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13 Commits
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f63c327ffa
Author | SHA1 | Date |
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f63c327ffa | |
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a38f8fa366 | |
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c628f8876f | |
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622d622194 | |
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e07963720d | |
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e8c4f4489f | |
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025dbd8691 | |
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bcdcc1cc47 | |
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a48a9fede4 | |
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bbae2da8da | |
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f6804c4cd9 | |
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f642c32631 | |
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b5099d9c37 |
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@ -0,0 +1,9 @@
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package common
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import "github.com/bwmarrin/snowflake"
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var IdNode, _ = snowflake.NewNode(int64(GetSelfSrvId()))
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func GetId() int64 {
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return IdNode.Generate().Int64()
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}
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@ -12,7 +12,7 @@ import (
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_ "mongo.games.com/game"
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"mongo.games.com/game/common"
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_ "mongo.games.com/game/dbproxy/mq"
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dbmq "mongo.games.com/game/dbproxy/mq"
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"mongo.games.com/game/dbproxy/svc"
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"mongo.games.com/game/model"
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"mongo.games.com/game/mq"
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@ -20,6 +20,7 @@ import (
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)
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func main() {
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dbmq.Init()
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// 自定义配置文件
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model.InitGameParam()
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// package模块
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@ -12,7 +12,7 @@ import (
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)
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func init() {
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mq.RegisterSubscriber(model.APILogCollName, func(e broker.Event) (err error) {
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mq.RegisterSubscriber(mq.MgrAPILog, func(e broker.Event) (err error) {
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msg := e.Message()
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if msg != nil {
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defer func() {
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@ -32,5 +32,5 @@ func init() {
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return
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}
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return nil
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}, broker.Queue(model.APILogCollName), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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}, broker.Queue(mq.MgrAPILog), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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}
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@ -26,7 +26,7 @@ func init() {
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}
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if log.Count == 0 { //玩家冲账探针
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mq.Send(model.TopicProbeCoinLogAck, log)
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mq.Send(mq.WorldLogCoinAck, log)
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} else {
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c := svc.CoinLogsCollection(log.Platform)
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if c != nil {
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@ -1,11 +1,6 @@
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package mq
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import (
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"encoding/json"
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"mongo.games.com/goserver/core/broker"
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"mongo.games.com/goserver/core/broker/rabbitmq"
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"mongo.games.com/game/dbproxy/svc"
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"mongo.games.com/game/model"
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"mongo.games.com/game/mq"
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@ -13,48 +8,39 @@ import (
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func init() {
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// 竞技馆对局记录
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mq.RegisterSubscriber(mq.DBCustomLog, func(e broker.Event) (err error) {
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msg := e.Message()
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if msg != nil {
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defer func() {
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e.Ack()
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}()
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var log model.CustomLog
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err = json.Unmarshal(msg.Body, &log)
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if err != nil {
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return
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mq.RegisterHandler(&mq.RegisterHandlerParam{
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Name: mq.DBCustomLog,
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Data: model.CustomLog{},
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Handler: func(data interface{}) (err error) {
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log, ok := data.(*model.CustomLog)
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if !ok {
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return nil
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}
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c := svc.DbCustomLogCollection(log.Platform)
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if c != nil {
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err = c.Insert(log)
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}
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return
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}
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return nil
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}, broker.Queue(mq.DBCustomLog), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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return nil
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},
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})
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// 竞技馆奖励记录
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mq.RegisterSubscriber(mq.DBCustomLogAward, func(e broker.Event) (err error) {
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msg := e.Message()
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if msg != nil {
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defer func() {
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e.Ack()
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}()
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var log model.CustomLogAward
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err = json.Unmarshal(msg.Body, &log)
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if err != nil {
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return
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mq.RegisterHandler(&mq.RegisterHandlerParam{
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Name: mq.DBCustomLogAward,
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Data: model.CustomLogAward{},
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Handler: func(data interface{}) (err error) {
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log, ok := data.(*model.CustomLogAward)
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if !ok {
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return nil
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}
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c := svc.DbCustomLogAwardCollection(log.Platform)
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if c != nil {
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err = c.Insert(log)
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if err == nil {
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mq.Write(log) // 通知ranksrv广播获奖消息
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}
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}
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return
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}
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return nil
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}, broker.Queue(mq.DBCustomLogAward), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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},
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})
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}
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@ -20,7 +20,7 @@ import (
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)
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func init() {
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mq.RegisterSubscriber(model.EvtInvite, func(e broker.Event) (err error) {
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mq.RegisterSubscriber(mq.DBInvite, func(e broker.Event) (err error) {
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msg := e.Message()
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if msg != nil {
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defer func() {
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@ -80,7 +80,7 @@ func init() {
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return err
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}
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msg.Score = 0
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mq.Send(model.EvtInviteAck, msg)
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mq.Send(mq.WorldInviteAck, msg)
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}
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return nil
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}
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@ -301,10 +301,10 @@ func init() {
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logger.Logger.Errorf("EvtInvite add find error:%v psnid:%v score:%v rate:%v", err, v, log.Score, log.Rate)
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return err
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}
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mq.Send(model.EvtInviteAck, msg)
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mq.Send(mq.WorldInviteAck, msg)
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}
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}
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return nil
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}, broker.Queue(model.EvtInvite), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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}, broker.Queue(mq.DBInvite), broker.DisableAutoAck(), rabbitmq.DurableQueue())
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}
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@ -0,0 +1,19 @@
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package mq
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import (
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"mongo.games.com/game/model"
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"mongo.games.com/game/mq"
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)
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func Init() {
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InitHandler()
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// 竞技馆获奖通知
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mq.RegisterMessage(&mq.RegisterMessageParam{
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Name: mq.RankCustomLogAward,
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Data: model.CustomLogAward{},
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})
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}
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func InitHandler() {
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}
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@ -39,7 +39,7 @@ func (this *DBCustomLogAwardSvc) Find(req *model.CustomLogAwardFindReq, res *mod
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return ErrCustomLogAwardNotFound
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}
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if err := c.Find(bson.M{"startts": bson.M{"$gte": req.StartTs, "$lte": req.EndTs}}).Sort("startts").All(&res.List); err != nil {
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if err := c.Find(bson.M{"startts": bson.M{"$gte": req.StartTs, "$lte": req.EndTs}}).Sort("-endts").Limit(50).All(&res.List); err != nil {
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return err
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}
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return nil
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@ -117,6 +117,7 @@ func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes)
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func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) {
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limitDataNum := 200
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var Logs []model.RetClawdollItemLog
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for _, typeId := range args.TypeIds {
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var SubLogs []model.RetClawdollItemLog
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@ -137,7 +138,7 @@ func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *m
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return
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}
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err = c.Find(bson.M{"$and": sql}).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&SubLogs)
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err = c.Find(bson.M{"$and": sql}).Sort("-createts").Limit(limitDataNum).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&SubLogs)
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Logs = append(Logs, SubLogs...)
