修改兔子拉霸游戏记录

This commit is contained in:
sk 2024-11-28 17:45:25 +08:00
parent b3798d54b8
commit ce5e66b148
1 changed files with 3 additions and 3 deletions

View File

@ -504,7 +504,7 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if playerEx.isFree {
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
@ -517,7 +517,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin - playerEx.totalBet
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
@ -532,7 +532,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward),
WinAmountNoAnyTax: int64(totalout - totalin - playerEx.taxCoin),
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),