login, host, port, myOptions)
|
||||
client, err := mongo.Connect(context.TODO(), options.Client().ApplyURI(s))
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("mongo Connect %v error: %v config:%+v", s, err, *d.DatabaseConfig)
|
||||
return err
|
||||
}
|
||||
logger.Logger.Tracef("mongo connect success %+v", *d.DatabaseConfig)
|
||||
d.Client = client
|
||||
d.Database = client.Database(d.DatabaseConfig.Database)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (d *Database) GetCollection(name string) (*Collection, error) {
|
||||
if d.Database == nil {
|
||||
err := fmt.Errorf("mongo GetCollection error, collection:%v, database is nil", name)
|
||||
logger.Logger.Error(err)
|
||||
return nil, err
|
||||
}
|
||||
v, ok := d.Collection.Load(name)
|
||||
if !ok {
|
||||
v = &Collection{
|
||||
Database: d,
|
||||
Collection: d.Database.Collection(name),
|
||||
}
|
||||
d.Collection.Store(name, v)
|
||||
}
|
||||
c, _ := v.(*Collection)
|
||||
return c, nil
|
||||
}
|
||||
|
||||
type Manager struct {
|
||||
conf *Config
|
||||
global *sync.Map // 内部库名称:Database
|
||||
platforms *sync.Map // 平台id:内部库名称:Database
|
||||
}
|
||||
|
||||
func (m *Manager) GetCollection(key, database, collection string) (*Collection, error) {
|
||||
switch key {
|
||||
case "global":
|
||||
v, ok := m.global.Load(database)
|
||||
if !ok {
|
||||
db := &Database{
|
||||
DatabaseConfig: m.conf.Global[database],
|
||||
Collection: sync.Map{},
|
||||
}
|
||||
if err := db.Connect(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
v = db
|
||||
m.global.Store(database, v)
|
||||
}
|
||||
d, _ := v.(*Database)
|
||||
return d.GetCollection(collection)
|
||||
|
||||
default:
|
||||
var mp *sync.Map
|
||||
v, ok := m.platforms.Load(key) // 平台id
|
||||
if !ok {
|
||||
mp = new(sync.Map)
|
||||
m.platforms.Store(key, mp)
|
||||
} else {
|
||||
mp = v.(*sync.Map)
|
||||
}
|
||||
v, ok = mp.Load(database)
|
||||
if !ok {
|
||||
db := &Database{
|
||||
DatabaseConfig: m.conf.Platforms[key][database],
|
||||
Collection: sync.Map{},
|
||||
}
|
||||
if err := db.Connect(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
v = db
|
||||
mp.Store(database, v)
|
||||
}
|
||||
d, _ := v.(*Database)
|
||||
return d.GetCollection(collection)
|
||||
}
|
||||
}
|
||||
|
||||
func (m *Manager) Restart(conf *Config) {
|
||||
logger.Logger.Infof("mongo manager restart...")
|
||||
old := *m
|
||||
time.AfterFunc(time.Minute, func() {
|
||||
Close(&old)
|
||||
})
|
||||
|
||||
m.conf = conf
|
||||
m.global = &sync.Map{}
|
||||
m.platforms = &sync.Map{}
|
||||
}
|
||||
|
||||
func Close(m *Manager) {
|
||||
logger.Logger.Infof("mongo manager close")
|
||||
m.global.Range(func(key, value any) bool {
|
||||
if v, ok := value.(*Database); ok {
|
||||
v.Client.Disconnect(nil)
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
m.platforms.Range(func(key, value any) bool {
|
||||
if v, ok := value.(*sync.Map); ok {
|
||||
v.Range(func(key, value any) bool {
|
||||
if v, ok := value.(*Database); ok {
|
||||
v.Client.Disconnect(nil)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
func (m *Manager) GetConfig() *Config {
|
||||
return m.conf
|
||||
}
|
||||
|
||||
func NewManager(conf *Config) *Manager {
|
||||
return &Manager{
|
||||
conf: conf,
|
||||
global: &sync.Map{},
|
||||
platforms: &sync.Map{},
|
||||
}
|
||||
}
|
|
@ -75,6 +75,10 @@
|
|||
- 2580~2599
|
||||
- 2900~2999
|
||||
|
||||
### upgrade.proto
|
||||
|
||||
- 3100~3199
|
||||
|
||||
## gamesrv
|
||||
|
||||
### fish
|
||||
|
|
|
@ -0,0 +1,360 @@
|
|||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.27.1-devel
|
||||
// protoc v3.19.4
|
||||
// source: upgrade.proto
|
||||
|
||||
package upgrade
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
type PacketID int32
|
||||
|
||||
const (
|
||||
// 3100~3199
|
||||
PacketID_PacketID_Zero PacketID = 0
|
||||
PacketID_PACKET_CSClientUpgrades PacketID = 3100
|
||||
PacketID_PACKET_SCClientUpgrades PacketID = 3101
|
||||
)
|
||||
|
||||
// Enum value maps for PacketID.
|
||||
var (
|
||||
PacketID_name = map[int32]string{
|
||||
0: "PacketID_Zero",
|
||||
3100: "PACKET_CSClientUpgrades",
|
||||
3101: "PACKET_SCClientUpgrades",
|
||||
}
|
||||
PacketID_value = map[string]int32{
|
||||
"PacketID_Zero": 0,
|
||||
"PACKET_CSClientUpgrades": 3100,
|
||||
"PACKET_SCClientUpgrades": 3101,
|
||||
}
|
||||
)
|
||||
|
||||
func (x PacketID) Enum() *PacketID {
|
||||
p := new(PacketID)
|
||||
*p = x
|
||||
return p
|
||||
}
|
||||
|
||||
func (x PacketID) String() string {
|
||||
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||
}
|
||||
|
||||
func (PacketID) Descriptor() protoreflect.EnumDescriptor {
|
||||
return file_upgrade_proto_enumTypes[0].Descriptor()
|
||||
}
|
||||
|
||||
func (PacketID) Type() protoreflect.EnumType {
|
||||
return &file_upgrade_proto_enumTypes[0]
|
||||
}
|
||||
|
||||
func (x PacketID) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use PacketID.Descriptor instead.
|
||||
func (PacketID) EnumDescriptor() ([]byte, []int) {
|
||||
return file_upgrade_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
type PropInfo struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
ItemId int32 `protobuf:"varint,1,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //物品ID
|
||||
ItemNum int64 `protobuf:"varint,2,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //物品数量
|
||||
}
|
||||
|
||||
func (x *PropInfo) Reset() {
|
||||
*x = PropInfo{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_upgrade_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *PropInfo) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*PropInfo) ProtoMessage() {}
|
||||
|
||||
func (x *PropInfo) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_upgrade_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use PropInfo.ProtoReflect.Descriptor instead.
