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23 Commits

Author SHA1 Message Date
sk 31ea4d698a Merge branch 'develop' into release 2024-11-04 11:11:04 +08:00
sk 147e3b2a9e Merge branch 'dev_slots' into develop 2024-11-04 11:10:46 +08:00
tomas 5e8572632a add proto 2024-11-04 10:31:45 +08:00
sk 7d9477b53c Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-11-04 10:28:18 +08:00
sk 4de80e3e74 修复新手引导 2024-11-04 10:25:52 +08:00
tomas 636082a69b surewin 2024-11-04 09:39:35 +08:00
by 778de206ca 引導增加url 2024-11-04 09:38:25 +08:00
sk e77714fded 登录返回玩家id 2024-11-04 09:14:11 +08:00
sk 53c94f47fc 游戏中不允许接口扣道具 2024-11-01 18:03:11 +08:00
sk e9583d2886 网页登录接口 2024-11-01 17:50:04 +08:00
sk bd531df9a3 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-11-01 15:25:34 +08:00
sk 0cc4009858 引导奖励统计系统赠送 2024-11-01 15:25:27 +08:00
by 7066908dfd 引导修改 2024-11-01 15:15:51 +08:00
sk fd2e1b3cad Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-11-01 14:47:22 +08:00
by 23538c0a35 更新proto 2024-11-01 14:46:12 +08:00
sk 848d7485a7 竞技馆招募功能 2024-11-01 14:44:17 +08:00
by 7ec2df8381 引导修改 2024-11-01 14:43:44 +08:00
by 6f6926dd9f 引导修改 2024-11-01 14:39:54 +08:00
by 01bc6bfd63 引导修改 2024-11-01 14:29:07 +08:00
by cbfb53a8f1 引导修改 2024-11-01 14:26:41 +08:00
by c724b12182 引导修改 2024-11-01 14:24:33 +08:00
by 0688dc550a 引导修改 2024-11-01 14:15:47 +08:00
by cdc51a2eba 引导功能实现 2024-11-01 13:59:06 +08:00
37 changed files with 6855 additions and 2451 deletions

View File

@ -322,6 +322,7 @@ const (
GainWayPermitReset = 114 //赛季通行证积分重置
GainWayClientUpgrade = 115 //客户端升级奖励
GainWayLottery = 116 //开奖码抽奖
GainWayGuide2 = 117 // 竞技馆引导奖励
)
// 后台选择 金币变化类型 的充值 类型id号起始
@ -881,3 +882,14 @@ const (
const (
NoticeTypeCustomAward = 1 + iota // 房卡场获奖通知
)
const (
GuideIdNewPlayer = 1 // 新手引导
GuideIdCustom = 2 // 竞技馆引导
)
// 引导奖励账变类型
var GuideIdToGainWay = map[int]int{
GuideIdNewPlayer: GainWayGuide,
GuideIdCustom: GainWayGuide2,
}

View File

@ -443,9 +443,15 @@ func (svc *AccountSvc) getAccountByUserName(plt, username string) (*model.Accoun
var acc model.Account
err := caccounts.Find(bson.M{"username": username}).One(&acc)
if err != nil {
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
return nil, err
}
if acc.SnId == 0 {
err = caccounts.Find(bson.M{"tel": username}).One(&acc)
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
return nil, err
}
}
return &acc, err
}

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@ -0,0 +1,22 @@
package fortuneox
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
FortuneOxStateStart int = iota //默认状态
FortuneOxStateMax
)
// 玩家操作
const (
FortuneOxPlayerOpStart int = iota
FortuneOxPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "FortuneData"

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@ -408,9 +408,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
var realBet = data.TotalBet
if playerEx.BetMode == 1 {
realBet *= 5
}
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
playerEx.AddCoin(int64(-realBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(realBet)
}
var taxCoin float64
if data.RoundReward > 0 {

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@ -0,0 +1,47 @@
package fortuneox
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/fortuneox"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSFortuneOxOpPacketFactory struct {
}
type CSFortuneOxOpHandler struct {
}
func (this *CSFortuneOxOpPacketFactory) CreatePacket() interface{} {
pack := &fortuneox.CSFortuneOxOp{}
return pack
}
func (this *CSFortuneOxOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*fortuneox.CSFortuneOxOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSFortuneOxOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSFortuneOxOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
//fortunerabbit
common.RegisterHandler(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpHandler{})
netlib.RegisterFactory(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpPacketFactory{})
}

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@ -0,0 +1,51 @@
package fortuneox
import (
"mongo.games.com/game/gamerule/fortuneox"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type FortuneOxPlayerData struct {
*base.Player
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isRespin bool //只用于判断是否可以离开
}
type SpinLock struct {
ReSpinStatus int `json:"rs,omitempty"` //0.默认 1.第一次触发 2.进行中 3.结束
//OXSpecial
NewSuperStack []int64 `json:"nss,omitempty"`
}
func (p *FortuneOxPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortuneox.NowByte)
}
func (p *FortuneOxPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理
func (p *FortuneOxPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *FortuneOxPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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@ -0,0 +1,45 @@
package fortuneox
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneOxSceneData struct {
*base.Scene //场景
players map[int32]*FortuneOxPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneOxSceneData(s *base.Scene) *FortuneOxSceneData {
sceneEx := &FortuneOxSceneData{
Scene: s,
players: make(map[int32]*FortuneOxPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *FortuneOxSceneData) Init() {
}
func (s *FortuneOxSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *FortuneOxSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *FortuneOxSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *FortuneOxSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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@ -0,0 +1,571 @@
package fortuneox
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/fortuneox"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/fortuneox"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyFortuneOxSington = &ScenePolicyFortuneOx{}
type ScenePolicyFortuneOx struct {
base.BaseScenePolicy
states [fortuneox.FortuneOxStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyFortuneOx) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewFortuneOxSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyFortuneOx) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &FortuneOxPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyFortuneOx) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewFortuneOxSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(fortuneox.FortuneOxStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyFortuneOx) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyFortuneOx) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyFortuneOx) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
playerEx := &FortuneOxPlayerData{Player: p}
playerEx.init()
d := p.GameData[fortuneox.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortuneox.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyFortuneOx) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[fortuneox.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: fortuneox.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*FortuneOxSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyFortuneOx) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyFortuneOx) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyFortuneOx) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func FortuneOxSendRoomInfo(s *base.Scene, sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData) {
pack := FortuneOxCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO), pack)
}
func FortuneOxCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData) interface{} {
//房间信息
pack := &protocol.SCFortuneOxRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.FortuneOxPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateFortuneOx struct {
}
func (this *SceneBaseStateFortuneOx) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateFortuneOx) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateFortuneOx) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateFortuneOx) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateFortuneOx) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*FortuneOxSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartFortuneOx struct {
SceneBaseStateFortuneOx
}
func (this *SceneStateStartFortuneOx) GetState() int {
return fortuneox.FortuneOxStateStart
}
func (this *SceneStateStartFortuneOx) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
if playerEx.isRespin {
return false
}
}
return true
}
func (this *SceneStateStartFortuneOx) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartFortuneOx) OnEnter(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartFortuneOx) OnLeave(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartFortuneOx) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartFortuneOx) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateFortuneOx.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
switch opcode {
case fortuneox.FortuneOxPlayerOpStart:
playerEx.Clear()
if len(params) < 3 {
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
return true
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortuneox.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortuneox.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//第一次触发或者正常模式
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
respinStatus := data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
if respinStatus == 0 || respinStatus == 3 {
//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if respinStatus == 0 || respinStatus == 3 {
playerEx.isRespin = false
} else {
playerEx.isRespin = true
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortuneox.NowByte)
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortuneox.NowByte)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
}
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
// 记录本次操作
FortuneOxAndSaveLog(sceneEx, playerEx, data)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartFortuneOx) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateFortuneOx.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartFortuneOx) OnTick(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyFortuneOx) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= fortuneox.FortuneOxStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyFortuneOx) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < fortuneox.FortuneOxStateMax {
return this.states[stateid]
}
return nil
}
func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
}
}
func init() {
//主状态
ScenePolicyFortuneOxSington.RegisteSceneState(&SceneStateStartFortuneOx{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_FortuneOx, fortuneox.RoomMode_Classic, ScenePolicyFortuneOxSington)
return nil
})
}

View File

@ -446,12 +446,6 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
} else {
playerEx.isFree = false
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}

View File

@ -248,6 +248,12 @@ func init() {
admin.MyAdminApp.Route("/api/player/AddItem", WorldSrvApi)
// 修改竞技馆抽奖记录图片视频
admin.MyAdminApp.Route("/api/game/show_lottery", WorldSrvApi)
// 发送手机验证码
admin.MyAdminApp.Route("/api/game/send_sms", WorldSrvApi)
// 网页登录
admin.MyAdminApp.Route("/api/game/web_login", WorldSrvApi)
// 网页兑换商品
admin.MyAdminApp.Route("/api/game/exchange", WorldSrvApi)
}
func Stats() map[string]ApiStats {

