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@ -6502,7 +6502,7 @@
|
|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 30800,
|
||||
"LimitCoin": 10000,
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||||
"LimitCoin": 10000,
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||||
"BaseScore": 1000,
|
||||
"Turn": 30800,
|
||||
"BetDec": "1000",
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||||
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@ -6536,7 +6536,7 @@
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|||
"Desc": "0",
|
||||
"ShowType": 2,
|
||||
"ShowId": 30900,
|
||||
"LimitCoin": 10000,
|
||||
"LimitCoin": 10000,
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||||
"BaseScore": 1000,
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||||
"Turn": 30900,
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||||
"BetDec": "1000",
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|
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@ -6570,7 +6570,7 @@
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"Desc": "0",
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||||
"ShowType": 2,
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||||
"ShowId": 31000,
|
||||
"LimitCoin": 10000,
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||||
"LimitCoin": 10000,
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||||
"BaseScore": 1000,
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||||
"Turn": 31000,
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||||
"BetDec": "1000",
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|
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@ -6604,7 +6604,7 @@
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|||
"Desc": "0",
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||||
"ShowType": 2,
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||||
"ShowId": 31100,
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||||
"LimitCoin": 10000,
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||||
"LimitCoin": 10000,
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||||
"BaseScore": 1000,
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||||
"Turn": 31100,
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||||
"BetDec": "1000",
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||||
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@ -6638,7 +6638,7 @@
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|||
"Desc": "0",
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||||
"ShowType": 2,
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||||
"ShowId": 31200,
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||||
"LimitCoin": 10000,
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||||
"LimitCoin": 10000,
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||||
"BaseScore": 1000,
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||||
"Turn": 31200,
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||||
"BetDec": "1000",
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|
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@ -6679,7 +6679,7 @@
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|||
0
|
||||
],
|
||||
"OtherIntParams": [
|
||||
1
|
||||
1
|
||||
],
|
||||
"RobotNumRng": [
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||||
0
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||||
|
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@ -6712,7 +6712,7 @@
|
|||
0
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||||
],
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||||
"OtherIntParams": [
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||||
1
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||||
1
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||||
],
|
||||
"RobotNumRng": [
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||||
0
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||||
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@ -6745,7 +6745,7 @@
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|||
0
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||||
],
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||||
"OtherIntParams": [
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2
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||||
2
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||||
],
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"RobotNumRng": [
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||||
0
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||||
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@ -6778,7 +6778,7 @@
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|||
0
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||||
],
|
||||
"OtherIntParams": [
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||||
2
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||||
2
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||||
],
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||||
"RobotNumRng": [
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||||
0
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||||
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|||
Binary file not shown.
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
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@ -0,0 +1,22 @@
|
|||
package fortunedragon
|
||||
|
||||
// 房间类型
|
||||
const (
|
||||
RoomMode_Classic int = iota //经典
|
||||
RoomMode_Max
|
||||
)
|
||||
|
||||
// 场景状态
|
||||
const (
|
||||
FortuneDragonStateStart int = iota //默认状态
|
||||
FortuneDragonStateMax
|
||||
)
|
||||
|
||||
// 玩家操作
|
||||
const (
|
||||
FortuneDragonPlayerOpStart int = iota
|
||||
FortuneDragonPlayerOpSwitch
|
||||
)
|
||||
const NowByte int64 = 10000
|
||||
|
||||
const GameDataKey = "FortuneData"
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||||
|
|
@ -0,0 +1,22 @@
|
|||
package fortunerabbit
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||||
|
||||
// 房间类型
|
||||
const (
|
||||
RoomMode_Classic int = iota //经典
|
||||
RoomMode_Max
|
||||
)
|
||||
|
||||
// 场景状态
|
||||
const (
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||||
FortuneRabbitStateStart int = iota //默认状态
|
||||
FortuneRabbitStateMax
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||||
)
|
||||
|
||||
// 玩家操作
|
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const (
|
||||
FortuneRabbitPlayerOpStart int = iota
|
||||
FortuneRabbitPlayerOpSwitch
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||||
)
|
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const NowByte int64 = 10000
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|
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const GameDataKey = "FortuneData"
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||||
|
|
@ -52,17 +52,17 @@ type BaseAI struct {
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|||
attribute map[interface{}]interface{}
|
||||
}
|
||||
|
||||
//挂载玩家
|
||||
// 挂载玩家
|
||||
func (b *BaseAI) SetOwner(p *Player) {
|
||||
b.owner = p
|
||||
}
|
||||
|
||||
//获取挂载玩家
|
||||
// 获取挂载玩家
|
||||
func (b *BaseAI) GetOwner() *Player {
|
||||
return b.owner
|
||||
}
|
||||
|
||||
//获取属性
|
||||
// 获取属性
|
||||
func (b *BaseAI) GetAttribute(key interface{}) (interface{}, bool) {
|
||||
if b.attribute != nil {
|
||||
v, ok := b.attribute[key]
|
||||
|
|
@ -71,29 +71,29 @@ func (b *BaseAI) GetAttribute(key interface{}) (interface{}, bool) {
|
|||
return nil, false
|
||||
}
|
||||
|
||||
//设置属性
|
||||
// 设置属性
|
||||
func (b *BaseAI) SetAttribute(key, val interface{}) {
|
||||
if b.attribute != nil {
|
||||
b.attribute[key] = val
|
||||
}
|
||||
}
|
||||
|
||||
//开启事件
|
||||
// 开启事件
|
||||
func (b *BaseAI) OnStart() {
|
||||
|
||||
}
|
||||
|
||||
//关闭事件
|
||||
// 关闭事件
|
||||
func (b *BaseAI) OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//心跳事件
|
||||
// 心跳事件
|
||||
func (b *BaseAI) OnTick(s *Scene) {
|
||||
|
||||
}
|
||||
|
||||
//自己进入事件
|
||||
// 自己进入事件
|
||||
func (b *BaseAI) OnSelfEnter(s *Scene, p *Player) {
|
||||
if !p.IsLocal {
|
||||
return
|
||||
|
|
@ -108,72 +108,72 @@ func (b *BaseAI) OnSelfEnter(s *Scene, p *Player) {
|
|||
p.LastSyncCoin = p.Coin
|
||||
}
|
||||
|
||||
//自己离开事件
|
||||
// 自己离开事件
|
||||
