diff --git a/common/constant.go b/common/constant.go index 5cfc959..e411c4c 100644 --- a/common/constant.go +++ b/common/constant.go @@ -276,6 +276,7 @@ const ( GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石 GainWaySign7Add = 91 // 累计签到进阶奖励获得 GainWayItemChange = 92 //背包内使用道具兑换话费 + GainWayPetSkillLevelUp = 93 //宠物技能升级 ) // 后台选择 金币变化类型 的充值 类型id号起始 @@ -676,6 +677,8 @@ const ( TaskTypeTurnplate = 17 // 转盘抽奖次数 TaskTypeInviteRecharge = 18 // 被邀请人充值金额* TaskTypeLoseCoin = 19 // 输的金币数量 + TaskTypeTienlenLoseCoin = 20 // Tienlen输的金币数量 + TaskTypeTienlenWinCoin = 21 // Tienlen赢取金币数量 ) const ( diff --git a/worldsrv/action_server.go b/worldsrv/action_server.go index 56bdfb8..79b359b 100644 --- a/worldsrv/action_server.go +++ b/worldsrv/action_server.go @@ -492,6 +492,7 @@ func init() { Num: playerBet.GetGain(), }) } + //游戏中输金币 if playerBet.GetGain() < 0 && playerBet.WinState != 1 { TaskSubjectSingleton.Touch(common.TaskTypeLoseCoin, &TaskData{ SnId: player.SnId, @@ -509,8 +510,18 @@ func init() { GameFreeID: scene.dbGameFree.GetId(), Num: 1, }) + //tienlen 游戏输的金币 + if playerBet.GetGain() < 0 && playerBet.WinState != 1 { + TaskSubjectSingleton.Touch(common.TaskTypeTienlenLoseCoin, &TaskData{ + SnId: player.SnId, + GameID: scene.gameId, + GameFreeID: scene.dbGameFree.GetId(), + Num: playerBet.GetGain(), + }) + } + //tienlen 游戏赢的金币 if playerBet.GetGain() > 0 || playerBet.WinState == 1 { - TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinTimes, &TaskData{ + TaskSubjectSingleton.Touch(common.TaskTypeTienlenWinCoin, &TaskData{ SnId: player.SnId, GameID: scene.gameId, GameFreeID: scene.dbGameFree.GetId(), diff --git a/worldsrv/taskmgr.go b/worldsrv/taskmgr.go index 08e8153..abf8bf7 100644 --- a/worldsrv/taskmgr.go +++ b/worldsrv/taskmgr.go @@ -111,9 +111,9 @@ func (t *TaskHandle) TaskUpdate(id int, data any) { case common.TaskTypeBindInviter: // 绑定邀请人数量 case common.TaskTypeWinCoin: // 赢取金币数量 - WelfareMgrSington.UpdateDiamondBankData(p, num, true) + case common.TaskTypeLoseCoin: //输的金币数量 - WelfareMgrSington.UpdateDiamondBankData(p, int64(math.Abs(float64(num))), false) + case common.TaskTypeTienlenWinTimes: // tienlen游戏赢取次数 case common.TaskTypeActivityScore: // 活跃积分数量 @@ -129,7 +129,10 @@ func (t *TaskHandle) TaskUpdate(id int, data any) { case common.TaskTypeTurnplate: p.CollectTask(common.TaskTypeTurnplate, num) - + case common.TaskTypeTienlenWinCoin: // tienlen游戏赢取金币数量 + WelfareMgrSington.UpdateDiamondBankData(p, num, true) + case common.TaskTypeTienlenLoseCoin: // tienlen游戏输金币数量 + WelfareMgrSington.UpdateDiamondBankData(p, int64(math.Abs(float64(num))), false) default: return } @@ -246,4 +249,6 @@ func init() { TaskSubjectSingleton.Attach(common.TaskTypeTurnplate, taskHandle) TaskSubjectSingleton.Attach(common.TaskTypeInviteRecharge, taskHandle) TaskSubjectSingleton.Attach(common.TaskTypeLoseCoin, taskHandle) + TaskSubjectSingleton.Attach(common.TaskTypeTienlenLoseCoin, taskHandle) + TaskSubjectSingleton.Attach(common.TaskTypeTienlenWinCoin, taskHandle) }