View File

@ -196,8 +196,8 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
RoomConfig: make(map[int32]*webapi.RoomConfig),
RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem),
LotteryUser: make(map[int64]*webapi.UserLottery),
LotteryShows: make(map[int64]*webapi.ShowLottery),
LotteryUser: make(map[int64]*webapi.UserLottery),
LotteryShows: make(map[int64]*webapi.ShowLottery),
}
cm.platform[platform] = c
}

View File

@ -111,6 +111,7 @@ const (
SystemFreeGive_CollectBox // 开启卡片礼盒奖励
SystemFreeGive_CollectBoxSwap // 卡片礼盒兑换奖励
SystemFreeGive_ClientUpgrade // 客户端升级奖励
SystemFreeGive_Guide // 新手引导奖励
)
const (
SystemFreeGive_CoinType_Coin int32 = iota //金币
@ -513,6 +514,7 @@ type PlayerData struct {
GuideStep int32 // tienlen游戏引导步骤跳过引导后该值会置为-1
ClientVer int32 // 客户端版本号
Guide []int // 引导步骤
GuideData map[int32]int32 // 引导步骤 key:引导类型 value步骤
}
// 七日签到数据

View File

@ -173,5 +173,17 @@
- 5610~5619
### fortuneox.prot
- 5620~5629
### fortunetiger.prot
- 5630~5639
### fortunemouse.prot
- 5640~5649
### game.proto(玩家离开)
- 8000~8099

View File

@ -0,0 +1,802 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortunemouse.proto
package fortunemouse
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortunemouse
//龙
type FortuneMousePID int32
const (
FortuneMousePID_PACKET_FORTUNEMOUSE_ZERO FortuneMousePID = 0 // 弃用消息号
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO FortuneMousePID = 5640 //房间信息
FortuneMousePID_PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP FortuneMousePID = 5641
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP FortuneMousePID = 5642
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE FortuneMousePID = 5643
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED FortuneMousePID = 5644
)
// Enum value maps for FortuneMousePID.
var (
FortuneMousePID_name = map[int32]string{
0: "PACKET_FORTUNEMOUSE_ZERO",
5640: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO",
5641: "PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP",
5642: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP",
5643: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE",
5644: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED",
}
FortuneMousePID_value = map[string]int32{
"PACKET_FORTUNEMOUSE_ZERO": 0,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO": 5640,
"PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP": 5641,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP": 5642,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE": 5643,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED": 5644,
}
)
func (x FortuneMousePID) Enum() *FortuneMousePID {
p := new(FortuneMousePID)
*p = x
return p
}
func (x FortuneMousePID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneMousePID) Descriptor() protoreflect.EnumDescriptor {
return file_fortunemouse_proto_enumTypes[0].Descriptor()
}
func (FortuneMousePID) Type() protoreflect.EnumType {
return &file_fortunemouse_proto_enumTypes[0]
}
func (x FortuneMousePID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneMousePID.Descriptor instead.
func (FortuneMousePID) EnumDescriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{0}
}
type FortuneMousePlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneMousePlayerData) Reset() {
*x = FortuneMousePlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneMousePlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneMousePlayerData) ProtoMessage() {}
func (x *FortuneMousePlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneMousePlayerData.ProtoReflect.Descriptor instead.
func (*FortuneMousePlayerData) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneMousePlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneMousePlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneMousePlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneMousePlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneMousePlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneMousePlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneMousePlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneMousePlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneMousePlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneMousePlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneMousePlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
type SCFortuneMouseRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneMousePlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneMouseRoomInfo) Reset() {
*x = SCFortuneMouseRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseRoomInfo) ProtoMessage() {}
func (x *SCFortuneMouseRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseRoomInfo) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneMouseRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetPlayer() *FortuneMousePlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
type CSFortuneMouseOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneMouseOp) Reset() {
*x = CSFortuneMouseOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneMouseOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneMouseOp) ProtoMessage() {}
func (x *CSFortuneMouseOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneMouseOp.ProtoReflect.Descriptor instead.
func (*CSFortuneMouseOp) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneMouseOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneMouseOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
type SCFortuneMouseOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneMouseOp) Reset() {
*x = SCFortuneMouseOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseOp) ProtoMessage() {}
func (x *SCFortuneMouseOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseOp.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseOp) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneMouseOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneMouseOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneMouseOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
type SCFortuneMouseRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneMouseRoomState) Reset() {
*x = SCFortuneMouseRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseRoomState) ProtoMessage() {}
func (x *SCFortuneMouseRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseRoomState) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneMouseRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneMouseRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneMouseRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
type SCFortuneMouseBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneMouseBilled) Reset() {
*x = SCFortuneMouseBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseBilled) ProtoMessage() {}
func (x *SCFortuneMouseBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseBilled) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneMouseBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneMouseBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
var File_fortunemouse_proto protoreflect.FileDescriptor
var file_fortunemouse_proto_rawDesc = []byte{
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}
var (
file_fortunemouse_proto_rawDescOnce sync.Once
file_fortunemouse_proto_rawDescData = file_fortunemouse_proto_rawDesc
)
func file_fortunemouse_proto_rawDescGZIP() []byte {
file_fortunemouse_proto_rawDescOnce.Do(func() {
file_fortunemouse_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortunemouse_proto_rawDescData)
})
return file_fortunemouse_proto_rawDescData
}
var file_fortunemouse_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortunemouse_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortunemouse_proto_goTypes = []interface{}{
(FortuneMousePID)(0), // 0: fortunemouse.FortuneMousePID
(*FortuneMousePlayerData)(nil), // 1: fortunemouse.FortuneMousePlayerData
(*SCFortuneMouseRoomInfo)(nil), // 2: fortunemouse.SCFortuneMouseRoomInfo
(*CSFortuneMouseOp)(nil), // 3: fortunemouse.CSFortuneMouseOp
(*SCFortuneMouseOp)(nil), // 4: fortunemouse.SCFortuneMouseOp
(*SCFortuneMouseRoomState)(nil), // 5: fortunemouse.SCFortuneMouseRoomState
(*SCFortuneMouseBilled)(nil), // 6: fortunemouse.SCFortuneMouseBilled
}
var file_fortunemouse_proto_depIdxs = []int32{
1, // 0: fortunemouse.SCFortuneMouseRoomInfo.Player:type_name -> fortunemouse.FortuneMousePlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortunemouse_proto_init() }
func file_fortunemouse_proto_init() {
if File_fortunemouse_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortunemouse_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneMousePlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneMouseOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortunemouse_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortunemouse_proto_goTypes,
DependencyIndexes: file_fortunemouse_proto_depIdxs,
EnumInfos: file_fortunemouse_proto_enumTypes,
MessageInfos: file_fortunemouse_proto_msgTypes,
}.Build()
File_fortunemouse_proto = out.File
file_fortunemouse_proto_rawDesc = nil
file_fortunemouse_proto_goTypes = nil
file_fortunemouse_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortunemouse;
option go_package = "mongo.games.com/game/protocol/fortunemouse";
//fortunemouse
//
enum FortuneMousePID {
PACKET_FORTUNEMOUSE_ZERO = 0;//
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO = 5640; //
PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP = 5641;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP = 5642;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE = 5643;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED = 5644;
}
message FortuneMousePlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
message SCFortuneMouseRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneMousePlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
message CSFortuneMouseOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
message SCFortuneMouseOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
message SCFortuneMouseRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
message SCFortuneMouseBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}

