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@ -209,7 +209,7 @@ type ThirteenWaterPerson struct {
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EndName string // 尾墩牌型名称
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SpecialName string // 特殊牌型名称
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IsDP bool // 是否倒排
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TestLog []string `json:"-"`
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TestLog []string
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}
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// 二人麻将
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@ -1554,13 +1554,13 @@ type TienLenPerson struct {
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DelOrderCards map[int][]int32 //已出牌
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CardInfoEnd []int32 //结算时的牌型
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IsTianHu bool //是否天胡
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TestLog []string `json:"-"`
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WinRankScore int64 // 排位积分变化(包含额外加分)
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RankScore int64 // 排位积分
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AddScore int64 // 排位积额外加分
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BombRankScore int64 // 排位炸弹分
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CardsScore int // 手牌分
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FaPaiType int // 发牌类型
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TestLog []string
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WinRankScore int64 // 排位积分变化(包含额外加分)
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RankScore int64 // 排位积分
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AddScore int64 // 排位积额外加分
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BombRankScore int64 // 排位炸弹分
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CardsScore int // 手牌分
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FaPaiType int // 发牌类型
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}
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// chesstitians
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10
todo
10
todo
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@ -1,10 +0,0 @@
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mongodb库升级:
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旧的库最高只支持mongodb4.0,并且不再维护了
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dbproxy优化:
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自动生成数据表操作代码, dao层
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自动生成rpc代码
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参考 https://go-zero.dev/ 中的goctl工具
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消息队列数据恢复发送:
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发送失败的消息会写入本地文件,等mq正常后尝试重新发送
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@ -1122,7 +1122,7 @@ func (this *Player) GetMessageByGiftId(id string) *model.Message {
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}
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func (this *Player) IsOnLine() bool {
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return this.state == PlayerStateOnline
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return this.state != PlayerStateOffline
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}
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func (this *Player) SetOnline() {
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@ -1130,7 +1130,7 @@ func (this *Player) SetOnline() {
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}
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func (this *Player) IsOffline() bool {
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return this.state != PlayerStateOnline
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return this.state == PlayerStateOffline
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}
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func (this *Player) SetOffline() {
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@ -1638,8 +1638,8 @@ func (this *Player) OnMiniTimer() {
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})
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}
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// 长时间掉线又没有删除缓存
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if this.IsOffline() && time.Now().Sub(this.LastLogoutTime) > time.Hour*2 {
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logger.Logger.Warnf("清除缓存异常 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId)
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if !this.dropTime.IsZero() && this.scene == nil && time.Now().Sub(this.dropTime).Minutes() > 20 {
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logger.Logger.Errorf("清除缓存异常 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId)
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}
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}
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