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13 Commits

Author SHA1 Message Date
tomas f63c327ffa Merge remote-tracking branch 'origin/develop' into dev_slots 2024-09-29 17:29:03 +08:00
sk a38f8fa366 rabbitmq优化 2024-09-29 17:01:36 +08:00
sk c628f8876f 比赛场优化 2024-09-29 13:52:25 +08:00
sk 622d622194 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-09-29 11:22:12 +08:00
sk e07963720d 竞技馆奖励记录最新50条 2024-09-29 11:21:04 +08:00
sk e8c4f4489f no message 2024-09-29 10:16:57 +08:00
sk 025dbd8691 Merge branch 'release' into develop 2024-09-29 09:55:49 +08:00
sk bcdcc1cc47 修复比赛场id重复问题 2024-09-29 09:55:34 +08:00
DESKTOP-45ANQ2C\unis a48a9fede4 娃娃卡下抓获得娃娃卡改回正常抓取 2024-09-28 18:31:09 +08:00
DESKTOP-45ANQ2C\unis bbae2da8da 娃娃机兑换记录优化 2024-09-28 17:48:48 +08:00
sk f6804c4cd9 比赛场获奖记录 2024-09-28 15:36:31 +08:00
by f642c32631 删除无用log 2024-09-28 14:32:54 +08:00
by b5099d9c37 兑换记录BUG修改 2024-09-28 12:02:57 +08:00
33 changed files with 742 additions and 553 deletions

9
common/id.go Normal file
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@ -0,0 +1,9 @@
package common
import "github.com/bwmarrin/snowflake"
var IdNode, _ = snowflake.NewNode(int64(GetSelfSrvId()))
func GetId() int64 {
return IdNode.Generate().Int64()
}

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@ -12,7 +12,7 @@ import (
_ "mongo.games.com/game"
"mongo.games.com/game/common"
_ "mongo.games.com/game/dbproxy/mq"
dbmq "mongo.games.com/game/dbproxy/mq"
"mongo.games.com/game/dbproxy/svc"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
@ -20,6 +20,7 @@ import (
)
func main() {
dbmq.Init()
// 自定义配置文件
model.InitGameParam()
// package模块

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@ -12,7 +12,7 @@ import (
)
func init() {
mq.RegisterSubscriber(model.APILogCollName, func(e broker.Event) (err error) {
mq.RegisterSubscriber(mq.MgrAPILog, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
@ -32,5 +32,5 @@ func init() {
return
}
return nil
}, broker.Queue(model.APILogCollName), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}, broker.Queue(mq.MgrAPILog), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}

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@ -26,7 +26,7 @@ func init() {
}
if log.Count == 0 { //玩家冲账探针
mq.Send(model.TopicProbeCoinLogAck, log)
mq.Send(mq.WorldLogCoinAck, log)
} else {
c := svc.CoinLogsCollection(log.Platform)
if c != nil {

View File

@ -1,11 +1,6 @@
package mq
import (
"encoding/json"
"mongo.games.com/goserver/core/broker"
"mongo.games.com/goserver/core/broker/rabbitmq"
"mongo.games.com/game/dbproxy/svc"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
@ -13,48 +8,39 @@ import (
func init() {
// 竞技馆对局记录
mq.RegisterSubscriber(mq.DBCustomLog, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
e.Ack()
}()
var log model.CustomLog
err = json.Unmarshal(msg.Body, &log)
if err != nil {
return
mq.RegisterHandler(&mq.RegisterHandlerParam{
Name: mq.DBCustomLog,
Data: model.CustomLog{},
Handler: func(data interface{}) (err error) {
log, ok := data.(*model.CustomLog)
if !ok {
return nil
}
c := svc.DbCustomLogCollection(log.Platform)
if c != nil {
err = c.Insert(log)
}
return
}
return nil
}, broker.Queue(mq.DBCustomLog), broker.DisableAutoAck(), rabbitmq.DurableQueue())
},
})
// 竞技馆奖励记录
mq.RegisterSubscriber(mq.DBCustomLogAward, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
e.Ack()
}()
var log model.CustomLogAward
err = json.Unmarshal(msg.Body, &log)
if err != nil {
return
mq.RegisterHandler(&mq.RegisterHandlerParam{
Name: mq.DBCustomLogAward,
Data: model.CustomLogAward{},
Handler: func(data interface{}) (err error) {
log, ok := data.(*model.CustomLogAward)
if !ok {
return nil
}
c := svc.DbCustomLogAwardCollection(log.Platform)
if c != nil {
err = c.Insert(log)
if err == nil {
mq.Write(log) // 通知ranksrv广播获奖消息
}
}
return
}
return nil
}, broker.Queue(mq.DBCustomLogAward), broker.DisableAutoAck(), rabbitmq.DurableQueue())
},
})
}

View File

@ -20,7 +20,7 @@ import (
)
func init() {
mq.RegisterSubscriber(model.EvtInvite, func(e broker.Event) (err error) {
mq.RegisterSubscriber(mq.DBInvite, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
@ -80,7 +80,7 @@ func init() {
return err
}
msg.Score = 0
mq.Send(model.EvtInviteAck, msg)
mq.Send(mq.WorldInviteAck, msg)
}
return nil
}
@ -301,10 +301,10 @@ func init() {
logger.Logger.Errorf("EvtInvite add find error:%v psnid:%v score:%v rate:%v", err, v, log.Score, log.Rate)
return err
}
mq.Send(model.EvtInviteAck, msg)
mq.Send(mq.WorldInviteAck, msg)
}
}
return nil
}, broker.Queue(model.EvtInvite), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}, broker.Queue(mq.DBInvite), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}

19
dbproxy/mq/init.go Normal file
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@ -0,0 +1,19 @@
package mq
import (
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
)
func Init() {
InitHandler()
// 竞技馆获奖通知
mq.RegisterMessage(&mq.RegisterMessageParam{
Name: mq.RankCustomLogAward,
Data: model.CustomLogAward{},
})
}
func InitHandler() {
}

View File

@ -39,7 +39,7 @@ func (this *DBCustomLogAwardSvc) Find(req *model.CustomLogAwardFindReq, res *mod
return ErrCustomLogAwardNotFound
}
if err := c.Find(bson.M{"startts": bson.M{"$gte": req.StartTs, "$lte": req.EndTs}}).Sort("startts").All(&res.List); err != nil {
if err := c.Find(bson.M{"startts": bson.M{"$gte": req.StartTs, "$lte": req.EndTs}}).Sort("-endts").Limit(50).All(&res.List); err != nil {
return err
}
return nil

