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6 Commits

Author SHA1 Message Date
tomas aaf417c9fe Merge remote-tracking branch 'origin/develop' into dev_slots 2024-11-19 13:38:20 +08:00
tomas f1b86a3913 data up 2024-11-19 13:33:06 +08:00
DESKTOP-AFIIIDT\Administrator 62f31c2460 up main ox 2024-11-14 11:41:25 +08:00
DESKTOP-AFIIIDT\Administrator 68e84e6233 up main ttiger 2024-11-14 11:39:46 +08:00
tomas f9605e9f26 add tiger game test 2024-11-13 10:11:12 +08:00
tomas f47cddc7c1 add tiger proto 2024-11-13 10:10:13 +08:00
21 changed files with 2242 additions and 1499 deletions

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@ -0,0 +1,22 @@
package fortunetiger
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
FortuneTigerStateStart int = iota //默认状态
FortuneTigerStateMax
)
// 玩家操作
const (
FortuneTigerPlayerOpStart int = iota
FortuneTigerPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "FortuneData"

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@ -42,7 +42,6 @@ func (this *CSFortuneDragonOpHandler) Process(s *netlib.Session, packetid int, d
return nil
}
func init() {
//fortunedragon
common.RegisterHandler(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpHandler{})
netlib.RegisterFactory(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpPacketFactory{})
}

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@ -41,7 +41,6 @@ func (this *CSFortuneOxOpHandler) Process(s *netlib.Session, packetid int, data
return nil
}
func init() {
//fortunerabbit
common.RegisterHandler(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpHandler{})
netlib.RegisterFactory(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpPacketFactory{})
}

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@ -408,7 +408,10 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
data = assemble.DataToCli(Response).(assemble.GameEnd)
var respinStatus int
if data.Results[0].ArrSpins[0].Special != nil {
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
var spinLock SpinLock
json.Unmarshal(sp, &spinLock)
respinStatus = spinLock.ReSpinStatus
}
if respinStatus == 0 || respinStatus == 1 {
//第一次触发或者正常模式

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@ -42,7 +42,6 @@ func (this *CSFortuneRabbitOpHandler) Process(s *netlib.Session, packetid int, d
return nil
}
func init() {
//fortunerabbit
common.RegisterHandler(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpHandler{})
netlib.RegisterFactory(int(fortunerabbit.FortuneRabbitPID_PACKET_FORTUNERABBIT_CSFORTUNERABBITOP), &CSFortuneRabbitOpPacketFactory{})
}

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@ -0,0 +1,46 @@
package fortunetiger
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/fortunetiger"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSFortuneTigerOpPacketFactory struct {
}
type CSFortuneTigerOpHandler struct {
}
func (this *CSFortuneTigerOpPacketFactory) CreatePacket() interface{} {
pack := &fortunetiger.CSFortuneTigerOp{}
return pack
}
func (this *CSFortuneTigerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*fortunetiger.CSFortuneTigerOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSFortuneTigerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSFortuneTigerOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
common.RegisterHandler(int(fortunetiger.FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP), &CSFortuneTigerOpHandler{})
netlib.RegisterFactory(int(fortunetiger.FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP), &CSFortuneTigerOpPacketFactory{})
}