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@ -0,0 +1,797 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortuneox.proto
package fortuneox
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortuneox
//龙
type FortuneOxPID int32
const (
FortuneOxPID_PACKET_FORTUNEOX_ZERO FortuneOxPID = 0 // 弃用消息号
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO FortuneOxPID = 5620 //房间信息
FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP FortuneOxPID = 5621
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXOP FortuneOxPID = 5622
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE FortuneOxPID = 5623
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED FortuneOxPID = 5624
)
// Enum value maps for FortuneOxPID.
var (
FortuneOxPID_name = map[int32]string{
0: "PACKET_FORTUNEOX_ZERO",
5620: "PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO",
5621: "PACKET_FORTUNEOX_CSFORTUNEOXOP",
5622: "PACKET_FORTUNEOX_SCFORTUNEOXOP",
5623: "PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE",
5624: "PACKET_FORTUNEOX_SCFORTUNEOXBILLED",
}
FortuneOxPID_value = map[string]int32{
"PACKET_FORTUNEOX_ZERO": 0,
"PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO": 5620,
"PACKET_FORTUNEOX_CSFORTUNEOXOP": 5621,
"PACKET_FORTUNEOX_SCFORTUNEOXOP": 5622,
"PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE": 5623,
"PACKET_FORTUNEOX_SCFORTUNEOXBILLED": 5624,
}
)
func (x FortuneOxPID) Enum() *FortuneOxPID {
p := new(FortuneOxPID)
*p = x
return p
}
func (x FortuneOxPID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneOxPID) Descriptor() protoreflect.EnumDescriptor {
return file_fortuneox_proto_enumTypes[0].Descriptor()
}
func (FortuneOxPID) Type() protoreflect.EnumType {
return &file_fortuneox_proto_enumTypes[0]
}
func (x FortuneOxPID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneOxPID.Descriptor instead.
func (FortuneOxPID) EnumDescriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{0}
}
type FortuneOxPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneOxPlayerData) Reset() {
*x = FortuneOxPlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneOxPlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneOxPlayerData) ProtoMessage() {}
func (x *FortuneOxPlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneOxPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneOxPlayerData) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneOxPlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneOxPlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneOxPlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneOxPlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneOxPlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneOxPlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneOxPlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneOxPlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneOxPlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneOxPlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneOxPlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO
type SCFortuneOxRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneOxPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneOxRoomInfo) Reset() {
*x = SCFortuneOxRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxRoomInfo) ProtoMessage() {}
func (x *SCFortuneOxRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneOxRoomInfo) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneOxRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetPlayer() *FortuneOxPlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNEOX_CSFORTUNEOXOP
type CSFortuneOxOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneOxOp) Reset() {
*x = CSFortuneOxOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneOxOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneOxOp) ProtoMessage() {}
func (x *CSFortuneOxOp) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneOxOp.ProtoReflect.Descriptor instead.
func (*CSFortuneOxOp) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneOxOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneOxOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNEOX_SCFORTUNEOXOP
type SCFortuneOxOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneOxOp) Reset() {
*x = SCFortuneOxOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxOp) ProtoMessage() {}
func (x *SCFortuneOxOp) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxOp.ProtoReflect.Descriptor instead.
func (*SCFortuneOxOp) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneOxOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneOxOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneOxOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE
type SCFortuneOxRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneOxRoomState) Reset() {
*x = SCFortuneOxRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxRoomState) ProtoMessage() {}
func (x *SCFortuneOxRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneOxRoomState) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneOxRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneOxRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneOxRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNEOX_SCFORTUNEOXBILLED
type SCFortuneOxBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneOxBilled) Reset() {
*x = SCFortuneOxBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxBilled) ProtoMessage() {}
func (x *SCFortuneOxBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneOxBilled) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneOxBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneOxBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
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}
var (
file_fortuneox_proto_rawDescOnce sync.Once
file_fortuneox_proto_rawDescData = file_fortuneox_proto_rawDesc
)
func file_fortuneox_proto_rawDescGZIP() []byte {
file_fortuneox_proto_rawDescOnce.Do(func() {
file_fortuneox_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortuneox_proto_rawDescData)
})
return file_fortuneox_proto_rawDescData
}
var file_fortuneox_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortuneox_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortuneox_proto_goTypes = []interface{}{
(FortuneOxPID)(0), // 0: fortuneox.FortuneOxPID
(*FortuneOxPlayerData)(nil), // 1: fortuneox.FortuneOxPlayerData
(*SCFortuneOxRoomInfo)(nil), // 2: fortuneox.SCFortuneOxRoomInfo
(*CSFortuneOxOp)(nil), // 3: fortuneox.CSFortuneOxOp
(*SCFortuneOxOp)(nil), // 4: fortuneox.SCFortuneOxOp
(*SCFortuneOxRoomState)(nil), // 5: fortuneox.SCFortuneOxRoomState
(*SCFortuneOxBilled)(nil), // 6: fortuneox.SCFortuneOxBilled
}
var file_fortuneox_proto_depIdxs = []int32{
1, // 0: fortuneox.SCFortuneOxRoomInfo.Player:type_name -> fortuneox.FortuneOxPlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortuneox_proto_init() }
func file_fortuneox_proto_init() {
if File_fortuneox_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortuneox_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneOxPlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneOxOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortuneox_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortuneox_proto_goTypes,
DependencyIndexes: file_fortuneox_proto_depIdxs,
EnumInfos: file_fortuneox_proto_enumTypes,
MessageInfos: file_fortuneox_proto_msgTypes,
}.Build()
File_fortuneox_proto = out.File
file_fortuneox_proto_rawDesc = nil
file_fortuneox_proto_goTypes = nil
file_fortuneox_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortuneox;
option go_package = "mongo.games.com/game/protocol/fortuneox";
//fortuneox
//
enum FortuneOxPID {
PACKET_FORTUNEOX_ZERO = 0;//
PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO = 5620; //
PACKET_FORTUNEOX_CSFORTUNEOXOP = 5621;
PACKET_FORTUNEOX_SCFORTUNEOXOP = 5622;
PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE = 5623;
PACKET_FORTUNEOX_SCFORTUNEOXBILLED = 5624;
}
message FortuneOxPlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO
message SCFortuneOxRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneOxPlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNEOX_CSFORTUNEOXOP
message CSFortuneOxOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXOP
message SCFortuneOxOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE
message SCFortuneOxRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNEOX_SCFORTUNEOXBILLED
message SCFortuneOxBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}

View File

@ -0,0 +1,802 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortunetiger.proto
package fortunetiger
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortunetiger
//龙
type FortuneTigerPID int32
const (
FortuneTigerPID_PACKET_FORTUNETIGER_ZERO FortuneTigerPID = 0 // 弃用消息号
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO FortuneTigerPID = 5630 //房间信息
FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP FortuneTigerPID = 5631
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGEROP FortuneTigerPID = 5632
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE FortuneTigerPID = 5633
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED FortuneTigerPID = 5634
)
// Enum value maps for FortuneTigerPID.
var (
FortuneTigerPID_name = map[int32]string{
0: "PACKET_FORTUNETIGER_ZERO",
5630: "PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO",
5631: "PACKET_FORTUNETIGER_CSFORTUNETIGEROP",
5632: "PACKET_FORTUNETIGER_SCFORTUNETIGEROP",
5633: "PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE",
5634: "PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED",
}
FortuneTigerPID_value = map[string]int32{
"PACKET_FORTUNETIGER_ZERO": 0,
"PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO": 5630,
"PACKET_FORTUNETIGER_CSFORTUNETIGEROP": 5631,
"PACKET_FORTUNETIGER_SCFORTUNETIGEROP": 5632,
"PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE": 5633,
"PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED": 5634,
}
)
func (x FortuneTigerPID) Enum() *FortuneTigerPID {
p := new(FortuneTigerPID)
*p = x
return p
}
func (x FortuneTigerPID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneTigerPID) Descriptor() protoreflect.EnumDescriptor {
return file_fortunetiger_proto_enumTypes[0].Descriptor()
}
func (FortuneTigerPID) Type() protoreflect.EnumType {
return &file_fortunetiger_proto_enumTypes[0]
}
func (x FortuneTigerPID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneTigerPID.Descriptor instead.
func (FortuneTigerPID) EnumDescriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{0}
}
type FortuneDragonPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneDragonPlayerData) Reset() {
*x = FortuneDragonPlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneDragonPlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneDragonPlayerData) ProtoMessage() {}
func (x *FortuneDragonPlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneDragonPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneDragonPlayerData) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneDragonPlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneDragonPlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneDragonPlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneDragonPlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneDragonPlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneDragonPlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneDragonPlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneDragonPlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneDragonPlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneDragonPlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneDragonPlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
type SCFortuneDragonRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneDragonPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneDragonRoomInfo) Reset() {
*x = SCFortuneDragonRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomInfo) ProtoMessage() {}
func (x *SCFortuneDragonRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomInfo) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneDragonRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetPlayer() *FortuneDragonPlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
type CSFortuneDragonOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneDragonOp) Reset() {
*x = CSFortuneDragonOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneDragonOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneDragonOp) ProtoMessage() {}
func (x *CSFortuneDragonOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*CSFortuneDragonOp) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneDragonOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneDragonOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
type SCFortuneDragonOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneDragonOp) Reset() {
*x = SCFortuneDragonOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonOp) ProtoMessage() {}
func (x *SCFortuneDragonOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonOp) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneDragonOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneDragonOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
type SCFortuneDragonRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneDragonRoomState) Reset() {
*x = SCFortuneDragonRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomState) ProtoMessage() {}
func (x *SCFortuneDragonRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomState) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneDragonRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneDragonRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
type SCFortuneDragonBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneDragonBilled) Reset() {
*x = SCFortuneDragonBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonBilled) ProtoMessage() {}
func (x *SCFortuneDragonBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonBilled) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneDragonBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
var File_fortunetiger_proto protoreflect.FileDescriptor
var file_fortunetiger_proto_rawDesc = []byte{
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}
var (
file_fortunetiger_proto_rawDescOnce sync.Once
file_fortunetiger_proto_rawDescData = file_fortunetiger_proto_rawDesc
)
func file_fortunetiger_proto_rawDescGZIP() []byte {
file_fortunetiger_proto_rawDescOnce.Do(func() {
file_fortunetiger_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortunetiger_proto_rawDescData)
})
return file_fortunetiger_proto_rawDescData
}
var file_fortunetiger_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortunetiger_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortunetiger_proto_goTypes = []interface{}{
(FortuneTigerPID)(0), // 0: fortunetiger.FortuneTigerPID
(*FortuneDragonPlayerData)(nil), // 1: fortunetiger.FortuneDragonPlayerData
(*SCFortuneDragonRoomInfo)(nil), // 2: fortunetiger.SCFortuneDragonRoomInfo
(*CSFortuneDragonOp)(nil), // 3: fortunetiger.CSFortuneDragonOp
(*SCFortuneDragonOp)(nil), // 4: fortunetiger.SCFortuneDragonOp
(*SCFortuneDragonRoomState)(nil), // 5: fortunetiger.SCFortuneDragonRoomState
(*SCFortuneDragonBilled)(nil), // 6: fortunetiger.SCFortuneDragonBilled
}
var file_fortunetiger_proto_depIdxs = []int32{
1, // 0: fortunetiger.SCFortuneDragonRoomInfo.Player:type_name -> fortunetiger.FortuneDragonPlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortunetiger_proto_init() }
func file_fortunetiger_proto_init() {
if File_fortunetiger_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortunetiger_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneDragonPlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneDragonOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortunetiger_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortunetiger_proto_goTypes,
DependencyIndexes: file_fortunetiger_proto_depIdxs,
EnumInfos: file_fortunetiger_proto_enumTypes,
MessageInfos: file_fortunetiger_proto_msgTypes,
}.Build()
File_fortunetiger_proto = out.File
file_fortunetiger_proto_rawDesc = nil
file_fortunetiger_proto_goTypes = nil
file_fortunetiger_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortunetiger;
option go_package = "mongo.games.com/game/protocol/fortunetiger";
//fortunetiger
//
enum FortuneTigerPID {
PACKET_FORTUNETIGER_ZERO = 0;//
PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO = 5630; //
PACKET_FORTUNETIGER_CSFORTUNETIGEROP = 5631;
PACKET_FORTUNETIGER_SCFORTUNETIGEROP = 5632;
PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE = 5633;
PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED = 5634;
}
message FortuneDragonPlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
message SCFortuneDragonRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneDragonPlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
message CSFortuneDragonOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
message SCFortuneDragonOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
message SCFortuneDragonRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
message SCFortuneDragonBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}