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@ -117,6 +117,7 @@ func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes)
func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) {
limitDataNum := 200
var Logs []model.RetClawdollItemLog
for _, typeId := range args.TypeIds {
var SubLogs []model.RetClawdollItemLog
@ -137,7 +138,7 @@ func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *m
return
}
err = c.Find(bson.M{"$and": sql}).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&SubLogs)
err = c.Find(bson.M{"$and": sql}).Sort("-createts").Limit(limitDataNum).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&SubLogs)
Logs = append(Logs, SubLogs...)
}
@ -155,8 +156,9 @@ func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItem
return
}
limitDataNum := 300
var datas []model.ItemLog
err = c.Find(cond).All(&datas)
err = c.Find(cond).Sort("-createts").Limit(limitDataNum).All(&datas)
if err != nil {
logger.Logger.Error("GetClawdollSuccessItemLog error: ", err)
return err

View File

@ -75,8 +75,9 @@ func (svc *MatchAwardSvc) GetMatchAward(plt string, ret *model.MatchAward) (err
err = c.Find(nil).One(ret)
if err != nil && err != mgo.ErrNotFound {
logger.Logger.Errorf("GetMatchAward err:%v", err)
}
return err
}
return nil
}
func init() {

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@ -109,6 +109,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
case 2:
if msg.Result == 1 {
// 获得娃娃卡
playerEx.CatchCardClawdoll()
playerEx.IsWin = true
logger.Logger.Tracef("下抓成功snid = %v", msg.Snid)
@ -118,8 +119,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
playerEx.IsWin = false
}
playerEx.CatchCardClawdoll()
logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)

View File

@ -53,5 +53,5 @@ func (c *LogChannel) WriteMQData(data *model.RabbitMQData) {
}
func init() {
LogChannelSington.RegisteLogCName(model.APILogCollName, &model.APILog{})
LogChannelSington.RegisteLogCName(mq.MgrAPILog, &model.APILog{})
}

View File

@ -8,6 +8,12 @@ import (
"mongo.games.com/goserver/core/logger"
)
type Item struct {
ItemId int32 // 物品ID
ItemNum int64 // 物品数量
ObtainTime int64 //获取的时间
}
type BagInfo struct {
BagId bson.ObjectId `bson:"_id"`
SnId int32 //玩家账号直接在这里生成
@ -19,20 +25,11 @@ type BagInfo struct {
GainWay int32 `bson:"-"`
}
type Item struct {
ItemId int32 // 物品ID
ItemNum int64 // 物品数量
ObtainTime int64 //获取的时间
}
type GetBagInfoArgs struct {
Plt string
SnId int32
}
func NewBagInfo(sid int32, plt string) *BagInfo {
return &BagInfo{BagId: bson.NewObjectId(), SnId: sid, Platform: plt, BagItem: make(map[int32]*Item)}
}
func GetBagInfo(sid int32, plt string) (*BagInfo, error) {
if rpcCli == nil {
return nil, ErrRPClientNoConn
@ -76,18 +73,6 @@ func SaveDBBagItem(args *BagInfo) error {
return nil
}
func SaveToDelBackupBagItem(args *BagInfo) error {
if rpcCli == nil {
return ErrRPClientNoConn
}
ret := false
err := rpcCli.CallWithTimeout("BagSvc.UpdateBag", args, &ret, time.Second*30)
if err != nil {
return err
}
return nil
}
type AddItemParam struct {
Platform string
SnId int32

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@ -14,7 +14,6 @@ import (
var (
CoinLogDBName = "log"
CoinLogCollName = "log_coinex"
TopicProbeCoinLogAck = "ack_logcoin"
)
var COINEX_GLOBAL_SEQ = int64(0)

View File

@ -64,7 +64,6 @@ type EvtInviteMsg struct {
RechargeScore int64 // 充值成功积分
}
const EvtInviteAck = "evt_invite_ack" // 绑定邀请人 dbproxy -> worldsrv
type EvtInviteAckMsg struct {
Platform string
Snid int32

View File

@ -19,10 +19,30 @@ const (
BackSystemJyb = "back_jyblog"
)
// mgrsrv
const (
MgrAPILog = "mgr_apilog"
)
// worldsrv 消息
const (
WorldLogCoinAck = "world_logcoin_ack"
WorldInviteAck = "world_invite_ack"
)
// dbproxy 消息
const (
DBVipGiftLog = "db_vipgift"
DBCustomLog = "db_customlog" // 房卡场对局记录
DBCustomLogAward = "db_customlog_award" // 房卡场对局奖励
DBInvite = "db_invite"
)
// ranksrv 消息
const (
RankCustomLogAward = "rank_customlog_award" // 房卡场对局奖励
)

141
mq/messagemgr.go Normal file
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@ -0,0 +1,141 @@
package mq
import (
"encoding/json"
"fmt"
"reflect"
"mongo.games.com/goserver/core/broker"
"mongo.games.com/goserver/core/broker/rabbitmq"
"mongo.games.com/goserver/core/logger"
)
type HandlerFunc func(data interface{}) (err error)
type HandlerData struct {
T reflect.Type
F HandlerFunc
}
type MessageMgr struct {
name map[reflect.Type]string
handler map[string]HandlerData
}
type RegisterMessageParam struct {
Name string
Data interface{}
}
// RegisterMessage 注册消息
func (c *MessageMgr) RegisterMessage(param *RegisterMessageParam) {
if param == nil {
return
}
t := c.getType(param.Data)
c.name[t] = param.Name
}
func (c *MessageMgr) getType(data interface{}) reflect.Type {
return reflect.Indirect(reflect.ValueOf(data)).Type()
}
func (c *MessageMgr) getName(data interface{}) string {
t := c.getType(data)
if name, exist := c.name[t]; exist {
return name
}
return ""
}
// Write 记录消息,需要提前注册
func (c *MessageMgr) Write(data interface{}) {
name := c.getName(data)
if name == "" {
name = "_null_"
}
logger.Logger.Tracef("==> RabbitMQ(%v): %#v", name, data)
Send(name, data)
}
// WriteMQData rabbitMQ消息
func (c *MessageMgr) WriteMQData(name string, data interface{}) {
logger.Logger.Tracef("==> RabbitMQ(%v): %#v", name, data)
Send(name, data)
}
type RegisterHandlerParam struct {
Name string
Data interface{}
Handler HandlerFunc
}
// RegisterHandler 注册消息处理函数
func (c *MessageMgr) RegisterHandler(param *RegisterHandlerParam) {
if param == nil {
return
}
if _, ok := c.handler[param.Name]; ok {
panic(fmt.Sprintf("RabbitMQ RegisterHandler repeatet name:%v", param.Name))
return
}
if param.Data == nil {
return
}
if param.Handler == nil {
return
}
c.handler[param.Name] = HandlerData{
T: c.getType(param.Data),
F: param.Handler,
}
RegisterSubscriber(param.Name, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
e.Ack()
}()
log := reflect.New(c.handler[param.Name].T).Interface()
err = json.Unmarshal(msg.Body, log)
if err != nil {
logger.Logger.Errorf("RabbitMQ Unmarshal error: %v", err)
return
}
logger.Logger.Tracef("==> Receive RabbitMQ(%v): %#v", param.Name, log)
return c.handler[param.Name].F(log)
}
return nil
}, broker.Queue(param.Name), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}
// MessageMgrSingle 消息发送器
var MessageMgrSingle = &MessageMgr{
name: make(map[reflect.Type]string),
handler: make(map[string]HandlerData),
}
// RegisterMessage 注册消息
// name: 消息名称
// data: 消息结构体指针
func RegisterMessage(param *RegisterMessageParam) {
MessageMgrSingle.RegisterMessage(param)
}
// Write 发送消息
// 默认队列名称规则队列前缀_消息结构体名称
func Write(data interface{}) {
MessageMgrSingle.Write(data)
}
// WriteMQData 发送消息
func WriteMQData(name string, data interface{}) {
MessageMgrSingle.WriteMQData(name, data)
}
// RegisterHandler 注册消息处理函数
func RegisterHandler(param *RegisterHandlerParam) {
MessageMgrSingle.RegisterHandler(param)
}