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}
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@ -155,8 +156,9 @@ func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItem
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return
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}
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limitDataNum := 300
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var datas []model.ItemLog
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err = c.Find(cond).All(&datas)
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err = c.Find(cond).Sort("-createts").Limit(limitDataNum).All(&datas)
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if err != nil {
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logger.Logger.Error("GetClawdollSuccessItemLog error: ", err)
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return err
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|
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@ -75,8 +75,9 @@ func (svc *MatchAwardSvc) GetMatchAward(plt string, ret *model.MatchAward) (err
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err = c.Find(nil).One(ret)
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if err != nil && err != mgo.ErrNotFound {
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logger.Logger.Errorf("GetMatchAward err:%v", err)
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return err
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}
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return err
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return nil
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}
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func init() {
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|
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@ -109,6 +109,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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case 2:
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if msg.Result == 1 {
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// 获得娃娃卡
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playerEx.CatchCardClawdoll()
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playerEx.IsWin = true
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid)
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@ -118,8 +119,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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playerEx.IsWin = false
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}
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playerEx.CatchCardClawdoll()
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logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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|
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@ -53,5 +53,5 @@ func (c *LogChannel) WriteMQData(data *model.RabbitMQData) {
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}
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func init() {
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LogChannelSington.RegisteLogCName(model.APILogCollName, &model.APILog{})
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LogChannelSington.RegisteLogCName(mq.MgrAPILog, &model.APILog{})
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}
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|
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|
@ -8,6 +8,12 @@ import (
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"mongo.games.com/goserver/core/logger"
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)
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type Item struct {
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ItemId int32 // 物品ID
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ItemNum int64 // 物品数量
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ObtainTime int64 //获取的时间
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}
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type BagInfo struct {
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BagId bson.ObjectId `bson:"_id"`
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SnId int32 //玩家账号直接在这里生成
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|
@ -19,20 +25,11 @@ type BagInfo struct {
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GainWay int32 `bson:"-"`
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}
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type Item struct {
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ItemId int32 // 物品ID
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ItemNum int64 // 物品数量
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ObtainTime int64 //获取的时间
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}
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type GetBagInfoArgs struct {
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Plt string
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SnId int32
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}
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func NewBagInfo(sid int32, plt string) *BagInfo {
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return &BagInfo{BagId: bson.NewObjectId(), SnId: sid, Platform: plt, BagItem: make(map[int32]*Item)}
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}
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func GetBagInfo(sid int32, plt string) (*BagInfo, error) {
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if rpcCli == nil {
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return nil, ErrRPClientNoConn
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|
@ -76,18 +73,6 @@ func SaveDBBagItem(args *BagInfo) error {
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return nil
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}
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func SaveToDelBackupBagItem(args *BagInfo) error {
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if rpcCli == nil {
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return ErrRPClientNoConn
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}
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ret := false
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err := rpcCli.CallWithTimeout("BagSvc.UpdateBag", args, &ret, time.Second*30)
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if err != nil {
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return err
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}
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return nil
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}
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type AddItemParam struct {
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Platform string
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SnId int32
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|
|
|
@ -12,9 +12,8 @@ import (
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)
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var (
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CoinLogDBName = "log"
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CoinLogCollName = "log_coinex"
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TopicProbeCoinLogAck = "ack_logcoin"
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CoinLogDBName = "log"
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CoinLogCollName = "log_coinex"
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)
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var COINEX_GLOBAL_SEQ = int64(0)
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|
|
|
@ -64,7 +64,6 @@ type EvtInviteMsg struct {
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RechargeScore int64 // 充值成功积分
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}
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const EvtInviteAck = "evt_invite_ack" // 绑定邀请人 dbproxy -> worldsrv
|
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type EvtInviteAckMsg struct {
|
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Platform string
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Snid int32
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|
|
|
@ -19,10 +19,30 @@ const (
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BackSystemJyb = "back_jyblog"
|
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)
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|
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// mgrsrv
|
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|
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const (
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MgrAPILog = "mgr_apilog"
|
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)
|
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|
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// worldsrv 消息
|
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|
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const (
|
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WorldLogCoinAck = "world_logcoin_ack"
|
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WorldInviteAck = "world_invite_ack"
|
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)
|
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|
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// dbproxy 消息
|
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|
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const (
|
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DBVipGiftLog = "db_vipgift"
|
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DBCustomLog = "db_customlog" // 房卡场对局记录
|
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DBVipGiftLog = "db_vipgift"
|
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DBCustomLog = "db_customlog" // 房卡场对局记录
