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@ -1,136 +0,0 @@
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package balancequeue
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import (
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"fmt"
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"strings"
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)
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// 平衡队列
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type Element interface {
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BalanceQueueHandler()
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}
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type elementWrapper struct {
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F func()
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}
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func (e *elementWrapper) BalanceQueueHandler() {
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e.F()
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}
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func ElementWrapper(f func()) Element {
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return &elementWrapper{F: f}
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}
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type group struct {
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Array []Element
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queuePos int
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}
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type groupArray struct {
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queue []*group
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}
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type BalanceQueue struct {
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index int // 循环索引
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groups []*group // 固定的分组,长度不变,每次Update触发一个分组
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tables []*groupArray
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pool map[Element]*group
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}
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// New 创建一个平衡队列
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// groupNumber 分组数量
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func New(groupNumber int) *BalanceQueue {
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ret := &BalanceQueue{
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groups: make([]*group, groupNumber),
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tables: make([]*groupArray, 10), // 本身会自动扩容,初始值不是很重要
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pool: make(map[Element]*group),
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}
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for i := 0; i < len(ret.tables); i++ {
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ret.tables[i] = &groupArray{}
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}
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// 初始化平衡数组,所有平衡队列容量为0
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for i := 0; i < len(ret.groups); i++ {
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ret.groups[i] = &group{queuePos: i}
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ret.tables[0].queue = append(ret.tables[0].queue, ret.groups[i])
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}
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return ret
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}
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func (q *BalanceQueue) String() string {
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buf := strings.Builder{}
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buf.WriteString("BalanceQueue:\n")
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buf.WriteString(fmt.Sprintf("分组数量: %v\n", len(q.groups)))
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for k, v := range q.tables {
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buf.WriteString(fmt.Sprintf("元素数量%v: 组数量%v ==>", k, len(v.queue)))
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for _, vv := range v.queue {
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buf.WriteString(fmt.Sprintf("%v ", len(vv.Array)))
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}
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buf.WriteString("\n")
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}
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return buf.String()
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}
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func (q *BalanceQueue) Update() {
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if q.index == len(q.groups) {
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q.index = 0
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}
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for _, v := range q.groups[q.index].Array {
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v.BalanceQueueHandler()
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}
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q.index++
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}
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func (q *BalanceQueue) Push(e Element) {
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if e == nil {
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return
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}
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if _, ok := q.pool[e]; ok {
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return
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}
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for k, v := range q.tables {
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size := len(v.queue)
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if size == 0 {
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continue
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}
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arr := v.queue[size-1]
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if k+1 >= len(q.tables) {
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q.tables = append(q.tables, &groupArray{})
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}
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q.tables[k+1].queue = append(q.tables[k+1].queue, arr)
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q.tables[k].queue = v.queue[:size-1]
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arr.queuePos = len(q.tables[k+1].queue) - 1
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arr.Array = append(arr.Array, e)
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q.pool[e] = arr
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return
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}
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return
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}
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func (q *BalanceQueue) Pop(e Element) {
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group, ok := q.pool[e]
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if !ok {
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return
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}
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delete(q.pool, e)
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count := len(group.Array)
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for i := 0; i < count; i++ {
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if group.Array[i] == e {
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group.Array[i] = group.Array[count-1]
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group.Array = group.Array[:count-1]
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bqPos := group.queuePos
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queCount := len(q.tables[count].queue)
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q.tables[count].queue[bqPos] = q.tables[count].queue[queCount-1]
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q.tables[count].queue[bqPos].queuePos = bqPos
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q.tables[count].queue = q.tables[count].queue[:queCount-1]
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q.tables[count-1].queue = append(q.tables[count-1].queue, group)
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group.queuePos = len(q.tables[count-1].queue) - 1
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return
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}
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}
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}
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@ -1,40 +0,0 @@
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package balancequeue
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import (
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"fmt"
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"math/rand"
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"testing"
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"time"
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)
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type A struct {
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Name string
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}
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func (a *A) BalanceQueueHandler() {
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}
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func TestOne(t *testing.T) {
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q := New(5)
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var es []Element
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go func() {
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for {
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q.Update()
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fmt.Println(q)
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time.Sleep(time.Second)
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e := &A{Name: fmt.Sprint(time.Now().Unix())}
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es = append(es, e)
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q.Push(e)
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if rand.Intn(10) > 5 && len(es) >= 2 {
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for _, v := range es[:2] {
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q.Pop(v)
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}
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es = es[2:]
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}
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}
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}()
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time.Sleep(time.Minute)
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}
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@ -1,29 +0,0 @@
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package viperx
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import (
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"fmt"
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"github.com/spf13/viper"
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)
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var paths = []string{
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".",
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"./etc",
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"./config",
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}
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func GetViper(name, filetype string) *viper.Viper {
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vp := viper.New()
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// 配置文件
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vp.SetConfigName(name)
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vp.SetConfigType(filetype)
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for _, v := range paths {
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vp.AddConfigPath(v)
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}
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err := vp.ReadInConfig()
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if err != nil {
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panic(fmt.Errorf("fatal error config file: %w", err))
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}
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return vp
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}
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@ -3,9 +3,8 @@ package main
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import (
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"time"
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"mongo.games.com/goserver/core/container/balancequeue"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/game/util/balancequeue"
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)
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var DbSaveInst = &DbSaver{
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@ -6,11 +6,11 @@ import (
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/basic"
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"mongo.games.com/goserver/core/container/balancequeue"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/goserver/core/task"
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"mongo.games.com/game/model"
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"mongo.games.com/game/util/balancequeue"
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"mongo.games.com/game/worldsrv/internal"
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)
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