View File

@ -92,6 +92,7 @@ func (r *ListMgr[T]) Take(platform string, index int32, f func([]T, error)) {
}
// UpdateCache 更新缓存
// 重新获取数据
func (r *ListMgr[T]) UpdateCache(platform string, index int32) {
tp := r.platform[platform]
if tp == nil {

View File

@ -1,53 +0,0 @@
package com
import (
"reflect"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
)
// LogChannelSingleton 日志记录器
var LogChannelSingleton = &LogChannel{
cName: make(map[reflect.Type]string),
}
type LogChannel struct {
cName map[reflect.Type]string
}
func (c *LogChannel) RegisterLogCName(cname string, log interface{}) {
t := c.getLogType(log)
c.cName[t] = cname
}
func (c *LogChannel) getLogType(log interface{}) reflect.Type {
return reflect.Indirect(reflect.ValueOf(log)).Type()
}
func (c *LogChannel) getLogCName(log interface{}) string {
t := c.getLogType(log)
if name, exist := c.cName[t]; exist {
return name
}
return ""
}
func (c *LogChannel) WriteLog(log interface{}) {
cname := c.getLogCName(log)
if cname == "" {
cname = "_null_"
}
logger.Logger.Tracef("LogChannel ==> %#v", log)
mq.Send(cname, log)
}
func (c *LogChannel) WriteMQData(data *model.RabbitMQData) {
mq.Send(data.MQName, data.Data)
}
func init() {
LogChannelSingleton.RegisterLogCName(mq.DBCustomLogAward, &model.CustomLogAward{})
}

View File

@ -11,9 +11,11 @@ import (
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
rankmq "mongo.games.com/game/ranksrv/mq"
)
func main() {
rankmq.Init()
// 自定义配置文件
model.InitGameParam()
// package模块

55
ranksrv/mq/init.go Normal file
View File

@ -0,0 +1,55 @@
package mq
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/action"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
rankproto "mongo.games.com/game/protocol/rank"
"mongo.games.com/game/ranksrv/rank"
)
// Init 初始化
func Init() {
InitHandler()
// 注册消息
mq.RegisterMessage(&mq.RegisterMessageParam{
Name: mq.DBCustomLogAward,
Data: model.CustomLogAward{},
})
}
// InitHandler 注册消息处理方法
func InitHandler() {
mq.RegisterHandler(&mq.RegisterHandlerParam{
Name: mq.RankCustomLogAward,
Data: model.CustomLogAward{},
Handler: func(data interface{}) (err error) {
log, ok := data.(*model.CustomLogAward)
if !ok {
return nil
}
rank.CustomAwardMgrInstance.UpdateCache(log.Platform, 0)
var awards []*rankproto.Item
for _, v := range log.Awards {
awards = append(awards, &rankproto.Item{
Id: v.ItemId,
N: v.ItemNum,
})
}
pack := &rankproto.UserAward{
Snid: log.SnId,
Name: log.Name,
Awards: awards,
Ts: log.EndTs,
}
action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(rankproto.Rank_PACKET_SCRoomAwardOne), pack, nil)
logger.Logger.Tracef("SCRoomAwardOne %v", pack)
return
},
})
}

View File

@ -7,11 +7,10 @@ import (
"github.com/jinzhu/now"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/module"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/action"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
"mongo.games.com/game/protocol/rank"
"mongo.games.com/game/ranksrv/com"
"mongo.games.com/game/srvdata"
@ -75,7 +74,7 @@ func (c *CustomAwardMgr) Update() {
name = srvdata.PBDB_NameMgr.Datas.GetArr()[n].Name
}
id := common.RandInt(20000000, 99999999)
com.LogChannelSingleton.WriteLog(&model.CustomLogAward{
mq.Write(&model.CustomLogAward{
Platform: k,
CycleId: "",
SnId: int32(id),
@ -84,15 +83,6 @@ func (c *CustomAwardMgr) Update() {
StartTs: nowTime.Add(-time.Minute * 8).Unix(),
EndTs: nowTime.Unix(),
})
// 通知获奖
pack := &rank.UserAward{
Snid: int32(id),
Name: name,
Awards: items,
Ts: nowTime.Unix(),
}
action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(rank.Rank_PACKET_SCRoomAwardOne), pack, nil)
logger.Logger.Tracef("BroadcastMessage UserAward: %v", pack)
break
}
}

View File

@ -61,6 +61,7 @@ func (w *WinCoinMgr) Update() {
}
func (w *WinCoinMgr) Shutdown() {
module.UnregisteModule(w)
}
func init() {

View File

@ -626,14 +626,13 @@ func CSDollChange(s *netlib.Session, packetid int, data interface{}, sid int64)
})
logger.Logger.Trace("背包内使用兑换娃娃卡 bagInfo = ", bagInfo)
pack.RetCode = rest
if isF {
itemId := item.ItemId
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
dollLog := model.NewDbBagChangeDoll(p.Platform, p.SnId, item.ItemId, 1, 0, "", msg.Addr, msg.UserName, msg.UserTel)
dollLog := model.NewDbBagChangeDoll(p.Platform, p.SnId, itemId, 1, 0, "", msg.Addr, msg.UserName, msg.UserTel)
return model.InsertDbBagChangeDollLog(dollLog)
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
if data != nil {
logger.Logger.Errorf("CSDollChange err: %v", data)
}
}), "CSDollChange").Start()
}

View File

@ -216,7 +216,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
if player != nil {
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
}
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsGaming(player.SnId))) {
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
sendSCDisconnect(common.KickReason_Logining)
return nil