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@ -0,0 +1,54 @@
package fortunetiger
import (
"mongo.games.com/game/gamerule/fortunetiger"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type FortuneTigerPlayerData struct {
*base.Player
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isRespin bool //只用于判断是否可以离开
}
type SpinLock struct {
ReSpinStatus int `json:"rs,omitempty"` //0.默认 1.第一次触发 2.进行中 3.结束
ReSpinSymbol int64 `json:"rsy,omitempty"` //图标(respin)
Lock [][]int `json:"l,omitempty"` //原来锁定的位置
AddLock [][]int `json:"al,omitempty"` //新增锁定的位置
X10 int64 `json:"x10,omitempty"` //100.不同图标 88.wild 其他类型.按当前单一中奖图标类型
WinLines map[int][][]int `json:"wls,omitempty"`
}
func (p *FortuneTigerPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunetiger.NowByte)
}
func (p *FortuneTigerPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理
func (p *FortuneTigerPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *FortuneTigerPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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@ -0,0 +1,45 @@
package fortunetiger
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneTigerSceneData struct {
*base.Scene //场景
players map[int32]*FortuneTigerPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneTigerSceneData(s *base.Scene) *FortuneTigerSceneData {
sceneEx := &FortuneTigerSceneData{
Scene: s,
players: make(map[int32]*FortuneTigerPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *FortuneTigerSceneData) Init() {
}
func (s *FortuneTigerSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *FortuneTigerSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *FortuneTigerSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *FortuneTigerSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneTigerPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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@ -0,0 +1,574 @@
package fortunetiger
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/fortunetiger"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/fortunetiger"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyFortuneTigerSington = &ScenePolicyFortuneTiger{}
type ScenePolicyFortuneTiger struct {
base.BaseScenePolicy
states [fortunetiger.FortuneTigerStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyFortuneTiger) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewFortuneTigerSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyFortuneTiger) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &FortuneTigerPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyFortuneTiger) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewFortuneTigerSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(fortunetiger.FortuneTigerStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyFortuneTiger) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyFortuneTiger) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyFortuneTiger) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
playerEx := &FortuneTigerPlayerData{Player: p}
playerEx.init()
d := p.GameData[fortunetiger.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunetiger.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyFortuneTiger) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*FortuneTigerPlayerData); ok {
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[fortunetiger.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: fortunetiger.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*FortuneTigerSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyFortuneTiger) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyFortuneTiger) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyFortuneTiger) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func FortuneTigerSendRoomInfo(s *base.Scene, sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData) {
pack := FortuneTigerCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO), pack)
}
func FortuneTigerCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData) interface{} {
//房间信息
pack := &protocol.SCFortuneTigerRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.FortuneTigerPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateFortuneTiger struct {
}
func (this *SceneBaseStateFortuneTiger) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateFortuneTiger) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateFortuneTiger) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateFortuneTiger) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateFortuneTiger) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*FortuneTigerSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartFortuneTiger struct {
SceneBaseStateFortuneTiger
}
func (this *SceneStateStartFortuneTiger) GetState() int {
return fortunetiger.FortuneTigerStateStart
}
func (this *SceneStateStartFortuneTiger) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
if playerEx.isRespin {
return false
}
}
return true
}
func (this *SceneStateStartFortuneTiger) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartFortuneTiger) OnEnter(s *base.Scene) {
this.SceneBaseStateFortuneTiger.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartFortuneTiger) OnLeave(s *base.Scene) {
this.SceneBaseStateFortuneTiger.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartFortuneTiger) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartFortuneTiger) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateFortuneTiger.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
switch opcode {
case fortunetiger.FortuneTigerPlayerOpStart:
playerEx.Clear()
if len(params) < 3 {
pack := &protocol.SCFortuneTigerBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneTigerBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneTigerBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneTigerBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
return true
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunetiger.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunetiger.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
var respinStatus int
if data.Results[0].ArrSpins[0].Special != nil {
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
}
if respinStatus == 0 || respinStatus == 1 {
//第一次触发或者正常模式
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if respinStatus == 0 || respinStatus == 3 {
//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if respinStatus == 0 || respinStatus == 3 {
playerEx.isRespin = false
} else {
playerEx.isRespin = true
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunetiger.NowByte)
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunetiger.NowByte)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
}
pack := &protocol.SCFortuneTigerBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneTigerBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
// 记录本次操作
FortuneTigerAndSaveLog(sceneEx, playerEx, data)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartFortuneTiger) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateFortuneTiger.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartFortuneTiger) OnTick(s *base.Scene) {
this.SceneBaseStateFortuneTiger.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyFortuneTiger) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= fortunetiger.FortuneTigerStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyFortuneTiger) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < fortunetiger.FortuneTigerStateMax {
return this.states[stateid]
}
return nil
}
func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.SceneDestroy(true)
}
}
func init() {
//主状态
ScenePolicyFortuneTigerSington.RegisteSceneState(&SceneStateStartFortuneTiger{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_FortuneTiger, fortunetiger.RoomMode_Classic, ScenePolicyFortuneTigerSington)
return nil
})
}

