修改兔子拉霸游戏记录
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@ -505,12 +505,18 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
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func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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if playerEx.isFree {
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data.TotalBet = 0
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}
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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var totalin int64
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if !playerEx.isFree {
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totalin = playerEx.totalBet
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}
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totalout := int64(data.RoundReward) + playerEx.taxCoin
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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@ -524,8 +530,8 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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BetAmount: totalin,
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WinAmountNoAnyTax: int64(data.RoundReward),
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ValidBet: validBet,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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@ -504,12 +504,18 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
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func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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if playerEx.isFree {
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data.TotalBet = 0
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}
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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var totalin int64
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if !playerEx.isFree {
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totalin = playerEx.totalBet
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}
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totalout := int64(data.RoundReward) + playerEx.taxCoin
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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@ -524,7 +530,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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WinAmountNoAnyTax: int64(data.RoundReward),
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ValidBet: validBet,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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