update
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@ -4726,7 +4726,7 @@ type CSQueryRoomInfo struct {
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GameIds []int32 `protobuf:"varint,1,rep,packed,name=GameIds,proto3" json:"GameIds,omitempty"`
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GameIds []int32 `protobuf:"varint,1,rep,packed,name=GameIds,proto3" json:"GameIds,omitempty"`
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GameSite int32 `protobuf:"varint,2,opt,name=GameSite,proto3" json:"GameSite,omitempty"` //1.初级 2.中级 3.高级
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GameSite int32 `protobuf:"varint,2,opt,name=GameSite,proto3" json:"GameSite,omitempty"` //1.初级 2.中级 3.高级
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Id []int32 `protobuf:"varint,3,rep,packed,name=Id,proto3" json:"Id,omitempty"` //gamefreeid
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Id []int32 `protobuf:"varint,3,rep,packed,name=Id,proto3" json:"Id,omitempty"` //gamefreeid
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SceneMode int32 `protobuf:"varint,4,opt,name=SceneMode,proto3" json:"SceneMode,omitempty"` // 0公共房 1私人房
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SceneMode int32 `protobuf:"varint,4,opt,name=SceneMode,proto3" json:"SceneMode,omitempty"` // 0公共房 2私人房
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}
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}
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func (x *CSQueryRoomInfo) Reset() {
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func (x *CSQueryRoomInfo) Reset() {
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@ -615,7 +615,7 @@ message CSQueryRoomInfo{
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repeated int32 GameIds = 1;
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repeated int32 GameIds = 1;
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int32 GameSite = 2; //1.初级 2.中级 3.高级
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int32 GameSite = 2; //1.初级 2.中级 3.高级
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repeated int32 Id = 3; //gamefreeid
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repeated int32 Id = 3; //gamefreeid
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int32 SceneMode = 4; // 0公共房 1私人房
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int32 SceneMode = 4; // 0公共房 2私人房
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}
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}
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//个人创建的房间信息
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//个人创建的房间信息
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