View File

@ -31,7 +31,9 @@ import (
_ "mongo.games.com/game/gamesrv/caishen"
_ "mongo.games.com/game/gamesrv/easterisland"
_ "mongo.games.com/game/gamesrv/fortunedragon"
_ "mongo.games.com/game/gamesrv/fortuneox"
_ "mongo.games.com/game/gamesrv/fortunerabbit"
_ "mongo.games.com/game/gamesrv/fortunetiger"
_ "mongo.games.com/game/gamesrv/fruits"
_ "mongo.games.com/game/gamesrv/iceage"
_ "mongo.games.com/game/gamesrv/richblessed"

View File

@ -162,7 +162,7 @@ func init() {
1: {
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
BetLevelIndex: 1,
},
}

View File

@ -10,79 +10,79 @@ func init() {
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{
0: {
Index: 0,
BetChangeList: 0.15,
BetChangeList: 150000,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
BetChangeList: 0.3,
BetChangeList: 300000,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
BetChangeList: 0.45,
BetChangeList: 450000,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
BetChangeList: 0.5,
BetChangeList: 500000,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
BetChangeList: 0.75,
BetChangeList: 750000,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
BetChangeList: 1.5,
BetChangeList: 1500000,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
BetChangeList: 2.5,
BetChangeList: 2500000,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
BetChangeList: 4.5,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
BetChangeList: 5,
BetChangeList: 5000000,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
BetChangeList: 7.5,
BetChangeList: 7500000,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
BetChangeList: 15,
BetChangeList: 15000000,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
BetChangeList: 22.5,
BetChangeList: 22500000,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
BetChangeList: 45,
BetChangeList: 45000000,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
@ -142,19 +142,19 @@ func init() {
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{
0: {
Index: 0,
BetSize: 300,
BetSize: 300000000,
},
1: {
Index: 1,
BetSize: 1000,
BetSize: 1000000000,
},
2: {
Index: 2,
BetSize: 3000,
BetSize: 3000000000,
},
3: {
Index: 3,
BetSize: 9000,
BetSize: 9000000000,
},
}

