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8 Commits
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db8506f8b7
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cc3018cb55 | |
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fd1ca07c01 | |
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4bf88226ab |
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@ -0,0 +1,67 @@
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stages:
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- build
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- deploy
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variables:
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ProjectPath: "mongo.games.com/game"
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DeployPath: "mongo.games.com/deploy"
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default:
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tags:
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- game-develop
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build-job:
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stage: build
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script:
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# 拷贝到GOPATH
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- echo '拷贝到GOPATH'
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- cp -rfp ./* $GOPATH/src/$ProjectPath
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# 进入项目目录
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- cd $GOPATH/src/$ProjectPath
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# 编译
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- echo '编译'
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- go env -w GO111MODULE=off
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- |
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while IFS= read -r line
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do
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cd $line
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echo "编译 $line"
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go build -v
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cd ..
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done < shell/programs.txt
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deploy-job:
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stage: deploy
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script:
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# 拷贝data目录
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- echo '拷贝data目录'
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- cd $GOPATH/src/$ProjectPath
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- cp -rfvp data/* $GOPATH/src/$DeployPath/data
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# 删除自定义配置
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- echo '删除自定义配置'
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- |
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while IFS= read -r line
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do
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echo "删除 $line 配置"
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rm $GOPATH/src/$DeployPath/data/$line
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done < shell/exclude.txt
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# 拷贝可执行程序
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- echo '拷贝可执行程序'
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- |
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while IFS= read -r line
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do
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echo "拷贝 $line"
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cp -rf $line/$line $GOPATH/src/$DeployPath/
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echo "删除 $line"
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rm -rf $line/$line
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done < shell/programs.txt
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# 提交代码
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- echo '提交代码'
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- cd $GOPATH/src/$DeployPath
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- git add .
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- git commit -m "auto commit pipelineId: $CI_PIPELINE_ID"
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- git push origin develop
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@ -320,6 +320,7 @@ const (
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GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡
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GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡
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GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销
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GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销
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GainWayPermitReset = 114 //赛季通行证积分重置
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GainWayPermitReset = 114 //赛季通行证积分重置
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GainWayClientUpgrade = 115 //客户端升级奖励
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)
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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// 后台选择 金币变化类型 的充值 类型id号起始
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@ -39,6 +39,7 @@ const (
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MSGTYPE_RANK_REWARD //排行榜奖励
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MSGTYPE_RANK_REWARD //排行榜奖励
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MSGTYPE_ITEM_CHANGE //背包使用兑换
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MSGTYPE_ITEM_CHANGE //背包使用兑换
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MSGTYPE_RANK_PermitReward // 通行证排行奖励
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MSGTYPE_RANK_PermitReward // 通行证排行奖励
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MSGTYPE_ClientUpgrade // 客户端升级
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)
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)
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const (
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const (
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@ -108,10 +108,12 @@ const (
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SystemFreeGive_PhoneLotterySwap // 手机积分兑换奖励
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SystemFreeGive_PhoneLotterySwap // 手机积分兑换奖励
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SystemFreeGive_CollectBox // 开启卡片礼盒奖励
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SystemFreeGive_CollectBox // 开启卡片礼盒奖励
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SystemFreeGive_CollectBoxSwap // 卡片礼盒兑换奖励
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SystemFreeGive_CollectBoxSwap // 卡片礼盒兑换奖励
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SystemFreeGive_ClientUpgrade // 客户端升级奖励
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)
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)
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const (
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const (
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SystemFreeGive_CoinType_Coin int32 = iota //金币
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SystemFreeGive_CoinType_Coin int32 = iota //金币
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SystemFreeGive_CoinType_Diamond //钻石
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SystemFreeGive_CoinType_Diamond //钻石
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SystemFreeGive_CoinType_Tiem // 道具
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)
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)
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type PlayerGameCtrlData struct {
