Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop
This commit is contained in:
commit
ad3e8d4b9f
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@ -195,13 +195,13 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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//fmt.Println("Failed to read response from server:", err)
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//fmt.Println("Failed to read response from server:", err)
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return
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return
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}
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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fmt.Println("没有抓到礼品!!!!!!!!snid = ", snid, "num = ", num)
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Snid: snid,
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Id: id,
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Id: id,
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Result: 0,
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Result: 0,
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TypeId: 2,
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TypeId: 2,
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})
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})
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logger.Logger.Trace("没有抓到礼品!!!!!!!!snid = ", snid, "num = ", num)
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return
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return
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}
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}
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if bytes.Contains(part, instruction1) && num != 1 {
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if bytes.Contains(part, instruction1) && num != 1 {
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@ -209,39 +209,41 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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//回应数据
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//回应数据
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_, err = conn.Write([]byte{0xAA, 0x04, 0x01, 0x50, 0x09, 0x5c, 0xdd})
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_, err = conn.Write([]byte{0xAA, 0x04, 0x01, 0x50, 0x09, 0x5c, 0xdd})
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if err != nil {
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if err != nil {
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logger.Logger.Error("Failed to read response from server:", err)
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fmt.Println("Failed to read response from server:", err)
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return
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return
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}
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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fmt.Println("抓到礼品了!!!!!!!!snid = ", snid, "num = ", num)
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Snid: snid,
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Id: id,
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Id: id,
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Result: 1,
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Result: 1,
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TypeId: 2,
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TypeId: 2,
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})
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})
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logger.Logger.Trace("抓到礼品了!!!!!!!!snid = ", snid, "num = ", num)
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return
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return
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}
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}
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//上分成功
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//上分成功
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coinData := []byte{0xAA, 0x04, 0x02, 0x03, 0x01}
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coinData := []byte{0xAA, 0x04, 0x02, 0x03, 0x01}
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if bytes.Contains(part, coinData) {
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if bytes.Contains(part, coinData) {
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//返回消息
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//返回消息
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Snid: snid,
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Id: id,
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Id: id,
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Result: 1,
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Result: 1,
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TypeId: 1,
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TypeId: 1,
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})
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})
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fmt.Println("上分成功!!!!!!!!!!snid = ", snid, "num = ", num)
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}
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}
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//上分失败
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//上分失败
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coinData = []byte{0xAA, 0x04, 0x02, 0x03, 0x00}
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coinData = []byte{0xAA, 0x04, 0x02, 0x03, 0x00}
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if bytes.Contains(part, coinData) {
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if bytes.Contains(part, coinData) {
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//返回消息
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//返回消息
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Snid: snid,
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Id: id,
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Id: id,
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Result: 0,
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Result: 0,
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TypeId: 1,
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TypeId: 1,
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})
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})
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fmt.Println("上分失败!!!!!!!!!!snid = ", snid, "num = ", num)
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}
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}
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}
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}
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}
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}
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@ -254,7 +256,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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// 与游戏服务器连接成功,向游戏服务器推送所有娃娃机连接
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// 与游戏服务器连接成功,向游戏服务器推送所有娃娃机连接
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func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interface{}) error {
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func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Trace("与游戏服务器连接成功")
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fmt.Println("与游戏服务器连接成功")
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//开始向游戏服务器发送娃娃机连接信息
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//开始向游戏服务器发送娃娃机连接信息
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msg := &machine.MSDollMachineList{}
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msg := &machine.MSDollMachineList{}
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for i, _ := range machinedoll.MachineMgr.ConnMap {
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for i, _ := range machinedoll.MachineMgr.ConnMap {
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@ -263,7 +265,7 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
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msg.Data = append(msg.Data, info)
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msg.Data = append(msg.Data, info)
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}
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
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logger.Logger.Tracef("向游戏服务器发送娃娃机连接信息:%v", msg)
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fmt.Println("向游戏服务器发送娃娃机连接信息:%v", msg)
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return nil
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return nil
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}
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}
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@ -304,7 +306,7 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
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info.StreamId = msg.StreamId
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info.StreamId = msg.StreamId
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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logger.Logger.Tracef("向游戏服务器发送娃娃机token:%v", info)
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fmt.Println("向游戏服务器发送娃娃机token:%v", info)
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return nil
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return nil
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}
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}
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@ -152,9 +152,7 @@ func (this *MachineManager) UpdateToGameServer(conn *Conn, status int32) {
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}
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}
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func SendToGameServer(pid int, msg interface{}) {
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func SendToGameServer(pid int, msg interface{}) {
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if GameConn == nil {
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GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 777)
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GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 701)
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}
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if GameConn != nil {
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if GameConn != nil {
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GameConn.Send(pid, msg)
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GameConn.Send(pid, msg)
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} else {
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} else {
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