百人场房间删除
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@ -15,7 +15,7 @@ build-job:
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script:
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# 拷贝到GOPATH
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- echo '拷贝到GOPATH'
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- cp -rfvp ./* $GOPATH/src/$ProjectPath
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- cp -rfp ./* $GOPATH/src/$ProjectPath
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# 进入项目目录
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- cd $GOPATH/src/$ProjectPath
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# 编译
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@ -236,7 +236,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTART), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTART GWSceneStart:", pack)
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if msg, ok := pack.(*serverproto.GWSceneStart); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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scene.starting = msg.GetStart()
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scene.currRound = msg.GetCurrRound()
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@ -264,7 +264,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTATE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTATE GWSceneState:", pack)
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if msg, ok := pack.(*serverproto.GWSceneState); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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scene.sp.OnSceneState(scene, int(msg.GetRoomState()))
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}
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@ -339,7 +339,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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if msg, ok := pack.(*serverproto.GWPlayerForceLeave); ok {
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logger.Logger.Warn("receive GWPlayerForceLeave:", msg)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p != nil {
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@ -384,7 +384,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive GWPlayerBet:", pack)
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if msg, ok := pack.(*serverproto.GWPlayerData); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()), true)
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if scene == nil {
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return nil
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}
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@ -175,7 +175,7 @@ func (m *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
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// 游戏服解散房间消息触发
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// sceneId 房间id
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func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
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if s := SceneMgrSingleton.GetScene(sceneId); s != nil && s.csp != nil {
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if s := SceneMgrSingleton.GetScene(sceneId, true); s != nil && s.csp != nil {
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s.csp.onDestroyScene(sceneId)
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}
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}
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@ -111,7 +111,7 @@ func (this *HundredSceneMgr) PlayerTryLeave(p *Player) gamehallproto.OpResultCod
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// OnDestroyScene 房间销毁
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func (this *HundredSceneMgr) OnDestroyScene(sceneId int) {
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s := SceneMgrSingleton.GetScene(sceneId)
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s := SceneMgrSingleton.GetScene(sceneId, true)
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if s == nil {
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return
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}
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@ -416,7 +416,7 @@ func (this *HundredSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFree
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}
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func init() {
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module.RegisteModule(HundredSceneMgrSingleton, time.Second*5, 0)
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module.RegisteModule(HundredSceneMgrSingleton, time.Hour, 0)
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PlatformMgrSingleton.RegisterObserver(HundredSceneMgrSingleton)
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PlatformGameGroupMgrSington.RegisteObserver(HundredSceneMgrSingleton)
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}
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@ -94,7 +94,7 @@ func (m *SceneMgr) GenPassword() string {
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}
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func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
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s := m.GetScene(sceneId)
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s := m.GetScene(sceneId, true)
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if s != nil && s.platform != nil {
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return s.platform.IdStr
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}
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