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type PlayerGameCtrlData struct {
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@ -20,6 +20,20 @@ func GenerateLogin(o *PlayerLoginEvent) *mq.RabbitMQData {
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return NewRabbitMQData(mq.BackLogin, o)
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return NewRabbitMQData(mq.BackLogin, o)
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}
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}
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type SystemFreeGive struct {
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Snid int32 `json:"snid,omitempty"`
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Channel string `json:"Channel,omitempty"`
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AppChannel string `json:"AppChannel,omitempty"`
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ChannelId string `json:"ChannelId,omitempty"`
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Platform string `json:"platform,omitempty"`
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Name string `json:"name,omitempty"`
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GiveWay int32 `json:"givetype,omitempty"`
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GiveType int32 `json:"cointype,omitempty"`
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Count int64 `json:"count,omitempty"`
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Ts int64 `json:"ts,omitempty"`
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ItemId int32 `json:"itemid,omitempty"`
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}
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// GenerateSystemFreeGive 系统免费赠送
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// GenerateSystemFreeGive 系统免费赠送
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func GenerateSystemFreeGive(snid int32, name, platform, channel string, givetype, cointype int32, count int64) *mq.RabbitMQData {
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func GenerateSystemFreeGive(snid int32, name, platform, channel string, givetype, cointype int32, count int64) *mq.RabbitMQData {
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params := make(map[string]string)
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params := make(map[string]string)
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@ -236,7 +236,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTART), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTART), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTART GWSceneStart:", pack)
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTART GWSceneStart:", pack)
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if msg, ok := pack.(*serverproto.GWSceneStart); ok {
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if msg, ok := pack.(*serverproto.GWSceneStart); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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if scene != nil {
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scene.starting = msg.GetStart()
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scene.starting = msg.GetStart()
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scene.currRound = msg.GetCurrRound()
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scene.currRound = msg.GetCurrRound()
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@ -264,7 +264,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTATE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTATE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTATE GWSceneState:", pack)
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTATE GWSceneState:", pack)
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if msg, ok := pack.(*serverproto.GWSceneState); ok {
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if msg, ok := pack.(*serverproto.GWSceneState); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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if scene != nil {
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scene.sp.OnSceneState(scene, int(msg.GetRoomState()))
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scene.sp.OnSceneState(scene, int(msg.GetRoomState()))
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}
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}
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@ -339,7 +339,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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if msg, ok := pack.(*serverproto.GWPlayerForceLeave); ok {
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if msg, ok := pack.(*serverproto.GWPlayerForceLeave); ok {
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logger.Logger.Warn("receive GWPlayerForceLeave:", msg)
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logger.Logger.Warn("receive GWPlayerForceLeave:", msg)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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if scene != nil {
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if scene != nil {
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p != nil {
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if p != nil {
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@ -384,7 +384,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive GWPlayerBet:", pack)
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logger.Logger.Trace("receive GWPlayerBet:", pack)
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if msg, ok := pack.(*serverproto.GWPlayerData); ok {
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if msg, ok := pack.(*serverproto.GWPlayerData); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()), true)
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if scene == nil {
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if scene == nil {
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return nil
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return nil
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}
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}
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@ -118,7 +118,7 @@ func AddMailClientUpgrade(snid int32, items []*webapi.ItemInfo) {
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content := i18n.Tr("languages", "Upgrade")
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content := i18n.Tr("languages", "Upgrade")
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AddMail(&AddMailParam{
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AddMail(&AddMailParam{
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Tp: model.MSGTYPE_ITEM,
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Tp: model.MSGTYPE_ClientUpgrade,
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SnId: snid,
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SnId: snid,
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Title: title,
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Title: title,
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Content: content,
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Content: content,
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@ -175,7 +175,7 @@ func (m *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
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// 游戏服解散房间消息触发
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// 游戏服解散房间消息触发
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// sceneId 房间id
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// sceneId 房间id
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func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
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func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
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if s := SceneMgrSingleton.GetScene(sceneId); s != nil && s.csp != nil {
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if s := SceneMgrSingleton.GetScene(sceneId, true); s != nil && s.csp != nil {