View File

@ -1124,6 +1124,8 @@ type SCLogin struct {
ClientParam string `protobuf:"bytes,17,opt,name=ClientParam,proto3" json:"ClientParam,omitempty"` // 客户端配置文件
GameSwitch []*EntrySwitch `protobuf:"bytes,18,rep,name=GameSwitch,proto3" json:"GameSwitch,omitempty"` //入口开关
NextDayTs int64 `protobuf:"varint,19,opt,name=NextDayTs,proto3" json:"NextDayTs,omitempty"` // 服务器的下一天时间戳
IsNewUser bool `protobuf:"varint,20,opt,name=IsNewUser,proto3" json:"IsNewUser,omitempty"` // 是否新用户,注册后第一次登录为true
SnId int32 `protobuf:"varint,21,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
}
func (x *SCLogin) Reset() {
@ -1291,6 +1293,20 @@ func (x *SCLogin) GetNextDayTs() int64 {
return 0
}
func (x *SCLogin) GetIsNewUser() bool {
if x != nil {
return x.IsNewUser
}
return false
}
func (x *SCLogin) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
//公告参数
type Bulletion struct {
state protoimpl.MessageState
@ -2944,7 +2960,7 @@ var file_login_proto_rawDesc = []byte{
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@ -2986,273 +3002,276 @@ var file_login_proto_rawDesc = []byte{
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}
var (

View File

@ -162,6 +162,8 @@ message SCLogin {
string ClientParam = 17;//
repeated EntrySwitch GameSwitch = 18;//
int64 NextDayTs = 19; //
bool IsNewUser = 20; // ,true
int32 SnId = 21; // id
}
//
message Bulletion{

File diff suppressed because it is too large Load Diff

View File

@ -353,10 +353,7 @@ message PlayerData {
int32 UseSkinId = 50; // id
string ChannelID = 51; // ID
int32 GuideStep = 52; // ; 0-1
//
// 0
// 0-1,
repeated int32 Guide = 53;
map<int32,int32> GuideData = 53;// key: value
}
//
@ -1349,18 +1346,29 @@ message WindowsInfo{
message CSUpdateAttribute{
int32 Tp = 1; // 1. 2. 3.() 4.
repeated int64 Param = 2;
int32 GuideId = 3; //ID 1- 2-
}
//PACKET_SCUpdateAttribute
message SCUpdateAttribute{
OpResultCode OpRetCode = 1; //
int32 Tp = 2;
repeated int64 Param = 3;
int32 GuideId =4;//ID 1- 2-
}
//PACKET_SCGuideConfig
message SCGuideConfig{
repeated GuideInfo Info = 1;
}
message GuideInfo {
int32 On = 2; // 1 2
int32 Skip = 3; // 1 2
int32 GuideId = 4; // 1- 2-
repeated ItemInfo Awards = 5; //
int32 MaxStep = 6; //
int32 AwardStep = 7;//
string Url = 8;//
}
message Config{
@ -1432,19 +1440,3 @@ message PopUpWindowInfo{
int32 OpenStatus = 4;//1- 0-
int32 Weight = 5;//
}
//
// PACKET_CSUpdateGuide
message CSUpdateGuide {
int32 GuideId = 1; // 0. 1....
int32 Step = 2; //
int32 Op = 3; // 1. 2. 3.
}
// PACKET_SCUpdateGuide
message SCUpdateGuide {
OpResultCode OpRetCode = 1; //
int32 GuideId = 2; //
int32 Step = 3; //
int32 Op = 4;
}

File diff suppressed because it is too large Load Diff

View File

@ -901,8 +901,16 @@ message AnnouncerLogInfo{
// etcd /game/guide_config
message GuideConfig {
string Platform = 1; //
int32 On = 2; // 1 2
int32 Skip = 3; // 1 2
repeated GuideInfo Info = 2;
}
message GuideInfo {
int32 On = 1; // 1 2
int32 Skip = 2; // 1 2
int32 GuideId = 3; // 1- 2-
repeated ItemInfo Awards = 4; //
int32 MaxStep = 5; //
int32 AwardStep = 6;//
string Url = 7; //
}
//