func (b *BaseAI) OnSelfLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家进入事件
|
||||
// 其他玩家进入事件
|
||||
func (b *BaseAI) OnPlayerEnter(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家离开事件
|
||||
// 其他玩家离开事件
|
||||
func (b *BaseAI) OnPlayerLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家掉线
|
||||
// 其他玩家掉线
|
||||
func (b *BaseAI) OnPlayerDropLine(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家重连
|
||||
// 其他玩家重连
|
||||
func (b *BaseAI) OnPlayerRehold(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家 返回房间
|
||||
// 其他玩家 返回房间
|
||||
func (b *BaseAI) OnPlayerReturn(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//其他玩家操作事件
|
||||
// 其他玩家操作事件
|
||||
func (b *BaseAI) OnPlayerOp(s *Scene, p *Player, opcode int, params []int64) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
//其他玩家操作事件
|
||||
// 其他玩家操作事件
|
||||
func (b *BaseAI) OnPlayerOperate(s *Scene, p *Player, params interface{}) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
//其他玩家事件
|
||||
// 其他玩家事件
|
||||
func (b *BaseAI) OnPlayerEvent(s *Scene, p *Player, evtcode int, params []int64) {
|
||||
|
||||
}
|
||||
|
||||
//观众进入事件
|
||||
// 观众进入事件
|
||||
func (b *BaseAI) OnAudienceEnter(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//观众离开事件
|
||||
// 观众离开事件
|
||||
func (b *BaseAI) OnAudienceLeave(s *Scene, p *Player, reason int) {
|
||||
|
||||
}
|
||||
|
||||
//观众坐下事件
|
||||
// 观众坐下事件
|
||||
func (b *BaseAI) OnAudienceSit(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//观众掉线事件
|
||||
// 观众掉线事件
|
||||
func (b *BaseAI) OnAudienceDropLine(s *Scene, p *Player) {
|
||||
|
||||
}
|
||||
|
||||
//房间状态变化事件
|
||||
// 房间状态变化事件
|
||||
func (b *BaseAI) OnChangeSceneState(s *Scene, oldstate, newstate int) {
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,85 @@
|
|||
package base
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
)
|
||||
|
||||
type SlotsSession struct {
|
||||
sync.RWMutex
|
||||
uid uint64 // binding user id
|
||||
coin int64
|
||||
data map[string]interface{} // session data store
|
||||
lastConnectTime time.Time
|
||||
connectNum uint64
|
||||
}
|
||||
|
||||
func NewSession(uid uint64, coin int64) *SlotsSession {
|
||||
return &SlotsSession{
|
||||
uid: uid,
|
||||
coin: coin,
|
||||
data: make(map[string]interface{}),
|
||||
}
|
||||
}
|
||||
func (s *SlotsSession) SetLastConnectTime() bool {
|
||||
if time.Now().Sub(s.lastConnectTime) > time.Second {
|
||||
s.connectNum = 1
|
||||
s.lastConnectTime = time.Now()
|
||||
} else {
|
||||
s.connectNum++
|
||||
if s.connectNum > 5 {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
func (s *SlotsSession) GetLastConnectTime() time.Time {
|
||||
return s.lastConnectTime
|
||||
}
|
||||
func (s *SlotsSession) UID() uint64 {
|
||||
return atomic.LoadUint64(&s.uid)
|
||||
}
|
||||
func (s *SlotsSession) Coin() int64 {
|
||||
return atomic.LoadInt64(&s.coin)
|
||||
}
|
||||
func (s *SlotsSession) SetCoin(coin int64) {
|
||||
s.coin = coin
|
||||
}
|
||||
func (s *SlotsSession) Set(key string, value interface{}) {
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
|
||||
if s.data == nil {
|
||||
s.data = make(map[string]interface{})
|
||||
}
|
||||
s.data[key] = value
|
||||
}
|
||||
func (s *SlotsSession) Remove(key string) {
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
|
||||
delete(s.data, key)
|
||||
}
|
||||
|
||||
func (s *SlotsSession) Value(key string) interface{} {
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
|
||||
return s.data[key]
|
||||
}
|
||||
func (s *SlotsSession) Bool(key string) bool {
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
|
||||
v, ok := s.data[key]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
value, ok := v.(bool)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
package base
|
||||
|
||||
type EnterReq struct {
|
||||
TraceId string `form:"tid"`
|
||||
ThirdName string `json:"tn"`
|
||||
OperatorPlayerSession string `json:"ops"`
|
||||
GameId int64 `json:"gid"`
|
||||
Ts int64 `json:"ts"`
|
||||
IsSimulator bool `json:"is,optional"`
|
||||
}
|
||||
type BetConfig struct {
|
||||
BetChangeList []float64 `json:"bcl"`
|
||||
BetSize []float64 `json:"bs"` //单注
|
||||
BetLevel []int64 `json:"bl"` //下注线数
|
||||
BetLines []int64 `json:"bi"` //可选线数
|
||||
BetType int `json:"bt"` //total计算方式 1.显示成Lines betSize*betLevel*lines (lines)
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
}
|
||||
type TableInfo struct {
|
||||
Coin float64 `json:"c"`
|
||||
BetConfig BetConfig `json:"bc"`
|
||||
}
|
||||
type EnterResp struct {
|
||||
TableInfo TableInfo `json:"ti"`
|
||||
Token string `json:"token"`
|
||||
}
|
||||
type SpinReq struct {
|
||||
TraceId string `form:"tid"`
|
||||
GameId int64 `json:"gid"`
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
Platform string `json:"plf"`
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
Ts int64 `json:"ts"`
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/fortunedragon"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type CSFortuneDragonOpPacketFactory struct {
|
||||
}
|
||||
type CSFortuneDragonOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &fortunedragon.CSFortuneDragonOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSFortuneDragonOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*fortunedragon.CSFortuneDragonOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSFortuneDragonOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
//fortunedragon
|
||||
common.RegisterHandler(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpHandler{})
|
||||
netlib.RegisterFactory(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpPacketFactory{})
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
gamerule "mongo.games.com/game/gamerule/fortunedragon"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
)
|
||||
|
||||
type FortuneDragonPlayerData struct {
|
||||
*base.Player
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
|
||||
taxCoin int64
|
||||
winCoin int64
|
||||
currentLogId string
|
||||
totalBet int64
|
||||
}
|
||||
|
||||
func (p *FortuneDragonPlayerData) init() {
|
||||
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
|
||||
}
|
||||
func (p *FortuneDragonPlayerData) Clear() {
|
||||
p.taxCoin = 0
|
||||
p.winCoin = 0
|
||||
p.currentLogId = ""
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
func (p *FortuneDragonPlayerData) PushPlayer() map[string]string {
|
||||
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
|
||||
return cache
|
||||
}
|
||||
|
||||
// 进房的时候需要带进来
|
||||
func (p *FortuneDragonPlayerData) PullPlayer(data map[string]string) {
|
||||
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
package fortunedragon
|
||||
|
||||
import "mongo.games.com/game/gamesrv/base"
|
||||
|
||||
type FortuneDragonSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*FortuneDragonPlayerData //玩家信息
|
||||
}
|
||||
|
||||
func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {
|
||||
sceneEx := &FortuneDragonSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*FortuneDragonPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *FortuneDragonSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *FortuneDragonSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *FortuneDragonSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *FortuneDragonSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
||||
|
|
@ -0,0 +1,548 @@
|
|||
package fortunedragon
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamerule/fortunedragon"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/fortunedragon"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyFortuneDragonSington = &ScenePolicyFortuneDragon{}
|
||||
|
||||
type ScenePolicyFortuneDragon struct {
|
||||
base.BaseScenePolicy
|
||||
states [fortunedragon.FortuneDragonStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyFortuneDragon) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewFortuneDragonSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(fortunedragon.FortuneDragonStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyFortuneDragon) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyFortuneDragon) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
playerEx := &FortuneDragonPlayerData{Player: p}
|
||||
|
||||
playerEx.init()
|
||||
|
||||
