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@ -91,23 +91,20 @@ const (
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|||
GameId_Thr_XHJ = 901 //DG Game
|
||||
)
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||||
// IsTienLen TienLen游戏
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func IsTienLen(gameId int) bool {
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return InSliceInt32(GetTienlenGameID(), int32(gameId))
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}
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func GetTienlenGameID() []int32 {
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//todo 还要维护游戏id,好麻烦,还容易忘
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return []int32{
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GameId_TienLen, GameId_TienLen_yl,
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GameId_TienLen_toend, GameId_TienLen_yl_toend,
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GameId_TienLen_m, GameId_TienLen_m_toend,
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GameId_TienLenSelect, GameId_TienLenSelect_toend,
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GameId_TienLenSelect_yl, GameId_TienLenSelect_yl_toend,
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GameId_TienLenRank, GameId_TienLenRank_toend,
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GameId_TienLenRank_yl, GameId_TienLenRank_yl_toend,
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}
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}
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const (
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GameDifTienlen = "207" // tienlen
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GameDifThirteen = "211" // 十三张
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GameDifChess = "521" // 象棋
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GameDifFish = "401" // 捕鱼
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GameDifRocket = "607" // 小火箭
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GameDifCaiShen = "301" // 财神
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GameDifAvengers = "302" // 复仇者联盟
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GameDifEaster = "303" // 复活节岛
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GameDifIceAge = "304" // 冰河世纪
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GameDifTamQuoc = "305" // 百战成神
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GameDifFruits = "306" // 水果机
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GameDifRichblessed = "307" // 多彩多福
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)
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// IsTienLenYuLe TienLen娱乐
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func IsTienLenYuLe(gameId int) bool {
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@ -138,39 +135,6 @@ func IsTienLenToEnd(gameId int) bool {
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return false
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}
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// IsChess 象棋游戏
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func IsChess(gameId int) bool {
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switch gameId {
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case GameId_Chesstitians,
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GameId_ChesstitiansMakruk,
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GameId_ChesstitiansCambodian,
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GameId_ChesstitiansCambodianRobot:
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return true
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||||
}
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return false
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}
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||||
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||||
// IsThirteen 十三张游戏
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func IsThirteen(gameId int) bool {
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switch gameId {
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case GameID_Thirteen4,
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GameID_Thirteen8,
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GameID_ThirteenFree,
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GameID_ThirteenFreeLaiZi:
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return true
|
||||
}
|
||||
return false
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||||
}
|
||||
|
||||
// IsThirteen 十三张游戏
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||||
func IsSmallRocket(gameId int) bool {
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switch gameId {
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case GameId_SmallRoket:
|
||||
return true
|
||||
}
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||||
return false
|
||||
}
|
||||
|
||||
// IsLocalGame 自动分场模式的游戏
|
||||
// 根据 DB_Createroom.xlsx 给玩家分场或创建房间
|
||||
func IsLocalGame(gameId int) bool {
|
||||
|
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@ -185,14 +149,6 @@ func IsLocalGame(gameId int) bool {
|
|||
return false
|
||||
}
|
||||
|
||||
// IsPlayerPool 需要统计在个人水池的游戏
|
||||
func IsPlayerPool(gameId int) bool {
|
||||
if IsTienLen(gameId) || IsThirteen(gameId) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 房间编号区间
|
||||
const (
|
||||
PrivateSceneStartId = 10000000
|
||||
|
|
@ -219,23 +175,6 @@ const (
|
|||
SceneMode_Thr //三方房间
|
||||
)
|
||||
|
||||
// 场景级别
|
||||
//const (
|
||||
// SceneLvl_Test = -1 // 试玩场(不要钱)
|
||||
// SceneLvl_Experience = 0 // 体验场(花小钱)
|
||||
// SceneLvl_Primary = 1 // 初级场
|
||||
// SceneLvl_Middle = 2 // 中级场
|
||||
// SceneLvl_Senior = 3 // 高级场
|
||||
// SceneLvl_Professor = 4 // 专家场
|
||||
//)
|
||||
|
||||
// 房费选项
|
||||
//const (
|
||||
// RoomFee_Owner int32 = iota //房主
|
||||
// RoomFee_AA //AA
|
||||
// RoomFee_Max
|
||||
//)
|
||||
|
||||
const (
|
||||
Platform_Rob = "__$G_P$__"
|
||||
Platform_Sys = "0"
|
||||
|
|
@ -316,6 +255,10 @@ const (
|
|||
GainWay_WeekCardAward = 65 //65.周卡每日奖励
|
||||
GainWay_PigrankTakeCoin = 66 //66.存钱罐领取耗费钻石
|
||||
GainWay_PigrankGainCoin = 67 //66.存钱罐打开获取金币
|
||||
GainWay_ItemMove = 68 //68.道具赠送
|
||||
GainWay_RoleUpgrade = 69 //69.角色升级
|
||||
GainWay_PetUpgrade = 70 //70.宠物升级
|
||||
GainWay_Game = 71 //71.玩游戏获得
|
||||
)
|
||||
|
||||
// 后台选择 金币变化类型 的充值 类型id号起始
|
||||
|
|
@ -712,6 +655,7 @@ const (
|
|||
TaskTypeFirstLogin = 15 // 每日首次登录
|
||||
TaskTypeInviteNum = 16 // 邀请绑定数量
|
||||
TaskTypeTurnplate = 17 // 转盘抽奖次数
|
||||
TaskTypeInviteRecharge = 18 // 被邀请人充值金额
|
||||
)
|
||||
|
||||
const (
|
||||
|
|
@ -791,3 +735,12 @@ const (
|
|||
)
|
||||
|
||||
var PetIDs = []int32{PetIDChicken}
|
||||
|
||||
const (
|
||||
InviteScoreRecharge = 10000 // 用户每充值$1邀请人获得积分
|
||||
)
|
||||
|
||||
const (
|
||||
ChannelSwitchExchange = 1
|
||||
ChannelSwitchDropItem = 2
|
||||
)
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@ func (hw HandlerWrapper) Process(s *netlib.Session, packetid int, data interface
|
|||
return hw(s, packetid, data, sid)
|
||||
}
|
||||
|
||||
// RegisterHandler 消息注册
|
||||
// Deprecated: use [common.Register] instead
|
||||
func RegisterHandler(packetId int, h Handler) {
|
||||
if _, ok := handlers[packetId]; ok {
|
||||
panic(fmt.Sprintf("repeate register handler: %v Handler type=%v", packetId, reflect.TypeOf(h)))
|
||||
|
|
@ -36,7 +38,11 @@ func GetHandler(packetId int) Handler {
|
|||
}
|
||||
|
||||
func Register(mainId int, msgType interface{}, h func(s *netlib.Session, packetId int, data interface{}, sid int64) error) {
|
||||
RegisterHandler(mainId, HandlerWrapper(h))
|
||||
if _, ok := handlers[mainId]; ok {
|
||||
panic(fmt.Sprintf("repeate register handler: %v Handler type=%v", mainId, reflect.TypeOf(h)))
|
||||
}
|
||||
handlers[mainId] = HandlerWrapper(h)
|
||||
|
||||
f := func() interface{} {
|
||||
tp := reflect.TypeOf(msgType)
|
||||
if tp.Kind() == reflect.Ptr {
|
||||
|
|
|
|||
|
|
@ -40,6 +40,18 @@ func CopySliceIntToInt32(s []int) []int32 {
|
|||
return nil
|
||||
}
|
||||
|
||||
func CopySliceInt64ToInt32(s []int64) []int32 {
|
||||
n := len(s)
|
||||
if n != 0 {
|
||||
temp := make([]int32, n)
|
||||
for i := 0; i < n; i++ {
|
||||
temp[i] = int32(s[i])
|
||||
}
|
||||
return temp
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func CopySliceInt32ToInt(s []int32) []int {
|
||||
n := len(s)
|
||||
if n != 0 {
|
||||
|
|
|
|||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
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File diff suppressed because it is too large
Load Diff
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|
|
@ -14,12 +14,12 @@
|
|||
],
|
||||
"Type": 1,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
|
|
@ -44,12 +44,12 @@
|
|||
],
|
||||
"Type": 2,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
|
|
@ -74,12 +74,12 @@
|
|||
],
|
||||
"Type": 2,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
|
|
@ -104,12 +104,12 @@
|
|||
],
|
||||
"Type": 2,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
|
|
@ -134,12 +134,12 @@
|
|||
],
|
||||
"Type": 3,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1
|
||||
],
|
||||
|
|
@ -1269,7 +1269,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1283,11 +1283,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 1
|
||||
},
|
||||
{
|
||||
"Id": 71002,
|
||||
"Name": "电热水壶",
|
||||
"Name": "热水壶",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1297,7 +1298,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1311,11 +1312,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 1
|
||||
},
|
||||
{
|
||||
"Id": 71003,
|
||||
"Name": "便携式风扇",
|
||||
"Name": "迷你小风扇",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1325,7 +1327,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1339,7 +1341,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 1
|
||||
},
|
||||
{
|
||||
"Id": 72001,
|
||||
|
|
@ -1353,7 +1356,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1367,11 +1370,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 2
|
||||
},
|
||||
{
|
||||
"Id": 72002,
|
||||
"Name": "床上用品套件",
|
||||
"Name": "睡衣",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1381,7 +1385,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1395,7 +1399,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 2
|
||||
},
|
||||
{
|
||||
"Id": 72003,
|
||||
|
|
@ -1409,7 +1414,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1423,7 +1428,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 2
|
||||
},
|
||||
{
|
||||
"Id": 72004,
|
||||
|
|
@ -1437,7 +1443,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1451,7 +1457,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 2
|
||||
},
|
||||
{
|
||||
"Id": 72005,
|
||||
|
|
@ -1465,7 +1472,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1479,11 +1486,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 2
|
||||
},
|
||||
{
|
||||
"Id": 73001,
|
||||
"Name": "啤酒",
|
||||
"Name": "哈奴曼啤酒",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1493,7 +1501,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1507,11 +1515,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 3
|
||||
},
|
||||
{
|
||||
"Id": 73002,
|
||||
"Name": "矿泉水",
|
||||
"Name": "箱装纯净水",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1521,7 +1530,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1535,11 +1544,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 3
|
||||
},
|
||||
{
|
||||
"Id": 73003,
|
||||
"Name": "果汁",
|
||||
"Name": "果汁箱装",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1549,7 +1559,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1563,11 +1573,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 3
|
||||
},
|
||||
{
|
||||
"Id": 73004,
|
||||
"Name": "可乐",
|
||||
"Name": "可口可乐箱装",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1577,7 +1588,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1591,7 +1602,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 3
|
||||
},
|
||||
{
|
||||
"Id": 74001,
|
||||
|
|
@ -1605,7 +1617,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1619,11 +1631,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 74002,
|
||||
"Name": "洗发水和护发素",
|
||||
"Name": "洗发水",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1633,7 +1646,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1647,7 +1660,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 74003,
|
||||
|
|
@ -1661,7 +1675,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1675,7 +1689,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 74004,
|
||||
|
|
@ -1689,7 +1704,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1703,11 +1718,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 74005,
|
||||
"Name": "按摩器",
|
||||
"Name": "按摩带",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1717,7 +1733,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1731,7 +1747,37 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 74006,
|
||||
"Name": "护发素",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
],
|
||||
"Classify": [
|
||||
1,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 4
|
||||
},
|
||||
{
|
||||
"Id": 75001,
|
||||
|
|
@ -1745,7 +1791,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1759,7 +1805,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 75002,
|
||||
|
|
@ -1773,7 +1820,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1787,7 +1834,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 75003,
|
||||
|
|
@ -1801,7 +1849,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1815,7 +1863,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 75004,
|
||||
|
|
@ -1829,7 +1878,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1843,7 +1892,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 75005,
|
||||
|
|
@ -1857,7 +1907,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1871,7 +1921,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 75006,
|
||||
|
|
@ -1885,7 +1936,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1899,11 +1950,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 5
|
||||
},
|
||||
{
|
||||
"Id": 76001,
|
||||
"Name": "智能手机",
|
||||
"Name": "Tecno手机",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -1913,7 +1965,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1927,7 +1979,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 76002,
|
||||
|
|
@ -1941,7 +1994,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1955,7 +2008,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 76003,
|
||||
|
|
@ -1969,7 +2023,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -1983,7 +2037,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 76004,
|
||||
|
|
@ -1997,7 +2052,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2011,7 +2066,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 76005,
|
||||
|
|
@ -2025,7 +2081,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2039,7 +2095,37 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 76006,
|
||||
"Name": "红米手机",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
],
|
||||
"Classify": [
|
||||
1,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Effect": [
|
||||
0,
|
||||
1,
|
||||
0
|
||||
],
|
||||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 6
|
||||
},
|
||||
{
|
||||
"Id": 77001,
|
||||
|
|
@ -2053,7 +2139,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2067,7 +2153,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 7
|
||||
},
|
||||
{
|
||||
"Id": 77002,
|
||||
|
|
@ -2081,7 +2168,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2095,7 +2182,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 7
|
||||
},
|
||||
{
|
||||
"Id": 77003,
|
||||
|
|
@ -2109,7 +2197,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2123,7 +2211,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 7
|
||||
},
|
||||
{
|
||||
"Id": 77004,
|
||||
|
|
@ -2137,7 +2226,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2151,11 +2240,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 7
|
||||
},
|
||||
{
|
||||
"Id": 77005,
|
||||
"Name": "按摩和美容服务",
|
||||
"Name": "按摩券",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -2165,7 +2255,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2179,7 +2269,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 7
|
||||
},
|
||||
{
|
||||
"Id": 78001,
|
||||
|
|
@ -2193,7 +2284,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2207,11 +2298,12 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 8
|
||||
},
|
||||
{
|
||||
"Id": 78002,
|
||||
"Name": "酒店住宿",
|
||||
"Name": "宾馆票",
|
||||
"ShowLocation": [
|
||||
1,
|
||||
1
|
||||
|
|
@ -2221,7 +2313,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2235,7 +2327,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 8
|
||||
},
|
||||
{
|
||||
"Id": 78003,
|
||||
|
|
@ -2249,7 +2342,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2263,7 +2356,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 8
|
||||
},
|
||||
{
|
||||
"Id": 79001,
|
||||
|
|
@ -2277,7 +2371,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2291,7 +2385,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 9
|
||||
},
|
||||
{
|
||||
"Id": 79002,
|
||||
|
|
@ -2305,7 +2400,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2319,7 +2414,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 9
|
||||
},
|
||||
{
|
||||
"Id": 79003,
|
||||
|
|
@ -2333,7 +2429,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2347,7 +2443,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 9
|
||||
},
|
||||
{
|
||||
"Id": 79004,
|
||||
|
|
@ -2361,7 +2458,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2375,7 +2472,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 9
|
||||
},
|
||||
{
|
||||
"Id": 79005,
|
||||
|
|
@ -2389,7 +2487,7 @@
|
|||
1,
|
||||
0
|
||||
],
|
||||
"Type": 4,
|
||||
"Type": 16,
|
||||
"Effect0": [
|
||||
0,
|
||||
1,
|
||||
|
|
@ -2403,7 +2501,8 @@
|
|||
"Composition": 1,
|
||||
"CompositionMax": 9999,
|
||||
"Location": "0",
|
||||
"Describe": "可联系客服兑换实物奖励"
|
||||
"Describe": "可联系客服兑换实物奖励",
|
||||
"Entity": 9
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,210 +1,56 @@
|
|||
|
||||
Яа(Бъ:
|
||||
Я<18>'(Бъ:
|
||||
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àÔ ±ê(û2
|
||||
èû ±ê(Å2
|
||||
𢠱ê(<28>2
|
||||
øÉ ±ê(Ú2
|
||||
€ñ ±ê(¤ 2
|
||||
ˆ˜ ±ê(î 2
|
||||
<10>¿ ±ê(¹
|
||||
2
|
||||
˜æ ±ê(ƒ2
|
||||
<> ±ê(Í2
|
||||
ð“ ±ê(´2
|
||||
Àš ±ê(š2
|
||||
<10>¡ ±ê(<28>2
|
||||
à§ ±ê(ç"2
|
||||
°® ±ê(Î(2
|
||||
€µ ±ê(´.2
|
||||
л ±ê(›42
|
||||
 ±ê(<28>:2
|
||||
ðÈ! ±ê(è?2
|
||||
ÀÏ$ ±ê(ÎE2
|
||||
<10>Ö' ±ê(µK2
|
||||
!àÜ* ±ê(<28>N2
|
||||
"°ã- ±ê(<28>N2
|
||||
#€ê0 ±ê(<28>N2
|
||||
$Ðð3 ±ê(<28>N2
|
||||
% ÷6 ±ê(<28>N2
|
||||
&ðý9 ±ê(<28>N2
|
||||
'À„= ±ê(<28>N2
|
||||
(€‰z ±ê(<28>N2
|
||||
)À–± ±ê(<28>N2
|
||||
*€â ±ê(<28>N2
|
||||
+ÀÓ ±ê(<28>N2
|
||||
,€ÚÄ ±ê(<28>N2
|
||||
-Àðõ ±ê(<28>N2#'
|
||||
.€‡§ ±ê(<28>N2+/
|
||||
/À<>Ø ±ê(<28>N226
|
||||
0€´‰ ±ê(<28>N29=
|
||||
1Àʺ ±ê(<28>N2AE
|
||||
2€áë ±ê(<28>N2HL
|
||||
3€Â×/ ±ê(<28>N2“—
|
||||
4€£ÃG ±ê(<28>N2Ýá
|
||||
5€„¯_ ±ê(<28>N2§«
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -2,3 +2,5 @@
|
|||
BankMaxCoinۉ
|
||||
WinCoinRate
|
||||
LoseCoinRate
|
||||
|
||||
DayBuyMaxCnt
|
||||
|
|
@ -14,6 +14,11 @@
|
|||
"Id": 3,
|
||||
"PorpName": "LoseCoinRate",
|
||||
"PropValue": 10
|
||||
},
|
||||
{
|
||||
"Id": 4,
|
||||
"PorpName": "DayBuyMaxCnt",
|
||||
"PropValue": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
|
@ -63,6 +63,54 @@
|
|||
"Gain": {
|
||||
"100002": 500
|
||||
}
|
||||
}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{}
|
||||
]
|
||||
}
|
||||
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
|
|
@ -199,6 +199,78 @@
|
|||
"100002": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 21,
|
||||
"Order": 6,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 18,
|
||||
"TargetTimes": 10,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 250000,
|
||||
"50001": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 22,
|
||||
"Order": 7,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 16,
|
||||
"TargetTimes": 5,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 2500000,
|
||||
"50001": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 23,
|
||||
"Order": 8,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 16,
|
||||
"TargetTimes": 10,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 5000000,
|
||||
"50001": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 24,
|
||||
"Order": 9,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 18,
|
||||
"TargetTimes": 100,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 2500000,
|
||||
"50001": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 25,
|
||||
"Order": 10,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 18,
|
||||
"TargetTimes": 500,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 12500000,
|
||||
"50001": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 26,
|
||||
"Order": 11,
|
||||
"ActivityType": 3,
|
||||
"TaskType": 18,
|
||||
"TargetTimes": 1000,
|
||||
"FinishTimes": 1,
|
||||
"Award": {
|
||||
"100001": 25000000,
|
||||
"50001": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 17,
|
||||
"Order": 1,
|
||||
|
|
|
|||
|
|
@ -2,12 +2,14 @@ package svc
|
|||
|
||||
import (
|
||||
"errors"
|
||||
"net/rpc"
|
||||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"net/rpc"
|
||||
)
|
||||
|
||||
var (
|
||||
|
|
@ -16,6 +18,12 @@ var (
|
|||
FriendApplyColError = errors.New("friendapply collection open failed")
|
||||
)
|
||||
|
||||
var (
|
||||
FriendApplyListDBName = "log"
|
||||
FriendApplyListCollName = "log_friendapplylist"
|
||||
FriendApplyListColError = errors.New("friendapplylist collection open failed")
|
||||
)
|
||||
|
||||
func FriendApplyCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, FriendApplyDBName)
|
||||
if s != nil {
|
||||
|
|
@ -28,6 +36,18 @@ func FriendApplyCollection(plt string) *mongo.Collection {
|
|||
return nil
|
||||
}
|
||||
|
||||
func FriendApplyListCollection(plt string) *mongo.Collection {
|
||||
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, FriendApplyListDBName)
|
||||
if s != nil {
|
||||
c, first := s.DB().C(FriendApplyListCollName)
|
||||
if first {
|
||||
c.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true})
|
||||
}
|
||||
return c
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type FriendApplySvc struct {
|
||||
}
|
||||
|
||||
|
|
@ -71,6 +91,49 @@ func (svc *FriendApplySvc) DelFriendApply(args *model.FriendApplyByKey, ret *boo
|
|||
return nil
|
||||
}
|
||||
|
||||
func (svc *FriendApplySvc) UpsertApplyList(args *model.ApplyListReq, ret *model.ApplyListRes) error {
|
||||
cc := FriendApplyListCollection(args.Platform)
|
||||
if cc == nil {
|
||||
return FriendApplyListColError
|
||||
}
|
||||
if args.Data == nil || args.Data.SnId <= 0 {
|
||||
return nil
|
||||
}
|
||||
_, err := cc.Upsert(bson.M{"snid": args.Data.SnId}, args.Data)
|
||||
if err != nil && err != mgo.ErrNotFound {
|
||||
logger.Logger.Error("UpsertApplyList is err: ", err)
|
||||
return err
|
||||
}
|
||||
ret.Data = args.Data
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *FriendApplySvc) QueryFriendApplyListBySnid(args *model.FriendApplyByKey, ret *model.ApplyListRes) error {
|
||||
fc := FriendApplyListCollection(args.Platform)
|
||||
if fc == nil {
|
||||
return FriendApplyListColError
|
||||
}
|
||||
err := fc.Find(bson.M{"snid": args.SnId}).One(&ret.Data)
|
||||
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
|
||||
logger.Logger.Error("QueryFriendApplyListBySnid is err: ", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *FriendApplySvc) DelFriendApplyList(args *model.FriendApplyByKey, ret *bool) error {
|
||||
cc := FriendApplyListCollection(args.Platform)
|
||||
if cc == nil {
|
||||
return FriendApplyListColError
|
||||
}
|
||||
err := cc.Remove(bson.M{"snid": args.SnId})
|
||||
if err != nil {
|
||||
logger.Logger.Error("DelFriendApplyList is err: ", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var _FriendApplySvc = &FriendApplySvc{}
|
||||
|
||||
func init() {
|
||||
|
|
|
|||
|
|
@ -8,9 +8,11 @@ import (
|
|||
|
||||
"github.com/globalsign/mgo"
|
||||
"github.com/globalsign/mgo/bson"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/dbproxy/mongo"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/srvdata"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
|
|
@ -454,7 +456,7 @@ func (svc *GamePlayerListSvc) GetWinCoinListTienlen(args *model.FindWinCoinListA
|
|||
var tc []*M
|
||||
err := c.Pipe([]bson.M{
|
||||
{"$match": bson.M{
|
||||
"gameid": bson.M{"$in": common.GetTienlenGameID()},
|
||||
"gameid": bson.M{"$in": srvdata.GameFreeMgr.GetGameId(common.GameDifTienlen)},
|
||||
"ts": bson.M{"$gte": args.StartTs, "$lte": args.EndTs},
|
||||
}},
|
||||
{"$group": bson.M{
|
||||
|
|
@ -517,7 +519,7 @@ func (svc *GamePlayerListSvc) GetWinCoinTienlen(args *model.FindWinCoinArgs, ret
|
|||
err := c.Pipe([]bson.M{
|
||||
{"$match": bson.M{
|
||||
"snid": args.SnId,
|
||||
"gameid": bson.M{"$in": common.GetTienlenGameID()},
|
||||
"gameid": bson.M{"$in": srvdata.GameFreeMgr.GetGameId(common.GameDifTienlen)},
|
||||
"ts": bson.M{"$gte": args.StartTs, "$lte": args.EndTs},
|
||||
}},
|
||||
{"$group": bson.M{
|
||||
|
|
|
|||
|
|
@ -97,12 +97,18 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
|
|||
}
|
||||
for id, v := range args.BagItem {
|
||||
if item, exist := bag.BagItem[id]; !exist {
|
||||
if v.ItemNum <= 0 {
|
||||
continue
|
||||
}
|
||||
bag.BagItem[id] = &model.Item{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: v.ItemNum,
|
||||
ObtainTime: time.Now().Unix(),
|
||||
}
|
||||
} else {
|
||||
if v.ItemNum < 0 && -v.ItemNum > item.ItemNum {
|
||||
v.ItemNum = -item.ItemNum
|
||||
}
|
||||
item.ItemNum += v.ItemNum
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,6 +48,7 @@ func (b *BindScoreSvc) GetInviteScore(req *model.InviteScoreReq, ret *model.Invi
|
|||
|
||||
type M struct {
|
||||
Score int64
|
||||
Money int64
|
||||
}
|
||||
|
||||
var tc []M
|
||||
|
|
@ -58,6 +59,7 @@ func (b *BindScoreSvc) GetInviteScore(req *model.InviteScoreReq, ret *model.Invi
|
|||
{"$group": bson.M{
|
||||
"_id": nil,
|
||||
"score": bson.M{"$sum": "$score"},
|
||||
"money": bson.M{"$sum": "$money"},
|
||||
}},
|
||||
}).AllowDiskUse().All(&tc)
|
||||
if err != nil {
|
||||
|
|
@ -67,6 +69,7 @@ func (b *BindScoreSvc) GetInviteScore(req *model.InviteScoreReq, ret *model.Invi
|
|||
|
||||
if len(tc) > 0 {
|
||||
ret.Score = tc[0].Score
|
||||
ret.Money = tc[0].Money
|
||||
c := PlayerDataCollection(req.Platform)
|
||||
if c == nil {
|
||||
return PlayerColError
|
||||
|
|
|
|||
|
|
@ -53,4 +53,5 @@ const (
|
|||
ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置
|
||||
ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置
|
||||
ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery"
|
||||
ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
|
||||
)
|
||||
|
|
|
|||
|
|
@ -296,6 +296,10 @@ func init() {
|
|||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_LEAVEROOM), &CSLeaveRoomHandler{})
|
||||
netlib.RegisterFactory(int(gamehall.GameHallPacketID_PACKET_CS_LEAVEROOM), &CSLeaveRoomPacketFactory{})
|
||||
|
||||
// 同步玩家状态,如暂离状态取消
|
||||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_PLAYER_SWITCHFLAG), &CSPlayerSwitchFlagHandler{})
|
||||
netlib.RegisterFactory(int(gamehall.GameHallPacketID_PACKET_CS_PLAYER_SWITCHFLAG), &CSPlayerSwitchFlagPacketFactory{})
|
||||
|
||||
// 观众离开房间
|
||||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_AUDIENCE_LEAVEROOM), &CSAudienceLeaveRoomHandler{})
|
||||
netlib.RegisterFactory(int(gamehall.GameHallPacketID_PACKET_CS_AUDIENCE_LEAVEROOM), &CSLeaveRoomPacketFactory{})
|
||||
|
|
@ -304,10 +308,6 @@ func init() {
|
|||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_FORCESTART), &CSForceStartHandler{})
|
||||
netlib.RegisterFactory(int(gamehall.GameHallPacketID_PACKET_CS_FORCESTART), &CSForceStartPacketFactory{})
|
||||
|
||||
// 同步玩家状态,如暂离状态取消
|
||||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_PLAYER_SWITCHFLAG), &CSPlayerSwitchFlagHandler{})
|
||||
netlib.RegisterFactory(int(gamehall.GameHallPacketID_PACKET_CS_PLAYER_SWITCHFLAG), &CSPlayerSwitchFlagPacketFactory{})
|
||||
|
||||
// 房间事件
|
||||
common.Register(int(gamehall.GameHallPacketID_PACKET_CSRoomEvent), gamehall.CSRoomEvent{}, CSRoomEvent)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -111,6 +111,7 @@ func init() {
|
|||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
//玩家进入
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PLAYERENTER), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGPlayerEnter{}
|
||||
|
|
@ -163,6 +164,7 @@ func init() {
|
|||
|
||||
p.LastSyncCoin = p.Coin
|
||||
p.IsQM = IsQM
|
||||
p.AppChannel = msg.GetAppChannel()
|
||||
|
||||
if sid == 0 && (scene != nil && !scene.IsMatchScene()) {
|
||||
logger.Logger.Warnf("when WGPlayerEnter (sid == 0)")
|
||||
|
|
@ -306,6 +308,7 @@ func init() {
|
|||
p.SetTakeCoin(msg.GetTakeCoin())
|
||||
p.LastSyncCoin = p.Coin
|
||||
p.IsQM = IsQM
|
||||
p.AppChannel = msg.GetAppChannel()
|
||||
if scene != nil {
|
||||
scene.AudienceEnter(p, isload)
|
||||
if !p.IsRobot() && !scene.Testing {
|
||||
|
|
@ -447,52 +450,6 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
//玩家充值
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_RECHARGE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGHundredOp{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_RECHARGE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("WGHundredOp Process recv ", pack)
|
||||
if wgHundredOp, ok := pack.(*server.WGHundredOp); ok {
|
||||
if wgHundredOp.GetOpCode() == 1 {
|
||||
snid := wgHundredOp.GetSnid()
|
||||
param := wgHundredOp.GetParams()
|
||||
p := base.PlayerMgrSington.GetPlayerBySnId(snid)
|
||||
|
||||
if p == nil {
|
||||
logger.Logger.Warn("WGHundredOp p == nil")
|
||||
return nil
|
||||
}
|
||||
|
||||
scene := p.GetScene()
|
||||
if scene == nil {
|
||||
logger.Logger.Warn("WGHundredOp p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
|
||||
if !scene.HasPlayer(p) {
|
||||
return nil
|
||||
}
|
||||
//同步用户的充值累加额
|
||||
if len(param) > 0 {
|
||||
p.CoinPayTotal += param[0]
|
||||
if p.TodayGameData != nil {
|
||||
p.TodayGameData.RechargeCoin += param[0]
|
||||
}
|
||||
}
|
||||
//第2个参数是vip
|
||||
if len(param) > 1 && p.VIP < int32(param[1]) {
|
||||
p.VIP = int32(param[1])
|
||||
}
|
||||
|
||||
scene.GetScenePolicy().OnPlayerEvent(scene, p, base.PlayerEventRecharge, param)
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
//同步水池设置
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_COINPOOLSETTING), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &webapi.CoinPoolSetting{}
|
||||
|
|
@ -506,7 +463,7 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
// 重置水池水位
|
||||
// 重置或修改水池水位
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_RESETCOINPOOL), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGResetCoinPool{}
|
||||
}))
|
||||
|
|
@ -529,14 +486,6 @@ func init() {
|
|||
p := base.PlayerMgrSington.GetPlayerBySnId(wgSetPlayerBlackLevel.GetSnId())
|
||||
if p != nil {
|
||||
p.WBLevel = wgSetPlayerBlackLevel.GetWBLevel()
|
||||
if p.WBLevel > 0 {
|
||||
p.WhiteLevel = p.WBLevel
|
||||
} else if p.WBLevel < 0 {
|
||||
p.BlackLevel = -p.WBLevel
|
||||
} else {
|
||||
p.WhiteLevel = 0
|
||||
p.BlackLevel = 0
|
||||
}
|
||||
p.WBCoinLimit = wgSetPlayerBlackLevel.GetWBCoinLimit()
|
||||
p.WBMaxNum = wgSetPlayerBlackLevel.GetMaxNum()
|
||||
p.WBState = wgSetPlayerBlackLevel.GetState()
|
||||
|
|
@ -550,7 +499,7 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
//同步游戏状态
|
||||
// 修改服务状态
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_SERVER_STATE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.ServerState{}
|
||||
}))
|
||||
|
|
@ -563,254 +512,23 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DTRoomInfo), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGDTRoomInfo{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DTRoomInfo), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("SSPacketID_PACKET_WG_DTRoomInfo Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGDTRoomInfo); ok {
|
||||
// scene := base.SceneMgrSington.GetScene(int(msg.GetRoomId()))
|
||||
// if scene != nil {
|
||||
// data := scene.GetScenePolicy().PacketGameData(scene)
|
||||
// if pack, ok := data.(*server.GWDTRoomInfo); ok {
|
||||
// pack.DataKey = proto.String(msg.GetDataKey())
|
||||
// pack.RoomId = proto.Int32(msg.GetRoomId())
|
||||
// } else {
|
||||
// logger.Logger.Warn("Covert DT scene packet game data error.")
|
||||
// }
|
||||
// scene.SendToWorld(int(server.SSPacketID_PACKET_GW_DTRoomInfo), data)
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
//
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DTRoomFlag), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGDTRoomFlag{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DTRoomFlag), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("SSPacketID_PACKET_WG_DTRoomFlag Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGDTRoomFlag); ok {
|
||||
// scene := base.SceneMgrSington.GetScene(int(msg.GetRoomId()))
|
||||
// if scene != nil {
|
||||
// data := base.InterventionData{
|
||||
// Webuser: msg.GetWebuser(),
|
||||
// Flag: msg.GetFlag(),
|
||||
// NumOfGames: msg.GetNumGames(),
|
||||
// }
|
||||
// scene.GetScenePolicy().InterventionGame(scene, data)
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
//
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DTRoomResults), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGRoomResults{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DTRoomResults), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("SSPacketID_PACKET_WG_DTRoomResults Process recv:", pack)
|
||||
// if msg, ok := pack.(*server.WGRoomResults); ok {
|
||||
// scene := base.SceneMgrSington.GetScene(int(msg.GetRoomId()))
|
||||
// if scene != nil {
|
||||
// data := base.InterventionResults{
|
||||
// Key: msg.GetDataKey(),
|
||||
// Webuser: msg.GetWebuser(),
|
||||
// Results: msg.GetResults(),
|
||||
// }
|
||||
// ret := scene.GetScenePolicy().InterventionGame(scene, data)
|
||||
// if pack, ok := ret.(*server.GWRoomResults); ok {
|
||||
// pack.DataKey = proto.String(msg.GetDataKey())
|
||||
// } else {
|
||||
// logger.Logger.Warn("Covert DTRoomResults scene packet game data error.")