View File

@ -80,7 +80,7 @@ func (FortuneTigerPID) EnumDescriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{0}
}
type FortuneDragonPlayerData struct {
type FortuneTigerPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -98,8 +98,8 @@ type FortuneDragonPlayerData struct {
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneDragonPlayerData) Reset() {
*x = FortuneDragonPlayerData{}
func (x *FortuneTigerPlayerData) Reset() {
*x = FortuneTigerPlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -107,13 +107,13 @@ func (x *FortuneDragonPlayerData) Reset() {
}
}
func (x *FortuneDragonPlayerData) String() string {
func (x *FortuneTigerPlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneDragonPlayerData) ProtoMessage() {}
func (*FortuneTigerPlayerData) ProtoMessage() {}
func (x *FortuneDragonPlayerData) ProtoReflect() protoreflect.Message {
func (x *FortuneTigerPlayerData) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -125,82 +125,82 @@ func (x *FortuneDragonPlayerData) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use FortuneDragonPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneDragonPlayerData) Descriptor() ([]byte, []int) {
// Deprecated: Use FortuneTigerPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneTigerPlayerData) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneDragonPlayerData) GetName() string {
func (x *FortuneTigerPlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneDragonPlayerData) GetSnId() int32 {
func (x *FortuneTigerPlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneDragonPlayerData) GetHead() int32 {
func (x *FortuneTigerPlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneDragonPlayerData) GetSex() int32 {
func (x *FortuneTigerPlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneDragonPlayerData) GetCoin() int64 {
func (x *FortuneTigerPlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneDragonPlayerData) GetPos() int32 {
func (x *FortuneTigerPlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneDragonPlayerData) GetFlag() int32 {
func (x *FortuneTigerPlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneDragonPlayerData) GetParams() []string {
func (x *FortuneTigerPlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneDragonPlayerData) GetCity() string {
func (x *FortuneTigerPlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneDragonPlayerData) GetHeadOutLine() int32 {
func (x *FortuneTigerPlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneDragonPlayerData) GetVIP() int32 {
func (x *FortuneTigerPlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
@ -209,7 +209,7 @@ func (x *FortuneDragonPlayerData) GetVIP() int32 {
//房间信息
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
type SCFortuneDragonRoomInfo struct {
type SCFortuneTigerRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -223,12 +223,12 @@ type SCFortuneDragonRoomInfo struct {
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneDragonPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
Player *FortuneTigerPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneDragonRoomInfo) Reset() {
*x = SCFortuneDragonRoomInfo{}
func (x *SCFortuneTigerRoomInfo) Reset() {
*x = SCFortuneTigerRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -236,13 +236,13 @@ func (x *SCFortuneDragonRoomInfo) Reset() {
}
}
func (x *SCFortuneDragonRoomInfo) String() string {
func (x *SCFortuneTigerRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomInfo) ProtoMessage() {}
func (*SCFortuneTigerRoomInfo) ProtoMessage() {}
func (x *SCFortuneDragonRoomInfo) ProtoReflect() protoreflect.Message {
func (x *SCFortuneTigerRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -254,82 +254,82 @@ func (x *SCFortuneDragonRoomInfo) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomInfo) Descriptor() ([]byte, []int) {
// Deprecated: Use SCFortuneTigerRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneTigerRoomInfo) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneDragonRoomInfo) GetRoomId() int32 {
func (x *SCFortuneTigerRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameFreeId() int32 {
func (x *SCFortuneTigerRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameId() int32 {
func (x *SCFortuneTigerRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetRoomMode() int32 {
func (x *SCFortuneTigerRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParams() []int32 {
func (x *SCFortuneTigerRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetNumOfGames() int32 {
func (x *SCFortuneTigerRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetState() int32 {
func (x *SCFortuneTigerRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParamsEx() []int64 {
func (x *SCFortuneTigerRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetSceneType() int32 {
func (x *SCFortuneTigerRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetPlayer() *FortuneDragonPlayerData {
func (x *SCFortuneTigerRoomInfo) GetPlayer() *FortuneTigerPlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetPlayerInfo() string {
func (x *SCFortuneTigerRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