|
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DBCustomLogAward = "db_customlog_award" // 房卡场对局奖励
|
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DBInvite = "db_invite"
|
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)
|
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|
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// ranksrv 消息
|
||||
|
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const (
|
||||
RankCustomLogAward = "rank_customlog_award" // 房卡场对局奖励
|
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)
|
||||
|
|
|
@ -0,0 +1,141 @@
|
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package mq
|
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|
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import (
|
||||
"encoding/json"
|
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"fmt"
|
||||
"reflect"
|
||||
|
||||
"mongo.games.com/goserver/core/broker"
|
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"mongo.games.com/goserver/core/broker/rabbitmq"
|
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"mongo.games.com/goserver/core/logger"
|
||||
)
|
||||
|
||||
type HandlerFunc func(data interface{}) (err error)
|
||||
|
||||
type HandlerData struct {
|
||||
T reflect.Type
|
||||
F HandlerFunc
|
||||
}
|
||||
|
||||
type MessageMgr struct {
|
||||
name map[reflect.Type]string
|
||||
handler map[string]HandlerData
|
||||
}
|
||||
|
||||
type RegisterMessageParam struct {
|
||||
Name string
|
||||
Data interface{}
|
||||
}
|
||||
|
||||
// RegisterMessage 注册消息
|
||||
func (c *MessageMgr) RegisterMessage(param *RegisterMessageParam) {
|
||||
if param == nil {
|
||||
return
|
||||
}
|
||||
t := c.getType(param.Data)
|
||||
c.name[t] = param.Name
|
||||
}
|
||||
|
||||
func (c *MessageMgr) getType(data interface{}) reflect.Type {
|
||||
return reflect.Indirect(reflect.ValueOf(data)).Type()
|
||||
}
|
||||
|
||||
func (c *MessageMgr) getName(data interface{}) string {
|
||||
t := c.getType(data)
|
||||
if name, exist := c.name[t]; exist {
|
||||
return name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// Write 记录消息,需要提前注册
|
||||
func (c *MessageMgr) Write(data interface{}) {
|
||||
name := c.getName(data)
|
||||
if name == "" {
|
||||
name = "_null_"
|
||||
}
|
||||
logger.Logger.Tracef("==> RabbitMQ(%v): %#v", name, data)
|
||||
Send(name, data)
|
||||
}
|
||||
|
||||
// WriteMQData rabbitMQ消息
|
||||
func (c *MessageMgr) WriteMQData(name string, data interface{}) {
|
||||
logger.Logger.Tracef("==> RabbitMQ(%v): %#v", name, data)
|
||||
Send(name, data)
|
||||
}
|
||||
|
||||
type RegisterHandlerParam struct {
|
||||
Name string
|
||||
Data interface{}
|
||||
Handler HandlerFunc
|
||||
}
|
||||
|
||||
// RegisterHandler 注册消息处理函数
|
||||
func (c *MessageMgr) RegisterHandler(param *RegisterHandlerParam) {
|
||||
if param == nil {
|
||||
return
|
||||
}
|
||||
if _, ok := c.handler[param.Name]; ok {
|
||||
panic(fmt.Sprintf("RabbitMQ RegisterHandler repeatet name:%v", param.Name))
|
||||
return
|
||||
}
|
||||
if param.Data == nil {
|
||||
return
|
||||
}
|
||||
if param.Handler == nil {
|
||||
return
|
||||
}
|
||||
c.handler[param.Name] = HandlerData{
|
||||
T: c.getType(param.Data),
|
||||
F: param.Handler,
|
||||
}
|
||||
|
||||
RegisterSubscriber(param.Name, func(e broker.Event) (err error) {
|
||||
msg := e.Message()
|
||||
if msg != nil {
|
||||
defer func() {
|
||||
e.Ack()
|
||||
}()
|
||||
|
||||
log := reflect.New(c.handler[param.Name].T).Interface()
|
||||
err = json.Unmarshal(msg.Body, log)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("RabbitMQ Unmarshal error: %v", err)
|
||||
return
|
||||
}
|
||||
logger.Logger.Tracef("==> Receive RabbitMQ(%v): %#v", param.Name, log)
|
||||
|
||||
return c.handler[param.Name].F(log)
|
||||
}
|
||||
return nil
|
||||
}, broker.Queue(param.Name), broker.DisableAutoAck(), rabbitmq.DurableQueue())
|
||||
}
|
||||
|
||||
// MessageMgrSingle 消息发送器
|
||||
var MessageMgrSingle = &MessageMgr{
|
||||
name: make(map[reflect.Type]string),
|
||||
handler: make(map[string]HandlerData),
|
||||
}
|
||||
|
||||
// RegisterMessage 注册消息
|
||||
// name: 消息名称
|
||||
// data: 消息结构体指针
|
||||
func RegisterMessage(param *RegisterMessageParam) {
|
||||
MessageMgrSingle.RegisterMessage(param)
|
||||
}
|
||||
|
||||
// Write 发送消息
|
||||
// 默认队列名称规则:队列前缀_消息结构体名称
|
||||
func Write(data interface{}) {
|
||||
MessageMgrSingle.Write(data)
|
||||
}
|
||||
|
||||
// WriteMQData 发送消息
|
||||
func WriteMQData(name string, data interface{}) {
|
||||
MessageMgrSingle.WriteMQData(name, data)
|
||||
}
|
||||
|
||||
// RegisterHandler 注册消息处理函数
|
||||
func RegisterHandler(param *RegisterHandlerParam) {
|
||||
MessageMgrSingle.RegisterHandler(param)
|
||||
}
|
|
@ -92,6 +92,7 @@ func (r *ListMgr[T]) Take(platform string, index int32, f func([]T, error)) {
|
|||
}
|
||||
|
||||
// UpdateCache 更新缓存
|
||||
// 重新获取数据
|
||||
func (r *ListMgr[T]) UpdateCache(platform string, index int32) {
|
||||
tp := r.platform[platform]
|
||||
if tp == nil {
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
package com
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
)
|
||||
|
||||
// LogChannelSingleton 日志记录器
|
||||
var LogChannelSingleton = &LogChannel{
|
||||
cName: make(map[reflect.Type]string),
|
||||
}
|
||||
|
||||
type LogChannel struct {
|
||||
cName map[reflect.Type]string
|
||||
}
|
||||
|
||||
func (c *LogChannel) RegisterLogCName(cname string, log interface{}) {
|
||||
t := c.getLogType(log)
|
||||
c.cName[t] = cname
|
||||
}
|
||||
|
||||
func (c *LogChannel) getLogType(log interface{}) reflect.Type {
|
||||
return reflect.Indirect(reflect.ValueOf(log)).Type()
|
||||
}
|
||||
|
||||
func (c *LogChannel) getLogCName(log interface{}) string {
|
||||
t := c.getLogType(log)
|
||||
if name, exist := c.cName[t]; exist {
|
||||
return name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (c *LogChannel) WriteLog(log interface{}) {
|
||||
cname := c.getLogCName(log)
|
||||
if cname == "" {
|
||||
cname = "_null_"
|
||||
}
|
||||
logger.Logger.Tracef("LogChannel ==> %#v", log)
|
||||
mq.Send(cname, log)
|
||||
}
|
||||
|
||||
func (c *LogChannel) WriteMQData(data *model.RabbitMQData) {
|
||||
mq.Send(data.MQName, data.Data)
|
||||
}
|
||||
|
||||
func init() {
|
||||
LogChannelSingleton.RegisterLogCName(mq.DBCustomLogAward, &model.CustomLogAward{})
|
||||
}
|
|
@ -11,9 +11,11 @@ import (
|
|||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
rankmq "mongo.games.com/game/ranksrv/mq"
|
||||
)
|
||||
|
||||
func main() {
|
||||
rankmq.Init()
|
||||
// 自定义配置文件
|
||||
model.InitGameParam()
|
||||
// package模块
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
package mq
|
||||
|
||||
import (
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/srvlib"
|
||||
"mongo.games.com/goserver/srvlib/action"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
rankproto "mongo.games.com/game/protocol/rank"
|
||||
"mongo.games.com/game/ranksrv/rank"
|
||||
)
|
||||
|
||||
// Init 初始化
|
||||
func Init() {
|
||||
InitHandler()
|
||||
// 注册消息
|
||||
mq.RegisterMessage(&mq.RegisterMessageParam{
|
||||
Name: mq.DBCustomLogAward,
|
||||
Data: model.CustomLogAward{},
|
||||
})
|
||||
}
|
||||
|
||||
// InitHandler 注册消息处理方法
|
||||
func InitHandler() {
|
||||
mq.RegisterHandler(&mq.RegisterHandlerParam{
|
||||
Name: mq.RankCustomLogAward,
|
||||
Data: model.CustomLogAward{},
|
||||
Handler: func(data interface{}) (err error) {
|
||||
log, ok := data.(*model.CustomLogAward)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
rank.CustomAwardMgrInstance.UpdateCache(log.Platform, 0)
|
||||
|
||||
var awards []*rankproto.Item
|
||||
for _, v := range log.Awards {
|
||||
awards = append(awards, &rankproto.Item{
|
||||
Id: v.ItemId,
|
||||
N: v.ItemNum,
|
||||
})
|
||||
}
|
||||
pack := &rankproto.UserAward{
|
||||
Snid: log.SnId,
|
||||
Name: log.Name,
|
||||
Awards: awards,
|
||||
Ts: log.EndTs,
|
||||
}
|
||||
action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(rankproto.Rank_PACKET_SCRoomAwardOne), pack, nil)
|
||||
logger.Logger.Tracef("SCRoomAwardOne %v", pack)
|
||||
return
|
||||
},
|
||||
})
|
||||
}
|
|
@ -7,11 +7,10 @@ import (
|
|||
"github.com/jinzhu/now"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/module"
|
||||
"mongo.games.com/goserver/srvlib"
|
||||
"mongo.games.com/goserver/srvlib/action"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/mq"
|
||||
"mongo.games.com/game/protocol/rank"
|
||||
"mongo.games.com/game/ranksrv/com"
|
||||
"mongo.games.com/game/srvdata"
|
||||
|
@ -75,7 +74,7 @@ func (c *CustomAwardMgr) Update() {
|
|||
name = srvdata.PBDB_NameMgr.Datas.GetArr()[n].Name
|
||||
}
|
||||
id := common.RandInt(20000000, 99999999)
|
||||
com.LogChannelSingleton.WriteLog(&model.CustomLogAward{
|
||||
mq.Write(&model.CustomLogAward{
|
||||
Platform: k,
|
||||
CycleId: "",
|
||||
SnId: int32(id),
|
||||
|
@ -84,15 +83,6 @@ func (c *CustomAwardMgr) Update() {
|
|||
StartTs: nowTime.Add(-time.Minute * 8).Unix(),
|
||||
EndTs: nowTime.Unix(),
|
||||
})
|
||||
// 通知获奖
|
||||
pack := &rank.UserAward{
|
||||
Snid: int32(id),
|
||||
Name: name,
|
||||
Awards: items,
|
||||
Ts: nowTime.Unix(),
|
||||
}
|
||||
action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(rank.Rank_PACKET_SCRoomAwardOne), pack, nil)
|
||||
logger.Logger.Tracef("BroadcastMessage UserAward: %v", pack)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,6 +61,7 @@ func (w *WinCoinMgr) Update() {
|
|||
}
|
||||
|
||||
func (w *WinCoinMgr) Shutdown() {
|
||||
module.UnregisteModule(w)
|
||||
}
|
||||
|
||||
func init() {
|
||||
|
|
|
@ -626,14 +626,13 @@ func CSDollChange(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
})
|
||||
logger.Logger.Trace("背包内使用兑换娃娃卡 bagInfo = ", bagInfo)
|
||||
pack.RetCode = rest
|
||||
|
||||
if isF {
|
||||
itemId := item.ItemId
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
dollLog := model.NewDbBagChangeDoll(p.Platform, p.SnId, item.ItemId, 1, 0, "", msg.Addr, msg.UserName, msg.UserTel)
|
||||
dollLog := model.NewDbBagChangeDoll(p.Platform, p.SnId, itemId, 1, 0, "", msg.Addr, msg.UserName, msg.UserTel)
|
||||
return model.InsertDbBagChangeDollLog(dollLog)
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
if data != nil {
|
||||
logger.Logger.Errorf("CSDollChange err: %v", data)
|
||||
}
|
||||
}), "CSDollChange").Start()
|
||||
|
||||
}
|
||||
|
|
|
@ -216,7 +216,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
|
|||
if player != nil {
|
||||
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
|
||||
}
|
||||
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
|
||||
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsGaming(player.SnId))) {
|
||||
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
|
||||
sendSCDisconnect(common.KickReason_Logining)
|
||||
return nil
|
||||
|
|
|
@ -82,8 +82,8 @@ func CSSignRace(s *netlib.Session, packetid int, data interface{}, sid int64) er
|
|||
}
|
||||
|
||||
default: // 取消报名
|
||||
if TournamentMgr.IsMatching(p.SnId) {
|
||||
logger.Logger.Warnf("player(%v) IsMatching.", p.SnId)
|
||||
if TournamentMgr.IsGaming(p.SnId) {
|
||||
logger.Logger.Warnf("player(%v) IsGaming.", p.SnId)
|
||||
} else {
|
||||
//取消报名
|
||||
TournamentMgr.CancelSignUp(platform, tmId, p.SnId)
|
||||
|
@ -115,7 +115,7 @@ func CSMatchList(s *netlib.Session, packetId int, data interface{}, sid int64) e
|
|||
|
||||
// 开始时间排序
|
||||
sort.Slice(list, func(i, j int) bool {
|
||||
return list[i].StartTime < list[j].StartTime
|
||||
return list[i].StartTime.Compare(list[j].StartTime) == -1
|
||||
})
|
||||
|
||||
for _, v := range list {
|
||||
|
|
|
@ -10,7 +10,6 @@ import (
|
|||
"mongo.games.com/goserver/core/basic"
|
||||
"mongo.games.com/goserver/core/i18n"
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
"mongo.games.com/goserver/core/module"
|
||||
"mongo.games.com/goserver/core/task"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
|
@ -24,10 +23,22 @@ import (
|
|||
"mongo.games.com/game/worldsrv/internal"
|
||||
)
|
||||
|
||||
func init() {
|
||||
module.RegisteModule(BagMgrSingleton, time.Second, 0)
|
||||
internal.RegisterPlayerLoad(BagMgrSingleton)
|
||||
const (
|
||||
BagItemMax int32 = 200
|
||||
)
|
||||
|
||||
// 道具功能 Function
|
||||
const (
|
||||
ItemCanUse = iota //可以使用
|
||||
ItemCanGive //可以赠送
|
||||
ItemCanSell //可以出售
|
||||
ItemCanExchange //可以兑换
|
||||
ItemCanFen //可以分解
|
||||
ItemMax
|
||||
)
|
||||
|
||||
func init() {
|
||||
internal.RegisterPlayerLoad(BagMgrSingleton)
|
||||
BagMgrSingleton.AddOnChangeFuncs(func(param *model.ChangeItemParam) {
|
||||
p := PlayerMgrSington.GetPlayerBySnId(param.SnId)
|
||||
if p == nil {
|
||||
|
@ -138,20 +149,6 @@ func init() {
|
|||
})
|
||||
}
|
||||
|
||||
const (
|
||||
BagItemMax int32 = 200
|
||||
)
|
||||
|
||||
// 道具功能 Function
|
||||
const (
|
||||
ItemCanUse = iota //可以使用
|
||||
ItemCanGive //可以赠送
|
||||
ItemCanSell //可以出售
|
||||
ItemCanExchange //可以兑换
|
||||
ItemCanFen //可以分解
|
||||
ItemMax
|
||||
)
|
||||
|
||||
type Item struct {
|
||||
ItemId int32 // 物品ID
|
||||
ItemNum int64 // 物品数量
|
||||
|
@ -186,11 +183,7 @@ func NewBagInfo(platform string, snid int32) *BagInfo {
|
|||
}
|
||||
}
|
||||
|
||||
// BagMgrSingleton 背包管理器
|
||||
var BagMgrSingleton = &BagMgr{
|
||||
PlayerBag: make(map[int32]*BagInfo),
|
||||
}
|
||||
|
||||
// BagMgr 玩家背包
|
||||
type BagMgr struct {
|
||||
PlayerBag map[int32]*BagInfo // snid:背包
|
||||
|
||||
|
@ -198,20 +191,241 @@ type BagMgr struct {
|
|||
onChangeFuncs []func(param *model.ChangeItemParam)
|
||||
}
|
||||
|
||||
func (this *BagMgr) ModuleName() string {
|
||||
return "BagMgr"
|
||||
// BagMgrSingleton 背包管理器
|
||||
var BagMgrSingleton = &BagMgr{
|
||||
PlayerBag: make(map[int32]*BagInfo),
|
||||
}
|
||||
|
||||
func (this *BagMgr) Init() {
|
||||
// ============================================================================
|
||||
// implement IPlayerLoad
|
||||
//=============================================================================
|
||||
|
||||
type LoadData struct {
|
||||
BagInfo *model.BagInfo
|
||||
}
|
||||
|
||||
func (this *BagMgr) Update() {
|
||||
func (this *BagMgr) Load(platform string, snid int32, player any) *internal.PlayerLoadReplay {
|
||||
// 加载道具
|
||||
bagInfo, err := model.GetBagInfo(snid, platform)
|
||||
if err != nil {
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: nil,
|
||||
}
|
||||
}
|
||||
|
||||
// 对账时间戳初始化
|
||||
if bagInfo.Ts == 0 {
|
||||
bagInfo.Ts = time.Now().UnixNano()
|
||||
}
|
||||
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: &LoadData{
|
||||
BagInfo: bagInfo,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) Shutdown() {
|
||||
module.UnregisteModule(this)
|
||||
func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
|
||||
if ret == nil || ret.Data == nil {
|
||||
return
|
||||
}
|
||||
|
||||
data, ok := ret.Data.(*LoadData)
|
||||
if !ok || data == nil || data.BagInfo == nil {
|
||||
return
|
||||
}
|
||||
|
||||
// 背包数据
|
||||
newBagInfo := NewBagInfo(ret.Platform, ret.Snid)
|
||||
newBagInfo.Ts = data.BagInfo.Ts
|
||||
for k, bi := range data.BagInfo.BagItem {
|
||||
item := srvdata.GameItemMgr.Get(ret.Platform, bi.ItemId)
|
||||
if item != nil {
|
||||
if bi.ItemNum > 0 {
|
||||
newBagInfo.BagItem[k] = &Item{
|
||||
ItemId: bi.ItemId,
|
||||
ItemNum: bi.ItemNum,
|
||||
ObtainTime: bi.ObtainTime,
|
||||
}
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("InitBagInfo err: item is nil. ItemId:", bi.ItemId)
|
||||
}
|
||||
}
|
||||
this.PlayerBag[ret.Snid] = newBagInfo
|
||||
}
|
||||
|
||||
type LoadAfterData struct {
|
||||
GameID []int32
|
||||
ItemLogs []*model.ItemLog
|
||||
StarTs, EndTs int64
|
||||
}
|
||||
|
||||
func (this *BagMgr) LoadAfter(platform string, snid int32) *internal.PlayerLoadReplay {
|
||||
var err error
|
||||
// 查询最近游戏
|
||||
gameID := model.GetRecentGame(platform, snid)
|
||||
|
||||
// 道具变更记录
|
||||
endTs := time.Now().UnixNano()
|
||||
var itemLogs []*model.ItemLog
|
||||
itemLogs, err = model.GetItemLog(platform, snid, this.PlayerBag[snid].Ts)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("LoadAfter GetItemLog err: %v", err)
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: nil,
|
||||
}
|
||||
}
|
||||
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: nil,
|
||||
Data: &LoadAfterData{
|
||||
GameID: gameID,
|
||||
ItemLogs: itemLogs,
|
||||
StarTs: this.PlayerBag[snid].Ts,
|
||||
EndTs: endTs,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) CallbackAfter(ret *internal.PlayerLoadReplay) {
|
||||
if ret == nil {
|
||||
return
|
||||
}
|
||||
if ret.Err != nil {
|
||||
logger.Logger.Error("BagMgr LoadAfter err:", ret.Err)
|
||||
return
|
||||
}
|
||||
|
||||
param, ok := ret.Data.(*LoadAfterData)
|
||||
if !ok {
|
||||
logger.Logger.Errorf("BagMgr LoadAfter BUGE 1")
|
||||
return
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayerBySnId(ret.Snid)
|
||||
if p == nil {
|
||||
logger.Logger.Errorf("BagMgr LoadAfter BUGE 2")
|
||||
return
|
||||
}
|
||||
|
||||
// 最近游戏
|
||||
p.GameID = param.GameID
|
||||
|
||||
// 道具变更记录
|
||||
bagInfo := this.PlayerBag[p.SnId]
|
||||
if bagInfo != nil {
|
||||
changeItems := make(map[int32]struct{})
|
||||
for _, v := range param.ItemLogs {
|
||||
if v == nil {
|
||||
continue
|
||||
}
|
||||
if v.Ts > param.StarTs && v.Ts <= param.EndTs {
|
||||
bagInfo.dirty = true
|
||||
num := v.Count
|
||||
if v.LogType == 1 {
|
||||
num = -num
|
||||
}
|
||||
if v.Ts > bagInfo.Ts {
|
||||
bagInfo.Ts = v.Ts
|
||||
}
|
||||
if v.Offline == 0 {
|
||||
// 在线数据恢复
|
||||
logger.Logger.Tracef("道具恢复 SnId:%v Item:%+v", p.SnId, *v)
|
||||
if _, ok := bagInfo.BagItem[v.ItemId]; !ok {
|
||||
bagInfo.BagItem[v.ItemId] = &Item{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: 0,
|
||||
ObtainTime: v.CreateTs,
|
||||
}
|
||||
}
|
||||
bagInfo.BagItem[v.ItemId].ItemNum += num
|
||||
changeItems[v.ItemId] = struct{}{}
|
||||
} else {
|
||||
// 离线时的变更
|
||||
logger.Logger.Tracef("处理离线道具变化 SnId:%v Item:%v", p.SnId, *v)
|
||||
this.OnChangeFuncs(&model.ChangeItemParam{
|
||||
SnId: p.SnId,
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: num,
|
||||
GainWay: v.TypeId,
|
||||
RoomConfigId: v.RoomConfigId,
|
||||
GameId: v.GameId,
|
||||
GameFreeId: v.GameFreeId,
|
||||
Cost: v.Cost,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.SyncBagData(p.SnId, maps.Keys(changeItems)...)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
|
||||
bagInfo := this.GetBagInfo(snid)
|
||||
if bagInfo == nil {
|
||||
return
|
||||
}
|
||||
if !bagInfo.dirty && !force {
|
||||
return
|
||||
}
|
||||
logger.Logger.Tracef("SaveBagData: %+v", *bagInfo)
|
||||
|
||||
var err error
|
||||
f := func() {
|
||||
newBagInfo := &model.BagInfo{
|
||||
SnId: bagInfo.SnId,
|
||||
Platform: bagInfo.Platform,
|
||||
Ts: bagInfo.Ts,
|
||||
BagItem: make(map[int32]*model.Item),
|
||||
}
|
||||
for _, v := range bagInfo.BagItem {
|
||||
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
|
||||
}
|
||||
err = model.UpBagItem(newBagInfo)
|
||||
}
|
||||
|
||||
cf := func() {
|
||||
if err == nil && this.PlayerBag[snid] != nil {
|
||||
this.PlayerBag[snid].dirty = false
|
||||
}
|
||||
}
|
||||
|
||||
if isSync {
|
||||
f()
|
||||
cf()
|
||||
return
|
||||
}
|
||||
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
f()
|
||||
return nil
|
||||
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
|
||||
cf()
|
||||
})).StartByExecutor(fmt.Sprintf("Player%v", snid))
|
||||
}
|
||||
|
||||
func (this *BagMgr) Release(platform string, snid int32) {
|
||||
delete(this.PlayerBag, snid)
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// other functions
|
||||
//============================================================================
|
||||
|
||||
// AddOnChangeFuncs 添加道具变更监听
|
||||
func (this *BagMgr) AddOnChangeFuncs(f ...func(param *model.ChangeItemParam)) {
|
||||
this.onChangeFuncs = append(this.onChangeFuncs, f...)
|
||||
}
|
||||
|
@ -706,7 +920,7 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs)
|
|||
}), "VerifyUpJybInfo").Start()
|
||||
}
|
||||
|
||||
// 兑换话费卡
|
||||
// ItemExchangeCard 兑换话费卡
|
||||
func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType int32, logId string) bool {
|
||||
// 兑换码奖品
|
||||
var err error
|
||||
|
@ -799,226 +1013,3 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in
|
|||
}), fmt.Sprintf("ItemExChange%d", p.SnId)).Start()
|
||||
return true
|
||||
}
|
||||
|
||||
// ========================implement IPlayerLoad ==============================
|
||||
|
||||
type LoadData struct {
|
||||
BagInfo *model.BagInfo
|
||||
}
|
||||
|
||||
func (this *BagMgr) Load(platform string, snid int32, player any) *internal.PlayerLoadReplay {
|
||||
// 加载道具
|
||||
bagInfo, err := model.GetBagInfo(snid, platform)
|
||||
if err != nil {
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: nil,
|
||||
}
|
||||
}
|
||||
|
||||
// 对账时间戳初始化
|
||||
if bagInfo.Ts == 0 {
|
||||
bagInfo.Ts = time.Now().UnixNano()
|
||||
}
|
||||
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: &LoadData{
|
||||
BagInfo: bagInfo,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
|
||||
if ret == nil || ret.Data == nil {
|
||||
return
|
||||
}
|
||||
|
||||
data, ok := ret.Data.(*LoadData)
|
||||
if !ok || data == nil || data.BagInfo == nil {
|
||||
return
|
||||
}
|
||||
|
||||
// 背包数据
|
||||
newBagInfo := NewBagInfo(ret.Platform, ret.Snid)
|
||||
newBagInfo.Ts = data.BagInfo.Ts
|
||||
for k, bi := range data.BagInfo.BagItem {
|
||||
item := srvdata.GameItemMgr.Get(ret.Platform, bi.ItemId)
|
||||
if item != nil {
|
||||
if bi.ItemNum > 0 {
|
||||
newBagInfo.BagItem[k] = &Item{
|
||||
ItemId: bi.ItemId,
|
||||
ItemNum: bi.ItemNum,
|
||||
ObtainTime: bi.ObtainTime,
|
||||
}
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("InitBagInfo err: item is nil. ItemId:", bi.ItemId)
|
||||
}
|
||||
}
|
||||
this.PlayerBag[ret.Snid] = newBagInfo
|
||||
}
|
||||
|
||||
type LoadAfterData struct {
|
||||
GameID []int32
|
||||
ItemLogs []*model.ItemLog
|
||||
StarTs, EndTs int64
|
||||
}
|
||||
|
||||
func (this *BagMgr) LoadAfter(platform string, snid int32) *internal.PlayerLoadReplay {
|
||||
var err error
|
||||
// 查询最近游戏
|
||||
gameID := model.GetRecentGame(platform, snid)
|
||||
|
||||
// 道具变更记录
|
||||
endTs := time.Now().UnixNano()
|
||||
var itemLogs []*model.ItemLog
|
||||
itemLogs, err = model.GetItemLog(platform, snid, this.PlayerBag[snid].Ts)
|
||||
if err != nil {
|
||||
logger.Logger.Errorf("LoadAfter GetItemLog err: %v", err)
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: err,
|
||||
Data: nil,
|
||||
}
|
||||
}
|
||||
|
||||
return &internal.PlayerLoadReplay{
|
||||
Platform: platform,
|
||||
Snid: snid,
|
||||
Err: nil,
|
||||
Data: &LoadAfterData{
|
||||
GameID: gameID,
|
||||
ItemLogs: itemLogs,
|
||||
StarTs: this.PlayerBag[snid].Ts,
|
||||
EndTs: endTs,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) CallbackAfter(ret *internal.PlayerLoadReplay) {
|
||||
if ret == nil {
|
||||
return
|
||||
}
|
||||
if ret.Err != nil {
|
||||
logger.Logger.Error("BagMgr LoadAfter err:", ret.Err)
|
||||
return
|
||||
}
|
||||
|
||||
param, ok := ret.Data.(*LoadAfterData)
|
||||
if !ok {
|
||||
logger.Logger.Errorf("BagMgr LoadAfter BUGE 1")
|
||||
return
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayerBySnId(ret.Snid)
|
||||
if p == nil {
|
||||
logger.Logger.Errorf("BagMgr LoadAfter BUGE 2")
|
||||
return
|
||||
}
|
||||
|
||||
// 最近游戏
|
||||
p.GameID = param.GameID
|
||||
|
||||
// 道具变更记录
|
||||
bagInfo := this.PlayerBag[p.SnId]
|
||||
if bagInfo != nil {
|
||||
changeItems := make(map[int32]struct{})
|
||||
for _, v := range param.ItemLogs {
|
||||
if v == nil {
|
||||
continue
|
||||
}
|
||||
if v.Ts > param.StarTs && v.Ts <= param.EndTs {
|
||||
bagInfo.dirty = true
|
||||
num := v.Count
|
||||
if v.LogType == 1 {
|
||||
num = -num
|
||||
}
|
||||
if v.Ts > bagInfo.Ts {
|
||||
bagInfo.Ts = v.Ts
|
||||
}
|
||||
if v.Offline == 0 {
|
||||
// 在线数据恢复
|
||||
logger.Logger.Tracef("道具恢复 SnId:%v Item:%+v", p.SnId, *v)
|
||||
if _, ok := bagInfo.BagItem[v.ItemId]; !ok {
|
||||
bagInfo.BagItem[v.ItemId] = &Item{
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: 0,
|
||||
ObtainTime: v.CreateTs,
|
||||
}
|
||||
}
|
||||
bagInfo.BagItem[v.ItemId].ItemNum += num
|
||||
changeItems[v.ItemId] = struct{}{}
|
||||
} else {
|
||||
// 离线时的变更
|
||||
logger.Logger.Tracef("处理离线道具变化 SnId:%v Item:%v", p.SnId, *v)
|
||||
this.OnChangeFuncs(&model.ChangeItemParam{
|
||||
SnId: p.SnId,
|
||||
ItemId: v.ItemId,
|
||||
ItemNum: num,
|
||||
GainWay: v.TypeId,
|
||||
RoomConfigId: v.RoomConfigId,
|
||||
GameId: v.GameId,
|
||||
GameFreeId: v.GameFreeId,
|
||||
Cost: v.Cost,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.SyncBagData(p.SnId, maps.Keys(changeItems)...)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
|
||||
bagInfo := this.GetBagInfo(snid)
|
||||
if bagInfo == nil {
|
||||
return
|
||||
}
|
||||
if !bagInfo.dirty && !force {
|
||||
return
|
||||
}
|
||||
logger.Logger.Tracef("SaveBagData: %+v", *bagInfo)
|
||||
|
||||
var err error
|
||||
f := func() {
|
||||
newBagInfo := &model.BagInfo{
|
||||
SnId: bagInfo.SnId,
|
||||
Platform: bagInfo.Platform,
|
||||
Ts: bagInfo.Ts,
|
||||
BagItem: make(map[int32]*model.Item),
|
||||
}
|
||||
for _, v := range bagInfo.BagItem {
|
||||
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}
|
||||
}
|
||||
err = model.UpBagItem(newBagInfo)
|
||||
}
|
||||
|
||||
cf := func() {
|
||||
if err == nil && this.PlayerBag[snid] != nil {
|
||||
this.PlayerBag[snid].dirty = false
|
||||
}
|
||||
}
|
||||
|
||||
if isSync {
|
||||
f()
|
||||
cf()
|
||||
return
|
||||
}
|
||||
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
f()
|
||||
return nil
|
||||
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
|
||||
cf()
|
||||
})).StartByExecutor(fmt.Sprintf("Player%v", snid))
|
||||
}
|
||||
|
||||
func (this *BagMgr) Release(platform string, snid int32) {
|
||||
delete(this.PlayerBag, snid)
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ func init() {
|
|||
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerCoin, &model.RankPlayerCoin{})
|
||||
LogChannelSingleton.RegisterLogCName(mq.BackBankrupt, &model.BankruptLog{})
|
||||
LogChannelSingleton.RegisterLogCName(mq.BackReliefund, &model.ReliefFundLog{})
|
||||
LogChannelSingleton.RegisterLogCName(model.EvtInvite, &model.EvtInviteMsg{})
|
||||
LogChannelSingleton.RegisterLogCName(mq.DBInvite, &model.EvtInviteMsg{})
|
||||
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerLevel, &model.PlayerLevelInfo{})
|
||||
LogChannelSingleton.RegisterLogCName(model.MQRankPlayerPermit, &model.PermitScore{})
|
||||
LogChannelSingleton.RegisterLogCName(mq.BackSystemPermitCycle, &model.BackendPermitCycle{})
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/srvdata"
|
||||
"time"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/server"
|
||||
"mongo.games.com/game/srvdata"
|
||||
)
|
