比赛场获奖记录

This commit is contained in:
sk 2024-09-28 15:10:10 +08:00
parent 0e794ac6c3
commit f6804c4cd9
7 changed files with 164 additions and 135 deletions

View File

@ -75,8 +75,9 @@ func (svc *MatchAwardSvc) GetMatchAward(plt string, ret *model.MatchAward) (err
err = c.Find(nil).One(ret)
if err != nil && err != mgo.ErrNotFound {
logger.Logger.Errorf("GetMatchAward err:%v", err)
return err
}
return err
return nil
}
func init() {

View File

@ -216,7 +216,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
if player != nil {
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
}
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsGaming(player.SnId))) {
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
sendSCDisconnect(common.KickReason_Logining)
return nil

View File

@ -82,8 +82,8 @@ func CSSignRace(s *netlib.Session, packetid int, data interface{}, sid int64) er
}
default: // 取消报名
if TournamentMgr.IsMatching(p.SnId) {
logger.Logger.Warnf("player(%v) IsMatching.", p.SnId)
if TournamentMgr.IsGaming(p.SnId) {
logger.Logger.Warnf("player(%v) IsGaming.", p.SnId)
} else {
//取消报名
TournamentMgr.CancelSignUp(platform, tmId, p.SnId)
@ -115,7 +115,7 @@ func CSMatchList(s *netlib.Session, packetId int, data interface{}, sid int64) e
// 开始时间排序
sort.Slice(list, func(i, j int) bool {
return list[i].StartTime < list[j].StartTime
return list[i].StartTime.Compare(list[j].StartTime) == -1
})
for _, v := range list {

View File

@ -1,12 +1,14 @@
package main
import (
"mongo.games.com/game/srvdata"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
"mongo.games.com/game/srvdata"
)
var MatchSceneMgrSingleton = &MatchSceneMgr{}
@ -119,6 +121,7 @@ func (ms *MatchSceneMgr) MatchStart(tm *TmMatch) {
// NewRoundStart 开始非首轮比赛
func (ms *MatchSceneMgr) NewRoundStart(tm *TmMatch, mct []*PlayerMatchContext, finals bool, round int32) {
tm.RoundTime = time.Now()
var scene *Scene
csp := CoinSceneMgrSingleton.GetCoinScenePool(tm.Platform, tm.dbGameFree.GetId())
if csp == nil {

View File

@ -899,7 +899,7 @@ func (this *Scene) TryForceDeleteMatchInfo() {
if players, exist := TournamentMgr.players[this.MatchSortId]; exist {
for _, player := range this.players {
if player != nil && !player.IsRob {
if TournamentMgr.IsMatching(player.SnId) {
if TournamentMgr.IsGaming(player.SnId) {
delete(players, player.SnId)
}
}

View File

@ -1,6 +1,7 @@
package main
import (
"fmt"
"math"
"math/rand"
"sort"
@ -49,10 +50,17 @@ type TmMatch struct {
robotGrades map[int][]*TmGradeInfo // 第几轮:玩家积分
copyRobotGrades []*TmGradeInfo // 最近一轮的机器人积分备份
useRobot int32 // 是否使用机器人
StartTime int64 // 本场比赛开始时间
StartTime time.Time // 本场比赛开始时间
RoundTime time.Time // 本轮开始时间
}
func (tm *TmMatch) String() string {
return fmt.Sprintf("比赛配置id: %v 比赛id:%v 开启机器人:%v 比赛开始时间: %v 本轮开始时间:%v 比赛玩家: %v",
tm.TMId, tm.SortId, tm.useRobot, tm.StartTime, tm.RoundTime, tm.TmPlayer)
}
func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[int32]*TmPlayer) *TmMatch {
now := time.Now()
ret := &TmMatch{
SortId: getSortId(),
TMId: match.Id,
@ -63,7 +71,8 @@ func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[
dbGameFree: srvdata.PBDB_GameFreeMgr.GetData(match.GameFreeId),
robotGrades: make(map[int][]*TmGradeInfo),
useRobot: match.UseRobot,
StartTime: time.Now().Unix(),
StartTime: now,
RoundTime: now,
}
ret.copyPlayers(players)