View File

@ -9680,6 +9680,353 @@ func (x *SAShowLottery) GetMsg() string {
return ""
}
// 发送手机验证码 [/api/game/send_sms]
type ASSendSMS struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
Tel string `protobuf:"bytes,2,opt,name=Tel,proto3" json:"Tel,omitempty"` // 手机号,带区号
}
func (x *ASSendSMS) Reset() {
*x = ASSendSMS{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[142]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASSendSMS) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASSendSMS) ProtoMessage() {}
func (x *ASSendSMS) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[142]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASSendSMS.ProtoReflect.Descriptor instead.
func (*ASSendSMS) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{142}
}
func (x *ASSendSMS) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *ASSendSMS) GetTel() string {
if x != nil {
return x.Tel
}
return ""
}
type SASendSMS struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
}
func (x *SASendSMS) Reset() {
*x = SASendSMS{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[143]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SASendSMS) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SASendSMS) ProtoMessage() {}
func (x *SASendSMS) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[143]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SASendSMS.ProtoReflect.Descriptor instead.
func (*SASendSMS) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{143}
}
func (x *SASendSMS) GetTag() TagCode {
if x != nil {
return x.Tag
}
return TagCode_UNKNOWN
}
func (x *SASendSMS) GetMsg() string {
if x != nil {
return x.Msg
}
return ""
}
// 网页登录 [/api/game/web_login]
type ASWebLogin struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
LoginType int32 `protobuf:"varint,2,opt,name=LoginType,proto3" json:"LoginType,omitempty"` // 登录类型 1.账号密码 2.手机验证码 3.google 4.facebook
Username string `protobuf:"bytes,3,opt,name=Username,proto3" json:"Username,omitempty"` // 用户名/手机号
Timestamp int64 `protobuf:"varint,4,opt,name=Timestamp,proto3" json:"Timestamp,omitempty"` // 时间戳,秒
Password string `protobuf:"bytes,5,opt,name=Password,proto3" json:"Password,omitempty"` //密码 密码模式 md5(md5(密码+AppId)+AppId+Timestamp) 非密码模式 md5(md5(Username+AppId)+AppId+Timestamp)
SMSCode string `protobuf:"bytes,6,opt,name=SMSCode,proto3" json:"SMSCode,omitempty"` // 短信验证码
}
func (x *ASWebLogin) Reset() {
*x = ASWebLogin{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[144]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASWebLogin) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASWebLogin) ProtoMessage() {}
func (x *ASWebLogin) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[144]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASWebLogin.ProtoReflect.Descriptor instead.
func (*ASWebLogin) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{144}
}
func (x *ASWebLogin) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *ASWebLogin) GetLoginType() int32 {
if x != nil {
return x.LoginType
}
return 0
}
func (x *ASWebLogin) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *ASWebLogin) GetTimestamp() int64 {
if x != nil {
return x.Timestamp
}
return 0
}
func (x *ASWebLogin) GetPassword() string {
if x != nil {
return x.Password
}
return ""
}
func (x *ASWebLogin) GetSMSCode() string {
if x != nil {
return x.SMSCode
}
return ""
}
type SAWebLogin struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
Platform string `protobuf:"bytes,3,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
SnId int32 `protobuf:"varint,4,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
}
func (x *SAWebLogin) Reset() {
*x = SAWebLogin{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[145]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SAWebLogin) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SAWebLogin) ProtoMessage() {}
func (x *SAWebLogin) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[145]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SAWebLogin.ProtoReflect.Descriptor instead.
func (*SAWebLogin) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{145}
}
func (x *SAWebLogin) GetTag() TagCode {
if x != nil {
return x.Tag
}
return TagCode_UNKNOWN
}
func (x *SAWebLogin) GetMsg() string {
if x != nil {
return x.Msg
}
return ""
}
func (x *SAWebLogin) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *SAWebLogin) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
// 网页兑换 [/api/game/exchange]
type ASWebExchange struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *ASWebExchange) Reset() {
*x = ASWebExchange{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[146]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASWebExchange) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASWebExchange) ProtoMessage() {}
func (x *ASWebExchange) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[146]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASWebExchange.ProtoReflect.Descriptor instead.
func (*ASWebExchange) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{146}
}
type SAWebExchange struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *SAWebExchange) Reset() {
*x = SAWebExchange{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[147]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SAWebExchange) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SAWebExchange) ProtoMessage() {}
func (x *SAWebExchange) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[147]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SAWebExchange.ProtoReflect.Descriptor instead.
func (*SAWebExchange) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{147}
}
var File_webapi_proto protoreflect.FileDescriptor
var file_webapi_proto_rawDesc = []byte{
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}
var (
@ -10754,7 +11129,7 @@ func file_webapi_proto_rawDescGZIP() []byte {
}
var file_webapi_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 142)
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 148)
var file_webapi_proto_goTypes = []interface{}{
(TagCode)(0), // 0: webapi.TagCode
(*SAPlatformInfo)(nil), // 1: webapi.SAPlatformInfo
@ -10899,93 +11274,99 @@ var file_webapi_proto_goTypes = []interface{}{
(*ASShowLottery)(nil), // 140: webapi.ASShowLottery
(*ShowLottery)(nil), // 141: webapi.ShowLottery
(*SAShowLottery)(nil), // 142: webapi.SAShowLottery
(*Platform)(nil), // 143: webapi.Platform
(*PlatformGameConfig)(nil), // 144: webapi.PlatformGameConfig
(*GameConfigGroup)(nil), // 145: webapi.GameConfigGroup
(*GameConfigGlobal)(nil), // 146: webapi.GameConfigGlobal
(*PlatformDbConfig)(nil), // 147: webapi.PlatformDbConfig
(*CoinPoolSetting)(nil), // 148: webapi.CoinPoolSetting
(*RoomInfo)(nil), // 149: webapi.RoomInfo
(*PlayerSingleAdjust)(nil), // 150: webapi.PlayerSingleAdjust
(*PlayerData)(nil), // 151: webapi.PlayerData
(*HorseRaceLamp)(nil), // 152: webapi.HorseRaceLamp
(*MessageInfo)(nil), // 153: webapi.MessageInfo
(*ServerInfo)(nil), // 154: webapi.ServerInfo
(*OnlineReport)(nil), // 155: webapi.OnlineReport
(*ItemInfo)(nil), // 156: webapi.ItemInfo
(*ExchangeShop)(nil), // 157: webapi.ExchangeShop
(*ShopWeight)(nil), // 158: webapi.ShopWeight
(*ASSendSMS)(nil), // 143: webapi.ASSendSMS
(*SASendSMS)(nil), // 144: webapi.SASendSMS
(*ASWebLogin)(nil), // 145: webapi.ASWebLogin
(*SAWebLogin)(nil), // 146: webapi.SAWebLogin
(*ASWebExchange)(nil), // 147: webapi.ASWebExchange
(*SAWebExchange)(nil), // 148: webapi.SAWebExchange
(*Platform)(nil), // 149: webapi.Platform
(*PlatformGameConfig)(nil), // 150: webapi.PlatformGameConfig
(*GameConfigGroup)(nil), // 151: webapi.GameConfigGroup
(*GameConfigGlobal)(nil), // 152: webapi.GameConfigGlobal
(*PlatformDbConfig)(nil), // 153: webapi.PlatformDbConfig
(*CoinPoolSetting)(nil), // 154: webapi.CoinPoolSetting
(*RoomInfo)(nil), // 155: webapi.RoomInfo
(*PlayerSingleAdjust)(nil), // 156: webapi.PlayerSingleAdjust
(*PlayerData)(nil), // 157: webapi.PlayerData
(*HorseRaceLamp)(nil), // 158: webapi.HorseRaceLamp
(*MessageInfo)(nil), // 159: webapi.MessageInfo
(*ServerInfo)(nil), // 160: webapi.ServerInfo
(*OnlineReport)(nil), // 161: webapi.OnlineReport
(*ItemInfo)(nil), // 162: webapi.ItemInfo
(*ExchangeShop)(nil), // 163: webapi.ExchangeShop
(*ShopWeight)(nil), // 164: webapi.ShopWeight
}
var file_webapi_proto_depIdxs = []int32{
0, // 0: webapi.ASPlatformInfo.Tag:type_name -> webapi.TagCode
143, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
149, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
0, // 2: webapi.ASGameConfig.Tag:type_name -> webapi.TagCode
144, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
150, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
0, // 4: webapi.ASGameConfigGroup.Tag:type_name -> webapi.TagCode
145, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
151, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
0, // 6: webapi.ASGameConfigGlobal.Tag:type_name -> webapi.TagCode
146, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
152, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
0, // 8: webapi.ASDbConfig.Tag:type_name -> webapi.TagCode
147, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
143, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
153, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
149, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
0, // 11: webapi.SAUpdatePlatform.Tag:type_name -> webapi.TagCode
146, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
152, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
0, // 13: webapi.SAUpdateGameConfigGlobal.Tag:type_name -> webapi.TagCode
144, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
150, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
0, // 15: webapi.SAUpdateGameConfig.Tag:type_name -> webapi.TagCode
145, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
151, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
0, // 17: webapi.SAUpdateGameConfigGroup.Tag:type_name -> webapi.TagCode
0, // 18: webapi.SAAddCoinById.Tag:type_name -> webapi.TagCode
0, // 19: webapi.SAResetGamePool.Tag:type_name -> webapi.TagCode
148, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
0, // 21: webapi.SAUpdateGamePool.Tag:type_name -> webapi.TagCode
0, // 22: webapi.SAQueryGamePoolByGameId.Tag:type_name -> webapi.TagCode
148, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
148, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
0, // 25: webapi.SAQueryAllGamePool.Tag:type_name -> webapi.TagCode
26, // 26: webapi.SAQueryAllGamePool.CoinPoolStatesInfo:type_name -> webapi.CoinPoolStatesInfo
0, // 27: webapi.SAListRoom.Tag:type_name -> webapi.TagCode
149, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
155, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
0, // 29: webapi.SAGetRoom.Tag:type_name -> webapi.TagCode
149, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
155, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
0, // 31: webapi.SADestroyRoom.Tag:type_name -> webapi.TagCode
150, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
156, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
0, // 33: webapi.SASinglePlayerAdjust.Tag:type_name -> webapi.TagCode
150, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
156, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
0, // 35: webapi.SAGetPlayerData.Tag:type_name -> webapi.TagCode
151, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
157, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
0, // 37: webapi.SAMorePlayerData.Tag:type_name -> webapi.TagCode
151, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
157, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
0, // 39: webapi.SAKickPlayer.Tag:type_name -> webapi.TagCode
42, // 40: webapi.ASUpdatePlayerElement.PlayerEleArgs:type_name -> webapi.PlayerEleArgs
0, // 41: webapi.SAUpdatePlayerElement.Tag:type_name -> webapi.TagCode
0, // 42: webapi.SAWhiteBlackControl.Tag:type_name -> webapi.TagCode
0, // 43: webapi.SAQueryHorseRaceLampList.Tag:type_name -> webapi.TagCode
152, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
0, // 45: webapi.SACreateHorseRaceLamp.Tag:type_name -> webapi.TagCode
0, // 46: webapi.SAGetHorseRaceLampById.Tag:type_name -> webapi.TagCode
152, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
152, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
0, // 49: webapi.SAEditHorseRaceLamp.Tag:type_name -> webapi.TagCode
0, // 50: webapi.SARemoveHorseRaceLampById.Tag:type_name -> webapi.TagCode
0, // 51: webapi.SABlackBySnId.Tag:type_name -> webapi.TagCode
0, // 52: webapi.SACreateShortMessage.Tag:type_name -> webapi.TagCode
0, // 53: webapi.SAQueryShortMessageList.Tag:type_name -> webapi.TagCode
153, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
159, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
0, // 55: webapi.SADeleteShortMessage.Tag:type_name -> webapi.TagCode
0, // 56: webapi.SAQueryOnlineReportList.Tag:type_name -> webapi.TagCode
151, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
157, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
0, // 58: webapi.SASrvCtrlClose.Tag:type_name -> webapi.TagCode
0, // 59: webapi.SASrvCtrlNotice.Tag:type_name -> webapi.TagCode
0, // 60: webapi.SASrvCtrlStartScript.Tag:type_name -> webapi.TagCode
0, // 61: webapi.SAListServerStates.Tag:type_name -> webapi.TagCode
154, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
160, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
0, // 63: webapi.SAServerStateSwitch.Tag:type_name -> webapi.TagCode
0, // 64: webapi.SAResetEtcdData.Tag:type_name -> webapi.TagCode
0, // 65: webapi.SAOnlineReportTotal.Tag:type_name -> webapi.TagCode
155, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
161, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
0, // 67: webapi.SAAddCoinByIdAndPT.Tag:type_name -> webapi.TagCode
156, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
162, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
83, // 69: webapi.ASCreateJYB.Award:type_name -> webapi.JybInfoAward
0, // 70: webapi.SACreateJYB.Tag:type_name -> webapi.TagCode
0, // 71: webapi.SAUpdateJYB.Tag:type_name -> webapi.TagCode
@ -10997,10 +11378,10 @@ var file_webapi_proto_depIdxs = []int32{
94, // 77: webapi.SAGetExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
0, // 78: webapi.SAUpExchangeStatus.Tag:type_name -> webapi.TagCode
0, // 79: webapi.SAGetExchangeShop.Tag:type_name -> webapi.TagCode
157, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
158, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
163, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
164, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
0, // 82: webapi.SAThdUpdatePlayerCoin.Tag:type_name -> webapi.TagCode
156, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
162, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
0, // 84: webapi.SACallbackPayment.Tag:type_name -> webapi.TagCode
0, // 85: webapi.SAResource.Tag:type_name -> webapi.TagCode
0, // 86: webapi.SASendSms.Tag:type_name -> webapi.TagCode
@ -11009,7 +11390,7 @@ var file_webapi_proto_depIdxs = []int32{
0, // 89: webapi.SAGetImgVerify.Tag:type_name -> webapi.TagCode
0, // 90: webapi.SAPlayerDelete.Tag:type_name -> webapi.TagCode
0, // 91: webapi.SAPlayerInviteLink.Tag:type_name -> webapi.TagCode
156, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
162, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
0, // 93: webapi.SAAddItemById.Tag:type_name -> webapi.TagCode
130, // 94: webapi.SASMSConfig.Info:type_name -> webapi.SMSInfo
0, // 95: webapi.SASMSConfig.Tag:type_name -> webapi.TagCode
@ -11021,11 +11402,13 @@ var file_webapi_proto_depIdxs = []int32{
94, // 101: webapi.SAGetDollExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
141, // 102: webapi.ASShowLottery.List:type_name -> webapi.ShowLottery
0, // 103: webapi.SAShowLottery.Tag:type_name -> webapi.TagCode
104, // [104:104] is the sub-list for method output_type
104, // [104:104] is the sub-list for method input_type
104, // [104:104] is the sub-list for extension type_name
104, // [104:104] is the sub-list for extension extendee
0, // [0:104] is the sub-list for field type_name
0, // 104: webapi.SASendSMS.Tag:type_name -> webapi.TagCode
0, // 105: webapi.SAWebLogin.Tag:type_name -> webapi.TagCode
106, // [106:106] is the sub-list for method output_type
106, // [106:106] is the sub-list for method input_type
106, // [106:106] is the sub-list for extension type_name
106, // [106:106] is the sub-list for extension extendee
0, // [0:106] is the sub-list for field type_name
}
func init() { file_webapi_proto_init() }
@ -12739,6 +13122,78 @@ func file_webapi_proto_init() {
return nil
}
}
file_webapi_proto_msgTypes[142].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASSendSMS); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[143].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SASendSMS); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[144].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASWebLogin); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[145].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SAWebLogin); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[146].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASWebExchange); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[147].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SAWebExchange); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -12746,7 +13201,7 @@ func file_webapi_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_webapi_proto_rawDesc,
NumEnums: 1,
NumMessages: 142,
NumMessages: 148,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -1023,3 +1023,35 @@ message SAShowLottery{
TagCode Tag = 1; //
string Msg = 2; //
}
// [/api/game/send_sms]
message ASSendSMS{
string Platform = 1; //
string Tel = 2; // ,
}
message SASendSMS{
TagCode Tag = 1; //
string Msg = 2; //
}
// [/api/game/web_login]
message ASWebLogin{
string Platform = 1; //
int32 LoginType = 2; // 1. 2. 3.google 4.facebook
string Username = 3; // /
int64 Timestamp = 4; //
string Password = 5; // md5(md5(+AppId)+AppId+Timestamp) md5(md5(Username+AppId)+AppId+Timestamp)
string SMSCode = 6; //
}
message SAWebLogin{
TagCode Tag = 1; //
string Msg = 2; //
string Platform = 3; //
int32 SnId = 4; // id
}
// [/api/game/exchange]
message ASWebExchange{
}
message SAWebExchange{
}

