测试随机发牌代码

This commit is contained in:
by 2024-10-17 13:59:56 +08:00
parent 5ee2dd9eac
commit d2c6d702e8
2 changed files with 14 additions and 12 deletions

View File

@ -409,9 +409,10 @@ func (this *TienLenSceneData) BroadcastOpPos() {
if B < 0 { if B < 0 {
isWin = false isWin = false
} }
if this.WGCreateScene.GetCloseCtrl() { isWin = true
isWin = true /* if this.WGCreateScene.GetCloseCtrl() {
} isWin = true
}*/
isTienLenYule := this.IsTienLenYule() isTienLenYule := this.IsTienLenYule()
pack := &tienlen.SCTienLenAIData{ pack := &tienlen.SCTienLenAIData{
BombNum: 0, //炸弹数量 BombNum: 0, //炸弹数量

View File

@ -995,15 +995,16 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
sceneEx.SendHandCardOdds() sceneEx.SendHandCardOdds()
} else { } else {
// 关闭调控发牌 // 关闭调控发牌
if sceneEx.WGCreateScene.GetCloseCtrl() { sceneEx.SendHandCard_Match(true)
sceneEx.SendHandCard_Match(true) /* if sceneEx.WGCreateScene.GetCloseCtrl() {
} else { sceneEx.SendHandCard_Match(true)
if sceneEx.IsMatchScene() || sceneEx.IsCustom() { } else {
sceneEx.SendHandCard_Match(false) if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
} else { sceneEx.SendHandCard_Match(false)
sceneEx.SendHandCardOdds() } else {
} sceneEx.SendHandCardOdds()
} }
}*/
} }
} }