测试随机发牌代码
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@ -409,9 +409,10 @@ func (this *TienLenSceneData) BroadcastOpPos() {
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if B < 0 {
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if B < 0 {
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isWin = false
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isWin = false
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}
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}
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if this.WGCreateScene.GetCloseCtrl() {
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isWin = true
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isWin = true
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}
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/* if this.WGCreateScene.GetCloseCtrl() {
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isWin = true
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}*/
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isTienLenYule := this.IsTienLenYule()
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isTienLenYule := this.IsTienLenYule()
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pack := &tienlen.SCTienLenAIData{
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pack := &tienlen.SCTienLenAIData{
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BombNum: 0, //炸弹数量
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BombNum: 0, //炸弹数量
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@ -995,7 +995,8 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
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sceneEx.SendHandCardOdds()
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sceneEx.SendHandCardOdds()
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} else {
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} else {
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// 关闭调控发牌
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// 关闭调控发牌
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if sceneEx.WGCreateScene.GetCloseCtrl() {
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sceneEx.SendHandCard_Match(true)
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/* if sceneEx.WGCreateScene.GetCloseCtrl() {
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sceneEx.SendHandCard_Match(true)
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sceneEx.SendHandCard_Match(true)
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} else {
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} else {
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if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
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if sceneEx.IsMatchScene() || sceneEx.IsCustom() {
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@ -1003,7 +1004,7 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) {
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} else {
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} else {
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sceneEx.SendHandCardOdds()
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sceneEx.SendHandCardOdds()
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}
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}
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}
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}*/
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}
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}
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}
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}
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