d := p.GameData[fortunedragon.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[fortunedragon.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: fortunedragon.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FortuneDragonSendRoomInfo(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) {
|
||||
pack := FortuneDragonCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONROOMINFO), pack)
|
||||
}
|
||||
func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCFortuneDragonRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.FortuneDragonPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateFortuneDragon struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneDragon) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneDragon) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneDragon struct {
|
||||
SceneBaseStateFortuneDragon
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetState() int {
|
||||
return fortunedragon.FortuneDragonStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
//if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
// if playerEx.IsOnLine() {
|
||||
// return false
|
||||
// }
|
||||
//}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneDragon) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneDragon.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunedragon.FortuneDragonPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCFortuneDragonBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
playerEx.BetMode = params[3]
|
||||
|
||||
logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
|
||||
|
||||
logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
logger.Logger.Error("bet....", -data.TotalBet)
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
logger.Logger.Error("win....", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
pack := &protocol.SCFortuneDragonBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
FortunedragonAndSaveLog(sceneEx, playerEx, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneDragon.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneDragon) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneDragon.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneDragon) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunedragon.FortuneDragonStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunedragon.FortuneDragonStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||
totalin := playerEx.totalBet
|
||||
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
|
||||
validFlow := totalin + totalout
|
||||
validBet := common.AbsI64(totalin - totalout)
|
||||
logParam := &base.SaveGamePlayerListLogParam{
|
||||
Platform: playerEx.Platform,
|
||||
Channel: playerEx.Channel,
|
||||
Promoter: playerEx.BeUnderAgentCode,
|
||||
PackageTag: playerEx.PackageID,
|
||||
InviterId: playerEx.InviterId,
|
||||
LogId: logid,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: playerEx.totalBet,
|
||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
||||
ValidBet: validBet,
|
||||
ValidFlow: validFlow,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneDragon, fortunedragon.RoomMode_Classic, ScenePolicyFortuneDragonSington)
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/fortunerabbit"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
)
|
||||
|
||||
type CSFortuneRabbitOpPacketFactory struct {
|
||||
}
|
||||
type CSFortuneRabbitOpHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSFortuneRabbitOpPacketFactory) CreatePacket() interface{} {
|
||||
pack := &fortunerabbit.CSFortuneRabbitOp{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSFortuneRabbitOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if op, ok := data.(*fortunerabbit.CSFortuneRabbitOp); ok {
|
||||
p := base.PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
logger.Logger.Warn("CSFortuneRabbitOpHandler p == nil")
|
||||
return nil
|
||||
}
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("CSFortuneRabbitOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
if scene.GetScenePolicy() != nil {
|
||||
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
//fortunerabbit
|
||||
common.RegisterHandler(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpHandler{})
|
||||
netlib.RegisterFactory(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpPacketFactory{})
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamerule/fortunerabbit"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
)
|
||||
|
||||
type FortuneRabbitPlayerData struct {
|
||||
*base.Player
|
||||
leaveTime int32 //离开时间
|
||||
SlotsSession *base.SlotsSession
|
||||
|
||||
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bli"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bii"` //选中的线数下标
|
||||
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
|
||||
}
|
||||
|
||||
func (p *FortuneRabbitPlayerData) init() {
|
||||
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunerabbit.NowByte)
|
||||
}
|
||||
func (p *FortuneRabbitPlayerData) Clear() {
|
||||
|
||||
}
|
||||
|
||||
// 需要带到world上进行数据处理
|
||||
func (p *FortuneRabbitPlayerData) PushPlayer() map[string]string {
|
||||
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
|
||||
return cache
|
||||
}
|
||||
|
||||
// 进房的时候需要带进来
|
||||
func (p *FortuneRabbitPlayerData) PullPlayer(data map[string]string) {
|
||||
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
package fortunerabbit
|
||||
|
||||
import "mongo.games.com/game/gamesrv/base"
|
||||
|
||||
type FortuneRabbitSceneData struct {
|
||||
*base.Scene //场景
|
||||
players map[int32]*FortuneRabbitPlayerData //玩家信息
|
||||
}
|
||||
|
||||
func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {
|
||||
sceneEx := &FortuneRabbitSceneData{
|
||||
Scene: s,
|
||||
players: make(map[int32]*FortuneRabbitPlayerData),
|
||||
}
|
||||
sceneEx.Init()
|
||||
return sceneEx
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) Init() {
|
||||
|
||||
}
|
||||
|
||||
func (s *FortuneRabbitSceneData) Clear() {
|
||||
//应该是水池变一次就判断修改一次
|
||||
//s.slotRateWeight = s.slotRateWeightTotal[0]
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) SceneDestroy(force bool) {
|
||||
//销毁房间
|
||||
s.Scene.Destroy(force)
|
||||
}
|
||||
|
||||
func (s *FortuneRabbitSceneData) delPlayer(SnId int32) {
|
||||
if _, exist := s.players[SnId]; exist {
|
||||
delete(s.players, SnId)
|
||||
}
|
||||
}
|
||||
func (s *FortuneRabbitSceneData) OnPlayerLeave(p *base.Player, reason int) {
|
||||
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
|
||||
|
||||
}
|
||||
s.delPlayer(p.SnId)
|
||||
}
|
||||
|
|
@ -0,0 +1,448 @@
|
|||
package fortunerabbit
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamerule/fortunerabbit"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
protocol "mongo.games.com/game/protocol/fortunerabbit"
|
||||
"mongo.games.com/goserver/core"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"time"
|
||||
)
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
var ScenePolicyFortuneRabbitSington = &ScenePolicyFortuneRabbit{}
|
||||
|
||||
type ScenePolicyFortuneRabbit struct {
|
||||
base.BaseScenePolicy
|
||||
states [fortunerabbit.FortuneRabbitStateMax]base.SceneState
|
||||
}
|
||||
|
||||
// 创建场景扩展数据
|
||||
func (this *ScenePolicyFortuneRabbit) CreateSceneExData(s *base.Scene) interface{} {
|
||||
sceneEx := NewFortuneRabbitSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
}
|
||||
}
|
||||
return sceneEx
|
||||
}
|
||||
|
||||
// 创建玩家扩展数据
|
||||
func (this *ScenePolicyFortuneRabbit) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||||
playerEx := &FortuneRabbitPlayerData{Player: p}
|
||||
p.SetExtraData(playerEx)
|
||||
return playerEx
|
||||
}
|
||||
|
||||
// 场景开启事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnStart(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStart, sceneId=", s.GetSceneId())
|
||||
sceneEx := NewFortuneRabbitSceneData(s)
|
||||
if sceneEx != nil {
|
||||
if sceneEx.GetInit() {
|
||||
s.SetExtraData(sceneEx)
|
||||
s.ChangeSceneState(fortunerabbit.FortuneRabbitStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
playerEx := &FortuneRabbitPlayerData{Player: p}
|
||||
|
||||
playerEx.init()
|
||||
|
||||
d := p.GameData[fortunerabbit.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
|
||||
if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[fortunerabbit.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: fortunerabbit.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FortuneRabbitSendRoomInfo(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) {