View File

@ -84,16 +84,18 @@ type PlayerRoundInfo struct {
type Tournament struct {
common.BaseClockSinker
TypeList map[string]*webapiproto.GameMatchType // 比赛类型列表 平台id比赛类型列表
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 比赛配置platform:比赛场配置id:比赛配置
singleSignupPlayers map[int32]*SignupInfo // 开启机器人时报名的玩家玩家Id:报名信息
signupPlayers map[string]map[int32]*SignInfo // 报名的玩家 platform:比赛配置id:报名人
playerWaitStart map[int32]int64 // 等待时间 玩家Id:等待时长秒
matches map[int32]map[int64]*TmMatch // 开始比赛的数据比赛配置Id:比赛顺序序号:一场开始的比赛数据
players map[int64]map[int32]*PlayerMatchContext // 比赛中玩家 比赛顺序序号:玩家id:玩家信息
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 每轮比赛数据备份 比赛顺序序号:第几轮
finalPerRank map[int64][]*PerRankInfo // 本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家 比赛顺序序号
MatchAwardNum map[string]map[int32]int32 // 比赛配置Id:比赛奖励次數
TypeList map[string]*webapiproto.GameMatchType // 平台id:比赛类型列表
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 平台id:比赛场配置id:比赛配置
singleSignupPlayers map[int32]*SignupInfo // 玩家Id:报名信息; 使用机器人时的报名信息
signupPlayers map[string]map[int32]*SignInfo // 平台id:比赛配置id:报名信息; 不使用机器人时的报名信息
MatchAwardNum map[string]map[int32]int32 // 平台id:比赛配置Id:发第一名奖励次数
playerWaitStart map[int32]int64 // 玩家Id:等待时长秒; 玩家报名后等待比赛开始
matches map[int32]map[int64]*TmMatch // 比赛配置Id:比赛顺序序号:开始的比赛数据
players map[int64]map[int32]*PlayerMatchContext // 比赛顺序序号:玩家id:玩家信息
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 比赛顺序序号:第几轮:结算记录
finalPerRank map[int64][]*PerRankInfo // 比赛顺序序号:本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家
}
func NewTournament() *Tournament {
@ -111,6 +113,61 @@ func NewTournament() *Tournament {
return ret
}
func (this *Tournament) ModuleName() string {
return "Tournament"
}
func (this *Tournament) Init() {
logger.Logger.Trace("Tournament Init")
for _, v := range PlatformMgrSingleton.GetPlatforms() {
if v == nil || v.IdStr == "0" {
continue
}
ret, err := model.GetMatchAward(v.IdStr)
if err != nil {
logger.Logger.Warnf("GetMatchAward error %v", err)
continue
}
if this.MatchAwardNum == nil {
this.MatchAwardNum = make(map[string]map[int32]int32)
}
this.MatchAwardNum[v.IdStr] = ret.Award
}
}
func (this *Tournament) Update() {
// 使用机器人的情况
for snId, info := range this.singleSignupPlayers {
if info == nil || info.Ts <= 0 {
continue
}
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
needTime := this.playerWaitStart[snId]
if time.Now().Unix()-info.Ts > needTime {
signInfo := &SignInfo{
signup: make(map[int32]*TmPlayer),
Platform: info.Platform,
MaxCnt: int(matchInfo.MatchNumebr),
}
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
this.signupPlayers[info.Platform][info.TmId] = signInfo
//倒计时结束 开始比赛
this.Start(info.Platform, info.TmId)
}
} else {
this.CancelSignUpAll(info.Platform, info.TmId)
}
}
}
func (this *Tournament) Shutdown() {
this.SaveMatchAward()
module.UnregisteModule(this)
}
// 检查下数据是否合法(主要检查报名人数和晋级方式) n n|...|4|1
func (this *Tournament) checkData(cfg *webapiproto.GameMatchDate) bool {
if cfg == nil {
@ -486,8 +543,8 @@ func (this *Tournament) GetAllMatchInfo(platform string) map[int32]*webapiproto.
return nil
}
// IsMatching 判断是否在比赛中
func (this *Tournament) IsMatching(snId int32) bool {
// IsGaming 判断是否在比赛中
func (this *Tournament) IsGaming(snId int32) bool {
if this.players != nil {
for _, v := range this.players {
if v != nil {
@ -666,7 +723,7 @@ func (this *Tournament) SignUp(tmId int32, p *Player) (bool, int32) {
}
// 已报名
isWaiting, _ := this.IsMatchWaiting(p.Platform, p.SnId)
if this.IsMatching(p.SnId) || isWaiting {
if this.IsGaming(p.SnId) || isWaiting {
return false, int32(tournament.SignRaceCode_OPRC_Repeat)
}