|
||||
func (*PropInfo) Descriptor() ([]byte, []int) {
|
||||
return file_upgrade_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *PropInfo) GetItemId() int32 {
|
||||
if x != nil {
|
||||
return x.ItemId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PropInfo) GetItemNum() int64 {
|
||||
if x != nil {
|
||||
return x.ItemNum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 客户端升级奖励
|
||||
//PACKET_CSClientUpgrades
|
||||
type CSClientUpgrades struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
}
|
||||
|
||||
func (x *CSClientUpgrades) Reset() {
|
||||
*x = CSClientUpgrades{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_upgrade_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *CSClientUpgrades) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*CSClientUpgrades) ProtoMessage() {}
|
||||
|
||||
func (x *CSClientUpgrades) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_upgrade_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use CSClientUpgrades.ProtoReflect.Descriptor instead.
|
||||
func (*CSClientUpgrades) Descriptor() ([]byte, []int) {
|
||||
return file_upgrade_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
//PACKET_SCClientUpgrades
|
||||
type SCClientUpgrades struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
On bool `protobuf:"varint,1,opt,name=On,proto3" json:"On,omitempty"` // 是否开启
|
||||
OnForce bool `protobuf:"varint,2,opt,name=OnForce,proto3" json:"OnForce,omitempty"` // 是否强制升级(没有关闭按钮)
|
||||
Award []*PropInfo `protobuf:"bytes,3,rep,name=Award,proto3" json:"Award,omitempty"` // 奖励
|
||||
Version int32 `protobuf:"varint,4,opt,name=Version,proto3" json:"Version,omitempty"` // 版本号
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) Reset() {
|
||||
*x = SCClientUpgrades{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_upgrade_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SCClientUpgrades) ProtoMessage() {}
|
||||
|
||||
func (x *SCClientUpgrades) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_upgrade_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SCClientUpgrades.ProtoReflect.Descriptor instead.
|
||||
func (*SCClientUpgrades) Descriptor() ([]byte, []int) {
|
||||
return file_upgrade_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) GetOn() bool {
|
||||
if x != nil {
|
||||
return x.On
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) GetOnForce() bool {
|
||||
if x != nil {
|
||||
return x.OnForce
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) GetAward() []*PropInfo {
|
||||
if x != nil {
|
||||
return x.Award
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *SCClientUpgrades) GetVersion() int32 {
|
||||
if x != nil {
|
||||
return x.Version
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_upgrade_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_upgrade_proto_rawDesc = []byte{
|
||||
0x0a, 0x0d, 0x75, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12,
|
||||
0x07, 0x75, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x22, 0x3c, 0x0a, 0x08, 0x50, 0x72, 0x6f, 0x70,
|
||||
0x49, 0x6e, 0x66, 0x6f, 0x12, 0x16, 0x0a, 0x06, 0x49, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x18, 0x01,
|
||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x49, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x12, 0x18, 0x0a, 0x07,
|
||||
0x49, 0x74, 0x65, 0x6d, 0x4e, 0x75, 0x6d, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x07, 0x49,
|
||||
0x74, 0x65, 0x6d, 0x4e, 0x75, 0x6d, 0x22, 0x12, 0x0a, 0x10, 0x43, 0x53, 0x43, 0x6c, 0x69, 0x65,
|
||||
0x6e, 0x74, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x73, 0x22, 0x7f, 0x0a, 0x10, 0x53, 0x43,
|
||||
0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x73, 0x12, 0x0e,
|
||||
0x0a, 0x02, 0x4f, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x02, 0x4f, 0x6e, 0x12, 0x18,
|
||||
0x0a, 0x07, 0x4f, 0x6e, 0x46, 0x6f, 0x72, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x08, 0x52,
|
||||
0x07, 0x4f, 0x6e, 0x46, 0x6f, 0x72, 0x63, 0x65, 0x12, 0x27, 0x0a, 0x05, 0x41, 0x77, 0x61, 0x72,
|
||||
0x64, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x75, 0x70, 0x67, 0x72, 0x61, 0x64,
|
||||
0x65, 0x2e, 0x50, 0x72, 0x6f, 0x70, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x05, 0x41, 0x77, 0x61, 0x72,
|
||||
0x64, 0x12, 0x18, 0x0a, 0x07, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x18, 0x04, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x07, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x2a, 0x59, 0x0a, 0x08, 0x50,
|
||||
0x61, 0x63, 0x6b, 0x65, 0x74, 0x49, 0x44, 0x12, 0x11, 0x0a, 0x0d, 0x50, 0x61, 0x63, 0x6b, 0x65,
|
||||
0x74, 0x49, 0x44, 0x5f, 0x5a, 0x65, 0x72, 0x6f, 0x10, 0x00, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41,
|
||||
0x43, 0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x55, 0x70, 0x67,
|
||||
0x72, 0x61, 0x64, 0x65, 0x73, 0x10, 0x9c, 0x18, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41, 0x43, 0x4b,
|
||||
0x45, 0x54, 0x5f, 0x53, 0x43, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x55, 0x70, 0x67, 0x72, 0x61,
|
||||
0x64, 0x65, 0x73, 0x10, 0x9d, 0x18, 0x42, 0x27, 0x5a, 0x25, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e,
|
||||
0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x75, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x62,
|
||||
0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_upgrade_proto_rawDescOnce sync.Once
|
||||
file_upgrade_proto_rawDescData = file_upgrade_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_upgrade_proto_rawDescGZIP() []byte {
