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3 Commits

Author SHA1 Message Date
skeleton 83baeae566 更新.gitlab-ci.yml文件 2024-10-14 09:51:11 +00:00
sk 28022634a6 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-10-14 17:49:16 +08:00
sk db8506f8b7 百人场房间删除 2024-10-14 17:44:05 +08:00
5 changed files with 9 additions and 14 deletions

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@ -29,8 +29,6 @@ build-job:
go build -v
cd ..
done < shell/programs.txt
only:
- develop
deploy-job:
stage: deploy
@ -65,7 +63,4 @@ deploy-job:
- cd $GOPATH/src/$DeployPath
- git add .
- git commit -m "auto commit pipelineId\:$CI_PIPELINE_ID"
- git push origin develop
only:
- develop
- git push origin develop

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@ -236,7 +236,7 @@ func init() {
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTART), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTART GWSceneStart:", pack)
if msg, ok := pack.(*serverproto.GWSceneStart); ok {
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
if scene != nil {
scene.starting = msg.GetStart()
scene.currRound = msg.GetCurrRound()
@ -264,7 +264,7 @@ func init() {
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTATE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTATE GWSceneState:", pack)
if msg, ok := pack.(*serverproto.GWSceneState); ok {
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
if scene != nil {
scene.sp.OnSceneState(scene, int(msg.GetRoomState()))
}
@ -339,7 +339,7 @@ func init() {
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
if msg, ok := pack.(*serverproto.GWPlayerForceLeave); ok {
logger.Logger.Warn("receive GWPlayerForceLeave:", msg)
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
if scene != nil {
p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
if p != nil {
@ -384,7 +384,7 @@ func init() {
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive GWPlayerBet:", pack)
if msg, ok := pack.(*serverproto.GWPlayerData); ok {
scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()), true)
if scene == nil {
return nil
}

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@ -175,7 +175,7 @@ func (m *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
// 游戏服解散房间消息触发
// sceneId 房间id
func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
if s := SceneMgrSingleton.GetScene(sceneId); s != nil && s.csp != nil {
if s := SceneMgrSingleton.GetScene(sceneId, true); s != nil && s.csp != nil {
s.csp.onDestroyScene(sceneId)
}
}

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@ -111,7 +111,7 @@ func (this *HundredSceneMgr) PlayerTryLeave(p *Player) gamehallproto.OpResultCod
// OnDestroyScene 房间销毁
func (this *HundredSceneMgr) OnDestroyScene(sceneId int) {
s := SceneMgrSingleton.GetScene(sceneId)
s := SceneMgrSingleton.GetScene(sceneId, true)
if s == nil {
return
}
@ -416,7 +416,7 @@ func (this *HundredSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFree
}
func init() {
module.RegisteModule(HundredSceneMgrSingleton, time.Second*5, 0)
module.RegisteModule(HundredSceneMgrSingleton, time.Hour, 0)
PlatformMgrSingleton.RegisterObserver(HundredSceneMgrSingleton)
PlatformGameGroupMgrSington.RegisteObserver(HundredSceneMgrSingleton)
}

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@ -94,7 +94,7 @@ func (m *SceneMgr) GenPassword() string {
}
func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
s := m.GetScene(sceneId)
s := m.GetScene(sceneId, true)
if s != nil && s.platform != nil {
return s.platform.IdStr
}