tienlen排位加成

This commit is contained in:
sk 2024-05-13 12:02:16 +08:00
parent 052cfc1fe1
commit 1de1383383
1 changed files with 48 additions and 169 deletions

View File

@ -1548,9 +1548,48 @@ func (this *SceneBilledStateTienLen) CanChangeTo(s base.SceneState) bool {
func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
this.SceneBaseStateTienLen.OnEnter(s)
this.BroadcastRoomState(s, this.GetState())
//在这里执行结算
if sceneEx, ok := s.GetExtraData().(*TienLenSceneData); ok {
addItems := func(billData *tienlen.TienLenPlayerGameBilled, sceneTypeScore, vipAdd, vipScore, roleAdd, roleScore, weekCardScore int64) {
// 场次加成配置
if sceneTypeScore > 0 {
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
}
// vip加成
if vipScore > 0 {
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: int32(vipAdd),
Score: vipScore,
})
}
// 角色加成
if roleScore > 0 {
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: int32(roleAdd),
Score: roleScore,
})
}
// 周卡加成
if weekCardScore > 0 {
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
}
}
winScore := int64(0)
winRankScore := int64(0)
pack := &tienlen.SCTienLenGameBilled{}
@ -1720,34 +1759,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
}
billData.WinRankScore = billData.RankScore - oldRankScore
if otherScore > 0 {
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: losePlayer.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
addItems(billData, sceneTypeScore, int64(losePlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
billCoin := losePlayer.bombScore - gainScore
@ -1882,34 +1894,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
}
billData.WinRankScore = billData.RankScore - oldRankScore
if otherScore > 0 {
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: lastWinPlayer.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
addItems(billData, sceneTypeScore, int64(lastWinPlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
billCoin := lastWinPlayer.bombScore - astWinGainScore
@ -2012,34 +1997,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
}
billData.WinRankScore = billData.RankScore - oldRankScore
if otherScore > 0 {
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: playerEx.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
billCoin := playerEx.bombScore + gainScore
@ -2136,34 +2094,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
}
billData.WinRankScore = billData.RankScore - oldRankScore
if otherScore > 0 {
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: playerEx.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
billCoin := playerEx.bombScore + gainScore
@ -2307,34 +2238,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
}
billData.WinRankScore = billData.RankScore - oldRankScore
if otherScore > 0 {
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: playerEx.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
@ -2457,34 +2361,9 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
AddScore: otherScore,
TianHu: playerEx.tianHu,
}
// 场次加成配置
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 1,
ItemId: 0,
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
Score: sceneTypeScore,
})
// vip加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 5,
ItemId: 0,
Addition: playerEx.VipExtra,
Score: vipScore,
})
// 角色加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 4,
ItemId: 0,
Addition: roleAdd,
Score: roleScore,
})
// 周卡加成
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
ItemType: 6,
ItemId: 0,
Addition: 5,
Score: weekCardScore,
})
if otherScore > 0 {
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
}
isWin := int32(0)
billCoin := playerEx.bombScore + gainScore