钻石存钱罐需求更改只在tienlen中增加钻石
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@ -276,6 +276,7 @@ const (
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GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石
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GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石
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GainWaySign7Add = 91 // 累计签到进阶奖励获得
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GainWaySign7Add = 91 // 累计签到进阶奖励获得
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GainWayItemChange = 92 //背包内使用道具兑换话费
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GainWayItemChange = 92 //背包内使用道具兑换话费
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GainWayPetSkillLevelUp = 93 //宠物技能升级
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)
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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// 后台选择 金币变化类型 的充值 类型id号起始
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@ -676,6 +677,8 @@ const (
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TaskTypeTurnplate = 17 // 转盘抽奖次数
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TaskTypeTurnplate = 17 // 转盘抽奖次数
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TaskTypeInviteRecharge = 18 // 被邀请人充值金额*
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TaskTypeInviteRecharge = 18 // 被邀请人充值金额*
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TaskTypeLoseCoin = 19 // 输的金币数量
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TaskTypeLoseCoin = 19 // 输的金币数量
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TaskTypeTienlenLoseCoin = 20 // Tienlen输的金币数量
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TaskTypeTienlenWinCoin = 21 // Tienlen赢取金币数量
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)
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)
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const (
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const (
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@ -492,6 +492,7 @@ func init() {
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Num: playerBet.GetGain(),
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Num: playerBet.GetGain(),
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})
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})
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}
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}
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//游戏中输金币
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if playerBet.GetGain() < 0 && playerBet.WinState != 1 {
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if playerBet.GetGain() < 0 && playerBet.WinState != 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeLoseCoin, &TaskData{
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TaskSubjectSingleton.Touch(common.TaskTypeLoseCoin, &TaskData{
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SnId: player.SnId,
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SnId: player.SnId,
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@ -509,8 +510,18 @@ func init() {
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GameFreeID: scene.dbGameFree.GetId(),
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GameFreeID: scene.dbGameFree.GetId(),
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Num: 1,
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Num: 1,
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})
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})
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//tienlen 游戏输的金币
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if playerBet.GetGain() < 0 && playerBet.WinState != 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeTienlenLoseCoin, &TaskData{
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SnId: player.SnId,
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GameID: scene.gameId,
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GameFreeID: scene.dbGameFree.GetId(),
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Num: playerBet.GetGain(),
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})
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}
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//tienlen 游戏赢的金币
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if playerBet.GetGain() > 0 || playerBet.WinState == 1 {
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if playerBet.GetGain() > 0 || playerBet.WinState == 1 {
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TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinTimes, &TaskData{
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TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinCoin, &TaskData{
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SnId: player.SnId,
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SnId: player.SnId,
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GameID: scene.gameId,
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GameID: scene.gameId,
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GameFreeID: scene.dbGameFree.GetId(),
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GameFreeID: scene.dbGameFree.GetId(),
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@ -111,9 +111,9 @@ func (t *TaskHandle) TaskUpdate(id int, data any) {
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case common.TaskTypeBindInviter: // 绑定邀请人数量
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case common.TaskTypeBindInviter: // 绑定邀请人数量
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case common.TaskTypeWinCoin: // 赢取金币数量
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case common.TaskTypeWinCoin: // 赢取金币数量
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WelfareMgrSington.UpdateDiamondBankData(p, num, true)
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case common.TaskTypeLoseCoin: //输的金币数量
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case common.TaskTypeLoseCoin: //输的金币数量
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WelfareMgrSington.UpdateDiamondBankData(p, int64(math.Abs(float64(num))), false)
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case common.TaskTypeTienlenWinTimes: // tienlen游戏赢取次数
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case common.TaskTypeTienlenWinTimes: // tienlen游戏赢取次数
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case common.TaskTypeActivityScore: // 活跃积分数量
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case common.TaskTypeActivityScore: // 活跃积分数量
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@ -129,7 +129,10 @@ func (t *TaskHandle) TaskUpdate(id int, data any) {
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case common.TaskTypeTurnplate:
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case common.TaskTypeTurnplate:
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p.CollectTask(common.TaskTypeTurnplate, num)
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p.CollectTask(common.TaskTypeTurnplate, num)
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case common.TaskTypeTienlenWinCoin: // tienlen游戏赢取金币数量
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WelfareMgrSington.UpdateDiamondBankData(p, num, true)
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case common.TaskTypeTienlenLoseCoin: // tienlen游戏输金币数量
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WelfareMgrSington.UpdateDiamondBankData(p, int64(math.Abs(float64(num))), false)
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default:
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default:
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return
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return
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}
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}
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@ -246,4 +249,6 @@ func init() {
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TaskSubjectSingleton.Attach(common.TaskTypeTurnplate, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeTurnplate, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeInviteRecharge, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeInviteRecharge, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeLoseCoin, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeLoseCoin, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeTienlenLoseCoin, taskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeTienlenWinCoin, taskHandle)
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}
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}
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