|
||||
file_upgrade_proto_rawDescOnce.Do(func() {
|
||||
file_upgrade_proto_rawDescData = protoimpl.X.CompressGZIP(file_upgrade_proto_rawDescData)
|
||||
})
|
||||
return file_upgrade_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_upgrade_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_upgrade_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
|
||||
var file_upgrade_proto_goTypes = []interface{}{
|
||||
(PacketID)(0), // 0: upgrade.PacketID
|
||||
(*PropInfo)(nil), // 1: upgrade.PropInfo
|
||||
(*CSClientUpgrades)(nil), // 2: upgrade.CSClientUpgrades
|
||||
(*SCClientUpgrades)(nil), // 3: upgrade.SCClientUpgrades
|
||||
}
|
||||
var file_upgrade_proto_depIdxs = []int32{
|
||||
1, // 0: upgrade.SCClientUpgrades.Award:type_name -> upgrade.PropInfo
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_upgrade_proto_init() }
|
||||
func file_upgrade_proto_init() {
|
||||
if File_upgrade_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_upgrade_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*PropInfo); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_upgrade_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*CSClientUpgrades); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_upgrade_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SCClientUpgrades); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_upgrade_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 3,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_upgrade_proto_goTypes,
|
||||
DependencyIndexes: file_upgrade_proto_depIdxs,
|
||||
EnumInfos: file_upgrade_proto_enumTypes,
|
||||
MessageInfos: file_upgrade_proto_msgTypes,
|
||||
}.Build()
|
||||
File_upgrade_proto = out.File
|
||||
file_upgrade_proto_rawDesc = nil
|
||||
file_upgrade_proto_goTypes = nil
|
||||
file_upgrade_proto_depIdxs = nil
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
syntax = "proto3";
|
||||
package upgrade;
|
||||
option go_package = "mongo.games.com/game/protocol/upgrade";
|
||||
|
||||
enum PacketID {
|
||||
// 3100~3199
|
||||
PacketID_Zero = 0;
|
||||
PACKET_CSClientUpgrades = 3100;
|
||||
PACKET_SCClientUpgrades = 3101;
|
||||
}
|
||||
|
||||
message PropInfo{
|
||||
int32 ItemId = 1;//物品ID
|
||||
int64 ItemNum = 2;//物品数量
|
||||
}
|
||||
|
||||
// 客户端升级奖励
|
||||
//PACKET_CSClientUpgrades
|
||||
message CSClientUpgrades{
|
||||
}
|
||||
//PACKET_SCClientUpgrades
|
||||
message SCClientUpgrades{
|
||||
bool On = 1; // 是否开启
|
||||
bool OnForce = 2; // 是否强制升级(没有关闭按钮)
|
||||
repeated PropInfo Award = 3; // 奖励
|
||||
int32 Version = 4; // 版本号
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -90,7 +90,7 @@ message Platform {
|
|||
bool IsCanUserBindPromoter = 33; //是否允许用户手动绑定推广员
|
||||
int32 UserBindPromoterPrize = 34; //手动绑定奖励
|
||||
string MerchantKey = 35;//商户秘钥
|
||||
map<int32,int64> BindTelReward = 36; // 绑定手机奖励;奖励id:数量
|
||||
map<int32, int64> BindTelReward = 36; // 绑定手机奖励;奖励id:数量
|
||||
}
|
||||
|
||||
// 游戏状态结构
|
||||
|
@ -190,7 +190,7 @@ message PlayerData{
|
|||
int64 PlayerPoolUpper = 41; // 个人水池上限值
|
||||
int64 PlayerPoolLower = 42; // 个人水池下限值
|
||||
int64 PlayerPoolRate = 43; // 个人水池控制值
|
||||
map<int64,int64> RankScore = 44; // 排位积分 1 tienlen排位积分
|
||||
map<int64, int64> RankScore = 44; // 排位积分 1 tienlen排位积分
|
||||
int64 RoleAdded = 45;//人物加成
|
||||
int64 VipAdded = 46;//VIP加成
|
||||
int64 VipExp = 47;//VIP经验
|
||||
|
@ -298,7 +298,7 @@ message CoinPoolSetting{
|
|||
int32 LowerOddsMax = 12; // 下线最大概率
|
||||
int32 ProfitRate = 13;//营收比例,千分比
|
||||
int64 ResetTime = 14; // 重置时间
|
||||
int32 Switch =15; // 开关 0开启 1关闭
|
||||
int32 Switch = 15; // 开关 0开启 1关闭
|
||||
int64 CoinValue = 16; // 当前水位
|
||||
int64 ProfitPool = 17; // 收益池水位
|
||||
int32 CtrlRate = 18; //调节赔率,万分比
|
||||
|
@ -364,8 +364,8 @@ message CommonNotice {
|
|||
int32 CategoryType = 9;
|
||||
string ImgUrl = 10;
|
||||
int32 NoticeId = 11;
|
||||
int32 IsLoop=12;
|
||||
int32 LoopTime=13;
|
||||
int32 IsLoop = 12;
|
||||
int32 LoopTime = 13;
|
||||
repeated string OnChannelName = 14;
|
||||
string Url = 15;
|
||||
}
|
||||
|
@ -390,15 +390,15 @@ message ExchangeShop {
|
|||
int32 NotVipDayMaxLimit = 13;//非VIP每日限购
|
||||
int32 VipShopLimit = 14;//VIP限购总数
|
||||
int32 NotVipShopLimit = 15;//非VIP限购总数
|
||||
int32 ShopType = 16; //商品类型
|
||||
int32 ShopType = 16; //商品类型
|
||||
repeated TelChargeData TelData = 17;
|
||||
repeated ItemInfo Items = 18;
|
||||
}
|
||||
|
||||
message TelChargeData{
|
||||
int32 Id = 1;
|
||||
string Name = 2;
|
||||
string Url = 3;
|
||||
int32 Id = 1;
|
||||
string Name = 2;
|
||||
string Url = 3;
|
||||
}
|
||||
|
||||
//兑换类型
|
||||
|
@ -406,7 +406,7 @@ message ExchangeType{
|
|||
int32 Price = 1; // 消耗V卡数量
|
||||
int32 JPrice = 2; //消耗金券数量
|
||||
int32 Cash = 3; //消耗现金数量
|
||||
int32 DPrice = 4; //消耗娃娃卡数量
|
||||
int32 DPrice = 4; //消耗娃娃卡数量
|
||||
int32 Id = 5; //行数
|
||||
}
|
||||
|
||||
|
@ -418,11 +418,11 @@ message ExchangeShopList{
|
|||
}
|
||||
|
||||
message ShopWeight{
|
||||
int32 ShopType = 1;
|
||||
int32 Weight = 2;
|
||||
string Name = 3;
|
||||
int32 IsShow = 4;
|
||||
repeated int32 Location = 5; // 显示位置
|
||||
int32 ShopType = 1;
|
||||
int32 Weight = 2;
|
||||
string Name = 3;
|
||||
int32 IsShow = 4;
|
||||
repeated int32 Location = 5; // 显示位置
|
||||
}
|
||||
|
||||
|
||||
|
@ -444,11 +444,12 @@ message ItemShop {
|
|||
int32 Amount = 15; // 货币金额
|
||||
int32 ConstType = 16; // 购买消耗类型 1,金币 2,钻石 3,美金 4,柬埔寨币
|
||||
repeated int32 CostArea = 17; //消耗区间
|
||||
map<int64,int64> Award = 18; //加赠物品
|
||||
int32 VipLevel =19; //Vip等级限制