if this.GetMatchAwardNum(p.Platform, tmId) <= 0 {
@ -783,7 +840,7 @@ func (this *Tournament) CancelSignUpAll(platform string, tmId int32) {
func (this *Tournament) Quit(platform string, snid int32) {
logger.Logger.Tracef("TournamentMgr.Quit: snId:%d", snid)
isWaiting, tmid := this.IsMatchWaiting(platform, snid)
if isWaiting && !this.IsMatching(snid) {
if isWaiting && !this.IsGaming(snid) {
this.CancelSignUp(platform, tmid, snid)
}
}
@ -861,6 +918,7 @@ func (this *Tournament) Start(platform string, tmId int32) {
// 开始比赛,清除报名数据
for _, v := range signInfo.signup {
delete(this.singleSignupPlayers, v.SnId)
delete(this.playerWaitStart, v.SnId)
TaskSubjectSingleton.Touch(common.TaskTypeJoinMatch, &TaskData{
SnId: v.SnId,
GameID: int(tm.dbGameFree.GetGameId()),
@ -880,9 +938,10 @@ func (this *Tournament) Start(platform string, tmId int32) {
// StopMatch 比赛结束
func (this *Tournament) StopMatch(tmId int32, sortId int64) {
logger.Logger.Tracef("StopMatch%v, %v", tmId, sortId)
var tm *TmMatch
//房间清理
if this.matches[tmId] != nil && this.matches[tmId][sortId] != nil {
tm := this.matches[tmId][sortId]
tm = this.matches[tmId][sortId]
matchLog := this.MakeMatchLog(tm.Platform, tmId, sortId)
this.saveMatchLog(matchLog)
tm.Stop()
@ -1030,6 +1089,25 @@ func (this *Tournament) GetRank(sortId int64, snid int32) int32 {
}
}
func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
if this.players[sortId] != nil {
hasReal := false
for snId, context := range this.players[sortId] {
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
hasReal = true
break
}
}
//没有真人比赛解散
if !hasReal {
isOver = true
logger.Logger.Trace("没有真人比赛解散")
this.StopMatch(matchId, sortId)
}
}
return
}
// UpdateMatchInfo 玩家比赛结束 更新积分
func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin int32, matchRobotGrades map[int32]int32) {
logger.Logger.Tracef("UpdateMatchInfo: sortId:%v, grade:%v, isWin: %v, matchRobotGrades:%v", sortId, grade, isWin, matchRobotGrades)
@ -1083,25 +1161,6 @@ func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin in
}
}
func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
if this.players[sortId] != nil {
hasReal := false
for snId, context := range this.players[sortId] {
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
hasReal = true
break
}
}
//没有真人比赛解散
if !hasReal {
isOver = true
logger.Logger.Trace("没有真人比赛解散")
this.StopMatch(matchId, sortId)
}
}
return
}
// NextRoundStartSingle 下一轮是否开始
// 开启机器人时使用
func (this *Tournament) NextRoundStartSingle(sortId int64, playerCtx *PlayerMatchContext, matchRobotGrades map[int32]int32) {
@ -1283,6 +1342,7 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
willOut = true
} else {
if !meIn { //自己暂时没晋级
logger.Logger.Tracef("待定 %+v", info.players)
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
}
}
@ -1307,23 +1367,23 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
}), nil, time.Second*7, 1)
}
} else {
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
// 待定
logger.Logger.Tracef("待定 %+v", info.players)
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false)
}
} else {
if len(info.players) == 4 {
MatchContextSlice(info.players).Sort(true)
for _, mc := range info.players {
outCode := TaoTai
if mc.rank == 1 {
outCode = JinJi
}
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
MatchContextSlice(info.players).Sort(true)
for _, mc := range info.players {
outCode := TaoTai
if mc.rank == 1 {
outCode = JinJi
}
logger.Logger.Trace("比赛结束!!! ")
// 比赛结束
this.StopMatch(playerCtx.tm.TMId, sortId)
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
}
logger.Logger.Trace("比赛结束!!! ")
// 比赛结束