View File

@ -82,8 +82,8 @@ func CSSignRace(s *netlib.Session, packetid int, data interface{}, sid int64) er
}
default: // 取消报名
if TournamentMgr.IsMatching(p.SnId) {
logger.Logger.Warnf("player(%v) IsMatching.", p.SnId)
if TournamentMgr.IsGaming(p.SnId) {
logger.Logger.Warnf("player(%v) IsGaming.", p.SnId)
} else {
//取消报名
TournamentMgr.CancelSignUp(platform, tmId, p.SnId)
@ -115,7 +115,7 @@ func CSMatchList(s *netlib.Session, packetId int, data interface{}, sid int64) e
// 开始时间排序
sort.Slice(list, func(i, j int) bool {
return list[i].StartTime < list[j].StartTime
return list[i].StartTime.Compare(list[j].StartTime) == -1
})
for _, v := range list {

View File

@ -10,7 +10,6 @@ import (
"mongo.games.com/goserver/core/basic"
"mongo.games.com/goserver/core/i18n"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/module"
"mongo.games.com/goserver/core/task"
"mongo.games.com/game/common"
@ -24,10 +23,22 @@ import (
"mongo.games.com/game/worldsrv/internal"
)
func init() {
module.RegisteModule(BagMgrSingleton, time.Second, 0)
internal.RegisterPlayerLoad(BagMgrSingleton)
const (
BagItemMax int32 = 200
)
// 道具功能 Function
const (
ItemCanUse = iota //可以使用
ItemCanGive //可以赠送
ItemCanSell //可以出售
ItemCanExchange //可以兑换
ItemCanFen //可以分解
ItemMax
)
func init() {
internal.RegisterPlayerLoad(BagMgrSingleton)
BagMgrSingleton.AddOnChangeFuncs(func(param *model.ChangeItemParam) {
p := PlayerMgrSington.GetPlayerBySnId(param.SnId)
if p == nil {
@ -138,20 +149,6 @@ func init() {
})
}
const (
BagItemMax int32 = 200
)
// 道具功能 Function
const (
ItemCanUse = iota //可以使用
ItemCanGive //可以赠送
ItemCanSell //可以出售
ItemCanExchange //可以兑换
ItemCanFen //可以分解
ItemMax
)
type Item struct {
ItemId int32 // 物品ID
ItemNum int64 // 物品数量
@ -186,11 +183,7 @@ func NewBagInfo(platform string, snid int32) *BagInfo {
}
}
// BagMgrSingleton 背包管理器
var BagMgrSingleton = &BagMgr{
PlayerBag: make(map[int32]*BagInfo),
}
// BagMgr 玩家背包
type BagMgr struct {
PlayerBag map[int32]*BagInfo // snid:背包
@ -198,20 +191,241 @@ type BagMgr struct {
onChangeFuncs []func(param *model.ChangeItemParam)
}
func (this *BagMgr) ModuleName() string {
return "BagMgr"
// BagMgrSingleton 背包管理器
var BagMgrSingleton = &BagMgr{
PlayerBag: make(map[int32]*BagInfo),
}
func (this *BagMgr) Init() {
// ============================================================================
// implement IPlayerLoad
//=============================================================================
type LoadData struct {
BagInfo *model.BagInfo
}
func (this *BagMgr) Update() {
func (this *BagMgr) Load(platform string, snid int32, player any) *internal.PlayerLoadReplay {
// 加载道具
bagInfo, err := model.GetBagInfo(snid, platform)
if err != nil {
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: nil,
}
}
// 对账时间戳初始化
if bagInfo.Ts == 0 {
bagInfo.Ts = time.Now().UnixNano()
}
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: &LoadData{
BagInfo: bagInfo,
},
}
}
func (this *BagMgr) Shutdown() {
module.UnregisteModule(this)
func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
if ret == nil || ret.Data == nil {
return
}
data, ok := ret.Data.(*LoadData)
if !ok || data == nil || data.BagInfo == nil {
return
}
// 背包数据
newBagInfo := NewBagInfo(ret.Platform, ret.Snid)
newBagInfo.Ts = data.BagInfo.Ts
for k, bi := range data.BagInfo.BagItem {
item := srvdata.GameItemMgr.Get(ret.Platform, bi.ItemId)
if item != nil {
if bi.ItemNum > 0 {
newBagInfo.BagItem[k] = &Item{
ItemId: bi.ItemId,
ItemNum: bi.ItemNum,
ObtainTime: bi.ObtainTime,
}
}
} else {
logger.Logger.Error("InitBagInfo err: item is nil. ItemId:", bi.ItemId)
}
}
this.PlayerBag[ret.Snid] = newBagInfo
}
type LoadAfterData struct {
GameID []int32
ItemLogs []*model.ItemLog
StarTs, EndTs int64
}
func (this *BagMgr) LoadAfter(platform string, snid int32) *internal.PlayerLoadReplay {
var err error
// 查询最近游戏
gameID := model.GetRecentGame(platform, snid)
// 道具变更记录
endTs := time.Now().UnixNano()
var itemLogs []*model.ItemLog
itemLogs, err = model.GetItemLog(platform, snid, this.PlayerBag[snid].Ts)
if err != nil {
logger.Logger.Errorf("LoadAfter GetItemLog err: %v", err)
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: nil,
}
}
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: nil,
Data: &LoadAfterData{
GameID: gameID,
ItemLogs: itemLogs,
StarTs: this.PlayerBag[snid].Ts,
EndTs: endTs,
},
}
}
func (this *BagMgr) CallbackAfter(ret *internal.PlayerLoadReplay) {
if ret == nil {
return
}
if ret.Err != nil {
logger.Logger.Error("BagMgr LoadAfter err:", ret.Err)
return
}
param, ok := ret.Data.(*LoadAfterData)
if !ok {
logger.Logger.Errorf("BagMgr LoadAfter BUGE 1")
return
}
p := PlayerMgrSington.GetPlayerBySnId(ret.Snid)
if p == nil {
logger.Logger.Errorf("BagMgr LoadAfter BUGE 2")
return
}
// 最近游戏
p.GameID = param.GameID
// 道具变更记录
bagInfo := this.PlayerBag[p.SnId]
if bagInfo != nil {
changeItems := make(map[int32]struct{})
for _, v := range param.ItemLogs {
if v == nil {
continue
}
if v.Ts > param.StarTs && v.Ts <= param.EndTs {
bagInfo.dirty = true
num := v.Count
if v.LogType == 1 {
num = -num
}
if v.Ts > bagInfo.Ts {
bagInfo.Ts = v.Ts
}
if v.Offline == 0 {
// 在线数据恢复
logger.Logger.Tracef("道具恢复 SnId:%v Item:%+v", p.SnId, *v)
if _, ok := bagInfo.BagItem[v.ItemId]; !ok {
bagInfo.BagItem[v.ItemId] = &Item{
ItemId: v.ItemId,
ItemNum: 0,
ObtainTime: v.CreateTs,
}
}
bagInfo.BagItem[v.ItemId].ItemNum += num
changeItems[v.ItemId] = struct{}{}
} else {
// 离线时的变更
logger.Logger.Tracef("处理离线道具变化 SnId:%v Item:%v", p.SnId, *v)
this.OnChangeFuncs(&model.ChangeItemParam{
SnId: p.SnId,
ItemId: v.ItemId,
ItemNum: num,
GainWay: v.TypeId,
RoomConfigId: v.RoomConfigId,
GameId: v.GameId,
GameFreeId: v.GameFreeId,
Cost: v.Cost,
})
}
}
}
this.SyncBagData(p.SnId, maps.Keys(changeItems)...)
}
}
func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
