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No commits in common. "2141f00ba9718071c8a13b8405b343aedd6266fc" and "eaff0f1308bbd072b2d3d7ae256bf14f9ce8cff8" have entirely different histories.

2 changed files with 5 additions and 7 deletions

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@ -767,7 +767,6 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum) LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum)
LogBaseResult.AfterClawdollItemNum = curClawdollItemNum LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
LogBaseResult.IsWin = playerEx.IsWin LogBaseResult.IsWin = playerEx.IsWin
LogBaseResult.Channel = playerEx.Channel
if !playerEx.IsRob { if !playerEx.IsRob {
sceneEx.logid, _ = model.AutoIncGameLogId() sceneEx.logid, _ = model.AutoIncGameLogId()

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@ -1683,10 +1683,9 @@ type SamLocPerson struct {
// 娃娃机 每局记录 // 娃娃机 每局记录
type ClawdollResultType struct { type ClawdollResultType struct {
//all //all
RoomId int32 //房间Id RoomId int32 //房间Id
PlayerSnid int32 //玩家id PlayerSnid int32 //玩家id
BeforeClawdollItemNum int64 //变化前娃娃币 BeforeClawdollItemNum int64 //变化前娃娃币
AfterClawdollItemNum int64 //变化后娃娃币 AfterClawdollItemNum int64 //变化后娃娃币
IsWin bool //是否成功 IsWin bool //是否成功
Channel string //渠道
} }