add tiger game test
This commit is contained in:
parent
f47cddc7c1
commit
f9605e9f26
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package fortunetiger
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// 房间类型
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const (
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RoomMode_Classic int = iota //经典
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RoomMode_Max
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)
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// 场景状态
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const (
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FortuneTigerStateStart int = iota //默认状态
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FortuneTigerStateMax
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)
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// 玩家操作
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const (
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FortuneTigerPlayerOpStart int = iota
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FortuneTigerPlayerOpSwitch
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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package fortunetiger
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import (
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/fortunetiger"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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type CSFortuneTigerOpPacketFactory struct {
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}
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type CSFortuneTigerOpHandler struct {
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}
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func (this *CSFortuneTigerOpPacketFactory) CreatePacket() interface{} {
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pack := &fortunetiger.CSFortuneTigerOp{}
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return pack
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}
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func (this *CSFortuneTigerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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if op, ok := data.(*fortunetiger.CSFortuneTigerOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSFortuneTigerOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSFortuneTigerOpHandler p.scene == nil")
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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if scene.GetScenePolicy() != nil {
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scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
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}
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return nil
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(fortunetiger.FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP), &CSFortuneTigerOpHandler{})
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netlib.RegisterFactory(int(fortunetiger.FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP), &CSFortuneTigerOpPacketFactory{})
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}
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package fortunetiger
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import (
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"mongo.games.com/game/gamerule/fortunetiger"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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)
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type FortuneTigerPlayerData struct {
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*base.Player
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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BetSizeIndex int64 `json:"bsi"` //选中的单注下标
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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isRespin bool //只用于判断是否可以离开
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}
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type SpinLock struct {
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ReSpinStatus int `json:"rs,omitempty"` //0.默认 1.第一次触发 2.进行中 3.结束
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ReSpinSymbol int64 `json:"rsy,omitempty"` //图标(respin)
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Lock [][]int `json:"l,omitempty"` //原来锁定的位置
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AddLock [][]int `json:"al,omitempty"` //新增锁定的位置
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X10 int64 `json:"x10,omitempty"` //100.不同图标 88.wild 其他类型.按当前单一中奖图标类型
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WinLines map[int][][]int `json:"wls,omitempty"`
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}
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func (p *FortuneTigerPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunetiger.NowByte)
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}
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func (p *FortuneTigerPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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}
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// 需要带到world上进行数据处理
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func (p *FortuneTigerPlayerData) PushPlayer() map[string]string {
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cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
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return cache
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}
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// 进房的时候需要带进来
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func (p *FortuneTigerPlayerData) PullPlayer(data map[string]string) {
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slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
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}
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package fortunetiger
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type FortuneTigerSceneData struct {
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*base.Scene //场景
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players map[int32]*FortuneTigerPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewFortuneTigerSceneData(s *base.Scene) *FortuneTigerSceneData {
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sceneEx := &FortuneTigerSceneData{
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Scene: s,
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players: make(map[int32]*FortuneTigerPlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *FortuneTigerSceneData) Init() {
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}
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func (s *FortuneTigerSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *FortuneTigerSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *FortuneTigerSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *FortuneTigerSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*FortuneTigerPlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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@ -0,0 +1,574 @@
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package fortunetiger
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/fortunetiger"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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protocol "mongo.games.com/game/protocol/fortunetiger"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicyFortuneTigerSington = &ScenePolicyFortuneTiger{}
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type ScenePolicyFortuneTiger struct {
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base.BaseScenePolicy
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states [fortunetiger.FortuneTigerStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicyFortuneTiger) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewFortuneTigerSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicyFortuneTiger) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &FortuneTigerPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicyFortuneTiger) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewFortuneTigerSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(fortunetiger.FortuneTigerStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicyFortuneTiger) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicyFortuneTiger) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicyFortuneTiger) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
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playerEx := &FortuneTigerPlayerData{Player: p}
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playerEx.init()
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d := p.GameData[fortunetiger.GameDataKey]
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if d != nil {
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m := make(map[string]string)
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json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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} else {
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m := make(map[string]string)
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunetiger.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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p.SetExtraData(playerEx)
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FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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// 玩家离开事件
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func (this *ScenePolicyFortuneTiger) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*FortuneTigerPlayerData); ok {
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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if err != nil {
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logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
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} else {
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p.GameData[fortunetiger.GameDataKey] = &model.PlayerGameData{
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Platform: p.Platform,
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SnId: p.SnId,
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Id: fortunetiger.GameDataKey,
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Data: b,
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*FortuneTigerSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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func (this *ScenePolicyFortuneTiger) OnPlayerDropLine(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
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s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
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}
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// 玩家重连
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func (this *ScenePolicyFortuneTiger) OnPlayerRehold(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
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FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
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}
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}
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}
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// 返回房间
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func (this *ScenePolicyFortuneTiger) OnPlayerReturn(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
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//if p.IsMarkFlag(base.PlayerState_Auto) {
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// p.UnmarkFlag(base.PlayerState_Auto)
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// p.SyncFlag()