|
||||
pack := FortuneRabbitCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITROOMINFO), pack)
|
||||
}
|
||||
func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCFortuneRabbitRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.FortuneRabbitPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateFortuneRabbit struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneRabbit) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneRabbit struct {
|
||||
SceneBaseStateFortuneRabbit
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) GetState() int {
|
||||
return fortunerabbit.FortuneRabbitStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
//if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
// if playerEx.IsOnLine() {
|
||||
// return false
|
||||
// }
|
||||
//}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneRabbit) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneRabbit.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunerabbit.FortuneRabbitPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 3 {
|
||||
pack := &protocol.SCFortuneRabbitBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
//playerEx.BetMode = params[3]
|
||||
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
playerEx.Coin = int64(data.FinalCoin)
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
pack := &protocol.SCFortuneRabbitBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneRabbit.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneRabbit) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneRabbit.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneRabbit) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunerabbit.FortuneRabbitStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunerabbit.FortuneRabbitStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneRabbit, fortunerabbit.RoomMode_Classic, ScenePolicyFortuneRabbitSington)
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
|
@ -30,9 +30,12 @@ import (
|
|||
_ "mongo.games.com/game/gamesrv/avengers"
|
||||
_ "mongo.games.com/game/gamesrv/caishen"
|
||||
_ "mongo.games.com/game/gamesrv/easterisland"
|
||||
_ "mongo.games.com/game/gamesrv/fortunedragon"
|
||||
_ "mongo.games.com/game/gamesrv/fortunerabbit"
|
||||
_ "mongo.games.com/game/gamesrv/fruits"
|
||||
_ "mongo.games.com/game/gamesrv/iceage"
|
||||
_ "mongo.games.com/game/gamesrv/richblessed"
|
||||
_ "mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
_ "mongo.games.com/game/gamesrv/tamquoc"
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,111 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
|
||||
"sort"
|
||||
)
|
||||
|
||||
var CoinRate float64 = 10000
|
||||
|
||||
func DataToCli(response any) interface{} {
|
||||
switch Response := response.(type) {
|
||||
case *cli.SlotsEnterResponse:
|
||||
tableInfo := TableInfo{}
|
||||
var BetSizes []float64
|
||||
for _, size := range Response.BetSizes {
|
||||
BetSizes = append(BetSizes, float64(size)/10000)
|
||||
}
|
||||
sort.Slice(Response.BetChangeList, func(i, j int) bool { return Response.BetChangeList[i] < Response.BetChangeList[j] })
|
||||
sort.Slice(Response.BetLevels, func(i, j int) bool { return Response.BetLevels[i] < Response.BetLevels[j] })
|
||||
sort.Slice(BetSizes, func(i, j int) bool { return BetSizes[i] < BetSizes[j] })
|
||||
tableInfo.BetConfig = BetConfig{
|
||||
BetChangeList: Response.BetChangeList,
|
||||
BetSize: BetSizes,
|
||||
BetLevel: Response.BetLevels,
|
||||
BetLines: Response.BetLines,
|
||||
BetType: 1,
|
||||
BetSizeIndex: Response.BetSizeIndex,
|
||||
BetLevelIndex: Response.BetLevelIndex,
|
||||
BetLineIndex: Response.BetLineIndex,
|
||||
}
|
||||
tableInfo.Coin = float64(Response.Coin) / CoinRate
|
||||
//////////////////////////////////////////////////////////////
|
||||
res := response2NodeTree(Response.NodeTree)
|
||||
ress := []*shared.Result{res}
|
||||
gameEnd := shared.GameEndDto{
|
||||
Results: ress,
|
||||
RoundReward: Response.NodeTree.Nodes[0].ChildrenTotalWin,
|
||||
TotalBet: Response.NodeTree.BetCoin.GetCoin(),
|
||||
//BetBeforeCoin: Response.Coin - Response.ActualWin + Response.ActualBet,
|
||||
//BetAfterCoin: Response.Coin - Response.ActualWin,
|
||||
FinalCoin: Response.Coin,
|
||||
ActualBet: Response.NodeTree.Nodes[0].Bet,
|
||||
ActualWin: Response.Coin,
|
||||
}
|
||||
tableInfo.SpinResult = SpinRes2Dto(gameEnd)
|
||||
return tableInfo
|
||||
case *cli.SlotsPlayResponse:
|
||||
res := response2NodeTree(Response.NodeTree)
|
||||
ress := []*shared.Result{res}
|
||||
gameEnd := shared.GameEndDto{
|
||||
Results: ress,
|
||||
RoundReward: Response.NodeTree.Nodes[0].ChildrenTotalWin,
|
||||
TotalBet: Response.NodeTree.BetCoin.GetCoin(),
|
||||
BetBeforeCoin: Response.Coin - Response.ActualWin + Response.ActualBet,
|
||||
BetAfterCoin: Response.Coin - Response.ActualWin,
|
||||
FinalCoin: Response.Coin,
|
||||
ActualBet: Response.ActualBet,
|
||||
ActualWin: Response.ActualWin,
|
||||
}
|
||||
//a, _ := json.Marshal(GameEnd)
|
||||
//logx.Error("GameEnd:", string(a))
|
||||
return SpinRes2Dto(gameEnd)
|
||||
default:
|
||||
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func response2NodeTree(NodeTree *shared.LiteNodeTree) *shared.Result {
|
||||
Special, customFortune, featureTotalWin := getDataByTheme(NodeTree)
|
||||
var ass []*shared.ArrSpins
|
||||
for _, formation := range NodeTree.Formations {
|
||||
item := formation.DisplaySymbols
|
||||
spinType := formation.NodeType
|
||||
indexs := formation.RandPositions
|
||||
//win := formation.Win
|
||||
items := cli.ToItems(formation.MatrixForm, item)
|
||||
var lineReward float64
|
||||
for _, info := range formation.RewardInfo {
|
||||
lineReward += info.Reward
|
||||
}
|
||||
if formation.NewNodeType != "" {
|
||||
spinType = formation.NewNodeType
|
||||
}
|
||||
spin := &shared.ArrSpins{
|
||||
GearID: spinType,
|
||||
Items: items,
|
||||
Index: indexs,
|
||||
Reward: float64(featureTotalWin) + lineReward, ///total_win
|
||||
LineReward: lineReward, ///line_win
|
||||
RewardInfo: formation.RewardInfo,
|
||||
FinalSymbols: cli.ToItems(formation.MatrixForm, formation.GetFinalSymbols()),
|
||||
}
|
||||
if Special[formation.NodeID] != nil {
|
||||
spin.Special = Special[formation.NodeID]
|
||||
}
|
||||
ass = append(ass, spin)
|
||||
}
|
||||
res := &shared.Result{
|
||||
ArrSpins: ass,
|
||||
}
|
||||
|
||||
res.TotalRewardBase = ass[0].LineReward ///line_win
|
||||
res.TotalReward = ass[0].Reward ///total_win
|
||||
|
||||
res.FreeNumTrigger = customFortune.FreeNumTrigger
|
||||
res.FreeNumMax = customFortune.FreeNumMax
|
||||
res.FreeNum = customFortune.FreeSpinNum
|
||||
|
||||
return res
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type CustomFortune struct {
|
||||
FreeSpinNum int64 `json:"fsn"` //剩余freespin
|
||||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ForceRound int64 `json:"fr"` //第n次
|
||||
}
|
||||
|
||||
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {
|
||||
var Special = make(map[int64]*shared.SpinLock)
|
||||
var customFortune CustomFortune
|
||||
var FeatureTotalWin int64
|
||||
for _, feature := range NodeTree.Features {
|
||||
if strings.Contains(feature.Type, "Special") && len(feature.Custom) > 2 {
|
||||
sp := shared.SpinLock{}
|
||||
json.Unmarshal([]byte(feature.Custom), &sp)
|
||||
Special[feature.NodeID] = &sp
|
||||
json.Unmarshal([]byte(feature.Custom), &customFortune)
|
||||
}
|
||||
FeatureTotalWin += feature.Win
|
||||
}
|
||||
return Special, customFortune, FeatureTotalWin
|
||||
}
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
package assemble
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
)
|
||||
|
||||
func SpinRes2Dto(spinRes shared.GameEndDto) (spinResDto GameEnd) {
|
||||
////////////////////////////////////
|
||||
//数据组装
|
||||
spinResDto.Results = make([]Result, len(spinRes.Results))
|
||||
for i, result := range spinRes.Results {
|
||||
spinResDto.Results[i].WinStatus = result.WinStatus
|
||||
spinResDto.Results[i].FreeStatus = result.FreeStatus
|
||||
spinResDto.Results[i].FreeNum = result.FreeNum
|
||||
spinResDto.Results[i].FreeNumMax = result.FreeNumMax
|
||||
spinResDto.Results[i].FreeNumTrigger = result.FreeNumTrigger
|
||||
