diff --git a/gamesrv/tienlen/scenedata_tienlen.go b/gamesrv/tienlen/scenedata_tienlen.go index 9509c64..eba73e2 100644 --- a/gamesrv/tienlen/scenedata_tienlen.go +++ b/gamesrv/tienlen/scenedata_tienlen.go @@ -409,9 +409,10 @@ func (this *TienLenSceneData) BroadcastOpPos() { if B < 0 { isWin = false } - if this.WGCreateScene.GetCloseCtrl() { - isWin = true - } + isWin = true + /* if this.WGCreateScene.GetCloseCtrl() { + isWin = true + }*/ isTienLenYule := this.IsTienLenYule() pack := &tienlen.SCTienLenAIData{ BombNum: 0, //炸弹数量 diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 3af9000..693ce85 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -995,15 +995,16 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) { sceneEx.SendHandCardOdds() } else { // 关闭调控发牌 - if sceneEx.WGCreateScene.GetCloseCtrl() { - sceneEx.SendHandCard_Match(true) - } else { - if sceneEx.IsMatchScene() || sceneEx.IsCustom() { - sceneEx.SendHandCard_Match(false) - } else { - sceneEx.SendHandCardOdds() - } - } + sceneEx.SendHandCard_Match(true) + /* if sceneEx.WGCreateScene.GetCloseCtrl() { + sceneEx.SendHandCard_Match(true) + } else { + if sceneEx.IsMatchScene() || sceneEx.IsCustom() { + sceneEx.SendHandCard_Match(false) + } else { + sceneEx.SendHandCardOdds() + } + }*/ } }