道具掉落添加渠道开关
This commit is contained in:
parent
32fab5e0ca
commit
f45708a8cc
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@ -796,3 +796,8 @@ var PetIDs = []int32{PetIDChicken}
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const (
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InviteScoreRecharge = 10000 // 用户每充值$1邀请人获得积分
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)
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const (
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ChannelSwitchExchange = 1
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ChannelSwitchDropItem = 2
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)
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@ -53,5 +53,5 @@ const (
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ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置
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ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置
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ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery"
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ETCDKEY_EXCHANGECHANNEL = "/game/exchange/channel" // 开启兑换功能的渠道
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ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
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)
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@ -163,6 +163,7 @@ func init() {
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p.LastSyncCoin = p.Coin
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p.IsQM = IsQM
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p.AppChannel = msg.GetAppChannel()
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if sid == 0 && (scene != nil && !scene.IsMatchScene()) {
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logger.Logger.Warnf("when WGPlayerEnter (sid == 0)")
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@ -306,6 +307,7 @@ func init() {
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p.SetTakeCoin(msg.GetTakeCoin())
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p.LastSyncCoin = p.Coin
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p.IsQM = IsQM
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p.AppChannel = msg.GetAppChannel()
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if scene != nil {
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scene.AudienceEnter(p, isload)
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if !p.IsRobot() && !scene.Testing {
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@ -20,6 +20,8 @@ func init() {
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etcd.Register(etcd.ETCDKEY_GAME_CONFIG, webapi.GameConfig{}, platformConfigEtcd)
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// 集卡活动
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etcd.Register(etcd.ETCDKEY_ACT_Collect, webapi.WelfareCollectConfig{}, platformConfigEtcd)
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// 渠道开关
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etcd.Register(etcd.ETCDKEY_ChannelSwitch, webapi.ChannelSwitchConfig{}, platformConfigEtcd)
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}
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func platformConfigEtcd(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
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@ -33,6 +35,8 @@ func platformConfigEtcd(ctx context.Context, completeKey string, isInit bool, ev
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ConfigMgrInst.GetConfig(d.Platform).GameConfig = d
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case *webapi.WelfareCollectConfig:
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ConfigMgrInst.GetConfig(d.Platform).WelfareCollectConfig = d
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case *webapi.ChannelSwitchConfig:
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ConfigMgrInst.GetConfig(d.Platform).ChannelSwitch[d.GetTp()] = d
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default:
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logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
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}
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@ -122,6 +122,7 @@ type Player struct {
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MatchRobotGrades []MatchRobotGrade
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TestLog []string // 调试日志
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RankScore map[int32]int64 // 段位积分
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AppChannel string // app渠道(玩家本次登录使用的包的渠道类型,换登录包,这个值也会变;玩家model.PlayerData存储的渠道是玩家第一次登录的渠道,不会修改)
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}
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type MatchRobotGrade struct {
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@ -2119,6 +2119,13 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
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if baseScore == 0 {
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return
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}
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// 渠道开关
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conf := ConfigMgrInst.GetConfig(p.Platform).ChannelSwitch[common.ChannelSwitchDropItem]
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if conf == nil || !common.InSliceString(conf.OnChannelName, p.AppChannel) {
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return
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}
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dropInfo := srvdata.GameDropMgrSingleton.GetDropInfoByBaseScore(int32(this.GameId), baseScore)
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if dropInfo != nil && len(dropInfo) != 0 && p.Items != nil {
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realDrop := make(map[int32]int32)
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@ -115,8 +115,8 @@ type AllConfig struct {
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*webapi.ExchangeShopList
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// 商店
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ShopInfos map[int32]*ShopInfo // 商品id:商品信息
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// 开启兑换的渠道
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*webapi.ExchangeChannelConfig
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// 渠道开关
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ChannelSwitch map[int32]*webapi.ChannelSwitchConfig
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}
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type GlobalConfig struct {
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@ -142,7 +142,8 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
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if !ok {
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c = &AllConfig{
