game_sync/gamesrv/avengers/action_avengers.go

55 lines
1.5 KiB
Go

package avengers
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/avengers"
)
// 复仇者联盟的操作
type CSAvengersOpPacketFactory struct {
}
type CSAvengersOpHandler struct {
}
func (this *CSAvengersOpPacketFactory) CreatePacket() interface{} {
pack := &avengers.CSAvengersOp{}
return pack
}
func (this *CSAvengersOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSAvengersOpHandler Process recv ", data)
if csAvengersOp, ok := data.(*avengers.CSAvengersOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSAvengersOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSAvengersOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifAvengers {
logger.Logger.Error("CSAvengersOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(csAvengersOp.GetOpCode()), csAvengersOp.GetParams())
}
return nil
}
return nil
}
func init() {
// 复仇者联盟的操作
common.RegisterHandler(int(avengers.AvengersPacketID_PACKET_CS_AVENGERS_PLAYEROP), &CSAvengersOpHandler{})
netlib.RegisterFactory(int(avengers.AvengersPacketID_PACKET_CS_AVENGERS_PLAYEROP), &CSAvengersOpPacketFactory{})
}