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//}
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//发送房间信息给自己
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FortuneTigerSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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func FortuneTigerSendRoomInfo(s *base.Scene, sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData) {
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pack := FortuneTigerCreateRoomInfoPacket(s, sceneEx, playerEx)
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logger.Logger.Trace("RoomInfo: ", pack)
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playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO), pack)
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}
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func FortuneTigerCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData) interface{} {
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//房间信息
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pack := &protocol.SCFortuneTigerRoomInfo{
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RoomId: s.SceneId,
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GameId: s.GameId,
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RoomMode: s.SceneMode,
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SceneType: s.GetSceneType(),
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Params: common.CopySliceInt64ToInt32(s.Params),
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NumOfGames: proto.Int(sceneEx.NumOfGames),
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State: proto.Int(s.SceneState.GetState()),
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ParamsEx: s.GetDBGameFree().OtherIntParams,
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GameFreeId: proto.Int32(s.GetDBGameFree().Id),
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//BetLimit: s.GetDBGameFree().BetLimit,
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}
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//自己的信息
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if playerEx != nil {
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pd := &protocol.FortuneTigerPlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Name: proto.String(playerEx.Name),
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Head: proto.Int32(playerEx.Head),
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Sex: proto.Int32(playerEx.Sex),
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Coin: proto.Int64(playerEx.Coin),
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Pos: proto.Int(playerEx.Pos),
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Flag: proto.Int(playerEx.GetFlag()),
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City: proto.String(playerEx.City),
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
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VIP: proto.Int32(playerEx.VIP),
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}
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pack.Player = pd
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}
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//get data
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Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
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if err == nil {
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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pi, _ := json.Marshal(data)
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pack.PlayerInfo = string(pi)
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if sceneEx.BetConfig == nil {
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sceneEx.BetConfig = &data.BetConfig
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}
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} else {
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logger.Logger.Error("slots enter err:", err)
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}
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proto.SetDefaults(pack)
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return pack
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}
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func (this *ScenePolicyFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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if s == nil || p == nil {
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return false
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
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if s.GetSceneState() != nil {
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if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
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p.SetLastOPTimer(time.Now())
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return true
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}
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return false
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}
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return true
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}
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func (this *ScenePolicyFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneTiger) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
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if s.GetSceneState() != nil {
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s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
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}
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}
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// 当前状态能否换桌
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func (this *ScenePolicyFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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if s == nil || p == nil {
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return false
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}
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if s.GetSceneState() != nil {
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return s.GetSceneState().CanChangeCoinScene(s, p)
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}
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return false
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}
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// 状态基类
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type SceneBaseStateFortuneTiger struct {
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}
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func (this *SceneBaseStateFortuneTiger) GetTimeout(s *base.Scene) int {
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if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
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return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
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}
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return 0
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}
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|
||||
func (this *SceneBaseStateFortuneTiger) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateFortuneTiger) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateFortuneTiger) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateFortuneTiger) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*FortuneTigerSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartFortuneTiger struct {
|
||||
SceneBaseStateFortuneTiger
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneTiger) GetState() int {
|
||||
return fortunetiger.FortuneTigerStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneTiger) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartFortuneTiger) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
|
||||
if playerEx.isRespin {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneTiger) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneTiger) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneTiger.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartFortuneTiger) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneTiger.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneTiger) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartFortuneTiger) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateFortuneTiger.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*FortuneTigerSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*FortuneTigerPlayerData); ok {
|
||||
switch opcode {
|
||||
case fortunetiger.FortuneTigerPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 3 {
|
||||
pack := &protocol.SCFortuneTigerBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneTigerBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
//playerEx.BetMode = params[3]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) {
|
||||
pack := &protocol.SCFortuneTigerBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneTigerBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunetiger.NowByte)
|
||||
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunetiger.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
var respinStatus int
|
||||
if data.Results[0].ArrSpins[0].Special != nil {
|
||||
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
|
||||
}
|
||||
if respinStatus == 0 || respinStatus == 1 {
|
||||
//第一次触发或者正常模式
|
||||
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
if respinStatus == 0 || respinStatus == 3 {
|
||||
//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if respinStatus == 0 || respinStatus == 3 {
|
||||
playerEx.isRespin = false
|
||||
} else {
|
||||
playerEx.isRespin = true
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunetiger.NowByte)
|
||||
|
||||
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunetiger.NowByte)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
|
||||
}
|
||||
pack := &protocol.SCFortuneTigerBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCFortuneTigerBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED), pack)
|
||||
|
||||
// 记录本次操作
|
||||
FortuneTigerAndSaveLog(sceneEx, playerEx, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartFortuneTiger) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartFortuneTiger) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateFortuneTiger.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartFortuneTiger) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateFortuneTiger.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyFortuneTiger) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= fortunetiger.FortuneTigerStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyFortuneTiger) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < fortunetiger.FortuneTigerStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||
totalin := playerEx.totalBet
|
||||
totalout := int64(data.RoundReward) + playerEx.taxCoin
|
||||
validFlow := totalin + totalout
|
||||
validBet := common.AbsI64(totalin - totalout)
|
||||
logParam := &base.SaveGamePlayerListLogParam{
|
||||
Platform: playerEx.Platform,
|
||||
Channel: playerEx.Channel,
|
||||
Promoter: playerEx.BeUnderAgentCode,
|
||||
PackageTag: playerEx.PackageID,
|
||||
InviterId: playerEx.InviterId,
|
||||
LogId: logid,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: playerEx.totalBet,
|
||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
||||
ValidBet: validBet,
|
||||
ValidFlow: validFlow,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
}
|
||||
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyFortuneTigerSington.RegisteSceneState(&SceneStateStartFortuneTiger{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_FortuneTiger, fortunetiger.RoomMode_Classic, ScenePolicyFortuneTigerSington)
|
||||
return nil
|
||||
})
|
||||
}
|
Loading…
Reference in New Issue