bagInfo := this.GetBagInfo(snid)
if bagInfo == nil {
return
}
if !bagInfo.dirty && !force {
return
}
logger.Logger.Tracef("SaveBagData: %+v", *bagInfo)
var err error
f := func() {
newBagInfo := &model.BagInfo{
SnId: bagInfo.SnId,
Platform: bagInfo.Platform,
Ts: bagInfo.Ts,
BagItem: make(map[int32]*model.Item),
}
for _, v := range bagInfo.BagItem {
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
}
err = model.UpBagItem(newBagInfo)
}
cf := func() {
if err == nil && this.PlayerBag[snid] != nil {
this.PlayerBag[snid].dirty = false
}
}
if isSync {
f()
cf()
return
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
f()
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
cf()
})).StartByExecutor(fmt.Sprintf("Player%v", snid))
}
func (this *BagMgr) Release(platform string, snid int32) {
delete(this.PlayerBag, snid)
}
// ===========================================================================
// other functions
//============================================================================
// AddOnChangeFuncs 添加道具变更监听
func (this *BagMgr) AddOnChangeFuncs(f ...func(param *model.ChangeItemParam)) {
this.onChangeFuncs = append(this.onChangeFuncs, f...)
}
@ -706,7 +920,7 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs)
}), "VerifyUpJybInfo").Start()
}
// 兑换话费卡
// ItemExchangeCard 兑换话费卡
func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType int32, logId string) bool {
// 兑换码奖品
var err error
@ -799,226 +1013,3 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in
}), fmt.Sprintf("ItemExChange%d", p.SnId)).Start()
return true
}
// ========================implement IPlayerLoad ==============================
type LoadData struct {
BagInfo *model.BagInfo
}
func (this *BagMgr) Load(platform string, snid int32, player any) *internal.PlayerLoadReplay {
// 加载道具
bagInfo, err := model.GetBagInfo(snid, platform)
if err != nil {
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: nil,
}
}
// 对账时间戳初始化
if bagInfo.Ts == 0 {
bagInfo.Ts = time.Now().UnixNano()
}
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: &LoadData{
BagInfo: bagInfo,
},
}
}
func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
if ret == nil || ret.Data == nil {
return
}
data, ok := ret.Data.(*LoadData)
if !ok || data == nil || data.BagInfo == nil {
return
}
// 背包数据
newBagInfo := NewBagInfo(ret.Platform, ret.Snid)
newBagInfo.Ts = data.BagInfo.Ts
for k, bi := range data.BagInfo.BagItem {
item := srvdata.GameItemMgr.Get(ret.Platform, bi.ItemId)
if item != nil {
if bi.ItemNum > 0 {
newBagInfo.BagItem[k] = &Item{
ItemId: bi.ItemId,
ItemNum: bi.ItemNum,
ObtainTime: bi.ObtainTime,
}
}
} else {
logger.Logger.Error("InitBagInfo err: item is nil. ItemId:", bi.ItemId)
}
}
this.PlayerBag[ret.Snid] = newBagInfo
}
type LoadAfterData struct {
GameID []int32
ItemLogs []*model.ItemLog
StarTs, EndTs int64
}
func (this *BagMgr) LoadAfter(platform string, snid int32) *internal.PlayerLoadReplay {
var err error
// 查询最近游戏
gameID := model.GetRecentGame(platform, snid)
// 道具变更记录
endTs := time.Now().UnixNano()
var itemLogs []*model.ItemLog
itemLogs, err = model.GetItemLog(platform, snid, this.PlayerBag[snid].Ts)
if err != nil {
logger.Logger.Errorf("LoadAfter GetItemLog err: %v", err)
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: err,
Data: nil,
}
}
return &internal.PlayerLoadReplay{
Platform: platform,
Snid: snid,
Err: nil,
Data: &LoadAfterData{
GameID: gameID,
ItemLogs: itemLogs,
StarTs: this.PlayerBag[snid].Ts,
EndTs: endTs,
},
}
}
func (this *BagMgr) CallbackAfter(ret *internal.PlayerLoadReplay) {
if ret == nil {
return
}
if ret.Err != nil {
logger.Logger.Error("BagMgr LoadAfter err:", ret.Err)
return
}
param, ok := ret.Data.(*LoadAfterData)
if !ok {
logger.Logger.Errorf("BagMgr LoadAfter BUGE 1")
return
}
p := PlayerMgrSington.GetPlayerBySnId(ret.Snid)
if p == nil {
logger.Logger.Errorf("BagMgr LoadAfter BUGE 2")
return
}
// 最近游戏
p.GameID = param.GameID
// 道具变更记录
bagInfo := this.PlayerBag[p.SnId]
if bagInfo != nil {
changeItems := make(map[int32]struct{})
for _, v := range param.ItemLogs {
if v == nil {
continue
}
if v.Ts > param.StarTs && v.Ts <= param.EndTs {
bagInfo.dirty = true
num := v.Count
if v.LogType == 1 {
num = -num
}
if v.Ts > bagInfo.Ts {
bagInfo.Ts = v.Ts
}
if v.Offline == 0 {
// 在线数据恢复
logger.Logger.Tracef("道具恢复 SnId:%v Item:%+v", p.SnId, *v)
if _, ok := bagInfo.BagItem[v.ItemId]; !ok {
bagInfo.BagItem[v.ItemId] = &Item{
ItemId: v.ItemId,
ItemNum: 0,
ObtainTime: v.CreateTs,
}
}
bagInfo.BagItem[v.ItemId].ItemNum += num
changeItems[v.ItemId] = struct{}{}
} else {
// 离线时的变更
logger.Logger.Tracef("处理离线道具变化 SnId:%v Item:%v", p.SnId, *v)
this.OnChangeFuncs(&model.ChangeItemParam{
SnId: p.SnId,
ItemId: v.ItemId,
ItemNum: num,
GainWay: v.TypeId,
RoomConfigId: v.RoomConfigId,
GameId: v.GameId,
GameFreeId: v.GameFreeId,
Cost: v.Cost,
})
}
}
}
this.SyncBagData(p.SnId, maps.Keys(changeItems)...)
}
}
func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
bagInfo := this.GetBagInfo(snid)
if bagInfo == nil {
return
}
if !bagInfo.dirty && !force {
return
}
logger.Logger.Tracef("SaveBagData: %+v", *bagInfo)
var err error
f := func() {
newBagInfo := &model.BagInfo{
SnId: bagInfo.SnId,
Platform: bagInfo.Platform,
Ts: bagInfo.Ts,
BagItem: make(map[int32]*model.Item),
}
for _, v := range bagInfo.BagItem {
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
}
err = model.UpBagItem(newBagInfo)
}
cf := func() {
if err == nil && this.PlayerBag[snid] != nil {
this.PlayerBag[snid].dirty = false
}
}
if isSync {
f()
cf()
return
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
f()
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
cf()
})).StartByExecutor(fmt.Sprintf("Player%v", snid))
}
func (this *BagMgr) Release(platform string, snid int32) {
delete(this.PlayerBag, snid)
}

View File

@ -61,7 +61,7 @@ func init() {
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerCoin, &model.RankPlayerCoin{})
LogChannelSingleton.RegisterLogCName(mq.BackBankrupt, &model.BankruptLog{})
LogChannelSingleton.RegisterLogCName(mq.BackReliefund, &model.ReliefFundLog{})
LogChannelSingleton.RegisterLogCName(model.EvtInvite, &model.EvtInviteMsg{})
LogChannelSingleton.RegisterLogCName(mq.DBInvite, &model.EvtInviteMsg{})
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerLevel, &model.PlayerLevelInfo{})
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerPermit, &model.PermitScore{})
LogChannelSingleton.RegisterLogCName(mq.BackSystemPermitCycle, &model.BackendPermitCycle{})

View File

@ -1,12 +1,14 @@
package main
import (
"mongo.games.com/game/srvdata"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
"mongo.games.com/game/srvdata"
)
var MatchSceneMgrSingleton = &MatchSceneMgr{}
@ -119,6 +121,7 @@ func (ms *MatchSceneMgr) MatchStart(tm *TmMatch) {
// NewRoundStart 开始非首轮比赛
func (ms *MatchSceneMgr) NewRoundStart(tm *TmMatch, mct []*PlayerMatchContext, finals bool, round int32) {
tm.RoundTime = time.Now()
var scene *Scene
csp := CoinSceneMgrSingleton.GetCoinScenePool(tm.Platform, tm.dbGameFree.GetId())
if csp == nil {

View File

@ -15,7 +15,7 @@ import (
)
func init() {
mq.RegisterSubscriber(model.TopicProbeCoinLogAck, func(e broker.Event) (err error) {
mq.RegisterSubscriber(mq.WorldLogCoinAck, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
@ -40,10 +40,10 @@ func init() {
return
}
return nil
}, broker.Queue(model.TopicProbeCoinLogAck), rabbitmq.DurableQueue())
}, broker.Queue(mq.WorldLogCoinAck), rabbitmq.DurableQueue())
// 邀请数据同步
mq.RegisterSubscriber(model.EvtInviteAck, func(e broker.Event) error {
mq.RegisterSubscriber(mq.WorldInviteAck, func(e broker.Event) error {
msg := e.Message()
if msg != nil {
defer func() {
@ -86,5 +86,5 @@ func init() {
}), true)
}
return nil
}, broker.Queue(model.EvtInviteAck), rabbitmq.DurableQueue())
}, broker.Queue(mq.WorldInviteAck), rabbitmq.DurableQueue())
}

View File

@ -899,7 +899,7 @@ func (this *Scene) TryForceDeleteMatchInfo() {
if players, exist := TournamentMgr.players[this.MatchSortId]; exist {
for _, player := range this.players {
if player != nil && !player.IsRob {
if TournamentMgr.IsMatching(player.SnId) {
if TournamentMgr.IsGaming(player.SnId) {
delete(players, player.SnId)
}
}

View File

@ -1,6 +1,7 @@
package main
import (
"fmt"
"math"
"math/rand"
"sort"
@ -21,7 +22,7 @@ import (
)
func getSortId() int64 {
return time.Now().UnixMilli()
return common.GetId()
}
type TmPlayer struct {
@ -49,10 +50,17 @@ type TmMatch struct {
robotGrades map[int][]*TmGradeInfo // 第几轮:玩家积分
copyRobotGrades []*TmGradeInfo // 最近一轮的机器人积分备份
useRobot int32 // 是否使用机器人
StartTime int64 // 本场比赛开始时间
StartTime time.Time // 本场比赛开始时间
RoundTime time.Time // 本轮开始时间
}
func (tm *TmMatch) String() string {
return fmt.Sprintf("比赛配置id: %v 比赛id:%v 开启机器人:%v 比赛开始时间: %v 本轮开始时间:%v 比赛玩家: %v",
tm.TMId, tm.SortId, tm.useRobot, tm.StartTime, tm.RoundTime, tm.TmPlayer)
}
func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[int32]*TmPlayer) *TmMatch {
now := time.Now()
ret := &TmMatch{
SortId: getSortId(),
TMId: match.Id,
@ -63,7 +71,8 @@ func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[
dbGameFree: srvdata.PBDB_GameFreeMgr.GetData(match.GameFreeId),
robotGrades: make(map[int][]*TmGradeInfo),
useRobot: match.UseRobot,
StartTime: time.Now().Unix(),
StartTime: now,
RoundTime: now,
}
ret.copyPlayers(players)