@ -338,7 +338,7 @@ func (x *SCFortuneDragonRoomInfo) GetPlayerInfo() string {
//玩家操作
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
type CSFortuneDragonOp struct {
type CSFortuneTigerOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -347,8 +347,8 @@ type CSFortuneDragonOp struct {
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneDragonOp) Reset() {
*x = CSFortuneDragonOp{}
func (x *CSFortuneTigerOp) Reset() {
*x = CSFortuneTigerOp{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -356,13 +356,13 @@ func (x *CSFortuneDragonOp) Reset() {
}
}
func (x *CSFortuneDragonOp) String() string {
func (x *CSFortuneTigerOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneDragonOp) ProtoMessage() {}
func (*CSFortuneTigerOp) ProtoMessage() {}
func (x *CSFortuneDragonOp) ProtoReflect() protoreflect.Message {
func (x *CSFortuneTigerOp) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -374,19 +374,19 @@ func (x *CSFortuneDragonOp) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*CSFortuneDragonOp) Descriptor() ([]byte, []int) {
// Deprecated: Use CSFortuneTigerOp.ProtoReflect.Descriptor instead.
func (*CSFortuneTigerOp) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneDragonOp) GetOpCode() int32 {
func (x *CSFortuneTigerOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneDragonOp) GetParams() []int64 {
func (x *CSFortuneTigerOp) GetParams() []int64 {
if x != nil {
return x.Params
}
@ -395,7 +395,7 @@ func (x *CSFortuneDragonOp) GetParams() []int64 {
//玩家操作返回
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
type SCFortuneDragonOp struct {
type SCFortuneTigerOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -405,8 +405,8 @@ type SCFortuneDragonOp struct {
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneDragonOp) Reset() {
*x = SCFortuneDragonOp{}
func (x *SCFortuneTigerOp) Reset() {
*x = SCFortuneTigerOp{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -414,13 +414,13 @@ func (x *SCFortuneDragonOp) Reset() {
}
}
func (x *SCFortuneDragonOp) String() string {
func (x *SCFortuneTigerOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonOp) ProtoMessage() {}
func (*SCFortuneTigerOp) ProtoMessage() {}
func (x *SCFortuneDragonOp) ProtoReflect() protoreflect.Message {
func (x *SCFortuneTigerOp) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -432,26 +432,26 @@ func (x *SCFortuneDragonOp) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonOp) Descriptor() ([]byte, []int) {
// Deprecated: Use SCFortuneTigerOp.ProtoReflect.Descriptor instead.
func (*SCFortuneTigerOp) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneDragonOp) GetOpCode() int32 {
func (x *SCFortuneTigerOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneDragonOp) GetOpRetCode() int32 {
func (x *SCFortuneTigerOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonOp) GetParams() []int64 {
func (x *SCFortuneTigerOp) GetParams() []int64 {
if x != nil {
return x.Params
}
@ -460,7 +460,7 @@ func (x *SCFortuneDragonOp) GetParams() []int64 {
//房间状态
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
type SCFortuneDragonRoomState struct {
type SCFortuneTigerRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -470,8 +470,8 @@ type SCFortuneDragonRoomState struct {
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneDragonRoomState) Reset() {
*x = SCFortuneDragonRoomState{}
func (x *SCFortuneTigerRoomState) Reset() {
*x = SCFortuneTigerRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -479,13 +479,13 @@ func (x *SCFortuneDragonRoomState) Reset() {
}
}
func (x *SCFortuneDragonRoomState) String() string {
func (x *SCFortuneTigerRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomState) ProtoMessage() {}
func (*SCFortuneTigerRoomState) ProtoMessage() {}
func (x *SCFortuneDragonRoomState) ProtoReflect() protoreflect.Message {
func (x *SCFortuneTigerRoomState) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -497,26 +497,26 @@ func (x *SCFortuneDragonRoomState) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomState) Descriptor() ([]byte, []int) {
// Deprecated: Use SCFortuneTigerRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneTigerRoomState) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneDragonRoomState) GetState() int32 {
func (x *SCFortuneTigerRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomState) GetSubState() int32 {
func (x *SCFortuneTigerRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneDragonRoomState) GetParams() []int32 {
func (x *SCFortuneTigerRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
@ -524,7 +524,7 @@ func (x *SCFortuneDragonRoomState) GetParams() []int32 {
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
type SCFortuneDragonBilled struct {
type SCFortuneTigerBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -533,8 +533,8 @@ type SCFortuneDragonBilled struct {
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneDragonBilled) Reset() {
*x = SCFortuneDragonBilled{}
func (x *SCFortuneTigerBilled) Reset() {
*x = SCFortuneTigerBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -542,13 +542,13 @@ func (x *SCFortuneDragonBilled) Reset() {
}
}