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// todo 初始化默认值
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ShopInfos: make(map[int32]*ShopInfo),
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ShopInfos: make(map[int32]*ShopInfo),
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ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
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}
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cm.platform[platform] = c
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}
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@ -1304,6 +1304,7 @@ type WGPlayerEnter struct {
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Items map[int32]int64 `protobuf:"bytes,17,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
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MatchParams []int32 `protobuf:"varint,18,rep,packed,name=MatchParams,proto3" json:"MatchParams,omitempty"` //比赛参数
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RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分
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AppChannel string `protobuf:"bytes,20,opt,name=AppChannel,proto3" json:"AppChannel,omitempty"` // 包渠道
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}
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func (x *WGPlayerEnter) Reset() {
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@ -1471,6 +1472,13 @@ func (x *WGPlayerEnter) GetRankScore() map[int32]int64 {
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return nil
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}
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func (x *WGPlayerEnter) GetAppChannel() string {
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if x != nil {
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return x.AppChannel
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}
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return ""
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}
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//从观众席坐到座位
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//PACKET_WG_AUDIENCESIT
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type WGAudienceSit struct {
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@ -8703,7 +8711,7 @@ var file_server_proto_rawDesc = []byte{
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@ -8746,7 +8754,9 @@ var file_server_proto_rawDesc = []byte{
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@ -228,6 +228,7 @@ message WGPlayerEnter {
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map<int32, int64> Items = 17;
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repeated int32 MatchParams = 18;//比赛参数
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map<int32, int64> RankScore = 19;// 排位积分
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string AppChannel = 20; // 包渠道
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}
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//从观众席坐到座位
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@ -5701,18 +5701,19 @@ func (x *WelfareCollectConfig) GetSwitch() int32 {
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return 0
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}
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// etcd /game/exchange/channel
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type ExchangeChannelConfig struct {
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// etcd /game/channel/switch
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type ChannelSwitchConfig struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"`
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OnChannelName []string `protobuf:"bytes,2,rep,name=OnChannelName,proto3" json:"OnChannelName,omitempty"` // 开启渠道
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Tp int32 `protobuf:"varint,1,opt,name=Tp,proto3" json:"Tp,omitempty"` // 开关类型 1.兑换 2.道具掉落
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Platform string `protobuf:"bytes,2,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台id
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OnChannelName []string `protobuf:"bytes,3,rep,name=OnChannelName,proto3" json:"OnChannelName,omitempty"` // 开启渠道
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}
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func (x *ExchangeChannelConfig) Reset() {
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*x = ExchangeChannelConfig{}
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func (x *ChannelSwitchConfig) Reset() {
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*x = ChannelSwitchConfig{}
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if protoimpl.UnsafeEnabled {
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mi := &file_common_proto_msgTypes[55]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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@ -5720,13 +5721,13 @@ func (x *ExchangeChannelConfig) Reset() {
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}
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}
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func (x *ExchangeChannelConfig) String() string {
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func (x *ChannelSwitchConfig) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*ExchangeChannelConfig) ProtoMessage() {}
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func (*ChannelSwitchConfig) ProtoMessage() {}
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func (x *ExchangeChannelConfig) ProtoReflect() protoreflect.Message {
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func (x *ChannelSwitchConfig) ProtoReflect() protoreflect.Message {
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mi := &file_common_proto_msgTypes[55]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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@ -5738,19 +5739,26 @@ func (x *ExchangeChannelConfig) ProtoReflect() protoreflect.Message {
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return mi.MessageOf(x)
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}
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// Deprecated: Use ExchangeChannelConfig.ProtoReflect.Descriptor instead.
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func (*ExchangeChannelConfig) Descriptor() ([]byte, []int) {
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// Deprecated: Use ChannelSwitchConfig.ProtoReflect.Descriptor instead.
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func (*ChannelSwitchConfig) Descriptor() ([]byte, []int) {
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return file_common_proto_rawDescGZIP(), []int{55}
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}
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func (x *ExchangeChannelConfig) GetPlatform() string {
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func (x *ChannelSwitchConfig) GetTp() int32 {
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if x != nil {
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return x.Tp
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}
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return 0
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}
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func (x *ChannelSwitchConfig) GetPlatform() string {
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if x != nil {
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return x.Platform
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}
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return ""
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}
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func (x *ExchangeChannelConfig) GetOnChannelName() []string {
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func (x *ChannelSwitchConfig) GetOnChannelName() []string {
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if x != nil {
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return x.OnChannelName
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}
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@ -6684,16 +6692,17 @@ var file_common_proto_rawDesc = []byte{
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0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
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var (
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@ -6765,7 +6774,7 @@ var file_common_proto_goTypes = []interface{}{
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(*GameConfig)(nil), // 52: webapi.GameConfig
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(*WelfarePhoneLotteryStatus)(nil), // 53: webapi.WelfarePhoneLotteryStatus
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(*WelfareCollectConfig)(nil), // 54: webapi.WelfareCollectConfig
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(*ExchangeChannelConfig)(nil), // 55: webapi.ExchangeChannelConfig
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(*ChannelSwitchConfig)(nil), // 55: webapi.ChannelSwitchConfig
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nil, // 56: webapi.Platform.BindTelRewardEntry
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nil, // 57: webapi.PlayerData.RankScoreEntry
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nil, // 58: webapi.ItemShop.AwardEntry
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@ -7486,7 +7495,7 @@ func file_common_proto_init() {
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}
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}
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file_common_proto_msgTypes[55].Exporter = func(v interface{}, i int) interface{} {
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switch v := v.(*ExchangeChannelConfig); i {
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switch v := v.(*ChannelSwitchConfig); i {
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case 0:
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return &v.state
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case 1:
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@ -633,8 +633,9 @@ message WelfareCollectConfig{
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int32 Switch = 2; // 1.开启 2.关闭
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}
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// etcd /game/exchange/channel
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message ExchangeChannelConfig{
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string Platform = 1;
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repeated string OnChannelName = 2; // 开启渠道
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// etcd /game/channel/switch
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message ChannelSwitchConfig{
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int32 Tp = 1; // 开关类型 1.兑换 2.道具掉落
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string Platform = 2; // 平台id
|
||||
repeated string OnChannelName = 3; // 开启渠道
|
||||
}
|
|
@ -2240,7 +2240,7 @@ func CSExchangeChannel(s *netlib.Session, packetid int, data interface{}, sid in
|
|||
}
|
||||
|
||||
var onChannelName []string
|
||||
conf := PlatformMgrSingleton.GetConfig(p.Platform).ExchangeChannelConfig
|
||||
conf := PlatformMgrSingleton.GetConfig(p.Platform).ChannelSwitch[common.ChannelSwitchExchange]
|
||||
if conf != nil {
|
||||
onChannelName = conf.OnChannelName
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ import (
|
|||
"go.etcd.io/etcd/client/v3"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/etcd"
|
||||
hallproto "mongo.games.com/game/protocol/gamehall"
|
||||
"mongo.games.com/game/protocol/webapi"
|
||||
|
@ -35,8 +36,8 @@ func init() {
|
|||
etcd.Register(etcd.ETCDKEY_SHOP_ITEM, webapi.ItemShopList{}, platformConfigEvent)
|
||||
// 集卡活动
|
||||
etcd.Register(etcd.ETCDKEY_ACT_Collect, webapi.WelfareCollectConfig{}, platformConfigEvent)
|
||||
// 启动兑换功能的渠道
|
||||
etcd.Register(etcd.ETCDKEY_EXCHANGECHANNEL, webapi.ExchangeChannelConfig{}, platformConfigEvent)
|
||||
// 渠道开关
|
||||
etcd.Register(etcd.ETCDKEY_ChannelSwitch, webapi.ChannelSwitchConfig{}, platformConfigEvent)
|
||||
}
|
||||
|
||||
func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
|
||||
|
@ -127,14 +128,18 @@ func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, e
|
|||
} else {
|
||||
TournamentMgr.UpdateData(false, config)
|
||||
}
|
||||
case *webapi.ExchangeChannelConfig:
|
||||
PlatformMgrSingleton.GetConfig(config.Platform).ExchangeChannelConfig = config
|
||||
case *webapi.ChannelSwitchConfig:
|
||||
PlatformMgrSingleton.GetConfig(config.Platform).ChannelSwitch[config.GetTp()] = config
|
||||
if !isInit {
|
||||
// 通知变更
|
||||
for _, v := range PlayerMgrSington.playerOfPlatform[config.Platform] {
|
||||
if v != nil && v.IsOnLine() {
|
||||
v.SendToClient(int(hallproto.GameHallPacketID_PACKET_SCExchangeChannel), &hallproto.SCExchangeChannel{})
|
||||
switch config.GetTp() {
|
||||
case common.ChannelSwitchExchange:
|
||||
// 通知变更
|
||||
for _, v := range PlayerMgrSington.playerOfPlatform[config.Platform] {
|
||||
if v != nil && v.IsOnLine() {
|
||||
v.SendToClient(int(hallproto.GameHallPacketID_PACKET_SCExchangeChannel), &hallproto.SCExchangeChannel{})
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -490,6 +490,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
|
|||
IParams: p.MarshalIParam(),
|
||||
SParams: p.MarshalSParam(),
|
||||
CParams: p.MarshalCParam(),
|
||||
AppChannel: p.AppChannel,
|
||||
}
|
||||
//sa, err2 := p.MarshalSingleAdjustData(this.dbGameFree.Id)
|
||||
//if err2 == nil && sa != nil {
|
||||
|
@ -699,6 +700,7 @@ func (this *Scene) AudienceEnter(p *Player, ischangeroom bool) bool {
|
|||
IParams: p.MarshalIParam(),
|
||||
SParams: p.MarshalSParam(),
|
||||
CParams: p.MarshalCParam(),
|
||||
AppChannel: p.AppChannel,
|
||||
}
|
||||
|
||||
if !p.IsRob { //保存下进入时的环境
|
||||
|
|
Loading…
Reference in New Issue