修改道具掉落功能

This commit is contained in:
sk 2024-05-11 15:54:33 +08:00
parent f2d9d51dd6
commit dcb54a2f58
18 changed files with 325 additions and 2652 deletions

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@ -55,7 +55,8 @@
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@ -112,7 +113,8 @@
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@ -169,7 +171,8 @@
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@ -226,7 +229,8 @@
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@ -283,7 +287,8 @@
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@ -340,7 +345,8 @@
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@ -397,7 +403,8 @@
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@ -739,7 +751,8 @@
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@ -852,7 +866,8 @@
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@ -907,7 +922,8 @@
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@ -962,7 +978,8 @@
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@ -1017,7 +1034,8 @@
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@ -1074,7 +1092,8 @@
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@ -1131,7 +1150,8 @@
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@ -1242,7 +1263,8 @@
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@ -1297,7 +1319,8 @@
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@ -1409,7 +1433,8 @@
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@ -1466,7 +1491,8 @@
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@ -1522,7 +1548,8 @@
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@ -1687,7 +1716,8 @@
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@ -1744,7 +1774,8 @@
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@ -1801,7 +1832,8 @@
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@ -1857,7 +1889,8 @@
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@ -1912,7 +1945,8 @@
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@ -2022,7 +2057,8 @@
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File diff suppressed because it is too large Load Diff

View File

@ -2,3 +2,5 @@
 BankMaxCoin€­â
 WinCoinRate
 LoseCoinRate
 DayBuyMaxCnt

View File

@ -14,6 +14,11 @@
"Id": 3,
"PorpName": "LoseCoinRate",
"PropValue": 10
},
{
"Id": 4,
"PorpName": "DayBuyMaxCnt",
"PropValue": 2
}
]
}

View File

@ -1,5 +1,5 @@
6ж├в├ст├у"║█ю└=
.ь├ы├з├ш├"║█ю└=
Wз├ш├с├ж├в├ь├т├у├ы" ║█─╜Б
]т├ж├ь├з├ш├э├с├в├ы├у"╒█Т
6т├у├ж├в├с├"║█ю└=
.ы├з├шь"║█ю└=
Wш├т├у├ж├ь├ы├с├в├з" ║█─╜Б
]т├в├ь├ш├з├э├с├у├ж├ы"╒█Т

Binary file not shown.

View File

@ -2120,13 +2120,18 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
return
}
// 场次掉落开关
if this.DbGameFree.IsDrop != 1 {
return
}
// 渠道开关
conf := ConfigMgrInst.GetConfig(p.Platform).ChannelSwitch[common.ChannelSwitchDropItem]
if !model.GameParamData.CloseChannelSwitch && (conf == nil || !common.InSliceString(conf.OnChannelName, p.AppChannel)) {
return
}
dropInfo := srvdata.GameDropMgrSingleton.GetDropInfoByBaseScore(int32(this.GameId), baseScore)
dropInfo := srvdata.GameDropMgrSingleton.GetDropInfoByBaseScore(baseScore)
if dropInfo != nil && len(dropInfo) != 0 && p.Items != nil {
realDrop := make(map[int32]int32)
for _, drop := range dropInfo {