|
||||
map<int64, int64> Award = 18; //加赠物品
|
||||
int32 VipLevel = 19; //Vip等级限制
|
||||
int32 Ratio = 20; //权重
|
||||
int32 EndTime = 21; //新手礼包结束时间间隔
|
||||
bool FirstSwitch = 22; //首冲翻倍开关
|
||||
int32 OnFirstGiveDouble = 23; // 首冲翻倍时赠送是否翻倍 1开启 2关闭
|
||||
}
|
||||
|
||||
// etcd /game/item_shop
|
||||
|
@ -499,7 +500,7 @@ message GameMatchDate {
|
|||
repeated string OnChannelName = 23; // 开启的渠道名称
|
||||
int32 CardType = 24; // 手机卡类型
|
||||
int32 ShowId = 25; // 比赛区分
|
||||
int32 AwardNum = 26; //比赛奖励剩余数量
|
||||
int32 AwardNum = 26; //比赛奖励剩余数量
|
||||
int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭
|
||||
}
|
||||
|
||||
|
@ -624,23 +625,23 @@ message WelfareContinuousPayDataList{
|
|||
|
||||
message VIPcfg {
|
||||
int32 VipId = 1; // 序号
|
||||
map<int64,int64> Award = 2; // 道具
|
||||
map<int64, int64> Award = 2; // 道具
|
||||
int32 VipEx = 3; // VIP经验
|
||||
int64 Price = 4; // 金额
|
||||
map<int64,int64> Privilege1 = 5; //特权1 VIP比赛场免费次数
|
||||
map<int64, int64> Privilege1 = 5; //特权1 VIP比赛场免费次数
|
||||
repeated int32 Privilege2 = 6; //每日金币 0金币值 1充值金额
|
||||
repeated int32 Privilege3 = 7;
|
||||
int32 Privilege4 = 8;
|
||||
int32 Privilege5 = 9;
|
||||
int32 Privilege6 = 10;
|
||||
map<int64,int64> Privilege7 = 11;
|
||||
map<int64, int64> Privilege7 = 11;
|
||||
int32 Privilege7Price = 12;
|
||||
int32 Privilege8 = 13;
|
||||
repeated int32 RewardOutlineID = 14;
|
||||
int32 ShopId2 = 15;
|
||||
int32 ShopId7 = 16;
|
||||
int32 MatchFreeTimes = 17; // vip比赛场免费次数
|
||||
map<int64,int64> Privilege9 = 18; // vip免费礼包,每个vip等级领取一次
|
||||
map<int64, int64> Privilege9 = 18; // vip免费礼包,每个vip等级领取一次
|
||||
}
|
||||
|
||||
// etcd /game/VIPcfg VIP配置
|
||||
|
@ -667,9 +668,9 @@ message EntrySwitch{
|
|||
}
|
||||
|
||||
message ChessRankConfig {
|
||||
string Name = 1; // 段位名称
|
||||
int32 Score = 2; // 积分
|
||||
repeated WelfareDate Item = 3; // 道具
|
||||
string Name = 1; // 段位名称
|
||||
int32 Score = 2; // 积分
|
||||
repeated WelfareDate Item = 3; // 道具
|
||||
}
|
||||
|
||||
message ChessRankcfgData{
|
||||
|
@ -735,7 +736,7 @@ message ActInviteConfig {
|
|||
string Platform = 1;
|
||||
int64 BindScore = 2; // 绑定积分
|
||||
int64 RechargeScore = 3; // 充值积分,一个玩家最多给上级贡献一次
|
||||
map<int64,int64> PayScore = 4; // 充值积分;充值金额:获得积分
|
||||
map<int64, int64> PayScore = 4; // 充值积分;充值金额:获得积分
|
||||
repeated int64 Rates = 5; // 返佣比例;多级按顺序给
|
||||
repeated RankAward Awards1 = 6; // 周榜奖励列表
|
||||
repeated RankAward Awards2 = 7; // 周榜奖励列表
|
||||
|
@ -787,36 +788,36 @@ message ActPermitConfig{
|
|||
|
||||
//钻石抽奖
|
||||
message DiamondLotteryInfo{
|
||||
int32 Id = 1;
|
||||
int32 Type = 2;
|
||||
string Name = 3;
|
||||
int32 ItemId = 4;
|
||||
int32 Grade = 5;
|
||||
int32 Oddrate =6;
|
||||
int32 Id = 1;
|
||||
int32 Type = 2;
|
||||
string Name = 3;
|
||||
int32 ItemId = 4;
|
||||
int32 Grade = 5;
|
||||
int32 Oddrate = 6;
|
||||
}
|
||||
//钻石抽奖白名单
|
||||
message DiamondLotteryPlayers{
|
||||
int32 uid = 1;
|
||||
int32 Count = 2; //抽奖次数
|
||||
repeated AwardData Award = 3; //配置表里的奖励ID
|
||||
int32 uid = 1;
|
||||
int32 Count = 2; //抽奖次数
|
||||
repeated AwardData Award = 3; //配置表里的奖励ID
|
||||
}
|
||||
message AwardData{
|
||||
int32 AwardId = 1;
|
||||
int32 Weight = 2;
|
||||
int32 AwardId = 1;
|
||||
int32 Weight = 2;
|
||||
}
|
||||
message DiamondLotteryData{
|
||||
string Channel = 1; //渠道
|
||||
repeated DiamondLotteryInfo Info = 2;
|
||||
int32 MaxScore = 3; //保底奖励最大值
|
||||
int32 DiamondNum = 4; //单次抽奖消耗钻石数量
|
||||
repeated DiamondLotteryPlayers Players = 5;//白名单
|
||||
|
||||
string Channel = 1; //渠道
|
||||
repeated DiamondLotteryInfo Info = 2;
|
||||
int32 MaxScore = 3; //保底奖励最大值
|
||||
int32 DiamondNum = 4; //单次抽奖消耗钻石数量
|
||||
repeated DiamondLotteryPlayers Players = 5;//白名单
|
||||
|
||||
}
|
||||
|
||||
// etcd /game/diamond_lottery
|
||||
message DiamondLotteryConfig{
|
||||
string Platform = 1; // 平台
|
||||
repeated DiamondLotteryData LotteryData = 2;
|
||||
string Platform = 1; // 平台
|
||||
repeated DiamondLotteryData LotteryData = 2;
|
||||
}
|
||||
|
||||
// etcd /game/item
|
||||
|
@ -826,19 +827,19 @@ message ItemConfig {
|
|||
}
|
||||
|
||||
message RankAwardInfo{
|
||||
int32 Id =1;
|
||||
int32 RankType =2;
|
||||
int32 RankLevelId = 3;
|
||||
repeated ItemInfo Item = 4; // 道具
|
||||
int32 Id = 1;
|
||||
int32 RankType = 2;
|
||||
int32 RankLevelId = 3;
|
||||
repeated ItemInfo Item = 4; // 道具
|
||||
}
|
||||
|
||||
message RankTypeInfo{
|
||||
int32 Id =1;
|
||||
int32 Order = 2;
|
||||
string RankName = 3;
|
||||
int32 RankType = 4;
|
||||
int32 TurnOff = 5; //奖励开关
|
||||
repeated RankAwardInfo Award= 6;
|
||||
int32 Id = 1;
|
||||
int32 Order = 2;
|
||||
string RankName = 3;
|
||||
int32 RankType = 4;
|
||||
int32 TurnOff = 5; //奖励开关
|
||||
repeated RankAwardInfo Award = 6;
|
||||
}
|
||||
//etcd /game/RankType
|
||||
message RankTypeConfig{
|
||||
|
@ -847,7 +848,7 @@ message RankTypeConfig{
|
|||
}
|
||||
message SkinLevel {
|
||||
int32 Level = 1; // 等级
|
||||
map<int32,int64> UpItem = 2; // 升级所需道具
|
||||
map<int32, int64> UpItem = 2; // 升级所需道具
|
||||
int32 SkillId = 3; // 技能id
|
||||
int32 SkillLevel = 4; // 技能等级
|
||||
int32 SkillValue = 5; // 技能属性值
|
||||
|
@ -856,7 +857,7 @@ message SkinLevel {
|
|||
message SkinItem {
|
||||
int32 Id = 1; // 皮肤id
|
||||
int32 UnlockType = 2; // 解锁类型 0默认使用 1自动使用道具解锁并使用 2使用道具解锁
|
||||
map<int32,int64> UnlockParam = 3; // 解锁所需道具
|
||||
map<int32, int64> UnlockParam = 3; // 解锁所需道具
|
||||
int32 IsUpgrade = 4; // 升级开关 1开启 2关闭
|
||||
int32 SkillType = 5; // 技能生效类型 0获得后生效 1穿戴生效
|
||||