|
||||
// }
|
||||
// scene.SendToWorld(int(server.SSPacketID_PACKET_GW_DTRoomResults), ret)
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PlayerOnGameCount), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGPayerOnGameCount{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_PlayerOnGameCount), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("SSPacketID_PACKET_WG_PlayerOnGameCount Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGPayerOnGameCount); ok {
|
||||
// base.CoinPoolMgr.LastDayDtCount = nil
|
||||
// for _, value := range msg.GetDTCount() {
|
||||
// base.CoinPoolMgr.LastDayDtCount = append(base.CoinPoolMgr.LastDayDtCount, int(value))
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_SyncPlayerSafeBoxCoin), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGSyncPlayerSafeBoxCoin{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_SyncPlayerSafeBoxCoin), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("WGSyncPlayerSafeBoxCoin Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGSyncPlayerSafeBoxCoin); ok {
|
||||
// p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnId())
|
||||
// if p != nil {
|
||||
// p.SafeBoxCoin = msg.GetSafeBoxCoin()
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//更新俱乐部房间配置
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_CLUB_MESSAGE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGClubMessage{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_CLUB_MESSAGE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("receive WGClubMessage:", pack)
|
||||
// if msg, ok := pack.(*server.WGClubMessage); ok {
|
||||
// sceneIds := msg.GetSceneIds()
|
||||
// for _, id := range sceneIds {
|
||||
// s := base.SceneMgrSington.GetScene(int(id))
|
||||
// if s != nil {
|
||||
// if msg.GetPumpCoin() > 0 {
|
||||
// s.PumpCoin = int32(msg.GetPumpCoin())
|
||||
// }
|
||||
// if msg.GetDBGameFree() != nil {
|
||||
// s.DbGameFree = msg.GetDBGameFree()
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//更新NiceId
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_GW_NICEIDREBIND), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGNiceIdRebind{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_GW_NICEIDREBIND), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("receive WGNiceIdRebind:", pack)
|
||||
// if msg, ok := pack.(*server.WGNiceIdRebind); ok {
|
||||
// player := base.PlayerMgrSington.GetPlayerBySnId(msg.GetUser())
|
||||
// if player != nil {
|
||||
// player.NiceId = msg.GetNewId()
|
||||
// }
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_INVITEROBENTERCOINSCENEQUEUE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGInviteRobEnterCoinSceneQueue{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_INVITEROBENTERCOINSCENEQUEUE), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("receive WGInviteRobEnterCoinSceneQueue:", pack)
|
||||
// if msg, ok := pack.(*server.WGInviteRobEnterCoinSceneQueue); ok {
|
||||
// base.NpcServerAgentSingleton.QueueInvite(msg.GetGameFreeId(), msg.GetPlatform(), msg.GetRobNum())
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
//
|
||||
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_GAMEFORCESTART), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGGameForceStart{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_GAMEFORCESTART), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("receive WGGameForceStart:", pack)
|
||||
if msg, ok := pack.(*server.WGGameForceStart); ok {
|
||||
scene := base.SceneMgrSington.GetScene(int(msg.GetSceneId()))
|
||||
if scene != nil {
|
||||
scene.GetScenePolicy().ForceStart(scene)
|
||||
scene.NotifySceneRoundStart(1)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
//邀请机器人进比赛
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_INVITEMATCHROB), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGInviteMatchRob{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_INVITEMATCHROB), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
packetid int, pack interface{}) error {
|
||||
//logger.Logger.Trace("receive WGInviteMatchRob:", pack)
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_INVITEMATCHROB), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("receive WGInviteMatchRob:", pack)
|
||||
if msg, ok := pack.(*server.WGInviteMatchRob); ok {
|
||||
base.NpcServerAgentSingleton.MatchInvite(msg.GetRoomId(), msg.GetMatchId(), msg.GetPlatform(), msg.GetRobNum(), msg.GetNeedAwait())
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
//比赛场底分变化
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_SCENEMATCHBASECHANGE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGSceneMatchBaseChange{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_SCENEMATCHBASECHANGE), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("WGSceneMatchBaseChange Process recv ", pack)
|
||||
if msg, ok := pack.(*server.WGSceneMatchBaseChange); ok {
|
||||
ids := msg.GetSceneIds()
|
||||
for _, id := range ids {
|
||||
s := base.SceneMgrSington.GetScene(int(id))
|
||||
if s != nil {
|
||||
if s.GetMatchChgData() == nil {
|
||||
s.SetMatchChgData(&base.SceneMatchChgData{})
|
||||
}
|
||||
if s.GetMatchChgData() != nil {
|
||||
s.GetMatchChgData().NextBaseScore = msg.GetBaseScore()
|
||||
s.GetMatchChgData().NextOutScore = msg.GetOutScore()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
//玩家退赛
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PLAYERQUITMATCH), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGPlayerQuitMatch{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_PLAYERQUITMATCH), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("WGPlayerQuitMatch Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGPlayerQuitMatch); ok {
|
||||
// p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnId())
|
||||
// if p == nil {
|
||||
// return nil
|
||||
// }
|
||||
// scene := base.SceneMgrSington.GetScene(int(msg.GetSceneId()))
|
||||
// if scene == nil {
|
||||
// return nil
|
||||
// }
|
||||
// if scene.GetParamEx(common.PARAMEX_MATCH_COPYID) != msg.GetMatchId() {
|
||||
// return nil
|
||||
// }
|
||||
// //if scene.mp != nil {
|
||||
// // if scene.mp.OnMatchBreak(scene, p.pos) {
|
||||
// // //base.PlayerMgrSington.DelPlayerBySnId(p.SnId)
|
||||
// // //p.gateSess = nil
|
||||
// // //p.worldSess = nil
|
||||
// // //p.gateSid = 0
|
||||
// // //p.sid = 0
|
||||
// // p.SetIParam(common.PlayerIParam_IsQuit, 1)
|
||||
// // p.MarkFlag(base.PlayerState_Leave)
|
||||
// // p.MarkFlag(PlayerState_Auto)
|
||||
// // p.MarkFlag(PlayerState_MatchQuit)
|
||||
// // p.SyncFlag()
|
||||
// // }
|
||||
// //}
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//玩家中转消息
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_SS_REDIRECTTOPLAYER), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.SSRedirectToPlayer{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_SS_REDIRECTTOPLAYER), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
packetid int, pack interface{}) error {
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_SS_REDIRECTTOPLAYER), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("SSRedirectToPlayer Process recv ", pack)
|
||||
if msg, ok := pack.(*server.SSRedirectToPlayer); ok {
|
||||
p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnId())
|
||||
|
|
@ -823,111 +541,6 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
////同步玩家排名信息
|
||||
//netlib.RegisterFactory(int(match.MatchPacketID_PACKET_SS_MATCH_PLAYERDATA), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &match.SSMatchPlayerData{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(match.MatchPacketID_PACKET_SS_MATCH_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("SSMatchPlayerData Process recv ", pack)
|
||||
// if msg, ok := pack.(*match.SSMatchPlayerData); ok {
|
||||
// scene := base.SceneMgrSington.GetScene(int(msg.GetSceneId()))
|
||||
// if scene == nil {
|
||||
// return nil
|
||||
// }
|
||||
// if !scene.IsMatchScene() {
|
||||
// return nil
|
||||
// }
|
||||
// for _, mp := range msg.GetMatchPlayerData() {
|
||||
// if data, ok := scene.Players[mp.GetSnId()]; ok {
|
||||
// data.Iparams[common.PlayerIParam_MatchRank] = int64(mp.GetRank())
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//由worldsrv通知gamesrv向玩家发送奖池信息
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_GAMEJACKPOT), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGGameJackpot{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_GAMEJACKPOT), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("WGGameJackpot Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGGameJackpot); ok {
|
||||
// sid := msg.GetSid()
|
||||
// gateSid := msg.GetGateSid()
|
||||
// platform := msg.GetPlatform()
|
||||
// info := msg.GetInfo()
|
||||
//
|
||||
// var sessionId srvlib.SessionId
|
||||
// sessionId.Set(gateSid)
|
||||
// gateSess := srvlib.ServerSessionMgrSington.GetSession(int(sessionId.AreaId()), int(sessionId.SrvType()), int(sessionId.SrvId()))
|
||||
// pack := &gamehall.SCHundredSceneGetGameJackpot{}
|
||||
// for _, v := range info {
|
||||
// if common.InSliceInt(base.BroadJackpotGame, int(v.GameId)) { //不是小游戏且需要广播游戏奖池
|
||||
// jpfi := &gamehall.GameJackpotFundInfo{
|
||||
// GameFreeId: proto.Int32(int32(v.GameFreeId)),
|
||||
// }
|
||||
//
|
||||
// //
|
||||
// str := base.XSlotsPoolMgr.GetPool(v.GetGameFreeId(), platform)
|
||||
// if str != "" {
|
||||
// jackpot := &base.XSlotJackpotPool{}
|
||||
// err := json.Unmarshal([]byte(str), jackpot)
|
||||
// if err == nil {
|
||||
// jpfi.JackPotFund = jackpot.JackpotFund
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //初始化奖池金额
|
||||
// if jpfi.JackPotFund == 0 {
|
||||
// dbGameFree := srvdata.PBDB_GameFreeMgr.GetData(v.GameFreeId)
|
||||
// if dbGameFree != nil {
|
||||
// params := dbGameFree.GetJackpot()
|
||||
// jpfi.JackPotFund = int64(params[0] * dbGameFree.GetBaseScore())
|
||||
// }
|
||||
// }
|
||||
// pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi)
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// proto.SetDefaults(pack)
|
||||
// common.SendToGate(sid, int(gamehall.HundredScenePacketID_PACKET_SC_GAMEJACKPOT), pack, gateSess)
|
||||
// logger.Logger.Trace("SCHundredSceneGetGameJackpot:", pack)
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//单控
|
||||
//netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_SINGLEADJUST), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
// return &server.WGSingleAdjust{}
|
||||
//}))
|
||||
//netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_SINGLEADJUST), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
// packetid int, pack interface{}) error {
|
||||
// logger.Logger.Trace("WGSingleAdjust Process recv ", pack)
|
||||
// if msg, ok := pack.(*server.WGSingleAdjust); ok {
|
||||
// //修改内存
|
||||
// sa := model.UnmarshalSingleAdjust(msg.PlayerSingleAdjust)
|
||||
// if sa == nil {
|
||||
// logger.Logger.Warn("WGSingleAdjust sa == nil")
|
||||
// return nil
|
||||
// }
|
||||
// p := base.PlayerMgrSington.GetPlayerBySnId(sa.SnId)
|
||||
// if p == nil {
|
||||
// logger.Logger.Warn("WGSingleAdjust p == nil")
|
||||
// return nil
|
||||
// }
|
||||
// switch msg.Option {
|
||||
// case 1, 2:
|
||||
// p.UpsertSingleAdjust(sa)
|
||||
// case 3:
|
||||
// p.DeleteSingleAdjust(sa.Platform, sa.GameFreeId)
|
||||
// }
|
||||
// }
|
||||
// return nil
|
||||
//}))
|
||||
|
||||
//玩家离开
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PlayerLEAVE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGPlayerLeave{}
|
||||
|
|
@ -946,23 +559,19 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
//黑白名单开关
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_WBCtrlCfg), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WbCtrlCfg{}
|
||||
//玩家离开
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_BUYRECTIMEITEM), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &server.WGBuyRecTimeItem{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_WBCtrlCfg), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("receive WGPlayerLeaveGame")
|
||||
if msg, ok := pack.(*server.WbCtrlCfg); ok {
|
||||
for _, id := range msg.GameIds {
|
||||
ss := base.SceneMgrSington.GetSceneByGameId(msg.Platform, id)
|
||||
for _, scene := range ss {
|
||||
scene.RealCtrl = msg.RealCtrl
|
||||
scene.Novice = msg.Novice
|
||||
scene.Welfare = msg.Welfare
|
||||
scene.KillPoints = msg.KillPoints
|
||||
}
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_BUYRECTIMEITEM), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("receive WGBuyRecTimeItem")
|
||||
if msg, ok := pack.(*server.WGBuyRecTimeItem); ok {
|
||||
p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnId())
|
||||
if p != nil {
|
||||
p.UpdateBuyRecTimeItem(msg.ExpireTime, msg.Diamond)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ func (this *CSAvengersOpHandler) Process(s *netlib.Session, packetid int, data i
|
|||
logger.Logger.Warn("CSAvengersOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.GameId != common.GameId_Avengers {
|
||||
if scene.KeyGameDif != common.GameDifAvengers {
|
||||
logger.Logger.Error("CSAvengersOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -125,12 +125,12 @@ func (this *AvengersPlayerData) SavePlayerGameData(gameFreeId string) {
|
|||
|
||||
// 黑白名单的限制是否生效
|
||||
func (this *AvengersPlayerData) CheckBlackWriteList(isWin bool) bool {
|
||||
if isWin && this.BlackLevel > 0 && this.BlackLevel <= 10 {
|
||||
if rand.Int31n(100) < this.BlackLevel*10 {
|
||||
if isWin && -this.WBLevel > 0 && -this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < -this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
} else if !isWin && this.WhiteLevel > 0 && this.WhiteLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WhiteLevel*10 {
|
||||
} else if !isWin && this.WBLevel > 0 && this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -233,7 +233,7 @@ func AvengersSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *AvengersSceneD
|
|||
Creator: proto.Int32(s.Creator),
|
||||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.GameMode),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK),
|
||||
GameFreeId: proto.Int32(s.DbGameFree.Id),
|
||||
|
|
@ -547,7 +547,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o
|
|||
writeBlackTryTimes++
|
||||
goto WriteBlack
|
||||
} else if writeBlackTryTimes >= 100 && writeBlackTryTimes != 999 {
|
||||
logger.Logger.Warnf("AvengersWriteBlackTryTimesOver [%v][%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.BlackLevel, playerEx.WhiteLevel)
|
||||
logger.Logger.Warnf("AvengersWriteBlackTryTimesOver [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.WBLevel)
|
||||
}
|
||||
|
||||
//if playerEx.DebugGame && sceneEx.SceneType == 1 {
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@ func (this *CoinPoolManager) GetCoinPoolSetting(platform string, gamefreeid, gro
|
|||
|
||||
// GetCoinPoolSettingByGame 获取水池配置
|
||||
func (this *CoinPoolManager) GetCoinPoolSettingByGame(platform string, gameId, gameMode, groupId int32) (settings []*webapi.CoinPoolSetting) {
|
||||
ids, _ := srvdata.DataMgr.GetGameFreeIds(gameId, gameMode)
|
||||
ids, _ := srvdata.GameFreeMgr.GetGameFreeIds(gameId, gameMode)
|
||||
for _, id := range ids {
|
||||
setting := this.GetCoinPoolSetting(platform, id, groupId)
|
||||
if setting != nil {
|
||||
|
|
|
|||
|
|
@ -20,6 +20,8 @@ func init() {
|
|||
etcd.Register(etcd.ETCDKEY_GAME_CONFIG, webapi.GameConfig{}, platformConfigEtcd)
|
||||
// 集卡活动
|
||||
etcd.Register(etcd.ETCDKEY_ACT_Collect, webapi.WelfareCollectConfig{}, platformConfigEtcd)
|
||||
// 渠道开关
|
||||
etcd.Register(etcd.ETCDKEY_ChannelSwitch, webapi.ChannelSwitchConfig{}, platformConfigEtcd)
|
||||
}
|
||||
|
||||
func platformConfigEtcd(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
|
||||
|
|
@ -33,6 +35,8 @@ func platformConfigEtcd(ctx context.Context, completeKey string, isInit bool, ev
|
|||
ConfigMgrInst.GetConfig(d.Platform).GameConfig = d
|
||||
case *webapi.WelfareCollectConfig:
|
||||
ConfigMgrInst.GetConfig(d.Platform).WelfareCollectConfig = d
|
||||
case *webapi.ChannelSwitchConfig:
|
||||
ConfigMgrInst.GetConfig(d.Platform).ChannelSwitch[d.GetTp()] = d
|
||||
default:
|
||||
logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ import (
|
|||
|
||||
//rawproto "github.com/golang/protobuf/proto"
|
||||
"math/rand"
|
||||
"strconv"
|
||||
"time"
|
||||
)
|
||||
|
||||
|
|
@ -113,15 +112,13 @@ type Player struct {
|
|||
cparams map[string]string //平台登陆数据
|
||||
Iparams map[int]int64 //整形参数
|
||||
sparams map[int]string //字符参数
|
||||
WhiteLevel int32 //todo 使用WBLevel
|
||||
BlackLevel int32 //todo 使用WBLevel
|
||||
SingleAdjust *model.PlayerSingleAdjust
|
||||
IsLocal bool //是否本地player
|
||||
Items map[int32]int64 //背包数据
|
||||
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
|
||||
IsLocal bool //是否本地player
|
||||
Items map[int32]int64 //背包数据
|
||||
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
|
||||
MatchRobotGrades []MatchRobotGrade
|
||||
TestLog []string // 调试日志
|
||||
RankScore map[int32]int64 // 段位积分
|
||||
AppChannel string // app渠道(玩家本次登录使用的包的渠道类型,换登录包,这个值也会变;玩家model.PlayerData存储的渠道是玩家第一次登录的渠道,不会修改)
|
||||
}
|
||||
|
||||
type MatchRobotGrade struct {
|
||||
|
|
@ -147,7 +144,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
|
|||
|
||||
// 需要make的,统一在这里初始化默认值,别的地方就不用再初始化了
|
||||
p.PlayerData = model.PlayerData{
|
||||
TotalGameData: make(map[int][]*model.PlayerGameTotal),
|
||||
//TotalGameData: make(map[int][]*model.PlayerGameTotal),
|
||||
GDatas: make(map[string]*model.PlayerGameInfo),
|
||||
ShopTotal: make(map[int32]*model.ShopTotal),
|
||||
ShopLastLookTime: make(map[int32]int64),
|
||||
|
|
@ -174,11 +171,6 @@ func (this *Player) init(data []byte) bool {
|
|||
if this.GDatas == nil {
|
||||
this.GDatas = make(map[string]*model.PlayerGameInfo)
|
||||
}
|
||||
if this.WBLevel > 0 {
|
||||
this.WhiteLevel = this.WBLevel
|
||||
} else if this.WBLevel < 0 {
|
||||
this.BlackLevel = -this.WBLevel
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
|
|
@ -721,38 +713,29 @@ func (this *Player) AddServiceFee(tax int64) {
|
|||
}
|
||||
}
|
||||
|
||||
func (this *Player) GetStaticsData(gameDiff string) (winCoin int64, lostCoin int64) {
|
||||
if this.PlayerData.GDatas != nil {
|
||||
if data, ok := this.PlayerData.GDatas[gameDiff]; ok {
|
||||
winCoin, lostCoin = data.Statics.TotalOut, data.Statics.TotalIn
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
func (this *Player) SaveReportForm(showId, sceneMode int, keyGameId string, profitCoin, flow int64, validBet int64) {
|
||||
//个人报表统计
|
||||
if this.TotalGameData == nil {
|
||||
this.TotalGameData = make(map[int][]*model.PlayerGameTotal)
|
||||
}
|
||||
if this.TotalGameData[showId] == nil {
|
||||
this.TotalGameData[showId] = []*model.PlayerGameTotal{new(model.PlayerGameTotal)}
|
||||
}
|
||||
td := this.TotalGameData[showId][len(this.TotalGameData[showId])-1]
|
||||
td.ProfitCoin += profitCoin
|
||||
td.BetCoin += validBet
|
||||
td.FlowCoin += flow
|
||||
///////////////最多盈利
|
||||
if pgs, exist := this.GDatas[keyGameId]; exist {
|
||||
if pgs.Statics.MaxSysOut < profitCoin {
|
||||
pgs.Statics.MaxSysOut = profitCoin
|
||||
}
|
||||
} else {
|
||||
gs := model.NewPlayerGameStatics()
|
||||
gs.MaxSysOut = profitCoin
|
||||
this.GDatas[keyGameId] = &model.PlayerGameInfo{FirstTime: time.Now(), Statics: *gs}
|
||||
}
|
||||
}
|
||||
//func (this *Player) SaveReportForm(showId, sceneMode int, keyGameId string, profitCoin, flow int64, validBet int64) {
|
||||
// //个人报表统计
|
||||
// if this.TotalGameData == nil {
|
||||
// this.TotalGameData = make(map[int][]*model.PlayerGameTotal)
|
||||
// }
|
||||
// if this.TotalGameData[showId] == nil {
|
||||
// this.TotalGameData[showId] = []*model.PlayerGameTotal{new(model.PlayerGameTotal)}
|
||||
// }
|
||||
// td := this.TotalGameData[showId][len(this.TotalGameData[showId])-1]
|
||||
// td.ProfitCoin += profitCoin
|
||||
// td.BetCoin += validBet
|
||||
// td.FlowCoin += flow
|
||||
// ///////////////最多盈利
|
||||
// if pgs, exist := this.GDatas[keyGameId]; exist {
|
||||
// if pgs.Statics.MaxSysOut < profitCoin {
|
||||
// pgs.Statics.MaxSysOut = profitCoin
|
||||
// }
|
||||
// } else {
|
||||
// gs := model.NewPlayerGameStatics()
|
||||
// gs.MaxSysOut = profitCoin
|
||||
// this.GDatas[keyGameId] = &model.PlayerGameInfo{FirstTime: time.Now(), Statics: *gs}
|
||||
// }
|
||||
//}
|
||||
|
||||
// Statics 弃用,使用 Scene.Statistics 方法
|
||||
// 个人投入产出汇总,以游戏id为key存储
|
||||
|
|
@ -867,109 +850,6 @@ func (this *Player) Statics(keyGameId string, keyGameFreeId string, gain int64,
|
|||
////}
|
||||
}
|
||||
|
||||
//func (this *Player) CheckType(gamefreeId, gameId int32) *server.DB_PlayerType {
|
||||
// types := srvdata.PlayerTypeMgrSington.GetPlayerType(gamefreeId)
|
||||
// cnt := len(types)
|
||||
// if cnt > 0 {
|
||||
// var pgs *model.PlayerGameStatics
|
||||
// if this.GDatas != nil {
|
||||
// if d, exist := this.GDatas[strconv.Itoa(int(gameId))]; exist {
|
||||
// pgs = &d.Statics
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //赔率 产出/投入 万分比
|
||||
// odds := int64(float64(float64(pgs.TotalOut+1)/float64(pgs.TotalIn+1)) * 10000)
|
||||
// if odds > 10000000 {
|
||||
// odds = 10000000
|
||||
// }
|
||||
// for i := 0; i < cnt; i++ {
|
||||
// t := types[i]
|
||||
// if t != nil {
|
||||
// if this.CoinPayTotal >= int64(t.GetPayLowerLimit()) && this.CoinPayTotal <= int64(t.GetPayUpperLimit()) &&
|
||||
// pgs.GameTimes >= int64(t.GetGameTimeLowerLimit()) && pgs.GameTimes <= int64(t.GetGameTimeUpperLimit()) &&
|
||||
// pgs.TotalIn >= int64(t.GetTotalInLowerLimit()) && pgs.TotalIn <= int64(t.GetTotalInUpperLimit()) &&
|
||||
// odds >= int64(t.GetOddsLowerLimit()) && odds <= int64(t.GetOddsUpperLimit()) {
|
||||
// return t
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return nil
|
||||
//}
|
||||
|
||||
// 计算玩家赔率 产出/投入
|
||||
func (this *Player) LoseRate(gamefreeId, gameId int32) (rate float64) {
|
||||
rate = -1
|
||||
if this.GDatas != nil {
|
||||
if d, exist := this.GDatas[strconv.Itoa(int(gameId))]; exist {
|
||||
rate = float64(float64(d.Statics.TotalOut+1) / float64(d.Statics.TotalIn+1))
|
||||
return rate
|
||||
}
|
||||
}
|
||||
|
||||
return rate
|
||||
}
|
||||
|
||||
// 计算玩家赔率 产出/投入
|
||||
func (this *Player) LoseRateKeyGameid(gameKeyId string) (rate float64) {
|
||||
rate = -1
|
||||
var pgs *model.PlayerGameStatics
|
||||
if this.GDatas != nil {
|
||||
if d, exist := this.GDatas[gameKeyId]; exist {
|
||||
pgs = &d.Statics
|
||||
}
|
||||
}
|
||||
|
||||
rate = float64(float64(pgs.TotalOut+1) / float64(pgs.TotalIn+1))
|
||||
return
|
||||
}
|
||||
|
||||
// 是否是新手判定
|
||||
//
|
||||
// func (this *Player) IsFoolPlayerBy(gameId string) {
|
||||
// if this.IsRob || this.GDatas == nil {
|
||||
// return
|
||||
// }
|
||||
// if this.GDatas[gameId] == nil {
|
||||
// return
|
||||
// }
|
||||
// if this.IsFoolPlayer == nil {
|
||||
// this.IsFoolPlayer = make(map[string]bool)
|
||||
// }
|
||||
// if model.GameParamData.BirdPlayerFlag == false {
|
||||
// this.IsFoolPlayer[gameId] = false
|
||||
// return
|
||||
// }
|
||||
// playerDate := this.GDatas[gameId]
|
||||
// //金花游戏局数小于10局并且总产出<100000并且总产出/(总投入+10000)<=2的玩家定义为新手玩家
|
||||
// if playerDate.Statics.GameTimes < 10 && playerDate.Statics.TotalOut < 100000 &&
|
||||
// playerDate.Statics.TotalOut/(playerDate.Statics.TotalIn+10000) <= 2 {
|
||||
// this.IsFoolPlayer[gameId] = true
|
||||
// } else {
|
||||
// this.IsFoolPlayer[gameId] = false
|
||||
// }
|
||||
// }
|
||||
|
||||
//func (this *Player) PlayerGameNewCheck(gameDiff string) bool {
|
||||
// if this.IsRob {
|
||||
// return false
|
||||
// }
|
||||
// if this.GDatas == nil {
|
||||
// return true
|
||||
// }
|
||||
// gameId := gameDiff
|
||||
// if this.GDatas[gameId] == nil {
|
||||
// return true
|
||||
// }
|
||||
// playerDate := this.GDatas[gameId]
|
||||
// if playerDate.Statics.GameTimes > int64(model.GameParamData.GamePlayerCheckNum) {
|
||||
// return true
|
||||
// } else {
|
||||
// return false
|
||||
// }
|
||||
//}
|
||||
|
||||
func (this *Player) SendTrusteeshipTips() {
|
||||
pack := &player.SCTrusteeshipTips{
|
||||
Trusteeship: proto.Int32(this.Trusteeship),
|
||||
|
|
@ -1424,3 +1304,56 @@ func (this *Player) GetWeekCardPrivilege(typeId int32) bool {
|
|||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// UpdatePigBankCoin 更新玩家存钱罐
|
||||
func (this *Player) UpdatePigBankCoin(gainTexCoin int64) {
|
||||
if this.IsRobot() {
|
||||
return
|
||||
}
|
||||
|
||||
if this.PlayerData.WelfData == nil || this.PlayerData.WelfData.PigBank == nil {
|
||||
return
|
||||
}
|
||||
|
||||
fGetPropValue := func(propName string) int64 {
|
||||
pool := srvdata.PBDB_Pigbank_PropMgr.Datas.GetArr()
|
||||
for _, PropItem := range pool {
|
||||
if PropItem.PorpName == propName {
|
||||
return int64(PropItem.PropValue)
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
BankCoinMax := fGetPropValue("BankMaxCoin")
|
||||
|
||||
pack := &player.SCPigBankCoin{}
|
||||
|
||||
if gainTexCoin < 0 {
|
||||
LoseCoinRate := fGetPropValue("LoseCoinRate")
|
||||
pack.AddBankCoin = int64(math.Abs(math.Ceil(float64(gainTexCoin) * float64(LoseCoinRate) / 100.0)))
|
||||
}
|
||||
|
||||
if gainTexCoin > 0 {
|
||||
WinCoinRate := fGetPropValue("WinCoinRate")
|
||||
pack.AddBankCoin = int64(math.Ceil(float64(gainTexCoin) * float64(WinCoinRate) / 100.0))
|
||||
}
|
||||
|
||||
this.WelfData.PigBank.BankCoin += pack.AddBankCoin
|
||||
if this.WelfData.PigBank.BankCoin > BankCoinMax {
|
||||
this.WelfData.PigBank.BankCoin = BankCoinMax
|
||||
}
|
||||
|
||||
pack.BankCoinMax = BankCoinMax
|
||||
pack.BankCoin = this.WelfData.PigBank.BankCoin
|
||||
|
||||
logger.Logger.Trace("(this *TienLenPlayerData) UpdatePigbankCoin player SnId:", this.SnId, ";pack: ", pack, ";gainTexCoin: ", gainTexCoin)
|
||||
|
||||
this.SendToClient(int(player.PlayerPacketID_PACKET_SCPigBankCoin), pack)
|
||||
}
|
||||
|
||||
// UpdateBuyRecTimeItem 购买记牌器后更新时间、钻石
|
||||
func (this *Player) UpdateBuyRecTimeItem(expireTime, diamond int64) {
|
||||
this.Diamond = diamond
|
||||
this.ItemRecExpireTime = expireTime
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ type Scene struct {
|
|||
SceneMode int // 房间模式,如:公共房间 common.SceneMode_Public
|
||||
SceneType int // 场次,新手场,中级场...
|
||||
Platform string // 平台id
|
||||
Params []int32
|
||||
Params []int64
|
||||
paramsEx []int32
|
||||
Creator int32
|
||||
agentor int32
|
||||
|
|
@ -102,8 +102,9 @@ type Scene struct {
|
|||
replayAddId int32
|
||||
KeyGameId string //游戏类型唯一ID
|
||||
KeyGamefreeId string //游戏场次唯一id
|
||||
GroupId int32 //分组id
|
||||
bEnterAfterStart bool //是否允许中途加入
|
||||
KeyGameDif string
|
||||
GroupId int32 //分组id
|
||||
bEnterAfterStart bool //是否允许中途加入
|
||||
ClubId int32
|
||||
RoomId string //俱乐部那个包间
|
||||
RoomPos int32 //房间桌号
|
||||
|
|
@ -123,12 +124,12 @@ type Scene struct {
|
|||
WebUser string // 操作人
|
||||
resultHistory [][]int // 记录数 [控制结果,局数...]
|
||||
BaseScore int32 //tienlen游戏底分
|
||||
MatchId int32 //标记本次比赛的id,并不是后台id
|
||||
MatchId int64 //标记本次比赛的id,并不是后台id
|
||||
MatchFinals bool //比赛场决赛
|
||||
MatchRound int32
|
||||
MatchCurPlayerNum int32
|
||||
MatchNextNeed int32
|
||||
MatchType int32 // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
MatchRound int64
|
||||
MatchCurPlayerNum int64
|
||||
MatchNextNeed int64
|
||||
MatchType int64 // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
MatchStop bool
|
||||
RealCtrl bool
|
||||
Novice bool
|
||||
|
|
@ -136,7 +137,7 @@ type Scene struct {
|
|||
KillPoints bool
|
||||
}
|
||||
|
||||
func NewScene(ws *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string, params []int32,
|
||||
func NewScene(ws *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string, params []int64,
|
||||
agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32, dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, cherank []int32, paramsEx ...int32) *Scene {
|
||||
sp := GetScenePolicy(gameId, gameMode)
|
||||
if sp == nil {
|
||||
|
|
@ -247,9 +248,9 @@ func (this *Scene) init() bool {
|
|||
}
|
||||
}
|
||||
|
||||
//this.keyGameId = strconv.Itoa(int(this.dbGameFree.GetGameId()))
|
||||
this.KeyGameId = this.DbGameFree.GetGameDif()
|
||||
this.KeyGameId = strconv.Itoa(int(this.DbGameFree.GetGameId()))
|
||||
this.KeyGamefreeId = strconv.Itoa(int(this.DbGameFree.GetId()))
|
||||
this.KeyGameDif = this.DbGameFree.GetGameDif()
|
||||
}
|
||||
// test
|
||||
//for i := 0; i < 100; i++ {
|
||||
|
|
@ -266,7 +267,7 @@ func (this *Scene) init() bool {
|
|||
return true
|
||||
}
|
||||
|
||||
func (this *Scene) GetParam(idx int) int32 {
|
||||
func (this *Scene) GetParam(idx int) int64 {
|
||||
if idx < 0 || idx >= len(this.Params) {
|
||||
return -1
|
||||
}
|
||||
|
|
@ -386,10 +387,10 @@ func (this *Scene) GetSceneMode() int {
|
|||
func (this *Scene) SetSceneMode(sceneMode int) {
|
||||
this.SceneMode = sceneMode
|
||||
}
|
||||
func (this *Scene) GetParams() []int32 {
|
||||
func (this *Scene) GetParams() []int64 {
|
||||
return this.Params
|
||||
}
|
||||
func (this *Scene) SetParams(params []int32) {
|
||||
func (this *Scene) SetParams(params []int64) {
|
||||
this.Params = params
|
||||
}
|
||||
func (this *Scene) GetParamsEx() []int32 {
|
||||
|
|
@ -561,7 +562,7 @@ func (this *Scene) PlayerEnter(p *Player, isLoaded bool) {
|
|||
//避免游戏接口异常
|
||||
utils.RunPanicless(func() { this.sp.OnPlayerEnter(this, p) })
|
||||
|
||||
if p.BlackLevel > 0 {
|
||||
if p.WBLevel < 0 {
|
||||
WarningBlackPlayer(p.SnId, this.DbGameFree.Id)
|
||||
}
|
||||
|
||||
|
|
@ -613,7 +614,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) {
|
|||
LostTimes: proto.Int(p.lostTimes),
|
||||
TotalConvertibleFlow: proto.Int64(p.TotalConvertibleFlow),
|
||||
ValidCacheBetTotal: proto.Int64(p.ValidCacheBetTotal),
|
||||
MatchId: proto.Int32(this.MatchId),
|
||||
MatchId: this.MatchId,
|
||||
CurIsWin: proto.Int64(p.CurIsWin), // 负数:输 0:平局 正数:赢
|
||||
}
|
||||
matchRobotGrades := p.MatchRobotGrades
|
||||
|
|
@ -821,7 +822,7 @@ func (this *Scene) PlayerReturn(p *Player, isLoaded bool) {
|
|||
RoomId: proto.Int(this.SceneId),
|
||||
GameId: proto.Int(this.GameId),
|
||||
ModeType: proto.Int(this.GameMode),
|
||||
Params: this.Params,
|
||||
Params: common.CopySliceInt64ToInt32(this.Params),
|
||||
HallId: proto.Int32(this.hallId),
|
||||
IsLoaded: proto.Bool(isLoaded),
|
||||
OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game,
|
||||
|
|
@ -1746,8 +1747,8 @@ func (this *Scene) SaveGamePlayerListLog(snid int32, param *SaveGamePlayerListLo
|
|||
playerEx.TotalFlow += totalFlow
|
||||
playerEx.ValidCacheBetTotal += param.ValidBet
|
||||
//报表统计
|
||||
playerEx.SaveReportForm(int(this.DbGameFree.GetGameClass()), this.SceneMode, this.KeyGameId,
|
||||
param.WinAmountNoAnyTax, totalFlow, param.ValidBet)
|
||||
//playerEx.SaveReportForm(int(this.DbGameFree.GetGameClass()), this.SceneMode, this.KeyGameId,
|
||||
// param.WinAmountNoAnyTax, totalFlow, param.ValidBet)
|
||||
//分配利润
|
||||
ProfitDistribution(playerEx, param.TaxCoin, param.ClubPumpCoin, totalFlow)
|
||||
//上报游戏事件
|
||||
|
|
@ -2119,7 +2120,19 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
|
|||
if baseScore == 0 {
|
||||
return
|
||||
}
|
||||
dropInfo := srvdata.GameDropMgrSington.GetDropInfoByBaseScore(int32(this.GameId), baseScore)
|
||||
|
||||
// 场次掉落开关
|
||||
if this.DbGameFree.IsDrop != 1 {
|
||||
return
|
||||
}
|
||||
|
||||
// 渠道开关
|
||||
conf := ConfigMgrInst.GetConfig(p.Platform).ChannelSwitch[common.ChannelSwitchDropItem]
|
||||
if !model.GameParamData.CloseChannelSwitch && (conf == nil || !common.InSliceString(conf.OnChannelName, p.AppChannel)) {
|
||||
return
|
||||
}
|
||||
|
||||
dropInfo := srvdata.GameDropMgrSingleton.GetDropInfoByBaseScore(baseScore)
|
||||
if dropInfo != nil && len(dropInfo) != 0 && p.Items != nil {
|
||||
realDrop := make(map[int32]int32)
|
||||
for _, drop := range dropInfo {
|
||||
|
|
@ -2149,7 +2162,18 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
|
|||
itemData := srvdata.PBDB_GameItemMgr.GetData(id)
|
||||
if itemData != nil {
|
||||
//logType 0获得 1消耗
|
||||
log := model.NewItemLogEx(p.Platform, p.SnId, 0, itemData.Id, itemData.Name, int64(num), "tienlen游戏掉落")
|
||||
log := model.NewItemLogEx(model.ItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
LogType: 0,
|
||||
ItemId: itemData.Id,
|
||||
ItemName: itemData.Name,
|
||||
Count: int64(num),
|
||||
Remark: "tienlen游戏掉落",
|
||||
TypeId: common.GainWay_Interact,
|
||||
GameId: int64(this.GameId),
|
||||
GameFreeId: int64(this.GetGameFreeId()),
|
||||
})
|
||||
if log != nil {
|
||||
logger.Logger.Trace("WriteLog: ", log)
|
||||
LogChannelSingleton.WriteLog(log)
|
||||
|
|
@ -2185,7 +2209,18 @@ func (this *Scene) DropCollectBox(p *Player) {
|
|||
pack.Items = map[int32]int32{itemData.Id: 1}
|
||||
remark := fmt.Sprintf("游戏掉落%v", itemData.Id)
|
||||
//logType 0获得 1消耗
|
||||
log := model.NewItemLogEx(p.Platform, p.SnId, 0, itemData.Id, itemData.Name, 1, remark)
|
||||
log := model.NewItemLogEx(model.ItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
LogType: 0,
|
||||
ItemId: itemData.Id,
|
||||
ItemName: itemData.Name,
|
||||
Count: 1,
|
||||
Remark: remark,
|
||||
TypeId: common.GainWay_Game,
|
||||
GameId: int64(this.GameId),
|
||||
GameFreeId: int64(this.GetGameFreeId()),
|
||||
})
|
||||
if log != nil {
|
||||
logger.Logger.Trace("WriteLog: ", log)
|
||||
LogChannelSingleton.WriteLog(log)
|
||||
|
|
@ -2329,10 +2364,6 @@ func (this *Scene) SyncPlayerDatas(param *PlayerDataParam) int64 {
|
|||
if v.WBGain != 0 {
|
||||
if p := this.GetPlayer(v.SnId); p != nil {
|
||||
n = p.WBUpdate(v.WBGain)
|
||||
if p.WBLevel == 0 {
|
||||
p.BlackLevel = 0
|
||||
p.WhiteLevel = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2553,7 +2584,7 @@ func (this *Scene) Statistics(param *StaticParam) {
|
|||
}
|
||||
p.WinCoin += totalOut
|
||||
p.TaxCoin += param.GainTax
|
||||
if isPlayerPool && common.IsPlayerPool(this.GameId) {
|
||||
if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(this.GameId) {
|
||||
p.TotalOut += totalOut
|
||||
p.PlayerTax += param.GainTax
|
||||
}
|
||||
|
|
@ -2562,7 +2593,7 @@ func (this *Scene) Statistics(param *StaticParam) {
|
|||
p.FailTimes++
|
||||
}
|
||||
p.FailCoin += totalIn
|
||||
if isPlayerPool && common.IsPlayerPool(this.GameId) {
|
||||
if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(this.GameId) {
|
||||
p.TotalIn += totalIn
|
||||
}
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ func (this *SceneMgr) makeKey(gameid, gamemode int) int {
|
|||
}
|
||||
|
||||
func (this *SceneMgr) CreateScene(s *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string,
|
||||
params []int32, agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32,
|
||||
params []int64, agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32,
|
||||
dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, chessRank []int32, paramsEx ...int32) *Scene {
|
||||
scene := NewScene(s, sceneId, gameMode, sceneMode, gameId, platform, params, agentor, creator, replayCode,
|
||||
hallId, groupId, totalOfGames, dbGameFree, bEnterAfterStart, baseScore, playerNum, chessRank, paramsEx...)