||||
|
||||
var MatchSceneMgrSingleton = &MatchSceneMgr{}
|
||||
|
@ -119,6 +121,7 @@ func (ms *MatchSceneMgr) MatchStart(tm *TmMatch) {
|
|||
|
||||
// NewRoundStart 开始非首轮比赛
|
||||
func (ms *MatchSceneMgr) NewRoundStart(tm *TmMatch, mct []*PlayerMatchContext, finals bool, round int32) {
|
||||
tm.RoundTime = time.Now()
|
||||
var scene *Scene
|
||||
csp := CoinSceneMgrSingleton.GetCoinScenePool(tm.Platform, tm.dbGameFree.GetId())
|
||||
if csp == nil {
|
||||
|
|
|
@ -15,7 +15,7 @@ import (
|
|||
)
|
||||
|
||||
func init() {
|
||||
mq.RegisterSubscriber(model.TopicProbeCoinLogAck, func(e broker.Event) (err error) {
|
||||
mq.RegisterSubscriber(mq.WorldLogCoinAck, func(e broker.Event) (err error) {
|
||||
msg := e.Message()
|
||||
if msg != nil {
|
||||
defer func() {
|
||||
|
@ -40,10 +40,10 @@ func init() {
|
|||
return
|
||||
}
|
||||
return nil
|
||||
}, broker.Queue(model.TopicProbeCoinLogAck), rabbitmq.DurableQueue())
|
||||
}, broker.Queue(mq.WorldLogCoinAck), rabbitmq.DurableQueue())
|
||||
|
||||
// 邀请数据同步
|
||||
mq.RegisterSubscriber(model.EvtInviteAck, func(e broker.Event) error {
|
||||
mq.RegisterSubscriber(mq.WorldInviteAck, func(e broker.Event) error {
|
||||
msg := e.Message()
|
||||
if msg != nil {
|
||||
defer func() {
|
||||
|
@ -86,5 +86,5 @@ func init() {
|
|||
}), true)
|
||||
}
|
||||
return nil
|
||||
}, broker.Queue(model.EvtInviteAck), rabbitmq.DurableQueue())
|
||||
}, broker.Queue(mq.WorldInviteAck), rabbitmq.DurableQueue())
|
||||
}
|
||||
|
|
|
@ -899,7 +899,7 @@ func (this *Scene) TryForceDeleteMatchInfo() {
|
|||
if players, exist := TournamentMgr.players[this.MatchSortId]; exist {
|
||||
for _, player := range this.players {
|
||||
if player != nil && !player.IsRob {
|
||||
if TournamentMgr.IsMatching(player.SnId) {
|
||||
if TournamentMgr.IsGaming(player.SnId) {
|
||||
delete(players, player.SnId)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
|
@ -21,7 +22,7 @@ import (
|
|||
)
|
||||
|
||||
func getSortId() int64 {
|
||||
return time.Now().UnixMilli()
|
||||
return common.GetId()
|
||||
}
|
||||
|
||||
type TmPlayer struct {
|
||||
|
@ -49,10 +50,17 @@ type TmMatch struct {
|
|||
robotGrades map[int][]*TmGradeInfo // 第几轮:玩家积分
|
||||
copyRobotGrades []*TmGradeInfo // 最近一轮的机器人积分备份
|
||||
useRobot int32 // 是否使用机器人
|
||||
StartTime int64 // 本场比赛开始时间
|
||||
StartTime time.Time // 本场比赛开始时间
|
||||
RoundTime time.Time // 本轮开始时间
|
||||
}
|
||||
|
||||
func (tm *TmMatch) String() string {
|
||||
return fmt.Sprintf("比赛配置id: %v 比赛id:%v 开启机器人:%v 比赛开始时间: %v 本轮开始时间:%v 比赛玩家: %v",
|
||||
tm.TMId, tm.SortId, tm.useRobot, tm.StartTime, tm.RoundTime, tm.TmPlayer)
|
||||
}
|
||||
|
||||
func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[int32]*TmPlayer) *TmMatch {
|
||||
now := time.Now()
|
||||
ret := &TmMatch{
|
||||
SortId: getSortId(),
|
||||
TMId: match.Id,
|
||||
|
@ -63,7 +71,8 @@ func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[
|
|||
dbGameFree: srvdata.PBDB_GameFreeMgr.GetData(match.GameFreeId),
|
||||
robotGrades: make(map[int][]*TmGradeInfo),
|
||||
useRobot: match.UseRobot,
|
||||
StartTime: time.Now().Unix(),
|
||||
StartTime: now,
|
||||
RoundTime: now,
|
||||
}
|
||||
|
||||
ret.copyPlayers(players)
|
||||
|
|
|
@ -84,16 +84,18 @@ type PlayerRoundInfo struct {
|
|||
|
||||
type Tournament struct {
|
||||
common.BaseClockSinker
|
||||
TypeList map[string]*webapiproto.GameMatchType // 比赛类型列表 平台id:比赛类型列表
|
||||
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 比赛配置,platform:比赛场配置id:比赛配置
|
||||
singleSignupPlayers map[int32]*SignupInfo // 开启机器人时,报名的玩家,玩家Id:报名信息
|
||||
signupPlayers map[string]map[int32]*SignInfo // 报名的玩家 platform:比赛配置id:报名人
|
||||
playerWaitStart map[int32]int64 // 等待时间 玩家Id:等待时长秒
|
||||
matches map[int32]map[int64]*TmMatch // 开始比赛的数据,比赛配置Id:比赛顺序序号:一场开始的比赛数据
|
||||
players map[int64]map[int32]*PlayerMatchContext // 比赛中玩家 比赛顺序序号:玩家id:玩家信息
|
||||
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 每轮比赛数据备份 比赛顺序序号:第几轮
|
||||
finalPerRank map[int64][]*PerRankInfo // 本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家 比赛顺序序号
|
||||
MatchAwardNum map[string]map[int32]int32 // 比赛配置Id:比赛奖励次數
|
||||
TypeList map[string]*webapiproto.GameMatchType // 平台id:比赛类型列表
|
||||
GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 平台id:比赛场配置id:比赛配置
|
||||
|
||||
singleSignupPlayers map[int32]*SignupInfo // 玩家Id:报名信息; 使用机器人时的报名信息
|
||||
signupPlayers map[string]map[int32]*SignInfo // 平台id:比赛配置id:报名信息; 不使用机器人时的报名信息
|
||||
MatchAwardNum map[string]map[int32]int32 // 平台id:比赛配置Id:发第一名奖励次数
|
||||
|
||||
playerWaitStart map[int32]int64 // 玩家Id:等待时长秒; 玩家报名后等待比赛开始
|
||||
matches map[int32]map[int64]*TmMatch // 比赛配置Id:比赛顺序序号:开始的比赛数据
|
||||
players map[int64]map[int32]*PlayerMatchContext // 比赛顺序序号:玩家id:玩家信息
|
||||
roundPlayers map[int64]map[int32]*PlayerRoundInfo // 比赛顺序序号:第几轮:结算记录
|
||||
finalPerRank map[int64][]*PerRankInfo // 比赛顺序序号:本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家
|
||||
}
|
||||
|
||||
func NewTournament() *Tournament {
|
||||
|
@ -111,6 +113,61 @@ func NewTournament() *Tournament {
|
|||
return ret
|
||||
}
|
||||
|
||||
func (this *Tournament) ModuleName() string {
|
||||
return "Tournament"
|
||||
}
|
||||
|
||||
func (this *Tournament) Init() {
|
||||
logger.Logger.Trace("Tournament Init")
|
||||
for _, v := range PlatformMgrSingleton.GetPlatforms() {
|
||||
if v == nil || v.IdStr == "0" {
|
||||
continue
|
||||
}
|
||||
ret, err := model.GetMatchAward(v.IdStr)
|
||||
if err != nil {
|
||||
logger.Logger.Warnf("GetMatchAward error %v", err)
|
||||
continue
|
||||
}
|
||||
if this.MatchAwardNum == nil {
|
||||
this.MatchAwardNum = make(map[string]map[int32]int32)
|
||||
}
|
||||
this.MatchAwardNum[v.IdStr] = ret.Award
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) Update() {
|
||||
// 使用机器人的情况
|
||||
for snId, info := range this.singleSignupPlayers {
|
||||
if info == nil || info.Ts <= 0 {
|
||||
continue
|
||||
}
|
||||
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
|
||||
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
|
||||
needTime := this.playerWaitStart[snId]
|
||||
if time.Now().Unix()-info.Ts > needTime {
|
||||
signInfo := &SignInfo{
|
||||
signup: make(map[int32]*TmPlayer),
|
||||
Platform: info.Platform,
|
||||
MaxCnt: int(matchInfo.MatchNumebr),
|
||||
}
|
||||
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
|
||||
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
|
||||
this.signupPlayers[info.Platform][info.TmId] = signInfo
|
||||
|
||||
//倒计时结束 开始比赛
|
||||
this.Start(info.Platform, info.TmId)
|
||||
}
|
||||
} else {
|
||||
this.CancelSignUpAll(info.Platform, info.TmId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) Shutdown() {
|
||||
this.SaveMatchAward()
|
||||
module.UnregisteModule(this)
|
||||
}
|
||||
|
||||
// 检查下数据是否合法(主要检查报名人数和晋级方式) n n|...|4|1
|
||||
func (this *Tournament) checkData(cfg *webapiproto.GameMatchDate) bool {
|
||||
if cfg == nil {
|
||||
|
@ -486,8 +543,8 @@ func (this *Tournament) GetAllMatchInfo(platform string) map[int32]*webapiproto.