View File

@ -1467,6 +1467,78 @@ func CSTouchTypeHandler(s *netlib.Session, packetId int, data interface{}, sid i
return nil
}
func CSRoomRecruitHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
logger.Logger.Trace("CSRoomRecruitHandler Process recv ", data)
msg, ok := data.(*gamehall.CSRoomRecruit)
if !ok {
return nil
}
p := PlayerMgrSington.GetPlayer(sid)
if p == nil {
return nil
}
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
if scene == nil || !scene.IsCustom() || scene.creator != p.SnId {
return nil
}
// 标记招募状态
scene.IsRecruit = true
scene.RecruitTimes++
pack := &gamehall.SCRoomRecruit{
RoomId: msg.GetRoomId(),
On: 1,
}
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCRoomRecruit), pack)
logger.Logger.Tracef("SCRoomRecruit: %v", pack)
return nil
}
func CSInviteJoinRoomHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
logger.Logger.Trace("CSInviteJoinRoomHandler Process recv ", data)
_, ok := data.(*gamehall.CSInviteJoinRoom)
if !ok {
return nil
}
p := PlayerMgrSington.GetPlayer(sid)
if p == nil {
return nil
}
pack := &gamehall.SCInviteJoinRoom{}
scene := SceneMgrSingleton.FindCustomInviteRoom(p)
if scene != nil {
pack.RoomId = int32(scene.sceneId)
pack.IsSystem = scene.creator == 0
pack.SnId = scene.creator
if scene.creator > 0 {
player := PlayerMgrSington.GetPlayerBySnId(scene.creator)
if player != nil {
pack.Name = player.GetName()
pack.UseRoleId = player.Roles.ModId
}
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.CustomParam.GetRoomConfigId()]
if cfg != nil {
pack.RoomName = cfg.GetName()
}
} else {
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigSystem.GetRoomConfigId()]
if cfg != nil {
pack.RoomName = cfg.GetName()
}
}
}
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCInviteJoinRoom), pack)
logger.Logger.Tracef("SCInviteJoinRoom: %v", pack)
return nil
}
func init() {
// 返回房间
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_RETURNROOM), &CSReturnRoomHandler{})
@ -1506,4 +1578,8 @@ func init() {
common.Register(int(gamehall.GameHallPacketID_PACKET_CS_GETPRIVATEROOMLIST), &gamehall.CSGetPrivateRoomList{}, CSGetPrivateRoomListHandler)
// 保持刷新
common.Register(int(gamehall.GameHallPacketID_PACKET_CSTouchType), &gamehall.CSTouchType{}, CSTouchTypeHandler)
// 设置招募状态
common.Register(int(gamehall.GameHallPacketID_PACKET_CSRoomRecruit), &gamehall.CSRoomRecruit{}, CSRoomRecruitHandler)
// 推荐房间
common.Register(int(gamehall.GameHallPacketID_PACKET_CSInviteJoinRoom), &gamehall.CSInviteJoinRoom{}, CSInviteJoinRoomHandler)
}

View File

@ -345,7 +345,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
return nil
}
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess)
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess, false)
// 标记当前玩家登录成功,断开其它连接
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, acc, tagkey)

View File

@ -3093,94 +3093,174 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in
if !ok {
return nil
}
if p.GuideData == nil {
p.GuideData = make(map[int32]int32)
}
stepId := p.GuideStep + 1
pack := &player_proto.SCUpdateAttribute{
OpRetCode: player_proto.OpResultCode_OPRC_Error,
Tp: msg.GetTp(),
Param: msg.GetParam(),
GuideId: msg.GuideId,
}
send := func() {
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCUpdateAttribute), pack)
logger.Logger.Tracef("SCUpdateAttribute %v", pack)
if msg.GuideId != 1 {
stepId = p.GuideData[msg.GuideId]
}
// 日志
if pack.OpRetCode == player_proto.OpResultCode_OPRC_Sucess {
switch msg.GetTp() {
case common.AttributeGuideStep, common.AttributeGuideSkip:
d := model.CustomData{
Event: "guide",
Platform: p.Platform,
GuideTp: msg.GetTp(),
N: int64(stepId),
if msg.GetGuideId() == 0 || msg.GetGuideId() == common.GuideIdNewPlayer {
switch msg.GetTp() {
case common.AttributeGuideStep, common.AttributeGuideSkip:
d := model.CustomData{
Event: "guide",
Platform: p.Platform,
GuideTp: msg.GetTp(),
N: int64(stepId),
}
b, _ := json.Marshal(d)
mq.Write(&model.ClientLogMysql{
Data: string(b),
Platform: p.Platform,
Snid: p.SnId,
Ts: time.Now().Unix(),
CreateTs: p.CreateTime.Unix(),
})
}
b, _ := json.Marshal(d)
mq.Write(&model.ClientLogMysql{
Data: string(b),
Platform: p.Platform,
Snid: p.SnId,
Ts: time.Now().Unix(),
CreateTs: p.CreateTime.Unix(),
})
}
}
}
if msg.GuideId == 0 {
return nil
}
var cfg *webapi_proto.GuideInfo
for _, info := range PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.Info {
if info.GuideId == msg.GuideId {
cfg = info
break
}
}
if cfg == nil {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
send()
return nil
}
switch msg.GetTp() {
case common.AttributeGuideStep:
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 || p.GuideStep < 0 {
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 {
return nil
}
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetOn() != common.On {
if cfg.GetOn() != common.On {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
send()
return nil
}
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
if msg.GuideId == common.GuideIdNewPlayer {
if p.GuideStep < 0 {
return nil
}
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
send()
return nil
}
if int64(p.GuideStep) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
send()
return nil
}
p.GuideStep = int32(msg.GetParam()[0])
stepId = p.GuideStep
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
}
if int64(p.GuideStep) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
send()
return nil
}
p.GuideStep = int32(msg.GetParam()[0])
stepId = p.GuideStep
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
// 获得10v卡
if p.GuideStep == 2 {
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: []*model.Item{
{
ItemId: common.ItemIDVCard,
ItemNum: 10,
// 获得10v卡
if p.GuideStep == 2 {
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: []*model.Item{
{
ItemId: common.ItemIDVCard,
ItemNum: 10,
},
},
},
GainWay: common.GainWayGuide,
Operator: "system",
Remark: "新手引导奖励",
})
GainWay: common.GainWayGuide,
Operator: "system",
Remark: "新手引导奖励",
})
}
} else {
if p.GuideData[msg.GuideId] >= cfg.MaxStep {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
send()
return nil
}
if int64(p.GuideData[msg.GuideId]) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
p.GuideData[msg.GuideId] = int32(msg.Param[0])
if p.GuideData[msg.GuideId] == cfg.AwardStep {
//发奖
var items []*model.Item
for _, award := range cfg.Awards {
items = append(items, &model.Item{
ItemId: award.ItemId,
ItemNum: award.ItemNum,
})
// 系统赠送
if award.GetItemId() == common.ItemIDCoin {
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 0, award.GetItemNum()))
}
if award.GetItemId() == common.ItemIDDiamond {
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 1, award.GetItemNum()))
}
}
gainWay := common.GainWayGuide
gain := common.GuideIdToGainWay[int(msg.GetGuideId())]
if gain > 0 {
gainWay = gain
}
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: items,
GainWay: int32(gainWay),
Operator: "system",
Remark: "完成引导奖励",
})
}
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
}
return nil
case common.AttributeGuideSkip:
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetSkip() != common.On {
if cfg.GetSkip() != common.On {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_SkipClose
send()
return nil
}
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
p.GuideStep = -1 // 跳过引导为 -1
if msg.GuideId == 1 {
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
p.GuideStep = -1 // 跳过引导为 -1
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
}
} else {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
p.GuideData[msg.GuideId] = int32(msg.Param[0])
send()
return nil
}

View File

@ -298,6 +298,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
Voice: cfg.GetVoice(),
},
RoomConfigSystem: cfg,
IsRecruit: true,
})
if scene != nil {
logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)

View File

@ -34,6 +34,7 @@ import (
playerproto "mongo.games.com/game/protocol/player"
"mongo.games.com/game/protocol/rankmatch"
serverproto "mongo.games.com/game/protocol/server"
"mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
"mongo.games.com/game/worldsrv/internal"
)
@ -321,7 +322,14 @@ func (this *Player) OnLogined() {
if !this.IsRob {
if isFirstLogin {
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
if cfg == nil || cfg.GetOn() != common.On {
var info *webapi.GuideInfo
for _, v := range cfg.GetInfo() {
if v.GetGuideId() == common.GuideIdNewPlayer {
info = v
break
}
}
if info == nil || info.GetOn() != common.On {
this.GuideStep = -1
}
}
@ -2743,6 +2751,7 @@ func (this *Player) SendPlayerInfo() {
Signature: this.Signature,
Age: this.Age,
GuideStep: this.GuideStep,
GuideData: this.GuideData,
},
}
if this.Roles != nil {
@ -4586,9 +4595,26 @@ func (this *Player) GetSkillAdd(id int32) int32 {
func (this *Player) SCGuide() {
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
pack := &playerproto.SCGuideConfig{
On: cfg.GetOn(),
Skip: cfg.GetSkip(),
pack := &playerproto.SCGuideConfig{}
for _, data := range cfg.Info {
var awards []*playerproto.ItemInfo
for _, award := range data.Awards {
item := &playerproto.ItemInfo{
ItemId: award.GetItemId(),
ItemNum: award.GetItemNum(),
}
awards = append(awards, item)
}
info := &playerproto.GuideInfo{
On: data.GetOn(),
Skip: data.GetSkip(),
GuideId: data.GetGuideId(),
Awards: awards,
MaxStep: data.MaxStep,
AwardStep: data.AwardStep,
Url: data.Url,
}
pack.Info = append(pack.Info, info)
}
this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SCGuideConfig), pack)
logger.Logger.Tracef("SCGuideConfig: %v", pack)

View File

@ -30,46 +30,50 @@ type PlayerGameCtx struct {
// Scene 场景(房间)
type Scene struct {
sceneId int // 场景id
gameId int // 游戏id
gameMode int // 废弃,游戏模式(玩法)
sceneMode int // 房间模式,参考common.SceneMode_XXX
params []int64 // 场景参数
playerNum int // 房间最大人数
robotNum int // 机器人数量
robotLimit int // 最大限制机器人数量
creator int32 // 创建者账号id
replayCode string // 回放码
currRound int32 // 当前第几轮
totalRound int32 // 总共几轮小于等于0表示无限轮
cycleTimes int32 // 循环次数,未使用
deleting bool // 正在删除
starting bool // 正在开始
closed bool // 房间已关闭
force bool // 强制删除
players map[int32]*Player // 玩家
audiences map[int32]*Player // 观众
seats [9]*Player // 座位
gameSess *GameSession // 所在gameserver
sp ScenePolicy // 场景上的一些业务策略
createTime time.Time // 创建时间
lastTime time.Time // 最后活跃时间
startTime time.Time // 游戏开始时间
platform *Platform // 限制平台
groupId int32 // 组id
dbGameFree *serverproto.DB_GameFree // 场次配置
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
SceneState int32 // 房间当前状态
Channel []string // 客户端类型
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 系统竞技馆房间
CloseCtrl bool // 调控开关
CustomWinSnId int32 // 房卡场胜利者
sceneId int // 场景id
gameId int // 游戏id
gameMode int // 废弃,游戏模式(玩法)
sceneMode int // 房间模式,参考common.SceneMode_XXX
params []int64 // 场景参数
playerNum int // 房间最大人数
robotNum int // 机器人数量
robotLimit int // 最大限制机器人数量
creator int32 // 创建者账号id
replayCode string // 回放码
currRound int32 // 当前第几轮
totalRound int32 // 总共几轮小于等于0表示无限轮
cycleTimes int32 // 循环次数,未使用
deleting bool // 正在删除
starting bool // 正在开始
closed bool // 房间已关闭
force bool // 强制删除
players map[int32]*Player // 玩家
audiences map[int32]*Player // 观众
seats [9]*Player // 座位
gameSess *GameSession // 所在gameserver
sp ScenePolicy // 场景上的一些业务策略
createTime time.Time // 创建时间
lastTime time.Time // 最后活跃时间
startTime time.Time // 游戏开始时间
platform *Platform // 限制平台
groupId int32 // 组id
dbGameFree *serverproto.DB_GameFree // 场次配置
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
SceneState int32 // 房间当前状态
Channel []string // 客户端类型
csp *CoinScenePool // 所在场景池
hp *HundredSceneMgr // 百人场房间池
csp *CoinScenePool // 所在场景池
hp *HundredSceneMgr // 百人场房间池
// 以下为自定义字段
CloseCtrl bool // 调控开关
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 系统竞技馆房间
CustomWinSnId int32 // 房卡场胜利者
IsRecruit bool // 招募中
RecruitTimes int // 招募次数
}
// NewScene 创建房间
@ -108,6 +112,7 @@ func NewScene(args *CreateSceneParam) *Scene {
CustomParam: args.CustomParam,
MatchParam: args.MatchParam,
RoomConfigSystem: args.RoomConfigSystem,
IsRecruit: args.IsRecruit,
}
// 最大房间人数
if s.playerNum <= 0 {
@ -648,6 +653,10 @@ func (this *Scene) GetPlayerCnt() int {
return len(this.players)
}
func (this *Scene) GetMaxPlayerNum() int {
return this.playerNum
}
func (this *Scene) GetAudienceCnt() int {
return len(this.audiences)
}

View File

@ -371,6 +371,64 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene {
return ret
}
// FindCustomInviteRoom 竞技馆房间推荐
func (m *SceneMgr) FindCustomInviteRoom(p *Player) *Scene {
// 无密码,未满人,未开始
// 玩家房间 > 系统房间
// 人数 > 招募次数 > 创建时间
var ret []*Scene
for _, v := range m.scenes {
if v.deleting || v.force || v.closed {
continue
}
if !v.IsCustom() {
continue
}
if v.GetPassword() != "" {
continue
}
if v.IsFull() {
continue
}
if !v.IsRecruit {
continue
}
if len(v.Channel) > 0 && !slices.Contains(v.Channel, p.AppChannel) {
continue
}
ret = append(ret, v)
}
sort.Slice(ret, func(i, j int) bool {
if ret[i].creator > 0 && ret[j].creator == 0 {
return true
}
if ret[i].creator == 0 && ret[j].creator > 0 {
return false
}
iN, jN := ret[i].GetMaxPlayerNum()-ret[i].GetPlayerCnt(), ret[j].GetMaxPlayerNum()-ret[j].GetPlayerCnt()
if iN > jN {
return true
}
if iN < jN {
return false
}
if ret[i].RecruitTimes > ret[j].RecruitTimes {
return true
}
if ret[i].RecruitTimes < ret[j].RecruitTimes {
return false
}
return ret[i].createTime.Unix() < ret[j].createTime.Unix()
})
if len(ret) > 0 {
return ret[0]
}
return nil
}
type CreateSceneParam struct {
CreateId int32 // 创建者id
RoomId int // 房间id
@ -387,6 +445,7 @@ type CreateSceneParam struct {
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 竞技管系统房参数
IsRecruit bool // 是否招募
}
// CreateScene 创建房间

View File

@ -86,6 +86,8 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
}
LotteryMgrInst.AddCostRoomCard(s.platform.IdStr, s.creator, int64(n))
}
s.IsRecruit = false
s.RecruitTimes = 0
}
case common.SceneStateEnd:

View File

@ -32,6 +32,7 @@ type TaskLogin struct {
flag login_proto.OpResultCode
tagkey int32
codeValid bool
isFirstLogin bool
}
// in task.Worker goroutine
@ -54,6 +55,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
case common.LoginNew:
t.flag = login_proto.OpResultCode_OPRC_Login_CreateAccError
t.isFirstLogin = true
switch t.GetLoginType() {
case common.LoginTypeGuest: // 游客
raw := fmt.Sprintf("%v%v", t.GetUsername(), common.GetAppId())
@ -308,7 +310,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
// in laucher goroutine
func (t *TaskLogin) Done(i interface{}, tt task.Task) {
acc, _ := i.(*model.Account)
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag)
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag, t.isFirstLogin)
// 账号冻结
if t.flag == login_proto.OpResultCode_OPRC_AccountBeFreeze {
@ -343,7 +345,7 @@ func (t *TaskLogin) Done(i interface{}, tt task.Task) {
}
}
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode) {
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode, isFirstLogin bool) {
if s == nil || csLogin == nil {
return
}
@ -351,6 +353,8 @@ func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *mo
OpRetCode: code,
ClientParam: string(model.ClinetBuf),
NextDayTs: common.GetDayNextStartTs(time.Now().Unix()),
IsNewUser: isFirstLogin,
SnId: acc.SnId,
}
if acc != nil {
now := time.Now()

View File

@ -1,12 +1,16 @@
package main
import (
"crypto/md5"
"encoding/hex"
"errors"
"fmt"
"io"
"reflect"
"slices"
"sort"
"strconv"
"strings"
"sync"
"time"
@ -27,6 +31,7 @@ import (
"mongo.games.com/game/protocol/server"
webapiproto "mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
"mongo.games.com/game/webapi"
)
const (
@ -2490,15 +2495,26 @@ func init() {
return common.ResponseTag_ParamError, pack
}
var items []*model.Item
var has bool
for _, info := range msg.ItemInfo {
items = append(items, &model.Item{
ItemId: info.ItemId, // 物品id
ItemNum: info.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
})
if info.ItemNum < 0 {
has = true
}
}
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p != nil {
if p.scene != nil && has {
logger.Logger.Warnf("游戏中不能减道具")
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "游戏中不能减道具"
return common.ResponseTag_Ok, pack
}
//获取道具Id
_, _, ok := BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
@ -2578,6 +2594,176 @@ func init() {
}), "modify_show_lottery").Start()
return common.ResponseTag_TransactYield, pack
}))
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/send_sms", WebAPIHandlerWrapper(
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
pack := &webapiproto.SASendSMS{}
msg := &webapiproto.ASSendSMS{}
var err error
err = proto.Unmarshal(params, msg)
if err != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "参数错误"
logger.Logger.Errorf("/api/game/send_sms Unmarshal err: %v", err)
return common.ResponseTag_ParamError, pack
}
logger.Logger.Tracef("/api/game/send_sms %v", msg)
msg.Tel = strings.TrimPrefix(msg.GetTel(), "0")
if !telRule.MatchString(msg.GetTel()) {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "手机号格式错误"
return common.ResponseTag_ParamError, pack
}
telKey := common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetTel())
validTime := common.SMSCodeValidTimeTelLogin
key := fmt.Sprintf("key%s", telKey)
code := CacheMemory.Get(key) // 频率限制
if code != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送频率过快"
return common.ResponseTag_ParamError, pack
}
if model.GameParamData.FakeVerifyCode != "" {
CacheMemory.Put(telKey, model.GameParamData.FakeVerifyCode, int64(validTime))
CacheMemory.Put(key, model.GameParamData.FakeVerifyCode, common.SMSCodeValidTime)
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "发送成功"
return common.ResponseTag_Ok, pack
}
//先设置注册码,防止多次注册
smsCode := common.RandSmsCode()
CacheMemory.Put(telKey, smsCode, int64(validTime))
CacheMemory.Put(key, smsCode, common.SMSCodeValidTime)
logger.Logger.Trace("CSPlayerSMSCode smsCode ", smsCode)
var res []byte
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
param := &webapiproto.ASSendSms{
Phone: msg.GetTel(),
Code: smsCode,
Platform: msg.GetPlatform(),
TypeID: common.SMSCodeTelLogin,
}
res, err = webapi.ApiSendSMS(common.GetAppId(), param)
return nil
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
if err != nil || res == nil {
logger.Logger.Errorf("API_SendSms err %v", err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送失败"
} else {
var info webapiproto.SASendSms
proto.Unmarshal(res, &info)
if info.Tag == webapiproto.TagCode_SUCCESS {
CacheMemory.Put(telKey, smsCode, int64(validTime))
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "发送成功"
} else {
if info.Tag == webapiproto.TagCode_Limit {
logger.Logger.Warnf("API_SendSms Limit tel:%s", msg.GetTel())
pack.Tag = webapiproto.TagCode_Limit
pack.Msg = "发送频率过快"
} else {
logger.Logger.Errorf("API_SendSms err %v", err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送失败"
}
}
}
tNode.TransRep.RetFiels = pack
tNode.Resume()
}), "API_SendSms").Start()
return common.ResponseTag_TransactYield, pack
}))
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/web_login", WebAPIHandlerWrapper(
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
pack := &webapiproto.SAWebLogin{
Tag: webapiproto.TagCode_FAILED,
Msg: "未知错误",
}
msg := &webapiproto.ASWebLogin{}
var err error
err = proto.Unmarshal(params, msg)
if err != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "参数错误"
logger.Logger.Errorf("/api/game/web_login Unmarshal err: %v", err)
return common.ResponseTag_ParamError, pack
}
logger.Logger.Tracef("/api/game/web_login %v", msg)
var acc *model.Account
ls := LoginStateMgrSington.GetLoginStateByName(UserKey(msg.GetUsername(), msg.GetPlatform(), 0))
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
if ls != nil && ls.acc != nil {
if msg.GetLoginType() == 2 && ls.acc.Tel == msg.GetUsername() {
acc = ls.acc
}
if msg.GetLoginType() != 2 && ls.acc.UserName == msg.GetUsername() {
acc = ls.acc
}
}
if acc == nil {
acc, err = model.GetAccountByName(msg.GetPlatform(), msg.GetUsername())
}
return nil
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
if err != nil || acc == nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "查询账号失败"
} else {
switch msg.GetLoginType() {
case 1, 3, 4: // 账号密码登录 google登录 facebook登录
if acc.UserName == msg.GetUsername() {
raw := fmt.Sprintf("%v%v%v", acc.PassWord, common.GetAppId(), msg.GetTimestamp())
h := md5.New()
io.WriteString(h, raw)
pwd := hex.EncodeToString(h.Sum(nil))
if pwd == msg.GetPassword() {
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "登录成功"
pack.Platform = ls.acc.Platform
pack.SnId = ls.acc.SnId
} else {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "密码错误"
}
}
case 2: // 手机号验证码登录
if acc.Tel == msg.GetUsername() {
code := CacheMemory.Get(common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetUsername()))
// 验证码错误
if code != msg.GetSMSCode() {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "验证码错误"
} else {
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "登录成功"
pack.Platform = ls.acc.Platform
pack.SnId = ls.acc.SnId
}
}
default:
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "未知登录类型"
}
}
tNode.TransRep.RetFiels = pack
tNode.Resume()
}), "GetAccount").Start()
return common.ResponseTag_TransactYield, pack
}))
}
type playerDataParam struct {