spinResDto.Results[i].TotalReward = result.TotalReward / CoinRate
|
||||
spinResDto.Results[i].TotalRewardBase = result.TotalRewardBase / CoinRate
|
||||
spinResDto.Results[i].BetMode = result.BetMode
|
||||
spinResDto.Results[i].ArrSpins = make([]ArrSpins, len(result.ArrSpins))
|
||||
for i2, spin := range result.ArrSpins {
|
||||
spinResDto.Results[i].ArrSpins[i2].GearID = spin.GearID
|
||||
spinResDto.Results[i].ArrSpins[i2].Items = spin.Items
|
||||
spinResDto.Results[i].ArrSpins[i2].FinalSymbols = spin.FinalSymbols
|
||||
spinResDto.Results[i].ArrSpins[i2].Index = spin.Index
|
||||
spinResDto.Results[i].ArrSpins[i2].Reward = spin.Reward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].LineReward = spin.LineReward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].Special = spin.Special
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo = make([]RewardInfo, len(spin.RewardInfo))
|
||||
for i3, info := range spin.RewardInfo {
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Type = info.Type
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Index = info.Index
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Item = info.Item
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Reward = info.Reward / CoinRate
|
||||
spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Pos = info.Pos
|
||||
}
|
||||
}
|
||||
}
|
||||
spinResDto.RoundReward = float64(spinRes.RoundReward) / CoinRate
|
||||
spinResDto.BetSizeIndex = spinRes.BetSizeIndex
|
||||
spinResDto.BetLevelIndex = spinRes.BetLevelIndex
|
||||
spinResDto.LinesIndex = spinRes.LinesIndex
|
||||
spinResDto.TotalBet = float64(spinRes.TotalBet) / CoinRate
|
||||
spinResDto.BetBeforeCoin = float64(spinRes.BetBeforeCoin) / CoinRate
|
||||
spinResDto.BetAfterCoin = float64(spinRes.BetAfterCoin) / CoinRate
|
||||
spinResDto.FinalCoin = float64(spinRes.FinalCoin) / CoinRate
|
||||
spinResDto.ActualBet = float64(spinRes.ActualBet) / CoinRate
|
||||
spinResDto.ActualWin = float64(spinRes.ActualWin) / CoinRate
|
||||
////////////////////////////////////
|
||||
return
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
package assemble
|
||||
|
||||
type RewardInfo struct {
|
||||
Type int `json:"type"` //0.指定线的数量 1.全线
|
||||
Index int `json:"index"` //线的id
|
||||
Item int64 `json:"item"` //图标id
|
||||
Reward float64 `json:"reward"` //单线奖励
|
||||
Pos [][]int `json:"pos"` //位置
|
||||
}
|
||||
type ArrSpins struct {
|
||||
GearID string `json:"gear_id"` //"base","respin"
|
||||
Items [][]int64 `json:"items"` //当前元素
|
||||
FinalSymbols [][]int64 `json:"final_symbols"` //最终元素
|
||||
Index []int64 `json:"index"` //reel索引
|
||||
Reward float64 `json:"reward"` //总奖
|
||||
LineReward float64 `json:"line_reward"` //线的总奖
|
||||
RewardInfo []RewardInfo `json:"reward_info"`
|
||||
Special interface{} `json:"special"` //null
|
||||
}
|
||||
type Result struct {
|
||||
ArrSpins []ArrSpins `json:"arr_spins"`
|
||||
WinStatus int `json:"win_status"` //0.无特效 1.bigWin(5) 2.megaWin(10) 3.superWin(20) 4.epicWin(1000000000)
|
||||
FreeStatus int `json:"free_status"` //0.none trigger = 1, retrigger = 2, over = 3,
|
||||
FreeNum int64 `json:"free_num"` //剩余free数量
|
||||
FreeNumMax int64 `json:"free_num_max"` //最大的free数量
|
||||
FreeNumTrigger int64 `json:"free_num_trigger"` //新增的free数量
|
||||
TotalReward float64 `json:"total_reward"` //总奖
|
||||
TotalRewardBase float64 `json:"total_reward_base"` //基础奖
|
||||
BetMode int64 `json:"bet_mode"` //0.常规 1.必中
|
||||
}
|
||||
type GameEnd struct {
|
||||
Results []Result `json:"results"`
|
||||
RoundReward float64 `json:"round_reward"` //总奖
|
||||
BetSizeIndex int64 `json:"bet_size_index"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bet_level_index"` //选中的等级下标
|
||||
LinesIndex int64 `json:"lines_index"` //选中的线数下标
|
||||
TotalBet float64 `json:"total_bet"` //下注
|
||||
BetBeforeCoin float64 `json:"bet_before_coin"` //下注前
|
||||
BetAfterCoin float64 `json:"bet_after_coin"` //下注后
|
||||
FinalCoin float64 `json:"final_coin"` //结束
|
||||
ActualBet float64 `json:"-"`
|
||||
ActualWin float64 `json:"-"`
|
||||
SnId int32 `json:"snid,omitempty"`
|
||||
}
|
||||
type BetConfig struct {
|
||||
BetChangeList []float64 `json:"bet_change_list"`
|
||||
BetSize []float64 `json:"bet_size"` //单注
|
||||
BetLevel []int64 `json:"bet_level"` //下注线数
|
||||
BetLines []int64 `json:"bet_lines"` //可选线数
|
||||
BetType int `json:"bet_type"` //total计算方式 1.显示成Lines betSize*betLevel*lines (lines)
|
||||
BetSizeIndex int64 `json:"bet_size_index"` //选中的单注下标
|
||||
BetLevelIndex int64 `json:"bet_level_index"` //选中的等级下标
|
||||
BetLineIndex int64 `json:"bet_line_index"` //选中的线数下标
|
||||
}
|
||||
type TableInfo struct {
|
||||
SpinResult GameEnd `json:"spin_result"`
|
||||
Coin float64 `json:"coin"`
|
||||
BetConfig BetConfig `json:"bet_config"`
|
||||
}
|
||||
|
|
@ -0,0 +1,382 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.CashManiaBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 2,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line1Form5X5TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinRange = {
|
||||
{5, 5, 5},
|
||||
}
|
||||
|
||||
_.CashManiaReelBaseSpinReel = {
|
||||
{1, 200, 2, 200, 3, 200, 4, 200, 5, 200},
|
||||
{6, 200, 7, 200, 8, 200, 9, 200, 10, 200, 11, 200, 12, 200, 13, 200, 14, 200, 15, 200, 16, 200, 17, 200, 18, 200, 19, 200},
|
||||
{1, 200, 2, 200, 3, 200, 4, 200, 5, 200},
|
||||
}
|
||||
|
||||
_.CashManiaSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "100倍",
|
||||
is_wild = false,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "5倍",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "1倍",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "0.5倍",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "0.1倍",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 1},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "5FreeSpin",
|
||||
is_wild = true,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "10FreeSpin",
|
||||
is_wild = true,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "20FreeSpin",
|
||||
is_wild = true,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "wildx1",
|
||||
is_wild = true,
|
||||
group = {9},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "wildx2",
|
||||
is_wild = true,
|
||||
group = {10},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[11] = {
|
||||
id = 11,
|
||||
name = "wildx3",
|
||||
is_wild = true,
|
||||
group = {11},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[12] = {
|
||||
id = 12,
|
||||
name = "wildx5",
|
||||
is_wild = true,
|
||||
group = {12},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[13] = {
|
||||
id = 13,
|
||||
name = "wildx10",
|
||||
is_wild = true,
|
||||
group = {13},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[14] = {
|
||||
id = 14,
|
||||
name = "wildx15",
|
||||
is_wild = true,
|
||||
group = {14},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[15] = {
|
||||
id = 15,
|
||||
name = "wildx20",
|
||||
is_wild = true,
|
||||
group = {15},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[16] = {
|
||||
id = 16,
|
||||
name = "wildx30",
|
||||
is_wild = true,
|
||||
group = {16},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[17] = {
|
||||
id = 17,
|
||||
name = "wildx40",
|
||||
is_wild = true,
|
||||
group = {17},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[18] = {
|
||||
id = 18,
|
||||
name = "wildx50",
|
||||
is_wild = true,
|
||||
group = {18},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[19] = {
|
||||
id = 19,
|
||||
name = "wildx100",
|
||||
is_wild = true,
|
||||
