diff --git a/gamesrv/clawdoll/scenepolicy_clawdoll.go b/gamesrv/clawdoll/scenepolicy_clawdoll.go index f2c46e0..68f055c 100644 --- a/gamesrv/clawdoll/scenepolicy_clawdoll.go +++ b/gamesrv/clawdoll/scenepolicy_clawdoll.go @@ -701,7 +701,7 @@ func (this *PlayGame) OnTick(s *base.Scene) { if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout { if sceneEx.TimeOutPlayGrab() { - logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId) + //logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId) } s.ChangeSceneState(rule.ClawDollSceneStateBilled)