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2 Commits
8471e1ef6b
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58c22f09ce
Author | SHA1 | Date |
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58c22f09ce | |
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5c71b65d96 |
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@ -0,0 +1,22 @@
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package cashmania
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// 房间类型
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const (
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RoomMode_Classic int = iota //经典
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RoomMode_Max
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)
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// 场景状态
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const (
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CashManiaStateStart int = iota //默认状态
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CashManiaStateMax
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)
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// 玩家操作
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const (
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CashManiaPlayerOpStart int = iota
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CashManiaPlayerOpSwitch
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)
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const NowByte int64 = 10000
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const GameDataKey = "CashManiaData"
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@ -0,0 +1,47 @@
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package cashmania
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import (
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"mongo.games.com/game/protocol/cashmania"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamesrv/base"
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)
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type CSCashManiaOpPacketFactory struct {
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}
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type CSCashManiaOpHandler struct {
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}
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func (this *CSCashManiaOpPacketFactory) CreatePacket() interface{} {
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pack := &cashmania.CSCashManiaOp{}
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return pack
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}
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func (this *CSCashManiaOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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if op, ok := data.(*cashmania.CSCashManiaOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSCashManiaOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSCashManiaOpHandler p.scene == nil")
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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if scene.GetScenePolicy() != nil {
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scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
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}
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return nil
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(cashmania.CashManiaPID_PACKET_CASHMANIA_CSCASHMANIAOP), &CSCashManiaOpHandler{})
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netlib.RegisterFactory(int(cashmania.CashManiaPID_PACKET_CASHMANIA_CSCASHMANIAOP), &CSCashManiaOpPacketFactory{})
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}
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@ -0,0 +1,47 @@
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package cashmania
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import (
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gamerule "mongo.games.com/game/gamerule/fortunedragon"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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)
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type CashManiaPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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BetSizeIndex int64 `json:"bsi"` //选中的单注下标
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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isFree bool //只用于判断是否可以离开
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}
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func (p *CashManiaPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
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}
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func (p *CashManiaPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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func (p *CashManiaPlayerData) PushPlayer() map[string]string {
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cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
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return cache
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}
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// 进房的时候需要带进来
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func (p *CashManiaPlayerData) PullPlayer(data map[string]string) {
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slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
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}
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@ -0,0 +1,45 @@
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package cashmania
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type CashManiaSceneData struct {
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*base.Scene //场景
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players map[int32]*CashManiaPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewCashManiaSceneData(s *base.Scene) *CashManiaSceneData {
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sceneEx := &CashManiaSceneData{
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Scene: s,
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players: make(map[int32]*CashManiaPlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *CashManiaSceneData) Init() {
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}
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func (s *CashManiaSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *CashManiaSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *CashManiaSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *CashManiaSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*CashManiaPlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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@ -0,0 +1,585 @@
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package cashmania
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/cashmania"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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protocol "mongo.games.com/game/protocol/cashmania"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicyCashManiaSington = &ScenePolicyCashMania{}
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type ScenePolicyCashMania struct {
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base.BaseScenePolicy
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states [cashmania.CashManiaStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicyCashMania) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewCashManiaSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicyCashMania) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &CashManiaPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicyCashMania) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewCashManiaSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(cashmania.CashManiaStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicyCashMania) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicyCashMania) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicyCashMania) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
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playerEx := &CashManiaPlayerData{Player: p}
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playerEx.init()
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d := p.GameData[cashmania.GameDataKey]
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if d != nil {
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m := make(map[string]string)
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json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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} else {
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m := make(map[string]string)
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * cashmania.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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p.SetExtraData(playerEx)
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CashManiaSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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// 玩家离开事件
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func (this *ScenePolicyCashMania) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*CashManiaPlayerData); ok {
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playerEx.Save(2)
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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if err != nil {
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logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
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} else {
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p.GameData[cashmania.GameDataKey] = &model.PlayerGameData{
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Platform: p.Platform,
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SnId: p.SnId,
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Id: cashmania.GameDataKey,
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Data: b,
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*CashManiaSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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func (this *ScenePolicyCashMania) OnPlayerDropLine(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
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s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
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}
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// 玩家重连
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func (this *ScenePolicyCashMania) OnPlayerRehold(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
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CashManiaSendRoomInfo(s, sceneEx, playerEx)
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}
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}
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}
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// 返回房间
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func (this *ScenePolicyCashMania) OnPlayerReturn(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
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//if p.IsMarkFlag(base.PlayerState_Auto) {
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// p.UnmarkFlag(base.PlayerState_Auto)
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// p.SyncFlag()
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//}
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//发送房间信息给自己
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CashManiaSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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func CashManiaSendRoomInfo(s *base.Scene, sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData) {
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pack := CashManiaCreateRoomInfoPacket(s, sceneEx, playerEx)
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logger.Logger.Trace("RoomInfo: ", pack)
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playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIAROOMINFO), pack)
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}
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func CashManiaCreateRoomInfoPacket(s *base.Scene, sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData) interface{} {
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//房间信息
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pack := &protocol.SCCashManiaRoomInfo{
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RoomId: s.SceneId,
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GameId: s.GameId,
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RoomMode: s.SceneMode,
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SceneType: s.GetSceneType(),
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Params: common.CopySliceInt64ToInt32(s.Params),
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NumOfGames: proto.Int(sceneEx.NumOfGames),
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State: proto.Int(s.SceneState.GetState()),
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ParamsEx: s.GetDBGameFree().OtherIntParams,
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GameFreeId: proto.Int32(s.GetDBGameFree().Id),
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//BetLimit: s.GetDBGameFree().BetLimit,
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}
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//自己的信息
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if playerEx != nil {
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pd := &protocol.CashManiaPlayerData{
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SnId: proto.Int32(playerEx.SnId),
|
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Name: proto.String(playerEx.Name),
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Head: proto.Int32(playerEx.Head),
|
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Sex: proto.Int32(playerEx.Sex),
|
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Coin: proto.Int64(playerEx.Coin),
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Pos: proto.Int(playerEx.Pos),
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Flag: proto.Int(playerEx.GetFlag()),
|
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City: proto.String(playerEx.City),
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
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VIP: proto.Int32(playerEx.VIP),
|
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}
|
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pack.Player = pd
|
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}
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|
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//get data
|
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Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
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if err == nil {
|
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data := assemble.DataToCli(Response).(assemble.TableInfo)
|
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pi, _ := json.Marshal(data)
|
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pack.PlayerInfo = string(pi)
|
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if sceneEx.BetConfig == nil {
|
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sceneEx.BetConfig = &data.BetConfig
|
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}
|
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} else {
|
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logger.Logger.Error("slots enter err:", err)
|
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}
|
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proto.SetDefaults(pack)
|
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return pack
|
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}
|
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func (this *ScenePolicyCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
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if s == nil || p == nil {
|
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return false
|
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}
|
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
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if s.GetSceneState() != nil {
|
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if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
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p.SetLastOPTimer(time.Now())
|
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return true
|
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}
|
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return false
|
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}
|
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return true
|
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}
|
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|
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func (this *ScenePolicyCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
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if s == nil || p == nil {
|
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return
|
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}
|
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logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
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if s.GetSceneState() != nil {
|
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s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
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}
|
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}
|
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|
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// 当前状态能否换桌
|
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func (this *ScenePolicyCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateCashMania struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateCashMania) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateCashMania) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateCashMania) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateCashMania) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateCashMania) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*CashManiaSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartCashMania struct {
|
||||
SceneBaseStateCashMania
|
||||
}
|
||||
|
||||
func (this *SceneStateStartCashMania) GetState() int {
|
||||
return cashmania.CashManiaStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartCashMania) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartCashMania) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartCashMania) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateCashMania.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartCashMania) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateCashMania.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartCashMania) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartCashMania) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateCashMania.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
|
||||
switch opcode {
|
||||
case cashmania.CashManiaPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCCashManiaBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCCashManiaBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
|
||||
pack := &protocol.SCCashManiaBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCCashManiaBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
playerEx.BetMode = params[3]
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * cashmania.NowByte)
|
||||
//logger.Logger.Trace("=====================init===== playerEx.Coin===", playerEx.Coin)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
s.SetGameNowTime(time.Now())
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
|
||||
data.BetSizeIndex = playerEx.BetSizeIndex
|
||||
data.BetLevelIndex = playerEx.BetLevelIndex
|
||||
data.LinesIndex = playerEx.BetLineIndex
|
||||
//data.BaseBetIndex = 1
|
||||
|
||||
data.Results[0].BetMode = playerEx.BetMode
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * cashmania.NowByte)
|
||||
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
|
||||
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
|
||||
|
||||
pack := &protocol.SCCashManiaBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCCashManiaBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
CashManiaAndSaveLog(sceneEx, playerEx, data)
|
||||
case 1000:
|
||||
playerEx.Save(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartCashMania) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateCashMania.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartCashMania) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateCashMania.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyCashMania) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= cashmania.CashManiaStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyCashMania) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < cashmania.CashManiaStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func CashManiaAndSaveLog(sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
|
||||
data.TotalBet = 0
|
||||
}
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
}
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
PlayerName: playerEx.Name,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: totalin,
|
||||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: playerEx.isFree,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyCashManiaSington.RegisteSceneState(&SceneStateStartCashMania{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_CashMania, cashmania.RoomMode_Classic, ScenePolicyCashManiaSington)
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -29,6 +29,7 @@ import (
|
|||
// 拉霸
|
||||
_ "mongo.games.com/game/gamesrv/avengers"
|
||||
_ "mongo.games.com/game/gamesrv/caishen"
|
||||
_ "mongo.games.com/game/gamesrv/cashmania"
|
||||
_ "mongo.games.com/game/gamesrv/easterisland"
|
||||
_ "mongo.games.com/game/gamesrv/fortunedragon"
|
||||
_ "mongo.games.com/game/gamesrv/fortunemouse"
|
||||
|
|
Binary file not shown.
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_ItemInfo.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_ItemInfo.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_MidItemInfo.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_MidItemInfo.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_Others.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_Others.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_RandomItem.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_RandomItem.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_RandomMid.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_RandomMid.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_WinItem.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_WinItem.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_WinMid.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Feature/S_WinMid.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/Formation.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/Formation.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/ReelBaseSpin.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/ReelBaseSpin.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/S_Map.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/S_Map.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/Symbol.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Generic/Symbol.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Settings.xlsx
vendored
Normal file → Executable file
0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Settings.xlsx
vendored
Normal file → Executable file
|
@ -10,80 +10,146 @@ func init() {
|
|||
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
BetChangeList: 0.3,
|
||||
BetChangeList: 5000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
BetChangeList: 0.6,
|
||||
BetChangeList: 10000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
BetChangeList: 0.9,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
BetChangeList: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
BetChangeList: 20000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 3,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
BetChangeList: 1.5,
|
||||
BetChangeList: 25000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
BetChangeList: 3,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
BetLevelIndex: 5,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
BetChangeList: 5,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
BetChangeList: 35000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 6,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
BetChangeList: 9,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
BetChangeList: 40000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 7,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
BetChangeList: 10,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 8,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
BetChangeList: 15,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
BetChangeList: 30,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
BetChangeList: 100000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
BetChangeList: 45,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
BetChangeList: 90,
|
||||
BetSizeIndex: 3,
|
||||
BetChangeList: 200000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 3,
|
||||
},
|
||||
13: {
|
||||
Index: 13,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
14: {
|
||||
Index: 14,
|
||||
BetChangeList: 300000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 5,
|
||||
},
|
||||
15: {
|
||||
Index: 15,
|
||||
BetChangeList: 350000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 6,
|
||||
},
|
||||
16: {
|
||||
Index: 16,
|
||||
BetChangeList: 400000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 7,
|
||||
},
|
||||
17: {
|
||||
Index: 17,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 8,
|
||||
},
|
||||
18: {
|
||||
Index: 18,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
19: {
|
||||
Index: 19,
|
||||
BetChangeList: 800000,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
20: {
|
||||
Index: 20,
|
||||
BetChangeList: 1200000,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
21: {
|
||||
Index: 21,
|
||||
BetChangeList: 2000000,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
22: {
|
||||
Index: 22,
|
||||
BetChangeList: 3200000,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 7,
|
||||
},
|
||||
23: {
|
||||
Index: 23,
|
||||
BetChangeList: 4000000,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
@ -142,27 +208,23 @@ func init() {
|
|||
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
BetSize: 300,
|
||||
BetSize: 5000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSize: 1000,
|
||||
BetSize: 50000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
BetSize: 3000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
BetSize: 9000,
|
||||
BetSize: 400000000,
|
||||
},
|
||||
}
|
||||
|
||||
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue