package avengers import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/avengers" ) // 复仇者联盟的操作 type CSAvengersOpPacketFactory struct { } type CSAvengersOpHandler struct { } func (this *CSAvengersOpPacketFactory) CreatePacket() interface{} { pack := &avengers.CSAvengersOp{} return pack } func (this *CSAvengersOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSAvengersOpHandler Process recv ", data) if csAvengersOp, ok := data.(*avengers.CSAvengersOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSAvengersOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSAvengersOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifAvengers { logger.Logger.Error("CSAvengersOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(csAvengersOp.GetOpCode()), csAvengersOp.GetParams()) } return nil } return nil } func init() { // 复仇者联盟的操作 common.RegisterHandler(int(avengers.AvengersPacketID_PACKET_CS_AVENGERS_PLAYEROP), &CSAvengersOpHandler{}) netlib.RegisterFactory(int(avengers.AvengersPacketID_PACKET_CS_AVENGERS_PLAYEROP), &CSAvengersOpPacketFactory{}) }