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@ -701,7 +701,7 @@ func (this *PlayGame) OnTick(s *base.Scene) {
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if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
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if sceneEx.TimeOutPlayGrab() {
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logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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//logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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}
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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