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ func (this *CSCaiShenOpHandler) Process(s *netlib.Session, packetid int, data in
|
|||
logger.Logger.Warn("CSCaiShenOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.GameId != common.GameId_CaiShen {
|
||||
if scene.KeyGameDif != common.GameDifCaiShen {
|
||||
logger.Logger.Error("CSCaiShenOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -125,12 +125,12 @@ func (this *CaiShenPlayerData) SavePlayerGameData(gameFreeId string) {
|
|||
|
||||
// 黑白名单的限制是否生效
|
||||
func (this *CaiShenPlayerData) CheckBlackWriteList(isWin bool) bool {
|
||||
if isWin && this.BlackLevel > 0 && this.BlackLevel <= 10 {
|
||||
if rand.Int31n(100) < this.BlackLevel*10 {
|
||||
if isWin && -this.WBLevel > 0 && -this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < -this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
} else if !isWin && this.WhiteLevel > 0 && this.WhiteLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WhiteLevel*10 {
|
||||
} else if !isWin && this.WBLevel > 0 && this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ func CaiShenSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *CaiShenSceneDat
|
|||
Creator: proto.Int32(s.Creator),
|
||||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.GameMode),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK),
|
||||
GameFreeId: proto.Int32(s.DbGameFree.Id),
|
||||
|
|
@ -543,7 +543,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op
|
|||
writeBlackTryTimes++
|
||||
goto WriteBlack
|
||||
} else if writeBlackTryTimes >= 100 && writeBlackTryTimes != 999 {
|
||||
logger.Logger.Warnf("CaiShenWriteBlackTryTimesOver [%v][%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.BlackLevel, playerEx.WhiteLevel)
|
||||
logger.Logger.Warnf("CaiShenWriteBlackTryTimesOver [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.WBLevel)
|
||||
}
|
||||
// 奖池水池处理
|
||||
if spinRes.IsJackpot {
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
|
|||
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !common.IsChess(scene.GetGameId()) {
|
||||
if scene.KeyGameDif != common.GameDifChess {
|
||||
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
@ -72,7 +72,7 @@ func (h *CSPlayerDevOpHandler) Process(s *netlib.Session, packetid int, data int
|
|||
logger.Logger.Warn("CSPlayerDevOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !common.IsChess(scene.GetGameId()) {
|
||||
if scene.KeyGameDif != common.GameDifChess {
|
||||
logger.Logger.Error("CSPlayerDevOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
package chesstitians
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
rule "mongo.games.com/game/gamerule/chess"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/model"
|
||||
"time"
|
||||
)
|
||||
|
||||
// PlayerEx 玩家身上的额外数据
|
||||
|
|
@ -32,9 +32,6 @@ func (p *PlayerEx) init() {
|
|||
p.oldGrade = 0
|
||||
p.totalTime = 0
|
||||
p.lastTime = time.Time{}
|
||||
if !p.GetScene().IsMatchScene() && !p.GetScene().IsPrivateScene() { //非比赛场 非私有房间
|
||||
p.LoadPlayerGameInfo(p.GetScene().KeyGameId)
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlayerEx) Clear() {
|
||||
|
|
@ -54,21 +51,6 @@ func (p *PlayerEx) CanOp() bool {
|
|||
return false
|
||||
}
|
||||
|
||||
func (p *PlayerEx) LoadPlayerGameInfo(keyGameId string) {
|
||||
if p.IsRob {
|
||||
return
|
||||
}
|
||||
if p.GDatas == nil {
|
||||
p.GDatas = make(map[string]*model.PlayerGameInfo)
|
||||
}
|
||||
if data, exist := p.GDatas[keyGameId]; !exist {
|
||||
data = new(model.PlayerGameInfo)
|
||||
data.Statics.TotalOut = 920000
|
||||
data.Statics.TotalIn = 1000000
|
||||
p.GDatas[keyGameId] = data
|
||||
}
|
||||
}
|
||||
|
||||
// GetTotalTime 获取玩家总下棋消耗的操作时长,单位秒
|
||||
func (p *PlayerEx) GetTotalTime() int32 {
|
||||
if s := p.GetScene(); s != nil && s.GetSceneState().GetState() == rule.SceneStatePlayerOp && p.IsGameing() {
|
||||
|
|
|
|||
|
|
@ -481,7 +481,7 @@ func CreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *SceneEx, playe
|
|||
Creator: proto.Int32(s.GetCreator()),
|
||||
GameId: proto.Int(s.GetGameId()),
|
||||
RoomMode: proto.Int(s.GetSceneMode()),
|
||||
Params: s.GetParams(),
|
||||
Params: common.CopySliceInt64ToInt32(s.GetParams()),
|
||||
State: proto.Int32(int32(s.GetSceneState().GetState())),
|
||||
TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
|
|
@ -493,10 +493,6 @@ func CreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *SceneEx, playe
|
|||
MaxPlayerNum: proto.Int(s.GetPlayerNum()),
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().GetId()),
|
||||
SceneType: proto.Int32(s.GetDBGameFree().GetSceneType()),
|
||||
// 比赛场相关
|
||||
Round: proto.Int32(s.MatchRound),
|
||||
CurPlayerNum: proto.Int32(s.MatchCurPlayerNum),
|
||||
NextNeed: proto.Int32(s.MatchNextNeed),
|
||||
// 计步
|
||||
StepSnId: proto.Int32(sceneEx.stepSnId),
|
||||
StepNum: int64(sceneEx.stepNum),
|
||||
|
|
@ -529,7 +525,7 @@ func CreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *SceneEx, playe
|
|||
pack.IsMatch = int32(0)
|
||||
// 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
if s.IsMatchScene() {
|
||||
pack.IsMatch = s.MatchType
|
||||
|
||||
}
|
||||
pack.MatchFinals = 0
|
||||
if s.MatchFinals {
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ func (this *CSEasterIslandOpHandler) Process(s *netlib.Session, packetid int, da
|
|||
logger.Logger.Warn("CSEasterIslandOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.GameId != common.GameId_EasterIsland {
|
||||
if scene.KeyGameDif != common.GameDifEaster {
|
||||
logger.Logger.Error("CSEasterIslandOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -124,12 +124,12 @@ func (this *EasterIslandPlayerData) SavePlayerGameData(gameFreeId string) {
|
|||
|
||||
// 黑白名单的限制是否生效
|
||||
func (this *EasterIslandPlayerData) CheckBlackWriteList(isWin bool) bool {
|
||||
if isWin && this.BlackLevel > 0 && this.BlackLevel <= 10 {
|
||||
if rand.Int31n(100) < this.BlackLevel*10 {
|
||||
if isWin && -this.WBLevel > 0 && -this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < -this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
} else if !isWin && this.WhiteLevel > 0 && this.WhiteLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WhiteLevel*10 {
|
||||
} else if !isWin && this.WBLevel > 0 && this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ func EasterIslandSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *EasterIsla
|
|||
Creator: proto.Int32(s.Creator),
|
||||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.GameMode),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK),
|
||||
GameFreeId: proto.Int32(s.DbGameFree.Id),
|
||||
|
|
@ -523,7 +523,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe
|
|||
writeBlackTryTimes++
|
||||
goto WriteBlack
|
||||
} else if writeBlackTryTimes >= 100 && writeBlackTryTimes != 999 {
|
||||
logger.Logger.Warnf("EasterIslandWriteBlackTryTimesOver [%v][%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.BlackLevel, playerEx.WhiteLevel)
|
||||
logger.Logger.Warnf("EasterIslandWriteBlackTryTimesOver [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.WBLevel)
|
||||
}
|
||||
// 奖池水池处理
|
||||
if spinRes.IsJackpot {
|
||||
|
|
|
|||
|
|
@ -358,7 +358,7 @@ func (this *FishingPlayerData) NewStatics(betCoin, gain int64) {
|
|||
// end
|
||||
|
||||
//黑白名单不参与投入产出统计,影响自己和他人体验
|
||||
if this.WhiteLevel != 0 || this.WhiteFlag != 0 || this.BlackLevel != 0 || this.GMLevel > 0 {
|
||||
if this.WBLevel != 0 || this.WhiteFlag != 0 || this.GMLevel > 0 {
|
||||
return
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -185,7 +185,7 @@ func FishingSendRoomInfo(p *base.Player, sceneEx *FishingSceneData) {
|
|||
RoomMode: proto.Int(sceneEx.sceneMode),
|
||||
AgentId: proto.Int32(sceneEx.agentor),
|
||||
SceneType: proto.Int(sceneEx.sceneType),
|
||||
Params: sceneEx.GetParams(),
|
||||
Params: common.CopySliceInt64ToInt32(sceneEx.GetParams()),
|
||||
NumOfGames: proto.Int(sceneEx.GetNumOfGames()),
|
||||
State: proto.Int(sceneEx.GetSceneState().GetState()),
|
||||
TimeOut: proto.Int(sceneEx.GetSceneState().GetTimeout(sceneEx.Scene)),
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ func FruitsCreateRoomInfoPacket(s *base.Scene, sceneEx *FruitsSceneData, playerE
|
|||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.SceneMode),
|
||||
SceneType: proto.Int(s.SceneType),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.DbGameFree.OtherIntParams,
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ func (this *CSIceAgeOpHandler) Process(s *netlib.Session, packetid int, data int
|
|||
logger.Logger.Warn("CSIceAgeOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.GameId != common.GameId_IceAge {
|
||||
if scene.KeyGameDif != common.GameDifIceAge {
|
||||
logger.Logger.Error("CSIceAgeOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -123,12 +123,12 @@ func (this *IceAgePlayerData) SavePlayerGameData(gameFreeId string) {
|
|||
|
||||
// 黑白名单的限制是否生效
|
||||
func (this *IceAgePlayerData) CheckBlackWriteList(isWin bool) bool {
|
||||
if isWin && this.BlackLevel > 0 && this.BlackLevel <= 10 {
|
||||
if rand.Int31n(100) < this.BlackLevel*10 {
|
||||
if isWin && -this.WBLevel > 0 && -this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < -this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
} else if !isWin && this.WhiteLevel > 0 && this.WhiteLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WhiteLevel*10 {
|
||||
} else if !isWin && this.WBLevel > 0 && this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ func IceAgeSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *IceAgeSceneData,
|
|||
Creator: proto.Int32(s.GetCreator()),
|
||||
GameId: proto.Int(s.GetGameId()),
|
||||
RoomMode: proto.Int(s.GetSceneMode()),
|
||||
Params: s.GetParams(),
|
||||
Params: common.CopySliceInt64ToInt32(s.GetParams()),
|
||||
State: proto.Int(s.GetSceneState().GetState()),
|
||||
Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK),
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().GetId()),
|
||||
|
|
@ -543,7 +543,7 @@ func (this *SceneStateIceAgeStart) OnPlayerOp(s *base.Scene, p *base.Player, opc
|
|||
writeBlackTryTimes++
|
||||
goto WriteBlack
|
||||
} else if writeBlackTryTimes >= 100 && writeBlackTryTimes != 999 {
|
||||
logger.Logger.Warnf("IceAgeWriteBlackTryTimesOver [%v][%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.BlackLevel, playerEx.WhiteLevel)
|
||||
logger.Logger.Warnf("IceAgeWriteBlackTryTimesOver [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.WBLevel)
|
||||
}
|
||||
|
||||
///////////测试游戏数据 开始//////////
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ func RichBlessedCreateRoomInfoPacket(s *base.Scene, sceneEx *RichBlessedSceneDat
|
|||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.SceneMode),
|
||||
SceneType: proto.Int(s.SceneType),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: common.Int64ToInt32(s.DbGameFree.OtherIntParams), //s.GetParamsEx(),
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
|
|||
return nil
|
||||
}
|
||||
|
||||
if !common.IsSmallRocket(scene.GetGameId()) {
|
||||
if scene.KeyGameDif != common.GameDifRocket {
|
||||
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,12 +3,13 @@ package smallrocket
|
|||
import (
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
rule "mongo.games.com/game/gamerule/smallrocket"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/smallrocket"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
type PlayerData struct {
|
||||
|
|
@ -142,7 +143,7 @@ func (this *SceneEx) SamllRocketCreateRoomInfoPacket(s *base.Scene, p *base.Play
|
|||
RoomId: proto.Int(s.GetSceneId()),
|
||||
GameId: proto.Int(s.GetGameId()),
|
||||
RoomMode: proto.Int(s.GetSceneMode()),
|
||||
Params: this.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
State: proto.Int(s.GetSceneState().GetState()),
|
||||
TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
|
||||
BombMul: proto.Float32(float32(0)),
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package tamquoc
|
|||
import (
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/protocol/tamquoc"
|
||||
|
|
@ -32,7 +32,7 @@ func (this *CSTamQuocOpHandler) Process(s *netlib.Session, packetid int, data in
|
|||
logger.Logger.Warn("CSTamQuocOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if scene.GameId != common.GameId_TamQuoc {
|
||||
if scene.KeyGameDif != common.GameDifTamQuoc {
|
||||
logger.Logger.Error("CSTamQuocOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -121,12 +121,12 @@ func (this *TamQuocPlayerData) SavePlayerGameData(gameFreeId string) {
|
|||
|
||||
// 黑白名单的限制是否生效
|
||||
func (this *TamQuocPlayerData) CheckBlackWriteList(isWin bool) bool {
|
||||
if isWin && this.BlackLevel > 0 && this.BlackLevel <= 10 {
|
||||
if rand.Int31n(100) < this.BlackLevel*10 {
|
||||
if isWin && -this.WBLevel > 0 && -this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < -this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
} else if !isWin && this.WhiteLevel > 0 && this.WhiteLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WhiteLevel*10 {
|
||||
} else if !isWin && this.WBLevel > 0 && this.WBLevel <= 10 {
|
||||
if rand.Int31n(100) < this.WBLevel*10 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -230,7 +230,7 @@ func TamQuocSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *TamQuocSceneDat
|
|||
Creator: proto.Int32(s.Creator),
|
||||
GameId: proto.Int(s.GameId),
|
||||
RoomMode: proto.Int(s.GameMode),
|
||||
Params: s.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK),
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().GetId()),
|
||||
|
|
@ -526,7 +526,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op
|
|||
writeBlackTryTimes++
|
||||
goto WriteBlack
|
||||
} else if writeBlackTryTimes >= 100 && writeBlackTryTimes != 999 {
|
||||
logger.Logger.Warnf("TamquocWriteBlackTryTimesOver [%v][%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.BlackLevel, playerEx.WhiteLevel)
|
||||
logger.Logger.Warnf("TamquocWriteBlackTryTimesOver [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, gamePoolCoin, playerEx.WBLevel)
|
||||
}
|
||||
// 奖池水池处理
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
|
|||
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !common.IsThirteen(scene.GetGameId()) {
|
||||
if scene.KeyGameDif != common.GameDifThirteen {
|
||||
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -174,10 +174,10 @@ func (this *SceneEx) ThirteenWaterCreateRoomInfoPacket(s *base.Scene, p *base.Pl
|
|||
State: proto.Int(s.GetSceneState().GetState()),
|
||||
TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
|
||||
DisbandGen: proto.Int(this.GetDisbandGen()),
|
||||
BaseScore: proto.Int32(this.GetBaseScore()),
|
||||
BaseScore: int32(this.GetBaseScore()),
|
||||
LeaveDeduct: this.GetDBGameFree().GetLeaveDeduct(),
|
||||
LeaveCombat: this.GetDBGameFree().GetLeaveCombat(),
|
||||
Params: this.Params,
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
}
|
||||
// 玩家信息
|
||||
for _, playerEx := range this.players {
|
||||
|
|
@ -360,7 +360,7 @@ func (this *SceneEx) ThirteenWaterCreateRoomInfoPacket(s *base.Scene, p *base.Pl
|
|||
return pack
|
||||
}
|
||||
|
||||
func (this *SceneEx) GetBaseScore() int32 { //游戏底分
|
||||
func (this *SceneEx) GetBaseScore() int64 { //游戏底分
|
||||
if this.DbGameFree.FreeMode == 1 {
|
||||
baseScore := this.GetParam(rule.ParamBaseScore)
|
||||
if baseScore > 0 {
|
||||
|
|
@ -369,7 +369,7 @@ func (this *SceneEx) GetBaseScore() int32 { //游戏底分
|
|||
}
|
||||
|
||||
if this.DbGameFree != nil {
|
||||
return this.DbGameFree.GetBaseScore()
|
||||
return int64(this.DbGameFree.GetBaseScore())
|
||||
}
|
||||
return 1
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1258,7 +1258,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
|
|||
RoomId: int32(sceneEx.SceneId),
|
||||
RoomRounds: int32(sceneEx.NumOfGames),
|
||||
RoomType: int32(sceneEx.SceneType),
|
||||
BaseScore: sceneEx.GetBaseScore(),
|
||||
BaseScore: int32(sceneEx.GetBaseScore()),
|
||||
NowRound: int32(sceneEx.NumOfGames),
|
||||
ClubRate: sceneEx.Scene.PumpCoin,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ func (this *CSTienLenPlayerOpHandler) Process(s *netlib.Session, packetid int, d
|
|||
logger.Logger.Warn("CSTienLenPlayerOpHandler p.scene == nil")
|
||||
return nil
|
||||
}
|
||||
if !common.IsTienLen(scene.GetGameId()) {
|
||||
if scene.KeyGameDif != common.GameDifTienlen {
|
||||
logger.Logger.Error("CSTienLenPlayerOpHandler gameId Error ", scene.GameId)
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,7 @@
|
|||
package tienlen
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"mongo.games.com/game/protocol/player"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
|
|
@ -11,8 +9,6 @@ import (
|
|||
"mongo.games.com/game/gamesrv/base"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/tienlen"
|
||||
"mongo.games.com/game/srvdata"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
// 玩家身上的额外数据
|
||||
|
|
@ -221,50 +217,3 @@ func (this *TienLenPlayerData) CanUseRecordItem() bool {
|
|||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 更新玩家存钱罐
|
||||
func (this *TienLenPlayerData) UpdatePigbankCoin(gainTexCoin int64) {
|
||||
if this.IsRobot() {
|
||||
return
|
||||
}
|
||||
|
||||
if this.PlayerData.WelfData == nil || this.PlayerData.WelfData.PigBank == nil {
|
||||
return
|
||||
}
|
||||
|
||||
fGetPropValue := func(propName string) int64 {
|
||||
pool := srvdata.PBDB_Pigbank_PropMgr.Datas.GetArr()
|
||||
for _, PropItem := range pool {
|
||||
if PropItem.PorpName == propName {
|
||||
return int64(PropItem.PropValue)
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
BankCoinMax := fGetPropValue("BankMaxCoin")
|
||||
|
||||
pack := &player.SCPigBankCoin{}
|
||||
|
||||
if gainTexCoin < 0 {
|
||||
LoseCoinRate := fGetPropValue("LoseCoinRate")
|
||||
pack.AddBankCoin = int64(math.Abs(math.Ceil(float64(gainTexCoin) * float64(LoseCoinRate) / 100.0)))
|
||||
}
|
||||
|
||||
if gainTexCoin > 0 {
|
||||
WinCoinRate := fGetPropValue("WinCoinRate")
|
||||
pack.AddBankCoin = int64(math.Ceil(float64(gainTexCoin) * float64(WinCoinRate) / 100.0))
|
||||
}
|
||||
|
||||
this.WelfData.PigBank.BankCoin += pack.AddBankCoin
|
||||
if this.WelfData.PigBank.BankCoin > BankCoinMax {
|
||||
this.WelfData.PigBank.BankCoin = BankCoinMax
|
||||
}
|
||||
|
||||
pack.BankCoinMax = BankCoinMax
|
||||
pack.BankCoin = this.WelfData.PigBank.BankCoin
|
||||
|
||||
logger.Logger.Trace("-------(this *TienLenPlayerData) UpdatePigbankCoin player SnId:", this.SnId, ";pack: ", pack, ";gainTexCoin: ", gainTexCoin)
|
||||
|
||||
this.SendToClient(int(player.PlayerPacketID_PACKET_SCPigBankCoin), pack)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1575,7 +1575,6 @@ func (this *TienLenSceneData) SendHandCardOdds() {
|
|||
if player.IsGameing() && !player.IsRob {
|
||||
pack := &tienlen.SCTienLenCardTest{}
|
||||
pack.Totalout, pack.Totalin = player.TotalOutIn(int32(this.GetGameId()))
|
||||
pack.LoseRate = player.LoseRate(this.GetGameFreeId(), int32(this.GetGameId()))
|
||||
if Grades != nil {
|
||||
pack.Grades = make(map[int32]int32)
|
||||
for id, grade := range Grades {
|
||||
|
|
@ -2022,3 +2021,36 @@ func (this *TienLenSceneData) SystemCoinOut() int64 {
|
|||
}
|
||||
return systemGain
|
||||
}
|
||||
|
||||
func (this *TienLenSceneData) SendFirstGiveTimeItem(p *base.Player) {
|
||||
if p.IsRobot() {
|
||||
return
|
||||
}
|
||||
|
||||
if !p.PlayerData.IsTakeExpireItem {
|
||||
itemID := int32(60001)
|
||||
itemData := srvdata.PBDB_GameItemMgr.GetData(itemID)
|
||||
if itemData == nil {
|
||||
return
|
||||
}
|
||||
|
||||
p.PlayerData.IsTakeExpireItem = true
|
||||
|
||||
if p.ItemRecExpireTime <= 0 {
|
||||
p.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*1
|
||||
} else {
|
||||
if p.ItemRecExpireTime >= time.Now().Unix() {
|
||||
p.ItemRecExpireTime += int64(itemData.Time) * 3600 * 1
|
||||
} else {
|
||||
p.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*1
|
||||
}
|
||||
}
|
||||
|
||||
pack := &tienlen.SCTienLenPlayerFirstGiveItemItem{}
|
||||
|
||||
pack.ItemId = itemID
|
||||
pack.ItemRecExpireTime = p.ItemRecExpireTime
|
||||
|
||||
p.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenFirstGiveItemItem), pack)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -399,7 +399,7 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
|
|||
Creator: proto.Int32(s.GetCreator()),
|
||||
GameId: proto.Int(s.GetGameId()),
|
||||
RoomMode: proto.Int(s.GetSceneMode()),
|
||||
Params: s.GetParams(),
|
||||
Params: common.CopySliceInt64ToInt32(s.GetParams()),
|
||||
State: proto.Int32(int32(s.GetSceneState().GetState())),
|
||||
TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
|
|
@ -412,15 +412,15 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
|
|||
RankType: s.GetDBGameFree().GetRankType(),
|
||||
SceneAdd: s.GetDBGameFree().GetSceneAdd(),
|
||||
// 比赛场相关
|
||||
Round: proto.Int32(s.MatchRound),
|
||||
CurPlayerNum: proto.Int32(s.MatchCurPlayerNum),
|
||||
NextNeed: proto.Int32(s.MatchNextNeed),
|
||||
Round: int32(s.MatchRound),
|
||||
CurPlayerNum: int32(s.MatchCurPlayerNum),
|
||||
NextNeed: int32(s.MatchNextNeed),
|
||||
RecordId: sceneEx.recordId,
|
||||
}
|
||||
pack.IsMatch = int32(0)
|
||||
// 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
if s.IsMatchScene() {
|
||||
pack.IsMatch = s.MatchType
|
||||
pack.IsMatch = int32(s.MatchType)
|
||||
}
|
||||
pack.MatchFinals = 0
|
||||
if s.MatchFinals {
|
||||
|
|
@ -906,6 +906,9 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
|
|||
playerEx := sceneEx.seats[i]
|
||||
if playerEx != nil {
|
||||
if playerEx.IsGameing() {
|
||||
// 首次进入赠送记牌器
|
||||
sceneEx.SendFirstGiveTimeItem(playerEx.Player)
|
||||
|
||||
playerEx.GameTimes++
|
||||
sceneEx.curGamingPlayerNum++
|
||||
if playerEx.IsRob {
|
||||
|
|
@ -1070,6 +1073,7 @@ func (this *ScenePlayerOpStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player,
|
|||
if this.SceneBaseStateTienLen.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
|
||||
sceneEx, _ := s.GetExtraData().(*TienLenSceneData)
|
||||
if sceneEx != nil {
|
||||
playerEx, _ := p.GetExtraData().(*TienLenPlayerData)
|
||||
|
|
@ -1547,9 +1551,48 @@ func (this *SceneBilledStateTienLen) CanChangeTo(s base.SceneState) bool {
|
|||
func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateTienLen.OnEnter(s)
|
||||
this.BroadcastRoomState(s, this.GetState())
|
||||
|
||||
//在这里执行结算
|
||||
if sceneEx, ok := s.GetExtraData().(*TienLenSceneData); ok {
|
||||
|
||||
addItems := func(billData *tienlen.TienLenPlayerGameBilled, sceneTypeScore, vipAdd, vipScore, roleAdd, roleScore, weekCardScore int64) {
|
||||
// 场次加成配置
|
||||
if sceneTypeScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
}
|
||||
// vip加成
|
||||
if vipScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: int32(vipAdd),
|
||||
Score: vipScore,
|
||||
})
|
||||
}
|
||||
// 角色加成
|
||||
if roleScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: int32(roleAdd),
|
||||
Score: roleScore,
|
||||
})
|
||||
}
|
||||
// 周卡加成
|
||||
if weekCardScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
winScore := int64(0)
|
||||
winRankScore := int64(0)
|
||||
pack := &tienlen.SCTienLenGameBilled{}
|
||||
|
|
@ -1719,34 +1762,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: losePlayer.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(losePlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := losePlayer.bombScore - gainScore
|
||||
|
|
@ -1881,34 +1897,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: lastWinPlayer.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(lastWinPlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := lastWinPlayer.bombScore - astWinGainScore
|
||||
|
|
@ -2011,34 +2000,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
@ -2135,34 +2097,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
@ -2306,34 +2241,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
|
||||
isWin := int32(0)
|
||||
|
|
@ -2456,34 +2364,9 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
AddScore: otherScore,
|
||||
TianHu: playerEx.tianHu,
|
||||
}
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
if otherScore > 0 {
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
@ -2580,9 +2463,9 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
|
||||
// 刷新存钱罐
|
||||
playerEx, _ := s.GetPlayer(o_player.UserId).GetExtraData().(*TienLenPlayerData)
|
||||
playerEx := s.GetPlayer(o_player.UserId)
|
||||
if playerEx != nil && (!(s.IsFreePublic() || s.IsMatchScene())) {
|
||||
playerEx.UpdatePigbankCoin(o_player.GainCoin)
|
||||
playerEx.UpdatePigBankCoin(o_player.GainCoin)
|
||||
}
|
||||
|
||||
validFlow := totalin + totalout
|
||||
|
|
|
|||
|
|
@ -243,6 +243,8 @@ func init() {
|
|||
admin.MyAdminApp.Route("/api/player/update_tel", WorldSrvApi)
|
||||
// 删除账号
|
||||
admin.MyAdminApp.Route("/api/player/delete", WorldSrvApi)
|
||||
//添加道具
|
||||
admin.MyAdminApp.Route("/api/player/AddItem", WorldSrvApi)
|
||||
}
|
||||
|
||||
func Stats() map[string]ApiStats {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
package model
|
||||
|
||||
import (
|
||||
"strconv"
|
||||
|
||||
"mongo.games.com/game/protocol/shop"
|
||||
"mongo.games.com/game/protocol/webapi"
|
||||
)
|
||||
|
|
@ -60,11 +62,32 @@ type ShopInfo struct {
|
|||
AmountFinal int64 // 实际获得数量
|
||||
}
|
||||
|
||||
func (this *ShopInfo) GetName() string {
|
||||
return this.Name + "|" + strconv.Itoa(int(this.Id))
|
||||
}
|
||||
|
||||
func (this *ShopInfo) GetItems() []ItemInfo {
|
||||
var ret []ItemInfo
|
||||
if this.ItemId > 0 {
|
||||
ret = append(ret, ItemInfo{
|
||||
ItemId: this.ItemId,
|
||||
ItemNum: this.Amount,
|
||||
})
|
||||
}
|
||||
for _, v := range this.AddItemInfo {
|
||||
ret = append(ret, ItemInfo{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: v.ItemNum,
|
||||
})
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
type AllConfig struct {
|
||||
// 平台配置
|
||||
Platform *webapi.Platform
|
||||
// 客户端游戏入口开关
|
||||
EntrySwitch *webapi.EntrySwitch
|
||||
EntrySwitch map[int32]*webapi.EntrySwitch
|
||||
// 公告
|
||||
CommonNotices *webapi.CommonNoticeList
|
||||
// 七日签到
|
||||
|
|
@ -92,6 +115,8 @@ type AllConfig struct {
|
|||
*webapi.ExchangeShopList
|
||||
// 商店
|
||||
ShopInfos map[int32]*ShopInfo // 商品id:商品信息
|
||||
// 渠道开关
|
||||
ChannelSwitch map[int32]*webapi.ChannelSwitchConfig
|
||||
}
|
||||
|
||||
type GlobalConfig struct {
|
||||
|
|
@ -117,7 +142,9 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
|
|||
if !ok {
|
||||
c = &AllConfig{
|
||||
// todo 初始化默认值
|
||||
ShopInfos: make(map[int32]*ShopInfo),
|
||||
EntrySwitch: make(map[int32]*webapi.EntrySwitch),
|
||||
ShopInfos: make(map[int32]*ShopInfo),
|
||||
ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
|
||||
}
|
||||
cm.platform[platform] = c
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
package model
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"time"
|
||||
)
|
||||
|
||||
type FriendApply struct {
|
||||
|
|
@ -43,7 +44,7 @@ func UpsertFriendApply(platform string, snid int32, fa *FriendApply) *FriendAppl
|
|||
logger.Logger.Error("model.UpsertFriendApply rpcCli == nil")
|
||||
return nil
|
||||
}
|
||||
if fa.ApplySnids == nil || len(fa.ApplySnids) == 0 {
|
||||
if len(fa.ApplySnids) == 0 {
|
||||
DelFriendApply(platform, snid)
|
||||
return nil
|
||||
}
|
||||
|
|
@ -52,8 +53,8 @@ func UpsertFriendApply(platform string, snid int32, fa *FriendApply) *FriendAppl
|
|||
SnId: snid,
|
||||
FA: fa,
|
||||
}
|
||||
var ret *FriendApplyRet
|
||||
err := rpcCli.CallWithTimeout("FriendApplySvc.UpsertFriendApply", args, &ret, time.Second*30)
|
||||
ret := &FriendApplyRet{}
|
||||
err := rpcCli.CallWithTimeout("FriendApplySvc.UpsertFriendApply", args, ret, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("UpsertFriendApply error:", err)
|
||||
return nil
|
||||
|
|
@ -70,14 +71,12 @@ func QueryFriendApplyBySnid(platform string, snid int32) (fa *FriendApply, err e
|
|||
Platform: platform,
|
||||
SnId: snid,
|
||||
}
|
||||
var ret *FriendApplyRet
|
||||
err = rpcCli.CallWithTimeout("FriendApplySvc.QueryFriendApplyByKey", args, &ret, time.Second*30)
|
||||
ret := &FriendApplyRet{}
|
||||
err = rpcCli.CallWithTimeout("FriendApplySvc.QueryFriendApplyByKey", args, ret, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("QueryFriendApplyBySnid error:", err)
|
||||
}
|
||||
if ret != nil {
|
||||
fa = ret.FA
|
||||
}
|
||||
fa = ret.FA
|
||||
return
|
||||
}
|
||||
|
||||
|
|
@ -96,3 +95,84 @@ func DelFriendApply(platform string, snid int32) {
|
|||
}
|
||||
return
|
||||
}
|
||||
|
||||
//===========================
|
||||
// Apply List
|
||||
//===========================
|
||||
|
||||
type ApplyList struct {
|
||||
//Id bson.ObjectId `bson:"_id"`
|
||||
SnId int32
|
||||
List []int32
|
||||
}
|
||||
|
||||
func NewApplyList(snId int32) *ApplyList {
|
||||
return &ApplyList{
|
||||
SnId: snId,
|
||||
}
|
||||
}
|
||||
|
||||
type ApplyListReq struct {
|
||||
Platform string
|
||||
Data *ApplyList
|
||||
}
|
||||
|
||||
type ApplyListRes struct {
|
||||
Data *ApplyList
|
||||
}
|
||||
|
||||
func UpsertApplyList(platform string, data *ApplyList) {
|
||||
if rpcCli == nil {
|
||||
logger.Logger.Error("model.UpsertApplyList rpcCli == nil")
|
||||
return
|
||||
}
|
||||
if len(data.List) == 0 {
|
||||
DelFriendApplyList(platform, data.SnId)
|
||||
return
|
||||
}
|
||||
args := &ApplyListReq{
|
||||
Platform: platform,
|
||||
Data: data,
|
||||
}
|
||||
ret := &ApplyListRes{}
|
||||
err := rpcCli.CallWithTimeout("FriendApplySvc.UpsertApplyList", args, ret, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("UpsertApplyList error:", err)
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func QueryFriendApplyListBySnid(platform string, snid int32) (data *ApplyList, err error) {
|
||||
if rpcCli == nil {
|
||||
logger.Logger.Error("model.QueryFriendApplyListBySnid rpcCli == nil")
|
||||
return
|
||||
}
|
||||
args := &FriendApplyByKey{
|
||||
Platform: platform,
|
||||
SnId: snid,
|
||||
}
|
||||
ret := &ApplyListRes{}
|
||||
err = rpcCli.CallWithTimeout("FriendApplySvc.QueryFriendApplyListBySnid", args, ret, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("QueryFriendApplyListBySnid error:", err)
|
||||
}
|
||||
data = ret.Data
|
||||
return
|
||||
}
|
||||
|
||||
func DelFriendApplyList(platform string, snid int32) {
|
||||
if rpcCli == nil {
|
||||
logger.Logger.Error("model.DelFriendApplyList rpcCli == nil")
|
||||
return
|
||||
}
|
||||
args := &FriendApplyByKey{
|
||||
Platform: platform,
|
||||
SnId: snid,
|
||||
}
|
||||
err := rpcCli.CallWithTimeout("FriendApplySvc.DelFriendApplyList", args, nil, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warn("DelFriendApplyList error:", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,14 +20,14 @@ type FriendRecord struct {
|
|||
GameId int32 //游戏场次
|
||||
BaseScore int32 //底分
|
||||
BillCoin int64 //输赢分(税后)
|
||||
MatchType int32
|
||||
MatchType int64
|
||||
Ts int64
|
||||
}
|
||||
|
||||
func NewFriendRecordLog() *FriendRecord {
|
||||
return &FriendRecord{LogId: bson.NewObjectId()}
|
||||
}
|
||||
func NewFriendRecordLogEx(platform string, snid, isWin, gameId, baseScore int32, billCoin int64, matchType int32) *FriendRecord {
|
||||
func NewFriendRecordLogEx(platform string, snid, isWin, gameId, baseScore int32, billCoin int64, matchType int64) *FriendRecord {
|
||||
fri := NewFriendRecordLog()
|
||||
fri.Platform = platform
|
||||
fri.SnId = snid
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ type GameDetailedLog struct {
|
|||
Platform string //平台id
|
||||
Channel string //渠道
|
||||
Promoter string //推广员
|
||||
MatchId int32 //比赛ID
|
||||
MatchId int64 //比赛ID
|
||||
SceneId int32 //场景ID
|
||||
GameMode int32 //游戏类型
|
||||
GameFreeid int32 //游戏类型房间号
|
||||
|
|
|
|||
|
|
@ -87,6 +87,7 @@ type GameParam struct {
|
|||
RankInviteMaxNum int32 // 邀请排行榜最大人数
|
||||
TestActSwitch bool // 开启所有活动开关
|
||||
RankPlayerLevelMaxNum int //等级榜最大人数
|
||||
CloseChannelSwitch bool //关闭渠道开关功能
|
||||
}
|
||||
|
||||
var GameParamPath = "../data/gameparam.json"
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ type GamePlayerListLog struct {
|
|||
RoomType int32 //房间类型
|
||||
GameDif string //游戏标识
|
||||
GameClass int32 //游戏类型 1棋牌 2电子 3百人 4捕鱼 5视讯 6彩票 7体育
|
||||
MatchId int32
|
||||
MatchType int32 //0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
MatchId int64
|
||||
MatchType int64 //0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||||
Ts int32
|
||||
IsFree bool //拉霸专用 是否免费
|
||||
WinSmallGame int64 //拉霸专用 小游戏奖励
|
||||
|
|
@ -63,7 +63,7 @@ func NewGamePlayerListLog() *GamePlayerListLog {
|
|||
}
|
||||
func NewGamePlayerListLogEx(snid int32, gamedetailedlogid string, platform, channel, promoter, packageTag string, gameid, baseScore,
|
||||
sceneid, gamemode, gamefreeid int32, totalin, totalout int64, clubId int32, clubRoom string, taxCoin, pumpCoin int64, roomType int32,
|
||||
betAmount, winAmountNoAnyTax int64, key, name string, gameClass int32, isFirst bool, matchid, matchType int32,
|
||||
betAmount, winAmountNoAnyTax int64, key, name string, gameClass int32, isFirst bool, matchid, matchType int64,
|
||||
isFree bool, winSmallGame, winTotal int64) *GamePlayerListLog {
|
||||
cl := NewGamePlayerListLog()
|
||||
cl.SnId = snid
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ type InviteScore struct {
|
|||
Tp int32 // 积分类型 common.InviteScoreType~
|
||||
Score int64 // 积分
|
||||
Ts int64 // 时间戳
|
||||
Money int64 // 充值金额
|
||||
}
|
||||
|
||||
type InviteScoreReq struct {
|
||||
|
|
@ -61,16 +62,18 @@ type InviteScoreReq struct {
|
|||
}
|
||||
|
||||
type InviteScoreRet struct {
|
||||
Score int64
|
||||
ZScore int64
|
||||
Score int64 // 包含扣积分
|
||||
ZScore int64 // 只包含大于0的积分
|
||||
Money int64 // 充值金额
|
||||
}
|
||||
|
||||
// GetInviteScore 查询总积分
|
||||
// 下级玩家所有积分
|
||||
func GetInviteScore(plt string, snid int32) (int64, int64, error) {
|
||||
// 返回 包含扣积分,只包含大于0的积分,充值金额
|
||||
func GetInviteScore(plt string, snid int32) (int64, int64, int64, error) {
|
||||
if rpcCli == nil {
|
||||
logger.Logger.Warnf("rpcCli is nil")
|
||||
return 0, 0, errors.New("rpcCli is nil")
|
||||
return 0, 0, 0, errors.New("rpcCli is nil")
|
||||
}
|
||||
|
||||
req := &InviteScoreReq{
|
||||
|
|
@ -81,10 +84,10 @@ func GetInviteScore(plt string, snid int32) (int64, int64, error) {
|
|||
err := rpcCli.CallWithTimeout("BindScoreSvc.GetInviteScore", req, ret, time.Second*30)
|
||||
if err != nil {
|
||||
logger.Logger.Warnf("GetInviteScore err:%v", err)
|
||||
return 0, 0, err
|
||||
return 0, 0, 0, err
|
||||
}
|
||||
|
||||
return ret.Score, ret.ZScore, err
|
||||
return ret.Score, ret.ZScore, ret.Money, err
|
||||
}
|
||||
|
||||
// SaveInviteScore 保存积分变更记录
|
||||
|
|
|
|||
|
|
@ -1,41 +1,61 @@
|
|||
package model
|
||||
|
||||
import (
|
||||
"github.com/globalsign/mgo/bson"
|
||||
"time"
|
||||
|
||||
"github.com/globalsign/mgo/bson"
|
||||
)
|
||||
|
||||
var (
|
||||
ItemLogDBName = "log"
|
||||
ItemLogCollName = "log_itemlog"
|
||||
TopicProbeItemLogAck = "ack_itemlog"
|
||||
ItemLogDBName = "log"
|
||||
ItemLogCollName = "log_itemlog"
|
||||
)
|
||||
|
||||
type ItemLog struct {
|
||||
LogId bson.ObjectId `bson:"_id"`
|
||||
Platform string //平台
|
||||
SnId int32 //玩家id
|
||||
LogType int32 //记录类型 0.获取 1.消耗
|
||||
ItemId int32 //道具id
|
||||
ItemName string //道具名称
|
||||
Count int64 //个数
|
||||
CreateTs int64 //记录时间
|
||||
Remark string //备注
|
||||
LogId bson.ObjectId `bson:"_id"`
|
||||
Platform string //平台
|
||||
SnId int32 //玩家id
|
||||
LogType int32 //记录类型 0.获取 1.消耗
|
||||
ItemId int32 //道具id
|
||||
ItemName string //道具名称
|
||||
Count int64 //个数
|
||||
CreateTs int64 //记录时间
|
||||
Remark string //备注
|
||||
TypeId int32 // 变化类型
|
||||
GameId int32 // 游戏id,游戏中获得时有值
|
||||
GameFreeId int32 // 场次id,游戏中获得时有值
|
||||
}
|
||||
|
||||
func NewItemLog() *ItemLog {
|
||||
log := &ItemLog{LogId: bson.NewObjectId()}
|
||||
return log
|
||||
}
|
||||
func NewItemLogEx(platform string, snId, logType, itemId int32, itemName string, count int64, remark string) *ItemLog {
|
||||
|
||||
type ItemParam struct {
|
||||
Platform string // 平台
|
||||
SnId int32 // 玩家id
|
||||
LogType int32 // 记录类型 0.获取 1.消耗
|
||||
ItemId int32 // 道具id
|
||||
ItemName string // 道具名称
|
||||
Count int64 // 个数
|
||||
Remark string // 备注
|
||||
TypeId int32 // 变化类型
|
||||
GameId int64 // 游戏id,游戏中获得时有值
|
||||
GameFreeId int64 // 场次id,游戏中获得时有值
|
||||
}
|
||||
|
||||
func NewItemLogEx(param ItemParam) *ItemLog {
|
||||
itemLog := NewItemLog()
|
||||
itemLog.Platform = platform
|
||||
itemLog.SnId = snId
|
||||
itemLog.LogType = logType
|
||||
itemLog.ItemId = itemId
|
||||
itemLog.ItemName = itemName
|
||||
itemLog.Count = count
|
||||
itemLog.Platform = param.Platform
|
||||
itemLog.SnId = param.SnId
|
||||
itemLog.LogType = param.LogType
|
||||
itemLog.ItemId = param.ItemId
|
||||
itemLog.ItemName = param.ItemName
|
||||
itemLog.Count = param.Count
|
||||
itemLog.CreateTs = time.Now().Unix()
|
||||
itemLog.Remark = remark
|
||||
itemLog.Remark = param.Remark
|
||||
itemLog.TypeId = param.TypeId
|
||||
itemLog.GameId = int32(param.GameId)
|
||||
itemLog.GameFreeId = int32(param.GameFreeId)
|
||||
return itemLog
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,32 +7,15 @@ import (
|
|||
"github.com/globalsign/mgo/bson"
|
||||
)
|
||||
|
||||
const (
|
||||
MATCHPLAYER_FLAG_ISROB uint = iota //机器人
|
||||
MATCHPLAYER_FLAG_ISFIRST //首次参赛
|
||||
MATCHPLAYER_FLAG_ISNEWBIE //新人
|
||||
MATCHPLAYER_FLAG_ISQUIT //退赛
|
||||
MATCHPLAYER_FLAG_SIGNUP_USEFREE //免费报名
|
||||
MATCHPLAYER_FLAG_SIGNUP_USETICKET //使用报名券报名
|
||||
MATCHPLAYER_FLAG_SIGNUP_USECOIN //使用金币报名
|
||||
)
|
||||
|
||||
// 比赛各阶段时间消耗
|
||||
type MatchProcessTimeSpend struct {
|
||||
Name string //赛程名称
|
||||
MMType int32 //赛制类型
|
||||
Spend int32 //用时,单位:秒
|
||||
}
|
||||
|
||||
// 比赛参赛人员信息
|
||||
type MatchPlayer struct {
|
||||
SnId int32 //玩家id
|
||||
Flag int32 //玩家类型,二进制 第1位:1是机器人,0玩家 第2位:1首次参加 0:非首次参加 第3位:1新人 0:老玩家 第4位:1退赛 0未退赛 第5位: 1免费报名 第6位: 1使用入场券报名 第7位: 1使用金币报名
|
||||
Spend int32 //报名消耗
|
||||
Gain int32 //获得奖励
|
||||
Rank int32 //名次
|
||||
WaitTime int32 //从报名到开始比赛的等待时间 单位:秒
|
||||
MatchTime int32 //比赛中用时 从开始比赛到比赛结束总的用时 单位:秒
|
||||
SnId int32 //玩家id
|
||||
CostCoin int64 //报名消耗金币
|
||||
CostDiamond int64 //报名消耗钻石
|
||||
Coin int64 //比赛获得金币
|
||||
Diamond int64 //比赛获得钻石
|
||||
Item map[int32]int64 //比赛获得物品id
|
||||
Rank int32 //名次
|
||||
}
|
||||
|
||||
// 比赛牌局记录
|
||||
|
|
@ -47,35 +30,14 @@ type MatchGameLog struct {
|
|||
|
||||
// 比赛详情
|
||||
type MatchLog struct {
|
||||
Id bson.ObjectId `bson:"_id"`
|
||||
Platform string //平台编号
|
||||
MatchId int32 //比赛编号
|
||||
MatchName string //比赛名称
|
||||
GameFreeId int32 //游戏类型
|
||||
StartTime time.Time //开始时间
|
||||
EndTime time.Time //结束时间
|
||||
Players []*MatchPlayer //参赛人员数据
|
||||
TimeSpend []*MatchProcessTimeSpend //赛程用时
|
||||
GameLogs []*MatchGameLog //牌局记录
|
||||
}
|
||||
|
||||
func (ml *MatchLog) AppendMatchProcess(name string, mmtype int32, spend int32) {
|
||||
ml.TimeSpend = append(ml.TimeSpend, &MatchProcessTimeSpend{
|
||||
Name: name,
|
||||
MMType: mmtype,
|
||||
Spend: spend,
|
||||
})
|
||||
}
|
||||
|
||||
func (ml *MatchLog) AppendGameLog(name string, gamelogId string, processIdx, numOfGame, spendTime int32, snids []int32) {
|
||||
ml.GameLogs = append(ml.GameLogs, &MatchGameLog{
|
||||
Name: name,
|
||||
GameLogId: gamelogId,
|
||||
ProcessIdx: processIdx,
|
||||
NumOfGame: numOfGame,
|
||||
SpendTime: spendTime,
|
||||
SnIds: snids,
|
||||
})
|
||||
Id bson.ObjectId `bson:"_id"`
|
||||
Platform string //平台编号
|
||||
MatchId int32 //比赛编号
|
||||
MatchName string //比赛名称
|
||||
GameFreeId int32 //游戏类型
|
||||
StartTime time.Time //开始时间
|
||||
EndTime time.Time //结束时间
|
||||
Players []*MatchPlayer //参赛人员数据
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
|||
250
model/player.go
250
model/player.go
|
|
@ -320,108 +320,108 @@ type MatchFreeSignupRec struct {
|
|||
}
|
||||
|
||||
type PlayerData struct {
|
||||
Id bson.ObjectId `bson:"_id"`
|
||||
AccountId string //账号id
|
||||
AccountType int32 //账号类型
|
||||
SnId int32 //数字唯一id
|
||||
NiceId int32 //靓号
|
||||
Name string //名字
|
||||
Remark string //备注
|
||||
Platform string //平台
|
||||
Channel string //渠道信息
|
||||
DeviceOS string //设备操作系统
|
||||
DeviceId string //设备id
|
||||
PackageID string //推广包标识 对应客户端的packagetag
|
||||
Package string //包信息 android:包名 ios:bundleid
|
||||
IsRob bool //是否是机器人
|
||||
Head int32 //头像
|
||||
HeadUrl string //头像
|
||||
Sex int32 //性别
|
||||
HeadOutLine int32 //头像框
|
||||
VIP int32 //VIP帐号 等级
|
||||
GMLevel int32 //GM等级
|
||||
WinTimes int32 //胜利次数
|
||||
FailTimes int32 //失败次数
|
||||
DrawTimes int32 //平局次数
|
||||
WinCoin int64 //总赢钱数量(税前)
|
||||
FailCoin int64 //总输钱数量
|
||||
TaxCoin int64 //总税收
|
||||
Tel string //电话号码
|
||||
Ip string //最后登录ip地址
|
||||
RegIp string //注册ip地址
|
||||
City string //城市
|
||||
Params string //其他参数
|
||||
AlipayAccount string //支付宝账号
|
||||
AlipayAccName string //支付宝实名
|
||||
Bank string //绑定的银行名称
|
||||
BankAccount string //绑定的银行账号
|
||||
BankAccName string //绑定的银行账号
|
||||
Coin int64 //金豆
|
||||
CoinPayTs int64 //金豆冲账时间戳
|
||||
CoinPayTotal int64 //在线总充值金额
|
||||
MoneyPayTotal int64 //在线总充值金额(实充)
|
||||
CoinExchangeTotal int64 //总提现金额 兑换
|
||||
SafeBoxCoin int64 //保险箱金币
|
||||
SafeBoxPassword string //保险箱密码
|
||||
Diamond int64 //钻石
|
||||
InviterId int32 //邀请人Id
|
||||
InviterName string //邀请人名称
|
||||
InviterHead int32 //邀请人头像
|
||||
BeUnderAgentCode string //隶属经销商(推广人)
|
||||
SubBeUnderAgentCode string //经销商子id
|
||||
Flags int64 //标记
|
||||
GameCoinTs int64 //游服金币对账时间戳
|
||||
Ver int32 //数据版本号
|
||||
CheckSum uint32 //校验码(预防暴库修改数据)
|
||||
UpgradeTime time.Time //升级账号时间,绑定手机号时间
|
||||
CreateTime time.Time //创建时间
|
||||
LastLoginTime time.Time //最后登陆时间
|
||||
LastLogoutTime time.Time //缓存数据清除时间,最后数据持久化时间
|
||||
AllowSpeakTime int64 //允许下次发言的时间戳
|
||||
AgentType int32 //代理类型 0:普通用户 其它为代理
|
||||
GameTax int64 //总游戏税收
|
||||
SafeBoxCoinTs int64 //保险箱冲账时间戳
|
||||
WhiteFlag int32 //特殊白名单标记
|
||||
WBCoinTotalOut int64 //加入黑白名单后玩家总产出
|
||||
WBCoinTotalIn int64 //加入黑白名单后玩家总投入
|
||||
WBCoinLimit int64 //黑白名单输赢额度,额度变为0时自动解除黑白名单
|
||||
WBMaxNum int32 //黑白名单最大干预次数
|
||||
WBTime time.Time //黑白名单操作时间
|
||||
WBState int32 //调控状态
|
||||
TotalCoin int64 //总金币
|
||||
PromoterTree int32 //推广树信息
|
||||
TotalConvertibleFlow int64 //玩家流水总额 默认1:1 //流水统计使用
|
||||
TotalFlow int64 //历史总流水
|
||||
CanExchangeBeforeRecharge int64 //充值之前可兑换金额 //流水统计使用
|
||||
LastRechargeWinCoin int64 //充值后流水
|
||||
BlacklistType int32 //黑名单作用域和后台一样都是采用位标记的表示形式 // 0是不限制 第1位是游戏登录 第2位是兑换 第3位是充值,注意这个地方是黑名单管理的作用域+1 //主要是为了在mgo没有设置黑名单类型的时候,默认是不限制的
|
||||
ForceVip int32 //强制VIP等级,通过后台设置,如果设置了当前值,就不再通过paytotal计算vip等级
|
||||
LastExchangeTime int64 //最后兑换时间
|
||||
LastExchangeOrder string //最后的赠与订单
|
||||
LogicLevels []int32 //用户分层信息
|
||||
AutomaticTags []int32 //用户自动化标记
|
||||
TelephonePromoter int32 //电销推广员标识,用于电销标记
|
||||
TelephoneCallNum int32 //电销次数
|
||||
Ticket int64 //比赛券
|
||||
TicketPayTs int64 //比赛券冲账时间点
|
||||
TicketTotal int64 //累计总获得比赛券数量
|
||||
TicketTotalDel int64 //累计清理掉的数量
|
||||
Grade int64 //积分
|
||||
TagKey int32 //包标识关键字
|
||||
LoginTimes int //用户登录次数
|
||||
YesterdayGameData *PlayerGameCtrlData //昨日游戏统计数据
|
||||
TodayGameData *PlayerGameCtrlData //今日游戏统计数据
|
||||
IsFoolPlayer map[string]bool //每个游戏是否是新手玩家
|
||||
TotalGameData map[int][]*PlayerGameTotal //统计数据 1.棋牌 2.电子 3.捕鱼 4.视讯 5.彩票 6.体育 7.个人房间 8.俱乐部房间 9.三方游戏
|
||||
GDatas map[string]*PlayerGameInfo //玩家游戏统计数据 key:gameFreeId, key:gameid
|
||||
MarkInfo string //用来备注玩家信息
|
||||
DeviceInfo string //设备信息
|
||||
WBLevel int32 //黑白名单 白:[1,10] 黑:[-1,-10]
|
||||
ShopTotal map[int32]*ShopTotal //key为商品id
|
||||
ShopLastLookTime map[int32]int64 //商品上一次的观看时间
|
||||
Roles *RolePetInfo //人物
|
||||
Pets *RolePetInfo //宠物
|
||||
WelfData *WelfareData //活动数据
|
||||
Id bson.ObjectId `bson:"_id"`
|
||||
AccountId string //账号id
|
||||
AccountType int32 //账号类型
|
||||
SnId int32 //数字唯一id
|
||||
NiceId int32 //靓号
|
||||
Name string //名字
|
||||
Remark string //备注
|
||||
Platform string //平台
|
||||
Channel string //渠道信息
|
||||
DeviceOS string //设备操作系统
|
||||
DeviceId string //设备id
|
||||
PackageID string //推广包标识 对应客户端的packagetag
|
||||
Package string //包信息 android:包名 ios:bundleid
|
||||
IsRob bool //是否是机器人
|
||||
Head int32 //头像
|
||||
HeadUrl string //头像
|
||||
Sex int32 //性别
|
||||
HeadOutLine int32 //头像框
|
||||
VIP int32 //VIP帐号 等级
|
||||
GMLevel int32 //GM等级
|
||||
WinTimes int32 //胜利次数
|
||||
FailTimes int32 //失败次数
|
||||
DrawTimes int32 //平局次数
|
||||
WinCoin int64 //总赢钱数量(税前)
|
||||
FailCoin int64 //总输钱数量
|
||||
TaxCoin int64 //总税收
|
||||
Tel string //电话号码
|
||||
Ip string //最后登录ip地址
|
||||
RegIp string //注册ip地址
|
||||
City string //城市
|
||||
Params string //其他参数
|
||||
AlipayAccount string //支付宝账号
|
||||
AlipayAccName string //支付宝实名
|
||||
Bank string //绑定的银行名称
|
||||
BankAccount string //绑定的银行账号
|
||||
BankAccName string //绑定的银行账号
|
||||
Coin int64 //金豆
|
||||
CoinPayTs int64 //金豆冲账时间戳
|
||||
CoinPayTotal int64 //在线总充值金额
|
||||
MoneyPayTotal int64 //在线总充值金额(实充)
|
||||
CoinExchangeTotal int64 //总提现金额 兑换
|
||||
SafeBoxCoin int64 //保险箱金币
|
||||
SafeBoxPassword string //保险箱密码
|
||||
Diamond int64 //钻石
|
||||
InviterId int32 //邀请人Id
|
||||
InviterName string //邀请人名称
|
||||
InviterHead int32 //邀请人头像
|
||||
BeUnderAgentCode string //隶属经销商(推广人)
|
||||
SubBeUnderAgentCode string //经销商子id
|
||||
Flags int64 //标记
|
||||
GameCoinTs int64 //游服金币对账时间戳
|
||||
Ver int32 //数据版本号
|
||||
CheckSum uint32 //校验码(预防暴库修改数据)
|
||||
UpgradeTime time.Time //升级账号时间,绑定手机号时间
|
||||
CreateTime time.Time //创建时间
|
||||
LastLoginTime time.Time //最后登陆时间
|
||||
LastLogoutTime time.Time //缓存数据清除时间,最后数据持久化时间
|
||||
AllowSpeakTime int64 //允许下次发言的时间戳
|
||||
AgentType int32 //代理类型 0:普通用户 其它为代理
|
||||
GameTax int64 //总游戏税收
|
||||
SafeBoxCoinTs int64 //保险箱冲账时间戳
|
||||
WhiteFlag int32 //特殊白名单标记
|
||||
WBCoinTotalOut int64 //加入黑白名单后玩家总产出
|
||||
WBCoinTotalIn int64 //加入黑白名单后玩家总投入
|
||||
WBCoinLimit int64 //黑白名单输赢额度,额度变为0时自动解除黑白名单
|
||||
WBMaxNum int32 //黑白名单最大干预次数
|
||||
WBTime time.Time //黑白名单操作时间
|
||||
WBState int32 //调控状态
|
||||
TotalCoin int64 //总金币
|
||||
PromoterTree int32 //推广树信息
|
||||
TotalConvertibleFlow int64 //玩家流水总额 默认1:1 //流水统计使用
|
||||
TotalFlow int64 //历史总流水
|
||||
CanExchangeBeforeRecharge int64 //充值之前可兑换金额 //流水统计使用
|
||||
LastRechargeWinCoin int64 //充值后流水
|
||||
BlacklistType int32 //黑名单作用域和后台一样都是采用位标记的表示形式 // 0是不限制 第1位是游戏登录 第2位是兑换 第3位是充值,注意这个地方是黑名单管理的作用域+1 //主要是为了在mgo没有设置黑名单类型的时候,默认是不限制的
|
||||
ForceVip int32 //强制VIP等级,通过后台设置,如果设置了当前值,就不再通过paytotal计算vip等级
|
||||
LastExchangeTime int64 //最后兑换时间
|
||||
LastExchangeOrder string //最后的赠与订单
|
||||
LogicLevels []int32 //用户分层信息
|
||||
AutomaticTags []int32 //用户自动化标记
|
||||
TelephonePromoter int32 //电销推广员标识,用于电销标记
|
||||
TelephoneCallNum int32 //电销次数
|
||||
Ticket int64 //比赛券
|
||||
TicketPayTs int64 //比赛券冲账时间点
|
||||
TicketTotal int64 //累计总获得比赛券数量
|
||||
TicketTotalDel int64 //累计清理掉的数量
|
||||
Grade int64 //积分
|
||||
TagKey int32 //包标识关键字
|
||||
LoginTimes int //用户登录次数
|
||||
YesterdayGameData *PlayerGameCtrlData //昨日游戏统计数据
|
||||
TodayGameData *PlayerGameCtrlData //今日游戏统计数据
|
||||
IsFoolPlayer map[string]bool //每个游戏是否是新手玩家
|
||||
//TotalGameData map[int][]*PlayerGameTotal //统计数据 1.棋牌 2.电子 3.捕鱼 4.视讯 5.彩票 6.体育 7.个人房间 8.俱乐部房间 9.三方游戏
|
||||
GDatas map[string]*PlayerGameInfo //玩家游戏统计数据 key:gameFreeId, key:gameid
|
||||
MarkInfo string //用来备注玩家信息
|
||||
DeviceInfo string //设备信息
|
||||
WBLevel int32 //黑白名单 白:[1,10] 黑:[-1,-10]
|
||||
ShopTotal map[int32]*ShopTotal //key为商品id
|
||||
ShopLastLookTime map[int32]int64 //商品上一次的观看时间
|
||||
Roles *RolePetInfo //人物
|
||||
Pets *RolePetInfo //宠物
|
||||
WelfData *WelfareData //活动数据
|
||||
*SignData
|
||||
VipMatchTimes int32 //VIP比赛场参与次数
|
||||
ChessGrade int64 // 国际象棋游戏积分
|
||||
|
|
@ -454,8 +454,10 @@ type PlayerData struct {
|
|||
InviteScore int64 // 邀请积分
|
||||
OtherCode string // 绑定的邀请码
|
||||
WeekCardTime map[int32]int64 // 周卡结束时间 key:类型 value:结束时间
|
||||
WeekCardAward map[int32]bool //周卡奖励领取状态false-未领取,true已领取
|
||||
WeekCardAward map[int32]bool // 周卡奖励领取状态false-未领取,true已领取
|
||||
ItemRecExpireTime int64 // 记牌器到期时间
|
||||
RequestAddFriend map[int32]int64 // 玩家申请好友记录
|
||||
IsTakeExpireItem bool // 是否领取
|
||||
}
|
||||
|
||||
// 七日签到数据
|
||||
|
|
@ -474,8 +476,9 @@ type TaskData struct {
|
|||
}
|
||||
|
||||
type PigBankData struct {
|
||||
TakeTimes int32
|
||||
BankCoin int64
|
||||
TakeTimes int32
|
||||
BankCoin int64
|
||||
DayBuyTimes int32
|
||||
}
|
||||
|
||||
type WelfareData struct {
|
||||
|
|
@ -767,18 +770,19 @@ func NewPlayerData(acc string, name string, id int32, channel, platform string,
|
|||
WBCoinLimit: 0,
|
||||
YesterdayGameData: NewPlayerGameCtrlData(),
|
||||
TodayGameData: NewPlayerGameCtrlData(),
|
||||
TotalGameData: make(map[int][]*PlayerGameTotal),
|
||||
GDatas: make(map[string]*PlayerGameInfo),
|
||||
TagKey: tagkey,
|
||||
ShopTotal: make(map[int32]*ShopTotal),
|
||||
ShopLastLookTime: make(map[int32]int64),
|
||||
IsFoolPlayer: make(map[string]bool),
|
||||
//TotalGameData: make(map[int][]*PlayerGameTotal),
|
||||
GDatas: make(map[string]*PlayerGameInfo),
|
||||
TagKey: tagkey,
|
||||
ShopTotal: make(map[int32]*ShopTotal),
|
||||
ShopLastLookTime: make(map[int32]int64),
|
||||
IsFoolPlayer: make(map[string]bool),
|
||||
//测试数据
|
||||
PowerList: []int32{1}, //默认炮台
|
||||
UnMaxPower: 10, //初始化炮倍最小倍数
|
||||
WeekCardTime: make(map[int32]int64),
|
||||
WeekCardAward: make(map[int32]bool),
|
||||
WelfData: NewWelfareData(),
|
||||
PowerList: []int32{1}, //默认炮台
|
||||
UnMaxPower: 10, //初始化炮倍最小倍数
|
||||
WeekCardTime: make(map[int32]int64),
|
||||
WeekCardAward: make(map[int32]bool),
|
||||
WelfData: NewWelfareData(),
|
||||
RequestAddFriend: make(map[int32]int64),
|
||||
}
|
||||
|
||||
if tel != "" {
|
||||
|
|
@ -820,13 +824,13 @@ func NewPlayerDataThird(acc string, name, headUrl string, id int32, channel, pla
|
|||
PackageID: packTag,
|
||||
YesterdayGameData: NewPlayerGameCtrlData(),
|
||||
TodayGameData: NewPlayerGameCtrlData(),
|
||||
TotalGameData: make(map[int][]*PlayerGameTotal),
|
||||
GDatas: make(map[string]*PlayerGameInfo),
|
||||
TagKey: tagkey,
|
||||
ShopTotal: make(map[int32]*ShopTotal),
|
||||
ShopLastLookTime: make(map[int32]int64),
|
||||
AccountType: accountType,
|
||||
DeviceOS: deviceOS,
|
||||
//TotalGameData: make(map[int][]*PlayerGameTotal),
|
||||
GDatas: make(map[string]*PlayerGameInfo),
|
||||
TagKey: tagkey,
|
||||
ShopTotal: make(map[int32]*ShopTotal),
|
||||
ShopLastLookTime: make(map[int32]int64),
|
||||
AccountType: accountType,
|
||||
DeviceOS: deviceOS,
|
||||
}
|
||||
|
||||
pd.InitNewData(params)
|
||||
|
|
|
|||
|
|
@ -149,6 +149,7 @@ const (
|
|||
FriendPacketID_PACKET_SCFriendUnreadData FriendPacketID = 2711 // 未读消息数据
|
||||
FriendPacketID_PACKET_CSFuzzyQueryPlayer FriendPacketID = 2712 //根据id或者昵称查询玩家
|
||||
FriendPacketID_PACKET_SCFuzzyQueryPlayer FriendPacketID = 2713
|
||||
FriendPacketID_PACKET_SCRequestAddFriend FriendPacketID = 2714 //申请记录
|
||||
)
|
||||
|
||||
// Enum value maps for FriendPacketID.
|
||||
|
|
@ -169,6 +170,7 @@ var (
|
|||
2711: "PACKET_SCFriendUnreadData",
|
||||
2712: "PACKET_CSFuzzyQueryPlayer",
|
||||
2713: "PACKET_SCFuzzyQueryPlayer",
|
||||
2714: "PACKET_SCRequestAddFriend",
|
||||
}
|
||||
FriendPacketID_value = map[string]int32{
|
||||
"PACKET_FriendPACKET_ZERO": 0,
|
||||
|
|
@ -186,6 +188,7 @@ var (
|
|||
"PACKET_SCFriendUnreadData": 2711,
|
||||
"PACKET_CSFuzzyQueryPlayer": 2712,
|
||||
"PACKET_SCFuzzyQueryPlayer": 2713,
|
||||
"PACKET_SCRequestAddFriend": 2714,
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -1525,6 +1528,54 @@ func (x *SCFuzzyQueryPlayer) GetPlayers() []*PlayerInfo {
|
|||
return nil
|
||||
}
|
||||
|
||||
//PACKET_SCRequestAddFriend
|
||||
type SCRequestAddFriend struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
RequestAddFriend []int32 `protobuf:"varint,1,rep,packed,name=RequestAddFriend,proto3" json:"RequestAddFriend,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SCRequestAddFriend) Reset() {
|
||||
*x = SCRequestAddFriend{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_friend_proto_msgTypes[19]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SCRequestAddFriend) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SCRequestAddFriend) ProtoMessage() {}
|
||||
|
||||
func (x *SCRequestAddFriend) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_friend_proto_msgTypes[19]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SCRequestAddFriend.ProtoReflect.Descriptor instead.
|
||||
func (*SCRequestAddFriend) Descriptor() ([]byte, []int) {
|
||||
return file_friend_proto_rawDescGZIP(), []int{19}
|
||||
}
|
||||
|
||||
func (x *SCRequestAddFriend) GetRequestAddFriend() []int32 {
|
||||
if x != nil {
|
||||
return x.RequestAddFriend
|
||||
}
|
||||
return nil
|
||||
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var File_friend_proto protoreflect.FileDescriptor
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||||
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|
||||
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|
||||
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|
||||
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|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
@ -1766,7 +1823,7 @@ func file_friend_proto_rawDescGZIP() []byte {
|
|||
}
|
||||
|
||||
var file_friend_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
|
||||
var file_friend_proto_msgTypes = make([]protoimpl.MessageInfo, 19)
|
||||
var file_friend_proto_msgTypes = make([]protoimpl.MessageInfo, 20)
|
||||
var file_friend_proto_goTypes = []interface{}{
|
||||
(OpResultCode)(0), // 0: friend.OpResultCode
|
||||
(FriendPacketID)(0), // 1: friend.FriendPacketID
|
||||
|
|
@ -1789,6 +1846,7 @@ var file_friend_proto_goTypes = []interface{}{
|
|||
(*CSFuzzyQueryPlayer)(nil), // 18: friend.CSFuzzyQueryPlayer
|
||||
(*PlayerInfo)(nil), // 19: friend.PlayerInfo
|
||||
(*SCFuzzyQueryPlayer)(nil), // 20: friend.SCFuzzyQueryPlayer
|
||||
(*SCRequestAddFriend)(nil), // 21: friend.SCRequestAddFriend
|
||||
}
|
||||
var file_friend_proto_depIdxs = []int32{
|
||||
3, // 0: friend.SCFriendList.FriendArr:type_name -> friend.FriendInfo
|
||||
|
|
@ -2042,6 +2100,18 @@ func file_friend_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_friend_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SCRequestAddFriend); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
|
@ -2049,7 +2119,7 @@ func file_friend_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_friend_proto_rawDesc,
|
||||
NumEnums: 2,
|
||||
NumMessages: 19,
|
||||
NumMessages: 20,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -46,6 +46,7 @@ enum FriendPacketID {
|
|||
PACKET_SCFriendUnreadData = 2711; // 未读消息数据
|
||||
PACKET_CSFuzzyQueryPlayer = 2712; //根据id或者昵称查询玩家
|
||||
PACKET_SCFuzzyQueryPlayer = 2713;
|
||||
PACKET_SCRequestAddFriend = 2714; //申请记录
|
||||
}
|
||||
|
||||
//获取好友列表
|
||||
|
|
@ -183,6 +184,10 @@ message SCFuzzyQueryPlayer {
|
|||
string QueryContent = 1;
|
||||
repeated PlayerInfo Players = 2;
|
||||
}
|
||||
//PACKET_SCRequestAddFriend
|
||||
message SCRequestAddFriend{
|
||||
repeated int32 RequestAddFriend = 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -6032,7 +6032,8 @@ type SCChangeEntrySwitch struct {
|
|||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
GameCfg []int32 `protobuf:"varint,1,rep,packed,name=GameCfg,proto3" json:"GameCfg,omitempty"` //界面入口开关
|
||||
Index int32 `protobuf:"varint,1,opt,name=Index,proto3" json:"Index,omitempty"` // 游戏id
|
||||
Switch []bool `protobuf:"varint,2,rep,packed,name=Switch,proto3" json:"Switch,omitempty"` // 0:游戏入口开关 1:hot开关 2:new开关
|
||||
}
|
||||
|
||||
func (x *SCChangeEntrySwitch) Reset() {
|
||||
|
|
@ -6067,9 +6068,16 @@ func (*SCChangeEntrySwitch) Descriptor() ([]byte, []int) {
|
|||
return file_game_proto_rawDescGZIP(), []int{86}
|
||||
}
|
||||
|
||||
func (x *SCChangeEntrySwitch) GetGameCfg() []int32 {
|
||||
func (x *SCChangeEntrySwitch) GetIndex() int32 {
|
||||
if x != nil {
|
||||
return x.GameCfg
|
||||
return x.Index
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCChangeEntrySwitch) GetSwitch() []bool {
|
||||
if x != nil {
|
||||
return x.Switch
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
|
@ -6687,19 +6695,20 @@ type CommonNotice struct {
|
|||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Sort int32 `protobuf:"varint,1,opt,name=Sort,proto3" json:"Sort,omitempty"`
|
||||
Title string `protobuf:"bytes,2,opt,name=Title,proto3" json:"Title,omitempty"`
|
||||
Content string `protobuf:"bytes,3,opt,name=Content,proto3" json:"Content,omitempty"`
|
||||
TypeName string `protobuf:"bytes,4,opt,name=TypeName,proto3" json:"TypeName,omitempty"`
|
||||
Type int32 `protobuf:"varint,5,opt,name=Type,proto3" json:"Type,omitempty"`
|
||||
StartTime int32 `protobuf:"varint,6,opt,name=StartTime,proto3" json:"StartTime,omitempty"`
|
||||
EndTime int32 `protobuf:"varint,7,opt,name=EndTime,proto3" json:"EndTime,omitempty"`
|
||||
Platform string `protobuf:"bytes,8,opt,name=Platform,proto3" json:"Platform,omitempty"`
|
||||
CategoryType int32 `protobuf:"varint,9,opt,name=CategoryType,proto3" json:"CategoryType,omitempty"`
|
||||
ImgUrl string `protobuf:"bytes,10,opt,name=ImgUrl,proto3" json:"ImgUrl,omitempty"`
|
||||
NoticeId int32 `protobuf:"varint,11,opt,name=NoticeId,proto3" json:"NoticeId,omitempty"`
|
||||
IsLoop int32 `protobuf:"varint,12,opt,name=IsLoop,proto3" json:"IsLoop,omitempty"`
|
||||
LoopTime int32 `protobuf:"varint,13,opt,name=LoopTime,proto3" json:"LoopTime,omitempty"`
|
||||
Sort int32 `protobuf:"varint,1,opt,name=Sort,proto3" json:"Sort,omitempty"`
|
||||
Title string `protobuf:"bytes,2,opt,name=Title,proto3" json:"Title,omitempty"`
|
||||
Content string `protobuf:"bytes,3,opt,name=Content,proto3" json:"Content,omitempty"`
|
||||
TypeName string `protobuf:"bytes,4,opt,name=TypeName,proto3" json:"TypeName,omitempty"`
|
||||
Type int32 `protobuf:"varint,5,opt,name=Type,proto3" json:"Type,omitempty"`
|
||||
StartTime int32 `protobuf:"varint,6,opt,name=StartTime,proto3" json:"StartTime,omitempty"`
|
||||
EndTime int32 `protobuf:"varint,7,opt,name=EndTime,proto3" json:"EndTime,omitempty"`
|
||||
Platform string `protobuf:"bytes,8,opt,name=Platform,proto3" json:"Platform,omitempty"`
|
||||
CategoryType int32 `protobuf:"varint,9,opt,name=CategoryType,proto3" json:"CategoryType,omitempty"`
|
||||
ImgUrl string `protobuf:"bytes,10,opt,name=ImgUrl,proto3" json:"ImgUrl,omitempty"`
|
||||
NoticeId int32 `protobuf:"varint,11,opt,name=NoticeId,proto3" json:"NoticeId,omitempty"`
|
||||
IsLoop int32 `protobuf:"varint,12,opt,name=IsLoop,proto3" json:"IsLoop,omitempty"`
|
||||
LoopTime int32 `protobuf:"varint,13,opt,name=LoopTime,proto3" json:"LoopTime,omitempty"`
|
||||
OnChannelName []string `protobuf:"bytes,14,rep,name=OnChannelName,proto3" json:"OnChannelName,omitempty"`
|
||||
}
|
||||
|
||||
func (x *CommonNotice) Reset() {
|
||||
|
|
@ -6825,6 +6834,13 @@ func (x *CommonNotice) GetLoopTime() int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *CommonNotice) GetOnChannelName() []string {
|
||||
if x != nil {
|
||||
return x.OnChannelName
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type PlayerRecord struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
|
@ -7774,407 +7790,410 @@ var file_game_proto_rawDesc = []byte{
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
|||
|
|
@ -747,7 +747,8 @@ message SCChangeGameStatus {
|
|||
|
||||
//PACKET_SC_CHANGEENTRYSWITCH
|
||||
message SCChangeEntrySwitch {
|
||||
repeated int32 GameCfg = 1; //界面入口开关
|
||||
int32 Index = 1; // 游戏id
|
||||
repeated bool Switch = 2; // 0:游戏入口开关 1:hot开关 2:new开关
|
||||
}
|
||||
|
||||
//PACKET_CS_ENTERGAME
|
||||
|
|
@ -825,6 +826,7 @@ message CommonNotice {
|
|||
int32 NoticeId = 11;
|
||||
int32 IsLoop=12;
|
||||
int32 LoopTime=13;
|
||||
repeated string OnChannelName = 14;
|
||||
}
|
||||
message PlayerRecord {
|
||||
int32 GameFreeid = 1; // 游戏类型
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -134,6 +134,11 @@ message SCGameConfig {
|
|||
repeated GameConfig GameCfg = 1;//游戏配置
|
||||
}
|
||||
|
||||
message EntrySwitch {
|
||||
int32 Index = 1; // 游戏入口标识(游戏id)
|
||||
repeated bool Switch = 2; // 0:游戏入口开关 1:hot开关 2:new开关
|
||||
}
|
||||
|
||||
//PACKET_SC_LOGIN
|
||||
message SCLogin {
|
||||
OpResultCode OpRetCode = 1; //登录结果
|
||||
|
|
@ -146,13 +151,14 @@ message SCLogin {
|
|||
repeated GameVer SubGameVer = 8;//子游戏版本号
|
||||
repeated LoginGameInfo GameInfo = 9;//游戏信息
|
||||
repeated int32 ThrGameId = 10;//三方游戏id
|
||||
repeated int32 EntrySwitch = 11;//入口开关
|
||||
repeated int32 EntrySwitch = 11;//入口开关; 废弃
|
||||
string CurrencyType = 12; // 货币类型 USD 美元 KHR 瑞尔 VND 越南盾
|
||||
int32 CurrencyRatio = 13; // 货币比例
|
||||
string ApkUrl = 14;//apk 下载地址
|
||||
string IpaUrl = 15;//ipa 下载地址
|
||||
string Token = 16;// md5(密码+AppId)
|
||||
string ClientParam = 17;// 客户端配置文件
|
||||
repeated EntrySwitch GameSwitch = 18;//入口开关
|
||||
}
|
||||
//公告参数
|
||||
message Bulletion{
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -205,6 +205,8 @@ enum PlayerPacketID {
|
|||
PACKET_SCADV = 2822; // 看广告
|
||||
PACKET_SCGetWeekCardAwary = 2823;//领取周卡每日奖励返回
|
||||
PACKET_SCPigBankCoin = 2824;//存钱罐金币数量
|
||||
PACKET_CSExchangeChannel = 2825; // 开启兑换的渠道
|
||||
PACKET_SCExchangeChannel = 2826; // 开启兑换的渠道
|
||||
}
|
||||
|
||||
// 账变记录
|
||||
|
|
@ -313,6 +315,7 @@ message PlayerData {
|
|||
string Signature = 46; //签名
|
||||
int32 Age = 47; // 年龄
|
||||
repeated WeekInfo WeekCard = 48;//周卡
|
||||
repeated int32 RequestAddFriend = 49;//请求添加好友信息
|
||||
}
|
||||
|
||||
//周卡数据
|
||||
|
|
@ -1177,3 +1180,11 @@ message SCPigBankCoin {
|
|||
int64 BankCoinMax = 2;
|
||||
int64 AddBankCoin = 3;
|
||||
}
|
||||
|
||||
// PACKET_CSExchangeChannel
|
||||
message CSExchangeChannel{}
|
||||
|
||||
// PACKET_SCExchangeChannel
|
||||
message SCExchangeChannel{
|
||||
repeated string OnChannelName = 1; // 开启渠道
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -835,6 +835,8 @@ message DB_GameFree {
|
|||
|
||||
int32 RatioMax = 71;
|
||||
|
||||
int32 IsDrop = 72;
|
||||
|
||||
}
|
||||
|
||||
message DB_GameFreeArray {
|
||||
|
|
@ -875,6 +877,8 @@ message DB_GameItem {
|
|||
|
||||
string Value = 16;
|
||||
|
||||
int32 Entity = 17;
|
||||
|
||||
}
|
||||
|
||||
message DB_GameItemArray {
|
||||
|
|
@ -947,17 +951,15 @@ message DB_Game_Drop {
|
|||
|
||||
int32 Id = 1;
|
||||
|
||||
int32 GameId = 2;
|
||||
int32 Bet = 2;
|
||||
|
||||
int32 Bet = 3;
|
||||
int32 ItemName1 = 3;
|
||||
|
||||
int32 ItemName1 = 4;
|
||||
int32 ItemId1 = 4;
|
||||
|
||||
int32 ItemId1 = 5;
|
||||
int32 Rate1 = 5;
|
||||
|
||||
int32 Rate1 = 6;
|
||||
|
||||
repeated int32 Amount1 = 7;
|
||||
repeated int32 Amount1 = 6;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -121,6 +121,7 @@ const (
|
|||
SSPacketID_PACKET_GW_DTROOMRESULTS SSPacketID = 1549
|
||||
SSPacketID_PACKET_WG_SINGLEADJUST SSPacketID = 1550
|
||||
SSPacketID_PACKET_GW_ADDSINGLEADJUST SSPacketID = 1551
|
||||
SSPacketID_PACKET_WG_BUYRECTIMEITEM SSPacketID = 1552
|
||||
)
|
||||
|
||||
// Enum value maps for SSPacketID.
|
||||
|
|
@ -220,6 +221,7 @@ var (
|
|||
1549: "PACKET_GW_DTROOMRESULTS",
|
||||
1550: "PACKET_WG_SINGLEADJUST",
|
||||
1551: "PACKET_GW_ADDSINGLEADJUST",
|
||||
1552: "PACKET_WG_BUYRECTIMEITEM",
|
||||
}
|
||||
SSPacketID_value = map[string]int32{
|
||||
"PACKET_SERVER_ZERO": 0,
|
||||
|
|
@ -316,6 +318,7 @@ var (
|
|||
"PACKET_GW_DTROOMRESULTS": 1549,
|
||||
"PACKET_WG_SINGLEADJUST": 1550,
|
||||
"PACKET_GW_ADDSINGLEADJUST": 1551,
|
||||
"PACKET_WG_BUYRECTIMEITEM": 1552,
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -848,7 +851,7 @@ type WGCreateScene struct {
|
|||
SceneId int32 `protobuf:"varint,1,opt,name=SceneId,proto3" json:"SceneId,omitempty"`
|
||||
GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"`
|
||||
GameMode int32 `protobuf:"varint,3,opt,name=GameMode,proto3" json:"GameMode,omitempty"`
|
||||
Params []int32 `protobuf:"varint,4,rep,packed,name=Params,proto3" json:"Params,omitempty"`
|
||||
Params []int64 `protobuf:"varint,4,rep,packed,name=Params,proto3" json:"Params,omitempty"`
|
||||
Creator int32 `protobuf:"varint,5,opt,name=Creator,proto3" json:"Creator,omitempty"`
|
||||
Agentor int32 `protobuf:"varint,6,opt,name=Agentor,proto3" json:"Agentor,omitempty"`
|
||||
ReplayCode string `protobuf:"bytes,7,opt,name=ReplayCode,proto3" json:"ReplayCode,omitempty"`
|
||||
|
|
@ -923,7 +926,7 @@ func (x *WGCreateScene) GetGameMode() int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *WGCreateScene) GetParams() []int32 {
|
||||
func (x *WGCreateScene) GetParams() []int64 {
|
||||
if x != nil {
|
||||
return x.Params
|
||||
}
|
||||
|
|
@ -1304,6 +1307,7 @@ type WGPlayerEnter struct {
|
|||
Items map[int32]int64 `protobuf:"bytes,17,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
|
||||
MatchParams []int32 `protobuf:"varint,18,rep,packed,name=MatchParams,proto3" json:"MatchParams,omitempty"` //比赛参数
|
||||
RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分
|
||||
AppChannel string `protobuf:"bytes,20,opt,name=AppChannel,proto3" json:"AppChannel,omitempty"` // 包渠道
|
||||
}
|
||||
|
||||
func (x *WGPlayerEnter) Reset() {
|
||||
|
|
@ -1471,6 +1475,13 @@ func (x *WGPlayerEnter) GetRankScore() map[int32]int64 {
|
|||
return nil
|
||||
}
|
||||
|
||||
func (x *WGPlayerEnter) GetAppChannel() string {
|
||||
if x != nil {
|
||||
return x.AppChannel
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
//从观众席坐到座位
|
||||
//PACKET_WG_AUDIENCESIT
|
||||
type WGAudienceSit struct {
|
||||
|
|
@ -1638,7 +1649,7 @@ type GWPlayerLeave struct {
|
|||
TotalConvertibleFlow int64 `protobuf:"varint,13,opt,name=TotalConvertibleFlow,proto3" json:"TotalConvertibleFlow,omitempty"` //流水
|
||||
ValidCacheBetTotal int64 `protobuf:"varint,14,opt,name=ValidCacheBetTotal,proto3" json:"ValidCacheBetTotal,omitempty"` //有效下注缓存
|
||||
Items map[int32]int64 `protobuf:"bytes,15,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
|
||||
MatchId int32 `protobuf:"varint,16,opt,name=MatchId,proto3" json:"MatchId,omitempty"` //比赛场id
|
||||
MatchId int64 `protobuf:"varint,16,opt,name=MatchId,proto3" json:"MatchId,omitempty"` //比赛场id
|
||||
CurIsWin int64 `protobuf:"varint,17,opt,name=CurIsWin,proto3" json:"CurIsWin,omitempty"` //本局是否赢 负数:输 0:平局 正数:赢
|
||||
MatchRobotGrades map[int32]int32 `protobuf:"bytes,18,rep,name=MatchRobotGrades,proto3" json:"MatchRobotGrades,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //比赛数据
|
||||
RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分
|
||||
|
|
@ -1781,7 +1792,7 @@ func (x *GWPlayerLeave) GetItems() map[int32]int64 {
|
|||
return nil
|
||||
}
|
||||
|
||||
func (x *GWPlayerLeave) GetMatchId() int32 {
|
||||
func (x *GWPlayerLeave) GetMatchId() int64 {
|
||||
if x != nil {
|
||||
return x.MatchId
|
||||
}
|
||||
|
|
@ -8597,6 +8608,70 @@ func (x *WbCtrlCfg) GetGameIds() []int32 {
|
|||
return nil
|
||||
}
|
||||
|
||||
//PACKET_WG_BUYRECTIMEITEM
|
||||
type WGBuyRecTimeItem struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"`
|
||||
ExpireTime int64 `protobuf:"varint,2,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"`
|
||||
Diamond int64 `protobuf:"varint,3,opt,name=Diamond,proto3" json:"Diamond,omitempty"`
|
||||
}
|
||||
|
||||
func (x *WGBuyRecTimeItem) Reset() {
|
||||
*x = WGBuyRecTimeItem{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_server_proto_msgTypes[112]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *WGBuyRecTimeItem) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*WGBuyRecTimeItem) ProtoMessage() {}
|
||||
|
||||
func (x *WGBuyRecTimeItem) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_server_proto_msgTypes[112]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use WGBuyRecTimeItem.ProtoReflect.Descriptor instead.
|
||||
func (*WGBuyRecTimeItem) Descriptor() ([]byte, []int) {
|
||||
return file_server_proto_rawDescGZIP(), []int{112}
|
||||
}
|
||||
|
||||
func (x *WGBuyRecTimeItem) GetSnId() int32 {
|
||||
if x != nil {
|
||||
return x.SnId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *WGBuyRecTimeItem) GetExpireTime() int64 {
|
||||
if x != nil {
|
||||
return x.ExpireTime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *WGBuyRecTimeItem) GetDiamond() int64 {
|
||||
if x != nil {
|
||||
return x.Diamond
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_server_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_server_proto_rawDesc = []byte{
|
||||
|
|
@ -8648,7 +8723,7 @@ var file_server_proto_rawDesc = []byte{
|
|||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -8703,7 +8778,7 @@ var file_server_proto_rawDesc = []byte{
|
|||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -8746,7 +8821,9 @@ var file_server_proto_rawDesc = []byte{
|
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
|
@ -8801,7 +8878,7 @@ var file_server_proto_rawDesc = []byte{
|
|||
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||||
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|
||||
|
|
@ -9574,189 +9651,197 @@ var file_server_proto_rawDesc = []byte{
|
|||
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0x54, 0x52, 0x4f, 0x59, 0x4d, 0x49, 0x4e, 0x49, 0x53, 0x43, 0x45, 0x4e, 0x45, 0x10, 0x88, 0x0c,
|
||||
0x12, 0x1b, 0x0a, 0x16, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x47, 0x52, 0x5f, 0x44, 0x45,
|
||||
0x53, 0x54, 0x52, 0x4f, 0x59, 0x53, 0x43, 0x45, 0x4e, 0x45, 0x10, 0x89, 0x0c, 0x12, 0x19, 0x0a,
|
||||
0x14, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x57, 0x47, 0x5f, 0x44, 0x54, 0x52, 0x4f, 0x4f,
|
||||
0x4d, 0x49, 0x4e, 0x46, 0x4f, 0x10, 0x8a, 0x0c, 0x12, 0x19, 0x0a, 0x14, 0x50, 0x41, 0x43, 0x4b,
|
||||
0x45, 0x54, 0x5f, 0x47, 0x57, 0x5f, 0x44, 0x54, 0x52, 0x4f, 0x4f, 0x4d, 0x49, 0x4e, 0x46, 0x4f,
|
||||
0x10, 0x8b, 0x0c, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x57, 0x47,
|
||||
0x5f, 0x44, 0x54, 0x52, 0x4f, 0x4f, 0x4d, 0x52, 0x45, 0x53, 0x55, 0x4c, 0x54, 0x53, 0x10, 0x8c,
|
||||
0x0c, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x47, 0x57, 0x5f, 0x44,
|
||||
0x54, 0x52, 0x4f, 0x4f, 0x4d, 0x52, 0x45, 0x53, 0x55, 0x4c, 0x54, 0x53, 0x10, 0x8d, 0x0c, 0x12,
|
||||
0x1b, 0x0a, 0x16, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x57, 0x47, 0x5f, 0x53, 0x49, 0x4e,
|
||||
0x47, 0x4c, 0x45, 0x41, 0x44, 0x4a, 0x55, 0x53, 0x54, 0x10, 0x8e, 0x0c, 0x12, 0x1e, 0x0a, 0x19,
|
||||
0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x47, 0x57, 0x5f, 0x41, 0x44, 0x44, 0x53, 0x49, 0x4e,
|
||||
0x47, 0x4c, 0x45, 0x41, 0x44, 0x4a, 0x55, 0x53, 0x54, 0x10, 0x8f, 0x0c, 0x12, 0x1d, 0x0a, 0x18,
|
||||
0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x57, 0x47, 0x5f, 0x42, 0x55, 0x59, 0x52, 0x45, 0x43,
|
||||
0x54, 0x49, 0x4d, 0x45, 0x49, 0x54, 0x45, 0x4d, 0x10, 0x90, 0x0c, 0x42, 0x26, 0x5a, 0x24, 0x6d,
|
||||
0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67,
|
||||
0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x73, 0x65, 0x72,
|
||||
0x76, 0x65, 0x72, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
@ -9772,7 +9857,7 @@ func file_server_proto_rawDescGZIP() []byte {
|
|||
}
|
||||
|
||||
var file_server_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
|
||||
var file_server_proto_msgTypes = make([]protoimpl.MessageInfo, 117)
|
||||
var file_server_proto_msgTypes = make([]protoimpl.MessageInfo, 118)
|
||||
var file_server_proto_goTypes = []interface{}{
|
||||
(SSPacketID)(0), // 0: server.SSPacketID
|
||||
(SGBindGroupTag_OpCode)(0), // 1: server.SGBindGroupTag.OpCode
|
||||
|
|
@ -9888,25 +9973,26 @@ var file_server_proto_goTypes = []interface{}{
|
|||
(*GWAddSingleAdjust)(nil), // 111: server.GWAddSingleAdjust
|
||||
(*WGSingleAdjust)(nil), // 112: server.WGSingleAdjust
|
||||
(*WbCtrlCfg)(nil), // 113: server.WbCtrlCfg
|
||||
nil, // 114: server.WGPlayerEnter.ItemsEntry
|
||||
nil, // 115: server.WGPlayerEnter.RankScoreEntry
|
||||
nil, // 116: server.GWPlayerLeave.ItemsEntry
|
||||
nil, // 117: server.GWPlayerLeave.MatchRobotGradesEntry
|
||||
nil, // 118: server.GWPlayerLeave.RankScoreEntry
|
||||
(*DB_GameFree)(nil), // 119: server.DB_GameFree
|
||||
(*WGBuyRecTimeItem)(nil), // 114: server.WGBuyRecTimeItem
|
||||
nil, // 115: server.WGPlayerEnter.ItemsEntry
|
||||
nil, // 116: server.WGPlayerEnter.RankScoreEntry
|
||||
nil, // 117: server.GWPlayerLeave.ItemsEntry
|
||||
nil, // 118: server.GWPlayerLeave.MatchRobotGradesEntry
|
||||
nil, // 119: server.GWPlayerLeave.RankScoreEntry
|
||||
(*DB_GameFree)(nil), // 120: server.DB_GameFree
|
||||
}
|
||||
var file_server_proto_depIdxs = []int32{
|
||||
1, // 0: server.SGBindGroupTag.Code:type_name -> server.SGBindGroupTag.OpCode
|
||||
4, // 1: server.ServerCtrl.Params:type_name -> server.OpResultParam
|
||||
119, // 2: server.WGCreateScene.DBGameFree:type_name -> server.DB_GameFree
|
||||
120, // 2: server.WGCreateScene.DBGameFree:type_name -> server.DB_GameFree
|
||||
85, // 3: server.WGPlayerEnter.IParams:type_name -> server.PlayerIParam
|
||||
86, // 4: server.WGPlayerEnter.SParams:type_name -> server.PlayerSParam
|
||||
87, // 5: server.WGPlayerEnter.CParams:type_name -> server.PlayerCParam
|
||||
114, // 6: server.WGPlayerEnter.Items:type_name -> server.WGPlayerEnter.ItemsEntry
|
||||
115, // 7: server.WGPlayerEnter.RankScore:type_name -> server.WGPlayerEnter.RankScoreEntry
|
||||
116, // 8: server.GWPlayerLeave.Items:type_name -> server.GWPlayerLeave.ItemsEntry
|
||||
117, // 9: server.GWPlayerLeave.MatchRobotGrades:type_name -> server.GWPlayerLeave.MatchRobotGradesEntry
|
||||
118, // 10: server.GWPlayerLeave.RankScore:type_name -> server.GWPlayerLeave.RankScoreEntry
|
||||
115, // 6: server.WGPlayerEnter.Items:type_name -> server.WGPlayerEnter.ItemsEntry
|
||||
116, // 7: server.WGPlayerEnter.RankScore:type_name -> server.WGPlayerEnter.RankScoreEntry
|
||||
117, // 8: server.GWPlayerLeave.Items:type_name -> server.GWPlayerLeave.ItemsEntry
|
||||
118, // 9: server.GWPlayerLeave.MatchRobotGrades:type_name -> server.GWPlayerLeave.MatchRobotGradesEntry
|
||||
119, // 10: server.GWPlayerLeave.RankScore:type_name -> server.GWPlayerLeave.RankScoreEntry
|
||||
26, // 11: server.ReplaySequene.Sequenes:type_name -> server.ReplayRecord
|
||||
27, // 12: server.GRReplaySequene.Rec:type_name -> server.ReplaySequene
|
||||
25, // 13: server.GRReplaySequene.Datas:type_name -> server.ReplayPlayerData
|
||||
|
|
@ -9917,8 +10003,8 @@ var file_server_proto_depIdxs = []int32{
|
|||
53, // 18: server.GWPlayerStatics.Datas:type_name -> server.PlayerStatics
|
||||
60, // 19: server.GWPlayerData.Datas:type_name -> server.PlayerData
|
||||
62, // 20: server.GWPlayerWinScore.PlayerWinScores:type_name -> server.PlayerWinScore
|
||||
119, // 21: server.GRGameFreeData.DBGameFree:type_name -> server.DB_GameFree
|
||||
119, // 22: server.WGClubMessage.DBGameFree:type_name -> server.DB_GameFree
|
||||
120, // 21: server.GRGameFreeData.DBGameFree:type_name -> server.DB_GameFree
|
||||
120, // 22: server.WGClubMessage.DBGameFree:type_name -> server.DB_GameFree
|
||||
76, // 23: server.GWPLAYERWINCOIN.player:type_name -> server.PLAYERWINCOININFO
|
||||
81, // 24: server.ProfitControlPlatformCfg.GameCfg:type_name -> server.ProfitControlGameCfg
|
||||
82, // 25: server.WGProfitControlCorrect.Cfg:type_name -> server.ProfitControlPlatformCfg
|
||||
|
|
@ -11285,6 +11371,18 @@ func file_server_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_server_proto_msgTypes[112].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WGBuyRecTimeItem); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
|
@ -11292,7 +11390,7 @@ func file_server_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_server_proto_rawDesc,
|
||||
NumEnums: 2,
|
||||
NumMessages: 117,
|
||||
NumMessages: 118,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -106,6 +106,7 @@ enum SSPacketID {
|
|||
PACKET_GW_DTROOMRESULTS = 1549;
|
||||
PACKET_WG_SINGLEADJUST = 1550;
|
||||
PACKET_GW_ADDSINGLEADJUST = 1551;
|
||||
PACKET_WG_BUYRECTIMEITEM = 1552;
|
||||
}
|
||||
|
||||
//PACKET_SG_BINDGROUPTAG
|
||||
|
|
@ -164,7 +165,7 @@ message WGCreateScene {
|
|||
int32 SceneId = 1;
|
||||
int32 GameId = 2;
|
||||
int32 GameMode = 3;
|
||||
repeated int32 Params = 4;
|
||||
repeated int64 Params = 4;
|
||||
int32 Creator = 5;
|
||||
int32 Agentor = 6;
|
||||
string ReplayCode = 7;
|
||||
|
|
@ -228,6 +229,7 @@ message WGPlayerEnter {
|
|||
map<int32, int64> Items = 17;
|
||||
repeated int32 MatchParams = 18;//比赛参数
|
||||
map<int32, int64> RankScore = 19;// 排位积分
|
||||
string AppChannel = 20; // 包渠道
|
||||
}
|
||||
|
||||
//从观众席坐到座位
|
||||
|
|
@ -265,7 +267,7 @@ message GWPlayerLeave{
|
|||
int64 TotalConvertibleFlow = 13; //流水
|
||||
int64 ValidCacheBetTotal = 14; //有效下注缓存
|
||||
map<int32, int64> Items = 15;
|
||||
int32 MatchId = 16;//比赛场id
|
||||
int64 MatchId = 16;//比赛场id
|
||||
int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢
|
||||
map<int32, int32> MatchRobotGrades = 18;//比赛数据
|
||||
map<int32, int64> RankScore = 19;// 排位积分
|
||||
|
|
@ -985,4 +987,11 @@ message WbCtrlCfg{
|
|||
bool Welfare = 4;//福利
|
||||
bool KillPoints = 5;//杀分
|
||||
repeated int32 GameIds = 6;
|
||||
}
|
||||
|
||||
//PACKET_WG_BUYRECTIMEITEM
|
||||
message WGBuyRecTimeItem{
|
||||
int32 SnId = 1;
|
||||
int64 ExpireTime = 2;
|
||||
int64 Diamond = 3;
|
||||
}
|
||||
|
|
@ -24,31 +24,33 @@ const (
|
|||
type OpResultCode int32
|
||||
|
||||
const (
|
||||
OpResultCode_OPRC_Sucess OpResultCode = 0 //成功
|
||||
OpResultCode_OPRC_Error OpResultCode = 1 //失败
|
||||
OpResultCode_OPRC_VCoinNotEnough OpResultCode = 2 //V卡不够
|
||||
OpResultCode_OPRC_ExchangeLimit OpResultCode = 3 //今日兑换已达上限,请明日再来
|
||||
OpResultCode_OPRC_ExchangeNotEnough OpResultCode = 4 //该物品已被兑换完
|
||||
OpResultCode_OPRC_ExchangeDataRtt OpResultCode = 5 //输入信息有误
|
||||
OpResultCode_OPRC_ExchangeSoldOut OpResultCode = 6 //该商品已下架
|
||||
OpResultCode_OPRC_ExchangeLimitAcc OpResultCode = 7 //账号被限制,无法进行该操作
|
||||
OpResultCode_OPRC_JCoinNotEnough OpResultCode = 8 //金券不足
|
||||
OpResultCode_OPRC_VipLevelNotEnough OpResultCode = 9 //Vip等级不足
|
||||
OpResultCode_OPRC_Sucess OpResultCode = 0 //成功
|
||||
OpResultCode_OPRC_Error OpResultCode = 1 //失败
|
||||
OpResultCode_OPRC_VCoinNotEnough OpResultCode = 2 //V卡不够
|
||||
OpResultCode_OPRC_ExchangeLimit OpResultCode = 3 //今日兑换已达上限,请明日再来
|
||||
OpResultCode_OPRC_ExchangeNotEnough OpResultCode = 4 //该物品已被兑换完
|
||||
OpResultCode_OPRC_ExchangeDataRtt OpResultCode = 5 //输入信息有误
|
||||
OpResultCode_OPRC_ExchangeSoldOut OpResultCode = 6 //该商品已下架
|
||||
OpResultCode_OPRC_ExchangeLimitAcc OpResultCode = 7 //账号被限制,无法进行该操作
|
||||
OpResultCode_OPRC_JCoinNotEnough OpResultCode = 8 //金券不足
|
||||
OpResultCode_OPRC_VipLevelNotEnough OpResultCode = 9 //Vip等级不足
|
||||
OpResultCode_OPRC_NotSIMCode OpResultCode = 10 //兑换码不足
|
||||
)
|
||||
|
||||
// Enum value maps for OpResultCode.
|
||||
var (
|
||||
OpResultCode_name = map[int32]string{
|
||||
0: "OPRC_Sucess",
|
||||
1: "OPRC_Error",
|
||||
2: "OPRC_VCoinNotEnough",
|
||||
3: "OPRC_ExchangeLimit",
|
||||
4: "OPRC_ExchangeNotEnough",
|
||||
5: "OPRC_ExchangeDataRtt",
|
||||
6: "OPRC_ExchangeSoldOut",
|
||||
7: "OPRC_ExchangeLimitAcc",
|
||||
8: "OPRC_JCoinNotEnough",
|
||||
9: "OPRC_VipLevelNotEnough",
|
||||
0: "OPRC_Sucess",
|
||||
1: "OPRC_Error",
|
||||
2: "OPRC_VCoinNotEnough",
|
||||
3: "OPRC_ExchangeLimit",
|
||||
4: "OPRC_ExchangeNotEnough",
|
||||
5: "OPRC_ExchangeDataRtt",
|
||||
6: "OPRC_ExchangeSoldOut",
|
||||
7: "OPRC_ExchangeLimitAcc",
|
||||
8: "OPRC_JCoinNotEnough",
|
||||
9: "OPRC_VipLevelNotEnough",
|
||||
10: "OPRC_NotSIMCode",
|
||||
}
|
||||
OpResultCode_value = map[string]int32{
|
||||
"OPRC_Sucess": 0,
|
||||
|
|
@ -61,6 +63,7 @@ var (
|
|||
"OPRC_ExchangeLimitAcc": 7,
|
||||
"OPRC_JCoinNotEnough": 8,
|
||||
"OPRC_VipLevelNotEnough": 9,
|
||||
"OPRC_NotSIMCode": 10,
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -1145,12 +1148,13 @@ type CSShopExchange struct {
|
|||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
GoodsId int32 `protobuf:"varint,1,opt,name=GoodsId,proto3" json:"GoodsId,omitempty"` //商品ID
|
||||
UserName string `protobuf:"bytes,2,opt,name=UserName,proto3" json:"UserName,omitempty"` //兑换人姓名
|
||||
Mobile string `protobuf:"bytes,3,opt,name=Mobile,proto3" json:"Mobile,omitempty"` //兑换人手机号
|
||||
Comment string `protobuf:"bytes,4,opt,name=Comment,proto3" json:"Comment,omitempty"` //备注信息
|
||||
Id int32 `protobuf:"varint,5,opt,name=Id,proto3" json:"Id,omitempty"` //兑换方式Id ExType中的id,对应3种兑换方式
|
||||
Amount int32 `protobuf:"varint,6,opt,name=Amount,proto3" json:"Amount,omitempty"` //兑换数量
|
||||
GoodsId int32 `protobuf:"varint,1,opt,name=GoodsId,proto3" json:"GoodsId,omitempty"` //商品ID
|
||||
UserName string `protobuf:"bytes,2,opt,name=UserName,proto3" json:"UserName,omitempty"` //兑换人姓名
|
||||
Mobile string `protobuf:"bytes,3,opt,name=Mobile,proto3" json:"Mobile,omitempty"` //兑换人手机号
|
||||
Comment string `protobuf:"bytes,4,opt,name=Comment,proto3" json:"Comment,omitempty"` //备注信息
|
||||
Id int32 `protobuf:"varint,5,opt,name=Id,proto3" json:"Id,omitempty"` //兑换方式Id ExType中的id,对应3种兑换方式
|
||||
Amount int32 `protobuf:"varint,6,opt,name=Amount,proto3" json:"Amount,omitempty"` //兑换数量
|
||||
ExchangeType int32 `protobuf:"varint,7,opt,name=ExchangeType,proto3" json:"ExchangeType,omitempty"` //兑换类型 1-自提 2-后台
|
||||
}
|
||||
|
||||
func (x *CSShopExchange) Reset() {
|
||||
|
|
@ -1227,6 +1231,13 @@ func (x *CSShopExchange) GetAmount() int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *CSShopExchange) GetExchangeType() int32 {
|
||||
if x != nil {
|
||||
return x.ExchangeType
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type SCShopExchange struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
|
@ -1344,6 +1355,7 @@ type ShopExchangeInfo struct {
|
|||
DayPlayLimit int32 `protobuf:"varint,8,opt,name=DayPlayLimit,proto3" json:"DayPlayLimit,omitempty"` // 个人单日购买
|
||||
ExType []*ExchangeType `protobuf:"bytes,9,rep,name=ExType,proto3" json:"ExType,omitempty"` //兑换方式
|
||||
TelCharge int32 `protobuf:"varint,10,opt,name=TelCharge,proto3" json:"TelCharge,omitempty"` //话费
|
||||
ItemId int32 `protobuf:"varint,11,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //转化的道具Id
|
||||
}
|
||||
|
||||
func (x *ShopExchangeInfo) Reset() {
|
||||
|
|
@ -1448,6 +1460,13 @@ func (x *ShopExchangeInfo) GetTelCharge() int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *ShopExchangeInfo) GetItemId() int32 {
|
||||
if x != nil {
|
||||
return x.ItemId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type ExchangeType struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
|
@ -2359,7 +2378,7 @@ var file_shop_proto_rawDesc = []byte{
|
|||
0x50, 0x61, 0x67, 0x65, 0x53, 0x75, 0x6d, 0x12, 0x2e, 0x0a, 0x05, 0x49, 0x6e, 0x66, 0x6f, 0x73,
|
||||
0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x73, 0x68, 0x6f, 0x70, 0x2e, 0x53, 0x68,
|
||||
0x6f, 0x70, 0x45, 0x78, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x52, 0x65, 0x63, 0x6f, 0x72, 0x64,
|
||||
0x52, 0x05, 0x49, 0x6e, 0x66, 0x6f, 0x73, 0x22, 0xa0, 0x01, 0x0a, 0x0e, 0x43, 0x53, 0x53, 0x68,
|
||||
0x52, 0x05, 0x49, 0x6e, 0x66, 0x6f, 0x73, 0x22, 0xc4, 0x01, 0x0a, 0x0e, 0x43, 0x53, 0x53, 0x68,
|
||||
0x6f, 0x70, 0x45, 0x78, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x47, 0x6f,
|
||||
0x6f, 0x64, 0x73, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x47, 0x6f, 0x6f,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x45, 0x5f, 0x56, 0x49, 0x50, 0x5f, 0x53, 0x48, 0x4f, 0x50, 0x10, 0xda, 0x13, 0x42, 0x24, 0x5a,
|
||||
0x22, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d,
|
||||
0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x73,
|
||||
0x68, 0x6f, 0x70, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ enum OpResultCode {
|
|||
OPRC_ExchangeLimitAcc = 7; //账号被限制,无法进行该操作
|
||||
OPRC_JCoinNotEnough = 8;//金券不足
|
||||
OPRC_VipLevelNotEnough = 9;//Vip等级不足
|
||||
OPRC_NotSIMCode = 10;//兑换码不足
|
||||
}
|
||||
// 商城
|
||||
enum SPacketID {
|
||||
|
|
@ -151,6 +152,7 @@ message CSShopExchange{
|
|||
string Comment = 4; //备注信息
|
||||
int32 Id = 5;//兑换方式Id ExType中的id,对应3种兑换方式
|
||||
int32 Amount = 6;//兑换数量
|
||||
int32 ExchangeType = 7; //兑换类型 1-自提 2-后台
|
||||
}
|
||||
message SCShopExchange{
|
||||
OpResultCode RetCode = 1;
|
||||
|
|
@ -172,6 +174,7 @@ message ShopExchangeInfo{
|
|||
int32 DayPlayLimit = 8; // 个人单日购买
|
||||
repeated ExchangeType ExType = 9;//兑换方式
|
||||
int32 TelCharge = 10; //话费
|
||||
int32 ItemId = 11;//转化的道具Id
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -91,6 +91,7 @@ const (
|
|||
TienLenPacketID_PACKET_SCTienLenFirstOpPos TienLenPacketID = 5383 //首出玩家
|
||||
TienLenPacketID_PACKET_SCTienLenCardTest TienLenPacketID = 5384 //测试数据
|
||||
TienLenPacketID_PACKET_SCTienLenThinkLongCnt TienLenPacketID = 5385 // 长考次数
|
||||
TienLenPacketID_PACKET_SCTienLenFirstGiveItemItem TienLenPacketID = 5386 // 第一次赠送记牌器道具
|
||||
)
|
||||
|
||||
// Enum value maps for TienLenPacketID.
|
||||
|
|
@ -113,6 +114,7 @@ var (
|
|||
5383: "PACKET_SCTienLenFirstOpPos",
|
||||
5384: "PACKET_SCTienLenCardTest",
|
||||
5385: "PACKET_SCTienLenThinkLongCnt",
|
||||
5386: "PACKET_SCTienLenFirstGiveItemItem",
|
||||
}
|
||||
TienLenPacketID_value = map[string]int32{
|
||||
"PACKET_TienLenZERO": 0,
|
||||
|
|
@ -132,6 +134,7 @@ var (
|
|||
"PACKET_SCTienLenFirstOpPos": 5383,
|
||||
"PACKET_SCTienLenCardTest": 5384,
|
||||
"PACKET_SCTienLenThinkLongCnt": 5385,
|
||||
"PACKET_SCTienLenFirstGiveItemItem": 5386,
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -2029,6 +2032,62 @@ func (x *SCTienLenPlayerThinkLongCnt) GetThinkLongCnt() int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
//PACKET_SCTienLenFirstGiveItemItem
|
||||
type SCTienLenPlayerFirstGiveItemItem struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
ItemId int32 `protobuf:"varint,1,opt,name=ItemId,proto3" json:"ItemId,omitempty"` // 赠送的道具ID
|
||||
ItemRecExpireTime int64 `protobuf:"varint,2,opt,name=ItemRecExpireTime,proto3" json:"ItemRecExpireTime,omitempty"` // 道具到期时间
|
||||
}
|
||||
|
||||
func (x *SCTienLenPlayerFirstGiveItemItem) Reset() {
|
||||
*x = SCTienLenPlayerFirstGiveItemItem{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_tienlen_proto_msgTypes[20]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SCTienLenPlayerFirstGiveItemItem) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SCTienLenPlayerFirstGiveItemItem) ProtoMessage() {}
|
||||
|
||||
func (x *SCTienLenPlayerFirstGiveItemItem) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_tienlen_proto_msgTypes[20]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SCTienLenPlayerFirstGiveItemItem.ProtoReflect.Descriptor instead.
|
||||
func (*SCTienLenPlayerFirstGiveItemItem) Descriptor() ([]byte, []int) {
|
||||
return file_tienlen_proto_rawDescGZIP(), []int{20}
|
||||
}
|
||||
|
||||
func (x *SCTienLenPlayerFirstGiveItemItem) GetItemId() int32 {
|
||||
if x != nil {
|
||||
return x.ItemId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCTienLenPlayerFirstGiveItemItem) GetItemRecExpireTime() int64 {
|
||||
if x != nil {
|
||||
return x.ItemRecExpireTime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_tienlen_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_tienlen_proto_rawDesc = []byte{
|
||||
|
|
@ -2321,49 +2380,58 @@ var file_tienlen_proto_rawDesc = []byte{
|
|||
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|
||||
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||||
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||||
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|
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|
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|
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|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f,
|
||||
0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x74, 0x69,
|
||||
0x65, 0x6e, 0x6c, 0x65, 0x6e, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
@ -2379,42 +2447,43 @@ func file_tienlen_proto_rawDescGZIP() []byte {
|
|||
}
|
||||
|
||||
var file_tienlen_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
|
||||
var file_tienlen_proto_msgTypes = make([]protoimpl.MessageInfo, 22)
|
||||
var file_tienlen_proto_msgTypes = make([]protoimpl.MessageInfo, 23)
|
||||
var file_tienlen_proto_goTypes = []interface{}{
|
||||
(OpResultCode)(0), // 0: tienlen.OpResultCode
|
||||
(TienLenPacketID)(0), // 1: tienlen.TienLenPacketID
|
||||
(*TienLenPlayerData)(nil), // 2: tienlen.TienLenPlayerData
|
||||
(*LastDelCard)(nil), // 3: tienlen.LastDelCard
|
||||
(*SCTienLenRoomInfo)(nil), // 4: tienlen.SCTienLenRoomInfo
|
||||
(*SCTienLenRoomState)(nil), // 5: tienlen.SCTienLenRoomState
|
||||
(*CSTienLenPlayerOp)(nil), // 6: tienlen.CSTienLenPlayerOp
|
||||
(*SCTienLenPlayerOp)(nil), // 7: tienlen.SCTienLenPlayerOp
|
||||
(*SCTienLenPlayerEnter)(nil), // 8: tienlen.SCTienLenPlayerEnter
|
||||
(*SCTienLenPlayerLeave)(nil), // 9: tienlen.SCTienLenPlayerLeave
|
||||
(*AddItem)(nil), // 10: tienlen.AddItem
|
||||
(*TienLenPlayerGameBilled)(nil), // 11: tienlen.TienLenPlayerGameBilled
|
||||
(*SCTienLenGameBilled)(nil), // 12: tienlen.SCTienLenGameBilled
|
||||
(*SCTienLenSmallGameBilled)(nil), // 13: tienlen.SCTienLenSmallGameBilled
|
||||
(*SCTienLenCard)(nil), // 14: tienlen.SCTienLenCard
|
||||
(*SCTienLenCardTest)(nil), // 15: tienlen.SCTienLenCardTest
|
||||
(*SCTienLenCurOpPos)(nil), // 16: tienlen.SCTienLenCurOpPos
|
||||
(*SCTienLenUpdateMasterSnid)(nil), // 17: tienlen.SCTienLenUpdateMasterSnid
|
||||
(*SCTienLenUpdateAudienceNum)(nil), // 18: tienlen.SCTienLenUpdateAudienceNum
|
||||
(*SCTienLenAIData)(nil), // 19: tienlen.SCTienLenAIData
|
||||
(*SCTienLenFirstOpPos)(nil), // 20: tienlen.SCTienLenFirstOpPos
|
||||
(*SCTienLenPlayerThinkLongCnt)(nil), // 21: tienlen.SCTienLenPlayerThinkLongCnt
|
||||
nil, // 22: tienlen.TienLenPlayerData.ItemsEntry
|
||||
nil, // 23: tienlen.SCTienLenCardTest.GradesEntry
|
||||
(OpResultCode)(0), // 0: tienlen.OpResultCode
|
||||
(TienLenPacketID)(0), // 1: tienlen.TienLenPacketID
|
||||
(*TienLenPlayerData)(nil), // 2: tienlen.TienLenPlayerData
|
||||
(*LastDelCard)(nil), // 3: tienlen.LastDelCard
|
||||
(*SCTienLenRoomInfo)(nil), // 4: tienlen.SCTienLenRoomInfo
|
||||
(*SCTienLenRoomState)(nil), // 5: tienlen.SCTienLenRoomState
|
||||
(*CSTienLenPlayerOp)(nil), // 6: tienlen.CSTienLenPlayerOp
|
||||
(*SCTienLenPlayerOp)(nil), // 7: tienlen.SCTienLenPlayerOp
|
||||
(*SCTienLenPlayerEnter)(nil), // 8: tienlen.SCTienLenPlayerEnter
|
||||
(*SCTienLenPlayerLeave)(nil), // 9: tienlen.SCTienLenPlayerLeave
|
||||
(*AddItem)(nil), // 10: tienlen.AddItem
|
||||
(*TienLenPlayerGameBilled)(nil), // 11: tienlen.TienLenPlayerGameBilled
|
||||
(*SCTienLenGameBilled)(nil), // 12: tienlen.SCTienLenGameBilled
|
||||
(*SCTienLenSmallGameBilled)(nil), // 13: tienlen.SCTienLenSmallGameBilled
|
||||
(*SCTienLenCard)(nil), // 14: tienlen.SCTienLenCard
|
||||
(*SCTienLenCardTest)(nil), // 15: tienlen.SCTienLenCardTest
|
||||
(*SCTienLenCurOpPos)(nil), // 16: tienlen.SCTienLenCurOpPos
|
||||
(*SCTienLenUpdateMasterSnid)(nil), // 17: tienlen.SCTienLenUpdateMasterSnid
|
||||
(*SCTienLenUpdateAudienceNum)(nil), // 18: tienlen.SCTienLenUpdateAudienceNum
|
||||
(*SCTienLenAIData)(nil), // 19: tienlen.SCTienLenAIData
|
||||
(*SCTienLenFirstOpPos)(nil), // 20: tienlen.SCTienLenFirstOpPos
|
||||
(*SCTienLenPlayerThinkLongCnt)(nil), // 21: tienlen.SCTienLenPlayerThinkLongCnt
|
||||
(*SCTienLenPlayerFirstGiveItemItem)(nil), // 22: tienlen.SCTienLenPlayerFirstGiveItemItem
|
||||
nil, // 23: tienlen.TienLenPlayerData.ItemsEntry
|
||||
nil, // 24: tienlen.SCTienLenCardTest.GradesEntry
|
||||
}
|
||||
var file_tienlen_proto_depIdxs = []int32{
|
||||
22, // 0: tienlen.TienLenPlayerData.Items:type_name -> tienlen.TienLenPlayerData.ItemsEntry
|
||||
23, // 0: tienlen.TienLenPlayerData.Items:type_name -> tienlen.TienLenPlayerData.ItemsEntry
|
||||
2, // 1: tienlen.SCTienLenRoomInfo.Players:type_name -> tienlen.TienLenPlayerData
|
||||
3, // 2: tienlen.SCTienLenRoomInfo.LastDelCards:type_name -> tienlen.LastDelCard
|
||||
0, // 3: tienlen.SCTienLenPlayerOp.OpRetCode:type_name -> tienlen.OpResultCode
|
||||
2, // 4: tienlen.SCTienLenPlayerEnter.Data:type_name -> tienlen.TienLenPlayerData
|
||||
10, // 5: tienlen.TienLenPlayerGameBilled.AddItems:type_name -> tienlen.AddItem
|
||||
11, // 6: tienlen.SCTienLenGameBilled.Datas:type_name -> tienlen.TienLenPlayerGameBilled
|
||||
23, // 7: tienlen.SCTienLenCardTest.Grades:type_name -> tienlen.SCTienLenCardTest.GradesEntry
|
||||
24, // 7: tienlen.SCTienLenCardTest.Grades:type_name -> tienlen.SCTienLenCardTest.GradesEntry
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
|
|
@ -2668,6 +2737,18 @@ func file_tienlen_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_tienlen_proto_msgTypes[20].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SCTienLenPlayerFirstGiveItemItem); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
|
@ -2675,7 +2756,7 @@ func file_tienlen_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_tienlen_proto_rawDesc,
|
||||
NumEnums: 2,
|
||||
NumMessages: 22,
|
||||
NumMessages: 23,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ enum TienLenPacketID {
|
|||
PACKET_SCTienLenFirstOpPos = 5383;//首出玩家
|
||||
PACKET_SCTienLenCardTest = 5384;//测试数据
|
||||
PACKET_SCTienLenThinkLongCnt = 5385; // 长考次数
|
||||
PACKET_SCTienLenFirstGiveItemItem = 5386; // 第一次赠送记牌器道具
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -237,4 +238,10 @@ message SCTienLenFirstOpPos {
|
|||
//PACKET_SCTienLenThinkLongCnt
|
||||
message SCTienLenPlayerThinkLongCnt {
|
||||
int32 ThinkLongCnt = 1; //玩家长考次数
|
||||
}
|
||||
|
||||
//PACKET_SCTienLenFirstGiveItemItem
|
||||
message SCTienLenPlayerFirstGiveItemItem {
|
||||
int32 ItemId = 1; // 赠送的道具ID
|
||||
int64 ItemRecExpireTime = 2;// 道具到期时间
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -337,6 +337,7 @@ message CommonNotice {
|
|||
int32 NoticeId = 11;
|
||||
int32 IsLoop=12;
|
||||
int32 LoopTime=13;
|
||||
repeated string OnChannelName = 14;
|
||||
}
|
||||
message CommonNoticeList{
|
||||
repeated CommonNotice List = 1;
|
||||
|
|
@ -354,6 +355,7 @@ message ExchangeShop {
|
|||
int32 DayPlayLimit = 8; // 个人单日购买
|
||||
repeated ExchangeType ExType = 9;//兑换类型
|
||||
int32 TelCharge = 10; //话费
|
||||
int32 ItemId = 11;//转化的道具Id
|
||||
}
|
||||
|
||||
//兑换类型
|
||||
|
|
@ -441,6 +443,7 @@ message GameMatchDate {
|
|||
int32 UseRobot = 21; //0机器人有参与 1纯真人
|
||||
int32 MatchLevel = 22; // 难度等级
|
||||
repeated string OnChannelName = 23; // 开启的渠道名称
|
||||
int32 CardType = 24; // 手机卡类型
|
||||
}
|
||||
|
||||
// etcd /game/game_match
|
||||
|
|
@ -576,9 +579,11 @@ message WbCtrlCfg{
|
|||
}
|
||||
|
||||
// 入口开关
|
||||
// etcd /game/plt/entryswitch/[平台id]/[游戏入口标识]
|
||||
message EntrySwitch{
|
||||
string Platform = 1;
|
||||
repeated int32 Datas = 2;
|
||||
int32 Index = 2; // 游戏入口标识
|
||||
repeated bool Switch = 3; // 0:游戏入口开关 1:hot开关 2:new开关
|
||||
}
|
||||
|
||||
message ChessRankConfig {
|
||||
|
|
@ -630,4 +635,11 @@ message WelfarePhoneLotteryStatus{
|
|||
message WelfareCollectConfig{
|
||||
string Platform = 1;
|
||||
int32 Switch = 2; // 1.开启 2.关闭
|
||||
}
|
||||
|
||||
// etcd /game/channel/switch
|
||||
message ChannelSwitchConfig{
|
||||
int32 Tp = 1; // 开关类型 1.兑换 2.道具掉落
|
||||
string Platform = 2; // 平台id
|
||||
repeated string OnChannelName = 3; // 开启渠道
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -684,6 +684,8 @@ message ASCreateExchangeOrder {
|
|||
int32 Cash =11;//消耗现金
|
||||
int32 Amount = 12;//兑换数量
|
||||
int32 ExchangeType = 13;
|
||||
int32 GiveType = 14; // 领取方式 1自提
|
||||
int32 TelCharge = 15; // 电话充值
|
||||
}
|
||||
|
||||
message SACreateExchangeOrder {
|
||||
|
|
@ -855,6 +857,7 @@ message ASGetMatchAwardCode{
|
|||
int32 ItemID = 3; // 道具id
|
||||
int64 Money = 4; // 金额
|
||||
string Tel = 5; // 手机号
|
||||
int32 CardType = 6; // 手机卡类型
|
||||
}
|
||||
message SAGetMatchAwardCode{
|
||||
TagCode Tag = 1; //错误码
|
||||
|
|
@ -893,4 +896,26 @@ message ASPlayerDelete{
|
|||
message SAPlayerDelete{
|
||||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息(选填)
|
||||
}
|
||||
}
|
||||
|
||||
// 获取邀请连接 [/get_invite_link]
|
||||
message ASPlayerInviteLink{
|
||||
string platform = 1; // 平台id
|
||||
int32 SnId = 2; // 玩家id
|
||||
}
|
||||
message SAPlayerInviteLink{
|
||||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息(选填)
|
||||
string Link = 3; // 分享连接
|
||||
}
|
||||
//增加道具 [/api/player/AddItem]
|
||||
message ASAddItemById{
|
||||
int32 Snid = 1; // 玩家id
|
||||
string Platform = 2; // 平台id
|
||||
repeated ItemInfo ItemInfo = 3;//道具
|
||||
}
|
||||
|
||||
message SAAddItemById{
|
||||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息(选填)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,17 +24,18 @@ const (
|
|||
type OpResultCode int32
|
||||
|
||||
const (
|
||||
OpResultCode_OPRC_Sucess OpResultCode = 0 //成功
|
||||
OpResultCode_OPRC_Error OpResultCode = 1 //失败
|
||||
OpResultCode_OPRC_NoTimes OpResultCode = 2 //没有领取次数
|
||||
OpResultCode_OPRC_CoinTooMore OpResultCode = 3 // 金币过多不符合领取
|
||||
OpResultCode_OPRC_ErrCoin OpResultCode = 4 // 钻石不足
|
||||
OpResultCode_OPRC_AlreadyBind OpResultCode = 5 // 已经绑定过邀请人
|
||||
OpResultCode_OPRC_BindSelf OpResultCode = 6 // 邀请人不能是自己
|
||||
OpResultCode_OPRC_MyInvite OpResultCode = 7 // 邀请人不能是我邀请的人
|
||||
OpResultCode_OPRC_NotExist OpResultCode = 8 // 邀请人不存在
|
||||
OpResultCode_OPRC_DiamondLess OpResultCode = 9 // 钻石不足
|
||||
OpResultCode_OPRC_PigbankNotFull OpResultCode = 10 // 存钱罐未满
|
||||
OpResultCode_OPRC_Sucess OpResultCode = 0 //成功
|
||||
OpResultCode_OPRC_Error OpResultCode = 1 //失败
|
||||
OpResultCode_OPRC_NoTimes OpResultCode = 2 //没有领取次数
|
||||
OpResultCode_OPRC_CoinTooMore OpResultCode = 3 // 金币过多不符合领取
|
||||
OpResultCode_OPRC_ErrCoin OpResultCode = 4 // 钻石不足
|
||||
OpResultCode_OPRC_AlreadyBind OpResultCode = 5 // 已经绑定过邀请人
|
||||
OpResultCode_OPRC_BindSelf OpResultCode = 6 // 邀请人不能是自己
|
||||
OpResultCode_OPRC_MyInvite OpResultCode = 7 // 邀请人不能是我邀请的人
|
||||
OpResultCode_OPRC_NotExist OpResultCode = 8 // 邀请人不存在
|
||||
OpResultCode_OPRC_DiamondLess OpResultCode = 9 // 钻石不足
|
||||
OpResultCode_OPRC_PigbankNotFull OpResultCode = 10 // 存钱罐未满
|
||||
OpResultCode_OPRC_PigbankOverTakeTimes OpResultCode = 11 // 存钱罐超过每日领取次数
|
||||
)
|
||||
|
||||
// Enum value maps for OpResultCode.
|
||||
|
|
@ -51,19 +52,21 @@ var (
|
|||
8: "OPRC_NotExist",
|
||||
9: "OPRC_DiamondLess",
|
||||
10: "OPRC_PigbankNotFull",
|
||||
11: "OPRC_PigbankOverTakeTimes",
|
||||
}
|
||||
OpResultCode_value = map[string]int32{
|
||||
"OPRC_Sucess": 0,
|
||||
"OPRC_Error": 1,
|
||||
"OPRC_NoTimes": 2,
|
||||
"OPRC_CoinTooMore": 3,
|
||||
"OPRC_ErrCoin": 4,
|
||||
"OPRC_AlreadyBind": 5,
|
||||
"OPRC_BindSelf": 6,
|
||||
"OPRC_MyInvite": 7,
|
||||
"OPRC_NotExist": 8,
|
||||
"OPRC_DiamondLess": 9,
|
||||
"OPRC_PigbankNotFull": 10,
|
||||
"OPRC_Sucess": 0,
|
||||
"OPRC_Error": 1,
|
||||
"OPRC_NoTimes": 2,
|
||||
"OPRC_CoinTooMore": 3,
|
||||
"OPRC_ErrCoin": 4,
|
||||
"OPRC_AlreadyBind": 5,
|
||||
"OPRC_BindSelf": 6,
|
||||
"OPRC_MyInvite": 7,
|
||||
"OPRC_NotExist": 8,
|
||||
"OPRC_DiamondLess": 9,
|
||||
"OPRC_PigbankNotFull": 10,
|
||||
"OPRC_PigbankOverTakeTimes": 11,
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -2185,11 +2188,12 @@ type SCPigbankGetInfo struct {
|
|||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
OpRetCode OpResultCode `protobuf:"varint,1,opt,name=OpRetCode,proto3,enum=welfare.OpResultCode" json:"OpRetCode,omitempty"` //结果
|
||||
BankCoin int64 `protobuf:"varint,2,opt,name=BankCoin,proto3" json:"BankCoin,omitempty"` // 当前已存金额
|
||||
TakeTimes int32 `protobuf:"varint,3,opt,name=TakeTimes,proto3" json:"TakeTimes,omitempty"` // 领取次数
|
||||
CostDiamond int64 `protobuf:"varint,4,opt,name=CostDiamond,proto3" json:"CostDiamond,omitempty"` // 耗费钻石
|
||||
BankMaxCoin int64 `protobuf:"varint,5,opt,name=BankMaxCoin,proto3" json:"BankMaxCoin,omitempty"` // 存钱罐最储存值
|
||||
OpRetCode OpResultCode `protobuf:"varint,1,opt,name=OpRetCode,proto3,enum=welfare.OpResultCode" json:"OpRetCode,omitempty"` //结果
|
||||
BankCoin int64 `protobuf:"varint,2,opt,name=BankCoin,proto3" json:"BankCoin,omitempty"` // 当前已存金额
|
||||
TakeTimes int32 `protobuf:"varint,3,opt,name=TakeTimes,proto3" json:"TakeTimes,omitempty"` // 领取次数
|
||||
CostDiamond int64 `protobuf:"varint,4,opt,name=CostDiamond,proto3" json:"CostDiamond,omitempty"` // 耗费钻石
|
||||
BankMaxCoin int64 `protobuf:"varint,5,opt,name=BankMaxCoin,proto3" json:"BankMaxCoin,omitempty"` // 存钱罐最储存值
|
||||
DayBuyMaxCnt int32 `protobuf:"varint,6,opt,name=DayBuyMaxCnt,proto3" json:"DayBuyMaxCnt,omitempty"` // 今日最大可购买次数
|
||||
}
|
||||
|
||||
func (x *SCPigbankGetInfo) Reset() {
|
||||
|
|
@ -2259,6 +2263,13 @@ func (x *SCPigbankGetInfo) GetBankMaxCoin() int64 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *SCPigbankGetInfo) GetDayBuyMaxCnt() int32 {
|
||||
if x != nil {
|
||||
return x.DayBuyMaxCnt
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 存钱罐领取金币
|
||||
//PACKET_CSPigbankTakeCoin
|
||||
type CSPigbankTakeCoin struct {
|
||||
|
|
@ -2306,11 +2317,12 @@ type SCPigbankTakeCoin struct {
|
|||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
OpRetCode OpResultCode `protobuf:"varint,1,opt,name=OpRetCode,proto3,enum=welfare.OpResultCode" json:"OpRetCode,omitempty"` // 结果
|
||||
TakeCoinNum int64 `protobuf:"varint,2,opt,name=TakeCoinNum,proto3" json:"TakeCoinNum,omitempty"` // 领取金币数量
|
||||
TakeTimes int32 `protobuf:"varint,3,opt,name=TakeTimes,proto3" json:"TakeTimes,omitempty"` // 领取次数
|
||||
CostDiamond int64 `protobuf:"varint,4,opt,name=CostDiamond,proto3" json:"CostDiamond,omitempty"` // 耗费钻石
|
||||
BankMaxCoin int64 `protobuf:"varint,5,opt,name=BankMaxCoin,proto3" json:"BankMaxCoin,omitempty"` // 存钱罐最储存值
|
||||
OpRetCode OpResultCode `protobuf:"varint,1,opt,name=OpRetCode,proto3,enum=welfare.OpResultCode" json:"OpRetCode,omitempty"` // 结果
|
||||
TakeCoinNum int64 `protobuf:"varint,2,opt,name=TakeCoinNum,proto3" json:"TakeCoinNum,omitempty"` // 领取金币数量
|
||||
TakeTimes int32 `protobuf:"varint,3,opt,name=TakeTimes,proto3" json:"TakeTimes,omitempty"` // 领取次数
|
||||
CostDiamond int64 `protobuf:"varint,4,opt,name=CostDiamond,proto3" json:"CostDiamond,omitempty"` // 耗费钻石
|
||||
BankMaxCoin int64 `protobuf:"varint,5,opt,name=BankMaxCoin,proto3" json:"BankMaxCoin,omitempty"` // 存钱罐最储存值
|
||||
DayBuyMaxCnt int32 `protobuf:"varint,6,opt,name=DayBuyMaxCnt,proto3" json:"DayBuyMaxCnt,omitempty"` // 今日最大可购买次数
|
||||
}
|
||||
|
||||
func (x *SCPigbankTakeCoin) Reset() {
|
||||
|
|
@ -2380,6 +2392,13 @@ func (x *SCPigbankTakeCoin) GetBankMaxCoin() int64 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *SCPigbankTakeCoin) GetDayBuyMaxCnt() int32 {
|
||||
if x != nil {
|
||||
return x.DayBuyMaxCnt
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_welfare_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_welfare_proto_rawDesc = []byte{
|
||||
|
|
@ -2577,7 +2596,7 @@ var file_welfare_proto_rawDesc = []byte{
|
|||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
|
|
@ -2589,100 +2608,107 @@ var file_welfare_proto_rawDesc = []byte{
|
|||
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0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f, 0x46, 0x49, 0x52, 0x53,
|
||||
0x54, 0x50, 0x41, 0x59, 0x49, 0x4e, 0x46, 0x4f, 0x10, 0xa0, 0x14, 0x12, 0x20, 0x0a, 0x1b, 0x50,
|
||||
0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f, 0x46, 0x49,
|
||||
0x52, 0x53, 0x54, 0x50, 0x41, 0x59, 0x49, 0x4e, 0x46, 0x4f, 0x10, 0xa1, 0x14, 0x12, 0x1c, 0x0a,
|
||||
0x17, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f,
|
||||
0x46, 0x49, 0x52, 0x53, 0x54, 0x50, 0x41, 0x59, 0x10, 0xa2, 0x14, 0x12, 0x1c, 0x0a, 0x17, 0x50,
|
||||
0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f, 0x46, 0x49,
|
||||
0x52, 0x53, 0x54, 0x50, 0x41, 0x59, 0x10, 0xa3, 0x14, 0x12, 0x21, 0x0a, 0x1c, 0x50, 0x41, 0x43,
|
||||
0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f, 0x43, 0x4f, 0x4e, 0x54,
|
||||
0x49, 0x4e, 0x50, 0x41, 0x59, 0x49, 0x4e, 0x46, 0x4f, 0x10, 0xa4, 0x14, 0x12, 0x21, 0x0a, 0x1c,
|
||||
0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x5f, 0x57, 0x45, 0x4c, 0x46, 0x5f, 0x43,
|
||||
0x4f, 0x4e, 0x54, 0x49, 0x4e, 0x50, 0x41, 0x59, 0x49, 0x4e, 0x46, 0x4f, 0x10, 0xa5, 0x14, 0x12,
|
||||
0x1d, 0x0a, 0x18, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x5f, 0x57, 0x45, 0x4c,
|
||||
0x46, 0x5f, 0x43, 0x4f, 0x4e, 0x54, 0x49, 0x4e, 0x50, 0x41, 0x59, 0x10, 0xa6, 0x14, 0x12, 0x1d,
|
||||
0x0a, 0x18, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x5f, 0x57, 0x45, 0x4c, 0x46,
|
||||
0x5f, 0x43, 0x4f, 0x4e, 0x54, 0x49, 0x4e, 0x50, 0x41, 0x59, 0x10, 0xa7, 0x14, 0x12, 0x18, 0x0a,
|
||||
0x13, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x57, 0x65, 0x6c, 0x66, 0x52, 0x65,
|
||||
0x6c, 0x69, 0x65, 0x66, 0x10, 0xd4, 0x16, 0x12, 0x18, 0x0a, 0x13, 0x50, 0x41, 0x43, 0x4b, 0x45,
|
||||
0x54, 0x5f, 0x53, 0x43, 0x57, 0x65, 0x6c, 0x66, 0x52, 0x65, 0x6c, 0x69, 0x65, 0x66, 0x10, 0xd5,
|
||||
0x16, 0x12, 0x18, 0x0a, 0x13, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x49, 0x6e,
|
||||
0x76, 0x69, 0x74, 0x65, 0x49, 0x6e, 0x66, 0x6f, 0x10, 0xd6, 0x16, 0x12, 0x18, 0x0a, 0x13, 0x50,
|
||||
0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x49, 0x6e, 0x76, 0x69, 0x74, 0x65, 0x49, 0x6e,
|
||||
0x66, 0x6f, 0x10, 0xd7, 0x16, 0x12, 0x18, 0x0a, 0x13, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f,
|
||||
0x43, 0x53, 0x42, 0x69, 0x6e, 0x64, 0x49, 0x6e, 0x76, 0x69, 0x74, 0x65, 0x10, 0xd8, 0x16, 0x12,
|
||||
0x18, 0x0a, 0x13, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53, 0x43, 0x42, 0x69, 0x6e, 0x64,
|
||||
0x49, 0x6e, 0x76, 0x69, 0x74, 0x65, 0x10, 0xd9, 0x16, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41, 0x43,
|
||||
0x4b, 0x45, 0x54, 0x5f, 0x43, 0x53, 0x50, 0x69, 0x67, 0x62, 0x61, 0x6e, 0x6b, 0x47, 0x65, 0x74,
|
||||
0x49, 0x6e, 0x66, 0x6f, 0x10, 0xde, 0x16, 0x12, 0x1c, 0x0a, 0x17, 0x50, 0x41, 0x43, 0x4b, 0x45,
|
||||
0x54, 0x5f, 0x53, 0x43, 0x50, 0x69, 0x67, 0x62, 0x61, 0x6e, 0x6b, 0x47, 0x65, 0x74, 0x49, 0x6e,
|
||||
0x66, 0x6f, 0x10, 0xdf, 0x16, 0x12, 0x1d, 0x0a, 0x18, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f,
|
||||
0x43, 0x53, 0x50, 0x69, 0x67, 0x62, 0x61, 0x6e, 0x6b, 0x54, 0x61, 0x6b, 0x65, 0x43, 0x6f, 0x69,
|
||||
0x6e, 0x10, 0xe0, 0x16, 0x12, 0x1d, 0x0a, 0x18, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x53,
|
||||
0x43, 0x50, 0x69, 0x67, 0x62, 0x61, 0x6e, 0x6b, 0x54, 0x61, 0x6b, 0x65, 0x43, 0x6f, 0x69, 0x6e,
|
||||
0x10, 0xe1, 0x16, 0x42, 0x27, 0x5a, 0x25, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d,
|
||||
0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x77, 0x65, 0x6c, 0x66, 0x61, 0x72, 0x65, 0x62, 0x06, 0x70, 0x72,
|
||||
0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ enum OpResultCode {
|
|||
OPRC_NotExist = 8; // 邀请人不存在
|
||||
OPRC_DiamondLess = 9; // 钻石不足
|
||||
OPRC_PigbankNotFull = 10; // 存钱罐未满
|
||||
OPRC_PigbankOverTakeTimes = 11; // 存钱罐超过每日领取次数
|
||||
|
||||
}
|
||||
// 福利大厅
|
||||
|
|
@ -277,6 +278,7 @@ message SCPigbankGetInfo{
|
|||
int32 TakeTimes = 3; // 领取次数
|
||||
int64 CostDiamond = 4; // 耗费钻石
|
||||
int64 BankMaxCoin = 5; // 存钱罐最储存值
|
||||
int32 DayBuyMaxCnt = 6; // 今日最大可购买次数
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -291,6 +293,8 @@ message SCPigbankTakeCoin{
|
|||
OpResultCode OpRetCode = 1; // 结果
|
||||
int64 TakeCoinNum = 2; // 领取金币数量
|
||||
int32 TakeTimes = 3; // 领取次数
|
||||
int64 CostDiamond = 4; // 耗费钻石
|
||||
int64 BankMaxCoin = 5; // 存钱罐最储存值
|
||||
int64 CostDiamond = 4; // 耗费钻石
|
||||
int64 BankMaxCoin = 5; // 存钱罐最储存值
|
||||
int32 DayBuyMaxCnt = 6; // 今日最大可购买次数
|
||||
|
||||
}
|
||||
2
public
2
public
|
|
@ -1 +1 @@
|
|||
Subproject commit a7fc5af077865e1daf27c8e04ff3247aa643a815
|
||||
Subproject commit bff2b12f347a04ddce3d6aafb9ae6461ce2929cf
|
||||
|
|
@ -123,20 +123,13 @@ func (this *ProtobufDataLoader) Reload(fileFullPath string) error {
|
|||
}
|
||||
|
||||
var DataMgr = &dataMgr{
|
||||
loaders: make(map[string]DataLoader),
|
||||
afterLoaders: make(map[string][]DataLoader),
|
||||
cacheGameFreeId: make(map[int32]CacheGameType),
|
||||
loaders: make(map[string]DataLoader),
|
||||
afterLoaders: make(map[string][]DataLoader),
|
||||
}
|
||||
|
||||
type dataMgr struct {
|
||||
loaders map[string]DataLoader
|
||||
afterLoaders map[string][]DataLoader
|
||||
|
||||
cacheGameFreeId map[int32]CacheGameType
|
||||
}
|
||||
type CacheGameType struct {
|
||||
Ids []int32
|
||||
GameType int32
|
||||
}
|
||||
|
||||
// register 注册数据加载器,这个应该只是自动生产的代码中会用到,其它地方用不到
|
||||
|
|
@ -160,19 +153,3 @@ func (this *dataMgr) GetLoader(name string) []DataLoader {
|
|||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func (this *dataMgr) GetGameFreeIds(gameId, gameMode int32) (ids []int32, gameType int32) {
|
||||
key := gameId<<16 | gameMode
|
||||
if data, exist := this.cacheGameFreeId[key]; exist {
|
||||
return data.Ids, data.GameType
|
||||
} else {
|
||||
for _, dbGameFree := range PBDB_GameFreeMgr.Datas.Arr {
|
||||
if dbGameFree.GetGameId() == gameId && dbGameFree.GetGameMode() == gameMode {
|
||||
ids = append(ids, dbGameFree.GetId())
|
||||
gameType = dbGameFree.GetGameType()
|
||||
}
|
||||
}
|
||||
this.cacheGameFreeId[key] = CacheGameType{Ids: ids, GameType: gameType}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,32 +1,32 @@
|
|||
package srvdata
|
||||
|
||||
import (
|
||||
"strconv"
|
||||
"sort"
|
||||
)
|
||||
|
||||
func init() {
|
||||
DataMgr.RegisterLoader("DB_Game_Drop.dat", GameDropMgrSington)
|
||||
DataMgr.RegisterLoader("DB_Game_Drop.dat", GameDropMgrSingleton)
|
||||
}
|
||||
|
||||
var GameDropMgrSington = &GameDropMgr{
|
||||
GameDropData: make(map[string][]*GameDropData),
|
||||
}
|
||||
var GameDropMgrSingleton = &GameDropMgr{}
|
||||
|
||||
type GameDropMgr struct {
|
||||
GameDropData map[string][]*GameDropData
|
||||
GameDropData []*GameDropData
|
||||
}
|
||||
|
||||
func (this *GameDropMgr) Load(fileFullPath string) error {
|
||||
GameDropMgrSington.Init()
|
||||
GameDropMgrSingleton.Init()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (this *GameDropMgr) Reload(fileFullPath string) error {
|
||||
GameDropMgrSington.Init()
|
||||
GameDropMgrSingleton.Init()
|
||||
return nil
|
||||
}
|
||||
|
||||
type GameDropData struct {
|
||||
Id int32
|
||||
BaseCoin int64
|
||||
ItemId int32
|
||||
Rate int32
|
||||
MinAmount int32
|
||||
|
|
@ -37,46 +37,70 @@ func (this *GameDropMgr) ModuleName() string {
|
|||
return "GameDropMgr"
|
||||
}
|
||||
|
||||
func (this *GameDropMgr) GetKey(gameid, basescore int32) string {
|
||||
return strconv.FormatInt(int64(gameid), 10) + "_" + strconv.FormatInt(int64(basescore), 10)
|
||||
func (this *GameDropMgr) Init() {
|
||||
this.GameDropData = this.GameDropData[:0]
|
||||
if PBDB_Game_DropMgr.Datas == nil {
|
||||
return
|
||||
}
|
||||
for _, v := range PBDB_Game_DropMgr.Datas.Arr {
|
||||
//道具
|
||||
if v.Amount1 == nil || len(v.Amount1) != 2 {
|
||||
continue
|
||||
}
|
||||
if v.Rate1 <= 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
gdd1 := &GameDropData{
|
||||
Id: v.Id,
|
||||
BaseCoin: int64(v.Bet),
|
||||
ItemId: v.ItemId1,
|
||||
Rate: v.Rate1,
|
||||
MinAmount: v.Amount1[0],
|
||||
MaxAmount: v.Amount1[1],
|
||||
}
|
||||
this.GameDropData = append(this.GameDropData, gdd1)
|
||||
}
|
||||
sort.Slice(this.GameDropData, func(i, j int) bool {
|
||||
return this.GameDropData[i].BaseCoin < this.GameDropData[j].BaseCoin
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
func (this *GameDropMgr) Init() {
|
||||
this.GameDropData = make(map[string][]*GameDropData)
|
||||
gdArr := PBDB_Game_DropMgr.Datas.Arr
|
||||
if gdArr != nil {
|
||||
for _, drop := range gdArr {
|
||||
key := this.GetKey(drop.GameId, drop.Bet)
|
||||
//道具1
|
||||
if drop.Amount1 == nil || len(drop.Amount1) != 2 {
|
||||
continue
|
||||
func (this *GameDropMgr) GetDropInfoByBaseScore(baseCoin int32) []*GameDropData {
|
||||
var ret []*GameDropData
|
||||
arr := this.GameDropData
|
||||
if len(arr) == 0 {
|
||||
return ret
|
||||
}
|
||||
i := sort.Search(len(arr), func(i int) bool {
|
||||
return arr[i].BaseCoin > int64(baseCoin)
|
||||
})
|
||||
|
||||
f := func(n int64, i int) {
|
||||
for ; i >= 0; i-- {
|
||||
if arr[i].BaseCoin == n {
|
||||
ret = append(ret, arr[i])
|
||||
} else {
|
||||
break
|
||||
}
|
||||
gdd1 := &GameDropData{
|
||||
ItemId: drop.ItemId1,
|
||||
Rate: drop.Rate1,
|
||||
MinAmount: drop.Amount1[0],
|
||||
MaxAmount: drop.Amount1[1],
|
||||
}
|
||||
this.GameDropData[key] = append(this.GameDropData[key], gdd1)
|
||||
//道具2
|
||||
//if drop.Amount2 == nil || len(drop.Amount2) != 2 {
|
||||
// continue
|
||||
//}
|
||||
//gdd2 := &GameDropData{
|
||||
// ItemId: drop.ItemId2,
|
||||
// Rate: drop.Rate2,
|
||||
// MinAmount: drop.Amount2[0],
|
||||
// MaxAmount: drop.Amount2[1],
|
||||
//}
|
||||
//this.GameDropData[key] = append(this.GameDropData[key], gdd2)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *GameDropMgr) GetDropInfoByBaseScore(gameid, basescore int32) []*GameDropData {
|
||||
key := this.GetKey(gameid, basescore)
|
||||
if gdds, exist := this.GameDropData[key]; exist {
|
||||
return gdds
|
||||
// 找到
|
||||
if i < len(arr) && i > 0 {
|
||||
n := arr[i-1].BaseCoin
|
||||
f(n, i-1)
|
||||
}
|
||||
return nil
|
||||
|
||||
if len(ret) == 0 {
|
||||
// 没找到,最大底注是否可用
|
||||
i = len(arr) - 1
|
||||
n := arr[i].BaseCoin
|
||||
if n <= int64(baseCoin) {
|
||||
f(n, i)
|
||||
}
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,87 @@
|
|||
package srvdata
|
||||
|
||||
import "mongo.games.com/game/common"
|
||||
|
||||
func init() {
|
||||
DataMgr.RegisterLoader("DB_GameFree.dat", GameFreeMgr)
|
||||
}
|
||||
|
||||
var GameFreeMgr = &GameFree{
|
||||
GameId: make(map[string][]int32),
|
||||
GameMode: make(map[int32]map[int32][]int32),
|
||||
}
|
||||
|
||||
type GameFree struct {
|
||||
GameId map[string][]int32 // GameDif:[]GameId
|
||||
GameMode map[int32]map[int32][]int32
|
||||
}
|
||||
|
||||
func (this *GameFree) Load(fileFullPath string) error {
|
||||
this.GameMode = make(map[int32]map[int32][]int32)
|
||||
this.GameId = make(map[string][]int32)
|
||||
for _, v := range PBDB_GameFreeMgr.Datas.Arr {
|
||||
// GameMode
|
||||
vv, ok := this.GameMode[v.GameId]
|
||||
if !ok {
|
||||
vv = make(map[int32][]int32)
|
||||
this.GameMode[v.GameId] = vv
|
||||
}
|
||||
_, ok = vv[v.GameMode]
|
||||
if !ok {
|
||||
this.GameMode[v.GameId][v.GameMode] = []int32{v.Id}
|
||||
} else {
|
||||
this.GameMode[v.GameId][v.GameMode] = append(this.GameMode[v.GameId][v.GameMode], v.Id)
|
||||
}
|
||||
// GameId
|
||||
this.GameId[v.GameDif] = append(this.GameId[v.GameDif], v.GameId)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (this *GameFree) Reload(fileFullPath string) error {
|
||||
return this.Load(fileFullPath)
|
||||
}
|
||||
|
||||
func (this *GameFree) GetGameFreeIds(gameId, gameMode int32) (ids []int32, gameType int32) {
|
||||
mode, ok := this.GameMode[gameId]
|
||||
if !ok {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
ids, ok = mode[gameMode]
|
||||
if len(ids) > 0 {
|
||||
data := PBDB_GameFreeMgr.GetData(ids[0])
|
||||
if data != nil {
|
||||
gameType = data.GameType
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *GameFree) GetGameId(gameDif string) []int32 {
|
||||
return this.GameId[gameDif]
|
||||
}
|
||||
|
||||
func (this *GameFree) IsGameDif(gameId int32, gameDif string) bool {
|
||||
mode, ok := this.GameMode[gameId]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
for _, v := range mode {
|
||||
if len(v) > 0 {
|
||||
data := PBDB_GameFreeMgr.GetData(v[0])
|
||||
if data == nil {
|
||||
return false
|
||||
}
|
||||
return data.GameDif == gameDif
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// IsPlayerPool 需要统计在个人水池的游戏
|
||||
func (this *GameFree) IsPlayerPool(gameId int) bool {
|
||||
return this.IsGameDif(int32(gameId), common.GameDifTienlen) || this.IsGameDif(int32(gameId), common.GameDifThirteen)
|
||||
}
|
||||
|
|
@ -56,54 +56,6 @@ func ApiGetImageVerify(appId string, body proto.Message) ([]byte, error) {
|
|||
return getRequest(appId, "/get_img_verify", nil, body, "http", DEFAULT_TIMEOUT)
|
||||
}
|
||||
|
||||
// 获取包对应的平台和上级关系
|
||||
//func API_PackageList(appId string) ([]byte, error) {
|
||||
// //params := make(map[string]string)
|
||||
// //params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
// //return getRequest(appId, "/package_list", params, "http", DEFAULT_TIMEOUT)
|
||||
// return nil, nil
|
||||
//}
|
||||
|
||||
// 游戏返利配置列表
|
||||
func API_GetGameRebateConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/getGameRebateConfig", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
////获取游戏分组列表
|
||||
//func API_GetGameGroupData(appId string) ([]byte, error) {
|
||||
// //params := make(map[string]string)
|
||||
// //params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
// //return getRequest(appId, "/game_config_group_list", params, "http", DEFAULT_TIMEOUT)
|
||||
// return nil, nil
|
||||
//}
|
||||
|
||||
// 获取公告列表
|
||||
func API_GetBulletData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/notice_list", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取招商列表
|
||||
func API_GetCustomerData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/agent_customer_list", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
////平台详细配置
|
||||
//func API_GetPlatformConfigData(appId string) ([]byte, error) {
|
||||
// //params := make(map[string]string)
|
||||
// //params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
// //return getRequest(appId, "/game_config_list", params, "http", time.Duration(time.Second*120))
|
||||
// return nil, nil
|
||||
//}
|
||||
|
||||
// 获得代理配置
|
||||
func API_GetPromoterConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
|
|
@ -112,77 +64,6 @@ func API_GetPromoterConfig(appId string) ([]byte, error) {
|
|||
return nil, nil
|
||||
}
|
||||
|
||||
// 黑名单列表
|
||||
func API_GetBlackData(appId string, page int) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["page"] = strconv.Itoa(page)
|
||||
//return getRequest(appId, "/black_list", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 团队信息
|
||||
func API_GetSpreadPlayer(appId string, SnId int32, platform string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(SnId))
|
||||
//params["platform"] = platform
|
||||
//return getRequest(appId, "/spread_player", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取公共黑名单信息
|
||||
func API_GetCommonBlackData(appId string, page int) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["page"] = strconv.Itoa(page)
|
||||
//return getRequest(appId, "/black_list_common", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 支付方式
|
||||
func API_GetPayList(appId string, platform string, guestUser, newUser, userVip int, logicLevels []int32, os, snid int32) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["platform"] = platform
|
||||
//params["guest"] = strconv.Itoa(guestUser)
|
||||
//params["new"] = strconv.Itoa(newUser)
|
||||
//params["vip"] = strconv.Itoa(userVip)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["os"] = strconv.Itoa(int(os))
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//
|
||||
//var logiclevel string
|
||||
//for _, v := range logicLevels {
|
||||
// logiclevel = logiclevel + fmt.Sprintf("%v,", v)
|
||||
//}
|
||||
//if len(logiclevel) > 0 {
|
||||
// logiclevel = logiclevel[:len(logiclevel)-1]
|
||||
// params["logiclevel"] = logiclevel
|
||||
//}
|
||||
//return getRequest(appId, "/pay_platform_list", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// CToAPITransfer
|
||||
func API_Transfer(appId string, info string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["info"] = info
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/c2api_transfer", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
/*
|
||||
int32 Snid = 1;//用户id
|
||||
int32 Platform = 2;//用户id
|
||||
int32 Type = 3;//商品类型
|
||||
int32 GoodsId = 4;//商品ID
|
||||
int32 VCard = 5;//消耗V卡
|
||||
string GoodsName = 6;//兑换物品名称
|
||||
string UserName = 7;//兑换人姓名
|
||||
string Mobile = 8;//兑换人手机号
|
||||
string Comment = 9; //备注信息
|
||||
*/
|
||||
|
||||
// 兑换订单
|
||||
func API_CreateExchange(appId string, body proto.Message) ([]byte, error) {
|
||||
|
||||
|
|
@ -215,56 +96,6 @@ func APIGetMatchAwardCode(appId string, body proto.Message) ([]byte, error) {
|
|||
return postRequest(appId, "/get_match_award_code", nil, body, "http", DEFAULT_TIMEOUT)
|
||||
}
|
||||
|
||||
// 积分商城兑换订单
|
||||
func API_GradeShopExchangeList(appId, platform string, snid, page, count int32) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["Platform"] = platform
|
||||
//params["SnId"] = strconv.Itoa(int(snid))
|
||||
//params["Page"] = strconv.Itoa(int(page))
|
||||
//if page > 0 {
|
||||
// params["Count"] = strconv.Itoa(int(count))
|
||||
//}
|
||||
//params["Ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/list_exchange_shop_order", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 积分商城重置商品库存
|
||||
func API_GradeShopInitShop(appId string, InitShopIds string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["InitShopIds"] = InitShopIds
|
||||
//params["Ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/zero_to_reset_exshop", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 发送短信
|
||||
func API_SendSMSCode(appId string, tel string, code string) error {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["phone"] = tel
|
||||
//params["code"] = code
|
||||
//buff, err := getRequest(appId, "/send_sms", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg string
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// return err
|
||||
//}
|
||||
//if result.Tag != 0 {
|
||||
// return errors.New(result.Msg)
|
||||
//} else {
|
||||
// return nil
|
||||
//}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 支付订单 商城
|
||||
func API_CreateOrder(appId, orderId string, configid, SnId, shopId int32, platform string, packageTag string, os, deviceId, shopname string,
|
||||
amount [3]int32, consumptionamount int32, itemInfo []*webapi.ItemInfo, exchangeOrderId, channel string) *webapi.ASCreateOrder {
|
||||
|
|
@ -300,214 +131,6 @@ func API_CreateOrder(appId, orderId string, configid, SnId, shopId int32, platfo
|
|||
return ret
|
||||
}
|
||||
|
||||
// 兑换订单
|
||||
func API_CreateExchangeOrder(snid int32, platform string, before_coin, before_safe, exchange_count, tag, bank_id int64,
|
||||
account, username, ip string, win_times, lose_times, win_total, lose_total int64, os, appId, channel, agent string,
|
||||
promoterTree int32, packageTag string, giveGold int64, forceTax int64, needFlow int64, curFlow int64, payts int64,
|
||||
payEndTs int64, newUser int, telephonePromoter int32, deviceId string) (error, int64) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["platform"] = platform
|
||||
//params["before_coin"] = strconv.Itoa(int(before_coin))
|
||||
//params["before_safe"] = strconv.Itoa(int(before_safe))
|
||||
//params["exchange_count"] = strconv.Itoa(int(exchange_count))
|
||||
//params["tag"] = strconv.Itoa(int(tag))
|
||||
//params["bank_id"] = strconv.Itoa(int(bank_id))
|
||||
//params["account"] = account
|
||||
//params["username"] = username
|
||||
//params["ip"] = ip
|
||||
//params["win_times"] = strconv.Itoa(int(win_times))
|
||||
//params["lose_times"] = strconv.Itoa(int(lose_times))
|
||||
//params["win_total"] = strconv.Itoa(int(win_total))
|
||||
//params["lose_total"] = strconv.Itoa(int(lose_total))
|
||||
//params["os"] = DeviceOs(os)
|
||||
//params["channel"] = channel
|
||||
//params["promoter"] = agent
|
||||
//params["promoter_tree"] = strconv.Itoa(int(promoterTree))
|
||||
//params["packageTag"] = packageTag
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["force_tax"] = strconv.Itoa(int(forceTax))
|
||||
//params["give_gold"] = strconv.Itoa(int(giveGold))
|
||||
//params["need_flow"] = strconv.Itoa(int(needFlow))
|
||||
//params["cur_flow"] = strconv.Itoa(int(curFlow))
|
||||
//params["new"] = strconv.Itoa(newUser)
|
||||
//params["pay_ts"] = strconv.Itoa(int(payts))
|
||||
//params["pay_endts"] = strconv.Itoa(int(payEndTs))
|
||||
//params["telephone_promoter"] = strconv.Itoa(int(telephonePromoter))
|
||||
//params["deviceid"] = deviceId
|
||||
//buff, err := getRequest(appId, "/create_exchange_order", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return err, 0
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// return err, 0
|
||||
//}
|
||||
//if result.Tag != 0 {
|
||||
// errMsg := fmt.Sprintf("Create exchange order result failed._%v", result.Msg)
|
||||
// return errors.New(errMsg), 0
|
||||
//} else {
|
||||
// var id int64
|
||||
// switch result.Msg.(type) {
|
||||
// case string:
|
||||
// c, cr := strconv.Atoi(result.Msg.(string))
|
||||
// if cr == nil {
|
||||
// id = int64(c)
|
||||
// }
|
||||
// case float64:
|
||||
// id = int64(result.Msg.(float64))
|
||||
// }
|
||||
// return nil, id
|
||||
//}
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// 商品兑换订单
|
||||
func API_CreateGradeShopExchangeOrder(LogId, appId, platform string, snid, ShopId int32, Ip, ReceiveName, ReceiveTel, ReceiveAddr string,
|
||||
LastGrade int64) error {
|
||||
//params := make(map[string]string)
|
||||
//params["Platform"] = platform //平台号
|
||||
//params["SnId"] = strconv.Itoa(int(snid)) //玩家Id
|
||||
//params["LogId"] = LogId //订单id
|
||||
//params["ShopId"] = strconv.Itoa(int(ShopId)) //商品Id
|
||||
//params["Ip"] = Ip //IP地址
|
||||
//params["ReceiveName"] = ReceiveName //收货人名字
|
||||
//params["ReceiveTel"] = ReceiveTel //收货人电话
|
||||
//params["ReceiveAddr"] = ReceiveAddr //收货人地址
|
||||
//params["LastGrade"] = strconv.Itoa(int(LastGrade)) //玩家兑换完剩余积分
|
||||
//params["Ts"] = strconv.Itoa(int(time.Now().Unix())) //创建时间
|
||||
//buff, err := getRequest(appId, "/create_exchange_shop_order", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg string
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// return err
|
||||
//}
|
||||
//if result.Tag != 0 {
|
||||
// errMsg := fmt.Sprintf("Create GradeShop exchange order result failed._%v", result.Msg)
|
||||
// return errors.New(errMsg)
|
||||
//} else {
|
||||
// return nil
|
||||
//}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 税收分成
|
||||
func API_TaxDivide(snid int32, platform, channel, promoter, packageTag string, tax int64, appId string, gameid, gamemode int, gamefreeid, promoterTree int32) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["platform"] = platform
|
||||
//params["tax"] = fmt.Sprintf("%v", tax)
|
||||
//params["channel"] = channel
|
||||
//params["promoter"] = promoter
|
||||
//params["promoter_tree"] = strconv.Itoa(int(promoterTree))
|
||||
//params["packageTag"] = packageTag
|
||||
//params["gameId"] = strconv.Itoa(gameid)
|
||||
//params["modeId"] = strconv.Itoa(gamemode)
|
||||
//params["gamefreeId"] = strconv.Itoa(int(gamefreeid))
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, "/tax_divide", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 流水推送
|
||||
func API_SpreadAccount(appId string, gamefreeId int32, data []*PlayerStatement) (int32, error) {
|
||||
//d, err := json.Marshal(data)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//params := make(map[string]string)
|
||||
//params["gamefreeId"] = strconv.Itoa(int(gamefreeId))
|
||||
//params["data"] = string(d[:])
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, "/spread_account_push", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 系统赠送
|
||||
func API_SystemGive(snid int32, platform, channel, promoter string, ammount, tag int32, appId string, packageTag string) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["platform"] = platform
|
||||
//params["channel"] = channel
|
||||
//params["promoter"] = promoter
|
||||
//params["package_tag"] = packageTag
|
||||
//params["amount"] = fmt.Sprintf("%v", ammount)
|
||||
//params["tg"] = strconv.Itoa(int(tag))
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, "/system_give", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 首次登录通知
|
||||
func API_PlayerEvent(event int, platform, packageTag string, snid int32, channel string, promoter string, promoterTree int32, isCreate int, isNew int, isBind int, appId string) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["event"] = strconv.Itoa(event)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["platform"] = platform
|
||||
//params["channel"] = channel
|
||||
//params["promoter"] = promoter
|
||||
//params["promoter_tree"] = strconv.Itoa(int(promoterTree))
|
||||
//params["packageTag"] = packageTag
|
||||
//params["isCreate"] = strconv.Itoa(isCreate)
|
||||
//params["isNew"] = strconv.Itoa(isNew)
|
||||
//params["isBind"] = strconv.Itoa(isBind)
|
||||
//params["create_time"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, "/player_event", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 推送全民推广关系链
|
||||
func API_PushSpreadLink(snid int32, platform, packageTag string, inviterId int, isBind, isForce int, appId string) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
|
|
@ -532,84 +155,6 @@ func API_PushSpreadLink(snid int32, platform, packageTag string, inviterId int,
|
|||
return 0, nil
|
||||
}
|
||||
|
||||
// 推送全民推广关系链
|
||||
func API_PushInviterIp(snid, inviterId, promoterTree int32, promoter string, bundleId, ip string, os string, appId string) (int32, *PromoterData, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["bundle_id"] = bundleId
|
||||
//params["ip"] = ip
|
||||
//params["os"] = DeviceOs(os)
|
||||
//params["inviter"] = strconv.Itoa(int(inviterId))
|
||||
//params["promoter_tree"] = strconv.Itoa(int(promoterTree))
|
||||
//params["promoter"] = promoter
|
||||
//
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, "/push_inviter_ip", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, nil, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg *PromoterData
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// type ErrResult struct {
|
||||
// Tag int32
|
||||
// Msg string
|
||||
// }
|
||||
// errRes := ErrResult{}
|
||||
// errTag := json.Unmarshal(buff, &errRes)
|
||||
// if errTag == nil {
|
||||
// logger.Logger.Warnf("API_PushInviterIp response tag:%v msg:%v err:%v snid:%v packagetag:%v ip:%v ", errRes.Tag, errRes.Msg, snid, bundleId, ip)
|
||||
// }
|
||||
//}
|
||||
//return result.Tag, result.Msg, err
|
||||
return 0, nil, nil
|
||||
}
|
||||
|
||||
// 推送全民推广关系链
|
||||
func API_PushInvitePromoter(snid int32, promoter string, appId string) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["promoter"] = promoter
|
||||
//
|
||||
//buff, err := getRequest(appId, "/bind_pay_exchange", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
////fmt.Println("push_spread_link Response:", string(buff[:]))
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 无限代信息校验
|
||||
func API_ValidPromoterTree(snid int32, packageTag string, promoterTree int32, appId string) (int32, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["package_tag"] = packageTag
|
||||
//params["promoter_tree"] = strconv.Itoa(int(promoterTree))
|
||||
//buff, err := getRequest(appId, "/valid_promoter_tree", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return -1, err
|
||||
//}
|
||||
//type ApiResult struct {
|
||||
// Tag int32
|
||||
// Msg interface{}
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//return result.Tag, err
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
// 玩家透传API
|
||||
func API_PlayerPass(snid int32, platform, channel, promoter, apiName, param, appId string, logicLvls []int32) (string, error) {
|
||||
//params := make(map[string]string)
|
||||
|
|
@ -662,66 +207,6 @@ func API_SystemPass(apiName, param, cBData, appId string) (string, error) {
|
|||
return ret.Response, err
|
||||
}
|
||||
|
||||
// 定时任务
|
||||
func API_ScheduleDo(appId, action string, dura time.Duration) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//buff, err := getRequest(appId, action, params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return buff, err
|
||||
//}
|
||||
//return buff, nil
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 平台详细配置
|
||||
func API_GetPlatformSignConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_sign_config", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 活跃任务
|
||||
func API_GetTaskConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_task_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 财神任务
|
||||
func API_GetGoldTaskConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_goldtask_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 财神降临
|
||||
func API_GetGoldComeConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_goldcome_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// vip活动配置
|
||||
func API_GetActVipConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_vip_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 首充奖励活动配置
|
||||
func API_GetActFPayConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_fpay_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 活动相关统一配置
|
||||
func API_GetActConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
|
|
@ -730,325 +215,7 @@ func API_GetActConfig(appId string) ([]byte, error) {
|
|||
return nil, nil
|
||||
}
|
||||
|
||||
// 支付活动配置
|
||||
func API_GetPayActConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/active_payact_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取在线奖励活动配置
|
||||
func API_GetOnlineRewardConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
////params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
////params["platform"] = platform
|
||||
//return getRequest(appId, "/online_reward_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取幸运转盘活动配置
|
||||
func API_GetLuckyTurntableConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
////params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
////params["platform"] = platform
|
||||
//return getRequest(appId, "/luckly_turntable_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取微信分享彩金配置
|
||||
func API_GetWeiXinShareConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//return getRequest(appId, "/weixin_share_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取余额宝配置
|
||||
func API_GetYebConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
////params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
////params["platform"] = platform
|
||||
//return getRequest(appId, "/yeb_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取周卡月卡配置
|
||||
func API_GetCardConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//return getRequest(appId, "/card_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取阶梯充值配置
|
||||
func API_GetStepRechargeConfig(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//return getRequest(appId, "/step_recharge_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取自动黑白名单配置
|
||||
func API_GetAutoBWConfig(appId string, page int) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//params["page"] = strconv.Itoa(page)
|
||||
//return getRequest(appId, "/autobw_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 获取包对应的平台和上级关系
|
||||
func API_GetImgVerify(appId string, phone string) (*ImgVerifyMsg, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["phone"] = phone
|
||||
//buff, err := getRequest(appId, "/get_img_verify", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return nil, err
|
||||
//}
|
||||
//
|
||||
//type ApiResult struct {
|
||||
// Tag int32 `json:"Tag"`
|
||||
// Msg ImgVerifyMsg `json:"Msg"`
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// return nil, err
|
||||
//}
|
||||
//if result.Tag != 0 {
|
||||
// return nil, errors.New("Get Image Verify Failed.")
|
||||
//} else {
|
||||
// return &result.Msg, nil
|
||||
//}
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
type RebateImgUrlMsg struct {
|
||||
Wx string `json:"wx"`
|
||||
Image string `json:"image"`
|
||||
}
|
||||
|
||||
// 获取包对应的平台和上级关系
|
||||
func API_GetRebateImgUrl(appId string, platform string) (string, string, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["platform"] = platform
|
||||
//buff, err := getRequest(appId, "/get_weixin_by_range", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return "", "", err
|
||||
//}
|
||||
//
|
||||
//type ApiResult struct {
|
||||
// Tag int32 `json:"Tag"`
|
||||
// Msg RebateImgUrlMsg `json:"Msg"`
|
||||
//}
|
||||
//result := ApiResult{}
|
||||
//err = json.Unmarshal(buff, &result)
|
||||
//if err != nil {
|
||||
// return "", "", err
|
||||
//}
|
||||
//if result.Tag != 0 {
|
||||
// return "", "", errors.New("Get Image Url Failed.")
|
||||
//} else {
|
||||
// return result.Msg.Image, result.Msg.Wx, nil
|
||||
//}
|
||||
return "", "", nil
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//请求参数如下:
|
||||
//int32 snid 玩家id
|
||||
//====================================================================
|
||||
//int64 showTypeId = 2 棋牌游戏
|
||||
// showTypeId = 3 捕鱼游戏(废弃,不在使用)
|
||||
// showTypeId = 4 电子游艺
|
||||
// showTypeId = 5 真人视讯
|
||||
// showTypeId = 6 彩票游戏
|
||||
// showTypeId = 380720001 WWG 大师捕鱼 在三方中的游戏id=3
|
||||
// showTypeId = 391590001 FG 捕鱼嘉年华3D 在三方中的游戏id=fish_3D
|
||||
// showTypeId = 391600001 FG 捕鸟达人 在三方中的游戏id=fish_bn
|
||||
// showTypeId = 391610001 FG 欢乐捕鱼 在三方中的游戏id=fish_hl
|
||||
// showTypeId = 391620001 FG 美人捕鱼 在三方中的游戏id=fish_mm
|
||||
// showTypeId = 391630001 FG 天天捕鱼 在三方中的游戏id=fish_tt
|
||||
// showTypeId = 391640001 FG 雷霆战警 在三方中的游戏id=fish_zj
|
||||
// showTypeId = 391650001 FG 魔法王者 在三方中的游戏id=fish_mfwz
|
||||
//======================================================================
|
||||
//int64 timeIndex 0.全部 1.今天 2.昨天 3.一个月内
|
||||
//int64 thirdId 那个第三方 0=全部 WWG平台=38 FG平台=39 体育赛事=41 VR彩票=43 真人视讯=28
|
||||
//int32 pageNo 当前页
|
||||
//int32 pageCount 共几页
|
||||
|
||||
// API返回的每条格式如下:
|
||||
// int64 Ts //注单时间戳
|
||||
// string ThirdPltName //三方平台名字
|
||||
// string ThirdGameId //三方游戏id
|
||||
// string ThirdGameName //三方游戏名字
|
||||
// string SysGamefreeid //我们系统的游戏id,这个不返回占位
|
||||
// string RecordId //注单号
|
||||
// int64 BetCoin //投注金额
|
||||
// int64 ReceivedCoin //已派奖
|
||||
func API_GetThirdDetail(appId, pltform string, snid, pageNo, pageCount, showTypeId, timeIndex, thirdId int32) (error, []byte) {
|
||||
return nil, nil
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["pageNo"] = strconv.Itoa(int(pageNo))
|
||||
//params["pageCount"] = strconv.Itoa(int(pageCount))
|
||||
//params["showTypeId"] = strconv.Itoa(int(showTypeId))
|
||||
//params["timeIndex"] = strconv.Itoa(int(timeIndex))
|
||||
//params["thirdId"] = strconv.Itoa(int(thirdId))
|
||||
//params["platform"] = pltform
|
||||
//buff, err := getRequest(appId, "/third_detail", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return err, buff
|
||||
//}
|
||||
//return nil, buff
|
||||
|
||||
//下面是以post方式请求,备用
|
||||
//var client = &http.Client{}
|
||||
//var signupDataBuff []byte
|
||||
//var err error
|
||||
//ts := time.Now().Unix()
|
||||
//if params != nil {
|
||||
// signupDataBuff, err = json.Marshal(params)
|
||||
// if err != nil {
|
||||
// return err, nil
|
||||
// }
|
||||
//}
|
||||
//
|
||||
////fmt.Println(string(signupDataBuff))
|
||||
//sign := MakeMd5String(fmt.Sprintf("%v;%v;%v", ts, string(signupDataBuff), appId))
|
||||
//url := fmt.Sprintf("%v?ts=%v&sign=%v", Config.GameApiURL+"/third_detail", ts, sign)
|
||||
//logger.Trace("API_GetThirdDetail request url:", url)
|
||||
//request, err := http.NewRequest("POST", url, bytes.NewReader(signupDataBuff))
|
||||
//if err != nil {
|
||||
// return err, nil
|
||||
//}
|
||||
//client.Timeout = DEFAULT_TIMEOUT
|
||||
//resp, err := client.Do(request)
|
||||
//if err != nil {
|
||||
// logger.Errorf("Snid=%v API_GetThirdDetail api :%v", snid, err)
|
||||
// return err, nil
|
||||
//}
|
||||
//defer resp.Body.Close()
|
||||
//
|
||||
//if resp.StatusCode == 200 {
|
||||
// buff, err := io.ReadAll(resp.Body)
|
||||
// if err != nil {
|
||||
// return err, nil
|
||||
// }
|
||||
// return nil, buff
|
||||
//}
|
||||
//io.Copy(ioutil.Discard, resp.Body)
|
||||
//return fmt.Errorf("API_GetThirdDetail HttpStatusCode:%d", resp.StatusCode), nil
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//请求参数如下:
|
||||
//int32 snid 玩家id
|
||||
//====================================================================
|
||||
//string hotGameNameSet = "狂欢派对","复仇者联盟","百人牛牛"
|
||||
//在mysql 中使用in来查询
|
||||
//======================================================================
|
||||
//int64 timeIndex 0.全部 1.今天 2.昨天 3.一个月内
|
||||
//int64 thirdId 那个第三方 WWG平台=38 FG平台=39 体育赛事=41 VR彩票=43 真人视讯=28
|
||||
//int32 pageNo 当前页
|
||||
//int32 pageCount 共几页
|
||||
|
||||
// API返回的每条格式如下:
|
||||
// int64 Ts //注单时间戳
|
||||
// string ThirdPltName //三方平台名字
|
||||
// string ThirdGameId //三方游戏id
|
||||
// string ThirdGameName //三方游戏名字
|
||||
// string SysGamefreeid //我们系统的游戏id,这个不返回占位
|
||||
// string RecordId //注单号
|
||||
// int64 BetCoin //投注金额
|
||||
// int64 ReceivedCoin //已派奖
|
||||
func API_GetThirdHotGameDetail(appId, pltform string, snid, pageNo, pageCount, timeIndex, thirdId int32, hotGameNameSet []string) (error, []byte) {
|
||||
//params := make(map[string]string)
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["pageNo"] = strconv.Itoa(int(pageNo))
|
||||
//params["pageCount"] = strconv.Itoa(int(pageCount))
|
||||
//params["hotGameNameSet"] = strings.Join(hotGameNameSet, ",")
|
||||
//params["timeIndex"] = strconv.Itoa(int(timeIndex))
|
||||
//params["thirdId"] = strconv.Itoa(int(thirdId))
|
||||
//params["platform"] = pltform
|
||||
//buff, err := getRequest(appId, "/hot_third_game", params, "http", DEFAULT_TIMEOUT)
|
||||
//if err != nil {
|
||||
// return err, buff
|
||||
//}
|
||||
//return nil, buff
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
func API_GetRandCoinData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/activity_read_envelope_config", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
func API_GetChildData(appId string, platform string, snid int32, ts1, ts2 int64) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["platform"] = platform
|
||||
//params["snid"] = strconv.Itoa(int(snid))
|
||||
//params["start_time"] = strconv.Itoa(int(ts1))
|
||||
//params["end_time"] = strconv.Itoa(int(ts2))
|
||||
//return getRequest(appId, "/spread_child_list", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
func API_PushPlayerSingleAdjustCount(appId string, id int32, count int32) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["id"] = strconv.Itoa(int(id))
|
||||
//params["times"] = strconv.Itoa(int(count))
|
||||
//return getRequest(appId, "/game_ctrl_alone_times_push", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
func API_PlayerSingleAdjustData(appId string, page int32, pagecount int32) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["page"] = strconv.Itoa(int(page))
|
||||
//params["limit"] = strconv.Itoa(int(pagecount))
|
||||
//return getRequest(appId, "/game_ctrl_alone_config", params, "http", DEFAULT_TIMEOUT)
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 平台杀率配置
|
||||
func API_GetPlatformProfitControlConfigData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/profitcontrol_config_list", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 比赛配置
|
||||
func API_GetMatchConfigData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/match_list", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 比赛报名券活动配置
|
||||
func API_GetActTicketConfigData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/activity_ticket_config", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 比赛积分商城配置
|
||||
func API_GetGradeShopConfigData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/query_exchange_shop", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// 用户分层配置
|
||||
func API_GetLogicLevelConfigData(appId string) ([]byte, error) {
|
||||
//params := make(map[string]string)
|
||||
//params["ts"] = strconv.Itoa(int(time.Now().Unix()))
|
||||
//return getRequest(appId, "/logic_level_config", params, "http", time.Duration(time.Second*120))
|
||||
return nil, nil
|
||||
// ApiGetInviteLink 获取邀请分享链接
|
||||
func ApiGetInviteLink(appId string, body proto.Message) ([]byte, error) {
|
||||
return postRequest(appId, "/get_invite_link", nil, body, "http", DEFAULT_TIMEOUT)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,19 +16,7 @@ import (
|
|||
"mongo.games.com/game/srvdata"
|
||||
)
|
||||
|
||||
// 查看背包
|
||||
type CSBagInfoPacketFactory struct {
|
||||
}
|
||||
|
||||
type CSBagInfoHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSBagInfoPacketFactory) CreatePacket() interface{} {
|
||||
pack := &bag.CSBagInfo{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
func CSBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
logger.Logger.Trace("CSBagInfoHandler Process recv ", data)
|
||||
if msg, ok := data.(*bag.CSBagInfo); ok {
|
||||
p := PlayerMgrSington.GetPlayer(sid)
|
||||
|
|
@ -62,19 +50,7 @@ func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data inte
|
|||
return nil
|
||||
}
|
||||
|
||||
// 使用/获取道具 PS严格来说客户端只存在消耗道具 服务器增加 上线要禁止该接口增加道具
|
||||
type CSUpBagInfoPacketFactory struct {
|
||||
}
|
||||
|
||||
type CSUpBagInfoHandler struct {
|
||||
}
|
||||
|
||||
func (this *CSUpBagInfoPacketFactory) CreatePacket() interface{} {
|
||||
pack := &bag.CSUpBagInfo{}
|
||||
return pack
|
||||
}
|
||||
|
||||
func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
logger.Logger.Trace("CSUpBagInfoHandler Process recv ", data)
|
||||
msg, ok := data.(*bag.CSUpBagInfo)
|
||||
if !ok {
|
||||
|
|
@ -98,10 +74,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
ItemId: msg.ItemId,
|
||||
ItemNum: int64(msg.ItemNum),
|
||||
}}
|
||||
BagMgrSingleton.AddJybBagInfo(p, items, 0, common.GainWay_AddBag, "system", "测试")
|
||||
for _, v := range items {
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemObtain, v.ItemId, v.Name, v.ItemNum, "测试")
|
||||
}
|
||||
BagMgrSingleton.AddItems(p, items, 0, common.GainWay_AddBag, "system", "测试", 0, 0, false)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
|
@ -141,8 +114,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
var useFunc func()
|
||||
saleFunc := func() {
|
||||
// 使用道具,减少道具
|
||||
BagMgrSingleton.SalePlayerItem(p, item, int64(msg.ItemNum))
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, int64(msg.ItemNum), "道具使用")
|
||||
BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemUse, "player", "道具使用", 0, 0, false)
|
||||
pack.RetCode = bag.OpResultCode_OPRC_Sucess
|
||||
pack.NowItemId = item.ItemId
|
||||
pack.NowItemNum = item.ItemNum
|
||||
|
|
@ -156,13 +128,8 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
for _, v := range items {
|
||||
itemArr = append(itemArr, v)
|
||||
}
|
||||
BagMgrSingleton.AddJybBagInfo(p, itemArr, 0, common.GainWay_ItemUse, "player", "道具使用")
|
||||
BagMgrSingleton.AddItems(p, itemArr, 0, common.GainWay_ItemUse, "player", "道具使用", 0, 0, false)
|
||||
for _, v := range itemArr {
|
||||
data := srvdata.PBDB_GameItemMgr.GetData(v.ItemId)
|
||||
if data != nil {
|
||||
// 背包变更记录
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemObtain, v.ItemId, data.Name, v.ItemNum, "碎片礼盒获得")
|
||||
}
|
||||
pack.Infos = append(pack.Infos, &bag.ItemInfo{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: v.ItemNum,
|
||||
|
|
@ -249,11 +216,11 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
logger.Logger.Trace("道具赠送", msg.ItemId)
|
||||
acceptPlayer := PlayerMgrSington.GetPlatformPlayerBySnId(p.Platform, msg.AcceptSnId)
|
||||
if acceptPlayer != nil {
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
BagMgrSingleton.SalePlayerItem(p, item, int64(msg.ItemNum))
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, int64(msg.ItemNum), remark)
|
||||
logger.Logger.Trace("道具赠送成功", msg.ItemId)
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemMove,
|
||||
"player", remark, 0, 0, false)
|
||||
pack.RetCode = bag.OpResultCode_OPRC_Sucess
|
||||
pack.NowItemId = msg.ItemId
|
||||
pack.NowItemNum = item.ItemNum
|
||||
|
|
@ -263,11 +230,11 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
aPlayer := data.(*model.PlayerBaseInfo)
|
||||
if data != nil && aPlayer != nil {
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
BagMgrSingleton.SalePlayerItem(p, item, int64(msg.ItemNum))
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, int64(msg.ItemNum), remark)
|
||||
logger.Logger.Trace("道具赠送成功", msg.ItemId)
|
||||
remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId)
|
||||
BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum})
|
||||
BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemMove,
|
||||
"player", remark, 0, 0, false)
|
||||
pack.RetCode = bag.OpResultCode_OPRC_Sucess
|
||||
pack.NowItemId = msg.ItemId
|
||||
pack.NowItemNum = item.ItemNum
|
||||
|
|
@ -282,20 +249,17 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
|
|||
case ItemCanSell:
|
||||
logger.Logger.Trace("道具出售", msg.ItemId)
|
||||
if msg.ItemNum > 0 {
|
||||
isF := BagMgrSingleton.SaleItem(p, msg.ItemId, int64(msg.ItemNum))
|
||||
remark := "道具出售" + fmt.Sprintf("%v-%v", msg.ItemId, msg.ItemNum)
|
||||
_, _, isF := BagMgrSingleton.AddItem(p, int64(msg.ItemId), int64(-msg.ItemNum), 0, common.GainWay_Item_Sale, "sys", remark, 0, 0, false)
|
||||
if isF {
|
||||
pack.RetCode = bag.OpResultCode_OPRC_Sucess
|
||||
if item.SaleGold > 0 {
|
||||
if item.SaleType == 1 {
|
||||
remark := "道具出售" + fmt.Sprintf("%v-%v", msg.ItemId, msg.ItemNum)
|
||||
p.AddCoin(int64(item.SaleGold*msg.ItemNum), 0, common.GainWay_Item_Sale, "sys", remark)
|
||||
pack.Coin = int64(item.SaleGold * msg.ItemNum)
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, int64(msg.ItemNum), "道具出售")
|
||||
} else if item.SaleType == 2 {
|
||||
remark := "道具出售" + fmt.Sprintf("%v-%v", msg.ItemId, msg.ItemNum)
|
||||
p.AddDiamond(int64(item.SaleGold*msg.ItemNum), 0, common.GainWay_Item_Sale, "sys", remark)
|
||||
pack.Diamond = int64(item.SaleGold * msg.ItemNum)
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, int64(msg.ItemNum), "道具出售")
|
||||
}
|
||||
}
|
||||
pack.NowItemId = item.ItemId
|
||||
|
|
@ -409,13 +373,11 @@ func CSPropExchange(s *netlib.Session, packetid int, data interface{}, sid int64
|
|||
}
|
||||
// 扣除背包物品
|
||||
for _, item := range costItems {
|
||||
BagMgrSingleton.SaleItemV2(p, item.ItemId, item.ItemNum, common.GainWay_Collect, "system", "集卡活动兑换")
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemConsume, item.ItemId, item.Name, item.ItemNum, "集卡活动兑换使用")
|
||||
BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWay_Collect, "system", "集卡活动兑换", 0, 0, false)
|
||||
}
|
||||
// 增加背包物品
|
||||
BagMgrSingleton.AddJybBagInfo(p, items, 0, common.GainWay_Collect, "system", "集卡活动兑换")
|
||||
BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Collect, "system", "集卡活动兑换", 0, 0, false)
|
||||
for _, v := range items {
|
||||
BagMgrSingleton.RecordItemLog(p.Platform, p.SnId, ItemObtain, v.ItemId, v.Name, v.ItemNum, "集卡活动兑换获得")
|
||||
pack.Items = append(pack.Items, &bag.PropInfo{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: v.ItemNum,
|
||||
|
|
@ -428,11 +390,9 @@ func CSPropExchange(s *netlib.Session, packetid int, data interface{}, sid int64
|
|||
|
||||
func init() {
|
||||
// 查看背包
|
||||
common.RegisterHandler(int(bag.SPacketID_PACKET_ALL_BAG_INFO), &CSBagInfoHandler{})
|
||||
netlib.RegisterFactory(int(bag.SPacketID_PACKET_ALL_BAG_INFO), &CSBagInfoPacketFactory{})
|
||||
// 道具操作(赠送,出售...)
|
||||
common.RegisterHandler(int(bag.SPacketID_PACKET_ALL_BAG_USE), &CSUpBagInfoHandler{})
|
||||
netlib.RegisterFactory(int(bag.SPacketID_PACKET_ALL_BAG_USE), &CSUpBagInfoPacketFactory{})
|
||||
common.Register(int(bag.SPacketID_PACKET_ALL_BAG_INFO), &bag.CSBagInfo{}, CSBagInfo)
|
||||
// 道具操作
|
||||
common.Register(int(bag.SPacketID_PACKET_ALL_BAG_USE), &bag.CSUpBagInfo{}, CSUpBagInfo)
|
||||
// 兑换列表
|
||||
common.Register(int(bag.SPacketID_PACKET_ExchangeList), &bag.CSExchangeList{}, CSExchangeList)
|
||||
// 道具兑换
|
||||
|
|
|
|||
|
|
@ -1,289 +1,275 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"mongo.games.com/goserver/core/basic"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
"mongo.games.com/goserver/core/task"
|
||||
"mongo.games.com/goserver/srvlib"
|
||||
"strconv"
|
||||
"time"
|
||||
)
|
||||
|
||||
type DWThirdRebateMessagePacketFactory struct {
|
||||
}
|
||||
type DWThirdRebateMessageHandler struct {
|
||||
}
|
||||
|
||||
func (this *DWThirdRebateMessagePacketFactory) CreatePacket() interface{} {
|
||||
pack := &server.DWThirdRebateMessage{}
|
||||
return pack
|
||||
}
|
||||
func (this *DWThirdRebateMessageHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
|
||||
logger.Logger.Trace("DWThirdRebateMessageHandler Process recv ", data)
|
||||
if msg, ok := data.(*server.DWThirdRebateMessage); ok {
|
||||
//TODO
|
||||
SendAckToDataSrv(msg.GetTag(), 2)
|
||||
if msg.GetAvailableBet() <= 0 {
|
||||
logger.Logger.Warn("DWThirdRebateMessageHandler is error: AvailableBet= ", msg.GetAvailableBet())
|
||||
return nil
|
||||
}
|
||||
|
||||
//p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
//if p != nil {
|
||||
// p.dirty = true
|
||||
// //actRandCoinMgr.OnPlayerLiuShui(p, msg.GetAvailableBet())
|
||||
//}
|
||||
//
|
||||
//thirdId := strconv.Itoa(int(ThirdPltGameMappingConfig.FindThirdIdByThird(msg.GetThird())))
|
||||
//rebateTask := RebateInfoMgrSington.rebateTask[strconv.Itoa(int(msg.GetPlt()))]
|
||||
//if rebateTask != nil {
|
||||
// Third := rebateTask.RebateGameThirdCfg[thirdId]
|
||||
// if Third != nil {
|
||||
// p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
// if p == nil {
|
||||
// logger.Logger.Trace("DWThirdRebateMessageHandler p == nil ", msg.GetSnid())
|
||||
// OfflinePlayerMgrSington.GetOfflinePlayer(msg.GetSnid(), func(op *OfflinePlayer, asyn bool) {
|
||||
// if op == nil {
|
||||
// return
|
||||
// }
|
||||
// if op.IsRob {
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// if data, ok := op.RebateData[thirdId]; ok {
|
||||
// data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// } else {
|
||||
// op.RebateData[thirdId] = &model.RebateData{
|
||||
// ValidBetTotal: msg.GetAvailableBet(),
|
||||
// }
|
||||
// }
|
||||
// task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
// //注意流控,防止该任务过渡占用登陆队列,可以在datasrv上配置心跳和maxdone来控制
|
||||
// return model.SavePlayerRebate(op.PlayerData, thirdId)
|
||||
// }), task.CompleteNotifyWrapper(func(data interface{}, tt *task.Task) {
|
||||
// if data != nil {
|
||||
// logger.Logger.Errorf("SavePlayerRebate error:%v snid:%v platform:%v AvailableBet:%v", data, msg.GetSnid(), msg.GetThird(), msg.GetAvailableBet())
|
||||
// } else {
|
||||
// p = PlayerMgrSington.GetPlayerBySnId(msg.GetSnid()) //说明更新任务排在了玩家登陆的后面(造成了脏读,重新应用下该次下注)
|
||||
// if p != nil {
|
||||
// if data, ok := p.RebateData[thirdId]; ok {
|
||||
// data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// } else {
|
||||
// p.RebateData[thirdId] = &model.RebateData{
|
||||
// ValidBetTotal: msg.GetAvailableBet(),
|
||||
// }
|
||||
// }
|
||||
// p.dirty = true
|
||||
// }
|
||||
// }
|
||||
// }), "SavePlayerRebate").StartByExecutor(op.AccountId) //保证和玩家存取在一条线程内(避免脏读或者脏写)
|
||||
// }, false)
|
||||
// return nil
|
||||
// }
|
||||
// if p.IsRob {
|
||||
// logger.Logger.Trace("DWThirdRebateMessageHandler p is rob ", msg.GetSnid())
|
||||
// return nil
|
||||
// }
|
||||
// if data, ok := p.RebateData[thirdId]; ok {
|
||||
// data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// } else {
|
||||
// p.RebateData[thirdId] = &model.RebateData{
|
||||
// ValidBetTotal: msg.GetAvailableBet(),
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// p.dirty = true
|
||||
// //p.CountRebate(thirdId, 1)
|
||||
// } else {
|
||||
// logger.Logger.Trace("DWThirdRebateMessageHandler Third is nil. ", msg.GetPlt(), msg.GetThird())
|
||||
// }
|
||||
//} else {
|
||||
// logger.Logger.Trace("DWThirdRebateMessageHandler rebateTask is nil. ", msg.GetPlt(), msg.GetThird())
|
||||
//}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type DWThirdRoundMessagePacketFactory struct {
|
||||
}
|
||||
type DWThirdRoundMessageHandler struct {
|
||||
}
|
||||
|
||||
func (this *DWThirdRoundMessagePacketFactory) CreatePacket() interface{} {
|
||||
pack := &server.DWThirdRoundMessage{}
|
||||
return pack
|
||||
}
|
||||
func (this *DWThirdRoundMessageHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
|
||||
logger.Logger.Trace("DWThirdRoundMessageHandler Process recv ", data)
|
||||
|
||||
if msg, ok := data.(*server.DWThirdRoundMessage); ok {
|
||||
//todo
|
||||
//获取到对应的gamefreeid,三方的特殊处理了,只寻找对应大类的第一个gamefreeid,因为这个游戏都在不停的变,很多都不一致
|
||||
if thirdID := ThirdPltGameMappingConfig.FindThirdIdByThird(msg.GetThird()); thirdID != 0 {
|
||||
var dbGamefreeInfo *server.DB_GameFree
|
||||
platform := msg.GetPlatform()
|
||||
if platform != 0 {
|
||||
pltGameInfo := PlatformMgrSingleton.GetGameFree(strconv.Itoa(int(platform)), thirdID)
|
||||
if pltGameInfo != nil {
|
||||
dbGamefreeInfo = pltGameInfo.DbGameFree
|
||||
}
|
||||
}
|
||||
|
||||
player := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
if player != nil {
|
||||
str := strconv.Itoa(int(thirdID))
|
||||
//处理三方全民流水问题
|
||||
totalOut := int32(0)
|
||||
totalIn := int32(0)
|
||||
if dbGamefreeInfo != nil {
|
||||
isBind := int32(0)
|
||||
if player.Tel != "" {
|
||||
isBind = 1
|
||||
}
|
||||
|
||||
if msg.GetProfitCoinInTime() < 0 {
|
||||
totalIn = msg.GetBetCoinInTime()
|
||||
} else {
|
||||
totalOut = msg.GetBetCoinInTime()
|
||||
}
|
||||
isQuMin := false
|
||||
//pt := PlatformMgrSingleton.GetPackageTag(player.PackageID)
|
||||
//if pt != nil && pt.SpreadTag == 1 {
|
||||
// isQuMin = true
|
||||
//}
|
||||
if isQuMin || !model.GameParamData.QMOptimization {
|
||||
QMFlowMgr.AddPlayerStatement(player.SnId, isBind, totalOut, totalIn, thirdID,
|
||||
player.Platform, player.PackageID, dbGamefreeInfo)
|
||||
}
|
||||
|
||||
availableBet := int64(totalOut + totalIn)
|
||||
availableBet = availableBet * int64(dbGamefreeInfo.GetBetWaterRate()) / 100
|
||||
if availableBet > 0 {
|
||||
player.TotalConvertibleFlow += availableBet
|
||||
player.TotalFlow += availableBet
|
||||
player.dirty = true
|
||||
//今日流水增加
|
||||
player.TodayGameData.TodayConvertibleFlow += availableBet
|
||||
}
|
||||
}
|
||||
if gd, ok := player.GDatas[str]; ok {
|
||||
gd.Statics.GameTimes += int64(msg.GetAccRoundsInTime())
|
||||
gd.Statics.TotalOut += int64(totalOut)
|
||||
gd.Statics.TotalIn += int64(totalIn)
|
||||
if gd.Statics.MaxSysOut < int64(msg.GetOneroundMaxwin()) {
|
||||
gd.Statics.MaxSysOut = int64(msg.GetOneroundMaxwin())
|
||||
}
|
||||
} else {
|
||||
gs := model.NewPlayerGameStatics()
|
||||
gs.GameTimes = int64(msg.GetAccRoundsInTime())
|
||||
gs.MaxSysOut = int64(msg.GetOneroundMaxwin())
|
||||
gs.TotalOut = int64(totalOut)
|
||||
gs.TotalIn = int64(totalIn)
|
||||
player.GDatas[str] = &model.PlayerGameInfo{
|
||||
FirstTime: time.Now(),
|
||||
Statics: *gs,
|
||||
}
|
||||
}
|
||||
|
||||
if player.TotalGameData == nil {
|
||||
player.TotalGameData = make(map[int][]*model.PlayerGameTotal)
|
||||
}
|
||||
showId := 9
|
||||
if len(player.TotalGameData[showId]) == 0 {
|
||||
player.TotalGameData[showId] = []*model.PlayerGameTotal{new(model.PlayerGameTotal)}
|
||||
}
|
||||
cnt := len(player.TotalGameData[showId])
|
||||
if cnt > 0 {
|
||||
td := player.TotalGameData[showId][cnt-1]
|
||||
if td == nil {
|
||||
td = &model.PlayerGameTotal{}
|
||||
player.TotalGameData[showId][cnt-1] = td
|
||||
}
|
||||
if td != nil {
|
||||
td.ProfitCoin += int64(msg.GetProfitCoinInTime())
|
||||
td.BetCoin += int64(msg.GetBetCoinInTime())
|
||||
td.FlowCoin += int64(msg.GetFlowCoinInTime())
|
||||
}
|
||||
}
|
||||
|
||||
//洗码
|
||||
//三方游戏,通过进出场的营收差洗码
|
||||
washingCoin := msg.GetProfitCoinInTime()
|
||||
if washingCoin < 0 {
|
||||
washingCoin = -washingCoin
|
||||
}
|
||||
washedCoin := player.WashingCoin(int64(washingCoin))
|
||||
if washedCoin > 0 {
|
||||
logger.Logger.Tracef("三方游戏洗码:snid=%v,washingCoin=%v,gamefreeid=%v", player.SnId, washedCoin, thirdID)
|
||||
}
|
||||
//五福红包游戏局数检测
|
||||
//actRandCoinMgr.OnPlayerGameTimes(player, int64(msg.GetAccRoundsInTime()))
|
||||
} else {
|
||||
if dbGamefreeInfo != nil {
|
||||
totalOut := int32(0)
|
||||
totalIn := int32(0)
|
||||
if msg.GetProfitCoinInTime() < 0 {
|
||||
totalIn = msg.GetBetCoinInTime()
|
||||
} else {
|
||||
totalOut = msg.GetBetCoinInTime()
|
||||
}
|
||||
QMFlowMgr.AddOffPlayerStatement(msg.GetSnid(), totalOut, totalIn, thirdID, dbGamefreeInfo)
|
||||
availableBet := int64(totalOut + totalIn)
|
||||
availableBet = availableBet * int64(dbGamefreeInfo.GetBetWaterRate()) / 100
|
||||
if availableBet > 0 {
|
||||
PlayerCacheMgrSingleton.Get(strconv.Itoa(int(msg.GetPlatform())), msg.GetSnid(), func(op *PlayerCacheItem, asyn, isnew bool) {
|
||||
if op == nil {
|
||||
return
|
||||
}
|
||||
if op.IsRob {
|
||||
return
|
||||
}
|
||||
//总流水累加
|
||||
op.TotalConvertibleFlow += availableBet
|
||||
op.TotalFlow += availableBet
|
||||
//今日流水增加,todo 这个地方没有考虑彩票导致的跨天,或者注单延迟导致的今日流水问题
|
||||
op.TodayGameData.TodayConvertibleFlow += availableBet
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
//注意流控,防止该任务过渡占用登陆队列,可以在datasrv上配置心跳和maxdone来控制
|
||||
return model.UpdatePlayerExchageFlow(op.Platform, op.SnId, op.TotalConvertibleFlow, op.TotalFlow)
|
||||
}), nil).StartByExecutor(strconv.Itoa(int(op.SnId)))
|
||||
}, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_DW_ThirdRebateMessage), &DWThirdRebateMessageHandler{})
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_DW_ThirdRebateMessage), &DWThirdRebateMessagePacketFactory{})
|
||||
netlib.RegisterHandler(int(server.SSPacketID_PACKET_DW_ThirdRoundMessage), &DWThirdRoundMessageHandler{})
|
||||
netlib.RegisterFactory(int(server.SSPacketID_PACKET_DW_ThirdRoundMessage), &DWThirdRoundMessagePacketFactory{})
|
||||
}
|
||||
//type DWThirdRebateMessagePacketFactory struct {
|
||||
//}
|
||||
//type DWThirdRebateMessageHandler struct {
|
||||
//}
|
||||
//
|
||||
//func (this *DWThirdRebateMessagePacketFactory) CreatePacket() interface{} {
|
||||
// pack := &server.DWThirdRebateMessage{}
|
||||
// return pack
|
||||
//}
|
||||
//func (this *DWThirdRebateMessageHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
|
||||
// logger.Logger.Trace("DWThirdRebateMessageHandler Process recv ", data)
|
||||
// if msg, ok := data.(*server.DWThirdRebateMessage); ok {
|
||||
// //TODO
|
||||
// SendAckToDataSrv(msg.GetTag(), 2)
|
||||
// if msg.GetAvailableBet() <= 0 {
|
||||
// logger.Logger.Warn("DWThirdRebateMessageHandler is error: AvailableBet= ", msg.GetAvailableBet())
|
||||
// return nil
|
||||
// }
|
||||
//
|
||||
// //p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
// //if p != nil {
|
||||
// // p.dirty = true
|
||||
// // //actRandCoinMgr.OnPlayerLiuShui(p, msg.GetAvailableBet())
|
||||
// //}
|
||||
// //
|
||||
// //thirdId := strconv.Itoa(int(ThirdPltGameMappingConfig.FindThirdIdByThird(msg.GetThird())))
|
||||
// //rebateTask := RebateInfoMgrSington.rebateTask[strconv.Itoa(int(msg.GetPlt()))]
|
||||
// //if rebateTask != nil {
|
||||
// // Third := rebateTask.RebateGameThirdCfg[thirdId]
|
||||
// // if Third != nil {
|
||||
// // p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
// // if p == nil {
|
||||
// // logger.Logger.Trace("DWThirdRebateMessageHandler p == nil ", msg.GetSnid())
|
||||
// // OfflinePlayerMgrSington.GetOfflinePlayer(msg.GetSnid(), func(op *OfflinePlayer, asyn bool) {
|
||||
// // if op == nil {
|
||||
// // return
|
||||
// // }
|
||||
// // if op.IsRob {
|
||||
// // return
|
||||
// // }
|
||||
// //
|
||||
// // if data, ok := op.RebateData[thirdId]; ok {
|
||||
// // data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// // } else {
|
||||
// // op.RebateData[thirdId] = &model.RebateData{
|
||||
// // ValidBetTotal: msg.GetAvailableBet(),
|
||||
// // }
|
||||
// // }
|
||||
// // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
// // //注意流控,防止该任务过渡占用登陆队列,可以在datasrv上配置心跳和maxdone来控制
|
||||
// // return model.SavePlayerRebate(op.PlayerData, thirdId)
|
||||
// // }), task.CompleteNotifyWrapper(func(data interface{}, tt *task.Task) {
|
||||
// // if data != nil {
|
||||
// // logger.Logger.Errorf("SavePlayerRebate error:%v snid:%v platform:%v AvailableBet:%v", data, msg.GetSnid(), msg.GetThird(), msg.GetAvailableBet())
|
||||
// // } else {
|
||||
// // p = PlayerMgrSington.GetPlayerBySnId(msg.GetSnid()) //说明更新任务排在了玩家登陆的后面(造成了脏读,重新应用下该次下注)
|
||||
// // if p != nil {
|
||||
// // if data, ok := p.RebateData[thirdId]; ok {
|
||||
// // data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// // } else {
|
||||
// // p.RebateData[thirdId] = &model.RebateData{
|
||||
// // ValidBetTotal: msg.GetAvailableBet(),
|
||||
// // }
|
||||
// // }
|
||||
// // p.dirty = true
|
||||
// // }
|
||||
// // }
|
||||
// // }), "SavePlayerRebate").StartByExecutor(op.AccountId) //保证和玩家存取在一条线程内(避免脏读或者脏写)
|
||||
// // }, false)
|
||||
// // return nil
|
||||
// // }
|
||||
// // if p.IsRob {
|
||||
// // logger.Logger.Trace("DWThirdRebateMessageHandler p is rob ", msg.GetSnid())
|
||||
// // return nil
|
||||
// // }
|
||||
// // if data, ok := p.RebateData[thirdId]; ok {
|
||||
// // data.ValidBetTotal += msg.GetAvailableBet()
|
||||
// // } else {
|
||||
// // p.RebateData[thirdId] = &model.RebateData{
|
||||
// // ValidBetTotal: msg.GetAvailableBet(),
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// // p.dirty = true
|
||||
// // //p.CountRebate(thirdId, 1)
|
||||
// // } else {
|
||||
// // logger.Logger.Trace("DWThirdRebateMessageHandler Third is nil. ", msg.GetPlt(), msg.GetThird())
|
||||
// // }
|
||||
// //} else {
|
||||
// // logger.Logger.Trace("DWThirdRebateMessageHandler rebateTask is nil. ", msg.GetPlt(), msg.GetThird())
|
||||
// //}
|
||||
// }
|
||||
// return nil
|
||||
//}
|
||||
//
|
||||
//type DWThirdRoundMessagePacketFactory struct {
|
||||
//}
|
||||
//type DWThirdRoundMessageHandler struct {
|
||||
//}
|
||||
//
|
||||
//func (this *DWThirdRoundMessagePacketFactory) CreatePacket() interface{} {
|
||||
// pack := &server.DWThirdRoundMessage{}
|
||||
// return pack
|
||||
//}
|
||||
//func (this *DWThirdRoundMessageHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
|
||||
// logger.Logger.Trace("DWThirdRoundMessageHandler Process recv ", data)
|
||||
//
|
||||
// if msg, ok := data.(*server.DWThirdRoundMessage); ok {
|
||||
// //todo
|
||||
// //获取到对应的gamefreeid,三方的特殊处理了,只寻找对应大类的第一个gamefreeid,因为这个游戏都在不停的变,很多都不一致
|
||||
// if thirdID := ThirdPltGameMappingConfig.FindThirdIdByThird(msg.GetThird()); thirdID != 0 {
|
||||
// var dbGamefreeInfo *server.DB_GameFree
|
||||
// platform := msg.GetPlatform()
|
||||
// if platform != 0 {
|
||||
// pltGameInfo := PlatformMgrSingleton.GetGameFree(strconv.Itoa(int(platform)), thirdID)
|
||||
// if pltGameInfo != nil {
|
||||
// dbGamefreeInfo = pltGameInfo.DbGameFree
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// player := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
// if player != nil {
|
||||
// str := strconv.Itoa(int(thirdID))
|
||||
// //处理三方全民流水问题
|
||||
// totalOut := int32(0)
|
||||
// totalIn := int32(0)
|
||||
// if dbGamefreeInfo != nil {
|
||||
// isBind := int32(0)
|
||||
// if player.Tel != "" {
|
||||
// isBind = 1
|
||||
// }
|
||||
//
|
||||
// if msg.GetProfitCoinInTime() < 0 {
|
||||
// totalIn = msg.GetBetCoinInTime()
|
||||
// } else {
|
||||
// totalOut = msg.GetBetCoinInTime()
|
||||
// }
|
||||
// isQuMin := false
|
||||
// //pt := PlatformMgrSingleton.GetPackageTag(player.PackageID)
|
||||
// //if pt != nil && pt.SpreadTag == 1 {
|
||||
// // isQuMin = true
|
||||
// //}
|
||||
// if isQuMin || !model.GameParamData.QMOptimization {
|
||||
// QMFlowMgr.AddPlayerStatement(player.SnId, isBind, totalOut, totalIn, thirdID,
|
||||
// player.Platform, player.PackageID, dbGamefreeInfo)
|
||||
// }
|
||||
//
|
||||
// availableBet := int64(totalOut + totalIn)
|
||||
// availableBet = availableBet * int64(dbGamefreeInfo.GetBetWaterRate()) / 100
|
||||
// if availableBet > 0 {
|
||||
// player.TotalConvertibleFlow += availableBet
|
||||
// player.TotalFlow += availableBet
|
||||
// player.dirty = true
|
||||
// //今日流水增加
|
||||
// player.TodayGameData.TodayConvertibleFlow += availableBet
|
||||
// }
|
||||
// }
|
||||
// if gd, ok := player.GDatas[str]; ok {
|
||||
// gd.Statics.GameTimes += int64(msg.GetAccRoundsInTime())
|
||||
// gd.Statics.TotalOut += int64(totalOut)
|
||||
// gd.Statics.TotalIn += int64(totalIn)
|
||||
// if gd.Statics.MaxSysOut < int64(msg.GetOneroundMaxwin()) {
|
||||
// gd.Statics.MaxSysOut = int64(msg.GetOneroundMaxwin())
|
||||
// }
|
||||
// } else {
|
||||
// gs := model.NewPlayerGameStatics()
|
||||
// gs.GameTimes = int64(msg.GetAccRoundsInTime())
|
||||
// gs.MaxSysOut = int64(msg.GetOneroundMaxwin())
|
||||
// gs.TotalOut = int64(totalOut)
|
||||
// gs.TotalIn = int64(totalIn)
|
||||
// player.GDatas[str] = &model.PlayerGameInfo{
|
||||
// FirstTime: time.Now(),
|
||||
// Statics: *gs,
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if player.TotalGameData == nil {
|
||||
// player.TotalGameData = make(map[int][]*model.PlayerGameTotal)
|
||||
// }
|
||||
// showId := 9
|
||||
// if len(player.TotalGameData[showId]) == 0 {
|
||||
// player.TotalGameData[showId] = []*model.PlayerGameTotal{new(model.PlayerGameTotal)}
|
||||
// }
|
||||
// cnt := len(player.TotalGameData[showId])
|
||||
// if cnt > 0 {
|
||||
// td := player.TotalGameData[showId][cnt-1]
|
||||
// if td == nil {
|
||||
// td = &model.PlayerGameTotal{}
|
||||
// player.TotalGameData[showId][cnt-1] = td
|
||||
// }
|
||||
// if td != nil {
|
||||
// td.ProfitCoin += int64(msg.GetProfitCoinInTime())
|
||||
// td.BetCoin += int64(msg.GetBetCoinInTime())
|
||||
// td.FlowCoin += int64(msg.GetFlowCoinInTime())
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //洗码
|
||||
// //三方游戏,通过进出场的营收差洗码
|
||||
// washingCoin := msg.GetProfitCoinInTime()
|
||||
// if washingCoin < 0 {
|
||||
// washingCoin = -washingCoin
|
||||
// }
|
||||
// washedCoin := player.WashingCoin(int64(washingCoin))
|
||||
// if washedCoin > 0 {
|
||||
// logger.Logger.Tracef("三方游戏洗码:snid=%v,washingCoin=%v,gamefreeid=%v", player.SnId, washedCoin, thirdID)
|
||||
// }
|
||||
// //五福红包游戏局数检测
|
||||
// //actRandCoinMgr.OnPlayerGameTimes(player, int64(msg.GetAccRoundsInTime()))
|
||||
// } else {
|
||||
// if dbGamefreeInfo != nil {
|
||||
// totalOut := int32(0)
|
||||
// totalIn := int32(0)
|
||||
// if msg.GetProfitCoinInTime() < 0 {
|
||||
// totalIn = msg.GetBetCoinInTime()
|
||||
// } else {
|
||||
// totalOut = msg.GetBetCoinInTime()
|
||||
// }
|
||||
// QMFlowMgr.AddOffPlayerStatement(msg.GetSnid(), totalOut, totalIn, thirdID, dbGamefreeInfo)
|
||||
// availableBet := int64(totalOut + totalIn)
|
||||
// availableBet = availableBet * int64(dbGamefreeInfo.GetBetWaterRate()) / 100
|
||||
// if availableBet > 0 {
|
||||
// PlayerCacheMgrSingleton.Get(strconv.Itoa(int(msg.GetPlatform())), msg.GetSnid(), func(op *PlayerCacheItem, asyn, isnew bool) {
|
||||
// if op == nil {
|
||||
// return
|
||||
// }
|
||||
// if op.IsRob {
|
||||
// return
|
||||
// }
|
||||
// //总流水累加
|
||||
// op.TotalConvertibleFlow += availableBet
|
||||
// op.TotalFlow += availableBet
|
||||
// //今日流水增加,todo 这个地方没有考虑彩票导致的跨天,或者注单延迟导致的今日流水问题
|
||||
// op.TodayGameData.TodayConvertibleFlow += availableBet
|
||||
// task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
// //注意流控,防止该任务过渡占用登陆队列,可以在datasrv上配置心跳和maxdone来控制
|
||||
// return model.UpdatePlayerExchageFlow(op.Platform, op.SnId, op.TotalConvertibleFlow, op.TotalFlow)
|
||||
// }), nil).StartByExecutor(strconv.Itoa(int(op.SnId)))
|
||||
// }, false)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return nil
|
||||
//}
|
||||
//func init() {
|
||||
// netlib.RegisterHandler(int(server.SSPacketID_PACKET_DW_ThirdRebateMessage), &DWThirdRebateMessageHandler{})
|
||||
// netlib.RegisterFactory(int(server.SSPacketID_PACKET_DW_ThirdRebateMessage), &DWThirdRebateMessagePacketFactory{})
|
||||
// netlib.RegisterHandler(int(server.SSPacketID_PACKET_DW_ThirdRoundMessage), &DWThirdRoundMessageHandler{})
|
||||
// netlib.RegisterFactory(int(server.SSPacketID_PACKET_DW_ThirdRoundMessage), &DWThirdRoundMessagePacketFactory{})
|
||||
//}
|
||||
|
||||
// 暂时约定为:result=1正常,result=-1错误
|
||||
func SendAckToDataSrv(snid uint64, result int32) bool {
|
||||
datasrvSess := srvlib.ServerSessionMgrSington.GetSession(common.GetSelfAreaId(), common.DataServerType, common.DataServerId)
|
||||
if datasrvSess != nil {
|
||||
pack := &server.WDACKThirdRebateMessage{
|
||||
Tag: proto.Uint64(snid),
|
||||
Result: proto.Int32(result),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
datasrvSess.Send(int(server.SSPacketID_PACKET_WD_ACKThirdRebateMessage), pack)
|
||||
return true
|
||||
} else {
|
||||
logger.Logger.Error("datasrv server not found.")
|
||||
}
|
||||
return false
|
||||
}
|
||||
//func SendAckToDataSrv(snid uint64, result int32) bool {
|
||||
// datasrvSess := srvlib.ServerSessionMgrSington.GetSession(common.GetSelfAreaId(), common.DataServerType, common.DataServerId)
|
||||
// if datasrvSess != nil {
|
||||
// pack := &server.WDACKThirdRebateMessage{
|
||||
// Tag: proto.Uint64(snid),
|
||||
// Result: proto.Int32(result),
|
||||
// }
|
||||
// proto.SetDefaults(pack)
|
||||
// datasrvSess.Send(int(server.SSPacketID_PACKET_WD_ACKThirdRebateMessage), pack)
|
||||
// return true
|
||||
// } else {
|
||||
// logger.Logger.Error("datasrv server not found.")
|
||||
// }
|
||||
// return false
|
||||
//}
|
||||
|
||||
//func init() {
|
||||
// go func() {
|
||||
|
|
|
|||
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Reference in New Issue