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4 Commits

Author SHA1 Message Date
sk 10d494e9a8 修改fortune牌局记录 2024-11-28 18:08:49 +08:00
sk ce5e66b148 修改兔子拉霸游戏记录 2024-11-28 18:08:47 +08:00
sk b3798d54b8 修改兔子拉霸游戏记录 2024-11-28 18:08:45 +08:00
sk fecb462d49 修改兔子拉霸游戏记录 2024-11-28 18:08:44 +08:00
4 changed files with 45 additions and 13 deletions

View File

@ -505,13 +505,21 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
@ -524,8 +532,8 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
BetAmount: totalin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -510,13 +510,21 @@ func (this *ScenePolicyFortuneOx) GetSceneState(s *base.Scene, stateid int) base
func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
@ -530,7 +538,7 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -504,13 +504,21 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
@ -524,7 +532,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),

View File

@ -507,13 +507,21 @@ func (this *ScenePolicyFortuneTiger) GetSceneState(s *base.Scene, stateid int) b
func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
@ -527,7 +535,7 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),