|
|||
return nil
|
||||
}
|
||||
|
||||
// IsMatching 判断是否在比赛中
|
||||
func (this *Tournament) IsMatching(snId int32) bool {
|
||||
// IsGaming 判断是否在比赛中
|
||||
func (this *Tournament) IsGaming(snId int32) bool {
|
||||
if this.players != nil {
|
||||
for _, v := range this.players {
|
||||
if v != nil {
|
||||
|
@ -503,6 +560,7 @@ func (this *Tournament) IsMatching(snId int32) bool {
|
|||
}
|
||||
|
||||
// IsMatchWaiting 判断是否在匹配中,已报名
|
||||
// 返回 是否匹配中,比赛配置id
|
||||
func (this *Tournament) IsMatchWaiting(platform string, snId int32) (bool, int32) {
|
||||
// 未使用机器人
|
||||
for k, v := range this.signupPlayers[platform] {
|
||||
|
@ -666,7 +724,7 @@ func (this *Tournament) SignUp(tmId int32, p *Player) (bool, int32) {
|
|||
}
|
||||
// 已报名
|
||||
isWaiting, _ := this.IsMatchWaiting(p.Platform, p.SnId)
|
||||
if this.IsMatching(p.SnId) || isWaiting {
|
||||
if this.IsGaming(p.SnId) || isWaiting {
|
||||
return false, int32(tournament.SignRaceCode_OPRC_Repeat)
|
||||
}
|
||||
if this.GetMatchAwardNum(p.Platform, tmId) <= 0 {
|
||||
|
@ -783,27 +841,41 @@ func (this *Tournament) CancelSignUpAll(platform string, tmId int32) {
|
|||
func (this *Tournament) Quit(platform string, snid int32) {
|
||||
logger.Logger.Tracef("TournamentMgr.Quit: snId:%d", snid)
|
||||
isWaiting, tmid := this.IsMatchWaiting(platform, snid)
|
||||
if isWaiting && !this.IsMatching(snid) {
|
||||
if isWaiting && !this.IsGaming(snid) {
|
||||
this.CancelSignUp(platform, tmid, snid)
|
||||
}
|
||||
}
|
||||
|
||||
// ForceQuit 强制退赛
|
||||
// ForceQuit 强制退赛,异常时才使用
|
||||
func (this *Tournament) ForceQuit(platform string, snId int32) {
|
||||
logger.Logger.Tracef("TournamentMgr.ForceQuit: snId:%d", snId)
|
||||
if snId <= 0 {
|
||||
return
|
||||
}
|
||||
this.Quit(platform, snId)
|
||||
|
||||
var info *PlayerMatchContext
|
||||
var ok bool
|
||||
for _, v := range this.players {
|
||||
info, ok = v[snId]
|
||||
if ok {
|
||||
break
|
||||
p := PlayerMgrSington.GetPlayerBySnId(snId)
|
||||
if p != nil {
|
||||
if p.matchCtx != nil && p.matchCtx.tm != nil {
|
||||
this.StopMatch(p.matchCtx.tm.TMId, p.matchCtx.tm.SortId)
|
||||
return
|
||||
}
|
||||
}
|
||||
if info != nil && info.tm != nil {
|
||||
this.StopMatch(info.tm.TMId, info.tm.SortId)
|
||||
MatchSceneMgrSingleton.MatchStop(info.tm)
|
||||
|
||||
for _, v := range this.matches {
|
||||
for _, vv := range v {
|
||||
if vv != nil && vv.TmPlayer[snId] != nil {
|
||||
this.StopMatch(vv.TMId, vv.SortId)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, v := range this.players {
|
||||
if info, ok := v[snId]; ok && info != nil && info.tm != nil {
|
||||
this.StopMatch(info.tm.TMId, info.tm.SortId)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -861,6 +933,7 @@ func (this *Tournament) Start(platform string, tmId int32) {
|
|||
// 开始比赛,清除报名数据
|
||||
for _, v := range signInfo.signup {
|
||||
delete(this.singleSignupPlayers, v.SnId)
|
||||
delete(this.playerWaitStart, v.SnId)
|
||||
TaskSubjectSingleton.Touch(common.TaskTypeJoinMatch, &TaskData{
|
||||
SnId: v.SnId,
|
||||
GameID: int(tm.dbGameFree.GetGameId()),
|
||||
|
@ -880,9 +953,10 @@ func (this *Tournament) Start(platform string, tmId int32) {
|
|||
// StopMatch 比赛结束
|
||||
func (this *Tournament) StopMatch(tmId int32, sortId int64) {
|
||||
logger.Logger.Tracef("StopMatch:%v, %v", tmId, sortId)
|
||||
var tm *TmMatch
|
||||
//房间清理
|
||||
if this.matches[tmId] != nil && this.matches[tmId][sortId] != nil {
|
||||
tm := this.matches[tmId][sortId]
|
||||
tm = this.matches[tmId][sortId]
|
||||
matchLog := this.MakeMatchLog(tm.Platform, tmId, sortId)
|
||||
this.saveMatchLog(matchLog)
|
||||
tm.Stop()
|
||||
|
@ -1030,6 +1104,25 @@ func (this *Tournament) GetRank(sortId int64, snid int32) int32 {
|
|||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) CanStopMatch(matchId int32, sortId int64) (isOver bool) {
|
||||
if this.players[sortId] != nil {
|
||||
hasReal := false
|
||||
for snId, context := range this.players[sortId] {
|
||||
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
|
||||
hasReal = true
|
||||
break
|
||||
}
|
||||
}
|
||||
//没有真人比赛解散
|
||||
if !hasReal {
|
||||
isOver = true
|
||||
logger.Logger.Tracef("没有真人比赛解散 matchId:%v sortId:%v", matchId, sortId)
|
||||
this.StopMatch(matchId, sortId)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// UpdateMatchInfo 玩家比赛结束 更新积分
|
||||
func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin int32, matchRobotGrades map[int32]int32) {
|
||||
logger.Logger.Tracef("UpdateMatchInfo: sortId:%v, grade:%v, isWin: %v, matchRobotGrades:%v", sortId, grade, isWin, matchRobotGrades)
|
||||
|
@ -1083,25 +1176,6 @@ func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin in
|
|||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
|
||||
if this.players[sortId] != nil {
|
||||
hasReal := false
|
||||
for snId, context := range this.players[sortId] {
|
||||
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
|
||||
hasReal = true
|
||||
break
|
||||
}
|
||||
}
|
||||
//没有真人比赛解散
|
||||
if !hasReal {
|
||||
isOver = true
|
||||
logger.Logger.Trace("没有真人比赛解散")
|
||||
this.StopMatch(matchId, sortId)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// NextRoundStartSingle 下一轮是否开始
|
||||
// 开启机器人时使用
|
||||
func (this *Tournament) NextRoundStartSingle(sortId int64, playerCtx *PlayerMatchContext, matchRobotGrades map[int32]int32) {
|
||||
|
@ -1283,6 +1357,7 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
|
|||
willOut = true
|
||||
} else {
|
||||
if !meIn { //自己暂时没晋级
|
||||
logger.Logger.Tracef("待定 %+v", info.players)
|
||||
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
|
||||
}
|
||||
}
|
||||
|
@ -1292,10 +1367,9 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
|
|||
for _, v := range info.players {
|
||||
logger.Logger.Tracef("淘汰 %+v", *v)
|
||||
this.sendPromotionInfo(v, sortId, TaoTai, true, false) //淘汰
|
||||
|
||||
//真人被淘汰,如果剩下的都是机器人,比赛解散
|
||||
if !v.p.IsRob {
|
||||
isOver = this.stopMatch(playerCtx.tm.TMId, sortId)
|
||||
isOver = this.CanStopMatch(playerCtx.tm.TMId, sortId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1307,23 +1381,23 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
