娃娃機修改
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895c673e65
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@ -195,13 +195,13 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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//fmt.Println("Failed to read response from server:", err)
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return
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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fmt.Println("没有抓到礼品!!!!!!!!snid = ", snid, "num = ", num)
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Id: id,
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Result: 0,
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TypeId: 2,
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})
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fmt.Println("没有抓到礼品!!!!!!!!snid = ", snid, "num = ", num)
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return
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}
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if bytes.Contains(part, instruction1) && num != 1 {
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@ -212,20 +212,20 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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fmt.Println("Failed to read response from server:", err)
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return
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}
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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fmt.Println("抓到礼品了!!!!!!!!snid = ", snid, "num = ", num)
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Id: id,
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Result: 1,
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TypeId: 2,
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})
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fmt.Println("抓到礼品了!!!!!!!!snid = ", snid, "num = ", num)
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return
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}
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//上分成功
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coinData := []byte{0xAA, 0x04, 0x02, 0x03, 0x01}
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if bytes.Contains(part, coinData) {
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//返回消息
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Id: id,
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Result: 1,
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@ -237,7 +237,7 @@ func DollMachineGrabResult(session *netlib.Session, conn *machinedoll.Conn, snid
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coinData = []byte{0xAA, 0x04, 0x02, 0x03, 0x00}
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if bytes.Contains(part, coinData) {
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//返回消息
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session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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machinedoll.SendToGameServer(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{
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Snid: snid,
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Id: id,
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Result: 0,
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@ -152,9 +152,7 @@ func (this *MachineManager) UpdateToGameServer(conn *Conn, status int32) {
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}
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func SendToGameServer(pid int, msg interface{}) {
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if GameConn == nil {
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GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 701)
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}
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GameConn = srvlib.ServerSessionMgrSington.GetSession(1, 7, 777)
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if GameConn != nil {
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GameConn.Send(pid, msg)
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} else {
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