Merge branch 'dev_slots' into develop

This commit is contained in:
sk 2024-11-04 11:10:46 +08:00
commit 147e3b2a9e
14 changed files with 3359 additions and 8 deletions

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@ -0,0 +1,22 @@
package fortuneox
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
FortuneOxStateStart int = iota //默认状态
FortuneOxStateMax
)
// 玩家操作
const (
FortuneOxPlayerOpStart int = iota
FortuneOxPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "FortuneData"

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@ -408,9 +408,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
var realBet = data.TotalBet
if playerEx.BetMode == 1 {
realBet *= 5
}
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
playerEx.AddCoin(int64(-realBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(realBet)
}
var taxCoin float64
if data.RoundReward > 0 {

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@ -0,0 +1,47 @@
package fortuneox
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/fortuneox"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSFortuneOxOpPacketFactory struct {
}
type CSFortuneOxOpHandler struct {
}
func (this *CSFortuneOxOpPacketFactory) CreatePacket() interface{} {
pack := &fortuneox.CSFortuneOxOp{}
return pack
}
func (this *CSFortuneOxOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*fortuneox.CSFortuneOxOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSFortuneOxOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSFortuneOxOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
//fortunerabbit
common.RegisterHandler(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpHandler{})
netlib.RegisterFactory(int(fortuneox.FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP), &CSFortuneOxOpPacketFactory{})
}

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@ -0,0 +1,51 @@
package fortuneox
import (
"mongo.games.com/game/gamerule/fortuneox"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type FortuneOxPlayerData struct {
*base.Player
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isRespin bool //只用于判断是否可以离开
}
type SpinLock struct {
ReSpinStatus int `json:"rs,omitempty"` //0.默认 1.第一次触发 2.进行中 3.结束
//OXSpecial
NewSuperStack []int64 `json:"nss,omitempty"`
}
func (p *FortuneOxPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortuneox.NowByte)
}
func (p *FortuneOxPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理
func (p *FortuneOxPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *FortuneOxPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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@ -0,0 +1,45 @@
package fortuneox
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneOxSceneData struct {
*base.Scene //场景
players map[int32]*FortuneOxPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneOxSceneData(s *base.Scene) *FortuneOxSceneData {
sceneEx := &FortuneOxSceneData{
Scene: s,
players: make(map[int32]*FortuneOxPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *FortuneOxSceneData) Init() {
}
func (s *FortuneOxSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *FortuneOxSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *FortuneOxSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *FortuneOxSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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@ -0,0 +1,571 @@
package fortuneox
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/fortuneox"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/fortuneox"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyFortuneOxSington = &ScenePolicyFortuneOx{}
type ScenePolicyFortuneOx struct {
base.BaseScenePolicy
states [fortuneox.FortuneOxStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyFortuneOx) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewFortuneOxSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyFortuneOx) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &FortuneOxPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyFortuneOx) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewFortuneOxSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(fortuneox.FortuneOxStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyFortuneOx) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyFortuneOx) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyFortuneOx) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
playerEx := &FortuneOxPlayerData{Player: p}
playerEx.init()
d := p.GameData[fortuneox.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortuneox.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyFortuneOx) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[fortuneox.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: fortuneox.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*FortuneOxSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyFortuneOx) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyFortuneOx) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyFortuneOx) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
FortuneOxSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func FortuneOxSendRoomInfo(s *base.Scene, sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData) {
pack := FortuneOxCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO), pack)
}
func FortuneOxCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData) interface{} {
//房间信息
pack := &protocol.SCFortuneOxRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.FortuneOxPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneOx) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateFortuneOx struct {
}
func (this *SceneBaseStateFortuneOx) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateFortuneOx) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateFortuneOx) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateFortuneOx) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateFortuneOx) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*FortuneOxSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartFortuneOx struct {
SceneBaseStateFortuneOx
}
func (this *SceneStateStartFortuneOx) GetState() int {
return fortuneox.FortuneOxStateStart
}
func (this *SceneStateStartFortuneOx) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartFortuneOx) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
if playerEx.isRespin {
return false
}
}
return true
}
func (this *SceneStateStartFortuneOx) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartFortuneOx) OnEnter(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartFortuneOx) OnLeave(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartFortuneOx) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartFortuneOx) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateFortuneOx.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*FortuneOxSceneData); ok {
if playerEx, ok := p.GetExtraData().(*FortuneOxPlayerData); ok {
switch opcode {
case fortuneox.FortuneOxPlayerOpStart:
playerEx.Clear()
if len(params) < 3 {
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
return true
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortuneox.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortuneox.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//第一次触发或者正常模式
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
respinStatus := data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
if respinStatus == 0 || respinStatus == 3 {
//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if respinStatus == 0 || respinStatus == 3 {
playerEx.isRespin = false
} else {
playerEx.isRespin = true
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortuneox.NowByte)
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortuneox.NowByte)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
}
pack := &protocol.SCFortuneOxBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneOxBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED), pack)
// 记录本次操作
FortuneOxAndSaveLog(sceneEx, playerEx, data)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartFortuneOx) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartFortuneOx) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateFortuneOx.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartFortuneOx) OnTick(s *base.Scene) {
this.SceneBaseStateFortuneOx.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyFortuneOx) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= fortuneox.FortuneOxStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyFortuneOx) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < fortuneox.FortuneOxStateMax {
return this.states[stateid]
}
return nil
}
func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
}
}
func init() {
//主状态
ScenePolicyFortuneOxSington.RegisteSceneState(&SceneStateStartFortuneOx{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_FortuneOx, fortuneox.RoomMode_Classic, ScenePolicyFortuneOxSington)
return nil
})
}

View File

@ -446,12 +446,6 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
} else {
playerEx.isFree = false
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}

View File

@ -173,5 +173,17 @@
- 5610~5619
### fortuneox.prot
- 5620~5629
### fortunetiger.prot
- 5630~5639
### fortunemouse.prot
- 5640~5649
### game.proto(玩家离开)
- 8000~8099

View File

@ -0,0 +1,802 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortunemouse.proto
package fortunemouse
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortunemouse
//龙
type FortuneMousePID int32
const (
FortuneMousePID_PACKET_FORTUNEMOUSE_ZERO FortuneMousePID = 0 // 弃用消息号
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO FortuneMousePID = 5640 //房间信息
FortuneMousePID_PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP FortuneMousePID = 5641
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP FortuneMousePID = 5642
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE FortuneMousePID = 5643
FortuneMousePID_PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED FortuneMousePID = 5644
)
// Enum value maps for FortuneMousePID.
var (
FortuneMousePID_name = map[int32]string{
0: "PACKET_FORTUNEMOUSE_ZERO",
5640: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO",
5641: "PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP",
5642: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP",
5643: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE",
5644: "PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED",
}
FortuneMousePID_value = map[string]int32{
"PACKET_FORTUNEMOUSE_ZERO": 0,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO": 5640,
"PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP": 5641,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP": 5642,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE": 5643,
"PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED": 5644,
}
)
func (x FortuneMousePID) Enum() *FortuneMousePID {
p := new(FortuneMousePID)
*p = x
return p
}
func (x FortuneMousePID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneMousePID) Descriptor() protoreflect.EnumDescriptor {
return file_fortunemouse_proto_enumTypes[0].Descriptor()
}
func (FortuneMousePID) Type() protoreflect.EnumType {
return &file_fortunemouse_proto_enumTypes[0]
}
func (x FortuneMousePID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneMousePID.Descriptor instead.
func (FortuneMousePID) EnumDescriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{0}
}
type FortuneMousePlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneMousePlayerData) Reset() {
*x = FortuneMousePlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneMousePlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneMousePlayerData) ProtoMessage() {}
func (x *FortuneMousePlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneMousePlayerData.ProtoReflect.Descriptor instead.
func (*FortuneMousePlayerData) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneMousePlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneMousePlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneMousePlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneMousePlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneMousePlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneMousePlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneMousePlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneMousePlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneMousePlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneMousePlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneMousePlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
type SCFortuneMouseRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneMousePlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneMouseRoomInfo) Reset() {
*x = SCFortuneMouseRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseRoomInfo) ProtoMessage() {}
func (x *SCFortuneMouseRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseRoomInfo) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneMouseRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneMouseRoomInfo) GetPlayer() *FortuneMousePlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneMouseRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
type CSFortuneMouseOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneMouseOp) Reset() {
*x = CSFortuneMouseOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneMouseOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneMouseOp) ProtoMessage() {}
func (x *CSFortuneMouseOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneMouseOp.ProtoReflect.Descriptor instead.
func (*CSFortuneMouseOp) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneMouseOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneMouseOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
type SCFortuneMouseOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneMouseOp) Reset() {
*x = SCFortuneMouseOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseOp) ProtoMessage() {}
func (x *SCFortuneMouseOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseOp.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseOp) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneMouseOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneMouseOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneMouseOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
type SCFortuneMouseRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneMouseRoomState) Reset() {
*x = SCFortuneMouseRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseRoomState) ProtoMessage() {}
func (x *SCFortuneMouseRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseRoomState) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneMouseRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneMouseRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneMouseRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
type SCFortuneMouseBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneMouseBilled) Reset() {
*x = SCFortuneMouseBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunemouse_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneMouseBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneMouseBilled) ProtoMessage() {}
func (x *SCFortuneMouseBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortunemouse_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneMouseBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneMouseBilled) Descriptor() ([]byte, []int) {
return file_fortunemouse_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneMouseBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneMouseBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
var File_fortunemouse_proto protoreflect.FileDescriptor
var file_fortunemouse_proto_rawDesc = []byte{
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}
var (
file_fortunemouse_proto_rawDescOnce sync.Once
file_fortunemouse_proto_rawDescData = file_fortunemouse_proto_rawDesc
)
func file_fortunemouse_proto_rawDescGZIP() []byte {
file_fortunemouse_proto_rawDescOnce.Do(func() {
file_fortunemouse_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortunemouse_proto_rawDescData)
})
return file_fortunemouse_proto_rawDescData
}
var file_fortunemouse_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortunemouse_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortunemouse_proto_goTypes = []interface{}{
(FortuneMousePID)(0), // 0: fortunemouse.FortuneMousePID
(*FortuneMousePlayerData)(nil), // 1: fortunemouse.FortuneMousePlayerData
(*SCFortuneMouseRoomInfo)(nil), // 2: fortunemouse.SCFortuneMouseRoomInfo
(*CSFortuneMouseOp)(nil), // 3: fortunemouse.CSFortuneMouseOp
(*SCFortuneMouseOp)(nil), // 4: fortunemouse.SCFortuneMouseOp
(*SCFortuneMouseRoomState)(nil), // 5: fortunemouse.SCFortuneMouseRoomState
(*SCFortuneMouseBilled)(nil), // 6: fortunemouse.SCFortuneMouseBilled
}
var file_fortunemouse_proto_depIdxs = []int32{
1, // 0: fortunemouse.SCFortuneMouseRoomInfo.Player:type_name -> fortunemouse.FortuneMousePlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortunemouse_proto_init() }
func file_fortunemouse_proto_init() {
if File_fortunemouse_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortunemouse_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneMousePlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneMouseOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunemouse_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneMouseBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortunemouse_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortunemouse_proto_goTypes,
DependencyIndexes: file_fortunemouse_proto_depIdxs,
EnumInfos: file_fortunemouse_proto_enumTypes,
MessageInfos: file_fortunemouse_proto_msgTypes,
}.Build()
File_fortunemouse_proto = out.File
file_fortunemouse_proto_rawDesc = nil
file_fortunemouse_proto_goTypes = nil
file_fortunemouse_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortunemouse;
option go_package = "mongo.games.com/game/protocol/fortunemouse";
//fortunemouse
//
enum FortuneMousePID {
PACKET_FORTUNEMOUSE_ZERO = 0;//
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO = 5640; //
PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP = 5641;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP = 5642;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE = 5643;
PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED = 5644;
}
message FortuneMousePlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
message SCFortuneMouseRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneMousePlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
message CSFortuneMouseOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
message SCFortuneMouseOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
message SCFortuneMouseRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
message SCFortuneMouseBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}

View File

@ -0,0 +1,797 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortuneox.proto
package fortuneox
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortuneox
//龙
type FortuneOxPID int32
const (
FortuneOxPID_PACKET_FORTUNEOX_ZERO FortuneOxPID = 0 // 弃用消息号
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO FortuneOxPID = 5620 //房间信息
FortuneOxPID_PACKET_FORTUNEOX_CSFORTUNEOXOP FortuneOxPID = 5621
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXOP FortuneOxPID = 5622
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE FortuneOxPID = 5623
FortuneOxPID_PACKET_FORTUNEOX_SCFORTUNEOXBILLED FortuneOxPID = 5624
)
// Enum value maps for FortuneOxPID.
var (
FortuneOxPID_name = map[int32]string{
0: "PACKET_FORTUNEOX_ZERO",
5620: "PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO",
5621: "PACKET_FORTUNEOX_CSFORTUNEOXOP",
5622: "PACKET_FORTUNEOX_SCFORTUNEOXOP",
5623: "PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE",
5624: "PACKET_FORTUNEOX_SCFORTUNEOXBILLED",
}
FortuneOxPID_value = map[string]int32{
"PACKET_FORTUNEOX_ZERO": 0,
"PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO": 5620,
"PACKET_FORTUNEOX_CSFORTUNEOXOP": 5621,
"PACKET_FORTUNEOX_SCFORTUNEOXOP": 5622,
"PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE": 5623,
"PACKET_FORTUNEOX_SCFORTUNEOXBILLED": 5624,
}
)
func (x FortuneOxPID) Enum() *FortuneOxPID {
p := new(FortuneOxPID)
*p = x
return p
}
func (x FortuneOxPID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneOxPID) Descriptor() protoreflect.EnumDescriptor {
return file_fortuneox_proto_enumTypes[0].Descriptor()
}
func (FortuneOxPID) Type() protoreflect.EnumType {
return &file_fortuneox_proto_enumTypes[0]
}
func (x FortuneOxPID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneOxPID.Descriptor instead.
func (FortuneOxPID) EnumDescriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{0}
}
type FortuneOxPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneOxPlayerData) Reset() {
*x = FortuneOxPlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneOxPlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneOxPlayerData) ProtoMessage() {}
func (x *FortuneOxPlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneOxPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneOxPlayerData) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneOxPlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneOxPlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneOxPlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneOxPlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneOxPlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneOxPlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneOxPlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneOxPlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneOxPlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneOxPlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneOxPlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO
type SCFortuneOxRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneOxPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneOxRoomInfo) Reset() {
*x = SCFortuneOxRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxRoomInfo) ProtoMessage() {}
func (x *SCFortuneOxRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneOxRoomInfo) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneOxRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneOxRoomInfo) GetPlayer() *FortuneOxPlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneOxRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNEOX_CSFORTUNEOXOP
type CSFortuneOxOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneOxOp) Reset() {
*x = CSFortuneOxOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneOxOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneOxOp) ProtoMessage() {}
func (x *CSFortuneOxOp) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneOxOp.ProtoReflect.Descriptor instead.
func (*CSFortuneOxOp) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneOxOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneOxOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNEOX_SCFORTUNEOXOP
type SCFortuneOxOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneOxOp) Reset() {
*x = SCFortuneOxOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxOp) ProtoMessage() {}
func (x *SCFortuneOxOp) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxOp.ProtoReflect.Descriptor instead.
func (*SCFortuneOxOp) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneOxOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneOxOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneOxOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE
type SCFortuneOxRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneOxRoomState) Reset() {
*x = SCFortuneOxRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxRoomState) ProtoMessage() {}
func (x *SCFortuneOxRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneOxRoomState) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneOxRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneOxRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneOxRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNEOX_SCFORTUNEOXBILLED
type SCFortuneOxBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneOxBilled) Reset() {
*x = SCFortuneOxBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortuneox_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneOxBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneOxBilled) ProtoMessage() {}
func (x *SCFortuneOxBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortuneox_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneOxBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneOxBilled) Descriptor() ([]byte, []int) {
return file_fortuneox_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneOxBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneOxBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
var File_fortuneox_proto protoreflect.FileDescriptor
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}
var (
file_fortuneox_proto_rawDescOnce sync.Once
file_fortuneox_proto_rawDescData = file_fortuneox_proto_rawDesc
)
func file_fortuneox_proto_rawDescGZIP() []byte {
file_fortuneox_proto_rawDescOnce.Do(func() {
file_fortuneox_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortuneox_proto_rawDescData)
})
return file_fortuneox_proto_rawDescData
}
var file_fortuneox_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortuneox_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortuneox_proto_goTypes = []interface{}{
(FortuneOxPID)(0), // 0: fortuneox.FortuneOxPID
(*FortuneOxPlayerData)(nil), // 1: fortuneox.FortuneOxPlayerData
(*SCFortuneOxRoomInfo)(nil), // 2: fortuneox.SCFortuneOxRoomInfo
(*CSFortuneOxOp)(nil), // 3: fortuneox.CSFortuneOxOp
(*SCFortuneOxOp)(nil), // 4: fortuneox.SCFortuneOxOp
(*SCFortuneOxRoomState)(nil), // 5: fortuneox.SCFortuneOxRoomState
(*SCFortuneOxBilled)(nil), // 6: fortuneox.SCFortuneOxBilled
}
var file_fortuneox_proto_depIdxs = []int32{
1, // 0: fortuneox.SCFortuneOxRoomInfo.Player:type_name -> fortuneox.FortuneOxPlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortuneox_proto_init() }
func file_fortuneox_proto_init() {
if File_fortuneox_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortuneox_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneOxPlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneOxOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortuneox_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneOxBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortuneox_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortuneox_proto_goTypes,
DependencyIndexes: file_fortuneox_proto_depIdxs,
EnumInfos: file_fortuneox_proto_enumTypes,
MessageInfos: file_fortuneox_proto_msgTypes,
}.Build()
File_fortuneox_proto = out.File
file_fortuneox_proto_rawDesc = nil
file_fortuneox_proto_goTypes = nil
file_fortuneox_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortuneox;
option go_package = "mongo.games.com/game/protocol/fortuneox";
//fortuneox
//
enum FortuneOxPID {
PACKET_FORTUNEOX_ZERO = 0;//
PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO = 5620; //
PACKET_FORTUNEOX_CSFORTUNEOXOP = 5621;
PACKET_FORTUNEOX_SCFORTUNEOXOP = 5622;
PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE = 5623;
PACKET_FORTUNEOX_SCFORTUNEOXBILLED = 5624;
}
message FortuneOxPlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXROOMINFO
message SCFortuneOxRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneOxPlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNEOX_CSFORTUNEOXOP
message CSFortuneOxOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXOP
message SCFortuneOxOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNEOX_SCFORTUNEOXROOMSTATE
message SCFortuneOxRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNEOX_SCFORTUNEOXBILLED
message SCFortuneOxBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}

View File

@ -0,0 +1,802 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.27.1-devel
// protoc v3.19.4
// source: fortunetiger.proto
package fortunetiger
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//fortunetiger
//龙
type FortuneTigerPID int32
const (
FortuneTigerPID_PACKET_FORTUNETIGER_ZERO FortuneTigerPID = 0 // 弃用消息号
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO FortuneTigerPID = 5630 //房间信息
FortuneTigerPID_PACKET_FORTUNETIGER_CSFORTUNETIGEROP FortuneTigerPID = 5631
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGEROP FortuneTigerPID = 5632
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE FortuneTigerPID = 5633
FortuneTigerPID_PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED FortuneTigerPID = 5634
)
// Enum value maps for FortuneTigerPID.
var (
FortuneTigerPID_name = map[int32]string{
0: "PACKET_FORTUNETIGER_ZERO",
5630: "PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO",
5631: "PACKET_FORTUNETIGER_CSFORTUNETIGEROP",
5632: "PACKET_FORTUNETIGER_SCFORTUNETIGEROP",
5633: "PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE",
5634: "PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED",
}
FortuneTigerPID_value = map[string]int32{
"PACKET_FORTUNETIGER_ZERO": 0,
"PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO": 5630,
"PACKET_FORTUNETIGER_CSFORTUNETIGEROP": 5631,
"PACKET_FORTUNETIGER_SCFORTUNETIGEROP": 5632,
"PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE": 5633,
"PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED": 5634,
}
)
func (x FortuneTigerPID) Enum() *FortuneTigerPID {
p := new(FortuneTigerPID)
*p = x
return p
}
func (x FortuneTigerPID) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (FortuneTigerPID) Descriptor() protoreflect.EnumDescriptor {
return file_fortunetiger_proto_enumTypes[0].Descriptor()
}
func (FortuneTigerPID) Type() protoreflect.EnumType {
return &file_fortunetiger_proto_enumTypes[0]
}
func (x FortuneTigerPID) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use FortuneTigerPID.Descriptor instead.
func (FortuneTigerPID) EnumDescriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{0}
}
type FortuneDragonPlayerData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记
Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等
City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市
HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"`
}
func (x *FortuneDragonPlayerData) Reset() {
*x = FortuneDragonPlayerData{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FortuneDragonPlayerData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FortuneDragonPlayerData) ProtoMessage() {}
func (x *FortuneDragonPlayerData) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FortuneDragonPlayerData.ProtoReflect.Descriptor instead.
func (*FortuneDragonPlayerData) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{0}
}
func (x *FortuneDragonPlayerData) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *FortuneDragonPlayerData) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *FortuneDragonPlayerData) GetHead() int32 {
if x != nil {
return x.Head
}
return 0
}
func (x *FortuneDragonPlayerData) GetSex() int32 {
if x != nil {
return x.Sex
}
return 0
}
func (x *FortuneDragonPlayerData) GetCoin() int64 {
if x != nil {
return x.Coin
}
return 0
}
func (x *FortuneDragonPlayerData) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *FortuneDragonPlayerData) GetFlag() int32 {
if x != nil {
return x.Flag
}
return 0
}
func (x *FortuneDragonPlayerData) GetParams() []string {
if x != nil {
return x.Params
}
return nil
}
func (x *FortuneDragonPlayerData) GetCity() string {
if x != nil {
return x.City
}
return ""
}
func (x *FortuneDragonPlayerData) GetHeadOutLine() int32 {
if x != nil {
return x.HeadOutLine
}
return 0
}
func (x *FortuneDragonPlayerData) GetVIP() int32 {
if x != nil {
return x.VIP
}
return 0
}
//房间信息
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
type SCFortuneDragonRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id
GameFreeId int32 `protobuf:"varint,2,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"`
GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id
RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式
Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数
NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局
State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数
SceneType int32 `protobuf:"varint,9,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式
Player *FortuneDragonPlayerData `protobuf:"bytes,10,opt,name=Player,proto3" json:"Player,omitempty"` //房间内的玩家信息
PlayerInfo string `protobuf:"bytes,11,opt,name=PlayerInfo,proto3" json:"PlayerInfo,omitempty"`
}
func (x *SCFortuneDragonRoomInfo) Reset() {
*x = SCFortuneDragonRoomInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonRoomInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomInfo) ProtoMessage() {}
func (x *SCFortuneDragonRoomInfo) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomInfo.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomInfo) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{1}
}
func (x *SCFortuneDragonRoomInfo) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetGameId() int32 {
if x != nil {
return x.GameId
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetRoomMode() int32 {
if x != nil {
return x.RoomMode
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetNumOfGames() int32 {
if x != nil {
return x.NumOfGames
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetParamsEx() []int64 {
if x != nil {
return x.ParamsEx
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetSceneType() int32 {
if x != nil {
return x.SceneType
}
return 0
}
func (x *SCFortuneDragonRoomInfo) GetPlayer() *FortuneDragonPlayerData {
if x != nil {
return x.Player
}
return nil
}
func (x *SCFortuneDragonRoomInfo) GetPlayerInfo() string {
if x != nil {
return x.PlayerInfo
}
return ""
}
//玩家操作
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
type CSFortuneDragonOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 0.spin
Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 下注索引编号
}
func (x *CSFortuneDragonOp) Reset() {
*x = CSFortuneDragonOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSFortuneDragonOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSFortuneDragonOp) ProtoMessage() {}
func (x *CSFortuneDragonOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*CSFortuneDragonOp) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{2}
}
func (x *CSFortuneDragonOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *CSFortuneDragonOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//玩家操作返回
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
type SCFortuneDragonOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码
OpRetCode int32 `protobuf:"varint,2,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //操作结果 1.金币不足 2.低于该值不能押注
Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数
}
func (x *SCFortuneDragonOp) Reset() {
*x = SCFortuneDragonOp{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonOp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonOp) ProtoMessage() {}
func (x *SCFortuneDragonOp) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonOp.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonOp) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{3}
}
func (x *SCFortuneDragonOp) GetOpCode() int32 {
if x != nil {
return x.OpCode
}
return 0
}
func (x *SCFortuneDragonOp) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonOp) GetParams() []int64 {
if x != nil {
return x.Params
}
return nil
}
//房间状态
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
type SCFortuneDragonRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
SubState int32 `protobuf:"varint,2,opt,name=SubState,proto3" json:"SubState,omitempty"` //房间当前子状态
Params []int32 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //状态参数
}
func (x *SCFortuneDragonRoomState) Reset() {
*x = SCFortuneDragonRoomState{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonRoomState) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonRoomState) ProtoMessage() {}
func (x *SCFortuneDragonRoomState) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonRoomState.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonRoomState) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{4}
}
func (x *SCFortuneDragonRoomState) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *SCFortuneDragonRoomState) GetSubState() int32 {
if x != nil {
return x.SubState
}
return 0
}
func (x *SCFortuneDragonRoomState) GetParams() []int32 {
if x != nil {
return x.Params
}
return nil
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
type SCFortuneDragonBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OpRetCode int32 `protobuf:"varint,1,opt,name=OpRetCode,proto3" json:"OpRetCode,omitempty"` //0.spin成功 1.spin失败
GameEndStr string `protobuf:"bytes,2,opt,name=GameEndStr,proto3" json:"GameEndStr,omitempty"`
}
func (x *SCFortuneDragonBilled) Reset() {
*x = SCFortuneDragonBilled{}
if protoimpl.UnsafeEnabled {
mi := &file_fortunetiger_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCFortuneDragonBilled) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCFortuneDragonBilled) ProtoMessage() {}
func (x *SCFortuneDragonBilled) ProtoReflect() protoreflect.Message {
mi := &file_fortunetiger_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCFortuneDragonBilled.ProtoReflect.Descriptor instead.
func (*SCFortuneDragonBilled) Descriptor() ([]byte, []int) {
return file_fortunetiger_proto_rawDescGZIP(), []int{5}
}
func (x *SCFortuneDragonBilled) GetOpRetCode() int32 {
if x != nil {
return x.OpRetCode
}
return 0
}
func (x *SCFortuneDragonBilled) GetGameEndStr() string {
if x != nil {
return x.GameEndStr
}
return ""
}
var File_fortunetiger_proto protoreflect.FileDescriptor
var file_fortunetiger_proto_rawDesc = []byte{
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0x65, 0x72, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
file_fortunetiger_proto_rawDescOnce sync.Once
file_fortunetiger_proto_rawDescData = file_fortunetiger_proto_rawDesc
)
func file_fortunetiger_proto_rawDescGZIP() []byte {
file_fortunetiger_proto_rawDescOnce.Do(func() {
file_fortunetiger_proto_rawDescData = protoimpl.X.CompressGZIP(file_fortunetiger_proto_rawDescData)
})
return file_fortunetiger_proto_rawDescData
}
var file_fortunetiger_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_fortunetiger_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_fortunetiger_proto_goTypes = []interface{}{
(FortuneTigerPID)(0), // 0: fortunetiger.FortuneTigerPID
(*FortuneDragonPlayerData)(nil), // 1: fortunetiger.FortuneDragonPlayerData
(*SCFortuneDragonRoomInfo)(nil), // 2: fortunetiger.SCFortuneDragonRoomInfo
(*CSFortuneDragonOp)(nil), // 3: fortunetiger.CSFortuneDragonOp
(*SCFortuneDragonOp)(nil), // 4: fortunetiger.SCFortuneDragonOp
(*SCFortuneDragonRoomState)(nil), // 5: fortunetiger.SCFortuneDragonRoomState
(*SCFortuneDragonBilled)(nil), // 6: fortunetiger.SCFortuneDragonBilled
}
var file_fortunetiger_proto_depIdxs = []int32{
1, // 0: fortunetiger.SCFortuneDragonRoomInfo.Player:type_name -> fortunetiger.FortuneDragonPlayerData
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_fortunetiger_proto_init() }
func file_fortunetiger_proto_init() {
if File_fortunetiger_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_fortunetiger_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*FortuneDragonPlayerData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSFortuneDragonOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonOp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonRoomState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_fortunetiger_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCFortuneDragonBilled); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_fortunetiger_proto_rawDesc,
NumEnums: 1,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_fortunetiger_proto_goTypes,
DependencyIndexes: file_fortunetiger_proto_depIdxs,
EnumInfos: file_fortunetiger_proto_enumTypes,
MessageInfos: file_fortunetiger_proto_msgTypes,
}.Build()
File_fortunetiger_proto = out.File
file_fortunetiger_proto_rawDesc = nil
file_fortunetiger_proto_goTypes = nil
file_fortunetiger_proto_depIdxs = nil
}

View File

@ -0,0 +1,68 @@
syntax = "proto3";
package fortunetiger;
option go_package = "mongo.games.com/game/protocol/fortunetiger";
//fortunetiger
//
enum FortuneTigerPID {
PACKET_FORTUNETIGER_ZERO = 0;//
PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO = 5630; //
PACKET_FORTUNETIGER_CSFORTUNETIGEROP = 5631;
PACKET_FORTUNETIGER_SCFORTUNETIGEROP = 5632;
PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE = 5633;
PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED = 5634;
}
message FortuneDragonPlayerData {
string Name = 1; //
int32 SnId = 2; //
int32 Head = 3; //
int32 Sex = 4; //
int64 Coin = 5; //
int32 Pos = 6; //
int32 Flag = 7; //
repeated string Params = 8; // :ip
string City = 9; //
int32 HeadOutLine = 10; //
int32 VIP = 11;
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMINFO
message SCFortuneDragonRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
int32 GameId = 3; //id
int32 RoomMode = 4; //
repeated int32 Params = 5; //
int32 NumOfGames = 6; //
int32 State = 7; //
repeated int64 ParamsEx = 8; //
int32 SceneType = 9; //
FortuneDragonPlayerData Player = 10; //
string PlayerInfo = 11;
}
//
//PACKET_FORTUNETIGER_CSFORTUNETIGEROP
message CSFortuneDragonOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGEROP
message SCFortuneDragonOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_FORTUNETIGER_SCFORTUNETIGERROOMSTATE
message SCFortuneDragonRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_FORTUNETIGER_SCFORTUNETIGERBILLED
message SCFortuneDragonBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;
}