|
|||
}), nil, time.Second*7, 1)
|
||||
}
|
||||
} else {
|
||||
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
|
||||
// 待定
|
||||
logger.Logger.Tracef("待定 %+v", info.players)
|
||||
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false)
|
||||
}
|
||||
} else {
|
||||
if len(info.players) == 4 {
|
||||
MatchContextSlice(info.players).Sort(true)
|
||||
for _, mc := range info.players {
|
||||
outCode := TaoTai
|
||||
if mc.rank == 1 {
|
||||
outCode = JinJi
|
||||
}
|
||||
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
|
||||
MatchContextSlice(info.players).Sort(true)
|
||||
for _, mc := range info.players {
|
||||
outCode := TaoTai
|
||||
if mc.rank == 1 {
|
||||
outCode = JinJi
|
||||
}
|
||||
logger.Logger.Trace("比赛结束!!! ")
|
||||
|
||||
// 比赛结束
|
||||
this.StopMatch(playerCtx.tm.TMId, sortId)
|
||||
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
|
||||
}
|
||||
logger.Logger.Trace("比赛结束!!! ")
|
||||
|
||||
// 比赛结束
|
||||
this.StopMatch(playerCtx.tm.TMId, sortId)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1442,7 +1516,7 @@ func (this *Tournament) sendPromotionInfo(mc *PlayerMatchContext, sortId int64,
|
|||
delete(this.players[sortId], mc.p.SnId)
|
||||
//真人被淘汰,如果剩下的都是机器人,比赛解散
|
||||
if !mc.p.IsRob {
|
||||
this.stopMatch(mc.tm.TMId, sortId)
|
||||
this.CanStopMatch(mc.tm.TMId, sortId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1877,7 +1951,7 @@ func (this *Tournament) MakeMatchLog(platform string, tmId int32, sortId int64)
|
|||
matchLog.MatchName = gameMatchDate.MatchName
|
||||
matchLog.Platform = platform
|
||||
matchLog.GameFreeId = gameMatchDate.GameFreeId
|
||||
matchLog.StartTime = time.Unix(this.matches[tmId][sortId].StartTime, 0)
|
||||
matchLog.StartTime = this.matches[tmId][sortId].StartTime
|
||||
matchLog.EndTime = time.Now()
|
||||
matchLog.SortId = sortId
|
||||
return matchLog
|
||||
|
@ -1898,84 +1972,6 @@ func (this *Tournament) saveMatchLog(matchLog *model.MatchLog) {
|
|||
})).StartByFixExecutor("saveMatchLogTask")
|
||||
}
|
||||
|
||||
func (this *Tournament) ModuleName() string {
|
||||
return "Tournament"
|
||||
}
|
||||
|
||||
func (this *Tournament) Init() {
|
||||
logger.Logger.Trace("Tournament Init")
|
||||
for _, v := range PlatformMgrSingleton.GetPlatforms() {
|
||||
if v == nil || v.IdStr == "0" {
|
||||
continue
|
||||
}
|
||||
ret, err := model.GetMatchAward(v.IdStr)
|
||||
if err != nil {
|
||||
logger.Logger.Warnf("GetMatchAward error %v", err)
|
||||
continue
|
||||
}
|
||||
if this.MatchAwardNum == nil {
|
||||
this.MatchAwardNum = make(map[string]map[int32]int32)
|
||||
}
|
||||
this.MatchAwardNum[v.IdStr] = ret.Award
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) Update() {
|
||||
// 使用机器人的情况
|
||||
for snId, info := range this.singleSignupPlayers {
|
||||
if info == nil || info.Ts <= 0 {
|
||||
continue
|
||||
}
|
||||
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
|
||||
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
|
||||
needTime := this.playerWaitStart[snId]
|
||||
if time.Now().Unix()-info.Ts > needTime {
|
||||
signInfo := &SignInfo{
|
||||
signup: make(map[int32]*TmPlayer),
|
||||
Platform: info.Platform,
|
||||
MaxCnt: int(matchInfo.MatchNumebr),
|
||||
}
|
||||
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
|
||||
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
|
||||
this.signupPlayers[info.Platform][info.TmId] = signInfo
|
||||
|
||||
//倒计时结束 开始比赛
|
||||
this.Start(info.Platform, info.TmId)
|
||||
}
|
||||
} else {
|
||||
this.CancelSignUpAll(info.Platform, info.TmId)
|
||||
}
|
||||
}
|
||||
|
||||
// 防止内存泄露
|
||||
now := time.Now().Unix()
|
||||
for _, v := range this.matches {
|
||||
for _, vv := range v {
|
||||
if vv != nil && now-vv.StartTime > int64(time.Hour.Seconds()*5) {
|
||||
for _, p := range vv.TmPlayer {
|
||||
this.ForceQuit(vv.Platform, p.SnId)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) OnDayTimer() {
|
||||
for k := range this.MatchAwardNum {
|
||||
this.MatchAwardNum[k] = make(map[int32]int32)
|
||||
}
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
this.SaveMatchAward()
|
||||
return nil
|
||||
}), nil, "save_match_award_times").Start()
|
||||
}
|
||||
|
||||
func (this *Tournament) Shutdown() {
|
||||
this.SaveMatchAward()
|
||||
module.UnregisteModule(this)
|
||||
}
|
||||
|
||||
func (this *Tournament) SaveMatchAward() {
|
||||
if this.MatchAwardNum == nil {
|
||||
return
|
||||
|
@ -2047,11 +2043,44 @@ func (this *Tournament) FixMatchTimeStamp(d *webapiproto.GameMatchDate) {
|
|||
}
|
||||
|
||||
func (this *Tournament) OnHourTimer() {
|
||||
now := time.Now()
|
||||
for _, v := range this.GameMatchDateList {
|
||||
for _, vv := range v {
|
||||
this.FixMatchTimeStamp(vv)
|
||||
}
|
||||
}
|
||||
// 防止异常情况卡房间
|
||||
for _, v := range this.matches {
|
||||
for _, vv := range v {
|
||||
if vv != nil && (now.Sub(vv.RoundTime).Hours() >= 1 || now.Sub(vv.StartTime).Hours() > 5) {
|
||||
logger.Logger.Errorf("比赛异常,长时间未结束 %v", vv)
|
||||
this.StopMatch(vv.TMId, vv.SortId)
|
||||
}
|
||||
}
|
||||
}
|
||||
for sortId := range this.players {
|
||||
for _, tm := range this.matches {
|
||||
if _, ok := tm[sortId]; !ok {
|
||||
for _, v := range this.players[sortId] {
|
||||
if v != nil {
|
||||
logger.Logger.Errorf("比赛异常,比赛已经不存在了 %v", v.tm)
|
||||
}
|
||||
break
|
||||
}
|
||||
this.StopMatch(0, sortId)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Tournament) OnDayTimer() {
|
||||
for k := range this.MatchAwardNum {
|
||||
this.MatchAwardNum[k] = make(map[int32]int32)
|
||||
}
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
this.SaveMatchAward()
|
||||
return nil
|
||||
}), nil, "save_match_award_times").Start()
|
||||
}
|
||||
|
||||
// GetMatchAwardNum 剩余奖励数量
|
||||
|
@ -2080,6 +2109,7 @@ func (this *Tournament) GetMatchAwardNum(platform string, id int32) int32 {
|
|||
return num
|
||||
}
|
||||
|
||||
// GetRound 获取当前轮次
|
||||
func (this *Tournament) GetRound(sortId int64) int32 {
|
||||
d, ok := this.roundPlayers[sortId]
|
||||
if !ok || d == nil {
|
||||
|
|
Loading…
Reference in New Issue