View File

@ -4301,6 +4301,7 @@ type DB_GameFree struct {
DiamondDrop int32 `protobuf:"varint,69,opt,name=DiamondDrop,proto3" json:"DiamondDrop,omitempty"`
NegativeMax int32 `protobuf:"varint,70,opt,name=NegativeMax,proto3" json:"NegativeMax,omitempty"`
RatioMax int32 `protobuf:"varint,71,opt,name=RatioMax,proto3" json:"RatioMax,omitempty"`
IsDrop int32 `protobuf:"varint,72,opt,name=IsDrop,proto3" json:"IsDrop,omitempty"`
}
func (x *DB_GameFree) Reset() {
@ -4832,6 +4833,13 @@ func (x *DB_GameFree) GetRatioMax() int32 {
return 0
}
func (x *DB_GameFree) GetIsDrop() int32 {
if x != nil {
return x.IsDrop
}
return 0
}
type DB_GameFreeArray struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -5509,12 +5517,11 @@ type DB_Game_Drop struct {
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"`
GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"`
Bet int32 `protobuf:"varint,3,opt,name=Bet,proto3" json:"Bet,omitempty"`
ItemName1 int32 `protobuf:"varint,4,opt,name=ItemName1,proto3" json:"ItemName1,omitempty"`
ItemId1 int32 `protobuf:"varint,5,opt,name=ItemId1,proto3" json:"ItemId1,omitempty"`
Rate1 int32 `protobuf:"varint,6,opt,name=Rate1,proto3" json:"Rate1,omitempty"`
Amount1 []int32 `protobuf:"varint,7,rep,packed,name=Amount1,proto3" json:"Amount1,omitempty"`
Bet int32 `protobuf:"varint,2,opt,name=Bet,proto3" json:"Bet,omitempty"`
ItemName1 int32 `protobuf:"varint,3,opt,name=ItemName1,proto3" json:"ItemName1,omitempty"`
ItemId1 int32 `protobuf:"varint,4,opt,name=ItemId1,proto3" json:"ItemId1,omitempty"`
Rate1 int32 `protobuf:"varint,5,opt,name=Rate1,proto3" json:"Rate1,omitempty"`
Amount1 []int32 `protobuf:"varint,6,rep,packed,name=Amount1,proto3" json:"Amount1,omitempty"`
}
func (x *DB_Game_Drop) Reset() {
@ -5556,13 +5563,6 @@ func (x *DB_Game_Drop) GetId() int32 {
return 0
}
func (x *DB_Game_Drop) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *DB_Game_Drop) GetBet() int32 {
if x != nil {
return x.Bet
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@ -835,6 +835,8 @@ message DB_GameFree {
int32 RatioMax = 71;
int32 IsDrop = 72;
}
message DB_GameFreeArray {
@ -947,17 +949,15 @@ message DB_Game_Drop {
int32 Id = 1;
int32 GameId = 2;
int32 Bet = 2;
int32 Bet = 3;
int32 ItemName1 = 3;
int32 ItemName1 = 4;
int32 ItemId1 = 4;
int32 ItemId1 = 5;
int32 Rate1 = 5;
int32 Rate1 = 6;
repeated int32 Amount1 = 7;
repeated int32 Amount1 = 6;
}

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@ -8,12 +8,10 @@ func init() {
DataMgr.RegisterLoader("DB_Game_Drop.dat", GameDropMgrSingleton)
}
var GameDropMgrSingleton = &GameDropMgr{
GameDropData: make(map[int32][]*GameDropData),
}
var GameDropMgrSingleton = &GameDropMgr{}
type GameDropMgr struct {
GameDropData map[int32][]*GameDropData // gameId:[]*GameDropData
GameDropData []*GameDropData
}
func (this *GameDropMgr) Load(fileFullPath string) error {
@ -40,7 +38,7 @@ func (this *GameDropMgr) ModuleName() string {
}
func (this *GameDropMgr) Init() {
this.GameDropData = make(map[int32][]*GameDropData)
this.GameDropData = this.GameDropData[:0]
if PBDB_Game_DropMgr.Datas == nil {
return
}
@ -61,18 +59,17 @@ func (this *GameDropMgr) Init() {
MinAmount: v.Amount1[0],
MaxAmount: v.Amount1[1],
}
this.GameDropData[v.GameId] = append(this.GameDropData[v.GameId], gdd1)
}
for _, v := range this.GameDropData {
sort.Slice(v, func(i, j int) bool {
return v[i].BaseCoin < v[j].BaseCoin
})
this.GameDropData = append(this.GameDropData, gdd1)
}
sort.Slice(this.GameDropData, func(i, j int) bool {
return this.GameDropData[i].BaseCoin < this.GameDropData[j].BaseCoin
})
}
func (this *GameDropMgr) GetDropInfoByBaseScore(gameId, baseCoin int32) []*GameDropData {
func (this *GameDropMgr) GetDropInfoByBaseScore(baseCoin int32) []*GameDropData {
var ret []*GameDropData
arr := this.GameDropData[gameId]
arr := this.GameDropData
i := sort.Search(len(arr), func(i int) bool {
return arr[i].BaseCoin > int64(baseCoin)
})

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