this.StopMatch(playerCtx.tm.TMId, sortId)
}
}
@ -1877,7 +1937,7 @@ func (this *Tournament) MakeMatchLog(platform string, tmId int32, sortId int64)
matchLog.MatchName = gameMatchDate.MatchName
matchLog.Platform = platform
matchLog.GameFreeId = gameMatchDate.GameFreeId
matchLog.StartTime = time.Unix(this.matches[tmId][sortId].StartTime, 0)
matchLog.StartTime = this.matches[tmId][sortId].StartTime
matchLog.EndTime = time.Now()
matchLog.SortId = sortId
return matchLog
@ -1898,84 +1958,6 @@ func (this *Tournament) saveMatchLog(matchLog *model.MatchLog) {
})).StartByFixExecutor("saveMatchLogTask")
}
func (this *Tournament) ModuleName() string {
return "Tournament"
}
func (this *Tournament) Init() {
logger.Logger.Trace("Tournament Init")
for _, v := range PlatformMgrSingleton.GetPlatforms() {
if v == nil || v.IdStr == "0" {
continue
}
ret, err := model.GetMatchAward(v.IdStr)
if err != nil {
logger.Logger.Warnf("GetMatchAward error %v", err)
continue
}
if this.MatchAwardNum == nil {
this.MatchAwardNum = make(map[string]map[int32]int32)
}
this.MatchAwardNum[v.IdStr] = ret.Award
}
}
func (this *Tournament) Update() {
// 使用机器人的情况
for snId, info := range this.singleSignupPlayers {
if info == nil || info.Ts <= 0 {
continue
}
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
needTime := this.playerWaitStart[snId]
if time.Now().Unix()-info.Ts > needTime {
signInfo := &SignInfo{
signup: make(map[int32]*TmPlayer),
Platform: info.Platform,
MaxCnt: int(matchInfo.MatchNumebr),
}
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
this.signupPlayers[info.Platform][info.TmId] = signInfo
//倒计时结束 开始比赛
this.Start(info.Platform, info.TmId)
}
} else {
this.CancelSignUpAll(info.Platform, info.TmId)
}
}
// 防止内存泄露
now := time.Now().Unix()
for _, v := range this.matches {
for _, vv := range v {
if vv != nil && now-vv.StartTime > int64(time.Hour.Seconds()*5) {
for _, p := range vv.TmPlayer {
this.ForceQuit(vv.Platform, p.SnId)
break
}
}
}
}
}
func (this *Tournament) OnDayTimer() {
for k := range this.MatchAwardNum {
this.MatchAwardNum[k] = make(map[int32]int32)
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
this.SaveMatchAward()
return nil
}), nil, "save_match_award_times").Start()
}
func (this *Tournament) Shutdown() {
this.SaveMatchAward()
module.UnregisteModule(this)
}
func (this *Tournament) SaveMatchAward() {
if this.MatchAwardNum == nil {
return
@ -2047,11 +2029,44 @@ func (this *Tournament) FixMatchTimeStamp(d *webapiproto.GameMatchDate) {
}
func (this *Tournament) OnHourTimer() {
now := time.Now()
for _, v := range this.GameMatchDateList {
for _, vv := range v {
this.FixMatchTimeStamp(vv)
}
}
// 防止异常情况卡房间
for _, v := range this.matches {
for _, vv := range v {
if vv != nil && (now.Sub(vv.RoundTime).Hours() >= 1 || now.Sub(vv.StartTime).Hours() > 5) {
logger.Logger.Errorf("比赛异常 %v", vv)
this.StopMatch(vv.TMId, vv.SortId)
}
}
}
for sortId := range this.players {
for _, tm := range this.matches {
if _, ok := tm[sortId]; !ok {
for _, v := range this.players[sortId] {
if v != nil {
logger.Logger.Errorf("比赛异常 %v", v.tm)
}
break
}
this.StopMatch(0, sortId)
}
}
}
}
func (this *Tournament) OnDayTimer() {
for k := range this.MatchAwardNum {
this.MatchAwardNum[k] = make(map[int32]int32)
}
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
this.SaveMatchAward()
return nil
}), nil, "save_match_award_times").Start()
}
// GetMatchAwardNum 剩余奖励数量
@ -2080,6 +2095,7 @@ func (this *Tournament) GetMatchAwardNum(platform string, id int32) int32 {
return num
}
// GetRound 获取当前轮次
func (this *Tournament) GetRound(sortId int64) int32 {
d, ok := this.roundPlayers[sortId]
if !ok || d == nil {