Merge branch 'dev_slots' into develop
This commit is contained in:
commit
6a9c97c77c
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@ -446,6 +446,9 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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} else {
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logger.Logger.Error("slots Play err:", err)
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}
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playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunedragon.NowByte)
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pack := &protocol.SCFortuneDragonBilled{
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OpRetCode: proto.Int32(0),
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GameEndStr: proto.String(gameEndStr),
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@ -391,6 +391,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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}
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//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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@ -407,8 +408,10 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//第一次触发或者正常模式
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//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
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}
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var taxCoin float64
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if data.RoundReward > 0 {
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@ -427,7 +430,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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gameEndStr = string(pi)
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
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//免费游戏结束或者正常模式
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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SnId: playerEx.SnId,
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@ -450,8 +455,13 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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} else {
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logger.Logger.Error("slots Play err:", err)
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}
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playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunerabbit.NowByte)
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//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
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if playerEx.Coin != int64(data.FinalCoin) {
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logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
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logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
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}
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(0),
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