添加调控开关
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72b1faa2ce
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@ -409,6 +409,9 @@ func (this *TienLenSceneData) BroadcastOpPos() {
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if B < 0 {
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isWin = false
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}
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if this.WGCreateScene.GetCloseCtrl() {
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isWin = true
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}
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isTienLenYule := this.IsTienLenYule()
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pack := &tienlen.SCTienLenAIData{
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BombNum: 0, //炸弹数量
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@ -554,10 +557,12 @@ func (this *TienLenSceneData) GetFreeGameSceneType() int32 {
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return this.GetSceneType()
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}
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// SendHandCard_Match 发牌
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// 比赛场发牌
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// 纯真人,随机发牌
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// 有机器人和真人,真人拿好牌
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func (this *TienLenSceneData) SendHandCard_Match() {
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// mustRandom 必须随机发牌
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func (this *TienLenSceneData) SendHandCard_Match(mustRandom bool) {
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this.poker.Shuffle()
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buf := this.poker.GetPokerBuf()
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cardss := map[int][]int32{}
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@ -579,7 +584,7 @@ func (this *TienLenSceneData) SendHandCard_Match() {
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}
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}
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}
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if len(realPlayers) > 0 && len(robotPlayers) > 0 {
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if !mustRandom && len(realPlayers) > 0 && len(robotPlayers) > 0 {
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type gradeInfo struct {
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id int
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grade int
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@ -991,14 +991,18 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
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if rule.TestOpen {
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sceneEx.SendHandCardTest()
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} else {
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if len(sceneEx.testPokers) > 1 {
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sceneEx.SendHandCardOdds()
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} else {
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if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
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sceneEx.SendHandCard_Match()
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// 关闭调控发牌
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if sceneEx.WGCreateScene.GetCloseCtrl() {
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sceneEx.SendHandCard_Match(true)
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} else {
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sceneEx.SendHandCardOdds()
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if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
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sceneEx.SendHandCard_Match(false)
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} else {
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sceneEx.SendHandCardOdds()
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -205,6 +205,7 @@ message WGCreateScene {
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MatchParam Match = 16; // 比赛场参数
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repeated int32 ChessRank = 26; // 象棋段位配置
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repeated int64 Params = 27; // 游戏参数,GameRule中定义,不要有其他用途,含义不明确
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bool CloseCtrl = 28; // 是否关闭开启控制
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}
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//PACKET_WG_DESTROYSCENE
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File diff suppressed because it is too large
Load Diff
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@ -109,6 +109,7 @@ message GameFree {
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int32 GroupId = 1; // 组ID
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bool Status = 2; // 开关
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server.DB_GameFree DbGameFree = 3; // excel导出结构
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bool CloseCtrl = 4; // 是否关闭调控开关
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}
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// 平台级别游戏配置
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@ -163,6 +163,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
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Custom: args.S.CustomParam,
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Match: args.S.MatchParam,
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Params: args.S.params,
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CloseCtrl: args.S.CloseCtrl,
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}
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if args.S.CustomParam.GetRoomConfigId() != 0 {
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cfg := PlatformMgrSingleton.GetConfig(args.S.platform.IdStr).RoomConfig[args.S.CustomParam.GetRoomConfigId()]
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@ -127,6 +127,7 @@ func (cfg *GameList) GetGameConfig(gameFreeId int32) *webapiproto.GameFree {
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func CompareGameFreeConfigChanged(oldCfg, newCfg *webapiproto.GameFree) bool {
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if oldCfg.Status != newCfg.Status ||
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oldCfg.GroupId != newCfg.GroupId ||
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oldCfg.GetOnCtrl() != newCfg.GetOnCtrl() ||
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oldCfg.DbGameFree.GetBot() != newCfg.DbGameFree.GetBot() ||
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oldCfg.DbGameFree.GetBaseScore() != newCfg.DbGameFree.GetBaseScore() ||
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oldCfg.DbGameFree.GetLimitCoin() != newCfg.DbGameFree.GetLimitCoin() ||
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@ -65,8 +65,10 @@ type Scene struct {
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*serverproto.CustomParam // 房卡场参数
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*serverproto.MatchParam // 比赛场参数
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*webapiproto.RoomConfigSystem // 系统竞技馆房间
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csp *CoinScenePool // 所在场景池
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hp *HundredSceneMgr // 百人场房间池
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CloseCtrl bool // 调控开关
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csp *CoinScenePool // 所在场景池
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hp *HundredSceneMgr // 百人场房间池
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}
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// NewScene 创建房间
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@ -146,6 +148,10 @@ func NewScene(args *CreateSceneParam) *Scene {
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if s.RoomConfigSystem == nil {
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s.RoomConfigSystem = new(webapiproto.RoomConfigSystem)
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}
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gf := PlatformMgrSingleton.GetGameFree(args.Platform.IdStr, args.GameFreeId)
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if gf != nil {
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s.CloseCtrl = gf.GetCloseCtrl()
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}
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return s
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}
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