View File

@ -84,16 +84,18 @@ type PlayerRoundInfo struct {
type Tournament struct {
common.BaseClockSinker
TypeList map[string]*webapiproto.GameMatchType // 比赛类型列表 平台id比赛类型列表
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 比赛配置platform:比赛场配置id:比赛配置
singleSignupPlayers map[int32]*SignupInfo // 开启机器人时报名的玩家玩家Id:报名信息
signupPlayers map[string]map[int32]*SignInfo // 报名的玩家 platform:比赛配置id:报名人
playerWaitStart map[int32]int64 // 等待时间 玩家Id:等待时长秒
matches map[int32]map[int64]*TmMatch // 开始比赛的数据比赛配置Id:比赛顺序序号:一场开始的比赛数据
players map[int64]map[int32]*PlayerMatchContext // 比赛中玩家 比赛顺序序号:玩家id:玩家信息
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 每轮比赛数据备份 比赛顺序序号:第几轮
finalPerRank map[int64][]*PerRankInfo // 本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家 比赛顺序序号
MatchAwardNum map[string]map[int32]int32 // 比赛配置Id:比赛奖励次數
TypeList map[string]*webapiproto.GameMatchType // 平台id:比赛类型列表
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 平台id:比赛场配置id:比赛配置
singleSignupPlayers map[int32]*SignupInfo // 玩家Id:报名信息; 使用机器人时的报名信息
signupPlayers map[string]map[int32]*SignInfo // 平台id:比赛配置id:报名信息; 不使用机器人时的报名信息
MatchAwardNum map[string]map[int32]int32 // 平台id:比赛配置Id:发第一名奖励次数
playerWaitStart map[int32]int64 // 玩家Id:等待时长秒; 玩家报名后等待比赛开始
matches map[int32]map[int64]*TmMatch // 比赛配置Id:比赛顺序序号:开始的比赛数据
players map[int64]map[int32]*PlayerMatchContext // 比赛顺序序号:玩家id:玩家信息
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 比赛顺序序号:第几轮:结算记录
finalPerRank map[int64][]*PerRankInfo // 比赛顺序序号:本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家
}
func NewTournament() *Tournament {
@ -111,6 +113,61 @@ func NewTournament() *Tournament {
return ret
}
func (this *Tournament) ModuleName() string {
return "Tournament"
}
func (this *Tournament) Init() {
logger.Logger.Trace("Tournament Init")
for _, v := range PlatformMgrSingleton.GetPlatforms() {
if v == nil || v.IdStr == "0" {
continue
}
ret, err := model.GetMatchAward(v.IdStr)
if err != nil {
logger.Logger.Warnf("GetMatchAward error %v", err)
continue
}
if this.MatchAwardNum == nil {
this.MatchAwardNum = make(map[string]map[int32]int32)
}
this.MatchAwardNum[v.IdStr] = ret.Award
}
}
func (this *Tournament) Update() {
// 使用机器人的情况
for snId, info := range this.singleSignupPlayers {
if info == nil || info.Ts <= 0 {
continue
}
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
needTime := this.playerWaitStart[snId]
if time.Now().Unix()-info.Ts > needTime {
signInfo := &SignInfo{
signup: make(map[int32]*TmPlayer),
Platform: info.Platform,
MaxCnt: int(matchInfo.MatchNumebr),
}
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
this.signupPlayers[info.Platform][info.TmId] = signInfo
//倒计时结束 开始比赛
this.Start(info.Platform, info.TmId)
}
} else {
this.CancelSignUpAll(info.Platform, info.TmId)
}
}
}
func (this *Tournament) Shutdown() {
this.SaveMatchAward()
module.UnregisteModule(this)
}
// 检查下数据是否合法(主要检查报名人数和晋级方式) n n|...|4|1
func (this *Tournament) checkData(cfg *webapiproto.GameMatchDate) bool {
if cfg == nil {
@ -486,8 +543,8 @@ func (this *Tournament) GetAllMatchInfo(platform string) map[int32]*webapiproto.
return nil
}
// IsMatching 判断是否在比赛中
func (this *Tournament) IsMatching(snId int32) bool {
// IsGaming 判断是否在比赛中
func (this *Tournament) IsGaming(snId int32) bool {
if this.players != nil {
for _, v := range this.players {
if v != nil {
@ -503,6 +560,7 @@ func (this *Tournament) IsMatching(snId int32) bool {
}
// IsMatchWaiting 判断是否在匹配中,已报名
// 返回 是否匹配中,比赛配置id
func (this *Tournament) IsMatchWaiting(platform string, snId int32) (bool, int32) {
// 未使用机器人
for k, v := range this.signupPlayers[platform] {
@ -666,7 +724,7 @@ func (this *Tournament) SignUp(tmId int32, p *Player) (bool, int32) {
}
// 已报名
isWaiting, _ := this.IsMatchWaiting(p.Platform, p.SnId)
if this.IsMatching(p.SnId) || isWaiting {
if this.IsGaming(p.SnId) || isWaiting {
return false, int32(tournament.SignRaceCode_OPRC_Repeat)
}
if this.GetMatchAwardNum(p.Platform, tmId) <= 0 {
@ -783,27 +841,41 @@ func (this *Tournament) CancelSignUpAll(platform string, tmId int32) {
func (this *Tournament) Quit(platform string, snid int32) {
logger.Logger.Tracef("TournamentMgr.Quit: snId:%d", snid)
isWaiting, tmid := this.IsMatchWaiting(platform, snid)
if isWaiting && !this.IsMatching(snid) {
if isWaiting && !this.IsGaming(snid) {
this.CancelSignUp(platform, tmid, snid)
}
}
// ForceQuit 强制退赛
// ForceQuit 强制退赛,异常时才使用
func (this *Tournament) ForceQuit(platform string, snId int32) {
logger.Logger.Tracef("TournamentMgr.ForceQuit: snId:%d", snId)
if snId <= 0 {
return
}
this.Quit(platform, snId)
var info *PlayerMatchContext
var ok bool
p := PlayerMgrSington.GetPlayerBySnId(snId)
if p != nil {
if p.matchCtx != nil && p.matchCtx.tm != nil {
this.StopMatch(p.matchCtx.tm.TMId, p.matchCtx.tm.SortId)
return
}
}
for _, v := range this.matches {
for _, vv := range v {
if vv != nil && vv.TmPlayer[snId] != nil {
this.StopMatch(vv.TMId, vv.SortId)
return
}
}
}
for _, v := range this.players {
info, ok = v[snId]
if ok {
break
}
}
if info != nil && info.tm != nil {
if info, ok := v[snId]; ok && info != nil && info.tm != nil {
this.StopMatch(info.tm.TMId, info.tm.SortId)
MatchSceneMgrSingleton.MatchStop(info.tm)
return
}
}
}
@ -861,6 +933,7 @@ func (this *Tournament) Start(platform string, tmId int32) {
// 开始比赛,清除报名数据
for _, v := range signInfo.signup {
delete(this.singleSignupPlayers, v.SnId)
delete(this.playerWaitStart, v.SnId)
TaskSubjectSingleton.Touch(common.TaskTypeJoinMatch, &TaskData{
SnId: v.SnId,
GameID: int(tm.dbGameFree.GetGameId()),
@ -880,9 +953,10 @@ func (this *Tournament) Start(platform string, tmId int32) {
// StopMatch 比赛结束
func (this *Tournament) StopMatch(tmId int32, sortId int64) {
logger.Logger.Tracef("StopMatch%v, %v", tmId, sortId)
var tm *TmMatch
//房间清理
if this.matches[tmId] != nil && this.matches[tmId][sortId] != nil {
tm := this.matches[tmId][sortId]
tm = this.matches[tmId][sortId]
matchLog := this.MakeMatchLog(tm.Platform, tmId, sortId)
this.saveMatchLog(matchLog)
tm.Stop()
@ -1030,6 +1104,25 @@ func (this *Tournament) GetRank(sortId int64, snid int32) int32 {
}
}
func (this *Tournament) CanStopMatch(matchId int32, sortId int64) (isOver bool) {
if this.players[sortId] != nil {
hasReal := false
for snId, context := range this.players[sortId] {
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
hasReal = true
break
}
}
//没有真人比赛解散
if !hasReal {
isOver = true
logger.Logger.Tracef("没有真人比赛解散 matchId:%v sortId:%v", matchId, sortId)
this.StopMatch(matchId, sortId)
}
}
return
}
// UpdateMatchInfo 玩家比赛结束 更新积分
func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin int32, matchRobotGrades map[int32]int32) {
logger.Logger.Tracef("UpdateMatchInfo: sortId:%v, grade:%v, isWin: %v, matchRobotGrades:%v", sortId, grade, isWin, matchRobotGrades)
@ -1083,25 +1176,6 @@ func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin in
}
}
func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
if this.players[sortId] != nil {
hasReal := false
for snId, context := range this.players[sortId] {
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
hasReal = true
break
}
}
//没有真人比赛解散
if !hasReal {
isOver = true
logger.Logger.Trace("没有真人比赛解散")
this.StopMatch(matchId, sortId)
}
}
return
}
// NextRoundStartSingle 下一轮是否开始
// 开启机器人时使用
func (this *Tournament) NextRoundStartSingle(sortId int64, playerCtx *PlayerMatchContext, matchRobotGrades map[int32]int32) {
@ -1283,6 +1357,7 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
willOut = true
} else {
if !meIn { //自己暂时没晋级
logger.Logger.Tracef("待定 %+v", info.players)
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
}
}
@ -1292,10 +1367,9 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
for _, v := range info.players {
logger.Logger.Tracef("淘汰 %+v", *v)
this.sendPromotionInfo(v, sortId, TaoTai, true, false) //淘汰
//真人被淘汰,如果剩下的都是机器人,比赛解散
if !v.p.IsRob {
isOver = this.stopMatch(playerCtx.tm.TMId, sortId)
isOver = this.CanStopMatch(playerCtx.tm.TMId, sortId)
}
}
}
@ -1307,10 +1381,11 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
}), nil, time.Second*7, 1)
}
} else {
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
// 待定
logger.Logger.Tracef("待定 %+v", info.players)
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false)
}
} else {
if len(info.players) == 4 {
MatchContextSlice(info.players).Sort(true)
for _, mc := range info.players {
outCode := TaoTai
@ -1324,7 +1399,6 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
// 比赛结束
this.StopMatch(playerCtx.tm.TMId, sortId)
}
}
}
// 发送晋级信息
@ -1442,7 +1516,7 @@ func (this *Tournament) sendPromotionInfo(mc *PlayerMatchContext, sortId int64,
delete(this.players[sortId], mc.p.SnId)
//真人被淘汰,如果剩下的都是机器人,比赛解散
if !mc.p.IsRob {
this.stopMatch(mc.tm.TMId, sortId)
this.CanStopMatch(mc.tm.TMId, sortId)
}
}
}
@ -1877,7 +1951,7 @@ func (this *Tournament) MakeMatchLog(platform string, tmId int32, sortId int64)
matchLog.MatchName = gameMatchDate.MatchName
matchLog.Platform = platform
matchLog.GameFreeId = gameMatchDate.GameFreeId
matchLog.StartTime = time.Unix(this.matches[tmId][sortId].StartTime, 0)
matchLog.StartTime = this.matches[tmId][sortId].StartTime
matchLog.EndTime = time.Now()
matchLog.SortId = sortId
return matchLog
@ -1898,84 +1972,6 @@ func (this *Tournament) saveMatchLog(matchLog *model.MatchLog) {
})).StartByFixExecutor("saveMatchLogTask")
}
func (this *Tournament) ModuleName() string {
return "Tournament"
}
func (this *Tournament) Init() {
logger.Logger.Trace("Tournament Init")
for _, v := range PlatformMgrSingleton.GetPlatforms() {
if v == nil || v.IdStr == "0" {
continue
}
ret, err := model.GetMatchAward(v.IdStr)
if err != nil {
logger.Logger.Warnf("GetMatchAward error %v", err)
continue
}
if this.MatchAwardNum == nil {
this.MatchAwardNum = make(map[string]map[int32]int32)
}
this.MatchAwardNum[v.IdStr] = ret.Award
}
}
func (this *Tournament) Update() {
// 使用机器人的情况
for snId, info := range this.singleSignupPlayers {
if info == nil || info.Ts <= 0 {
continue
}
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
needTime := this.playerWaitStart[snId]
if time.Now().Unix()-info.Ts > needTime {
signInfo := &SignInfo{
signup: make(map[int32]*TmPlayer),
Platform: info.Platform,
MaxCnt: int(matchInfo.MatchNumebr),
}
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
this.signupPlayers[info.Platform][info.TmId] = signInfo
//倒计时结束 开始比赛
this.Start(info.Platform, info.TmId)
}
} else {
this.CancelSignUpAll(info.Platform, info.TmId)
}
}
// 防止内存泄露
now := time.Now().Unix()
for _, v := range this.matches {
for _, vv := range v {
if vv != nil && now-vv.StartTime > int64(time.Hour.Seconds()*5) {
for _, p := range vv.TmPlayer {
this.ForceQuit(vv.Platform, p.SnId)
break
}
}
}
}
}
func (this *Tournament) OnDayTimer() {
for k := range this.MatchAwardNum {
this.MatchAwardNum[k] = make(map[int32]int32)
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
this.SaveMatchAward()
return nil
}), nil, "save_match_award_times").Start()
}
func (this *Tournament) Shutdown() {
this.SaveMatchAward()
module.UnregisteModule(this)
}
func (this *Tournament) SaveMatchAward() {
if this.MatchAwardNum == nil {
return
@ -2047,11 +2043,44 @@ func (this *Tournament) FixMatchTimeStamp(d *webapiproto.GameMatchDate) {
}
func (this *Tournament) OnHourTimer() {
now := time.Now()
for _, v := range this.GameMatchDateList {
for _, vv := range v {
this.FixMatchTimeStamp(vv)
}
}
// 防止异常情况卡房间
for _, v := range this.matches {
for _, vv := range v {
if vv != nil && (now.Sub(vv.RoundTime).Hours() >= 1 || now.Sub(vv.StartTime).Hours() > 5) {
logger.Logger.Errorf("比赛异常,长时间未结束 %v", vv)
this.StopMatch(vv.TMId, vv.SortId)
}
}
}
for sortId := range this.players {
for _, tm := range this.matches {
if _, ok := tm[sortId]; !ok {
for _, v := range this.players[sortId] {
if v != nil {
logger.Logger.Errorf("比赛异常,比赛已经不存在了 %v", v.tm)
}
break
}
this.StopMatch(0, sortId)
}
}
}
}
func (this *Tournament) OnDayTimer() {
for k := range this.MatchAwardNum {
this.MatchAwardNum[k] = make(map[int32]int32)
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
this.SaveMatchAward()
return nil
}), nil, "save_match_award_times").Start()
}
// GetMatchAwardNum 剩余奖励数量
@ -2080,6 +2109,7 @@ func (this *Tournament) GetMatchAwardNum(platform string, id int32) int32 {
return num
}
// GetRound 获取当前轮次
func (this *Tournament) GetRound(sortId int64) int32 {
d, ok := this.roundPlayers[sortId]
if !ok || d == nil {