Merge branch 'sk' into develop
This commit is contained in:
commit
73157b41cf
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@ -937,7 +937,7 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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@ -956,7 +956,7 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -1026,7 +1026,7 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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@ -1046,7 +1046,7 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -895,7 +895,7 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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@ -915,7 +915,7 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -407,6 +407,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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var gameEndStr string
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var gameEndStr string
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var data assemble.GameEnd
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var data assemble.GameEnd
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
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//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
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@ -515,7 +516,7 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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var totalin, totalout int64
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var totalin, totalout int64
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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@ -538,7 +539,7 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: playerEx.isFree,
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IsFree: playerEx.isFree,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -405,6 +405,7 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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var gameEndStr string
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var gameEndStr string
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var data assemble.GameEnd
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var data assemble.GameEnd
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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var respinStatus int
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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if data.Results[0].ArrSpins[0].Special != nil {
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@ -528,7 +529,7 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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var totalin, totalout int64
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var totalin, totalout int64
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if respinStatus == 0 || respinStatus == 1 {
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if respinStatus == 0 || respinStatus == 1 {
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@ -551,7 +552,7 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: totalin == 0,
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IsFree: totalin == 0,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -405,6 +405,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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var gameEndStr string
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var gameEndStr string
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var data assemble.GameEnd
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var data assemble.GameEnd
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//第一次触发或者正常模式
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//第一次触发或者正常模式
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@ -514,7 +515,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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var totalin, totalout int64
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var totalin, totalout int64
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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@ -537,7 +538,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: playerEx.isFree,
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IsFree: playerEx.isFree,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -405,6 +405,7 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
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var gameEndStr string
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var gameEndStr string
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var data assemble.GameEnd
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var data assemble.GameEnd
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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var respinStatus int
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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if data.Results[0].ArrSpins[0].Special != nil {
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@ -517,7 +518,7 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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var totalin, totalout int64
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var totalin, totalout int64
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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@ -540,7 +541,7 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFree: totalin == 0,
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IsFree: totalin == 0,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -329,7 +329,7 @@ func (s *FruitsSceneData) SaveLog(p *FruitsPlayerData, isOffline int) {
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s.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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s.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logId,
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LogId: logId,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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//水池上下文环境s
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//水池上下文环境s
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s.CpCtx = p.cpCtx
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s.CpCtx = p.cpCtx
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@ -354,7 +354,7 @@ func (s *FruitsSceneData) SaveLog(p *FruitsPlayerData, isOffline int) {
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WinAmountNoAnyTax: p.Coin - p.startCoin,
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WinAmountNoAnyTax: p.Coin - p.startCoin,
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IsFirstGame: s.IsPlayerFirst(p.Player),
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IsFirstGame: s.IsPlayerFirst(p.Player),
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IsFree: totalIn == 0,
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IsFree: totalIn == 0,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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s.GameNowTime = time.Now()
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s.GameNowTime = time.Now()
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@ -945,7 +945,7 @@ func IceAgeCheckAndSaveLog(sceneEx *IceAgeSceneData, playerEx *IceAgePlayerData)
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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@ -965,7 +965,7 @@ func IceAgeCheckAndSaveLog(sceneEx *IceAgeSceneData, playerEx *IceAgePlayerData)
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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@ -351,7 +351,7 @@ func (s *RichBlessedSceneData) SaveLog(p *RichBlessedPlayerData, isOffline int)
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s.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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s.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logId,
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LogId: logId,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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//水池上下文环境s
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//水池上下文环境s
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s.CpCtx = p.cpCtx
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s.CpCtx = p.cpCtx
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@ -376,7 +376,7 @@ func (s *RichBlessedSceneData) SaveLog(p *RichBlessedPlayerData, isOffline int)
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WinAmountNoAnyTax: p.Coin - p.startCoin,
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WinAmountNoAnyTax: p.Coin - p.startCoin,
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IsFirstGame: s.IsPlayerFirst(p.Player),
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IsFirstGame: s.IsPlayerFirst(p.Player),
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IsFree: totalIn == 0,
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IsFree: totalIn == 0,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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s.GameNowTime = time.Now()
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s.GameNowTime = time.Now()
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@ -781,7 +781,7 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
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LogId: logid,
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LogId: logid,
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Detail: info,
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Detail: info,
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GameTime: 1,
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GameTime: 2,
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})
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})
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalin := int64(playerEx.RollGameType.BaseResult.TotalBet)
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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totalout := playerEx.RollGameType.BaseResult.ChangeCoin + playerEx.taxCoin + totalin
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@ -801,7 +801,7 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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IsFree: playerEx.RollGameType.BaseResult.IsFree,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinSmallGame: playerEx.RollGameType.BaseResult.WinSmallGame,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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WinTotal: playerEx.RollGameType.BaseResult.WinTotal,
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GameTime: 1,
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GameTime: 2,
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})
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})
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}
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}
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}
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}
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