repeated SkinLevel Levels = 6; // 等级列表
|
||||
|
@ -864,27 +865,27 @@ message SkinItem {
|
|||
|
||||
// etcd /game/skin_config
|
||||
message SkinConfig {
|
||||
string Platform = 1; // 平台
|
||||
repeated SkinItem Items = 2; // 皮肤列表
|
||||
string Platform = 1; // 平台
|
||||
repeated SkinItem Items = 2; // 皮肤列表
|
||||
}
|
||||
|
||||
// etcd /game/awardlog_config
|
||||
message AwardLogConfig{
|
||||
string Platform = 1; // 平台
|
||||
repeated AwardLogData AwardLog =2;
|
||||
repeated AnnouncerLogInfo AnnouncerLog = 3;
|
||||
|
||||
string Platform = 1; // 平台
|
||||
repeated AwardLogData AwardLog = 2;
|
||||
repeated AnnouncerLogInfo AnnouncerLog = 3;
|
||||
|
||||
}
|
||||
message AwardLogData{
|
||||
int32 TypeId = 1; //1话费 2实物
|
||||
int32 SortId = 2; //排序類型 1-数量 2-序号
|
||||
repeated AwardLogInfo AwardLog =3;
|
||||
int32 TypeId = 1; //1话费 2实物
|
||||
int32 SortId = 2; //排序類型 1-数量 2-序号
|
||||
repeated AwardLogInfo AwardLog = 3;
|
||||
}
|
||||
message AwardLogInfo{
|
||||
int32 ItemId = 2; //道具ID
|
||||
int64 Num = 4; //数量
|
||||
string Url = 5; //话费icon
|
||||
int32 Order = 6; //序号
|
||||
int64 Num = 4; //数量
|
||||
string Url = 5; //话费icon
|
||||
int32 Order = 6; //序号
|
||||
}
|
||||
|
||||
//实时播报
|
||||
|
@ -893,7 +894,7 @@ message AnnouncerLogInfo{
|
|||
string Name = 2; //玩家名字
|
||||
string Phone = 3; //电话
|
||||
int32 ItemId = 4; //获得物品ID
|
||||
int32 TypeId = 5; //1-话费 2-实物
|
||||
int32 TypeId = 5; //1-话费 2-实物
|
||||
}
|
||||
|
||||
// etcd /game/guide_config
|
||||
|
@ -906,17 +907,17 @@ message GuideConfig {
|
|||
//娃娃机配置视频
|
||||
// etcd /game/machine_config
|
||||
message MachineConfig{
|
||||
string Platform = 1; // 平台
|
||||
repeated MachineInfo Info = 2;
|
||||
string Platform = 1; // 平台
|
||||
repeated MachineInfo Info = 2;
|
||||
}
|
||||
message MachineInfo{
|
||||
int32 MachineId = 1; //娃娃机Id
|
||||
int64 AppId = 2;
|
||||
string ServerSecret = 3;
|
||||
string StreamId = 4;
|
||||
int32 CostItemNum = 5; //消耗道具数量
|
||||
int32 ItemId = 6; //获得道具Id
|
||||
int32 ItemNum = 7; //获得道具数量
|
||||
int32 CostItemNum = 5; //消耗道具数量
|
||||
int32 ItemId = 6; //获得道具Id
|
||||
int32 ItemNum = 7; //获得道具数量
|
||||
string IconAddr = 8;//图片地址
|
||||
string Name = 9;//场次名字
|
||||
}
|
||||
|
@ -979,4 +980,12 @@ message RoomConfigSystem{
|
|||
int32 AutoCreate = 12; // 自动创建开关 1开启 2关闭
|
||||
int32 AutoCreateTime = 13; // 自动创建时间间隔,单位秒
|
||||
int32 On = 14; // 开关 1开启 2关闭
|
||||
}
|
||||
|
||||
// etcd /game/client_upgrade
|
||||
message ClientUpgrade{
|
||||
string Platform = 1; // 平台
|
||||
int32 On = 2; // 开关 1开启 2关闭
|
||||
int32 OnForce = 3; // 强制升级开关 1开启 2关闭
|
||||
repeated ItemInfo Reward = 4; // 奖励
|
||||
}
|
|
@ -280,7 +280,10 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
|
|||
if acceptPlayer != nil {
|
||||
logger.Logger.Trace("道具赠送成功", msg.ItemId)
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []*model.Item{{
|
||||
ItemId: msg.GetItemId(),
|
||||
ItemNum: int64(msg.GetItemNum()),
|
||||
}})
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
|
@ -305,7 +308,10 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
|
|||
if data != nil && aPlayer != nil {
|
||||
logger.Logger.Trace("道具赠送成功", msg.ItemId)
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []*model.Item{{
|
||||
ItemId: msg.GetItemId(),
|
||||
ItemNum: int64(msg.GetItemNum()),
|
||||
}})
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
|
|
|
@ -10,6 +10,7 @@ import (
|
|||
"math/rand"
|
||||
"net/url"
|
||||
"regexp"
|
||||
"slices"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
@ -84,7 +85,7 @@ func (this *CSInviteCodePlayerHandler) Process(s *netlib.Session, packetid int,
|
|||
}
|
||||
|
||||
//发送邮件
|
||||
var otherParams []int32
|
||||
var otherParams []int64
|
||||
newMsg := model.NewMessage("", p.SnId, "", p.SnId, model.MSGTYPE_INVITECODE, p.Name, inviteCode, coin, 0,
|
||||
model.MSGSTATE_UNREAD, time.Now().Unix(), 0, "", otherParams, p.Platform, model.HallAll, nil)
|
||||
err = model.InsertMessage(p.Platform, newMsg)
|
||||
|
@ -1982,14 +1983,18 @@ func CSPlayerData(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
}
|
||||
}
|
||||
|
||||
// 老版本升级
|
||||
if p.ClientVer < model.GameParamData.ClientVersion {
|
||||
if cspl.GetClientVer() == model.GameParamData.ClientVersion {
|
||||
// 升级了
|
||||
p.ClientVer = model.GameParamData.ClientVersion
|
||||
//todo 发奖
|
||||
// 客户端升级奖励
|
||||
clientUpgradeConfig := PlatformMgrSingleton.GetConfig(p.Platform).ClientUpgrade
|
||||
if clientUpgradeConfig != nil && clientUpgradeConfig.GetOn() == common.On &&
|
||||
(len(model.GameParamData.ClientVersionChannel) == 0 || slices.Contains(model.GameParamData.ClientVersionChannel, p.LastChannel)) {
|
||||
if p.ClientVer < model.GameParamData.ClientVersion && cspl.GetClientVer() == model.GameParamData.ClientVersion {
|
||||
AddMailClientUpgrade(p.SnId, clientUpgradeConfig.GetReward())
|
||||
}
|
||||
}
|
||||
// 客户端升级
|
||||
if p.ClientVer < cspl.GetClientVer() && cspl.GetClientVer() <= model.GameParamData.ClientVersion {
|
||||
p.ClientVer = cspl.GetClientVer()
|
||||
}
|
||||
}
|
||||
|
||||
// 有缓存数据
|
||||
|
|
|
@ -14,6 +14,7 @@ import (
|
|||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/upgrade"
|
||||
webapiproto "mongo.games.com/game/protocol/webapi"
|
||||
"mongo.games.com/game/protocol/welfare"
|
||||
"mongo.games.com/game/srvdata"
|
||||
|
@ -1309,6 +1310,39 @@ func (this *CSDiamondBankTakeDiamondHandler) Process(s *netlib.Session, packetid
|
|||
return nil
|
||||
}*/
|
||||
|
||||
func CSClientUpgrades(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
logger.Logger.Tracef("CSClientUpgrades Process recv %v", data)
|
||||
_, ok := data.(*upgrade.CSClientUpgrades)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
cfg := PlatformMgrSingleton.GetConfig(p.Platform).ClientUpgrade
|
||||
if cfg == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
pack := &upgrade.SCClientUpgrades{
|
||||
On: cfg.GetOn() == common.On,
|
||||
OnForce: cfg.GetOnForce() == common.On,
|
||||
Version: model.GameParamData.ClientVersion,
|
||||
}
|
||||
for _, v := range cfg.GetReward() {
|
||||
pack.Award = append(pack.Award, &upgrade.PropInfo{
|
||||
ItemId: v.GetItemId(),
|
||||
ItemNum: v.GetItemNum(),
|
||||
})
|
||||
}
|
||||
p.SendToClient(int(upgrade.PacketID_PACKET_SCClientUpgrades), pack)
|
||||
logger.Logger.Tracef("SCClientUpgrades: %v", pack)
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
// 领取救济金
|
||||
common.RegisterHandler(int(welfare.SPacketID_PACKET_CS_WELF_GETRELIEFFUND), &CSGetReliefFundHandler{})
|
||||
|
@ -1374,4 +1408,6 @@ func init() {
|
|||
common.Register(int(welfare.SPacketID_PACKET_CSPermitExchange), welfare.CSPermitExchange{}, CSPermitExchange)
|
||||
// 赛季典藏通行证商品信息
|
||||
common.Register(int(welfare.SPacketID_PACKET_CSPermitShop), welfare.CSPermitShop{}, CSPermitShop)
|
||||
// 客户端升级奖励信息
|
||||
common.Register(int(upgrade.PacketID_PACKET_CSClientUpgrades), upgrade.CSClientUpgrades{}, CSClientUpgrades)
|
||||
}
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/webapi"
|
||||
"time"
|
||||
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/goserver/core/basic"
|
||||
"mongo.games.com/goserver/core/i18n"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/task"
|
||||
|
||||
"mongo.games.com/game/model"
|
||||
)
|
||||
|
||||
type AddMailParam struct {
|
||||
Platform string // 平台
|
||||
Tp int32 // 邮件类型
|
||||
SrcId int32 // 发送人
|
||||
SrcName string // 发送人名字
|
||||
SnId int32 // 收件人玩家id
|
||||
Title string // 标题
|
||||
Content string // 内容
|
||||
Items []*model.Item // 道具
|
||||
ShowId int64 // 显示位置
|
||||
Channel []string // 包渠道
|
||||
}
|
||||
|
||||
func AddMail(param *AddMailParam) {
|
||||
logger.Logger.Tracef("AddMail %+v", *param)
|
||||
if param.SnId <= 0 || param.Title == "" || param.Content == "" {
|
||||
return
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayerBySnId(param.SnId)
|
||||
if p != nil {
|
||||
param.Platform = p.Platform
|
||||
}
|
||||
|
||||
if param.Platform == "" {
|
||||
return
|
||||
}
|
||||
|
||||
opener := int32(1)
|
||||
if param.SrcId <= 0 {
|
||||
opener = 0
|
||||
}
|
||||
|
||||
var params []int64
|
||||
for _, v := range param.Items {
|
||||
params = append(params, int64(v.ItemId))
|
||||
params = append(params, v.ItemNum)
|
||||
}
|
||||
|
||||
var msg *model.Message
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
msg = &model.Message{
|
||||
Id: bson.NewObjectId(),
|
||||
MType: param.Tp,
|
||||
Title: param.Title,
|
||||
Content: param.Content,
|
||||
Oper: opener,
|
||||
SrcId: param.SrcId,
|
||||
SrcName: param.SrcName,
|
||||
SnId: param.SnId,
|
||||
State: model.MSGSTATE_UNREAD,
|
||||
CreatTs: time.Now().Unix(),
|
||||
AttachState: model.MSGATTACHSTATE_DEFAULT,
|
||||
Params: params,
|
||||
Platform: param.Platform,
|
||||
ShowId: param.ShowId,
|
||||
Channel: param.Channel,
|
||||
}
|
||||
if msg.Pid == "" {
|
||||
msg.Pid = msg.Id.Hex()
|
||||
}
|
||||
return model.InsertMessage(param.Platform, msg)
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
if data == nil {
|
||||
if p := PlayerMgrSington.GetPlayerBySnId(param.SnId); p != nil {
|
||||
p.AddMessage(msg)
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Errorf("AddMail Error %v", data)
|
||||
}
|
||||
}), "AddMail").Start()
|
||||
}
|
||||
|
||||
// AddMailByItem 赠送道具到邮件
|
||||
// srcId 发送人 srcName发送人名字
|
||||
// showId 显示位置
|
||||
func AddMailByItem(platform string, srcId int32, srcName string, snid int32, showId int64, items []*model.Item) {
|
||||
content := i18n.Tr("languages", "GiftMail", srcName, srcName, srcName, srcName)
|
||||
title := i18n.Tr("languages", "GiftMailTitle")
|
||||
AddMail(&AddMailParam{
|
||||
Platform: platform,
|
||||
Tp: model.MSGTYPE_ITEM,
|
||||
SrcId: srcId,
|
||||
SrcName: srcName,
|
||||
SnId: snid,
|
||||
Title: title,
|
||||
Content: content,
|
||||
Items: items,
|
||||
ShowId: showId,
|
||||
})
|
||||
}
|
||||
|
||||
func AddMailClientUpgrade(snid int32, items []*webapi.ItemInfo) {
|
||||
var arr []*model.Item
|
||||
for _, v := range items {
|
||||
arr = append(arr, &model.Item{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: v.ItemNum,
|
||||
})
|
||||
}
|
||||
|
||||
title := i18n.Tr("languages", "UpgradeTitle")
|
||||
content := i18n.Tr("languages", "Upgrade")
|
||||
|
||||
AddMail(&AddMailParam{
|
||||
Tp: model.MSGTYPE_ITEM,
|
||||
SnId: snid,
|
||||
Title: title,
|
||||
Content: content,
|
||||
Items: arr,
|
||||
ShowId: model.HallAll,
|
||||
})
|
||||
}
|
|
@ -806,29 +806,6 @@ func (this *BagMgr) AddItemsOffline(param *model.AddItemParam, callback func(err
|
|||
})).StartByExecutor(fmt.Sprintf("Player%v", param.SnId))
|
||||
}
|
||||
|
||||
// AddMailByItem 赠送道具到邮件
|
||||
// srcId 发送人 srcName发送人名字
|
||||
// showId 显示位置
|
||||
// items[0]:道具id items[1]:道具数量 items[2]:道具id items[3]:道具数量
|
||||
func (this *BagMgr) AddMailByItem(platform string, srcId int32, srcName string, snid int32, showId int64, items []int32) {
|
||||
logger.Logger.Trace("AddMailByItem:", srcId, srcName, items)
|
||||
var newMsg *model.Message
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
content := i18n.Tr("languages", "GiftMail", srcName, srcName, srcName, srcName)
|
||||
title := i18n.Tr("languages", "GiftMailTitle")
|
||||
newMsg = model.NewMessageByPlayer("", 1, srcId, srcName, snid, model.MSGTYPE_ITEM, title, content,
|
||||
0, 0, model.MSGSTATE_UNREAD, time.Now().Unix(), 0, "", items, platform, showId)
|
||||
return model.InsertMessage(platform, newMsg)
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
if data == nil {
|
||||
p := PlayerMgrSington.GetPlayerBySnId(snid)
|
||||
if p != nil {
|
||||
p.AddMessage(newMsg)
|
||||
}
|
||||
}
|
||||
}), "AddMailByItem").Start()
|
||||
}
|
||||
|
||||
// VerifyUpJybInfo 兑换礼包
|
||||
func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs) {
|
||||
|
||||
|
|
|
@ -100,6 +100,8 @@ func init() {
|
|||
etcd.Register(etcd.ETCDKEY_RoomType, webapi.RoomType{}, handlerEvent)
|
||||
//娃娃机配置
|
||||
etcd.Register(etcd.ETCDKEY_MACHINE, webapi.MachineConfig{}, platformConfigEvent)
|
||||
//客户端升级奖励配置
|
||||
etcd.Register(etcd.ETCDKEY_ClientUpgrade, webapi.ClientUpgrade{}, platformConfigEvent)
|
||||
}
|
||||
|
||||
func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
|
||||
|
@ -334,6 +336,8 @@ func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, e
|
|||
if !isInit {
|
||||
PlayerMgrSington.BroadcastDataConfigToPlatform(config.Platform, common.DataConfigSprite)
|
||||
}
|
||||
case *webapi.ClientUpgrade:
|
||||
PlatformMgrSingleton.GetConfig(config.Platform).ClientUpgrade = config
|
||||
default:
|
||||
logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
|
||||
}
|
||||
|
|
|
@ -92,14 +92,14 @@ func (r *PermitMgr) OnDayTimer() {
|
|||
rank := k + 1
|
||||
for _, rankInfo := range cfg {
|
||||
var has bool
|
||||
var items []int32
|
||||
var items []int64
|
||||
for r := rankInfo.GetStart(); r <= rankInfo.GetEnd(); r++ {
|
||||
if rank == int(r) {
|
||||
has = true
|
||||
var awards []model.AwardItem
|
||||
for _, item := range rankInfo.GetItemId() {
|
||||
items = append(items, item.GetItemId())
|
||||
items = append(items, int32(item.GetItemNum()))
|
||||
items = append(items, int64(item.GetItemId()))
|
||||
items = append(items, item.GetItemNum())
|
||||
awards = append(awards, model.AwardItem{
|
||||
Id: item.GetItemId(),
|
||||
Num: item.GetItemNum(),
|
||||
|
|
|
@ -358,7 +358,7 @@ func (this *Player) OnLogined() {
|
|||
}
|
||||
mq.Write(model.NewLoginLog(this.SnId, common.LoginLogTypeLogin, this.Tel, this.Ip,
|
||||
this.Platform, this.Channel, this.BeUnderAgentCode, this.PackageID, this.City, clog, this.GetTotalCoin(), 0, 0,
|
||||
this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId))
|
||||
this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId, this.ClientVer))
|
||||
|
||||
this.OnlineLogLogin()
|
||||
|
||||
|
@ -431,7 +431,7 @@ func (this *Player) OnRehold() {
|
|||
}
|
||||
mq.Write(model.NewLoginLog(this.SnId, common.LoginLogTypeRehold, this.Tel, this.Ip,
|
||||
this.Platform, this.Channel, this.BeUnderAgentCode, this.PackageID, this.City, clog, this.GetTotalCoin(),
|
||||
gameid, 0, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId))
|
||||
gameid, 0, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId, this.ClientVer))
|
||||
|
||||
this.OnlineLogRehold()
|
||||
}
|
||||
|
@ -683,7 +683,7 @@ func (this *Player) SendMessage(showId int64) {
|
|||
Grade: proto.Int64(msg.Grade),
|
||||
State: proto.Int32(msg.State),
|
||||
Ts: proto.Int32(int32(msg.CreatTs)),
|
||||
Params: msg.Params,
|
||||
Params: common.CopySliceInt64ToInt32(msg.Params), //todo 修改协议
|
||||
AttachState: proto.Int32(msg.AttachState),
|
||||
GiftId: proto.String(msg.GiftId),
|
||||
GiftState: proto.Int32(giftState),
|
||||
|
@ -1039,7 +1039,7 @@ func (this *Player) TestMail() {
|
|||
var newMsg *model.Message
|
||||
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
var otherParams []int32
|
||||
var otherParams []int64
|
||||
otherParams = append(otherParams, 10001, 3)
|
||||
otherParams = append(otherParams, 20001, 3)
|
||||
otherParams = append(otherParams, 20002, 3)
|
||||
|
@ -1059,7 +1059,7 @@ func (this *Player) TestSubMail() {
|
|||
var newMsg *model.Message
|
||||
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
var otherParams []int32
|
||||
var otherParams []int64
|
||||
otherParams = append(otherParams, 10001, 3)
|
||||
otherParams = append(otherParams, 20001, 3)
|
||||
otherParams = append(otherParams, 20002, 3)
|
||||
|
@ -1106,8 +1106,8 @@ func (this *Player) GetMessageAttach(id string) {
|
|||
if num := len(msg.Params); num > 0 && num%2 == 0 {
|
||||
for i := 0; i < num; i += 2 {
|
||||
items = append(items, &model.Item{
|
||||
ItemId: msg.Params[i], // 物品id
|
||||
ItemNum: int64(msg.Params[i+1]), // 数量
|
||||
ItemId: int32(msg.Params[i]), // 物品id
|
||||
ItemNum: msg.Params[i+1], // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
})
|
||||
if gainWay == common.GainWayItemPermitRank {
|
||||
|
@ -1119,7 +1119,7 @@ func (this *Player) GetMessageAttach(id string) {
|
|||
}
|
||||
if tp != -1 {
|
||||
mq.Write(model.GenerateSystemFreeGive(this.SnId, this.Name, this.Platform, this.Channel,
|
||||
model.SystemFreeGive_GiveType_TaskPermitRank, tp, int64(msg.Params[i+1])))
|
||||
model.SystemFreeGive_GiveType_TaskPermitRank, tp, msg.Params[i+1]))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1283,7 +1283,7 @@ func (this *Player) DropLine() {
|
|||
}
|
||||
mq.Write(model.NewLoginLog(this.SnId, common.LoginLogTypeDrop, this.Tel, this.Ip,
|
||||
this.Platform, this.Channel, this.BeUnderAgentCode, this.PackageID, this.City, clog, this.GetTotalCoin(),
|
||||
gameid, this.LastGameId, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId))
|
||||
gameid, this.LastGameId, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId, this.ClientVer))
|
||||
|
||||
this.SendPlayerCoin()
|
||||
this.OnlineLogDrop()
|
||||
|
@ -1408,7 +1408,7 @@ func (this *Player) OnLogouted() {
|
|||
if !this.IsRob {
|
||||
mq.Write(model.NewLoginLog(this.SnId, common.LoginLogTypeLogout, this.Tel, this.Ip,
|
||||
this.Platform, this.Channel, this.BeUnderAgentCode, this.PackageID, this.City, clog, this.GetTotalCoin(),
|
||||
0, 0, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId))
|
||||
0, 0, this.DeviceName, this.PackageName, this.AppVersion, this.BuildVersion, this.AppChannel, this.ChannelId, this.ClientVer))
|
||||
this.OnlineLogLogout()
|
||||
}
|
||||
|
||||
|
@ -2940,7 +2940,7 @@ func (this *Player) ReportLoginEvent() {
|
|||
}
|
||||
mq.Write(model.GenerateLogin(model.CreatePlayerLoginEvent(this.SnId,
|
||||
this.Channel, this.BeUnderAgentCode, this.Platform, this.City, this.DeviceOS, this.Ip,
|
||||
this.CreateTime, this.UpgradeTime, isBindPhone, this.TelephonePromoter, this.DeviceId, this.ChannelId)))
|
||||
this.CreateTime, this.UpgradeTime, isBindPhone, this.TelephonePromoter, this.DeviceId, this.ChannelId, this.AppChannel, this.ClientVer)))
|
||||
//登录通知
|
||||
//ActMonitorMgrSington.SendActMonitorEvent(ActState_Login, this.SnId, this.Name, this.Platform,
|
||||
// 0, 0, "", 0)
|
||||
|
|
|
@ -61,7 +61,7 @@ func (this *PlayerRankSeason) sendEmailAward(rankType int32) {
|
|||
|
||||
var coin int64
|
||||
var diamond int64
|
||||
var otherParams []int32
|
||||
var otherParams []int64
|
||||
for _, v := range item.Awards {
|
||||
switch v.Id {
|
||||
case 1: // 金币
|
||||
|
@ -70,7 +70,7 @@ func (this *PlayerRankSeason) sendEmailAward(rankType int32) {
|
|||
diamond = int64(v.Num)
|
||||
default:
|
||||
// 道具
|
||||
otherParams = []int32{v.Id, v.Num}
|
||||
otherParams = []int64{int64(v.Id), int64(v.Num)}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -767,12 +767,12 @@ func (r *RankMatchMgr) RankAward() {
|
|||
logger.Logger.Errorf("RankMatchMgr OnDayTimer FindPlayerPermitList player is nil %v", list.List[k].SnId)
|
||||
continue
|
||||
}
|
||||
var items []int32
|
||||
var items []int64
|
||||
for _, award := range rankAward {
|
||||
if award.RankLevelId == rankId {
|
||||
for _, itemInfo := range award.Item {
|
||||
items = append(items, itemInfo.ItemId)
|
||||
items = append(items, int32(itemInfo.ItemNum))
|
||||
items = append(items, int64(itemInfo.ItemId))
|
||||
items = append(items, itemInfo.ItemNum)
|
||||
}
|
||||
break
|
||||
}
|
||||
|
@ -839,12 +839,12 @@ func (r *RankMatchMgr) RankAward() {
|
|||
logger.Logger.Errorf("RankMatchMgr OnDayTimer FindWinCoinListTienlen player is nil %v", ret.List[k].SnId)
|
||||
continue
|
||||
}
|
||||
var items []int32
|
||||
var items []int64
|
||||
for _, award := range rankAward {
|
||||
if award.RankLevelId == rankId {
|
||||
for _, itemInfo := range award.Item {
|
||||
items = append(items, itemInfo.ItemId)
|
||||
items = append(items, int32(itemInfo.ItemNum))
|
||||
items = append(items, int64(itemInfo.ItemId))
|
||||
items = append(items, itemInfo.ItemNum)
|
||||
}
|
||||
break
|
||||
}
|
||||
|
|
|
@ -661,7 +661,11 @@ func (this *ShopMgr) GetAmountFinal(p *Player, shopId, vipShopId int32) int64 {
|
|||
// 首充翻倍
|
||||
if shopInfo.FirstSwitch {
|
||||
if !slices.Contains(p.ShopID, int(shopInfo.Id)) {
|
||||
addTotal *= 2
|
||||
if shopInfo.FirstGiveSwitch {
|
||||
addTotal *= 2
|
||||
} else {
|
||||
addTotal += shopInfo.Amount
|
||||
}
|
||||
}
|
||||
}
|
||||
default:
|
||||
|
|
|
@ -2059,17 +2059,17 @@ func (this *Tournament) OnHourTimer() {
|
|||
}
|
||||
}
|
||||
for sortId := range this.players {
|
||||
has := false
|
||||
for _, tm := range this.matches {
|
||||
if _, ok := tm[sortId]; !ok {
|
||||
for _, v := range this.players[sortId] {
|
||||
if v != nil {
|
||||
logger.Logger.Errorf("比赛异常,比赛已经不存在了 %v", v.tm)
|
||||
}
|
||||
break
|
||||
}
|
||||
this.StopMatch(0, sortId)
|
||||
if _, ok := tm[sortId]; ok {
|
||||
has = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !has {
|
||||
logger.Logger.Errorf("比赛异常,比赛已经不存在了 %v", sortId)
|
||||
delete(this.players, sortId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1439,7 +1439,7 @@ func init() {
|
|||
// var otherParams []int32
|
||||
|
||||
newMsg = model.NewMessage("", int32(srcSnid), "", int32(destSnid), int32(messageType), title, content, coin, diamond,
|
||||
model.MSGSTATE_UNREAD, time.Now().Unix(), model.MSGATTACHSTATE_DEFAULT, "", otherParams, platform, showId, channel)
|
||||
model.MSGSTATE_UNREAD, time.Now().Unix(), model.MSGATTACHSTATE_DEFAULT, "", common.CopySliceInt32ToInt64(otherParams), platform, showId, channel)
|
||||
if newMsg != nil {
|
||||
err := model.InsertMessage(platform, newMsg)
|
||||
if err != nil {
|
||||
|
@ -1452,7 +1452,7 @@ func init() {
|
|||
if destSnid == 0 {
|
||||
for _, psnid := range onlinePlayerSnid {
|
||||
newMsg := model.NewMessage(newMsg.Id.Hex(), newMsg.SrcId, "", psnid, newMsg.MType, newMsg.Title, newMsg.Content, newMsg.Coin, newMsg.Diamond,
|
||||
newMsg.State, newMsg.CreatTs, newMsg.AttachState, newMsg.GiftId, otherParams, platform, newMsg.ShowId, channel)
|
||||
newMsg.State, newMsg.CreatTs, newMsg.AttachState, newMsg.GiftId, common.CopySliceInt32ToInt64(otherParams), platform, newMsg.ShowId, channel)
|
||||
if newMsg != nil {
|
||||
dbMsgs = append(dbMsgs, newMsg)
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue