freespin sts fix

This commit is contained in:
tomas 2024-11-08 10:40:38 +08:00
parent 60b69e84d4
commit 8fd017f1b0
6 changed files with 24 additions and 0 deletions

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@ -393,6 +393,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetMode = params[3]
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
//logger.Logger.Trace("=====================init===== playerEx.Coin===", playerEx.Coin)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
@ -408,6 +409,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
@ -429,6 +431,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
@ -448,6 +451,8 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunedragon.NowByte)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(0),

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@ -103,6 +103,7 @@ func response2NodeTree(NodeTree *shared.LiteNodeTree) *shared.Result {
res.TotalRewardBase = ass[0].LineReward ///line_win
res.TotalReward = ass[0].Reward ///total_win
res.FreeStatus = customFortune.FreeStatus
res.FreeNumTrigger = customFortune.FreeNumTrigger
res.FreeNumMax = customFortune.FreeNumMax
res.FreeNum = customFortune.FreeSpinNum

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@ -7,6 +7,7 @@ import (
)
type CustomFortune struct {
FreeStatus int `json:"fss"` //free状态
FreeSpinNum int64 `json:"fsn"` //剩余freespin
FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin

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@ -17,6 +17,7 @@ func (p *PluginSpecial) Theme() string {
// Special
type Special struct {
FreeStatus int `json:"fss,omitempty"` //free状态
FreeSpinNum int64 `json:"fsn,omitempty"` //剩余freespin
FreeNumMax int64 `json:"fnm,omitempty"` //总次数
FreeNumTrigger int64 `json:"fnt,omitempty"` //新增freespin
@ -39,5 +40,12 @@ func (p *PluginSpecial) AfterSpin(m intf.Master) {
sp.FreeSpinNum = Fortune.FreeSpinNum
sp.FreeNumMax = Fortune.FreeNumMax
sp.FreeNumTrigger = Fortune.FreeNumTrigger
if Fortune.FreeNumTrigger > 0 {
sp.FreeStatus = 1
} else if Fortune.FreeSpinNum == 0 {
sp.FreeStatus = 3
} else {
sp.FreeStatus = 0
}
}
}

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@ -9,6 +9,7 @@ const (
)
type CustomFortune struct {
FreeStatus int `json:"fss"`
FreeSpinNum int64 `json:"fsn"` //剩余freespin
FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin

View File

@ -17,6 +17,7 @@ func (p *PluginSpecial) Theme() string {
// Special
type Special struct {
FreeStatus int `json:"fss,omitempty"` //free状态
FreeSpinNum int64 `json:"fsn,omitempty"` //剩余freespin
FreeNumMax int64 `json:"fnm,omitempty"` //总次数
FreeNumTrigger int64 `json:"fnt,omitempty"` //新增freespin
@ -50,5 +51,12 @@ func (p *PluginSpecial) AfterSpin(m intf.Master) {
sp.FreeSpinNum = Fortune.FreeSpinNum
sp.FreeNumMax = Fortune.FreeNumMax
sp.FreeNumTrigger = Fortune.FreeNumTrigger
if Fortune.FreeNumTrigger > 0 {
sp.FreeStatus = 1
} else if Fortune.FreeSpinNum == 0 {
sp.FreeStatus = 3
} else {
sp.FreeStatus = 0
}
}
}