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s.csp.onDestroyScene(sceneId)
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s.csp.onDestroyScene(sceneId)
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}
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}
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}
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}
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@ -111,7 +111,7 @@ func (this *HundredSceneMgr) PlayerTryLeave(p *Player) gamehallproto.OpResultCod
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// OnDestroyScene 房间销毁
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// OnDestroyScene 房间销毁
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func (this *HundredSceneMgr) OnDestroyScene(sceneId int) {
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func (this *HundredSceneMgr) OnDestroyScene(sceneId int) {
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s := SceneMgrSingleton.GetScene(sceneId)
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s := SceneMgrSingleton.GetScene(sceneId, true)
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if s == nil {
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if s == nil {
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return
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return
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}
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}
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@ -416,7 +416,7 @@ func (this *HundredSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFree
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}
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}
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func init() {
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func init() {
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module.RegisteModule(HundredSceneMgrSingleton, time.Second*5, 0)
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module.RegisteModule(HundredSceneMgrSingleton, time.Hour, 0)
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PlatformMgrSingleton.RegisterObserver(HundredSceneMgrSingleton)
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PlatformMgrSingleton.RegisterObserver(HundredSceneMgrSingleton)
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PlatformGameGroupMgrSington.RegisteObserver(HundredSceneMgrSingleton)
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PlatformGameGroupMgrSington.RegisteObserver(HundredSceneMgrSingleton)
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}
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}
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@ -31,6 +31,7 @@ func init() {
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.BackClientLog, Data: &model.ClientLogMysql{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.BackClientLog, Data: &model.ClientLogMysql{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.BackSystemJyb, Data: &model.JybLog{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.BackSystemJyb, Data: &model.JybLog{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.DBVipGiftLog, Data: &model.DbVip{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.DBVipGiftLog, Data: &model.DbVip{}})
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mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.BackSystemFreeGive, Data: &model.SystemFreeGive{}})
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}
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}
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func init() {
|
func init() {
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@ -1110,17 +1110,27 @@ func (this *Player) GetMessageAttach(id string) {
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ItemNum: msg.Params[i+1], // 数量
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ItemNum: msg.Params[i+1], // 数量
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ObtainTime: time.Now().Unix(),
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ObtainTime: time.Now().Unix(),
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})
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})
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if gainWay == common.GainWayItemPermitRank {
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tp := int32(-1)
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tp := int32(-1)
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if msg.Params[i] == common.ItemIDCoin {
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switch msg.Params[i] {
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case common.ItemIDCoin:
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tp = model.SystemFreeGive_CoinType_Coin
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tp = model.SystemFreeGive_CoinType_Coin
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} else if msg.Params[i] == common.ItemIDDiamond {
|
case common.ItemIDDiamond:
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tp = model.SystemFreeGive_CoinType_Diamond
|
tp = model.SystemFreeGive_CoinType_Diamond
|
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|
default:
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|
tp = model.SystemFreeGive_CoinType_Tiem
|
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}
|
}
|
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|
|
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if tp != -1 {
|
if tp != -1 {
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mq.Write(model.GenerateSystemFreeGive(this.SnId, this.Name, this.Platform, this.Channel,
|
giveType := gainWay
|
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model.SystemFreeGive_GiveType_TaskPermitRank, tp, msg.Params[i+1]))
|
switch gainWay {
|
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|
case common.GainWayItemPermitRank:
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|
giveType = model.SystemFreeGive_GiveType_TaskPermitRank
|
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|
case common.GainWayClientUpgrade:
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|
giveType = model.SystemFreeGive_ClientUpgrade
|
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}
|
}
|
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|
mq.Write(model.GenerateSystemFreeGive(this.SnId, this.Name, this.Platform, this.Channel,
|
||||||
|
giveType, tp, msg.Params[i+1]))
|
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}
|
}
|
||||||
}
|
}
|
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BagMgrSingleton.AddItems(&model.AddItemParam{
|
BagMgrSingleton.AddItems(&model.AddItemParam{
|
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|
@ -1196,6 +1206,10 @@ func (this *Player) GetMessageAttach(id string) {
|
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remark = "通行证排行奖励"
|
remark = "通行证排行奖励"
|
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gainWay = common.GainWayItemPermitRank
|
gainWay = common.GainWayItemPermitRank
|
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addItem()
|
addItem()
|
||||||
|
case model.MSGTYPE_ClientUpgrade:
|
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|
remark = "客户端升级奖励"
|
||||||
|
gainWay = common.GainWayClientUpgrade
|
||||||
|
addItem()
|
||||||
}
|
}
|
||||||
if msg.Coin > 0 {
|
if msg.Coin > 0 {
|
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this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark)
|
this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark)
|
||||||
|
|
|
@ -94,7 +94,7 @@ func (m *SceneMgr) GenPassword() string {
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
|
func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
|
||||||
s := m.GetScene(sceneId)
|
s := m.GetScene(sceneId, true)
|
||||||
if s != nil && s.platform != nil {
|
if s != nil && s.platform != nil {
|
||||||
return s.platform.IdStr
|
return s.platform.IdStr
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue