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No commits in common. "6a9c97c77c8e79723a1726db0d0ded6356e8caa9" and "995a9e010abad552b57f97a7e5275452b3287235" have entirely different histories.

5 changed files with 12 additions and 31 deletions

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@ -41,6 +41,8 @@ func init() {
if err = svc.InsertLotteryLogs(log.Platform, log); err != nil {
logger.Logger.Errorf("InsertLotteryLogs error: %v", err)
}
mq.Write(&model.LotteryLog{Platform: log.Platform}, mq.RankLotteryLog)
return
},
})

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@ -69,8 +69,7 @@ func GetLotteryLogs(plt string, count int) (ret []*model.LotteryLog, err error)
if clog == nil {
return nil, LotteryLogDBErr
}
now := time.Now().Unix()
err = clog.Find(bson.M{"ts": bson.M{"$lt": now}}).Sort("-ts").Limit(count).All(&ret)
err = clog.Find(bson.M{"ts": bson.M{"$lt": time.Now().Unix()}}).Sort("-ts").Limit(count).All(&ret)
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
return nil, err
}

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@ -446,9 +446,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunedragon.NowByte)
pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),

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@ -391,7 +391,6 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
@ -408,10 +407,8 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//第一次触发或者正常模式
//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
}
var taxCoin float64
if data.RoundReward > 0 {
@ -430,9 +427,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
@ -455,13 +450,8 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunerabbit.NowByte)
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(0),

View File

@ -104,7 +104,6 @@ func (l *LotteryData) Reset() {
l.CostCard = 0
l.RobotCodeCount = 0
l.PlayerNum = 0
logger.Logger.Tracef("LotteryData Reset: %v", l.CId)
}
// GetCode 获取抽奖码
@ -144,8 +143,8 @@ func (l *LotteryData) GetRemainCode() int {
}
// 发奖
func (l *LotteryData) sendAward(must bool) {
if l.isDone || !must {
func (l *LotteryData) sendAward() {
if l.isDone {
return
}
@ -154,7 +153,6 @@ func (l *LotteryData) sendAward(must bool) {
return
}
l.IsSend = true
mq.Write(&model.LotteryLog{Platform: l.Platform}, mq.RankLotteryLog)
var lotteryAward []*welfare.PropInfo
for _, v := range l.Reward {
@ -220,7 +218,6 @@ func (l *LotteryData) Done() {
return
}
l.isDone = true
logger.Logger.Tracef("LotteryData Done1: cid:%v wincode:%v snid:%v", l.CId, l.WinCode, l.SnId)
now := time.Now()
if l.EndTs <= 0 || l.EndTs >= now.Unix() || l.SnId > 0 || now.Unix()-l.EndTs > 5*60 {
@ -418,12 +415,11 @@ func (l *LotteryData) Done() {
Ts: l.WinTs,
}
mq.Write(lotteryLog)
logger.Logger.Tracef("LotteryData 抽奖中奖记录: %+v %p", *lotteryLog, l)
logger.Logger.Tracef("LotteryData Done2: cid:%v wincode:%v snid:%v", l.CId, l.WinCode, l.SnId)
logger.Logger.Tracef("LotteryData 抽奖中奖记录: %+v", *lotteryLog)
// 开始发奖
l.sendAward(true)
l.sendAward()
}
})).StartByExecutor(fmt.Sprintf("LotterySendAward_%s_%d", l.Platform, l.CId))
}), "LotterySendAward").Start()
}
type LotteryConfig struct {
@ -467,9 +463,8 @@ func (l *LotteryMgr) Init() {
}
func (l *LotteryMgr) Update() {
for i := range l.Data {
for k := range l.Data[i] {
d := l.Data[i][k]
for _, v := range l.Data {
for _, d := range v {
if d == nil {
continue
}
@ -480,11 +475,9 @@ func (l *LotteryMgr) Update() {
// 随机给机器人发放抽奖码
d.sendRobotCode(1, 5)
// 活动结束,开始抽奖
logger.Logger.Tracef("Done1 cid:%v wincode:%v %p", d.CId, d.WinCode, d)
d.Done()
logger.Logger.Tracef("Done2 cid:%v wincode:%v %p", d.CId, d.WinCode, d)
// 开始发奖
d.sendAward(false)
d.sendAward()
}
}
}