group = {19},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.CashManiaSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 0.1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,334 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneDragonBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 2,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "SureWinBaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "SureWinBaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelFreeSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 3, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 2, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 1, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 3, 5, 3, 5, 6, 7, 2, 5, 6, 5, 3, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 1, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 2, 4, 6, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 1, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 2, 6, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 3, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 3, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 3, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 3, 4, 7, 3, 6, 3, 4, 7, 7, 6, 2, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 1, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 1, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 1, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 4, 7, 3, 7, 6, 4, 2, 4, 3, 3, 3, 6, 1, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 3, 5, 5, 7, 2, 3, 4, 7, 6, 3, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 3, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 1, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 1, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 2, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneDragonReelSureWinBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 1, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 2, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 1, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 1, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 3, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 4, 2, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 2, 7, 7, 6, 7, 4, 6, 1, 1, 1, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 2, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 3, 4, 5, 7, 7, 2, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 6, 6, 5, 7, 6, 4, 5, 4, 6, 1, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 3, 2, 6, 5, 2, 6, 6, 3, 4, 6, 4, 2, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 5, 3, 6, 4, 7, 6, 1, 3, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 1, 7, 2, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 2, 5, 5, 7, 2, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 2, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 2, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 3, 7, 6, 5, 4, 5, 4, 2, 7, 7, 6, 2, 7, 3, 7, 5, 2, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 3, 6, 7, 7, 3, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 1, 3, 7, 2, 6, 7, 3, 5, 7, 1, 5, 7, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 2, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 1, 3, 3, 3, 6, 1, 7, 6, 3, 5, 4, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 2, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 2, 7, 3, 4, 5, 5, 5, 6, 3, 1, 7, 7, 2, 6, 5, 4, 6, 6, 3, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 4, 3, 2, 7, 5, 6, 6, 6, 5, 3, 5, 2, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 1, 4, 5, 7, 7, 7, 3, 6, 1, 5, 3, 7, 4, 3, 7, 5, 2, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 1, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 3, 7, 5, 2, 6, 6, 5, 2, 7, 4, 4, 4, 7, 2, 6, 6, 3, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 2, 7, 6, 5, 5, 5, 2, 2, 5, 7, 2, 7, 3, 4, 5, 3, 7, 7, 2, 5, 5, 5, 1, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 3, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 3, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 3, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "Wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 25},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "灯笼",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "福炮",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "花结",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "铜钱",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 2},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "X2",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "X5",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[10] = {
|
||||
id = 10,
|
||||
name = "X10",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneDragonSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,284 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneMouseBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 5, 3, 4, 2, 7, 7, 7, 6, 5, 5, 5, 4, 6, 5, 5, 5, 4, 7, 7, 7, 4, 7, 6, 5, 3, 3, 3, 5, 7, 6, 5, 7, 6, 5, 7, 7, 7, 6, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 1, 7, 7, 3, 6, 4, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 1, 5, 7, 6, 6, 7, 7, 6, 3, 5, 1, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 1, 3, 7, 7, 7, 4, 5, 7, 6, 4, 5, 4, 6, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 1, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 1, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 5, 4, 1, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 7, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 4, 4, 6, 6, 6, 3, 4, 7, 1, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 6, 6, 2, 7, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 6, 6, 7, 4, 6, 6, 6, 5, 4, 7, 6, 4, 7, 3, 6, 7, 6, 7, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 1, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 6, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 2, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 6, 6, 6, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 7, 7, 7, 6, 5, 7, 3, 6, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 1, 6, 5, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 5, 7, 6, 1, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 6, 6, 7, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 1, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 1, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 1, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 1, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 7, 4, 5, 7, 7, 7, 3, 6, 7, 5, 6, 7, 4, 3, 7, 5, 6, 6, 6, 7, 1, 5, 6, 7, 4, 6, 5, 6, 5, 7, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 1, 5, 4, 3, 7, 3, 7, 5, 6, 5, 4, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 1, 7, 2, 1, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneMouseReelReSpinReel = {
|
||||
{1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8},
|
||||
{1, 1, 1},
|
||||
{1, 1, 1, 2, 2, 2, 2, 7, 7, 7, 7, 8, 8, 8, 6, 6, 6, 6, 3, 3, 3, 3, 8, 8, 8, 5, 5, 5, 5, 4, 4, 4, 4, 8, 8, 8},
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 300},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "倒福",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 30},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 15},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "花生",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneMouseSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneOxBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneOxReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 1, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 6, 6, 6, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 2, 5, 7, 6, 6, 7, 7, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 7, 7, 7, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 7, 7, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 7, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 6, 6, 6, 6, 6, 7, 7, 7, 7, 5, 4, 7, 5, 7, 2, 6, 7, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 7, 7, 7, 7, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 1, 2, 3, 4, 4, 7, 5, 5, 5, 5, 6, 6, 6, 6, 4, 7, 6, 1, 1, 7, 4, 5, 7, 6, 5, 4, 6, 7, 4, 7, 3, 5, 6, 7, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 7, 7, 6, 6, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 6, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 1, 1, 1, 5, 3, 7, 7, 7, 7, 7, 6, 4, 7, 6, 4, 1, 7, 5, 3, 5, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 1, 1, 1, 6, 5, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 7, 7, 7, 7, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 7, 7, 7, 7, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 1, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 7, 7, 7, 7, 7},
|
||||
{5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 1, 7, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 7, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 2, 2, 6, 6, 6, 3, 7, 5, 6, 6, 6, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 7, 7, 7, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 6, 6, 6, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 7, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 6, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7},
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneOxReelReSpinReel = {
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
{9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 2, 2, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8},
|
||||
}
|
||||
|
||||
_.FortuneOxSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 200},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "金锦盒",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 20},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "炮竹",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack1",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[9] = {
|
||||
id = 9,
|
||||
name = "SuperStack2",
|
||||
is_wild = false,
|
||||
group = {9},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneOxSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,346 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneRabbitBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.6,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.9,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 1,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 9,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 10,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 30,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 90,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitCashPrizeWeight = {
|
||||
{
|
||||
id = 1,
|
||||
prize_value = 0.5,
|
||||
weight = 144,
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
prize_value = 1,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 3,
|
||||
prize_value = 2,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 4,
|
||||
prize_value = 5,
|
||||
weight = 100,
|
||||
},
|
||||
{
|
||||
id = 5,
|
||||
prize_value = 10,
|
||||
weight = 50,
|
||||
},
|
||||
{
|
||||
id = 6,
|
||||
prize_value = 20,
|
||||
weight = 25,
|
||||
},
|
||||
{
|
||||
id = 7,
|
||||
prize_value = 30,
|
||||
weight = 15,
|
||||
},
|
||||
{
|
||||
id = 8,
|
||||
prize_value = 50,
|
||||
weight = 10,
|
||||
},
|
||||
{
|
||||
id = 9,
|
||||
prize_value = 100,
|
||||
weight = 5,
|
||||
},
|
||||
{
|
||||
id = 10,
|
||||
prize_value = 500,
|
||||
weight = 1,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "FreeSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "FreeSpin",
|
||||
matrix = "Line10Form343TypeA",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 8, 8, 8, 6, 2, 4, 5, 6, 7, 6, 6, 6, 2, 2, 2, 1, 5, 4, 4, 4, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 5, 6, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 2, 6, 5, 7, 8, 8, 8, 2, 2, 2, 5, 6, 2, 2, 2, 5, 7, 6, 6, 4, 2, 7, 7, 7, 6, 5, 7, 6, 1, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 1, 6, 6, 6, 5, 7, 5, 6, 7, 2, 5, 6, 5, 3, 3, 3, 6, 2, 5, 7, 6, 8, 8, 8, 6, 7, 5, 2, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 2, 2, 2, 7, 8, 8, 8, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 7, 7, 5, 5, 5, 7, 6, 1, 2, 4, 6, 5, 7, 2, 2, 2, 7, 4, 7, 5, 6, 8, 8, 8, 5, 6, 7, 4, 6, 1, 5, 5, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 4, 4, 4, 7, 7, 7, 3, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 6, 5, 7, 6, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 2, 5, 5, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 8, 8, 8, 2, 7, 7, 2, 2, 6, 5, 2, 6, 4, 7, 6, 3, 5, 4, 6, 6, 6, 3, 4, 7, 2, 5, 6, 7, 2, 4, 5, 6, 6, 6, 8, 8, 8, 7, 5, 4, 1, 5, 7, 2, 6, 7, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 6, 5, 7, 4, 6, 2, 7, 5, 6, 4, 4, 4, 4, 3, 5, 2, 3, 4, 4, 7, 5, 5, 5, 5, 8, 8, 8, 8, 4, 7, 6, 5, 1, 7, 4, 5, 7, 6, 5, 4, 8, 8, 8, 8, 3, 5, 6, 4, 1, 5, 7, 3, 4, 6, 7, 2, 2, 2, 2, 6, 7, 6, 7, 3, 4, 6, 5, 1, 7, 6, 6, 4, 5, 8, 8, 5, 7, 6, 4, 4, 4, 4, 3, 6, 1, 3, 5, 4, 6, 7, 2, 3, 4, 5, 5, 5, 5, 3, 6, 7, 2, 3, 7, 6, 5, 4, 7, 6, 4, 3, 3, 3, 3, 4, 7, 7, 5, 1, 6, 5, 7, 4, 6, 3, 2, 5, 5, 4, 7, 7, 5, 3, 4, 8, 8, 5, 6, 4, 7, 5, 5, 5, 5, 8, 8, 7, 6, 3, 1, 1, 1, 5, 3, 4, 6, 7, 5, 3, 6, 4, 7, 6, 4, 1, 7, 5, 8, 8, 5, 5, 5, 1, 7, 4, 6, 7, 4, 6, 7, 4, 6, 3, 7, 5, 6, 3, 5, 6, 4, 7, 5, 6, 4, 5, 7, 7, 7, 7, 1, 2, 2, 3, 3, 7, 8, 8, 8, 8, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 1, 3, 4, 7, 6, 6, 6, 6, 7, 1, 6, 5, 7, 3, 5, 6, 7, 7, 3, 6, 7, 5, 5, 8, 8, 8, 8, 7, 6, 5, 5, 5, 5, 1, 1, 1, 1, 2, 4, 6, 3, 5, 8, 8, 8, 8, 6, 5, 3, 4, 2, 6, 6, 6, 6, 5, 1, 7, 7, 7, 7, 6, 3, 7, 5, 4, 4, 7, 6, 5, 5, 5, 5, 7},
|
||||
{5, 5, 5, 6, 7, 3, 6, 4, 4, 4, 3, 3, 3, 4, 7, 1, 6, 5, 5, 5, 6, 7, 5, 4, 3, 6, 7, 5, 4, 3, 8, 8, 8, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 1, 1, 1, 3, 7, 5, 3, 7, 6, 4, 7, 6, 3, 4, 6, 5, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 6, 6, 6, 8, 8, 8, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 7, 3, 6, 4, 7, 2, 4, 3, 6, 6, 6, 3, 7, 5, 8, 8, 8, 3, 7, 5, 3, 7, 6, 4, 3, 6, 7, 4, 6, 7, 3, 2, 7, 7, 7, 6, 3, 3, 3, 5, 8, 8, 8, 3, 6, 3, 1, 1, 7, 6, 3, 7, 5, 2, 2, 2, 7, 3, 5, 6, 7, 4, 6, 6, 6, 5, 3, 2, 7, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 3, 7, 4, 4, 4, 7, 6, 6, 6, 8, 8, 8, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 8, 8, 8, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 8, 8, 8, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 4, 4, 4, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 3, 3, 3, 5, 7, 3, 5, 7, 6, 5, 7, 7, 7, 7, 6, 6, 3, 7, 4, 6, 2, 3, 5, 7, 2, 1, 5, 7, 6, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 7, 4, 2, 7, 7, 7, 6, 6, 6, 7, 7, 7},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinRange = {
|
||||
{3, 4, 3},
|
||||
}
|
||||
|
||||
_.FortuneRabbitReelFreeSpinReel = {
|
||||
{200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
{200, 200, 200, 8, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
{200, 200, 200, 200, 8, 8, 8, 200, 200, 200, 200, 200},
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 200},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "钱袋",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 50},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "铜币",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "胡萝卜",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 2},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "Cash",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneRabbitSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,293 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.FortuneTigerBetBetChangeList = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_change_list = 0.15,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_change_list = 0.3,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 1,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_change_list = 0.45,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 2,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_change_list = 0.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_change_list = 0.75,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_change_list = 1.5,
|
||||
bet_size_index = 0,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_change_list = 2.5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_change_list = 4.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 0,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_change_list = 5,
|
||||
bet_size_index = 1,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_change_list = 7.5,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[10] = {
|
||||
index = 10,
|
||||
bet_change_list = 15,
|
||||
bet_size_index = 2,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
[11] = {
|
||||
index = 11,
|
||||
bet_change_list = 22.5,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 4,
|
||||
},
|
||||
[12] = {
|
||||
index = 12,
|
||||
bet_change_list = 45,
|
||||
bet_size_index = 3,
|
||||
bet_level_index = 9,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLevel = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_level = 1,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_level = 2,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_level = 3,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_level = 4,
|
||||
},
|
||||
[4] = {
|
||||
index = 4,
|
||||
bet_level = 5,
|
||||
},
|
||||
[5] = {
|
||||
index = 5,
|
||||
bet_level = 6,
|
||||
},
|
||||
[6] = {
|
||||
index = 6,
|
||||
bet_level = 7,
|
||||
},
|
||||
[7] = {
|
||||
index = 7,
|
||||
bet_level = 8,
|
||||
},
|
||||
[8] = {
|
||||
index = 8,
|
||||
bet_level = 9,
|
||||
},
|
||||
[9] = {
|
||||
index = 9,
|
||||
bet_level = 10,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetLine = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_line = 5,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerBetBetSize = {
|
||||
[0] = {
|
||||
index = 0,
|
||||
bet_size = 300,
|
||||
},
|
||||
[1] = {
|
||||
index = 1,
|
||||
bet_size = 1000,
|
||||
},
|
||||
[2] = {
|
||||
index = 2,
|
||||
bet_size = 3000,
|
||||
},
|
||||
[3] = {
|
||||
index = 3,
|
||||
bet_size = 9000,
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerFormation = {
|
||||
{
|
||||
spin_type = 1,
|
||||
node_type = "BaseSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "BaseSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 2,
|
||||
other_init_method = 4,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
{
|
||||
spin_type = 3,
|
||||
node_type = "ReSpin",
|
||||
id = 1,
|
||||
seq_id = 1,
|
||||
reel = "ReSpin",
|
||||
matrix = "Line5Form3X3TypeB",
|
||||
symbol = "Default",
|
||||
first_init_method = 3,
|
||||
other_init_method = 3,
|
||||
first_init_symbols = {},
|
||||
other_init_symbols = {},
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelBaseSpinReel = {
|
||||
{3, 7, 2, 2, 2, 3, 5, 4, 7, 5, 5, 5, 6, 2, 4, 7, 6, 6, 6, 4, 3, 4, 0, 3, 7, 7, 6, 5, 7, 5, 4, 6, 4, 4, 3, 4, 7, 7, 7, 4, 7, 4, 7, 3, 3, 3, 5, 2, 6, 4, 4, 4, 5, 7, 7, 7, 2, 5, 7, 4, 3, 6, 5, 7, 6, 3, 6, 6, 2, 3, 5, 6, 3, 2, 2, 5, 7, 6, 6, 4, 0, 7, 7, 3, 6, 4, 7, 6, 0, 5, 5, 2, 6, 6, 2, 5, 5, 7, 7, 0, 4, 4, 4, 5, 3, 5, 6, 7, 2, 5, 6, 5, 7, 7, 7, 6, 0, 5, 7, 6, 6, 7, 7, 6, 3, 5, 0, 6, 7, 7, 5, 3, 6, 7, 7, 6, 5, 5, 0, 3, 7, 7, 7, 4, 5, 4, 4, 4, 6, 4, 4, 7, 4, 2, 6, 3, 5, 7, 5, 5, 5, 6, 0, 2, 4, 6, 5, 3, 3, 3, 2, 7, 4, 7, 6, 7, 7, 7, 6, 7, 4, 6, 0, 5, 6, 6, 6, 7, 4, 5, 2, 3, 7, 5, 7, 6, 7, 7, 3, 3, 7, 5, 7, 4, 5, 5, 5, 2, 7, 7, 7, 4, 5, 7, 7, 5, 5, 7, 4, 5, 6, 7, 6, 4, 4, 0, 6, 6, 5, 7, 6, 4, 5, 4, 6, 7, 4, 7, 3, 6, 5, 7, 7, 6, 2, 7, 3, 2, 2, 6, 5, 2, 6, 6, 6, 4, 6, 4, 6, 6, 6, 3, 4, 7, 0, 5, 6, 7, 2, 6, 7, 6, 6, 3, 6, 7, 6, 3, 5, 4, 7, 5, 7, 2, 6, 3, 5, 5, 5, 6},
|
||||
{5, 6, 3, 4, 6, 4, 5, 7, 5, 6, 2, 2, 5, 4, 6, 5, 4, 4, 4, 3, 5, 2, 6, 4, 5, 7, 4, 5, 5, 5, 7, 6, 6, 6, 4, 7, 6, 0, 0, 7, 4, 5, 6, 6, 5, 4, 2, 2, 4, 7, 3, 6, 7, 6, 0, 7, 7, 3, 7, 6, 7, 7, 2, 2, 2, 7, 7, 6, 6, 3, 6, 4, 5, 7, 6, 6, 4, 5, 7, 2, 5, 7, 6, 4, 4, 4, 3, 6, 0, 3, 5, 4, 6, 7, 2, 3, 4, 6, 6, 6, 7, 3, 6, 7, 2, 3, 7, 6, 5, 4, 6, 6, 4, 7, 3, 3, 3, 4, 7, 7, 6, 0, 5, 5, 7, 7, 6, 6, 2, 5, 5, 4, 7, 7, 5, 3, 4, 2, 6, 5, 6, 4, 7, 5, 5, 5, 7, 7, 6, 7, 6, 3, 0, 0, 0, 5, 3, 7, 4, 7, 7, 7, 6, 4, 7, 6, 4, 0, 7, 5, 3, 5, 5, 5, 4, 7, 5, 6, 7, 4, 6, 7, 4, 6, 3, 2, 5, 6, 3, 5, 0, 0, 0, 6, 5, 4, 5, 4, 7, 7, 7, 6, 2, 7, 3, 7, 5, 5, 7, 3, 4, 7, 6, 5, 2, 4, 3, 5, 7, 6, 5, 7, 0, 3, 4, 7, 6, 6, 6, 7, 7, 0, 6, 5, 7, 3, 5, 2, 7, 7, 3, 6, 7, 7, 5, 5, 7, 7, 7, 2, 6, 7, 3, 5, 7, 0, 0, 0, 6, 4, 6, 3, 5, 7, 5, 2, 7, 6, 5, 3, 4, 0, 6, 6, 5, 7, 6, 0, 7, 6, 7, 7, 6, 3, 3, 2, 4, 4, 7, 2},
|
||||
{7, 5, 5, 5, 7, 7, 7, 6, 4, 4, 4, 3, 3, 3, 6, 0, 7, 6, 3, 5, 5, 6, 7, 5, 4, 4, 4, 7, 5, 4, 0, 7, 7, 7, 6, 6, 3, 7, 7, 7, 2, 4, 4, 4, 6, 0, 0, 0, 7, 5, 2, 5, 6, 4, 7, 6, 3, 7, 6, 7, 7, 3, 4, 5, 5, 5, 6, 3, 7, 7, 7, 2, 6, 5, 4, 6, 6, 0, 7, 7, 4, 5, 5, 5, 7, 2, 3, 4, 7, 6, 4, 4, 4, 6, 4, 7, 2, 2, 2, 6, 6, 6, 2, 7, 5, 6, 6, 6, 5, 3, 5, 0, 7, 6, 4, 3, 6, 7, 6, 7, 4, 3, 2, 4, 7, 5, 6, 3, 0, 4, 5, 7, 7, 7, 3, 6, 0, 0, 0, 7, 4, 3, 7, 5, 6, 6, 6, 7, 0, 5, 6, 7, 4, 6, 5, 6, 5, 0, 2, 4, 3, 6, 7, 3, 5, 2, 6, 7, 4, 6, 7, 5, 2, 7, 7, 7, 5, 6, 6, 6, 5, 2, 7, 4, 4, 4, 7, 6, 6, 6, 7, 7, 7, 4, 5, 2, 3, 5, 4, 6, 7, 3, 2, 6, 7, 4, 3, 7, 4, 7, 3, 6, 6, 7, 6, 5, 5, 5, 2, 2, 5, 7, 7, 7, 3, 4, 5, 3, 7, 7, 7, 5, 5, 5, 6, 6, 5, 6, 2, 6, 3, 6, 5, 3, 7, 6, 2, 2, 4, 0, 5, 4, 3, 7, 3, 7, 5, 6, 5, 7, 7, 7, 7, 6, 6, 3, 4, 6, 2, 3, 0, 7, 2, 0, 5, 7, 5, 5, 5, 6, 3, 5, 6, 4, 6, 7, 6, 5, 4, 2},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinRange = {
|
||||
{3, 3, 3},
|
||||
}
|
||||
|
||||
_.FortuneTigerReelReSpinReel = {
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
{8, 8, 0, 200, 200, 8, 8, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 200, 200, 8, 200, 200, 0, 8, 8, 200, 200, 8, 0, 0, 200, 200, 8, 200, 200, 0, 200, 200, 8, 8, 200, 200, 0, 0, 0, 200, 200, 8, 200, 200, 0, 0, 8, 200, 200, 8, 200, 200},
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbol = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
name = "wild",
|
||||
is_wild = true,
|
||||
group = {1},
|
||||
pay_rate = {0, 0, 250},
|
||||
client_order = 1,
|
||||
client_dsc = "",
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
name = "元宝",
|
||||
is_wild = false,
|
||||
group = {2},
|
||||
pay_rate = {0, 0, 100},
|
||||
client_order = 2,
|
||||
client_dsc = "",
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
name = "玉饰",
|
||||
is_wild = false,
|
||||
group = {3},
|
||||
pay_rate = {0, 0, 25},
|
||||
client_order = 3,
|
||||
client_dsc = "",
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
name = "福袋",
|
||||
is_wild = false,
|
||||
group = {4},
|
||||
pay_rate = {0, 0, 10},
|
||||
client_order = 4,
|
||||
client_dsc = "",
|
||||
},
|
||||
[5] = {
|
||||
id = 5,
|
||||
name = "红包",
|
||||
is_wild = false,
|
||||
group = {5},
|
||||
pay_rate = {0, 0, 8},
|
||||
client_order = 5,
|
||||
client_dsc = "",
|
||||
},
|
||||
[6] = {
|
||||
id = 6,
|
||||
name = "爆竹",
|
||||
is_wild = false,
|
||||
group = {6},
|
||||
pay_rate = {0, 0, 5},
|
||||
client_order = 6,
|
||||
client_dsc = "",
|
||||
},
|
||||
[7] = {
|
||||
id = 7,
|
||||
name = "橘子",
|
||||
is_wild = false,
|
||||
group = {7},
|
||||
pay_rate = {0, 0, 3},
|
||||
client_order = 7,
|
||||
client_dsc = "",
|
||||
},
|
||||
[8] = {
|
||||
id = 8,
|
||||
name = "SuperStack",
|
||||
is_wild = false,
|
||||
group = {8},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
[200] = {
|
||||
id = 200,
|
||||
name = "Empty",
|
||||
is_wild = false,
|
||||
group = {200},
|
||||
pay_rate = {0, 0, 0},
|
||||
client_order = 0,
|
||||
client_dsc = "",
|
||||
},
|
||||
}
|
||||
|
||||
_.FortuneTigerSymbolBetRatio = {
|
||||
{
|
||||
bet_ratio = 1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,52 @@
|
|||
-- <important: auto generate by excel-to-lua converter, do not modify>
|
||||
local _ = {}
|
||||
|
||||
_.PrizeModelPrizeModelTypeA = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 10,
|
||||
max_multiple = 25,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 25,
|
||||
max_multiple = 50,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 50,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
_.PrizeModelPrizeModelTypeB = {
|
||||
[1] = {
|
||||
id = 1,
|
||||
ani_type = "big_win",
|
||||
min_multiple = 15,
|
||||
max_multiple = 30,
|
||||
},
|
||||
[2] = {
|
||||
id = 2,
|
||||
ani_type = "mega_win",
|
||||
min_multiple = 30,
|
||||
max_multiple = 45,
|
||||
},
|
||||
[3] = {
|
||||
id = 3,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 45,
|
||||
max_multiple = 60,
|
||||
},
|
||||
[4] = {
|
||||
id = 4,
|
||||
ani_type = "epic_win",
|
||||
min_multiple = 60,
|
||||
max_multiple = -1,
|
||||
},
|
||||
}
|
||||
|
||||
return _
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
@echo off
|
||||
if exist "external" (cd external)
|
||||
|
||||
if not exist converter.exe (
|
||||
echo Building converter...
|
||||
go build -o converter.exe ../tools/converter
|
||||
) else (
|
||||
echo converter.exe already exists.
|
||||
)
|
||||
|
||||
converter.exe go /excel ../internal/exported/excel2go ..
|
||||
echo Done.
|
||||
pause
|
||||
exit
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
# external
|
||||
|
||||
### 后续需要移植出去,暂时放这里
|
||||
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm15X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm19X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm20X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm25X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm30X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm35X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Link/Matrix/FeaturesForm40X1TypeA.xlsx
vendored
Normal file
Binary file not shown.
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue