Merge branch 'dev_slots' into develop

This commit is contained in:
sk 2025-03-24 10:40:13 +08:00
commit 58c22f09ce
20 changed files with 847 additions and 38 deletions

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package cashmania
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
CashManiaStateStart int = iota //默认状态
CashManiaStateMax
)
// 玩家操作
const (
CashManiaPlayerOpStart int = iota
CashManiaPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "CashManiaData"

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package cashmania
import (
"mongo.games.com/game/protocol/cashmania"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
)
type CSCashManiaOpPacketFactory struct {
}
type CSCashManiaOpHandler struct {
}
func (this *CSCashManiaOpPacketFactory) CreatePacket() interface{} {
pack := &cashmania.CSCashManiaOp{}
return pack
}
func (this *CSCashManiaOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*cashmania.CSCashManiaOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSCashManiaOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSCashManiaOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
common.RegisterHandler(int(cashmania.CashManiaPID_PACKET_CASHMANIA_CSCASHMANIAOP), &CSCashManiaOpHandler{})
netlib.RegisterFactory(int(cashmania.CashManiaPID_PACKET_CASHMANIA_CSCASHMANIAOP), &CSCashManiaOpPacketFactory{})
}

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package cashmania
import (
gamerule "mongo.games.com/game/gamerule/fortunedragon"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type CashManiaPlayerData struct {
*base.Player
base.LabaLog
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isFree bool //只用于判断是否可以离开
}
func (p *CashManiaPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
}
func (p *CashManiaPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
p.LabaLog.Clear()
}
// 需要带到world上进行数据处理
func (p *CashManiaPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *CashManiaPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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package cashmania
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type CashManiaSceneData struct {
*base.Scene //场景
players map[int32]*CashManiaPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewCashManiaSceneData(s *base.Scene) *CashManiaSceneData {
sceneEx := &CashManiaSceneData{
Scene: s,
players: make(map[int32]*CashManiaPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *CashManiaSceneData) Init() {
}
func (s *CashManiaSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *CashManiaSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *CashManiaSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *CashManiaSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*CashManiaPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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package cashmania
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/cashmania"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/cashmania"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyCashManiaSington = &ScenePolicyCashMania{}
type ScenePolicyCashMania struct {
base.BaseScenePolicy
states [cashmania.CashManiaStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyCashMania) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewCashManiaSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyCashMania) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &CashManiaPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyCashMania) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyCashMania) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewCashManiaSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(cashmania.CashManiaStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyCashMania) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyCashMania) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyCashMania) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyCashMania) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
playerEx := &CashManiaPlayerData{Player: p}
playerEx.init()
d := p.GameData[cashmania.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * cashmania.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
CashManiaSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyCashMania) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*CashManiaPlayerData); ok {
playerEx.Save(2)
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[cashmania.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: cashmania.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*CashManiaSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyCashMania) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyCashMania) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
CashManiaSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyCashMania) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
CashManiaSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func CashManiaSendRoomInfo(s *base.Scene, sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData) {
pack := CashManiaCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIAROOMINFO), pack)
}
func CashManiaCreateRoomInfoPacket(s *base.Scene, sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData) interface{} {
//房间信息
pack := &protocol.SCCashManiaRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.CashManiaPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyCashMania) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateCashMania struct {
}
func (this *SceneBaseStateCashMania) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateCashMania) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateCashMania) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateCashMania) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateCashMania) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*CashManiaSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartCashMania struct {
SceneBaseStateCashMania
}
func (this *SceneStateStartCashMania) GetState() int {
return cashmania.CashManiaStateStart
}
func (this *SceneStateStartCashMania) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartCashMania) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
func (this *SceneStateStartCashMania) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartCashMania) OnEnter(s *base.Scene) {
this.SceneBaseStateCashMania.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartCashMania) OnLeave(s *base.Scene) {
this.SceneBaseStateCashMania.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartCashMania) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartCashMania) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartCashMania) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateCashMania.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*CashManiaSceneData); ok {
if playerEx, ok := p.GetExtraData().(*CashManiaPlayerData); ok {
switch opcode {
case cashmania.CashManiaPlayerOpStart:
playerEx.Clear()
if len(params) < 4 {
pack := &protocol.SCCashManiaBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCCashManiaBilled", pack.String())
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCCashManiaBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCCashManiaBilled:", pack.String())
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
return true
}
playerEx.BetMode = params[3]
//playerEx.SlotsSession.SetCoin(playerEx.Coin * cashmania.NowByte)
//logger.Logger.Trace("=====================init===== playerEx.Coin===", playerEx.Coin)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.BetSizeIndex = playerEx.BetSizeIndex
data.BetLevelIndex = playerEx.BetLevelIndex
data.LinesIndex = playerEx.BetLineIndex
//data.BaseBetIndex = 1
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * cashmania.NowByte)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
pack := &protocol.SCCashManiaBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCCashManiaBilled", pack.String())
playerEx.SendToClient(int(protocol.CashManiaPID_PACKET_CASHMANIA_SCCASHMANIABILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
// 记录本次操作
CashManiaAndSaveLog(sceneEx, playerEx, data)
case 1000:
playerEx.Save(0)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartCashMania) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartCashMania) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateCashMania.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartCashMania) OnTick(s *base.Scene) {
this.SceneBaseStateCashMania.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyCashMania) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= cashmania.CashManiaStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyCashMania) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < cashmania.CashManiaStateMax {
return this.states[stateid]
}
return nil
}
func CashManiaAndSaveLog(sceneEx *CashManiaSceneData, playerEx *CashManiaPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
}, &base.SaveGamePlayerListLogParam{
LogId: logid,
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: totalin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree,
})
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.SceneDestroy(true)
}
}
func init() {
//主状态
ScenePolicyCashManiaSington.RegisteSceneState(&SceneStateStartCashMania{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_CashMania, cashmania.RoomMode_Classic, ScenePolicyCashManiaSington)
return nil
})
}

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@ -29,6 +29,7 @@ import (
// 拉霸
_ "mongo.games.com/game/gamesrv/avengers"
_ "mongo.games.com/game/gamesrv/caishen"
_ "mongo.games.com/game/gamesrv/cashmania"
_ "mongo.games.com/game/gamesrv/easterisland"
_ "mongo.games.com/game/gamesrv/fortunedragon"
_ "mongo.games.com/game/gamesrv/fortunemouse"

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0
gamesrv/slotspkg/external/excel/Base/Slots/CashMania/Settings.xlsx vendored Normal file → Executable file
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@ -10,80 +10,146 @@ func init() {
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{
0: {
Index: 0,
BetChangeList: 0.3,
BetChangeList: 5000,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
BetChangeList: 0.6,
BetChangeList: 10000,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
BetChangeList: 0.9,
BetChangeList: 15000,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
BetChangeList: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
BetChangeList: 20000,
BetSizeIndex: 0,
BetLevelIndex: 3,
},
4: {
Index: 4,
BetChangeList: 1.5,
BetChangeList: 25000,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
BetChangeList: 3,
BetChangeList: 30000,
BetSizeIndex: 0,
BetLevelIndex: 9,
BetLevelIndex: 5,
},
6: {
Index: 6,
BetChangeList: 5,
BetSizeIndex: 1,
BetLevelIndex: 4,
BetChangeList: 35000,
BetSizeIndex: 0,
BetLevelIndex: 6,
},
7: {
Index: 7,
BetChangeList: 9,
BetSizeIndex: 3,
BetLevelIndex: 0,
BetChangeList: 40000,
BetSizeIndex: 0,
BetLevelIndex: 7,
},
8: {
Index: 8,
BetChangeList: 10,
BetSizeIndex: 1,
BetLevelIndex: 9,
BetChangeList: 45000,
BetSizeIndex: 0,
BetLevelIndex: 8,
},
9: {
Index: 9,
BetChangeList: 15,
BetSizeIndex: 2,
BetLevelIndex: 4,
BetChangeList: 50000,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
10: {
Index: 10,
BetChangeList: 30,
BetSizeIndex: 2,
BetLevelIndex: 9,
BetChangeList: 100000,
BetSizeIndex: 1,
BetLevelIndex: 1,
},
11: {
Index: 11,
BetChangeList: 45,
BetSizeIndex: 3,
BetLevelIndex: 4,
BetChangeList: 150000,
BetSizeIndex: 1,
BetLevelIndex: 2,
},
12: {
Index: 12,
BetChangeList: 90,
BetSizeIndex: 3,
BetChangeList: 200000,
BetSizeIndex: 1,
BetLevelIndex: 3,
},
13: {
Index: 13,
BetChangeList: 250000,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
14: {
Index: 14,
BetChangeList: 300000,
BetSizeIndex: 1,
BetLevelIndex: 5,
},
15: {
Index: 15,
BetChangeList: 350000,
BetSizeIndex: 1,
BetLevelIndex: 6,
},
16: {
Index: 16,
BetChangeList: 400000,
BetSizeIndex: 1,
BetLevelIndex: 7,
},
17: {
Index: 17,
BetChangeList: 450000,
BetSizeIndex: 1,
BetLevelIndex: 8,
},
18: {
Index: 18,
BetChangeList: 500000,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
19: {
Index: 19,
BetChangeList: 800000,
BetSizeIndex: 2,
BetLevelIndex: 1,
},
20: {
Index: 20,
BetChangeList: 1200000,
BetSizeIndex: 2,
BetLevelIndex: 2,
},
21: {
Index: 21,
BetChangeList: 2000000,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
22: {
Index: 22,
BetChangeList: 3200000,
BetSizeIndex: 2,
BetLevelIndex: 7,
},
23: {
Index: 23,
BetChangeList: 4000000,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
}
@ -142,27 +208,23 @@ func init() {
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{
0: {
Index: 0,
BetSize: 300,
BetSize: 5000000,
},
1: {
Index: 1,
BetSize: 1000,
BetSize: 50000000,
},
2: {
Index: 2,
BetSize: 3000,
},
3: {
Index: 3,
BetSize: 9000,
BetSize: 400000000,
},
}
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
}