tienlen排位加成
This commit is contained in:
parent
052cfc1fe1
commit
1de1383383
|
|
@ -1548,9 +1548,48 @@ func (this *SceneBilledStateTienLen) CanChangeTo(s base.SceneState) bool {
|
|||
func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateTienLen.OnEnter(s)
|
||||
this.BroadcastRoomState(s, this.GetState())
|
||||
|
||||
//在这里执行结算
|
||||
if sceneEx, ok := s.GetExtraData().(*TienLenSceneData); ok {
|
||||
|
||||
addItems := func(billData *tienlen.TienLenPlayerGameBilled, sceneTypeScore, vipAdd, vipScore, roleAdd, roleScore, weekCardScore int64) {
|
||||
// 场次加成配置
|
||||
if sceneTypeScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
}
|
||||
// vip加成
|
||||
if vipScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: int32(vipAdd),
|
||||
Score: vipScore,
|
||||
})
|
||||
}
|
||||
// 角色加成
|
||||
if roleScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: int32(roleAdd),
|
||||
Score: roleScore,
|
||||
})
|
||||
}
|
||||
// 周卡加成
|
||||
if weekCardScore > 0 {
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
winScore := int64(0)
|
||||
winRankScore := int64(0)
|
||||
pack := &tienlen.SCTienLenGameBilled{}
|
||||
|
|
@ -1720,34 +1759,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: losePlayer.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(losePlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := losePlayer.bombScore - gainScore
|
||||
|
|
@ -1882,34 +1894,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: lastWinPlayer.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(lastWinPlayer.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := lastWinPlayer.bombScore - astWinGainScore
|
||||
|
|
@ -2012,34 +1997,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
@ -2136,34 +2094,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
@ -2307,34 +2238,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
}
|
||||
billData.WinRankScore = billData.RankScore - oldRankScore
|
||||
if otherScore > 0 {
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
|
||||
isWin := int32(0)
|
||||
|
|
@ -2457,34 +2361,9 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
|||
AddScore: otherScore,
|
||||
TianHu: playerEx.tianHu,
|
||||
}
|
||||
// 场次加成配置
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 1,
|
||||
ItemId: 0,
|
||||
Addition: sceneEx.GetDBGameFree().GetSceneAdd(),
|
||||
Score: sceneTypeScore,
|
||||
})
|
||||
// vip加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 5,
|
||||
ItemId: 0,
|
||||
Addition: playerEx.VipExtra,
|
||||
Score: vipScore,
|
||||
})
|
||||
// 角色加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 4,
|
||||
ItemId: 0,
|
||||
Addition: roleAdd,
|
||||
Score: roleScore,
|
||||
})
|
||||
// 周卡加成
|
||||
billData.AddItems = append(billData.AddItems, &tienlen.AddItem{
|
||||
ItemType: 6,
|
||||
ItemId: 0,
|
||||
Addition: 5,
|
||||
Score: weekCardScore,
|
||||
})
|
||||
if otherScore > 0 {
|
||||
addItems(billData, sceneTypeScore, int64(playerEx.VipExtra), vipScore, int64(roleAdd), roleScore, weekCardScore)
|
||||
}
|
||||
|
||||
isWin := int32(0)
|
||||
billCoin := playerEx.bombScore + gainScore
|
||||
|
|
|
|||
Loading…
Reference in New Issue