func (x *SCFortuneDragonBilled) String() string {
func (x *SCFortuneTigerBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonBilled) ProtoMessage() {}
func (*SCFortuneTigerBilled) ProtoMessage() {}
func (x *SCFortuneDragonBilled) ProtoReflect() protoreflect.Message {
func (x *SCFortuneTigerBilled) ProtoReflect() protoreflect.Message {
mi := &file_protocol_fortunetiger_fortunetiger_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -560,19 +560,19 @@ func (x *SCFortuneDragonBilled) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonBilled) Descriptor() ([]byte, []int) {
// Deprecated: Use SCFortuneTigerBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneTigerBilled) Descriptor() ([]byte, []int) {
return file_protocol_fortunetiger_fortunetiger_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneDragonBilled) GetOpRetCode() int32 {
func (x *SCFortuneTigerBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonBilled) GetGameEndStr() string {
func (x *SCFortuneTigerBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
@ -585,89 +585,89 @@ var file_protocol_fortunetiger_fortunetiger_proto_rawDesc = []byte{
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}
var (
@ -686,15 +686,15 @@ var file_protocol_fortunetiger_fortunetiger_proto_enumTypes = make([]protoimpl.E
var file_protocol_fortunetiger_fortunetiger_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_protocol_fortunetiger_fortunetiger_proto_goTypes = []interface{}{
(FortuneTigerPID)(0), // 0: fortunetiger.FortuneTigerPID
(*FortuneDragonPlayerData)(nil), // 1: fortunetiger.FortuneDragonPlayerData
(*SCFortuneDragonRoomInfo)(nil), // 2: fortunetiger.SCFortuneDragonRoomInfo
(*CSFortuneDragonOp)(nil), // 3: fortunetiger.CSFortuneDragonOp
(*SCFortuneDragonOp)(nil), // 4: fortunetiger.SCFortuneDragonOp
(*SCFortuneDragonRoomState)(nil), // 5: fortunetiger.SCFortuneDragonRoomState
(*SCFortuneDragonBilled)(nil), // 6: fortunetiger.SCFortuneDragonBilled
(*FortuneTigerPlayerData)(nil), // 1: fortunetiger.FortuneTigerPlayerData
(*SCFortuneTigerRoomInfo)(nil), // 2: fortunetiger.SCFortuneTigerRoomInfo
(*CSFortuneTigerOp)(nil), // 3: fortunetiger.CSFortuneTigerOp
(*SCFortuneTigerOp)(nil), // 4: fortunetiger.SCFortuneTigerOp
(*SCFortuneTigerRoomState)(nil), // 5: fortunetiger.SCFortuneTigerRoomState
(*SCFortuneTigerBilled)(nil), // 6: fortunetiger.SCFortuneTigerBilled
}
var file_protocol_fortunetiger_fortunetiger_proto_depIdxs = []int32{
1, // 0: fortunetiger.SCFortuneDragonRoomInfo.Player:type_name -> fortunetiger.FortuneDragonPlayerData
1, // 0: fortunetiger.SCFortuneTigerRoomInfo.Player:type_name -> fortunetiger.FortuneTigerPlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
@ -709,7 +709,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
if !protoimpl.UnsafeEnabled {
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneDragonPlayerData); i {
switch v := v.(*FortuneTigerPlayerData); i {
case 0:
return &v.state
case 1:
@ -721,7 +721,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
}
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomInfo); i {
switch v := v.(*SCFortuneTigerRoomInfo); i {
case 0:
return &v.state
case 1:
@ -733,7 +733,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
}
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneDragonOp); i {
switch v := v.(*CSFortuneTigerOp); i {
case 0:
return &v.state
case 1:
@ -745,7 +745,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
}
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonOp); i {
switch v := v.(*SCFortuneTigerOp); i {
case 0:
return &v.state
case 1:
@ -757,7 +757,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
}
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomState); i {
switch v := v.(*SCFortuneTigerRoomState); i {
case 0:
return &v.state
case 1:
@ -769,7 +769,7 @@ func file_protocol_fortunetiger_fortunetiger_proto_init() {
}
}
file_protocol_fortunetiger_fortunetiger_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonBilled); i {
switch v := v.(*SCFortuneTigerBilled); i {
case 0:
return &v.state
case 1:

View File

@ -13,7 +13,7 @@ enum FortuneTigerPID {
PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED = 5634;
}
message FortuneDragonPlayerData {
message FortuneTigerPlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
@ -28,7 +28,7 @@ message FortuneDragonPlayerData {
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
message SCFortuneDragonRoomInfo {
message SCFortuneTigerRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
@ -38,31 +38,31 @@ message SCFortuneDragonRoomInfo {
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneDragonPlayerData Player = 10; //
FortuneTigerPlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
message CSFortuneDragonOp {
message CSFortuneTigerOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
message SCFortuneDragonOp {
message SCFortuneTigerOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
message SCFortuneDragonRoomState {
message SCFortuneTigerRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
message SCFortuneDragonBilled{
message SCFortuneTigerBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}